Posts with tag diablo-3
by Jason Dobson Jul 13th 2008 10:30PM
Filed under: PC, Action
The fervor has begun to die down following
Diablo III's Parisian unveiling, giving former Blizzard North employee and
Diablo II dev Michael Huang time enough to brave the cooling hellfire and speak out. On his mind are some
Diablo III design choices that Huang says are "counter to the decisions the original
Diablo team members would have made."
One thing sticking in the
self-professed foodie's craw are "floating numbers" that drift above an opponent's head in the upcoming sequel to give an arithmetic angle to the carnage, a feature that was pitched by the game's current devs during the making of
Diablo II but "refused" by Blizzard North. Another is the re-use of existing classes, including the Barbarian, a character Huang describes as the "most broken" class in
Diablo II due to his unfair ability to leap. It's interesting to see
how much negativity has been poured on the upcoming sequel given
what little we've seen, though as Huang writes that he's already all but written off PC gaming as a whole anyway, we suggest he simply sit back and wait for the day that he'll be able to
play the game with his thumbs.
[Via
N4G]
by Griffin McElroy Jul 5th 2008 4:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Online

In
our interview with Diablo 3 lead designer Jay Wilson, it was explained that there were no plans to bring the long-awaited title to any platform other than PC and Mac. However, in the six days that have passed since said interview, a couple of Blizzard higher-ups weren't quite as dismissive of the possibility of the dungeon crawler making an appearance on our primitive
gameboxes -- though the language used to describe this possibility hasn't exactly given us
high-apple-pie-in-the-sky hopes.
When asked about a console rendition of the third entry in the Lord of Terror-slaying franchise,
Blizzard COO Paul Sams gave an inconclusive "I don't know yet," though
Vice President of Game Design Rob Pardo suggested a console port was "theoretically possible," as out of all of Blizzard's franchises,
Diablo would be the most console-friendly. We guess a theoretical "yes" is better than an actual "no", or a metaphorical "maybe", but we're still not holding our bated breath for a non-compy version of
Diablo the Third. by Jason Dobson Jul 4th 2008 3:00PM
Filed under: PC, Action, Online
Whether calling it out for being
too colorful or even
too conservative,
Diablo 3 naysayers have certainly not lacked for ammunition to sling at the action RPG since it was
made all official like late last month. Now pessimists can add another rock to the pile, with Blizzard poster Bashiok writing on the official
World of Warcraft forums that the
Diablo 3 devs are working to discourage online skullduggery, and that multiplayer will focus primarily on cooperative play.
Explained Bashiok, "We have a large focus on cooperative play for
Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down." However, PvP will apparently have its place in the game, as Bashiok baited forumers by adding, "That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing." So for now it looks like PKers will need to find another outlet for their
griefing ways, perhaps by venturing outside into the sunlight for a rousing game of Freeze Tag.
by Jason Dobson Jul 2nd 2008 7:29PM
Filed under: PC, Action
Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of
thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling.
Speaking to
MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to
Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.
by Jason Dobson Jul 1st 2008 5:55PM
Filed under: Culture, PC, Action, Business
While the ballyhoo around Blizzard's announcement of
Diablo 3 kept us all sleep deprived and glued to our screens this last weekend, some were left not as impressed as others. And by some, we mean
Fallout 3 production director Ashley Cheng, who feels the series' third trip to the well is too 'conservative.'
"I must say,"
wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to
Diablo and
Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting
Starcraft: Ghost; we think casting
Nova in a
post-apocalyptic wasteland is a guaranteed way to win our hearts.
by Elizabeth Harper Jun 30th 2008 7:00AM
Filed under: Features, Mac, PC, RPGs
At Blizzard's recent
Worldwide Invitational,
Diablo 3's World Designer Leonard Boyarsky and Art Director Brian Morrisroe got on stage in front of a crowd hungry for details on Blizzard's latest project to talk about combining art and lore to expand the world give the player a deeper and more engaging experience.
Diablo is a unique fantasy universe in that instead of having Dwarves and Elves, it has Angels and Demons. The game's setting makes it a dark fantasy environment that the previous games had only scratched the surface of.
Continue reading WWI08: Lore and art in Diablo 3
by Elizabeth Harper Jun 30th 2008 6:59AM
Filed under: Mac, PC, RPGs
Q&A with Leo and Brian Q: In the end of
Diablo 2 we went to hell, killed him, smashed his Soulstone and essence of him, Bael, Maphesto ... how do we justify him coming back?
Leo: You don't know for sure that
Diablo is coming back. [Ed: ... !] We don't want to divulge too much of the story, we just want to say that it will be entertaining when you come to it.
Q: In previous game you had quests to achieve to get, say the Horadric Cube. Will there be similar quests? Will we be able to get the Horadric Cube again?
Leo: The way the process works is we look into the story, look into the lore, and we want that to drive the gameplay and drive the quests. I can say there will be quests related to lore. In
Diablo 2 they didn't just set out to say "let's make this great cube," it came out of the design process.
Continue reading WWI08: Lore and art in Diablo 3 (Part 2 - Q&A)
by Jennie Lees Jun 30th 2008 1:00AM
Filed under: Features, Mac, PC, RPGs
At the Blizzard
Worldwide Invitational in Paris, Blizzard designers took to the stage to talk about the design goals and fundamentals behind their upcoming title,
Diablo III. Jay Wilson, lead designer on the title, presented a rundown of the design philosophy behind the game, covering its origins, the game's approchability, and the design team's "better gameplay, less carpal tunnel" approach.
Continue reading WWI08: Diablo 3 design fundamentals
by Ross Miller Jun 29th 2008 5:00AM
Filed under: Mac, PC, RPGs, Polls
Along with finally confirming
Diablo 3's existence, Blizzard also revealed two of the five (
or perhaps more) classes, the Witch Doctor and the Barbarian. Although we imagine any returning characters would see a massive overhaul from their previous renditions -- that's assuming the remaining three aren't entirely original -- we want to know who you'd like to see make it into the third game.
(Note: All classes in the game have
both male and female options, hence voting
D1's sorcerer is the same as voting for
D2's sorceress.)


by Elizabeth Harper Jun 29th 2008 3:00AM
Filed under: Mac, PC, Online, RPGs, Interviews
click to embiggen
The buzz here at the Paris Expo Porte de Versailles is all about
Diablo 3. When will we have a playable demo? When can we expect a release?
Blizzard, of course, isn't willing to commit to a date other than their standard "when it's done" answer:
- What classes are going to be available? Blizzard's answer: we're not ready to talk about that.
- Will there be a cow level? Blizzard's answer... well, more on that later.
Joystiq had a chance to catch up with
Diablo 3's lead designer Jay Wilson (whom you may know from his work on a little game called
Dawn of War) and pick his brain about how he got on the
Diablo 3 project, what's in store for Battle.net, and the secret cow level.
Continue reading Joystiq chats with Jay Wilson on Diablo 3
by Ross Miller Jun 28th 2008 3:00PM
Filed under: Culture, Online
This may be the final day where we bravely speculate on the still-hidden mysteries of Blizzard's splash page. The ice has completely melted overnight to reveal ... well ... we're still trying to decipher that one.The eye slits are definitely not star clusters anymore, perhaps it has something to do with candles. We also now have a cryptic letter puzzle to solve. O Blizzard, why do you tease us so!
Update: In all seriousness, our friends at WoW Insider have made their case for why the splash page
still holds some mysteries.
by Ross Miller Jun 28th 2008 11:30AM
Filed under: Mac, PC, RPGs, Polls
It turns out Joystiq readers are very smart soothsayers (not that the entire internet didn't see it coming, either through wishful thinking or horribly Photoshopped images "leaked from Blizzard's servers"). When the mysterious week-long splash page started, we asked you to
predict the announcement expected at the Worldwide Invitational. Here were your top three answers:
- Diablo 3, and it's about time! (43.8%)
- Wrath of the Lich King release date (19.2%)
- Starcraft 2 release date (8.9%)
Congratulations to everyone who guessed right. And as for everyone else ... hey, what are you complaining about? You still got
Diablo 3!
by Krystalle Voecks Jun 28th 2008 11:00AM
Filed under: Features, PC, Action, Adventure, RPGs, Video, Galleries
After several days of conjecture, an
evolving series of load screens, and more fanboy arguments than you can shake a mouse at, word has finally come down from on high that the newest
Blizzard property will be
Diablo III. With the announcement this morning, Blizzard has thrown open the floodgates with screen shots, concept art, video and more. If you're wondering about what this upcoming title has in store, check out coverage from around the network and beyond, or wander through the eye-candy goodness of the galleries!
by Ross Miller Jun 28th 2008 10:30AM
Filed under: Mac, PC, RPGs
If Blizzard's
Diablo 3 FAQ page is still acting wonky, or if you're too impatient to read through everything here are the highlights:
- Return to Sanctuary, the same world as the previous 2 games. The game takes place 20 years after Diablo 2.
- There are 5 character classes in the game. We know two so far: a new Witch Doctor class, and a completely redone Barbarian class. Male and female options for all classes.
- Havok-powered physics
- Building on previous random environments, Blizzard promises "a host of new ways to create random scripted events throughout the game."
- Upgraded Battle.net
- Deckard Cain returns, but is noted as the "first victim" of the new horrors
- Plan is to release the game "simultaneously in as many regions as possible, and to localize the game in several languages." The game will ship for Mac and Windows simultaneously.
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