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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Destroy All Humans gets a Big Willy for PSP]]></title><link>http://www.joystiq.com/2007/07/10/destroy-all-humans-gets-a-big-willy-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/destroy-all-humans-gets-a-big-willy-for-psp/</guid><comments>http://www.joystiq.com/2007/07/10/destroy-all-humans-gets-a-big-willy-for-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><a href="http://psp.ign.com/articles/802/802522p1.html"><img width="225" height="NaN" align="right" alt="" src="http://www.joystiq.com/media/2007/06/dah-225-pic.jpg" /></a>Destroy All Humans! </em>has done well for Pandemic, and so it's no surprise that the alien with attitude is getting another sequel. The PSP edition will be called <em>Destroy All Humans! Big Willy Unleashed</em>. It's not being developed by Pandemic, but instead Locomotive Games (<em>Cars</em> PSP) is handling the reigns. You'll once again take control of Crypto as he tries to destroy the 1970s by UFO or on foot. THQ's marketing man had this to say: <br /><br />"The <em>Destroy All Humans! </em>franchise has consistently delivered a unique combination of fun and original gameplay delivering irreverent humor and over the top destruction that has garnered worldwide acclaim and commercial success". He had more to say, but really it just sounded like he was trying to anally probe us, so we ran away.<br /><br /><em>Destroy All Humans!</em> Unleashes its Big Willy in the first half of 2008.<br /><br />[Via <a href="http://psp.ign.com/articles/802/802522p1.html?RSSwhen2007-07-09_154100">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/destroy-all-humans-gets-a-big-willy-for-psp/">Destroy All Humans gets a Big Willy for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/802/802522p1.html?RSSwhen2007-07-09_154100>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/destroy-all-humans-gets-a-big-willy-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/destroy-all-humans-gets-a-big-willy-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destroy all humans</category><category>destroy all humans big willy</category><category>DestroyAllHumans</category><category>DestroyAllHumansBigWilly</category><category>e307</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Tue, 10 Jul 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Third times a charm for destroying (all) humans]]></title><link>http://www.joystiq.com/2007/06/29/third-times-a-charm-for-destroying-all-humans/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/29/third-times-a-charm-for-destroying-all-humans/</guid><comments>http://www.joystiq.com/2007/06/29/third-times-a-charm-for-destroying-all-humans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.n-europe.com/news.php?nid=10716"><img height="228" alt="" hspace="4" src="http://www.joystiq.com/media/2007/06/dah-225-pic.jpg" width="225" align="right" vspace="4" border="1" /></a>A German magazine called <em>Man!ac</em> (via <a href="http://www.n-europe.com/news.php?nid=10716">N-Europe</a>) has revealed that THQ plans to release a third installment in the <em>Destroy All Humans</em> series later this year. The game will appear on PS3, Wii, and Xbox 360 (why else would we be reporting this?). This confirms THQ CFO Ed Zinser's <a href="http://www.joystiq.com/2007/02/23/thq-cooking-up-sequels/">comments</a> from February. Unfortunately, that's about all we know of the title. Presumably it will feature aliens doing their best to obliterate the entirety of humanity once more. The question is whether or not <em>Destroy All Humans 3</em> can stand up against the Xbox 360's <a href="http://www.joystiq.com/tag/halo3">already </a><a href="http://www.joystiq.com/tag/gtaiv">crowded</a> holiday lineup.<br /><br />[Via <a href="http://www.joystiq.com/2007/06/29/destroy-all-human-3-invading-consoles-this-year/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/29/third-times-a-charm-for-destroying-all-humans/">Third times a charm for destroying (all) humans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jun 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.n-europe.com/news.php?nid=10716>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/29/third-times-a-charm-for-destroying-all-humans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/929869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/29/third-times-a-charm-for-destroying-all-humans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destroy all humans</category><category>destroy all humans 3</category><category>DestroyAllHumans</category><category>DestroyAllHumans3</category><category>thq</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 29 Jun 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[THQ cooking up sequels]]></title><link>http://www.joystiq.com/2007/02/23/thq-cooking-up-sequels/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/thq-cooking-up-sequels/</guid><comments>http://www.joystiq.com/2007/02/23/thq-cooking-up-sequels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/game-announcements/" rel="tag">Game announcements</a></p><a href="http://www.gamespot.com/news/6166288.html?part=rss&amp;tag=gs_news&amp;subj=6166288"><img width="225" vspace="4" hspace="4" height="114" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/thqlogo.jpg" alt="" /></a>THQ CFO Ed Zinser talked about the future of their intellectual properties and <a href="http://www.gamespot.com/news/6166288.html?part=rss&amp;tag=gs_news&amp;subj=6166288">announced </a>sequels for new gen consoles. <em>Saints Row, Destroy All Humans!, <a href="http://www.joystiq.com/2007/02/19/juiced-2-hot-import-nights-announced/">Juiced 2: Hot Import Nights</a>, Stuntman</em> and <em>MX</em> all saw enough success to warrant continuing their respective series. Ed also informed us that they would be released on an every-other-year type schedule. On top of all the aforementioned franchises, Zinser also stated that THQ has fresh intellectual properties that they plan on introducing this generation. Are you looking forward to seeing any of these sequels come to your 360?<br /><br />[Via <a href="http://xbox360.qj.net/THQ-keen-on-dishing-out-more-sequels/pg/49/aid/83871">QJ.net</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/thq-cooking-up-sequels/">THQ cooking up sequels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6166288.html?part=rss&amp;tag=gs_news&amp;subj=6166288>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/thq-cooking-up-sequels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/839077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/thq-cooking-up-sequels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy All Humans</category><category>DestroyAllHumans</category><category>Juiced 2: Hot Import Nights</category><category>Juiced2:HotImportNights</category><category>M X</category><category>MX</category><category>Saints Row</category><category>SaintsRow</category><category>Stunt Man</category><category>StuntMan</category><category>T H Q</category><category>THQ</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Fri, 23 Feb 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[THQ announces six franchises to be worked on]]></title><link>http://www.joystiq.com/2007/02/03/thq-announces-six-franchises-to-be-worked-on/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/03/thq-announces-six-franchises-to-be-worked-on/</guid><comments>http://www.joystiq.com/2007/02/03/thq-announces-six-franchises-to-be-worked-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://ps3.ign.com/articles/761/761058p1.html"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/thq9du.jpg"  alt="" /></a>THQ CEO Brian Farrell had a conference call recently and thanks to PS3Fanboy tapping all major developer's phone lines (not really... but that would yield some priceless news!), we've <a href="http://ps3.ign.com/articles/761/761058p1.html">learned of six franchises THQ wishes to bring back</a> for some previously unannounced sequels.<br /><br />Farrell belted the titles he wanted to bring back almost as if he had them written down on a napkin: "<em>Saints Row</em>, <em>Stuntman</em>, which will be released this year, <em>Juiced</em>, which is a sequel to the product we launched a couple years ago, <em>Destroy All Humans</em>, <em>MX</em>, and my favorite, <em>Red Faction</em>." This is awesome! With <em>Saints Row</em> on it's way to the PS3, we might see a sequel fairly close to our completion of the first, unless he was referring to the PS3 version of the original. And <em>Red Faction</em>? Heck yes. The first one was a lot of fun. Never played the second. This is good news from THQ! Which game are you guys looking forward to seeing again from this list?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/03/thq-announces-six-franchises-to-be-worked-on/">THQ announces six franchises to be worked on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Feb 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/761/761058p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/03/thq-announces-six-franchises-to-be-worked-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/747535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/03/thq-announces-six-franchises-to-be-worked-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Destroy All Humans</category><category>DestroyAllHumans</category><category>Juiced</category><category>MX</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Red Faction</category><category>RedFaction</category><category>Saints Row</category><category>SaintsRow</category><category>Sony</category><category>Stuntman</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Sat, 03 Feb 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Destroy All Humans started as a joke, launched a "dance" career]]></title><link>http://www.joystiq.com/2006/12/24/destroy-all-humans-started-as-a-joke-launched-a-dance-career/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/24/destroy-all-humans-started-as-a-joke-launched-a-dance-career/</guid><comments>http://www.joystiq.com/2006/12/24/destroy-all-humans-started-as-a-joke-launched-a-dance-career/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><embed src="http://www.youtube.com/v/bNF_P281Uu4" width="425" height="350" type="application/x-shockwave-flash" wmode="transparent"></embed>
<p>Matt Harding was designing Xbox games for Pandemic Studios Australia when a family-friendly game he had been working on was cancelled. Piqued, he pitched a game to management about "blowing up everything and killing everyone" as a comment on the games industry's obsession with violent games like <em>Grand Theft Auto</em> and <em>Halo</em>. </p>
<p>When publishers saw the proposal, they responded enthusiastically, "Yeah! That is exactly what we want, we want a game about killing everyone!" And so <em>Destroy All Humans</em> was given the green light, despite the fact that it had been conceived as a joke. </p>
<p>Matt wasn't too thrilled with the idea of making that sort of game, so he emptied his savings account and embarked on a 17-country, six-month trip around the world. At some point during the trip, he got the idea of filming himself dancing in each location. Many of you have seen the results, but just in case you h'ain't, you can watch the videos <a href="http://www.youtube.com/watch?v=7WmMcqp670s">here</a> and <a href="http://www.youtube.com/watch?v=bNF_P281Uu4">here</a>. </p>
<p>Who said violent games do nothing positive for the world? Without <em>GTA</em>, Matt might have never have embarked on his magical dance journey, and we'd all be the poorer for it.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/24/destroy-all-humans-started-as-a-joke-launched-a-dance-career/">Destroy All Humans started as a joke, launched a "dance" career</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Dec 2006 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wherethehellismatt.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/24/destroy-all-humans-started-as-a-joke-launched-a-dance-career/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/724304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/24/destroy-all-humans-started-as-a-joke-launched-a-dance-career/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destroy all humans</category><category>game violence</category><category>grand theft audio</category><category>gta</category><category>matt harding</category><category>MattHarding</category><category>pandemic</category><category>violence in games</category><category>xbox</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Sun, 24 Dec 2006 15:55:00 EST</pubDate></item><item><title><![CDATA[Destroy more humans this fall]]></title><link>http://www.joystiq.com/2006/04/18/destroy-more-humans-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/18/destroy-more-humans-this-fall/</guid><comments>http://www.joystiq.com/2006/04/18/destroy-more-humans-this-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.gamespot.com/xbox/action/destroyallhumans2/news.html?sid=6147787"><img vspace="4" hspace="4"border="0" align="right" alt="Destroy All Humans! 2"src="http://www.joystiq.com/media/2006/04/destroy_all_humans_crypto137.jpg" /></a>THQ and Pandemic are giving theFurons another go at planet Earth in <em>Destroy All Humans! 2</em>, due out in the fall. This time around, Crypto 137will have some new terrestrial adversaries to deal with - Cold War secret agents and ninjas! <br /><br />The currentgen sequel moves a decade forward to the '60s, and will feature a new cooperative mode, as well as upgraded weapons andmental abilities. Get ready to probe some hippies!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/18/destroy-more-humans-this-fall/">Destroy more humans this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Apr 2006 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/xbox/action/destroyallhumans2/news.html?sid=6147787>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/18/destroy-more-humans-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/609579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/18/destroy-more-humans-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crypto 137</category><category>destroy all humans</category><category>pandemic</category><category>PS2</category><category>thq</category><category>Xbox</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 18 Apr 2006 12:45:00 EST</pubDate></item><item><title><![CDATA[Inside the Bioware-Pandemic super-developer]]></title><link>http://www.joystiq.com/2006/03/30/inside-the-bioware-pandemic-super-developer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/30/inside-the-bioware-pandemic-super-developer/</guid><comments>http://www.joystiq.com/2006/03/30/inside-the-bioware-pandemic-super-developer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/03/300306-josh.jpg" alt=""/>We reported last year on the <ahref="http://www.joystiq.com/2005/11/03/bioware-and-pandemic-bought-combined/">merging of developers Pandemic andBioware</a> into one "super-developer", and Gamasutra has followed up the move by interviewing the heads ofboth companies, including Pandemic CEO Josh Resnick (right). The studios aren't merging directly, but share revenue anda common executive team, an interesting move for future companies which might plan to follow in their footsteps.<br/><br />It appears that the companies are working together closely, with only a little technology sharing as ofyet--the simple move of giving feedback on each other's products is apparently working wonders. However, Bioware andPandemic intend to stay fairly separate, each focusing on their genres of expertise. Unfortunately the interviewreveals no tidbits of information on <ahref="http://www.joystiq.com/2006/03/13/bioware-open-austin-studio-for-new-mmo/">Bioware Austin</a>'s MMO plans, butthe CEOs are confident that there is room to innovate and customers to be had in the MMO space still.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/30/inside-the-bioware-pandemic-super-developer/">Inside the Bioware-Pandemic super-developer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Mar 2006 09:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20060329/sheffield_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/30/inside-the-bioware-pandemic-super-developer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/604141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/30/inside-the-bioware-pandemic-super-developer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>destroy all humans</category><category>DestroyAllHumans</category><category>developer</category><category>gamasutra</category><category>industry</category><category>interview</category><category>kotor</category><category>merger</category><category>pandemic</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 30 Mar 2006 09:57:00 EST</pubDate></item><item><title><![CDATA[What investors think of THQ today]]></title><link>http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/</guid><comments>http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="0" alt=""src="http://www.joystiq.com/media/2006/03/thqi_1yr_performance_sig_mar2006_2.jpg" />
<p>THQ has outshone itsgames-publishing peers with a stock price (Nasdaq: <a href="http://finance.yahoo.com/q?s=thqi">THQI</a>) that'sactually gained in value over the last year. That's actually quite an accomplishment in an industry beset by fear thatwe're headed towards some sort of <ahref="http://www.joystiq.com/2006/03/07/3-doom-and-gloom-scenarios-for-games/">doomsday scenario</a> during thedifficult console transition period. (The graph above is from a report published by games industry analysts Jason Kraftand Chris Kwak of Susquehanna Financial Group.)  </p>
<p>The graph shows how well THQ management has done insulating thestock from the shocks and jolts that have bruised its competitors. Best-selling THQ game <em>Destroy All Humans</em> hasa lot to do with this. </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/">What investors think of THQ today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Mar 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/597390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atvi</category><category>destroy all humans</category><category>erts</category><category>finance</category><category>PS2</category><category>PS3</category><category>thqi</category><category>Wii</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Tue, 07 Mar 2006 16:00:00 EST</pubDate></item></channel></rss>
