Posts tagged development 
Xbox Engineering blog explains how Kinect works
So, remember all those times that you asked us how the Kinect manages to identify your human form and adapt it into an in-game Avatar? Remember how we told you that it did so with "robot magic?" We may have been a little off-base with that one -- the Xbox Engineering blog recently posted a full ...
Christopher Nolan confirms Inception video game in development
Inception director Christopher Nolan has been considering putting together a video game based on his mind-bending film for a while, but it looks like those plans have gone one level deeper: He now tells Entertainment Weekly that the project is a go. Nolan says he's working with a full team on the ...
Sakaguchi provides glimpse into Final Fantasy IX development
Legendary Final Fantasy game designer Hironobu Sakaguchi has dug up some old notes from the making of Final Fantasy IX, and they're an interesting read for anyone who's a fan of the adventures of Zidane, Vivi and Steiner. There's a lot of interesting stuff in there, especially if you love the old ...
Marvelous caps 3DS game development at $1.8M per title
During a recent investor call, Marvelous Entertainment, the publisher best known for its Harvest Moon games, revealed its budget range for 3DS game development. According to the transcription of the call's Q&A session (as translated by 1UP), a Marvelous representative said that, "while costs ...
Harmonix details design process behind Dance Central's Kinect UI
Creating a functional user interface through Kinect can't be an easy task -- how do you make waving your arms around mean something, after all? Harmonix was confronted with exactly this problem in developing Dance Central, and judging by reviews, the developer figured it out just fine. So what's ...
Rare's new boss sees Kinect as 'centerpiece' in studio strategy
Following this week's announcement that Xbox manager Scott Henson is taking over as the head of Rare, the newly appointed exec is defending his studio's mission to the media. Speaking with Eurogamer, Henson re-established Kinect as "a key part of the studio's future," adding that it won't ...
EA boss says Need for Speed series was hurt by 'death march' dev cycle
EA CEO John Riccitiello told attendees of a recent Bank of America conference (via CVG) that Need for Speed developer Black Box Studios was "on a death march, building for five years in a row," citing a decline in sales between 2004 and 2007 as the end result. "[They were] annual iterations, they ...
Nintendo support was crucial to uDraw's creation
THQ may be the company publicly pushing the recently announced uDraw tablet controller for the Wii, but a presentation of the new technology at Gamescom this week emphasized just how important Nintendo's support was to the device's creation. "When we came to [Nintendo] in the beginning with the ...
Interview: Might&Delight's Jakob Tuchten
With little more than a cursory announcement a few weeks back of Might&Delight's existence, the ex-GRIN staffers making up M&D's numbers haven't been vocal about what they're working on next. And according to art director Jakob Tuchten, that's (at least partially) because the future is ...
Marvel vs. Capcom 3 nearing development 'climax'
In a recent update on the Marvel vs. Capcom 3 developer blog, assistant producer Akihito Kadowaki wrote, "Development is approaching a climax" (as translated by Andriasang). While Kadowaki didn't elaborate on the exact meaning of that statement, it could suggest that the game's groundwork is almost ...
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Earth Defense Force 2025 adds another cheesy chapter to D3's bug book
Posted on Jun 18th 2013 2:00PM
