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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PlayStation 4's DualShock 4, Eye camera detailed]]></title><link>http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/</guid><comments>http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/live0370_530x298.jpg" /></a></div>
Sony has revealed some more specifics regarding the <a href="http://www.joystiq.com/tag/playstation-2013/">PlayStation 4</a>'s new DualShock 4 controller, as well as the new, double-camera PlayStation 4 Eye peripheral announced during tonight's event.<br />
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Six-axis controls return in the DualShock 4, as do the familiar array of face/shoulder buttons and direction inputs. New additions to the unit include a PlayStation Vita-esque touch pad on the front of the device, which is capacitive and can register two points of contact at a time. The pad itself can also be clicked as a button, from the sound of the press release tucked away after the break. Start and Select buttons have had their functionality reassigned to a new "Options" button.<br />
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Meanwhile, a "Share" button allows the player to access the PlayStation 4's wealth of social options, which include live-streaming through services such as Ustream and the sharing of videos on social networks. <span>Additionally, an LED "light bar" on top of the controller illuminates to communicate various information to players, such as a character's current health status, for instance.<br />
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That light bar also communicates with the PlayStation 4 Eye, the latest version of Sony's storied camera peripheral. This time around, the Eye features two cameras capable of a maximum resolution of 1280 x 800 each, in addition to a four-channel array of microphones. The cameras have the ability to "</span><span>cut out the image of the player from the background, or to grasp players' position in front and behind," which sounds rather familiar if you ask us. Users can </span><span>use the Eye to log into their PlayStation 4 via facial recognition, in addition to the PlayStation Move implementations you'd expect from the device point. </span><p><a href="http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/" rel="bookmark">Continue reading <em>PlayStation 4's DualShock 4, Eye camera detailed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/">PlayStation 4's DualShock 4, Eye camera detailed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2013 21:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20470914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/20/playstation-4s-dual-shock-4-eye-camera-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>details</category><category>dual-shock-4</category><category>dualshock-4</category><category>eye-4</category><category>facial-recognition</category><category>hardware</category><category>playstation-2013</category><category>playstation-4</category><category>playstation-eye-4</category><category>ps4</category><category>sony</category><category>specs</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 20 Feb 2013 21:33:00 EST</pubDate></item><item><title><![CDATA[First details on Mortal Kombat for Vita: 60FPS, touchscreen fatalities and more]]></title><link>http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/</guid><comments>http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/mortalkombatrainexplosion.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Having a scorpion in your pocket isn't usually the kind of experience people rush out and pay for, but <em>Mortal Kombat</em> progenitor and NetherRealm Studios creative director Ed Boon doesn't seem too worried about that. In fact, the Vita port of <em>Mortal Kombat</em> is starting to sound pretty legit: The title will include all of the characters and modes from the PS3 version, run at 60 frames per second and support both local and online 1-on-1 multiplayer via wifi, according to an interview with <a href="http://blog.us.playstation.com/2012/01/19/mortal-kombat-for-ps-vita-ed-boon-talks-touchscreen-fatalities-new-challenge-tower/">PlayStation Blog</a>.<br />
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The handheld homage to hemorrhaging also includes a second, brand-new Challenge Tower that takes advantage of the Vita's touchscreen and accelerometer in 150 new challenges. While unable to speak specifically on how the Vita's tech has been implemented in these challenges, Boon teased being able to tilt your Vita in order to change gravity's orientation during a hypothetical mission.<br />
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The touchscreen will also be used for activating X-Ray attacks and swiping direction inputs to initiate fatalities, but beyond that no <a href="http://www.joystiq.com/2011/12/10/how-umvc3s-vita-touch-controls-work/"><em>Ultimate MvC3</em>-esque touch controls</a> have been implemented. "We goofed around with ideas like that," said Boon. "It was an interesting novelty at first, but literally everybody who tried it said 'Oh, that's cute,' and then went right back to the normal control scheme." <em>Mortal Kombat</em> for the Vita is set to tear out tiny, adorable spines sometime <a href="http://www.joystiq.com/2012/01/17/mortal-kombat-goes-portable-on-vita-in-spring-2012/">this spring</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/">First details on Mortal Kombat for Vita: 60FPS, touchscreen fatalities and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20152198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/19/first-details-on-mortal-kombat-for-vita-60fps-touchscre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>details</category><category>ed-boon</category><category>fatalities</category><category>mortal-kombat-2011</category><category>Netherrealm-Studios</category><category>playstation</category><category>playstation-vita</category><category>port</category><category>touch-controls</category><category>vita</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 19 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Art of God of War III at Gallery Nucleus]]></title><link>http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/</guid><comments>http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwar3artteam.jpg" /></div>
The <a href="http://www.joystiq.com/tag/god-of-war-3"><em>God of War III</em></a> art team held a panel this past weekend in Alhambra, California, <a href="http://www.gallerynucleus.com/gallery/exhibition/235">at a place called Gallery Nucleus</a>. In front of an audience packed to capacity, artists (from left to right above) Scott Seeto, Jung Ho Park, Izzy, Andy Park, Cecil Kim, and Andrew Kim spoke and answered questions about how they'd come up with the art designs for Kratos' final story ("as far as I know," Cecil Kim said, "there is no more <em>God of War</em>").<br />
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They were first asked about bringing the game into the HD generation, and how that affected their work on the games. Mostly, it just meant more work for them -- they pointed out that even when the camera isn't close-up on Kratos, you can still see the muscles in his back tense as he pulls out his blades. Art designers in HD have to be meticulous about details, and as a result, character development takes about six times longer. The team also said that they were impressed by the PS3 hardware -- on the PS2 versions of the game, the developers knew how far they could push the older console, but on the PS3, "we still don't know what we can do with it."<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/">The Art of God of War at Gallery Nucleus</a></strong></p><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839474"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery71_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery70_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery69_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery68_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-art-of-god-of-war-at-gallery-nucleus/#2839478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwarartgallery67_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/" rel="bookmark">Continue reading <em>The Art of God of War III at Gallery Nucleus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/">The Art of God of War III at Gallery Nucleus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Mar 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19417112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/29/the-art-of-god-of-war-iii-at-gallery-nucleus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-team</category><category>blades</category><category>concepts</category><category>design</category><category>details</category><category>gallery-nucleus</category><category>generation</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>hd</category><category>kratos</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 29 Mar 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[DJ Hero gameplay, controller options detailed in latest Game Informer]]></title><link>http://www.joystiq.com/2009/05/19/dj-hero-gameplay-controller-options-detailed-in-latest-game-inf/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/19/dj-hero-gameplay-controller-options-detailed-in-latest-game-inf/</guid><comments>http://www.joystiq.com/2009/05/19/dj-hero-gameplay-controller-options-detailed-in-latest-game-inf/#comments</comments><description><![CDATA[<div align="center"><a href="http://raginggamer.com/2009/05/19/dj-hero-gameplay-and-controller-scans"><img width="580" vspace="0" hspace="0" height="316" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dj-hero-01-render-580px.jpg" alt="" /></a><br /></div>
Scans of the latest issue of Game Informer detail controller options and gameplay for Activision's upcoming mixmaster sim, <em><a href="http://www.joystiq.com/tag/DJ-Hero/">DJ Hero</a></em>. According to the scans (via <a href="http://raginggamer.com/2009/05/19/dj-hero-gameplay-and-controller-scans">Raging Gamer</a>), gameplay will feel at home for <em>Guitar Hero</em> fans, setting tunes upon a three-note track with the outside tracks (green and blue) crossfading left and right. As a note track shifts in position, players must use the crossfader switch on the controller to correctly play the note (think of it as drawing within the lines).<br /> <br /> Similar to drum fill sections in <em>Rock Band</em>, <em>DJ Hero</em> allows players to customize certain sections of gameplay with an effects dial on the controller. Certain note tracks will ask players to scratch the <a href="http://www.joystiq.com/photos/dj-hero/2000878/">controller's platter</a> to successfully complete the note. Also, a rewind setting allows gamers to replay sections of a tune and, of course, the game includes a Star Power-esque multiplier (dubbed "Euphoria"), activated by a button.<br /><br />Left handed gamers can also join in on the fun as the two-piece controller can be separated and swapped. Looks like Activision is pro-mutant. Kidding, lefties! For all the info make sure to check out the latest issue of Game Informer -- which you <a href="http://en.wikipedia.org/wiki/GameStop">probably have nine subscriptions to</a>... and don't even know it.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dj-hero/">DJ Hero</a></strong></p><a href="http://www.joystiq.com/photos/dj-hero/#2042712"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/djhero052903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dj-hero/#2042711"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/djhero052902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dj-hero/#2042710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/djhero052901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dj-hero/#2042709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/djhero052904_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dj-hero/#2000878"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dj-hero-controller-2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/19/dj-hero-gameplay-controller-options-detailed-in-latest-game-inf/">DJ Hero gameplay, controller options detailed in latest Game Informer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 May 2009 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://raginggamer.com/2009/05/19/dj-hero-gameplay-and-controller-scans>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/dj-hero-gameplay-controller-options-detailed-in-latest-game-inf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1550637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/dj-hero-gameplay-controller-options-detailed-in-latest-game-inf/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>details</category><category>dj-hero</category><category>game-informer</category><category>Microsoft</category><category>Nintendo</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 19 May 2009 14:50:00 EST</pubDate></item><item><title><![CDATA[A Boy and His Blob detailed in latest Nintendo Power]]></title><link>http://www.joystiq.com/2009/03/03/a-boy-and-his-blob-detailed-in-latest-nintendo-power/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/03/a-boy-and-his-blob-detailed-in-latest-nintendo-power/</guid><comments>http://www.joystiq.com/2009/03/03/a-boy-and-his-blob-detailed-in-latest-nintendo-power/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nintendopower.com/images/NP240_BoyAndBlob.jpg"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/np240_boyandblob.jpg" /></a></div>
Remember earlier today when we revealed the first image of <em><a href="http://www.joystiq.com/tag/a-boy-and-his-blob/">A Boy and His Blob</a> </em>from <a href="http://www.joystiq.com/2009/03/03/a-boy-and-his-blob-bouncing-to-wii-on-a-tangerine-trampoline/"><em>Nintendo Power</em>'s exclusive</a> story? Well, we lied a little bit when we said that the pixelated image you saw then wasn't going to be revealed until March 5. No folks, we got the full details (well, the first full page of details at least) early from our good buddies at <em><a href="http://nintendopower.com/">Nintendo Power</a></em>, and are happy to report that <em>A Boy and His Blob</em> looks to recreate all the enjoyment you had with the original. <br />
<br />
Jellybean-related gameplay and the game's story are back for a second run in the <a href="http://www.joystiq.com/tag/majesco">Majesco</a>-published, <a href="http://www.joystiq.com/tag/wayforward">WayForward</a>-developed Wii game and it's set to hit retailers this Fall, according to the <em>NP</em> piece. WayForward, known for recent WiiWare horror/puzzler <em><a href="http://www.joystiq.com/tag/lit">LIT</a></em> and technologically impressive <em><a href="http://www.joystiq.com/tag/shantae">Shantae</a></em> for Game Boy Color, will be hand-drawing all the (yes, 2D) visuals. It's also adding to the original's defensive and puzzle-solving jellybeanery with beans that turn your blob into various offensive items (some examples given are anvil dropping and ground removing). If you want more details (and an interview with the game's director) you'll just have to wait until you get your grubby little mitts on the April issue of Nintendo Power.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/03/a-boy-and-his-blob-detailed-in-latest-nintendo-power/">A Boy and His Blob detailed in latest Nintendo Power</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Mar 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendopower.com/images/NP240_BoyAndBlob.jpg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/a-boy-and-his-blob-detailed-in-latest-nintendo-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1477781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/a-boy-and-his-blob-detailed-in-latest-nintendo-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-boy-and-his-blob</category><category>Boy-And-His-Blob</category><category>details</category><category>game-boy-color</category><category>LIT</category><category>majesco</category><category>Majesco-Games</category><category>Nintendo</category><category>nintendo-power</category><category>Shantae</category><category>wayforward</category><category>Wayforward-Technologies</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 03 Mar 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War 2 details emerge from X360 magazine]]></title><link>http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/</guid><comments>http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2008/05/24/gears-of-war-2-x360-multiplayer-details-confirmed/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gam_gow2previewx360_490.jpg" alt="" /></a><br /></div>
Though <a href="http://www.joystiq.com/2008/02/07/call-of-duty-4-overtakes-halo-3-again-tops-xbox-live-activity/">other shooters have surpassed it in terms of Xbox Live activity</a>, we still hold a dear, dear place in our heart for the multiplayer portion of <em>Gears of War</em> -- a place intricately carved by an enemy chainsaw. Sure, the character advancement of <em>Call of Duty 4 </em>and <em>Vegas 2</em> led to a more compelling overall experience, but they lacked a certain panache that only a well-timed curb stomp can supply.<br /><br />Imagine our excitement when we caught wind of the <a href="http://www.xbox360fanboy.com/2008/05/24/gears-of-war-2-x360-multiplayer-details-confirmed/">intimidating flood of details for the sequel's multiplayer component</a> in the upcoming issue of UK's X360 magazine. There's a full list of said details on our Microsoft-related sister site, but to inspire you to continue reading, here's a few tantalizing buzzwords you'll find behind <a href="http://www.xbox360fanboy.com/2008/05/24/gears-of-war-2-x360-multiplayer-details-confirmed/">that link</a>: <em>Meatflag</em>, <em>Poison gas grenade</em>, <em>Flamethrower, Ten person multiplayer</em>, <em>Chainsaw duels</em>, and last but certainly not least, <a href="http://en.wikipedia.org/wiki/Veranda"><em>Verandas</em></a>. If that didn't sell you, we don't know what will.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/05/24/gears-of-war-2-x360-multiplayer-details-confirmed/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/">Gears of War 2 details emerge from X360 magazine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2008/05/24/gears-of-war-2-x360-multiplayer-details-confirmed/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1205153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliffyb</category><category>details</category><category>epic</category><category>gears-of-war</category><category>gears-of-war-2</category><category>gow</category><category>gow2</category><category>meatflag</category><category>microsoft</category><category>multiplayer</category><category>preview</category><category>x360</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 24 May 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Gay gamer survey results with large hetero inclusion]]></title><link>http://www.joystiq.com/2007/02/26/gay-gamer-survey-results-with-large-hetero-inclusion/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/26/gay-gamer-survey-results-with-large-hetero-inclusion/</guid><comments>http://www.joystiq.com/2007/02/26/gay-gamer-survey-results-with-large-hetero-inclusion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.jasonrockwood.com/results.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/martegod0225.jpg" alt="" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://www.digg.com/gaming_news/Gay_gamer_survey_results_with_large_hetero_inclusion'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>In the summer of 2006, after receiving academic approval from the University of Illinois at Urbana-Champaign, Jason Rockwood opened up the "Gaymer Survey" to the public. <a href="http://www.joystiq.com/2007/02/26/joystiq-interviews-gay-gamer-surveys-creator-jason-rockwood/">Rockwood</a> expected 600 participants -- if he was lucky -- for the first-of-its-kind approved study exploring the social and behavioral demographic of gay video game players and the role of sexual orientation on gaming habits. The survey was <a href="http://www.innewsweekly.com/innews/?class_code=Ga&amp;article_code=2071">discussed</a> in some regional lesbian, gay, bisexual and transgender (LGBT) publications and <a href="http://ps3.ign.com/articles/711/711948p1.html">filtered</a> out to the <a href="http://www.joystiq.com/2006/06/19/univ-of-illinois-conducts-gaymer-survey/">gaming</a> press. The survey, with over 10,000 respondents, became a sexually inclusive survey of gamers -- gay, straight and bi.<br /><br />The study originally broke new ground for not only being the first study exploring LGBT gamers, but it was the first academic study of any gamer group. There is currently no academic studies of female gamers or gamers of color. In a 2006 interview, Rockwood said, "<span class="articleText">The main purpose of the survey was to be a census. Before we can ask more intelligent questions we need to know who we are dealing with. First, we need to prove that homosexual gamers even exist. Yeah, it sounds ridiculous, but that's where you have to start on something like this. This survey is an attempt to quantify the existence of an invisible minority."<br /><br />Continue after the break for some highlights from the survey<br /></span><p><a href="http://www.joystiq.com/2007/02/26/gay-gamer-survey-results-with-large-hetero-inclusion/" rel="bookmark">Continue reading <em>Gay gamer survey results with large hetero inclusion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/26/gay-gamer-survey-results-with-large-hetero-inclusion/">Gay gamer survey results with large hetero inclusion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Feb 2007 03:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jasonrockwood.com/results.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/gay-gamer-survey-results-with-large-hetero-inclusion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/gay-gamer-survey-results-with-large-hetero-inclusion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bisexual</category><category>data</category><category>details</category><category>DS</category><category>GameCube</category><category>gay</category><category>gay gamer</category><category>GayGamer</category><category>gaymer</category><category>hetero inclusion</category><category>lesbian</category><category>Mac</category><category>PC</category><category>PS2</category><category>PS3</category><category>PSP</category><category>straight</category><category>survey</category><category>transgender</category><category>Wii</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 26 Feb 2007 03:01:00 EST</pubDate></item><item><title><![CDATA[Dragon's Quest IX gameplay snippets]]></title><link>http://www.joystiq.com/2006/12/14/dragons-quest-ix-gameplay-snippets/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/14/dragons-quest-ix-gameplay-snippets/</guid><comments>http://www.joystiq.com/2006/12/14/dragons-quest-ix-gameplay-snippets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ds.ign.com/articles/750/750611p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="Almost as pretty as VIII!" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/dqixoverworld.jpg" /></a>So, <a href="http://www.joystiq.com/2006/12/12/japan-set-to-implode-dragons-quest-ix-is-a-ds-exclusive/"><em>Dragon's Quest IX </em>was announced for the DS</a> recently, and though your classic J-RPG senses tingle, they may in fact go quite unsatisfied. As the mainstay series moves to a portable platform, there will also be some significant shifts in the classic <em>DQ</em> experience.<br /><br /><em>DQIX</em> seems to be leaning toward the action-RPG end of the role-playing spectrum, as the traditional random battles have been replaced by a <em>Chrono Trigger</em>-style "see the enemies in the field of play" approach. As all four characters' motion and actions are controlled independently, Square-Enix is pushing a four-player cooperative mode (via Wi-Fi? We still don't know) into the game. The players need not stay together; for instance, one player could journey into a nearby cave in search of treasure, while another can head back to town to pick up some much-needed curative supplies. Sounds simple, yet cool.<br /><br />Stylus control will be implemented, though details remain sketchy; <em>Dragon's Quest</em> <em>IX </em>will be released in 2007, and details remain awesome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/14/dragons-quest-ix-gameplay-snippets/">Dragon's Quest IX gameplay snippets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Dec 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/articles/750/750611p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/14/dragons-quest-ix-gameplay-snippets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/718389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/14/dragons-quest-ix-gameplay-snippets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9</category><category>Action</category><category>Details</category><category>Dragon</category><category>Dragon's</category><category>Gameplay</category><category>IX</category><category>J-RPG</category><category>Nine</category><category>Quest</category><category>Wi-Fi</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 14 Dec 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[The interactive Wii cost calculator [update 2]]]></title><link>http://www.joystiq.com/2006/09/21/the-interactive-wii-cost-calculator/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/21/the-interactive-wii-cost-calculator/</guid><comments>http://www.joystiq.com/2006/09/21/the-interactive-wii-cost-calculator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><p><a href="http://www.n-sider.com/newsview.php?type=story&amp;storyid=2440"><img id="vimage_1" alt="Math is fun" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/calculator.jpg" align="middle" vspace="4" border="1" /></a><br />Let's face it: the true "price" of the Wii is nowhere close to two hundred and fifty dollars. It varies wildly from person to person, dependent on launch titles, extra controllers, and virtual console points. That's why some clever folks at <a href="http://www.n-sider.com/">N-sider.com</a> have put together a lovely calculator for you, to determine how much you'll be spending come November. It gives accurate descriptions of all confirmed launch titles, and takes into account just about everything you could possibly desire ... except, unfortunately, an SD card. Still, with the limited number of Virtual Console titles at launch, the chances that you'll be needing a additional storage immediately are pretty slim. Check below for the entire Wii Fanboy staff's expected costs!<br /><br />Jason Wishnov - <strong>$476.94</strong><br />Extra controller w/nunchuk, classic controller<br /><em>Zelda: Twilight Princess, Super Monkey Ball: Banana Blitz<br /></em>2000 Virtual Console points<br /><br />David Hinkle - <strong>$667.70</strong><br />Extra controller w/nunchuk<br /><em>Elebits, Excite Truck, Rayman Raving Rabbids, Red Steel, Zelda: Twilight Princess, Trauma Center: Second Opinion<br /></em>2000 Virtual Console points<br /><br />Alisha Karabinus - <strong>$635.90<br /></strong>Extra controller w/nunchuk, classic controller<br /><em>Excite Truck, Red Steel, Super Monkey Ball: Banana Blitz, Trauma Center: Second Opinion, Zelda: Twilight Princess</em><br />2000 Virtual Console points<br /><br />Nikki Inderlied - <strong>$558.99</strong><br />Extra controller w/nunchuk, classic controller<br /><em>Zelda: Twilight Princess, Trauma Center: Second Opinion, Red Steel, Rayman Raving Rabbids<br /></em>500 Virtual Console points<br /><br />What are you guys spending? Let us know!<br /><br />[Update 1: Added in Alisha's projected costs.]<br /><br />[Update 2: Added in Nikki's projected costs.]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/21/the-interactive-wii-cost-calculator/">The interactive Wii cost calculator [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Sep 2006 17:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.n-sider.com/newsview.php?type=story&amp;storyid=2440>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/21/the-interactive-wii-cost-calculator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/672891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/21/the-interactive-wii-cost-calculator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Calculator</category><category>Controller</category><category>Cost</category><category>Details</category><category>Extra</category><category>Games</category><category>Launch</category><category>Points</category><category>Virtual Console</category><category>VirtualConsole</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 21 Sep 2006 17:09:00 EST</pubDate></item><item><title><![CDATA[Aussie Wii for AUD399.95 on Dec. 7]]></title><link>http://www.joystiq.com/2006/09/15/aussie-wii-for-aud399-95-on-dec-7/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/15/aussie-wii-for-aud399-95-on-dec-7/</guid><comments>http://www.joystiq.com/2006/09/15/aussie-wii-for-aud399-95-on-dec-7/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/aussiemap.jpg" id="vimage_1" alt="" />Nintendo of Australia has just sent out a <a href="http://www.nintendo.com.au/nintendo/news/index.php">press release</a> announcing the Wii will cost just over 399 Australian dollars when it is released there on Dec. 7. The release is short on further details, but does indicate <em>Wii Sports</em> will come packed in and that roughly 20 games will be available before the end of the year in the land down under. More details as we get them.<br /><br />[Thanks to everyone who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/15/aussie-wii-for-aud399-95-on-dec-7/">Aussie Wii for AUD399.95 on Dec. 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Sep 2006 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.com.au/nintendo/news/index.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/15/aussie-wii-for-aud399-95-on-dec-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/669557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/15/aussie-wii-for-aud399-95-on-dec-7/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>details</category><category>launch</category><category>wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 15 Sep 2006 10:45:00 EST</pubDate></item><item><title><![CDATA[U.S. Nintendo presser somewhat-liveblogging [update 8]]]></title><link>http://www.joystiq.com/2006/09/14/u-s-nintendo-presser-not-at-all-liveblogging/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/14/u-s-nintendo-presser-not-at-all-liveblogging/</guid><comments>http://www.joystiq.com/2006/09/14/u-s-nintendo-presser-not-at-all-liveblogging/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img src="http://www.engadget.com/media/2006/09/p1000204.jpg" alt="" /><br /><br />Our man on the ground in NYC for the U.S. Wii information event has been delayed [update 1: He's there and feeding information below the jump], but we're keeping up with the news via sites like <a href="http://gonintendojustincase.blogspot.com/">GoNintendo</a> and <a href="http://www.engadget.com/2006/09/14/live-at-nintendos-nyc-wii-press-conference/">Engadget</a> (who provided the above photo). A lot of the stuff was already revealed in the <a href="http://www.joystiq.com/2006/09/14/nintendo-japan-conference-not-so-liveblogging/">Japanese press conference</a> early this morning but here's what seems to be new:<br />
<ul>
    <li>Confirmed price of $249.99 on Nov. 19 in U.S. with Wii Sports pack-in. Worldwide debut is in U.S. Reggie: "One price, one config, one color: white." Included in box seems similar to Japanese system, besides <em>Wii Sports</em>.<br /></li>
    <li>Games will cost roughly $49.99.</li>
    <li>Virtual console games will be $5 for NES, $8 for SNES, $10 for N64. <em>Super Mario 64</em>, <em>Super Mario World</em>, <em>Donkey Kong</em> and <em>Legend of Zelda</em> at launch.</li>
    <li>Thirty titles in U.S. by year's end, about half at launch. Launch games include (compiled from GoNintendo/Engadget): <em>The Legend of Zelda: Twilight Princess</em>, <em>Excite Truck</em>, <em>Trauma Center</em>, <em>Madden 07</em>, <em>Need for Speed: Carbon</em>, <em>Elebits</em>, <em>Super Monkey Ball Banana Blitz</em>, <em>Metal Slug Anthology</em>, <em>Rayman: Raving Rabids</em>, <em>Red Steel</em>, <em>Barnyard</em>, <em>Cars</em>, <em>Avatar</em>, <em>Blazing Angels</em>, <em>Far Cry: Vengeance</em>.<br /></li>
</ul>
Continue reading for more direct from the press conference.<p><a href="http://www.joystiq.com/2006/09/14/u-s-nintendo-presser-not-at-all-liveblogging/" rel="bookmark">Continue reading <em>U.S. Nintendo presser somewhat-liveblogging [update 8]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/14/u-s-nintendo-presser-not-at-all-liveblogging/">U.S. Nintendo presser somewhat-liveblogging [update 8]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Sep 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/14/u-s-nintendo-presser-not-at-all-liveblogging/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/u-s-nintendo-presser-not-at-all-liveblogging/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>details</category><category>event</category><category>nintendo</category><category>press</category><category>release</category><category>wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 14 Sep 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[USA Today confirms U.S. Wii price, date]]></title><link>http://www.joystiq.com/2006/09/14/usa-today-confirms-u-s-wii-price-date/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/14/usa-today-confirms-u-s-wii-price-date/</guid><comments>http://www.joystiq.com/2006/09/14/usa-today-confirms-u-s-wii-price-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/wiiboxusa.jpg" id="vimage_1" alt="" /><br />With Nintendo's American conference set to start any minute, USA Today is <a href="http://www.usatoday.com/tech/gaming/2006-09-14-wii-date_x.htm">confirming</a> the U.S. Wii launch date of Nov. 19 and price of $250 in the U.S. (the news was originally broken early this morning by the <a href="http://www.joystiq.com/2006/09/14/nyt-wii-to-launch-nov-19-for-250-in-us/">New York Times</a>). The USA Today story also includes confirms $5 -$10 pricing for most virtual console games and has a picture of what seems to be the U.S. box for the system (above) complete with a big note that Wii Sports is indeed included.<br /><br />Keep checking Joystiq for all the news coming out of Nintendo HQ today.<br /><br />[Thanks Marty]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/14/usa-today-confirms-u-s-wii-price-date/">USA Today confirms U.S. Wii price, date</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Sep 2006 09:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.usatoday.com/tech/gaming/2006-09-14-wii-date_x.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/usa-today-confirms-u-s-wii-price-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/usa-today-confirms-u-s-wii-price-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>details</category><category>price</category><category>release date</category><category>ReleaseDate</category><category>us</category><category>wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 14 Sep 2006 09:25:00 EST</pubDate></item></channel></rss>