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Posts tagged design

'Design Many Robots' and get featured in Shoot Many Robots DLC

Demiurge's Shoot Many Robots is the latest to join a growing trend in games: adding player content to the final product. The "Design Many Robots" contest asks fans to submit original robot designs. The winning entrants will be flown to Boston to visit Demiurge and see their creations added to the ...

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Nintendo engineers explain 3DS design, brag about battery cover

In Nintendo's latest Iwata Asks interview, president Satoru Iwata pulled in the engineers that worked on the exterior design of the 3DS to discuss the process. For example, the unique three-layer color scheme, which is a break from the usual monochrome design of DS systems, is designed to represent ...

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Harmonix details design process behind Dance Central's Kinect UI

Creating a functional user interface through Kinect can't be an easy task -- how do you make waving your arms around mean something, after all? Harmonix was confronted with exactly this problem in developing Dance Central, and judging by reviews, the developer figured it out just fine. So what's ...

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Obama launches national STEM game design challenge

Announced late last year, the National STEM Video Game Challenge is now underway. The challenge asks both established developers and middle schoolers to come up with a video game design that incorporates STEM concepts (science, technology, engineering and math) and encourages learning in its areas ...

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These custom Street Fighter Akuma shoes have a demon's sole

Sure, your kicks are probably all right -- they might have those spring things on them, and maybe the velcro is really solid. But do they have freakin' Akuma painted on the side? Didn't think so. That's what makes these customized sneakers from Diversitile so awesome -- they feature a continuous ...

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Contest: Design the New Joystiq Comments Icon

Spoiler: Joystiq's commenting functionality needs work! And it starts with the default user icon. Our current "placeholder" avatar has long worn out its welcome; and besides, a mustached man in a red cap is simply unoriginal (despite all of the truly original user mods over the years; see above). ...

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The Art of God of War III at Gallery Nucleus

The God of War III art team held a panel this past weekend in Alhambra, California, at a place called Gallery Nucleus. In front of an audience packed to capacity, artists (from left to right above) Scott Seeto, Jung Ho Park, Izzy, Andy Park, Cecil Kim, and Andrew Kim spoke and answered questions ...

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Nintendo might be considering hybrid HD/SD console

In a voluminous response to an investor question about moving to support high-definition output, Nintendo executives laid out their current thoughts on how and when to make such a move in their consoles. Of course, these thoughts shouldn't be taken as a definite indicator of Nintendo's plans, but ...

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ESA: Record number of game development classes offered in U.S.

digg_url = 'http://digg.com/educational/Record_number_of_game_development_classes_offered_in_U_S'; According to a report recently published by the Entertainment Software Association, colleges in 37 states (and the District of Columbia) currently play host to 254 courses in video game design, art ...

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id: Rage won't have Doom 3's 'Monster Closets'

There was a major design element in Doom 3 that a lot of players took issue with -- and no, we're not talking about the protagonist's inability to hold a firearm and a source of illumination at the same time. The element was the game's enemy spawning mechanic, which would make baddies appear when ...

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