<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Driver: San Francisco studio head defends Ubisoft DRM system]]></title><link>http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/</guid><comments>http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/drivermptakedown_530x298.jpg" style="width: 530px; height: 298px; display:none" /> <!--[if IE]><object width="530" height="298" id="viddlerOuter-d216f327" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/d216f327/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-d216f327"><video id="viddlerVideo-d216f327" src="//www.viddler.com/file/d216f327/html5mobile/" type="video/mp4" width="530" height="278" poster="//www.viddler.com/thumbnail/d216f327/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/d216f327/" height="298" id="viddlerOuter-d216f327" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/d216f327/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-d216f327"><video controls="controls" height="278" id="viddlerVideo-d216f327" poster="//www.viddler.com/thumbnail/d216f327/" src="//www.viddler.com/file/d216f327/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
Martin Edmonson, head of <a href="http://www.joystiq.com/game/driver-san-francisco"><em>Driver</em></a> studio Ubisoft Reflections, <em>really</em> doesn't get down with piracy. "You have to do something," he told <a href="http://www.eurogamer.net/articles/2011-09-01-driver-dev-defends-ubi-drm-online-pass">Eurogamer</a> in a recent interview, when asked about Ubi's PC digital rights management strategy -- which requires an internet verification of some sort for many games to be accessed, <a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/">including <em>Driver: San Francisco</em></a>. "PC piracy is at the most incredible rates," he argued. "The game cost a huge amount of money to develop, and it has to be, quite rightly -- quite morally correctly -- protected."<br />
<br />
That said, the final decision on which Ubi titles get the infamous DRM goes to the publisher, not the studio. "DRM is not a decision taken by us as a developer at all. It's a purely a publisher decision. The publisher has every right to protect their investment," Edmonson explained. And while we see his point, we can't help but continue to wonder why paying customers are being punished with restrictive DRM after paying for their games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/">Driver: San Francisco studio head defends Ubisoft DRM system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20033614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-rights-management</category><category>driver-san-francisco</category><category>drm</category><category>martin-edmonson</category><category>pc</category><category>ubisoft</category><category>ubisoft-reflections</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 02 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Alpha Protocol PC to use Uniloc DRM]]></title><link>http://www.joystiq.com/2010/04/14/alpha-protocol-pc-to-use-uniloc-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/14/alpha-protocol-pc-to-use-uniloc-drm/</guid><comments>http://www.joystiq.com/2010/04/14/alpha-protocol-pc-to-use-uniloc-drm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.eurogamer.net/articles/pc-alpha-protocol-uses-uniloc-drm"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/alphaprotoprv1.jpg" alt="" /></a></div>
Is the personal computer your platform of choice when it comes to living out your spy game fantasies? Be forewarned: Sega recently informed <a href="http://www.eurogamer.net/articles/pc-alpha-protocol-uses-uniloc-drm">Eurogamer</a> that the PC version of its upcoming cloak-and-dagger RPG, <a href="http://www.joystiq.com/tag/alpha-protocol"><em>Alpha Protocol</em></a>, would use the Uniloc DRM system. Though not as troublesome as <a href="http://www.joystiq.com/tag/ubisoft,drm"><em>other</em> digital rights management protocols</a>, Uniloc did <a href="http://www.eurogamer.net/articles/drm-still-causing-fm-2009-headaches">hinder some players' enjoyment</a> of <em>Football Manager 2009</em> due to a registration code printing error and a supposed DDoS attack on the authentication servers.<br />
<br />
<a href="http://www.uniloc.com/drm-that-preserves-the-user-experience/">Uniloc's corporate site</a> promises their DRM solution is "polite" and "unobtrusive," thwarting would-be pirates "without compromising [your] experience." Unfortunately, we've begun to equate a company's promises about the painlessness of their DRM technologies to proctologists' promises about the painlessness of their procedures. In fact, that might be the most literal analogy we've <em>ever</em> conjured.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/14/alpha-protocol-pc-to-use-uniloc-drm/">Alpha Protocol PC to use Uniloc DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Apr 2010 13:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/pc-alpha-protocol-uses-uniloc-drm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/alpha-protocol-pc-to-use-uniloc-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19439678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/alpha-protocol-pc-to-use-uniloc-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-protocol</category><category>digital-rights-management</category><category>drm</category><category>obsidian</category><category>sega</category><category>uniloc</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 14 Apr 2010 13:04:00 EST</pubDate></item><item><title><![CDATA[Ubisoft's PC DRM verification was out because 'servers were attacked']]></title><link>http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/</guid><comments>http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://twitter.com/Ubisoft"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hackersheaderimg580px.jpg" /></a></div>
Ubisoft today offered up a bit of an explanation to those of you on PCs yesterday who were desperately trying to play the publisher's games with the cumbersome new DRM (<em><a href="http://www.joystiq.com/tag/assassins-creed-2">Assassin's Creed 2</a></em> and <em><a href="http://www.joystiq.com/tag/silent-hunter-5">Silent Hunter 5</a></em>), only to find yourselves unable to authenticate said DRM <a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/">because of the outage</a>. Apparently it was (gasp!) ... hackers! "Servers were attacked which limited service from 2:30PM to 9:00PM Paris time [8:30AM to 3:00PM ET]," the company announced via <a href="http://twitter.com/Ubisoft/status/10166866294">Twitter</a>. <br />
<br />
It also noted that most folks were unaffected by the outage, saying "95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors." Needless to say, the company of course apologized to anyone who wasn't able to play its games yesterday. We would once again like to point out that this situation would never have occurred if such a poor DRM system weren't in place to begin with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/">Ubisoft's PC DRM verification was out because 'servers were attacked'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Mar 2010 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/Ubisoft>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19387769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>digital-rights-management</category><category>drm</category><category>hackers</category><category>silent-hunter-5</category><category>twitter</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 08 Mar 2010 13:40:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell: Conviction, future Ubisoft PC games to use internet-based DRM]]></title><link>http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/</guid><comments>http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ac2s008-1024blur.jpg" /><br />
</a></div>
<em><a href="http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml"> Assassin's Creed 2</a></em> has yet to even arrive on PC, but ever since PC Gamer got <a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/">an early hands-on</a> with the final retail version, Ubisoft's ... somewhat cumbersome (to be <em>very</em> polite) internet-based DRM has caused a bit of a worry for some gamers. As it would seem, regardless of consumer complaint, the publisher is allegedly moving ahead with plans to implement the anti-piracy software in many of its upcoming titles. <br />
<a href="http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml"><br />
Softpedia</a> reports that an Ubi rep (speaking with PC Gamer) has confirmed <em><a href="http://www.joystiq.com/tag/splinter-cell-conviction">Splinter Cell: Conviction</a></em>, <em><a href="http://www.joystiq.com/tag/prince-of-persia-the-forgotten-sands">Prince of Persia: The Forgotten Sands</a></em>, <em>Silent Hunter 5: Battle of the Atlantic</em>, and the recently announced <em><a href="http://www.joystiq.com/tag/ghost-recon-future-soldier">Ghost Recon: Future Soldier</a></em> to employ the DRM tools. The publisher also specifically pointed out that different titles handle the loss of data differently -- for instance, <em>AC2</em> depends on checkpoints and <em><a href="http://www.joystiq.com/tag/the-settlers-7">The Settlers 7</a></em> saves wherever you last were -- though PC Gamer supposedly pressed for an answer to the question on all our minds: Will every PC game from Ubisoft in the future have this DRM?<br />
<br />
Cryptically, the publisher replied, "It's hard for us to say, yes, from now until the day that we all die all of our games are going to include this but most will." While we can appreciate the efforts of publishers to diminish piracy of their games, we can't help but wonder what the logic is in seemingly frustrating your already dwindling <em>legitimate</em> consumer base with measures targeting the folks who probably wouldn't purchase games anyway.<br />
<br />
[Via <a href="http://www.shacknews.com/onearticle.x/62545">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/">Splinter Cell: Conviction, future Ubisoft PC games to use internet-based DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19377849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>digital-rights-management</category><category>drm</category><category>piracy</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 01 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft PC DRM doesn't sound like such a good idea anymore]]></title><link>http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/</guid><comments>http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=235290&amp;site=pcg"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ac2glitch_120409.jpg" alt="" /></a></div>
In <a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/">January</a>, Ubisoft revealed plans to streamline its DRM policy across all PC titles, making players log in to Ubisoft servers to authenticate before playing. Although it sounded dubious at first, Ubisoft's Brent Wilkinson <a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/">assuaged our fears</a>, explaining the new process would allow gamers to play on any computer and continue a game's progress through a cloud-based save system.<br />
<br />
According to <a href="http://www.computerandvideogames.com/article.php?id=235290&amp;site=pcg">PC Gamer</a>, tests of upcoming Ubisoft PC titles <a href="http://www.joystiq.com/tag/Assassins-Creed-2/"><em>Assassin's Creed 2</em></a> and <em>Settlers VII</em> proved how flawed the system actually is. If, for whatever reason, your connection experiences an issue (be it router reboot or a momentary pause in connectivity) the software will immediately boot you to the main menu of the game. Oh, and all that progress you made after a previous save or checkpoint? That's gone.<br />
<br />
But that isn't the worst part. If Ubisoft's "Master Servers" encounter any errors, then all players with working connections logged in to the servers will not be able to play their games until the servers are back online, and lose all unsaved progress if this scenario occurs during gameplay.<br />
<br />
There is something to be said about protecting your property from rampant PC piracy, but when draconian concepts such as Ubisoft's new DRM policy are in place, the publisher seemingly punishes the players who <em>do</em> support its wares. The cloud concept is great, but not at the expense of saving every thirty seconds out of fear that a server on the other side of the world might decide to act up.<br />
<br />
[Via <a href="http://www.rockpapershotgun.com/2010/02/17/you-maniacs/">Rock, Paper, Shotgun</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/">Ubisoft PC DRM doesn't sound like such a good idea anymore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=235290&amp;site=pcg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19362411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>digital-rights-management</category><category>drm</category><category>piracy</category><category>settlers-7</category><category>ubisoft</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 17 Feb 2010 16:45:00 EST</pubDate></item><item><title><![CDATA[PSA: Think twice before deleting PSN video downloads]]></title><link>http://www.joystiq.com/2008/09/22/psa-think-twice-before-deleting-psn-video-downloads/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/22/psa-think-twice-before-deleting-psn-video-downloads/</guid><comments>http://www.joystiq.com/2008/09/22/psa-think-twice-before-deleting-psn-video-downloads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://arstechnica.com/news.ars/post/20080921-playstation-3-video-drm-two-strikes-and-youre-out.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/psn.video.store.490.jpg"  alt="" /></a></div>
The ability to download movies and TV shows via your game console definitely has its advantages. Like, for instance, <em>never having to leave your couch</em>. Of course, as so many modern conveniences are apt to, it's not without disadvantages. In the case of <a href="http://www.joystiq.com/2008/07/15/psns-video-content-is-open-for-business-to-all-studios/">PS3's video store</a>, one of them is the fact that, should you want to free up HDD space by deleting a video and then attempt to download it again later, you'll quickly find yourself on the phone with a Sony customer service representative. (Plus, you might actually have to get up to call them - <em>ouch</em>!)<br /><br />Oh, the rep will happily flip a switch somewhere enabling you to re-download the video in question ... but only once. Make the same mistake twice and you're stuck. In this case, whether you actually "own" what you've paid for is more than a little fuzzy.<br /><br />Of course, you could take advantage of one of the PS3's nicer features and simply install a larger off-the-shelf hard disk by yourself. And, since Sony's been so kind as to provide a <a href="http://manuals.playstation.net/document/en/ps3/current/settings/backuputility.html">PS3 Backup Utility</a> for migrating your data, those videos will transfer right over ... right? Not so fast. According to the utility's documentation, purchased and rented PSN video store content may not play following the transfer process. In this case, you'd better hope you haven't used that one-off "lifeline" call to customer service yet.  <br /><br />[Via <a href="http://www.engadget.com/2008/09/22/ps3-video-store-provides-more-reason-to-avoid-drm/">Engadget</a>]<br /><br /><a href="http://arstechnica.com/news.ars/post/20080921-playstation-3-video-drm-two-strikes-and-youre-out.html">Source</a> - PS3 re-download limits<br /><a href="http://manuals.playstation.net/document/en/ps3/current/settings/backuputility.html">Source</a> - Sony PS3 Backup Utility<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/22/psa-think-twice-before-deleting-psn-video-downloads/">PSA: Think twice before deleting PSN video downloads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Sep 2008 22:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/22/psa-think-twice-before-deleting-psn-video-downloads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1321578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/22/psa-think-twice-before-deleting-psn-video-downloads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-rights-management</category><category>drm</category><category>PS3</category><category>psn</category><category>psn-video-store</category><category>video-on-demand</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 22 Sep 2008 22:40:00 EST</pubDate></item><item><title><![CDATA[Despite manual's claim, Spore only allows one account per copy]]></title><link>http://www.joystiq.com/2008/09/12/despite-manuals-claim-spore-only-allows-one-account-per-copy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/12/despite-manuals-claim-spore-only-allows-one-account-per-copy/</guid><comments>http://www.joystiq.com/2008/09/12/despite-manuals-claim-spore-only-allows-one-account-per-copy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://consumerist.com/5048556/want-more-than-one-account-on-your-spore-game-buy-another-copy-sucker"><img width="490" vspace="4" hspace="0" height="351" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/sporecomputeraccount.jpg" /></a><br /></div>
The latest <a href="http://www.joystiq.com/2008/09/12/anti-spore-website-was-in-fact-a-hoax/"><em>Spore</em> controversy</a> comes courtesy of some false information printed in the game's manual. <a href="http://consumerist.com/5048556/want-more-than-one-account-on-your-spore-game-buy-another-copy-sucker">The Consumerist</a> reports that despite the game's manual stating purchasers "may have multiple <em>Spore</em> accounts for each installation of the game," they only have one. An EA forum rep stated that the information was a "misprint and will be corrected in future printings of the manual."<br /><br /><a href="http://joystiq.com/tag/spore"><em>Spore</em></a> has been lambasted in Amazon.com's user review section for its "<a href="http://www.joystiq.com/2008/09/08/amazon-users-slam-spore-for-drm/">draconian DRM</a>" measures. There's no clear indication whether <em>Spore</em> was originally meant to allow for more than one account -- did DRM measures put the kibosh on that plan?<br /><br />[Via <a href="http://www.gamepolitics.com/2008/09/12/ea-just-one-spore-account-copy-despite-game-manual039s-claim-otherwise">GamePolitics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/12/despite-manuals-claim-spore-only-allows-one-account-per-copy/">Despite manual's claim, Spore only allows one account per copy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://consumerist.com/5048556/want-more-than-one-account-on-your-spore-game-buy-another-copy-sucker>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/despite-manuals-claim-spore-only-allows-one-account-per-copy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1312530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/despite-manuals-claim-spore-only-allows-one-account-per-copy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controversy</category><category>digital-rights-management</category><category>drm</category><category>Mac</category><category>PC</category><category>spore</category><category>the-consumerist</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 12 Sep 2008 13:30:00 EST</pubDate></item></channel></rss>
