Back to Mobile View
| Mail |
You might also like: WoW Insider, Massively, and more

Posts tagged development

Xbox Engineering blog explains how Kinect works

So, remember all those times that you asked us how the Kinect manages to identify your human form and adapt it into an in-game Avatar? Remember how we told you that it did so with "robot magic?" We may have been a little off-base with that one -- the Xbox Engineering blog recently posted a full ...

Continue Reading

Christopher Nolan confirms Inception video game in development

Inception director Christopher Nolan has been considering putting together a video game based on his mind-bending film for a while, but it looks like those plans have gone one level deeper: He now tells Entertainment Weekly that the project is a go. Nolan says he's working with a full team on the ...

Continue Reading

Sakaguchi provides glimpse into Final Fantasy IX development

Legendary Final Fantasy game designer Hironobu Sakaguchi has dug up some old notes from the making of Final Fantasy IX, and they're an interesting read for anyone who's a fan of the adventures of Zidane, Vivi and Steiner. There's a lot of interesting stuff in there, especially if you love the old ...

Continue Reading

Marvelous caps 3DS game development at $1.8M per title

During a recent investor call, Marvelous Entertainment, the publisher best known for its Harvest Moon games, revealed its budget range for 3DS game development. According to the transcription of the call's Q&A session (as translated by 1UP), a Marvelous representative said that, "while costs ...

Continue Reading

Harmonix details design process behind Dance Central's Kinect UI

Creating a functional user interface through Kinect can't be an easy task -- how do you make waving your arms around mean something, after all? Harmonix was confronted with exactly this problem in developing Dance Central, and judging by reviews, the developer figured it out just fine. So what's ...

Continue Reading

Rare's new boss sees Kinect as 'centerpiece' in studio strategy

Following this week's announcement that Xbox manager Scott Henson is taking over as the head of Rare, the newly appointed exec is defending his studio's mission to the media. Speaking with Eurogamer, Henson re-established Kinect as "a key part of the studio's future," adding that it won't ...

Continue Reading

EA boss says Need for Speed series was hurt by 'death march' dev cycle

EA CEO John Riccitiello told attendees of a recent Bank of America conference (via CVG) that Need for Speed developer Black Box Studios was "on a death march, building for five years in a row," citing a decline in sales between 2004 and 2007 as the end result. "[They were] annual iterations, they ...

Continue Reading

Nintendo support was crucial to uDraw's creation

THQ may be the company publicly pushing the recently announced uDraw tablet controller for the Wii, but a presentation of the new technology at Gamescom this week emphasized just how important Nintendo's support was to the device's creation. "When we came to [Nintendo] in the beginning with the ...

Continue Reading

Interview: Might&Delight's Jakob Tuchten

With little more than a cursory announcement a few weeks back of Might&Delight's existence, the ex-GRIN staffers making up M&D's numbers haven't been vocal about what they're working on next. And according to art director Jakob Tuchten, that's (at least partially) because the future is ...

Continue Reading

Marvel vs. Capcom 3 nearing development 'climax'

In a recent update on the Marvel vs. Capcom 3 developer blog, assistant producer Akihito Kadowaki wrote, "Development is approaching a climax" (as translated by Andriasang). While Kadowaki didn't elaborate on the exact meaning of that statement, it could suggest that the game's groundwork is almost ...

Continue Reading


Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW