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Posts tagged dev

Firefall dev diary features Orson Scott Card, reveals planned free manga comic

Here's the latest developer diary for Red 5 Studios' Firefall, which outlines the general backstory for the upcoming free-to-play co-op multiplayer shooter. Red 5's CEO Mark Kern, who served as team lead on a little indie title you may have heard of called World of Warcraft, walks us through the ...

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Sony cuts PSP dev tools cost in half

Sony subsidiary SN Systems has cut the cost of the PlayStation Portable dev tools in half, effective today. The announced price reduction, in conjunction with a new Tuner performance optimizer, is hoped to increase the appeal of developing for the PSP. Support fees for current licensees will also e...

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GDC 07: Wii dev training to take place at this week [update 1]

In case you live under a rock, GDC is kicking off this week (that stands for Game Developer's Conference) and it turns out Nintendo enthusiasts have something besides Miyamoto's keynote to look forward to. This week during the event, attendees will be able to get some schooling on how to create titl...

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God of War dev thinks Wii gets boring quickly

As a director for the upcoming Sony game God of War 2, Cory Barlog is no stranger to the game's industry. He knows the ins and outs, and (we imagine) has a large love for the medium. We'll tell you what he doesn't love though: his newly-acquired Wii. Upon getting the gift and opening it, Cory contri...

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Learn more about MLB 2K7 from Ben

With MLB 2K7's release date rapidly approaching, many fans are frothing from the mouth looking for any information they can get. And that's where developer Ben Brinkman comes in. Ben just started a blog over at 1UP and is focused on giving fans updated information on everything happening in the MLB...

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The tech behind Death Jr. 2

IGN's Death Jr. 2 blog has been revealing some real gems of info. The latest entry goes into the technical aspects of creating the game. Read the lengthy, but genuinely informative, blog to find out more on what kind of evil magic programming the team had to do to get HDR lighting running in the ga...

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