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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Latest Medal of Honor: Warfighter trailer covers special operations]]></title><link>http://www.joystiq.com/2012/10/18/latest-medal-of-honor-warfighter-trailer-covers-special-operati/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/18/latest-medal-of-honor-warfighter-trailer-covers-special-operati/</guid><comments>http://www.joystiq.com/2012/10/18/latest-medal-of-honor-warfighter-trailer-covers-special-operati/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/18/latest-medal-of-honor-warfighter-trailer-covers-special-operati/" target="_self"><img alt="Latest Medal of Honor Warfighter trailer covers special operations" class="hidden" data-src-height="218" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/warfighter.png" /></a><iframe frameborder="0" height="357" id="viddler-4eb4a2b4" mozallowfullscreen="true" src="http://www.viddler.com/embed/4eb4a2b4/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=93349754&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br /><a href="http://www.joystiq.com/game/medal-of-honor-warfighter"><em>Medal of Honor: Warfighter</em></a>'s ongoing trailer series reaches its eighth installment with this episode, in which the rumbling, computer-disguised voices of former soldiers involved in Tier 1 Operations. The veterans expound upon how technological advancements, such as wide-field night-vision goggles, have changed the battlefield.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/18/latest-medal-of-honor-warfighter-trailer-covers-special-operati/">Latest Medal of Honor: Warfighter trailer covers special operations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/18/latest-medal-of-honor-warfighter-trailer-covers-special-operati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20353266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/18/latest-medal-of-honor-warfighter-trailer-covers-special-operati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Danger-Close</category><category>dev-diary</category><category>development-diary</category><category>EA</category><category>ea-games</category><category>Electronic-Arts</category><category>medal-of-honor-warfighter</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>spec-ops</category><category>special-forces</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 18 Oct 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Latest Ghost Recon: Future Soldier dev diary details Guerrilla Mode]]></title><link>http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/</guid><comments>http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/ghostreconfuturesoldierheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><!--[if IE]><object width="599" height="357" id="viddlerOuter-982abeda" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/982abeda/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=63299992&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-982abeda"><video id="viddlerVideo-982abeda" src="//www.viddler.com/file/982abeda/html5mobile?openURL=63299992" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/982abeda/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/982abeda/" height="357" id="viddlerOuter-982abeda" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/982abeda/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=63299992&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-982abeda"><video controls="controls" height="337" id="viddlerVideo-982abeda" poster="//www.viddler.com/thumbnail/982abeda/" src="//www.viddler.com/file/982abeda/html5mobile?openURL=63299992" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br /><a href="http://www.joystiq.com/game/ghost-recon-future-soldier"><em>Ghost Recon: Future Soldier</em></a>'s multiplayer Guerrilla Mode combines the now-classic "Horde mode" style of wave-endurance gameplay with infiltration and stealth, as players must capture and secure the location from which they'll defend themselves during the ensuing waves of baddies.<p><a href="http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/" rel="bookmark">Continue reading <em>Latest Ghost Recon: Future Soldier dev diary details Guerrilla Mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/">Latest Ghost Recon: Future Soldier dev diary details Guerrilla Mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20204106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/latest-ghost-recon-future-soldier-dev-diary-details-guerrilla-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>development-diary</category><category>Ghost-Recon-Future-Soldier</category><category>Guerrilla-Mode</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>Ubisoft-Paris</category><category>ubisoft-red-storm</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 29 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Witcher 2 on Xbox 360 dev diary talks engine changes, new content]]></title><link>http://www.joystiq.com/2012/02/05/the-witcher-2-on-xbox-360-dev-diary-talks-engine-changes-new-co/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/05/the-witcher-2-on-xbox-360-dev-diary-talks-engine-changes-new-co/</guid><comments>http://www.joystiq.com/2012/02/05/the-witcher-2-on-xbox-360-dev-diary-talks-engine-changes-new-co/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/05/the-witcher-2-on-xbox-360-dev-diary-talks-engine-changes-new-co/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/witcher2devdiary.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><!--[if IE]><object width="599" height="357" id="viddlerOuter-c57fdd5a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/c57fdd5a/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=95428191&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-c57fdd5a"><video id="viddlerVideo-c57fdd5a" src="//www.viddler.com/file/c57fdd5a/html5mobile?openURL=95428191" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/c57fdd5a/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/c57fdd5a/" height="357" id="viddlerOuter-c57fdd5a" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/c57fdd5a/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=95428191&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-c57fdd5a"><video controls="controls" height="337" id="viddlerVideo-c57fdd5a" poster="//www.viddler.com/thumbnail/c57fdd5a/" src="//www.viddler.com/file/c57fdd5a/html5mobile?openURL=95428191" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />The Witcher 2's Xbox 360 conversion is more than your run-of-the-mill port, at least according to the first episode of CD Projekt Red's development diary, where executive producer John Mamais and crew discuss the changes and additions being made to the game's engine and storyline.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/05/the-witcher-2-on-xbox-360-dev-diary-talks-engine-changes-new-co/">The Witcher 2 on Xbox 360 dev diary talks engine changes, new content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Feb 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/05/the-witcher-2-on-xbox-360-dev-diary-talks-engine-changes-new-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20164748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/05/the-witcher-2-on-xbox-360-dev-diary-talks-engine-changes-new-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CD-Projekt</category><category>cd-projekt-red</category><category>dev-diary</category><category>development-diary</category><category>microsoft</category><category>the-witcher-2</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 05 Feb 2012 19:30:00 EST</pubDate></item></channel></rss>