According to GamersGate, the company will initially offer Company of Heroes and Supreme Commander, as well as their recent expansions. While neither title has popped up on the GamersGate website yet, a quick check did reveal S.T.A.L.K.E.R. available for the bargain basement price of $19.99. Other THQ offerings planned to be added eventually include Full Spectrum Warrior and Juiced 2, as well as next month's Frontlines: Fuels of War. It's encouraging to see competition in the digital space, and assuming this and similar deals feature exclusivity clauses, it will be curious to see if we are on the verge of a hard fought digital distribution battle royal. 40 Quatloos on the newcomer!
THQ chooses GamersGate for PC digital distribution
According to GamersGate, the company will initially offer Company of Heroes and Supreme Commander, as well as their recent expansions. While neither title has popped up on the GamersGate website yet, a quick check did reveal S.T.A.L.K.E.R. available for the bargain basement price of $19.99. Other THQ offerings planned to be added eventually include Full Spectrum Warrior and Juiced 2, as well as next month's Frontlines: Fuels of War. It's encouraging to see competition in the digital space, and assuming this and similar deals feature exclusivity clauses, it will be curious to see if we are on the verge of a hard fought digital distribution battle royal. 40 Quatloos on the newcomer!
Sony cans Connect, pumps up PlayStation
Literally dozens of loyal Sony Connect users were sent into mourning yesterday by a PaidContent.org story announcing the proprietary music and video download service will be shut down in the coming months. The staff of 80 behind the online store will be transferred over to the PlayStation side of the company, a rather convenient move considering Sony is preparing to launch a new PSP Store later this year.We know what you're thinking, but don't worry, the eBook division of the service will stay up for those of you who prefer reading books on an LCD screen.
[Via PSPFanboy]
The difficulty of contact in game sex
Making sex games is tough. Between political issues, the ESRB's ratings board, cultural differences and technical issues -- it's a war zone. Brenda Brathwaite, the encyclopedia for sex in the industry, held a few roundtables about different aspects of sex over the course of GDC. The first day was about the business side of things and one of the major conclusions was if there is anything holding back sex-based games in the industry it's collision detection software.Some of the designers in the room had worked on fighting games and explained grapples that you see in games are all canned. Simon Strange, a designer on Godzilla: Destroy all Monsters, said, "Single point of contact between two people in games is already difficult enough. If you're going to have people having sex, there is ultimate contact. How do you support their weight? There are multiple points of contact. That is the difficulty."
WoW: Burning Crusade digital distribution
Well, this explains why Blizzard kept stalling on answering our distribution questions. Blizzard began very quietly offering World of Warcraft: Burning Crusade through digital distribution this week.The offer is made every time you start up WoW, so it's not like players who decided to ignore the launch have that option anymore. The expansion costs $39.99 online, the same as in the the stores, preventing the need for pesky poisonous outdoor air to enter one's lungs.
The digital distribution question about WoW has been floating around since The Burning Crusade was announced. Guess it was nice for Blizzard to give the brick and mortar stores a chance before they totally cut them off and made their use in Burning Crusade distribution obsolete. Other than those who need the box to feel complete, what's the point of getting the Burning Crusade in a store now? Not to mention that this shows Blizzard will use a similar tactic in future expansions.
Wii to get original downloadable titles, 'Game Channel' possible
CVG brought the issue up with Nintendo, which responded, "We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop." While still unconfirmed, it's likely that Nintendo could launch a new Channel to further separate original games, once purchased from Wii Shop Channel, from Virtual Console fare. We also suspect that most of these new offerings will utilize the Wiimote (and Nunchuk) instead of the Classic Controller.
Aspyr Media updates, digital distribution plans (Macworld Expo)

Mac games mainstay, Aspyr Media is showing of its latest and upcoming titles at the Macworld Expo. Easily the company with the most Mac game releases in recent years, Aspyr will ship the Mac version of its Best in Show, Prey to retailers next week, with Star Wars: Empire At War next on the company's Mac list. Aspyr also reminded us its PC and PS2 title, The Shield, will also ship to stores next week.
In addition to upcoming games, we learned more about the company's Game Agent digital distribution service for Mac gamers. Currently a method of testing Mac hardware to see if new games will run, Game Agent will be relaunched this year to offer a back catalog of Aspyr titles that don't fit on retail shelves.
The Mac-only service -- at least initially -- will sell older titles mostly as-is, although some may be updated to work better with the latest version of OS X on a case-by-case basis. OS 9 games, however, will be unlikely to be updated to Mac OS X versions, and Aspyr may not offer those games at all.
Aspyr wants to include as many games as possible, but it needs to clear the rights for its older Mac titles, most of which were PC ports. We asked about the potential for small Mac developers to sell games though the service, and we were told that may happen, but that's not the focus. Instead, marketing director, Leah Heck told us Aspyr first wants to "give people access to the back catalog and make it easy to play."
Seagate - the answer to digital distribution?
When thinking of gaming, the companies that make the storage medium are rarely thought of. Seagate, however, is offering up an interesting view of the future; a future that could effect the way we buy our games.
According to Seagate, they are working on a technology that will drastically increase the amount of data we store on hard drives. Using a technology called heat-assisted magnetic recording (HAMR), the company expects to be able to shove 50 TB of information into a single square inch of drive space, or around 300 TB of information on a standard 3.5" drive. With that kind of space, the entire Library of Congress can be stored ... without any compression.
The technology is expected to become commercially viable in a scant three years, by 2010. This means we may be seeing the Xbox 720 and PS4 being entirely based around digital distribution or fully installed console games, mostly eliminating ugly load times and noisy disk drives. With that kind of space, we may never have to worry about filling it up; 300 TB can hold around 6,144 50 GB Blu-ray disks (or the entire Library of PS through PS3 games that could ever be created with room to spare).
Tekken 5 on PS3 PlayStation Store in Japan, Hong Kong
Less than a month after a downloadable version of Tekken 5: Dark Resurrection was announced for PlayStation 3, Namco Bandai's fighter has belly-flopped onto PlayStation Store in Japan (¥2000; $16.85) and Hong Kong ($125HK; $16.07). And it's a beast, weighing in at 830MB; well exceeding the arbitrary limit proposed last month.But Sony's done it, introducing the first full-featured digital distribution title to consoles. Sure, certain Xbox Live games could be just as valuable (if not more so) to the on-demand movement, but let's not downplay Sony's achievement. This is exactly the sort of move that will pressure Microsoft to give up on its enforced 50MB Live Arcade size limit.
The hefty HD version of Tekken 5 includes arcade battle, ghost battle, and offline versus modes, in addition to an artwork and video gallery. Final boss Jinpachi Mishima has also been made playable. No word on the inevitable North American release.
Triton users to get replacement copy of Prey
With digital distributor Triton now six feet under, those who purchased Prey are now unable to use their copies. Fortunately, 3D Realms has already set into motion a solution: by sending the disenfranchised boxed copies of Prey to their credit card addresses. Furthermore, Triton staff member OBWANDO promised that they're trying to get a patch through that removes the downloaded copy's dependency on Triton. Tipster James raises an interesting question: what would happen if Steam shut down? Presumably, Valve would give enough of a warning to distribute patches that allow the games to work without Steam, but the Triton incident reveals some unintended ramifications of digital distribution.
[Thanks, James]
RoboBlitz hitting Steam
The proficient program plumbers at Valve have issued a press release announcing the imminent arrival of RoboBlitz on their digital distribution network, Steam. Developed by Naked Sky Entertainment and powered by Unreal Engine 3, the action game is largely comprised of physics, explosions, robots and maladjusted space pirates (it says here). Tian Mu, CEO of Naked Sky, explains that after realizing how hot Steam was, he simply needed to have his game all over it."Steam is an attractive platform for the release of RoboBlitz. We're looking forward to being able to release to Steam's huge PC audience. Additionally, we have long-term plans to expand RoboBlitz with new content. Through Steam, we have a great avenue for delivering the game and updates directly to over 10 million gamers' PCs."
RoboBlitz will see release in the "coming weeks," most likely alongside the previously announced Xbox Live Arcade version. The game is priced at $14.99 on Steam -- that roughly translates to 1200 MS Points on the Xbox 360, should the price remain the same on both platforms. Check out the (fairly old) trailer after the break.
New tech puts the squeeze on texture files
A company called Allegorithmic recently held a presentation at London's Game Developers Conference and briefly talked about their advanced texture compression technology. The uninterestingly named ProFX and MaP Zone 2 programs aim to reduce the size of in-game texture files by up to 70% -- with no image quality lost. One of the games utilizing the technology turns out to be Roboblitz which, like every other Xbox Live Arcade game, is expected to come in at under 50MB. Allegorithmic's software supposedly reduced the entire game's collection of textures to a size less than 280KB. Efficient compression techniques, if implemented correctly, could easily be seen as a way to obviate the initial need for new storage mediums such as HD-DVD and Blu-Ray. However, the Bit-Tech article points out that designers are just as likely to fill the extra space to create even more rich and varied textures. Instead, the biggest winnner would be the world of digital distribution. Though broadband speeds are constantly increasing, nobody likes waiting for a progress bar to fill. Casual or arcade games could certainly benefit greatly from smaller overall file sizes as they vie for your limited time and attention.
[Via PS3 Fanboy, thanks to everyone that sent this in.]
Which is it, Sony? "Blu-ray is dead!" or "Long live Blu-ray!"?

Sony needs to get its story straight.
On the one hand, there's Ken Kutaragi, top chihuahua of Sony Computer Entertainment, who says that the PlayStation 3 has a product life span of 10 years. One full decade! Long live Blu-ray!
On the other hand, there's Jamie MacDonald, VP of SCE Worldwide Studios Europe, who claims that digital distribution will overtake physical media (such as Blu-ray discs) within five years. Blu-ray is dead!
What's going on here? Is Blu-ray a tax on people too thick to subtract five from ten?
Well, SCE's MacDonald backtracked a little bit, explaining to GameDaily, "The thing about Blu-ray discs - and this is the crucial thing - is that not any time soon will you be able to download the amount of content you need for a big triple-A title down a typical 2, 4 meg broadband connection. That's not going to happen now or in the next year."
Tell that to Fios users, MacDonald. 30Mbps downstream will chew thru one of them fancy Blu-ray discs pretty fast. The real question is how long it'll be before the rest of us have access to fiber in the home.
Hey Nintendo, make the switch to paper boxes permanent!
Nintendo's apologizing to European customers because they've had to temporarily switch to cardboard game boxes as a result of shortages afflicting that territory, according to Gamasutra's David Jenkins. Nintendo, ever sensitive to gamer needs (and we can't fault them there), is tossing a coupon into paper boxes offering customers a plastic case once supply issues have been resolved.
We admit, those are some high quality plastic cases, but c'mon. The DS cartridge is tiny and holds just 128 megabytes of content. Does it really need to ship with plastic that weighs many times more than the product (3.5 grams)? It's environmentally irresponsible. We understand that large game cases help titles fight for attention on a retail shelf, but there's no reason that they can't do that fighting using more responsible materials.
Comprised of bits, games should be the most environmentally-friendly products to distribute. Nintendo (and other industry players) should use this opportunity to examine packaging.
The economics of Live Arcade development
Proponents of digital distribution have long argued that cutting out the retail middleman would allow more money to go directly to a game's developer, letting lower-budget games thrive. Now that Xbox Live Arcade is approaching its first anniversary, how are developers of top-selling games like Marble Blast Ultra making out?Not horribly, but not amazingly either, according to GarageGames' Jeff Tunnel In a post on his Making It Big in Games blog, Tunnel breaks down the publicly available information on game budgets, Microsoft's distribution fees and game sales to come up with a rough estimate of a $780,000 net for a game like Marble Blast Ultra. As Tunnel puts it "if you are a starving Indie developer this sounds like an infinite amount of money. But, in the world of publishers, this is not considered a big hit."
Tunnel also mentions that XBLA development budgets are expanding quickly, following a trend in traditionally distributed games. Soon, Tunnel predicts, a $300,000 budget will be considered cheap for a Live Arcade game -- food for thought for anyone hoping to jump into 360 development with nothing but a $99 XNA license and a dream.
[Via Edge Online]
Ubisoft shares Dark Messiah of M&M with Steam

Valve has been busy piling up games with hearts of gold in their increasingly popular, and increasingly cramped, Steam bordello. With the recent additions of Introversion's DEFCON and seventeen members of the burgeoning PopCap clan, Steam is really (steaming up/under pressure/on fire). Sure, a little service called Xbox Live ain't doing so poorly, but they're not delivering highly anticipated AAA retail titles yet, so there.
Today, Valve announced a deal with Ubisoft to distribute their Source-based, first-person RPG, Dark Messiah of Might and Magic over Steam. More importantly, the release will be simultaneous with the retail release this October. Unlike Half-Life 2, which is distributed digitally over Steam and in stores by EA, Valve does not own this property, they're just the messengers. Ubisoft is acknowledging the demand for digitally distributed AAA content and using the largest platform they can find to promote it. We're still waiting on governement-distributed protein pills and personal submarines, but the third pillar of our future vision is now realized.
Check out a video of Dark Messiah, and today's press release, after the break.
Continue reading Ubisoft shares Dark Messiah of M&M with Steam




















