Win a free GPS from Gadling!
subscribe to this tagPosts with tag diablo

Former Diablo II dev speaks out on Diablo III


The fervor has begun to die down following Diablo III's Parisian unveiling, giving former Blizzard North employee and Diablo II dev Michael Huang time enough to brave the cooling hellfire and speak out. On his mind are some Diablo III design choices that Huang says are "counter to the decisions the original Diablo team members would have made."

One thing sticking in the self-professed foodie's craw are "floating numbers" that drift above an opponent's head in the upcoming sequel to give an arithmetic angle to the carnage, a feature that was pitched by the game's current devs during the making of Diablo II but "refused" by Blizzard North. Another is the re-use of existing classes, including the Barbarian, a character Huang describes as the "most broken" class in Diablo II due to his unfair ability to leap. It's interesting to see how much negativity has been poured on the upcoming sequel given what little we've seen, though as Huang writes that he's already all but written off PC gaming as a whole anyway, we suggest he simply sit back and wait for the day that he'll be able to play the game with his thumbs.

[Via N4G]

Diablo 3 producer talks art, says 'color is your friend'


Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling.

Speaking to MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.

Gallery: Diablo III

WWI08: Lore and art in Diablo 3

At Blizzard's recent Worldwide Invitational, Diablo 3's World Designer Leonard Boyarsky and Art Director Brian Morrisroe got on stage in front of a crowd hungry for details on Blizzard's latest project to talk about combining art and lore to expand the world give the player a deeper and more engaging experience. Diablo is a unique fantasy universe in that instead of having Dwarves and Elves, it has Angels and Demons. The game's setting makes it a dark fantasy environment that the previous games had only scratched the surface of.

Gallery: Diablo III

Continue reading WWI08: Lore and art in Diablo 3

WWI08: Lore and art in Diablo 3 (Part 2 - Q&A)



Q&A with Leo and Brian

Q: In the end of Diablo 2 we went to hell, killed him, smashed his Soulstone and essence of him, Bael, Maphesto ... how do we justify him coming back?
Leo: You don't know for sure that Diablo is coming back. [Ed: ... !] We don't want to divulge too much of the story, we just want to say that it will be entertaining when you come to it.

Q: In previous game you had quests to achieve to get, say the Horadric Cube. Will there be similar quests? Will we be able to get the Horadric Cube again?
Leo: The way the process works is we look into the story, look into the lore, and we want that to drive the gameplay and drive the quests. I can say there will be quests related to lore. In Diablo 2 they didn't just set out to say "let's make this great cube," it came out of the design process.

Gallery: Diablo III

Continue reading WWI08: Lore and art in Diablo 3 (Part 2 - Q&A)

WWI08: Diablo 3 design fundamentals


At the Blizzard Worldwide Invitational in Paris, Blizzard designers took to the stage to talk about the design goals and fundamentals behind their upcoming title, Diablo III. Jay Wilson, lead designer on the title, presented a rundown of the design philosophy behind the game, covering its origins, the game's approchability, and the design team's "better gameplay, less carpal tunnel" approach.

Gallery: Diablo III

Continue reading WWI08: Diablo 3 design fundamentals

Poll: What classes would you like to see return in Diablo 3?

Along with finally confirming Diablo 3's existence, Blizzard also revealed two of the five (or perhaps more) classes, the Witch Doctor and the Barbarian. Although we imagine any returning characters would see a massive overhaul from their previous renditions -- that's assuming the remaining three aren't entirely original -- we want to know who you'd like to see make it into the third game.

What classes would you like to see return in Diablo 3?


Gallery: Diablo III


(Note: All classes in the game have both male and female options, hence voting D1's sorcerer is the same as voting for D2's sorceress.)

Joystiq chats with Jay Wilson on Diablo 3


click to embiggen
The buzz here at the Paris Expo Porte de Versailles is all about Diablo 3. When will we have a playable demo? When can we expect a release? Blizzard, of course, isn't willing to commit to a date other than their standard "when it's done" answer:
  • What classes are going to be available? Blizzard's answer: we're not ready to talk about that.
  • Will there be a cow level? Blizzard's answer... well, more on that later.
Joystiq had a chance to catch up with Diablo 3's lead designer Jay Wilson (whom you may know from his work on a little game called Dawn of War) and pick his brain about how he got on the Diablo 3 project, what's in store for Battle.net, and the secret cow level.

Gallery: Diablo III

Continue reading Joystiq chats with Jay Wilson on Diablo 3

Blizzard Splash Screen Update for June 28 -- still inconclusive

This may be the final day where we bravely speculate on the still-hidden mysteries of Blizzard's splash page. The ice has completely melted overnight to reveal ... well ... we're still trying to decipher that one.The eye slits are definitely not star clusters anymore, perhaps it has something to do with candles. We also now have a cryptic letter puzzle to solve. O Blizzard, why do you tease us so!

Update: In all seriousness, our friends at WoW Insider have made their case for why the splash page still holds some mysteries.

Highlights from the Diablo 3 FAQ

If Blizzard's Diablo 3 FAQ page is still acting wonky, or if you're too impatient to read through everything here are the highlights:
  • Return to Sanctuary, the same world as the previous 2 games. The game takes place 20 years after Diablo 2.
  • There are 5 character classes in the game. We know two so far: a new Witch Doctor class, and a completely redone Barbarian class. Male and female options for all classes.
  • Havok-powered physics
  • Building on previous random environments, Blizzard promises "a host of new ways to create random scripted events throughout the game."
  • Upgraded Battle.net
  • Deckard Cain returns, but is noted as the "first victim" of the new horrors
  • Plan is to release the game "simultaneously in as many regions as possible, and to localize the game in several languages." The game will ship for Mac and Windows simultaneously.

Gallery: Diablo III

Here are the first Diablo 3 screenshots


click to enter screenshot gallery

After months (years?) of speculation, Diablo 3 was just announced by Blizzard at its Worldwide Invitational event in Paris. With an eight-year hiatus following Diablo 2's release, the first question on everyone's mind seems to be: how's it look? The answer – perhaps unsurprisingly given Blizzard's focus on their fans and reasonable system requirements – seems to be: "a lot like Diablo 2."

Ah, but first impressions can be deceiving. The Diablo 3 FAQ says that the game "runs on a custom 3D game engine for rendering full-3D characters and environments" and even "uses a custom physics engine that allows for realistic object dynamics and cloth simulation." Seems to us that – like Blizzard's other recent update, Starcraft 2 – any resemblence to earlier Diablo titles is a design goal, not a technological limitation.

Gallery: Diablo III

Watch Diablo 3 teaser and gameplay footage

We've got a handful of Diablo 3 videos here for you to get your eyeballs all over. First up, above, is the cinematic teaser. What does that mean? Lots of CG, film-school approved camera angles, and dramatic voiceover work. Great for some folks but if what you really want is gameplay footage, we've got a nearly twenty minute clip of that after the break, which should help even things out. Still feel it's unbalanced? Well, there's also got a third video showing off some of the game's concept art, so it's not gameplay footage or CG! Something for everyone, that's what we always say.

Continue reading Watch Diablo 3 teaser and gameplay footage

Blizzard introduces Diablo 3


click to enter gallery

Joystiq will make any sacrifice to bring you the latest news -- even if it means flying to Paris, France in order to attend Blizzard Entertainment's Worldwide Invitational. Only seconds ago we were shown a cinematic from Blizzard's newest game: Diablo 3. We're currently being shown a live demo of the game (which we're reminded is a work in progress) by lead designer Jay Wilson. The look and feel of the game -- though graphically updated from its aging sibling -- looks a lot like the dungeon crawls we all know and love from the original series. We're promised more loot, more quests (and some old friends like Deckard Cain), and new environments. Classes demo'd include the familiar Barbarian and the brand new Witch Doctor (a master of disease and fire who will control pets). Says Wilson, the game is "primarily cooperative" and it will be quick and easy to form groups over Battle.net. Sorry, folks who were expecting an MMO, but it sounds like Diablo 3 will continue in the tried-and-true Diablo format.

Update: Blizzard's European site is now live with the cinematic teaser and gameplay footage for your perusal!

Gallery: Worldwide Invitational 2008: Diablo 3

New Diablo II patch lets you play without disc

While the rumor mill is perpetually abuzz for Diablo III, let's go back one iteration to a game that's actually available. Blizzard has released patch 1.12 for Diablo II, which allows you to run the full game without the disc in the tray, provided you have all the required .MPQ files. According to BlizzPlanet, that either requires a full re-installation or copy-and-pasting the proper files onto the computer.

The patch also fixes some compatibility with Intel Macs and resets the online rankings. Our friends at BigDownload speculate this might be preliminary steps to putting the game on Blizzard's digital download store. Blizzard, known for patching games years after their release, updated Starcraft as recently as 2007.

[Via BigDownload]

Blizzard acquires Diablo3.com, nothing to see (yet)

diablo
Several weeks ago, Diablo3.com, an independent fansite, posted a provocative countdown set to end today, May 1st. The site teased that today would be the day that "half the web" links to the domain ... well, let us save you the click. Of the two potential outcomes posed by WoW Insider, we get the far less interesting one: Blizzard has acquired the Diablo3.com domain from Roger Barr (aka "Mockery") who is transitioning his fansite to a new domain, more appropriately dubbed, Diablofans.com.

Currently, Diablo3.com redirects to Diablofans.com, but eventually it will redirect to Blizzard.com, and after that...? Mr. Mockery notes that Blizzard has reminded him that the acquisition of the domain is not an official announcement of Diablo III, but Mockery can't help but speculate that "this is a confirmation of sorts that they're working on the next Diablo game." True that.

Joystiq interviews DeathSpank's Ron Gilbert


Described as "the perfect melding of a Monkey Island style adventure game with the wicked RPG gameplay of Diablo," Ron Gilbert's episodic endeavor also formed part of our recent GDC interview with Hothead Games. Though the Orphans of Justice still have quite a bit of growing up to do, we quickly quizzed designer Ron about Deathspank's upcoming lampooning of adventure game heroes, as well as the series' inevitable downward spiral in quality after the, uh, 600,000th episode.

Continue reading Joystiq interviews DeathSpank's Ron Gilbert

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: