Posts tagged digital-foundry 
PlayStation Move input latency analyzed by Digital Foundry
The amount of latency between a user's input on a game controller and the in-game reflection of that input is an incredibly important factor when comparing motion controllers. Sony has been boasting that the input latency for the PlayStation Move would be "under a frame" -- though Digital Foundry ...
Digital Foundry: 360 version of Final Fantasy XIII 'adequate but a touch disappointing'
So, you read our review of Final Fantasy XIII and are prepared to pick it up next week, but you're not sure which version to buy? If you're basing your decision on graphical fidelity, the A/V experts from Eurogamer's Digital Foundry suggest you go with the PS3 version of the game -- as seen in ...
ApocalyPS3: 8 out of 11 PS3 'fat' SKUs affected, PS3 shared Zune chip
Eurogamer's resident supernerd at Digital Foundry has weighed in on yesterday's global PS3 meltdown, cleverly dubbed ApocalyPS3. While early reports seemed to indicate PlayStation Network was at fault – "playstation network down" was a top Google search term on Sunday and Sony itself ...
Digital Foundry analyzes the Halo: Reach ViDoc
By now, you've likely dissected every frame of the new Halo: Reach trailer, mining its most precious infoz to your heart's content. Or maybe (like us) you work for a living, or have other responsibilities that keep you from busting out the microscope and going to town. That's where Digital Foundry ...
Fallout 3 gets the timelapse treatment, still not auto-tuned
Ever wonder what Fallout 3's Capital Wasteland would look like set to dramatic music, timelapsed, and shot in super high resolution? Now's your chance to find out! Eurogamer's Digital Foundry has given just such a treatment to the game via the PC iteration, cranked up to 11. (Is that even ...

