Posts with tag diablo
by Jason Dobson Jul 13th 2008 10:30PM
Filed under: PC, Action
The fervor has begun to die down following
Diablo III's Parisian unveiling, giving former Blizzard North employee and
Diablo II dev Michael Huang time enough to brave the cooling hellfire and speak out. On his mind are some
Diablo III design choices that Huang says are "counter to the decisions the original
Diablo team members would have made."
One thing sticking in the
self-professed foodie's craw are "floating numbers" that drift above an opponent's head in the upcoming sequel to give an arithmetic angle to the carnage, a feature that was pitched by the game's current devs during the making of
Diablo II but "refused" by Blizzard North. Another is the re-use of existing classes, including the Barbarian, a character Huang describes as the "most broken" class in
Diablo II due to his unfair ability to leap. It's interesting to see
how much negativity has been poured on the upcoming sequel given
what little we've seen, though as Huang writes that he's already all but written off PC gaming as a whole anyway, we suggest he simply sit back and wait for the day that he'll be able to
play the game with his thumbs.
[Via
N4G]
by Jason Dobson Jul 2nd 2008 7:29PM
Filed under: PC, Action
Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of
thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling.
Speaking to
MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to
Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.
by Elizabeth Harper Jun 30th 2008 7:00AM
Filed under: Features, Mac, PC, RPGs
At Blizzard's recent
Worldwide Invitational,
Diablo 3's World Designer Leonard Boyarsky and Art Director Brian Morrisroe got on stage in front of a crowd hungry for details on Blizzard's latest project to talk about combining art and lore to expand the world give the player a deeper and more engaging experience.
Diablo is a unique fantasy universe in that instead of having Dwarves and Elves, it has Angels and Demons. The game's setting makes it a dark fantasy environment that the previous games had only scratched the surface of.
Continue reading WWI08: Lore and art in Diablo 3
by Elizabeth Harper Jun 30th 2008 6:59AM
Filed under: Mac, PC, RPGs
Q&A with Leo and Brian Q: In the end of
Diablo 2 we went to hell, killed him, smashed his Soulstone and essence of him, Bael, Maphesto ... how do we justify him coming back?
Leo: You don't know for sure that
Diablo is coming back. [Ed: ... !] We don't want to divulge too much of the story, we just want to say that it will be entertaining when you come to it.
Q: In previous game you had quests to achieve to get, say the Horadric Cube. Will there be similar quests? Will we be able to get the Horadric Cube again?
Leo: The way the process works is we look into the story, look into the lore, and we want that to drive the gameplay and drive the quests. I can say there will be quests related to lore. In
Diablo 2 they didn't just set out to say "let's make this great cube," it came out of the design process.
Continue reading WWI08: Lore and art in Diablo 3 (Part 2 - Q&A)
by Jennie Lees Jun 30th 2008 1:00AM
Filed under: Features, Mac, PC, RPGs
At the Blizzard
Worldwide Invitational in Paris, Blizzard designers took to the stage to talk about the design goals and fundamentals behind their upcoming title,
Diablo III. Jay Wilson, lead designer on the title, presented a rundown of the design philosophy behind the game, covering its origins, the game's approchability, and the design team's "better gameplay, less carpal tunnel" approach.
Continue reading WWI08: Diablo 3 design fundamentals
by Ross Miller Jun 29th 2008 5:00AM
Filed under: Mac, PC, RPGs, Polls
Along with finally confirming
Diablo 3's existence, Blizzard also revealed two of the five (
or perhaps more) classes, the Witch Doctor and the Barbarian. Although we imagine any returning characters would see a massive overhaul from their previous renditions -- that's assuming the remaining three aren't entirely original -- we want to know who you'd like to see make it into the third game.
(Note: All classes in the game have
both male and female options, hence voting
D1's sorcerer is the same as voting for
D2's sorceress.)


by Elizabeth Harper Jun 29th 2008 3:00AM
Filed under: Mac, PC, Online, RPGs, Interviews
click to embiggen
The buzz here at the Paris Expo Porte de Versailles is all about
Diablo 3. When will we have a playable demo? When can we expect a release?
Blizzard, of course, isn't willing to commit to a date other than their standard "when it's done" answer:
- What classes are going to be available? Blizzard's answer: we're not ready to talk about that.
- Will there be a cow level? Blizzard's answer... well, more on that later.
Joystiq had a chance to catch up with
Diablo 3's lead designer Jay Wilson (whom you may know from his work on a little game called
Dawn of War) and pick his brain about how he got on the
Diablo 3 project, what's in store for Battle.net, and the secret cow level.
Continue reading Joystiq chats with Jay Wilson on Diablo 3
by Ross Miller Jun 28th 2008 3:00PM
Filed under: Culture, Online
This may be the final day where we bravely speculate on the still-hidden mysteries of Blizzard's splash page. The ice has completely melted overnight to reveal ... well ... we're still trying to decipher that one.The eye slits are definitely not star clusters anymore, perhaps it has something to do with candles. We also now have a cryptic letter puzzle to solve. O Blizzard, why do you tease us so!
Update: In all seriousness, our friends at WoW Insider have made their case for why the splash page
still holds some mysteries.
by Ross Miller Jun 28th 2008 10:30AM
Filed under: Mac, PC, RPGs
If Blizzard's
Diablo 3 FAQ page is still acting wonky, or if you're too impatient to read through everything here are the highlights:
- Return to Sanctuary, the same world as the previous 2 games. The game takes place 20 years after Diablo 2.
- There are 5 character classes in the game. We know two so far: a new Witch Doctor class, and a completely redone Barbarian class. Male and female options for all classes.
- Havok-powered physics
- Building on previous random environments, Blizzard promises "a host of new ways to create random scripted events throughout the game."
- Upgraded Battle.net
- Deckard Cain returns, but is noted as the "first victim" of the new horrors
- Plan is to release the game "simultaneously in as many regions as possible, and to localize the game in several languages." The game will ship for Mac and Windows simultaneously.
by Christopher Grant Jun 28th 2008 9:58AM
Filed under: Mac, PC
click to enter screenshot gallery
After months (years?) of speculation,
Diablo 3 was just announced by Blizzard at its Worldwide Invitational event in Paris. With an eight-year hiatus following
Diablo 2's release, the first question on everyone's mind seems to be: how's it look? The answer – perhaps unsurprisingly given Blizzard's focus on their fans and reasonable system requirements – seems to be: "a lot like
Diablo 2."
Ah, but first impressions can be deceiving. The
Diablo 3 FAQ says that the game "runs on a custom 3D game engine for rendering full-3D characters and environments" and even "uses a custom physics engine that allows for realistic object dynamics and cloth simulation." Seems to us that – like Blizzard's other recent update,
Starcraft 2 – any resemblence to earlier
Diablo titles is a design goal, not a technological limitation.
by Christopher Grant Jun 28th 2008 9:29AM
Filed under: Mac, PC
We've got a handful of
Diablo 3 videos here for you to get your eyeballs all over. First up, above, is the cinematic teaser. What does that mean? Lots of CG, film-school approved camera angles, and dramatic voiceover work. Great for some folks but if what you really want is gameplay footage, we've got a nearly twenty minute clip of that after the break, which should help even things out. Still feel it's unbalanced? Well, there's also got a third video showing off some of the game's concept art, so it's not gameplay footage or CG! Something for everyone, that's what we always say.
Continue reading Watch Diablo 3 teaser and gameplay footage
by Elizabeth Harper Jun 28th 2008 6:30AM
Filed under: Mac, PC
click to enter gallery
Joystiq will make
any sacrifice to bring you the latest news -- even if it means flying to Paris, France in order to attend
Blizzard Entertainment's
Worldwide Invitational. Only seconds ago we were shown a cinematic from Blizzard's newest game:
Diablo 3. We're currently being shown a live demo of the game (which we're reminded is a work in progress) by lead designer Jay Wilson. The look and feel of the game -- though graphically updated from its aging sibling -- looks a lot like the dungeon crawls we all know and love from the original series. We're promised more loot, more quests (and some old friends like Deckard Cain), and new environments. Classes demo'd include the familiar Barbarian and the brand new Witch Doctor (a master of disease and fire who will control pets). Says Wilson, the game is "primarily cooperative" and it will be quick and easy to form groups over Battle.net. Sorry, folks who were expecting an MMO, but it sounds like Diablo 3 will continue in the tried-and-true
Diablo format.
Update: Blizzard's European site is now live with the cinematic teaser and gameplay footage for your perusal!
by Ross Miller Jun 19th 2008 1:30PM
Filed under: Mac, PC, RPGs
While the rumor mill is perpetually abuzz for
Diablo III, let's go back one iteration to a game that's
actually available. Blizzard has released patch 1.12 for
Diablo II,

which allows you to run the full game without the disc in the tray, provided you have all the required .MPQ files. According to
BlizzPlanet, that either requires a full re-installation or copy-and-pasting the proper files onto the computer.
The patch also fixes some compatibility with Intel Macs and resets the online rankings. Our friends at BigDownload speculate this might be preliminary steps to putting the game on Blizzard's
digital download store. Blizzard, known for patching games years after their release, updated
Starcraft as recently
as 2007.
[Via
BigDownload]
by James Ransom-Wiley May 1st 2008 11:45AM
Filed under: PC, Online, RPGs
Several weeks ago, Diablo3.com, an independent fansite, posted a provocative countdown set to end today, May 1st. The site teased that today would be the day that "half the web" links to the domain ... well, let us save you the click. Of the two potential outcomes posed by
WoW Insider, we get the far less interesting one: Blizzard has acquired the Diablo3.com domain from Roger Barr (aka "Mockery") who is transitioning his fansite to a new domain, more appropriately dubbed,
Diablofans.com.
Currently, Diablo3.com redirects to Diablofans.com, but eventually it will redirect to Blizzard.com, and after that...? Mr. Mockery
notes that Blizzard has reminded him that the acquisition of the domain is not an official announcement of
Diablo III, but Mockery can't help but speculate that "this is a confirmation of sorts that they're working on the next
Diablo game." True that.
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