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Posts tagged development

EA developing Frostbite Go mobile game engine for iOS and Android

EA has published a website for its Frostbite graphical engine, and text on the website mentions the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite...

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Heavy Rain cost $52 million but made $130 million, you do the math

Heavy Rain cost developer Quantic Dream $21.8 million to make, and with Sony's marketing budget added in, production costs topped out at $52.2 million (based on a mid-range euro-dollar exchange rate of $1.31), Quantic CEO Guillaume de Fondaumiere tells Eurogamer. It was worth it in the end –...

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Sony and Unity enter 'strategic partnership' for tools optimized for PlayStation platforms

Sony has announced a partnership with Unity that will result in tools built for "optimized deployment" to the PlayStation 4, PS3, Vita and the PlayStation Mobile platform. Games developed on the "Unity for PlayStation" platform will be able to take advantage of system-specific features – like...

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Game Blocks offers free, open-source game creation for novices

Sheldon Pacotti, writer of the original Deus Ex games and indie developer in his own right, created Game Blocks, an open-source library for making games, for the students in his video game writing course at the University of Texas. Game Blocks is designed to help novice developers craft their...

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Spencer: Halo 4 is Microsoft's most expensive game

Halo 4 is the most expensive game Microsoft has ever made, Microsoft Studios head Phil Spencer tells Polygon. It is "absolutely" the most money Microsoft has ever spent developing a game, he says. "Nothing's even close." Estimates for development costs of Halo 3 average out at $60 million, and that...

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First Wasteland 2 screenshot is only the beginning of development

The screenshot above is your very first look at the Kickstarter-funded Wasteland 2, presenting some environment and character art from the game as it's being worked on. The project hit its goal of $900k easily on the nearly ubiquitous crowdfunding service, and ended up with nearly $2.9 million. ...

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Microsoft releases SmartGlass SDK for developers

Microsoft has released an SDK for SmartGlass, its upcoming Xbox 360/Windows 8/Windows Phone cross-platform integration framework. The service allows non-Xbox devices, like tablet computers, to sync with the console and display context-sensitive information based on what's going on in a given game...

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Unity announces version 4 of its game engine, with new animation system and Linux support

Unity has announced version 4 of its game engine, available now in pre-order form from the company's store. Unity is used in everything from indie iOS hits to browser-based MMOs, and the new version of the engine contains a slew of new updates, including a new animation tech called Mechanim, better...

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Uncharted 3's discarded level ideas

Uncharted 3 didn't just pop out of Naughty Dog's studio, polished and fully formed, without any work from the developers themselves. Part of that "work" process involves pitching and sometimes discarding a level idea or two -- or 12. Naughty Dog has released a dozen images of the Uncharted 3 that...

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DICE's future plans go beyond the Battlefield franchise

It's been awhile since the last non-Battlefield game from DICE. Sure, the Swedish dev studio assisted with Medal of Honor's 2010 reboot (multiplayer) and provided some tech backup for Need for Speed: The Run (DICE's Frostbite 2.0 game engine powered the title), but otherwise it hasn't made a...

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