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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Rumble Fish series returning ... to arcades]]></title><link>http://www.joystiq.com/2012/07/25/the-rumble-fish-series-returning-to-arcades/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/25/the-rumble-fish-series-returning-to-arcades/</guid><comments>http://www.joystiq.com/2012/07/25/the-rumble-fish-series-returning-to-arcades/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/07/25/the-rumble-fish-series-returning-to-arcades/"><img alt="The Rumble Fish series returning  to arcades" data-src-height="338" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/rumblefish725.jpg" style="margin:4px" /></a></center>Last week, developer Dimps announced that it had <a href="http://www.joystiq.com/2012/07/20/dimps-acquires-rights-to-its-rumble-fish-series/">picked up the rights</a> to its <em>The Rumble Fish </em>fighting games, and promised more information about plans. Today, the company revealed that it's going to "tune up" <em>The Rumble Fish 2</em>, originally released in 2005, and bring it back to Japanese arcades.<br /><br />While the original release used Sammy's <a href="http://en.wikipedia.org/wiki/Atomiswave">Atomiswave</a> arcade hardware, the new versions will be released on the ubiquitous <a href="http://arcadeheroes.com/2010/12/08/taitos-nesicaxlive-now-available-in-japan-w-blazblue-cs2/">NESiCAxLive</a> platform, arcade hardware that allows games to be downloaded to cabinets.<br /><br />Dimps calls this re-release the first part of its Rumble Fish revival project. Perhaps after Japanese consumers get reacquainted with the series, the developer will unleash a new game in the bizarrely titled series.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/25/the-rumble-fish-series-returning-to-arcades/">The Rumble Fish series returning ... to arcades</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/25/the-rumble-fish-series-returning-to-arcades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20285781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/25/the-rumble-fish-series-returning-to-arcades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>dimps</category><category>fighting</category><category>japan</category><category>nesicaxlive</category><category>the-rumble-fish</category><category>the-rumble-fish-2</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 25 Jul 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Dimps acquires rights to its Rumble Fish series]]></title><link>http://www.joystiq.com/2012/07/20/dimps-acquires-rights-to-its-rumble-fish-series/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/20/dimps-acquires-rights-to-its-rumble-fish-series/</guid><comments>http://www.joystiq.com/2012/07/20/dimps-acquires-rights-to-its-rumble-fish-series/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="398" src="http://www.youtube.com/embed/jRY-VXcu-BQ?wmode=opaque" width="530"></iframe><img alt="Dimps acquires rights to its Rumble Fish series" data-src-height="398" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/rumblefish720.jpg" style="margin: 4px; display: none" /></center><br />No, not the <a href="http://en.wikipedia.org/wiki/Rumble_Fish_(novel)">book</a>. <em>The Rumble Fish</em>, by <em>Street Fighter IV</em> developer Dimps, was a 2D fighting series that debuted on Sammy's Atomiswave arcade hardware in 2004, followed by a sequel.<br /><br />Now Dimps has picked up the rights from Sega Sammy, who didn't seem to be doing anything with them. Dimps relaunched the series' <a href="http://www.dimps.co.jp/trf/">website</a>, promising new information soon. The simplest course of action for the company would be to release the PS2 ports digitally on PS3, but there's no news yet about how involved Dimps' plans are.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/20/dimps-acquires-rights-to-its-rumble-fish-series/">Dimps acquires rights to its Rumble Fish series</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jul 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/20/dimps-acquires-rights-to-its-rumble-fish-series/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20282342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/20/dimps-acquires-rights-to-its-rumble-fish-series/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>dimps</category><category>fighting</category><category>sega-sammy</category><category>the-rumble-fish</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 20 Jul 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Dimps expanding into original IPs for mobile and social platforms]]></title><link>http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/</guid><comments>http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/soniccolors530px952010.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /></a></div>
Takashi Nishiyama has been in the game for about as long as "the game" has existed. Responsible for <em><a href="http://en.wikipedia.org/wiki/Moon_Patrol">Moon Patrol</a></em>, <em><a href="http://en.wikipedia.org/wiki/Street_Fighter_(video_game)">Street Fighter</a></em>, <em><a href="http://en.wikipedia.org/wiki/Fatal_Fury:_King_of_Fighters">Fatal Fury</a></em>, the <a href="http://en.wikipedia.org/wiki/Neo_Geo">Neo Geo</a> and more Sonic games than you can shake a stick at, Nishiyama's design portfolio spans 30 years and includes some of the most fundamental design philosophies that still serve as a foundation for many genres to this day.<br />
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His company, <a href="http://www.joystiq.com/tag/dimps">Dimps</a>, has made a name for itself developing titles for other publishers' IPs; Dragon Ball Z, Sonic the Hedgehog, Street Fighter, etc. After nearly twelve years of development-for-hire work, however, Dimps is looking to branch out and create its own original IPs, according to statements made by Nishiyama during <a href="http://www.1up.com/features/the-man-who-created-street-fighter">an interview with 1UP</a>.<br />
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"I feel that it's time that we need to create our own social and browser IPs," Nishiyama said. "We're going to start with things that have more manageable budgets, like social and browser games. I believe that's more realistic."<br />
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Nishiyama sees mobile platforms as a lower-risk entry platform for a new IP, as compared with the astronomical costs associated with console game development. His company must be cautious, however, because creating original IPs will position Dimps as competition to publishers, rather than a developmental ally: "As soon as we announce that we're creating original IP, we become their competitor. So we need to approach it carefully and be sensitive to the politics involved."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/">Dimps expanding into original IPs for mobile and social platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Dec 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20130242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>fatal-fury</category><category>IP</category><category>mac</category><category>mobile</category><category>moon-patrol</category><category>neo-geo</category><category>original-IP</category><category>pc</category><category>sonic</category><category>sonic-the-hedgehog</category><category>street-fighter</category><category>Takashi-Nishiyama</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 17 Dec 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Sonic Generations screens visit the Chemical Plant Zone]]></title><link>http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/</guid><comments>http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/sonicgenerations23418sgbms04.jpg" style="width: 530px; height: 298px; " /></a></div>
Sega has revealed yet another all-too-familiar playground for <a href="http://www.joystiq.com/game/sonic-generations"><em>Sonic Generations</em></a>' twin Hedgehogs: the hazardous, pipe-permeated Chemical Plant Zone. Check out Sonic, Sonic and Metal Sonic's escapades in the new-old level in the gallery below!<p><a href="http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/" rel="bookmark">Continue reading <em>Sonic Generations screens visit the Chemical Plant Zone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/">Sonic Generations screens visit the Chemical Plant Zone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19995978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/sonic-generations-screens-visit-the-chemical-plant-zone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>sega</category><category>sonic-generations</category><category>sonic-team</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 20 Jul 2011 14:40:00 EST</pubDate></item><item><title><![CDATA[Two more colors for Sonic Colors DS]]></title><link>http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/</guid><comments>http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/colors1110.jpg" /></a></center><em><a href="http://joystiq.com/game/sonic-colors">Sonic Colors</a></em> on DS is more than a <a href="http://www.joystiq.com/2010/07/13/sonic-colors-pre-order-gamestop-bonus-is-this-sonic-hat/">hat</a> delivery vector. It's also a <em>Sonic Rush</em>-style platformer with new powerups, like the DS-exclusive "Burst" and "Void," which turn Sonic into a bomb and a black hole, respectively. The new footage is worth enduring the erratically moving DS screens in the trailer.<p><a href="http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/" rel="bookmark">Continue reading <em>Two more colors for Sonic Colors DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/">Two more colors for Sonic Colors DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Nov 2010 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19710839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/10/two-more-colors-for-sonic-colors-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>ds</category><category>nintendo</category><category>sega</category><category>sonic</category><category>sonic-colors</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 10 Nov 2010 16:40:00 EST</pubDate></item><item><title><![CDATA[Sounic 'Colours' trailer actually loouks awfully amousing]]></title><link>http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/</guid><comments>http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamsouniccolours530.jpg" alt="" /></a></div>
In honour of the Euroupean <a href="http://www.joystiq.com/game/sonic-colors"><em>Sounic Colours</em></a> proumoutiounal videou pousted below, we've decided tou stand aloungside ouur ouverseas couhourts, and their inexplicable manner ouf spelling. Check ouut the trailer, which features soume of Sounic's new pouwers and ould, ould foues, like Douctour Rouboutnik.<p><a href="http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/" rel="bookmark">Continue reading <em>Sounic 'Colours' trailer actually loouks awfully amousing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/">Sounic 'Colours' trailer actually loouks awfully amousing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Sep 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19648565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/25/sounic-colours-trailer-actually-loouks-awfully-amousing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>europe</category><category>nintendo</category><category>sonic-colors</category><category>sonic-team</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 25 Sep 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Sonic 4: Episode 1 preview: Trying my luck at Casino Streets]]></title><link>http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/</guid><comments>http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4e19232010530px.jpg"  alt="" /><br />
</a></div>
Every <em>Sonic</em> game needs a casino level, so it is written in the <em>Sonic Gaming Bibl</em><em>e</em>[TM]. In <a href="http://www.joystiq.com/game/sonic-the-hedgehog-4-episode-1"><em>Sonic the Hedgehog 4: Episode 1</em></a>, that need will be filled by Casino Streets Zone, the latest complete area revealed for the game. Like every other locale, it's split up into three progressively tougher acts, followed by a boss battle with the rotund Eggman. <br />
<br />
I couldn't pound on Sonic's portly nemesis, but the three acts I was able to explore offered a mixture of precision-based platforming segments and, uh, <em>cannons</em>. What sort of casinos have you been visiting, Sega?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/">Sonic 4: Episode 1 (Casino Streets Zone)</a></strong></p><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392657"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392659"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/" rel="bookmark">Continue reading <em>Sonic 4: Episode 1 preview: Trying my luck at Casino Streets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/">Sonic 4: Episode 1 preview: Trying my luck at Casino Streets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19644883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/23/sonic-the-hedgehog-4-episode-1-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casino-streets-zone</category><category>dimps</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>psn</category><category>sega</category><category>sonic-the-hedgehog-4-episode-1</category><category>wii</category><category>wiiware</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 23 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Sonic 4: Episode 1 lets it ride on the Casino Streets Zone]]></title><link>http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/</guid><comments>http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/#continued"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozone9232010530px.jpg" alt="" /></a></div>
Sega's pulled back the curtain on the latest <a href="http://www.joystiq.com/game/sonic-the-hedgehog-4-episode-1"><em>Sonic the Hedgehog 4: Episode 1</em></a> area: Casino Streets Zone. The new level is classic <em>Sonic,</em> inviting the iconic blue ball-o-speed to zip through this Monte Carlo-esque gambling paradise, replete with over-sized novelty playing cards and shining neon lights.<br />
<br />
Head past the break for the official reveal trailer.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/">Sonic 4: Episode 1 (Casino Streets Zone)</a></strong></p><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392657"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-4-episode-1-casino-streets/#3392659"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/sonic4casinozoneimage5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/" rel="bookmark">Continue reading <em>Sonic 4: Episode 1 lets it ride on the Casino Streets Zone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/">Sonic 4: Episode 1 lets it ride on the Casino Streets Zone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19644879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/23/sonic-4-episode-1-lets-it-ride-on-the-casino-streets-zone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casino-streets</category><category>casino-streets-zone</category><category>dimps</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>sega</category><category>sonic-the-hedgehog-4-episode-1</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 23 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Sonic Colors preview: Wisp you were here]]></title><link>http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/</guid><comments>http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/soniccolors530px952010.jpg" /></a></div>
We can all agree that <em><a href="http://www.joystiq.com/game/sonic-unleashed">Sonic Unleashed</a> </em>had some pretty deep lows -- specifically, the Werehog. But the daytime segments in the game showed promise; <em>almost</em> a return to form. These areas of the game, for the unaware, combined <a href="http://www.joystiq.com/game/sonic-adventure"><em>Sonic Adventure</em></a>-like 3D free-running elements alongside more classical, 2D elements from the series' past. It was easily the highlight of that game. <br />
<br />
And Sega knows it, which explains why <a href="http://www.joystiq.com/game/sonic-colors"><em>Sonic Colors</em></a> is pretty much nothing but those portions of gameplay. That alone would make for a pretty serviceable <em>Sonic</em> game, but Sega has also added Wisps: small alien creatures who imbue Sonic with one-time-use powers.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/">Sonic Colors (E3 2010)</a></strong></p><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079659"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079662"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079664"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-colors-e3-2010/#3079676"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/soniccolors05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/" rel="bookmark">Continue reading <em>Sonic Colors preview: Wisp you were here</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/">Sonic Colors preview: Wisp you were here</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>nintendo</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>sega</category><category>sonic</category><category>sonic-colors</category><category>sonic-team</category><category>sonic-the-hedgehog</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 05 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Sonic Colors to (maybe) spin dash our hopes on November 16]]></title><link>http://www.joystiq.com/2010/08/06/sonic-colors-to-maybe-spin-dash-our-hopes-on-november-16/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/06/sonic-colors-to-maybe-spin-dash-our-hopes-on-november-16/</guid><comments>http://www.joystiq.com/2010/08/06/sonic-colors-to-maybe-spin-dash-our-hopes-on-november-16/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamsoniccolorslogo530.jpg" alt="" /></div>
Your next opportunity to feel pleasantly surprised or expectedly disappointed by Sega's azure mascot will come November 16, the <a href="http://blogs.sega.com/usa/2010/08/06/sonic-colors-gets-a-pack-front-release-date-and-new-trailer/">recently announced</a> release date for <a href="http://www.joystiq.com/game/sonic-colors"><em>Sonic Colors</em></a> on Wii and DS. We know you've been hurt so many times in the past, but we suggest watching the new trailer posted after the jump before deciding how you <em>really feel</em> about the Hedgehog's upcoming outing.<br />
<br />
Hey, at the very least, this one comes with a <a href="http://www.joystiq.com/2010/07/13/sonic-colors-pre-order-gamestop-bonus-is-this-sonic-hat/">special hat</a> for pre-orderers. That's gotta count for something, doesn't it?<p><a href="http://www.joystiq.com/2010/08/06/sonic-colors-to-maybe-spin-dash-our-hopes-on-november-16/" rel="bookmark">Continue reading <em>Sonic Colors to (maybe) spin dash our hopes on November 16</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/06/sonic-colors-to-maybe-spin-dash-our-hopes-on-november-16/">Sonic Colors to (maybe) spin dash our hopes on November 16</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Aug 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/06/sonic-colors-to-maybe-spin-dash-our-hopes-on-november-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19584140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/06/sonic-colors-to-maybe-spin-dash-our-hopes-on-november-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>ds</category><category>nintendo</category><category>release-date</category><category>sega</category><category>sonic</category><category>sonic-colors</category><category>sonic-team</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Aug 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Preview: Sonic the Hedgehog 4 - Episode One]]></title><link>http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/</guid><comments>http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sonic-pre1.jpg" /></a></div>
There really isn't a lot to write about <a href="http://joystiq.com/game/sonic-the-hedgehog-4-episode-1"><em>Sonic the Hedgehog 4</em></a>. It's everything Sega promised it would be: just <em>Sonic</em> without all the cruft. I got to play through the game's Splash Hill Zone, and it's pure, unadulterated <em>Sonic the Hedgehog 2</em>, with a new coat of paint and a handful of new features. And there's no Tails, of course (<a href="http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/">not in <em>Episode One</em> at least</a>). <br />
<br />
There are a few new wrinkles. Sonic has his homing attack from <em>Sonic Adventure</em>, for example. As with most of the 2D <em>Sonic </em>titles, there are also a few interesting locomotion mechanics sprinkled throughout the levels: vines to swing on, ziplines and, of course, the beloved corkscrews and loops.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-one/">Sonic the Hedgehog 4 - Episode One</a></strong></p><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-one/#3096214"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20707s4360z1a2001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-one/#3096215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20708s4360z1a2004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-one/#3096217"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20709s4360z1a2005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-one/#3096218"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20710s4360z1a3001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-one/#3096219"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/20711s4360z1a3003_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/" rel="bookmark">Continue reading <em>Preview: Sonic the Hedgehog 4 - Episode One</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/">Preview: Sonic the Hedgehog 4 - Episode One</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jun 2010 22:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19522299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/18/preview-sonic-the-hedgehog-4-episode-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>e3-2010</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>Sega</category><category>Sonic-Team</category><category>sonic-the-hedgehog-4-episode-1</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 18 Jun 2010 22:40:00 EST</pubDate></item><item><title><![CDATA[Sega: Sonic is the only playable character ... 'in Episode 1']]></title><link>http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/</guid><comments>http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/sonic-2.jpg" /></a></div>
Visiting Sega's booth for a little hands-on time with <em><a href="http://joystiq.com/game/sonic-the-hedgehog-4-episode-1">Sonic the Hedgehog 4: Episode 1</a></em>, a representative told us something that fans may find a little disconcerting. Someone asked the representative if Sonic was the only playable character, to which the rep replied that Sonic <em>is</em> the only playable character "in Episode 1." While he wouldn't confirm if future episodes will have other playable characters, he certainly hinted at the possibility.<br />
<br />
Consider our fingers crossed for Big the Cat.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/">Sega: Sonic is the only playable character ... 'in Episode 1'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jun 2010 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19522522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>e3-2010</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>Sega</category><category>Sonic-Team</category><category>sonic-the-hedgehog-4-episode-1</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 18 Jun 2010 17:10:00 EST</pubDate></item><item><title><![CDATA[Sonic 4 delayed until late 2010, will be released on iPhone]]></title><link>http://www.joystiq.com/2010/05/20/sonic-4-delayed-until-late-2010-will-be-released-on-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/sonic-4-delayed-until-late-2010-will-be-released-on-iphone/</guid><comments>http://www.joystiq.com/2010/05/20/sonic-4-delayed-until-late-2010-will-be-released-on-iphone/#comments</comments><description><![CDATA[<center><a href="http://blogs.sega.com/europe/2010/05/20/s4platform/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/sonic4520.jpg" alt="" /></a></center>Sega just dropped two items of information about <em><a href="http://joystiq.com/tag/sonic-the-hedgehog-4">Sonic the Hedgehog 4: Episode I</a></em>, one slightly disappointing and one ... interesting? First for the kind of bad news: it's been delayed from its original "summer" release to "late 2010." <br />
<br />
"The additional time will allow the Development Team to focus on ensuring overall high-quality throughout the game by continuing to tune, balance, and maintain the kind of polish that an important title like this demands," the press release reads, "and ultimately providing fans with an unrivalled classic Sonic feel."<br />
<br />
The other news: as many <a href="http://www.tuaw.com/2010/02/05/sonic-4-coming-to-the-iphone-ipad/">suspected</a>, the downloadable game will be released not only on PSN, XBLA and WiiWare, but for the iPhone / iPod Touch as well. You'll have the choice of portability or buttons!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/">Sonic the Hedgehog 4: Episode 1</a></strong></p><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833733"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3004-3252010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833730"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a2005-3252010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833731"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3001-3252010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833732"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3003-3252010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833721"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a1001-3252010-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/sonic-4-delayed-until-late-2010-will-be-released-on-iphone/">Sonic 4 delayed until late 2010, will be released on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2010/05/20/s4platform/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/sonic-4-delayed-until-late-2010-will-be-released-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19485745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/sonic-4-delayed-until-late-2010-will-be-released-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>delays</category><category>dimps</category><category>iPod</category><category>Microsoft</category><category>Nintendo</category><category>psn</category><category>sega</category><category>sonic</category><category>sonic-4</category><category>sonic-the-hedgehog</category><category>sonic-the-hedgehog-4</category><category>sonic-the-hedgehog-4-episode-1</category><category>Wii</category><category>wiiware</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Capcom ships 1 million Super Street Fighter IV copies for initial retail run]]></title><link>http://www.joystiq.com/2010/04/30/capcom-ships-1-million-super-street-fighter-iv-copies/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/capcom-ships-1-million-super-street-fighter-iv-copies/</guid><comments>http://www.joystiq.com/2010/04/30/capcom-ships-1-million-super-street-fighter-iv-copies/#comments</comments><description><![CDATA[<center><a href="http://www.capcom.co.jp/ir/english/news/html/e100430.html"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/ssf443010.jpg" alt="" /></a></center>Clearly anticipating a hit in its updated fighter, Capcom has sent out one million copies of <em><a href="http://joystiq.com/tag/super-street-fighter-iv">Super Street Fighter IV</a></em> to retailers around the world in the first shipment of the game. The budget-priced title was released in North America and Japan earlier this week and is in stores today in Europe. The next step? <em>Sell</em> all these copies.<br />
<br />
Capcom has put all-time shipments of <em>Street Fighter</em> console games at more than 28 million units worldwide, as of March 31, 2010 (so not counting the initial <em>SSFIV</em> shipment). The publisher did not clarify how many of those copies were upgraded re-releases of <em>Street Fighter</em> games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/capcom-ships-1-million-super-street-fighter-iv-copies/">Capcom ships 1 million Super Street Fighter IV copies for initial retail run</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 09:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom.co.jp/ir/english/news/html/e100430.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/capcom-ships-1-million-super-street-fighter-iv-copies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/capcom-ships-1-million-super-street-fighter-iv-copies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dimps</category><category>Microsoft</category><category>sales</category><category>shipments</category><category>shipped</category><category>ssfiv</category><category>street-fighter</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Apr 2010 09:57:00 EST</pubDate></item><item><title><![CDATA[Leaked Sonic 4 mine cart footage is all yours]]></title><link>http://www.joystiq.com/2010/04/05/leaked-sonic-4-mine-cart-footage-is-all-yours/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/05/leaked-sonic-4-mine-cart-footage-is-all-yours/</guid><comments>http://www.joystiq.com/2010/04/05/leaked-sonic-4-mine-cart-footage-is-all-yours/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://tinypic.com/usermedia.php?uo=4AtXI6JI7G/u9zpA5xz3d4h4l5k2TGxc"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/screen-shot-2010-04-05-at-10.44.37-am.png" /><br />
</a></div>
<div style="text-align: left;">Adding to <a href="http://www.joystiq.com/2010/03/31/sonic-4-splash-hill-zone-video/">last week's leaked footage</a> of <a href="http://www.joystiq.com/tag/sonic-the-hedgehog-4"><em>Sonic 4's</em></a> Splash Hill Zone is a new clip (embedded after the break) from the downloadable game's Lost Labyrinth Zone. There's more to be seen at <a href="http://tinypic.com/usermedia.php?uo=4AtXI6JI7G/u9zpA5xz3d4h4l5k2TGxc">the source</a>, but we singled out one clip in particular because it served as the best evidence that <em>Sonic 4 </em>really is drawing a lot of inspiration from the 16-bit era -- after all, how else would you explain a <em>mine cart level?</em> (In case you'd forgotten, they were outlawed by a U.N. resolution passed in 1998.)<br />
<br />
So hey, if some random people on the internet can get their hands on <em>Sonic 4</em>, it shouldn't be too long before we can, too. <em>Right?</em><br />
<br />
[Thanks RPK!]</div><p><a href="http://www.joystiq.com/2010/04/05/leaked-sonic-4-mine-cart-footage-is-all-yours/" rel="bookmark">Continue reading <em>Leaked Sonic 4 mine cart footage is all yours</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/05/leaked-sonic-4-mine-cart-footage-is-all-yours/">Leaked Sonic 4 mine cart footage is all yours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Apr 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tinypic.com/usermedia.php?uo=4AtXI6JI7G/u9zpA5xz3d4h4l5k2TGxc>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/leaked-sonic-4-mine-cart-footage-is-all-yours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19427022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/leaked-sonic-4-mine-cart-footage-is-all-yours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>lost-labyrinth-zone</category><category>Microsoft</category><category>Nintendo</category><category>sega</category><category>sonic</category><category>sonic-4</category><category>sonic-team</category><category>sonic-the-hedgehog</category><category>sonic-the-hedgehog-4</category><category>sonic-the-hedgehog-4-episode-1</category><category>video</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 05 Apr 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[New Sonic 4 screens capture sundown in Splash Hill Zone]]></title><link>http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/</guid><comments>http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/full/#2833733"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3004-3252010-580px.jpg" /></a><br />
<font size="1">Click to enlarge</font></div>
<br />
Feeling blue today? Maybe it's because you sensed that Sega was going to make your eyes tear up (in a good way) with these razor-sharp new <em><a href="http://www.joystiq.com/tag/sonic-the-hedgehog-4">Sonic the Hedgehog 4: Episode 1</a> </em>screenshots. Or maybe you're just down in the dumps; in which case, we're sorry to hear it -- and we <em>really hope</em> these screens cheer you up.<br />
<br />
The new images feature the <a href="http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/">already revealed</a> Splash Hill Zone, this time with Sonic racing through it at sunset. Of course, without any more information, we don't know if this is a later act in the stage, or if the time of day will change dynamically mid-level. We <em>can</em> tell you that we think the lighting looks great, even if Sonic's true blue coloring appears to be unaffected by it (probably due to a clause in his contract).<br />
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Check out the full set of screens in the high-res gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/">Sonic the Hedgehog 4: Episode 1</a></strong></p><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833733"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3004-3252010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833730"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a2005-3252010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833731"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3001-3252010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833732"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a3003-3252010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-1/#2833721"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/s4360z1a1001-3252010-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/">New Sonic 4 screens capture sundown in Splash Hill Zone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Mar 2010 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19414520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/25/new-sonic-4-screens-capture-sundown-in-splash-hill-zone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>Microsoft</category><category>Nintendo</category><category>psn</category><category>screenshots</category><category>sega</category><category>sonic</category><category>sonic-team</category><category>sonic-the-hedgehog</category><category>sonic-the-hedgehog-4</category><category>sonic-the-hedgehog-4-episode-1</category><category>Wii</category><category>wiiware</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 25 Mar 2010 14:15:00 EST</pubDate></item><item><title><![CDATA[Sega confirms Sonic 4 developed by Sonic Team and Dimps]]></title><link>http://www.joystiq.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/</guid><comments>http://www.joystiq.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/screen-shot-2010-02-18-at-4.39.22-pm.png" alt="" /></div>
Sonic may not team up with <a href="http://www.joystiq.com/2010/01/15/sonics-pals-rejected-from-project-needlemouse/">other playable characters</a> in his upcoming downloadable adventure, but Sonic Team and <a href="http://en.wikipedia.org/wiki/Dimps">Dimps</a> are combining forces to develop <a href="http://www.joystiq.com/tag/sonic-the-hedgehog-4"><em>Sonic the Hedgehog 4: Episode 1</em></a>. Sega today confirmed to Joystiq that the two developers are working together on the title, plainly stating, "<em>Sonic 4 Episode I</em> is being developed by Sonic Team in cooperation with Dimps." The question as to who is actually making the title for Sega was raised when <a href="http://marketplace.xbox.com/en-US/games/offers/0bbf0002-0000-4000-8000-000058410a07">Xbox.com listed Dimps</a> as sole developer on the game's XBLA info page.<br />
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This isn't the first time that Dimps has partnered with a well-known team to develop a game based on a classic franchise -- it worked with Capcom to create <em>Street Fighter IV</em> -- nor is it a stranger to the <em>Sonic </em>universe, having worked on the <em>Sonic Advance </em>series for GBA, <em>Sonic Rush </em>and its sequel for DS and level design for the Wii version of <em>Sonic Unleashed</em>.<br />
<br />
[Thanks to Justin for the original tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/">Sega confirms Sonic 4 developed by Sonic Team and Dimps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Feb 2010 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19364710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>Microsoft</category><category>Nintendo</category><category>psn</category><category>psn-store</category><category>sega</category><category>sonic-team</category><category>sonic-the-hedgehog</category><category>sonic-the-hedgehog-4</category><category>Wii</category><category>wiiware</category><category>XBLA</category><category>XBLM</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 18 Feb 2010 19:40:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter IV takes (final) fight to Metro City]]></title><link>http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/</guid><comments>http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217.jpg" /></a><br />
<small>Click to vote Haggar ... and enter the gallery</small></center>Capcom has revealed even more <a href="http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/"><em>Final Fight</em></a> <a href="http://www.joystiq.com/2009/11/05/car-bashing-bonus-stage-in-super-street-fighter-iv/">fanservice</a> in <a href="http://joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>, in the form of a new Metro City stage. <em>Yes</em>, that's <em>Street Fighter III's</em> Hugo in the background. <em>Yes</em>, that's a giant statue of Mayor Mike Haggar holding the city's name aloft. <em>Yes,</em> that is awesome.<br />
<br />
Other new stages introduced include a busy Korean street, a neighborhood in Dhalsim's native India, a wrecked Shadaloo headquarters, and a watering hole somewhere in Africa occupied by <em>terrifyingly</em> enormous hippos. One thing the stages have in common: a <em>million</em> things going on in the background, while you try to get the joystick motion right for Zangief's spinning piledriver.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/">Super Street Fighter IV: New Stages</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542922"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542924"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542925"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542926"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-new-stages/#2542927"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ssf41217004_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/">Super Street Fighter IV takes (final) fight to Metro City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Dec 2009 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/s-kill/blog/2009/12/16/up_close_and_personal_with_new_street_fighter_iv_stages>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19285461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/17/super-street-fighter-iv-takes-final-fight-to-metro-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>fighting</category><category>final-fight</category><category>metro-city</category><category>Microsoft</category><category>ssfiv</category><category>stages</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 Dec 2009 17:40:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter IV screens: Cody stuck in handcuffs]]></title><link>http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/</guid><comments>http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215.jpg" alt="" /></a><br />
<small> Click to "super" size</small></center>Cody isn't the brightest of the <em>Street Fighter</em> bunch, is it? The <em>Final Fight</em> star made his first appearance in the series in <em>Street Fighter Alpha 3</em>, having <em>just</em> escaped from prison. Apparently, he hasn't figured out how to remove his manacles (nor has he changed out of his incriminating garb) in the several years between the events of <em>Street Fighter Alpha 3</em> and <em>Street Fighter II</em>, nor in the time between <em>Street Fighter II </em>and <a href="http://joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>, which is where these new screens originate. <br />
<br />
Sure, the other characters are all wearing the same outfits from years ago (except for <a href="http://streetfighter.wikia.com/wiki/File:Chunny-alpha3-fixed.jpg">Chun Li</a>), but those can all be reasonably believed to be <em>choices.</em> Maybe Dan wears other stuff when he's <em>off</em> the job, and changes into his pink gi. But it's extremely hard to believe that Cody would voluntarily don his prison uniform <em>and shackles</em> again, which suggests that he can't remove them. This is also the guy who picks up a rock and throws it as one of his special moves.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/">Super Street Fighter IV: Cody screens</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215014_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535841"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-iv-cody-screens/#2535842"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cody1215004_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/">Super Street Fighter IV screens: Cody stuck in handcuffs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Dec 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jgonzo/blog/2009/12/14/new_cody_screenshots_arrive>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19281732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/15/super-street-fighter-iv-screens-cody-stuck-in-handcuffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>cody</category><category>dimps</category><category>fighting</category><category>final-fight</category><category>Microsoft</category><category>screenshots</category><category>ssfiv</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 15 Dec 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Free Street Fighter IV 'Championship Mode' DLC, costume pack pricing announced]]></title><link>http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/</guid><comments>http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.capcom-unity.com/s-kill/blog/2009/02/05/street_fighter_iv_dlc_details_and_exclusive_screens"><img width="580" vspace="0" hspace="0" height="326" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/chunli_006-252009-27-252009-580px.jpg" alt="" /></a></div>
The game's not even on shelves, yet Capcom's gone <span style="font-style: italic;">ahead of the curve</span> to firm up details of <a href="http://www.joystiq.com/tag/street-fighter-iv"><em>Street Fighter IV</em></a>'s first DLC, the "Championship Mode Expansion Pack." Now, before you start getting all riled up about spending more money on a <em>game you just bought</em>, know this: it's <em>free</em>.<br /><br />Expected to hit shortly after the game's release, the add-on will introduce three significant features aimed at hardcore players. Replay Mode is pretty much what it sounds like: share recorded matches, watch top-ranked ones and vote for your favorites. The enhanced tournament matching system will deliver "improved tournament match making for beginners and mid-level players," with Capcom explaining that "competitors earn Grade Points (GP) to earn entry into more advanced tournaments." Finally, there will be two new point systems -- Championship and Tournament -- for measuring player skill.<br /><br />The release dates and pricing for alternate character costumes have also been confirmed. The costumes will be released weekly on XBLM and PSN in themed sets containing one costume per character. Each set will run 320<img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($4) on XBLM and $3.99 on the PS Store. The full schedule and details of each set are after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/street-fighter-iv-alternate-costumes-dlc/">Street Fighter IV - Alternate Costumes DLC</a></strong></p><a href="http://www.joystiq.com/photos/street-fighter-iv-alternate-costumes-dlc/#1337097"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/guile_006-252009-37_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-alternate-costumes-dlc/#1337096"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dan_004-252009-26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-alternate-costumes-dlc/#1337095"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/cviper_001-252009-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-alternate-costumes-dlc/#1337094"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/balrog_005-252009-49_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-alternate-costumes-dlc/#1337093"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/seth_004-252009-8_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/" rel="bookmark">Continue reading <em>Free Street Fighter IV 'Championship Mode' DLC, costume pack pricing announced</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/">Free Street Fighter IV 'Championship Mode' DLC, costume pack pricing announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Feb 2009 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/s-kill/blog/2009/02/05/street_fighter_iv_dlc_details_and_exclusive_screens>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1451520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/05/free-street-fighter-iv-championship-mode-dlc-costume-pack-pri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dimps</category><category>fighting</category><category>Microsoft</category><category>PS3</category><category>street-fighter</category><category>street-fighter-iv-dlc</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 05 Feb 2009 13:57:00 EST</pubDate></item><item><title><![CDATA[Gaming to Go: Sonic Rush]]></title><link>http://www.joystiq.com/2008/12/22/gaming-to-go-sonic-rush/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/22/gaming-to-go-sonic-rush/</guid><comments>http://www.joystiq.com/2008/12/22/gaming-to-go-sonic-rush/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/sr_g2g_mad_1221.jpg" alt="" /></div>
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This is the <a href="http://www.joystiq.com/2008/09/22/gaming-to-go-mario-kart-ds/"><em>other</em></a> occasion where you're allowed to roll your eyes and say "Well, duh." A <a href="http://www.joystiq.com/tag/sonic/">Sonic the Hedgehog</a> game being featured for its emphasis on speed? Yeah, it's not a revolutionary concept, but it's still not quite the immediate conclusion one might have drawn some ten or fifteen years back. Where the much-maligned hedgehog used to be known for ultrafast platforming, recent entries in the series have introduced all kinds of kooky new gameplay elements, often stealing the spotlight from eye-melting rollercoasters and placing it firmly on <em>beloved</em> new characters like <a href="http://www.joystiq.com/2008/03/13/you-will-love-big-the-cat/">Big the Cat</a>.<br />
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<em>Sonic Rush</em>, however, is a throwback to the olden days, when a typical Sonic level had twists, turns, and strategically-placed spikes after every freaking loop. That's the precise formula the series built its name on, and it's this exact same formula that makes <em>Sonic Rush</em> such a thrill ride to play. It's pretty possible to blaze through some of these levels in under three minutes, especially early on in the game, making it a title pretty well-suited for this week's edition of <a href="http://www.joystiq.com/category/gaming-to-go/">Gaming to Go</a>. Thinking of giving Sonic another chance? Click that big button down there and see for yourself if it's worth bringing this hedgehog along on your daily commute.<br />
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<div class="buttontext"><a href="http://www.joystiq.com/2008/12/22/gaming-to-go-sonic-rush-p2/" id="ninbutton">NEXT &gt;&gt;</a></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-rush/">Sonic Rush</a></strong></p><a href="http://www.joystiq.com/photos/sonic-rush/#1238782"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/sr_g2g_mad_0_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-rush/#1238783"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/sr_g2g_mad_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-rush/#1238784"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/sr_g2g_mad_3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/22/gaming-to-go-sonic-rush/">Gaming to Go: Sonic Rush</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Dec 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/22/gaming-to-go-sonic-rush/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1408165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/22/gaming-to-go-sonic-rush/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush</category><category>Sonic-Team</category><dc:creator><![CDATA[Matthew Madeiro]]></dc:creator><pubDate>Mon, 22 Dec 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Sonic Unleashed trailer features contrasting Sonics]]></title><link>http://www.joystiq.com/2008/10/17/sonic-unleashed-trailer-features-contrasting-sonics/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/17/sonic-unleashed-trailer-features-contrasting-sonics/</guid><comments>http://www.joystiq.com/2008/10/17/sonic-unleashed-trailer-features-contrasting-sonics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed height="360" width="425" type="application/x-shockwave-flash" flashvars="object_ID=14242720&amp;downloadURL=http://wiimovies.ign.com/wii/video/article/920/920965/suwiitraileroct15_flvlowwide.flv&amp;allownetworking=" src="http://videomedia.ign.com/ev/ev.swf"></embed></center>The latest trailer for the Wii version of <a href="http://www.joystiq.com/2008/10/10/tgs08-sonic-unleashed-and-unbelievably-cool/"><em>Sonic Unleashed</em></a> depicts the two aspects of Sonic's latest game. The good news is that those of you who complained that the world seemed too realistic, Sonic's daytime adventures are full of the loops and giant springs that make Sonic's world what it is. The buildings may look kind of European, but the looping sidewalk is classic <em>Sonic.</em><br /><br />And then there's the nighttime, which is less "classic <em>Sonic</em>" and more ... <em><a href="http://en.wikipedia.org/wiki/Dragon_Blade:_Wrath_of_Fire">Dragon Blade</a>? God of War?</em> Some kind of 3d brawler with two long-range weapons. We kind of like the idea of using Sonic the Werehog's big stretchy arms to swing around, since it's a sort of <em>Bionic Commando</em> grappling, but we have yet to be sold on the idea of a brawling Sonic. How about that music, though?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/17/sonic-unleashed-trailer-features-contrasting-sonics/">Sonic Unleashed trailer features contrasting Sonics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Oct 2008 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/dor/objects/14242720/sonic-unleashed/videos/suwiitraileroct15.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/17/sonic-unleashed-trailer-features-contrasting-sonics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1344833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/17/sonic-unleashed-trailer-features-contrasting-sonics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>lol-werehog</category><category>platform</category><category>sega</category><category>sonic-unleashed</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 17 Oct 2008 09:55:00 EST</pubDate></item><item><title><![CDATA[TGS08: Sonic Unleashed and unbelievably cool]]></title><link>http://www.joystiq.com/2008/10/10/tgs08-sonic-unleashed-and-unbelievably-cool/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/10/tgs08-sonic-unleashed-and-unbelievably-cool/</guid><comments>http://www.joystiq.com/2008/10/10/tgs08-sonic-unleashed-and-unbelievably-cool/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="360">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=41109"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=41109" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="360"></embed> </object></center><br />Hey, <a href="http://www.joystiq.com/2008/09/08/latest-sonic-unleashed-screens-focus-on-the-positives/"><em>Sonic Unleashed</em></a> on the Wii looks great! Sure, this level appears to pretty much play itself, requiring only occasional input from the player, but it's fast, the graphics are <em>incredible</em>, and the music is classic <em>Sonic</em> silliness. It looks <em>much</em> better than that other <em>Sonic</em> game in which he turns into a werehog with stretchy arms for some reason.<br /><br />... what? That's <a href="http://www.joystiq.com/2008/07/16/e308-viewing-the-crummy-half-of-sonic-unleashed/"><em>this</em> game</a>? Oh, <em>crumbs.</em> This is how we'd want a 3D <em>Sonic</em> to be --not terribly 3D, and starring Sonic. Even the simplistic "hold right" gameplay is enough to sustain us for the single level we'll enjoy before the werehog, or Sonic's friends, or mandatory Rouge the Bat level, or <em>cutscene</em>, or whatever else shows up to ruin it.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/10/tgs08-sonic-unleashed-and-unbelievably-cool/">TGS08: Sonic Unleashed and unbelievably cool</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Oct 2008 12:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/41109.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/tgs08-sonic-unleashed-and-unbelievably-cool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1338372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/tgs08-sonic-unleashed-and-unbelievably-cool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>platform</category><category>sega</category><category>sonic</category><category>sonic-unleashed</category><category>tgs-2008</category><category>tgs08</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 10 Oct 2008 12:41:00 EST</pubDate></item><item><title><![CDATA[Sonic's Shoes Unleashed]]></title><link>http://www.joystiq.com/2008/08/11/sonics-shoes-unleashed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/sonics-shoes-unleashed/</guid><comments>http://www.joystiq.com/2008/08/11/sonics-shoes-unleashed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://wiiz.fr/article.php?a=19239"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/sonicu081108.jpg"  alt="" /></a><br /></div>
The real attraction to these <a href="http://www.joystiq.com/2008/07/14/sonic-unleashed-deets-reveal-more-on-level-design/"><em>Sonic Unleashed</em></a> scans is what <em>seem </em>to be tiny screens of the Wii version in action, including a couple we've seen and many we haven't. But we found two somewhat ancillary news bits related to these scans too distracting to ignore.<br /><br />First, the Japanese title for the game is <em>Sonic World Adventure</em>, which ties the new game more closely in with its Dreamcast predecessors. Second, like Bruce Banner, who gained the ability not only to transform into the Incredible Hulk, but also to involuntarily turn his pants purple, Sonic has acquired shoes that change when he becomes a "Werehog." Whenever the moon is full, his shoes sprout cleats.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/sonics-shoes-unleashed/">Sonic's Shoes Unleashed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiiz.fr/article.php?a=19239>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/sonics-shoes-unleashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1281280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/sonics-shoes-unleashed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>platform</category><category>sega</category><category>sonic</category><category>sonic-team</category><category>sonic-unleashed</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 11 Aug 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Sonic Unleashed deets reveal more on level design]]></title><link>http://www.joystiq.com/2008/07/14/sonic-unleashed-deets-reveal-more-on-level-design/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/14/sonic-unleashed-deets-reveal-more-on-level-design/</guid><comments>http://www.joystiq.com/2008/07/14/sonic-unleashed-deets-reveal-more-on-level-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.campsonic.com/2008/07/12/new-sonic-unleashed-details-in-games-tm"><img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/sonic_unleashed_cg_jul14_896_main9999999999999999.jpg"  alt="" /></a></div>
<br />The current edition of UK magazine <em>GamesTM</em> has a bunch of new details for <a href="http://www.joystiq.com/tag/sonic-unleashed"><em>Sonic Unleashed</em></a>, mostly gleaned from chatting to lead designer Yoshihisa Hashimoto. In the four-page piece, we learn that the game eschews traditional Sonic locales in favor of nine different worlds, each set in a themed geographical location -- so instead of Green Hill Zone, we'll be guiding the blue one through levels based on The Great Wall of China, an African plain, New York City, and a Spanish villa.<br /><br />Stages are short (apparently, no stage lasts more than five minutes), and will contain <a href="http://www.joystiq.com/2008/04/29/sonic-unleashed-almost-everything-we-knew-was-a-lie/">both 2D and 3D</a> sections that last for around 15 to 30 seconds each (this snappy level design, explains Hashimoto, is intended to prevent players from growing bored). Perhaps most importantly of all, the 3D sections will only use techniques that have proved successful in the past -- so there's the rail grinding from <em>Sonic Adventure</em>, and the ability to switch lanes, a la <a href="http://www.joystiq.com/2007/02/21/metareview-sonic-and-the-secret-rings/"><em>Sonic And The Secret Rings</em></a>.<br /><br />Of course, the Wii version is being outsourced to Dimps, so we'll just have to wait and see how much of this applies to the game on Nintendo's console.<br /><br /><br />[Via <a href="http://www.videogaming247.com/2008/07/14/gamestm-sonic-unleashed-to-create-a-pace-that-never-allows-the-player-to-grow-bored/">videogaming247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/14/sonic-unleashed-deets-reveal-more-on-level-design/">Sonic Unleashed deets reveal more on level design</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.campsonic.com/2008/07/12/new-sonic-unleashed-details-in-games-tm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/14/sonic-unleashed-deets-reveal-more-on-level-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1254761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/14/sonic-unleashed-deets-reveal-more-on-level-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>platform</category><category>scan</category><category>sega</category><category>sonic</category><category>sonic-unleashed</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 14 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Atlus lovers, head to Amazon]]></title><link>http://www.joystiq.com/2008/07/08/atlus-lovers-head-to-amazon/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/08/atlus-lovers-head-to-amazon/</guid><comments>http://www.joystiq.com/2008/07/08/atlus-lovers-head-to-amazon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sales/" rel="tag">Sales</a></p><div align="center"><a href="http://www.joystiq.com/photos/rondo-of-swords-atlus/767996/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/amazon-jul8-atlussale-cg.jpg" /></a></div>
<br />
We've already established that having the <a href="http://www.joystiq.com/tag/atlus">Atlus</a> name on the front of a box is usually <a href="http://www.joystiq.com/2008/06/20/ds-daily-the-atlus-effect/">A Very Good Thing</a>, and look! Somebody at Amazon must clearly have been listening to us, as the uber-retailer has the following Atlus-published titles up for sale:<br />
<ul>
    <li><a href="http://www.amazon.com/gp/product/B00139U8QI/102-5777777-4084119?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B00139U8QI"><em>Rondo of Swords</em></a> -- $19.99</li>
    <li><a href="http://www.amazon.com/s/qid=1215539395/ref=sr_pg_3?ie=UTF8&amp;rs=11075831&amp;bbn=409566&amp;rh=n%3A409566%2Cn%3A11075831%2Cp_13%3A-1%2Cp_6%3AATVPDKIKX0DER&amp;page=3"><em>Draglade</em></a> -- $13.39</li>
    <li><a href="http://www.amazon.com/gp/product/B000TP2UZE/102-5777777-4084119?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000TP2UZE"><em>Ontamarama</em></a> -- $10.04</li>
    <li><a href="http://www.amazon.com/gp/product/B000035XQ6/102-5777777-4084119?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000035XQ6"><em>Contact</em></a> -- $23.44</li>
    <li><a href="http://www.amazon.com/gp/product/B000TP2UWC/102-5777777-4084119?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000TP2UWC"><em>Touch Detective 2 1/2</em></a> -- $9.99</li>
</ul>
That's not all -- while we were scrounging though Amazon's bargain basement section, we found a couple of other potentially worthy additions to your DS library:
<ul>
    <li><a href="http://www.amazon.com/Nintendo-45496737702-Children-of-Mana/dp/B000FW4OHS/ref=sr_1_6?ie=UTF8&amp;s=videogames&amp;qid=1215539742&amp;sr=1-6"><em>Children of Mana</em></a> -- $20.09</li>
    <li><a href="http://www.amazon.com/gp/product/B000B69EAK/102-5777777-4084119?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000B69EAK"><em>Viewtiful Joe: Double Trouble</em></a> -- $10.04</li>
</ul>
You can also get <em>Ping Pals</em> for $4.29. But like that deserves a functioning link.<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/08/atlus-lovers-head-to-amazon/">Atlus lovers, head to Amazon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/08/atlus-lovers-head-to-amazon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1249157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/atlus-lovers-head-to-amazon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>amazon</category><category>atlus</category><category>beeworks</category><category>children-of-mana</category><category>clover</category><category>contact</category><category>dimps</category><category>draglade</category><category>fighting</category><category>grasshopper-manufacture</category><category>noise-factory</category><category>ontamarama</category><category>ping-pals</category><category>rhythm</category><category>rondo-of-swords</category><category>rpg</category><category>square-enix</category><category>success</category><category>touch-detective-2-12</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 08 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[More imagery of Sonic Unleashed]]></title><link>http://www.joystiq.com/2008/06/30/more-imagery-of-sonic-unleashed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/30/more-imagery-of-sonic-unleashed/</guid><comments>http://www.joystiq.com/2008/06/30/more-imagery-of-sonic-unleashed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://jeux-france.com/news28086_sonic-unleashed-wii-new-images.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/67511520080630_151238_2_big.jpg"  alt="" /></a></div>
Gamekyo (formerly known as Jeux-France) posted up <a href="http://jeux-france.com/news28086_sonic-unleashed-wii-new-images.html">some new scans</a> for the Wii version of <a href="http://www.joystiq.com/2008/04/29/sonic-unleashed-almost-everything-we-knew-was-a-lie/"><em>Sonic Unleashed</em></a>, which show us a handful of new screens for the blue hedgehog's upcoming title. Considering that the images are based on scans, they actually look pretty nice. There's only a handful, but they show Sonic doing what he does best -- attacking robots and collecting coins.<br /><br />We're curious to see what the <a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/">"very different" Wii version</a> of the game will be like when compared to the <a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-impressions-all-sonic-no-unleashed/">360 and PS3 ones</a>, but at least it <em>looks</em> like it's going to be okay. We'll just have to wait until this fall (specifically November, according to Gamekyo) to find out for ourselves.<br /><br />
<div align="center" class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/">Sonic Unleashed</a></strong></p>
<a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/732899/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/sonicunleashedlg04030801_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/732898/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/sonicunleashedlg04030802_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/716142/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/sonic03240815_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/716141/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/sonic03240814_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/716140/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/sonic03240813_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/30/more-imagery-of-sonic-unleashed/">More imagery of Sonic Unleashed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jun 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jeux-france.com/news28086_sonic-unleashed-wii-new-images.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/30/more-imagery-of-sonic-unleashed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1240926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/30/more-imagery-of-sonic-unleashed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>scans</category><category>sega</category><category>sonic</category><category>sonic-team</category><category>sonic-unleashed</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 30 Jun 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Sonic Unleashed has Cube controller support]]></title><link>http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/</guid><comments>http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://uk.wii.ign.com/articles/874/874207p1.html"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/unleashed-cg-may16-093932-main99.jpg" /></a><br /></div>
<br />Hidden deep within Matt Casamassina's eyes-on preview of <a href="http://www.joystiq.com/photos/sonic-unleashed-rumored/732899/full/"><em>Sonic Unleashed</em></a> on the PS3 and 360 is the news that the <strike>Sonic Team</strike> <a href="http://www.joystiq.com/2008/04/29/sonic-unleashed-almost-everything-we-knew-was-a-lie/">Dimps</a>-developed Wii version would not only support a Wiimote/nunchuk combination, but also the GameCube controller, and <em>possibly</em> the Classic controller.<br /><br />Being the <em>outrageous cynics</em> that we are, we initially suspected this meant we'd be getting a downgraded port of the PlayStation 3/Xbox 360 game, but Casamassina also points out that the stages in the Wii iteration are "very different." So now we don't know what to think -- heck, maybe Dimps just believes the game feels nicer with the Cube controller.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/">Sonic Unleashed has Cube controller support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 May 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.wii.ign.com/articles/874/874207p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1197559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/sonic-unleashed-has-cube-controller-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>dimps</category><category>gamecube</category><category>platform</category><category>sega</category><category>sonic</category><category>sonic-team</category><category>sonic-unleashed</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 16 May 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Dragonball Z: Burst Limit demo on XBLM]]></title><link>http://www.joystiq.com/2008/05/15/dragonball-z-burst-limit-demo-on-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/15/dragonball-z-burst-limit-demo-on-xblm/</guid><comments>http://www.joystiq.com/2008/05/15/dragonball-z-burst-limit-demo-on-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/dbz-demotime-415.jpg"  alt="" /></em><br /></div>
<em>Dragon Ball Z</em> fans rejoice! Everyone else ... um ... be indifferent! There is now a <em><a href="http://www.joystiq.com/tag/dragon-ball-x-burst-limit">Dragon Ball Z: Burst Limit</a> </em>demo on <a href="http://www.joystiq.com/tag/xblm">Xbox Live Marketplace</a>. The demo features two different battles and <em>absolutely no tutorial</em>. We've plowed through it a few times now, and we feel confident in saying that it will you will get much more pleasure out of the demo if you: A) enjoy the show and, B) have any idea what you're doing. Those in column A might not care too much about column B though. We'll put together a video later today (because we're masochists ... and we kinda maybe <em>sorta</em> used to watch the show ... in high school ... religiously).<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/15/dragonball-z-burst-limit-demo-on-xblm/">Dragonball Z: Burst Limit demo on XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 May 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/15/dragonball-z-burst-limit-demo-on-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1196235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/dragonball-z-burst-limit-demo-on-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>dimps</category><category>dragon-ball-z</category><category>dragon-ball-z-burst-limit</category><category>xblm</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 15 May 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Flash game lets you demo Sonic Rush Adventure]]></title><link>http://www.joystiq.com/2007/10/29/flash-game-lets-you-demo-sonic-rush-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/29/flash-game-lets-you-demo-sonic-rush-adventure/</guid><comments>http://www.joystiq.com/2007/10/29/flash-game-lets-you-demo-sonic-rush-adventure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://www.dan-dare.org/FreeFun/Games/More/SonicRush/SonicRush.htm"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/sonicflashgame.png" /></a></div>
We've already <a href="http://www.joystiq.com/2007/09/21/wrup-our-adventure-to-rush-and-get-sonic-edition/">snagged our copy</a> of <em>Sonic Rush Adventure</em>, but some of you probably haven't. Despite the game's <a href="http://www.joystiq.com/2007/09/18/metareview-sonic-rush-adventure/">decent reviews</a>, you might still be on the fence for this <em>Sonic</em> title. Fortunately, a site called <a href="http://www.dan-dare.org/FreeFun/">Dan-Dare</a> made a flash demo of the game, with a stylus and all to simulate the DS experience.<br />
<br />
The site has some other flash minigames, too, so it's definitely worth checking out if you want to <strike>kill time while at work</strike> get a taste for some stuff. It's only a matter of time before we can use our <a href="http://www.joystiq.com/2007/10/10/finally-ds-demo-downloads-via-wii/">Wii consoles as download stations</a> for DS game demos, but until then, flash is just fine by us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/29/flash-game-lets-you-demo-sonic-rush-adventure/">Flash game lets you demo Sonic Rush Adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Oct 2007 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dan-dare.org/FreeFun/Games/More/SonicRush/SonicRush.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/29/flash-game-lets-you-demo-sonic-rush-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1024609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/29/flash-game-lets-you-demo-sonic-rush-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 29 Oct 2007 17:40:00 EST</pubDate></item><item><title><![CDATA[Metareview: Sonic Rush Adventure]]></title><link>http://www.joystiq.com/2007/09/18/metareview-sonic-rush-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/18/metareview-sonic-rush-adventure/</guid><comments>http://www.joystiq.com/2007/09/18/metareview-sonic-rush-adventure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/ds/sonicrushadventure"><img hspace="4" border="" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/sra-logolg-dsf.jpg" alt="" /></a></div>
Despite one very <a href="http://www.joystiq.com/2007/09/08/ds-daily-lets-see-that-again/">silly trailer</a>, <a href="http://www.joystiq.com/search/?q=sonic+rush+adventure"><em>Sonic Rush Adventure</em></a> is racking up some decent scores on the review circuit so far. Most reviewers seem to find it more enjoyable than 2005's <em>Sonic Rush</em>, but that's certainly not a universal opinion. Since when is 72% indicative of a bad game? According to NGamer, it's fitting when there are at least a few game-saving features in a pile of crap. Despite the fact that current review scores fall within twenty points of one another, actual opinions differ wildly on the title.<br />
<br />
<a href="http://ds.ign.com/articles/820/820408p1.html">IGN -- 80%</a>: "Dimps and Sonic Team continue to prove that 2D is the perfect canvas for the Sonic the Hedgehog design. <em>Sonic Rush Adventure</em> is an improved and worthy sequel to <em>Sonic Rush</em>, definitely the game to get if you haven't already made the leap with the original title. It's a lot of great ideas in fun package...but Sonic Rush Adventure just doesn't hit the market with the same amount of "oomph" as the first game did simply because it recycled a lot from the original title."<br />
<a href="http://www.eurogamer.net/article.php?article_id=83253"><br />
EuroGamer -- 80%</a>: "It may be a bit repetitious, then, but in contrast to the likes of Mario games, which were always precise harmonies, that's actually something of a boon. Sonic was always jazzier, and one of the criticisms you could level at it was that the older games sometimes did a poor job of harnessing the inherent replayability that really stood them apart from their genre-mates. <em>Rush Adventure</em> comes up with the best way in a while to encourage and capitalise on that, proves less harsh than the first Rush did (the midair dash doing a better job of mitigating against bottomless-pit death), and, apart from a couple of duff watercraft bits, does it all satisfyingly. All in all, a bit of a must-have."<br />
<a href="http://www.computerandvideogames.com/article.php?id=172117"><br />
NGamer --72%</a>: " ... we'd have thought Sega would relish the chance to iron out <em>Sonic Rush's</em> flaws. To be frank, they haven't, though. Your first clue should be in the name; not <em>Sonic Rush 2</em>, but <em>Sonic Rush Adventure</em>. You already know what this means - so let's give a warm welcome to the return of all that extracurricular nonsense ... <em>Adventure</em> is a step backwards because it seems ashamed to be a Sonic game. You'll find yourself on stupid bouncy platforms, your momentum broken by dodgy 3D mini-games and participating in extreme sports that ceased to be 'rad' when Timmy Mallett was top of the pop. It's saved only by an excellent multiplayer and bits that, despite Sega's efforts, are unmistakably Sonic."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/18/metareview-sonic-rush-adventure/">Metareview: Sonic Rush Adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2007 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/ds/sonicrushadventure>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/metareview-sonic-rush-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/992379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/metareview-sonic-rush-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 18 Sep 2007 14:50:00 EST</pubDate></item><item><title><![CDATA[A Sonic product we can all agree with]]></title><link>http://www.joystiq.com/2007/09/13/a-sonic-product-we-can-all-agree-with/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/a-sonic-product-we-can-all-agree-with/</guid><comments>http://www.joystiq.com/2007/09/13/a-sonic-product-we-can-all-agree-with/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://segadirect.jp/Catalog/ProductDetail.aspx?SKU=0101005-01832"><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/sonic091307.jpg" /></a>We know that this promotional t-shirt is meant to appropriate the pirate theme of the new <a href="http://www.joystiq.com/2007/09/10/sonic-rush-adventure-gameplay-trailer-is-hot/"><em>Sonic Rush Adventure</em></a>, but we think that the design is iconic enough to suit <em>Sonic</em> fans of all kinds, as well as <em>Sonic </em>haters.<br />
<br />
For <em>Sonic </em>fans, it's a way to advertise your enjoyment of Sega's mascot with a nice, simple logo that doesn't look too Mountain-Dew-extremey or cartoony. <br />
<br />
But the people who want to make an ironic statement about their perception of the series as it is today may have it <em>even better</em>. While <em>Sonic Rush Adventure</em> adherents will interpret the shirt's image as a Sonic'd <a href="http://en.wikipedia.org/wiki/Jolly_Roger">Jolly Roger</a>, you can pretend it's a Sonic poison warning!<br />
<br />
The shirt will be available from Segadirect in Japan on October 18th for a reasonable 1575 yen ($13.85). We don't know if they'll ship outside of Japan or not, unfortunately.<br />
<br />
[Via <a href="http://www.famitsu.com/game/news/1210498_1124.html">Famitsu</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/a-sonic-product-we-can-all-agree-with/">A Sonic product we can all agree with</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://segadirect.jp/Catalog/ProductDetail.aspx?SKU=0101005-01832>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/a-sonic-product-we-can-all-agree-with/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/988684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/a-sonic-product-we-can-all-agree-with/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Sep 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Sonic Rush Adventure gameplay trailer is hot]]></title><link>http://www.joystiq.com/2007/09/10/sonic-rush-adventure-gameplay-trailer-is-hot/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/10/sonic-rush-adventure-gameplay-trailer-is-hot/</guid><comments>http://www.joystiq.com/2007/09/10/sonic-rush-adventure-gameplay-trailer-is-hot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed height="354" align="middle" width="425" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=24655"></embed></center><br />
We loved the first <em>Sonic Rush</em> game, so upon hearing that the title would be seeing a sequel made for the DS was just great news. The only thing we can hope is that the second game is a lot longer than the first title, which was <em>incredibly</em> short. Short, but sweet.<br />
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But, as for this trailer, looks damn fun, wouldn't you say?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/10/sonic-rush-adventure-gameplay-trailer-is-hot/">Sonic Rush Adventure gameplay trailer is hot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2007 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/23836.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/sonic-rush-adventure-gameplay-trailer-is-hot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/985449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/sonic-rush-adventure-gameplay-trailer-is-hot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 10 Sep 2007 10:40:00 EST</pubDate></item><item><title><![CDATA[Today's fastest, bluest video: Sonic Rush Adventure gameplay]]></title><link>http://www.joystiq.com/2007/09/08/todays-fastest-bluest-video-sonic-rush-adventure-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/08/todays-fastest-bluest-video-sonic-rush-adventure-gameplay/</guid><comments>http://www.joystiq.com/2007/09/08/todays-fastest-bluest-video-sonic-rush-adventure-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="409"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=24655"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=24655" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"></embed> </object> </center> <br />
We had a few concerns with <em>Sonic Rush Adventure </em>-- less with the "Rush" part of the title, and more with the "Adventure" -- but the latest gameplay trailers shows us that <em>SRA</em> is more of a good thing. Nothing wrong with classic Sonic side-scrolling, super-fast action (albeit with a few 3D boss battles and water-sports thrown in for good measure).<br />
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Still, Sonic hasn't been doing so hot in recent history. Is <em>Rush Adventure</em> the game to pull the blazing blue mascot out of the gutter?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/08/todays-fastest-bluest-video-sonic-rush-adventure-gameplay/">Today's fastest, bluest video: Sonic Rush Adventure gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 Sep 2007 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/24655.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/08/todays-fastest-bluest-video-sonic-rush-adventure-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/984205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/08/todays-fastest-bluest-video-sonic-rush-adventure-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>DS</category><category>Nintendo</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Sat, 08 Sep 2007 00:01:00 EST</pubDate></item><item><title><![CDATA[Friday Video: Speeding things up]]></title><link>http://www.joystiq.com/2007/09/07/friday-video-speeding-things-up/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/07/friday-video-speeding-things-up/</guid><comments>http://www.joystiq.com/2007/09/07/friday-video-speeding-things-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/friday-video/" rel="tag">Friday video</a></p><div align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/8ur2FUnvw-w"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/8ur2FUnvw-w" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></div>
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It's been a slow week here at DS Fanboy. The long holiday weekend and the impending <a href="http://www.joystiq.com/2007/09/05/the-ds-life-summers-last-throes/">end of summer</a> have made us long for the sun, or at least a lengthy nap. But the weekend is upon, and we need a shot of energy. What better way to jazz things up than a little quality time with Sonic? Everyone's favorite hedgehog is in this week's video spotlight, thanks to a <a href="http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/">trailer</a> for <a href="http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/"><em>Sonic Rush Adventure</em></a>. It's high speed on the high seas!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/07/friday-video-speeding-things-up/">Friday Video: Speeding things up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Sep 2007 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=8ur2FUnvw-w>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/friday-video-speeding-things-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/984084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/friday-video-speeding-things-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 07 Sep 2007 18:10:00 EST</pubDate></item><item><title><![CDATA[Music preview and more at Sonic Rush Adventure site]]></title><link>http://www.joystiq.com/2007/08/18/music-preview-and-more-at-sonic-rush-adventure-site/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/18/music-preview-and-more-at-sonic-rush-adventure-site/</guid><comments>http://www.joystiq.com/2007/08/18/music-preview-and-more-at-sonic-rush-adventure-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><p><a href="javascript:void(0);/*1187471783659*/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/sra-site-official-0-dsf.jpg" /></a><em>Sonic Rush's</em> soundtrack polarized the platformer's fans, many believing that Hideki Naganuma's funk/hip-hop direction didn't match the blue hedgehog's, others praising the <em>Jet-Set-Radio</em>-style tracks for their fresh approach. We made it a point to cruise down the strip every Saturday, "<a href="http://www.youtube.com/watch?v=xE5c8ugVYVc">Wrapped in Black</a>" thumping out of our car speakers at full volume. All the fly honeys would try to chase our car down, screaming wildly like children running after an ice cream truck. Maybe it was the music? Or maybe it was the twenty-dollar bills we were throwing out the window? Who knows?<br />
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<a href="http://www.joystiq.com/tag/Segas/">Sega's</a> official <em><a href="http://www.joystiq.com/tag/sonicrushadventure">Sonic Rush Adventure</a></em> page has two new songs from the upcoming sequel that you can stream and listen to, free of charge. If you click the islands drawn out on the treasure map, there's also information on the game's story, two online battle modes, and four new characters. There's even a link to Sega of America's Sonic forums in which you can participate in discussions like "Why are Sonic games so bad now?" and "What if YOU had all 7 chaos emeralds?"</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/18/music-preview-and-more-at-sonic-rush-adventure-site/">Music preview and more at Sonic Rush Adventure site</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Aug 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sega.com/gamesite/sonicrushadv/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/18/music-preview-and-more-at-sonic-rush-adventure-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/968558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/18/music-preview-and-more-at-sonic-rush-adventure-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sat, 18 Aug 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Friday Video: Rhythm and blades]]></title><link>http://www.joystiq.com/2007/08/10/friday-video-rhythm-and-blades/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/10/friday-video-rhythm-and-blades/</guid><comments>http://www.joystiq.com/2007/08/10/friday-video-rhythm-and-blades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/friday-video/" rel="tag">Friday video</a></p><div align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/VB8F0VLF1Po"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/VB8F0VLF1Po" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /></div>
<br />After Atlus announced at E3 that they were <a href="http://www.joystiq.com/2007/07/10/atlus-confirms-ontama-touch-detective-sequel-draglade-for-us/">bringing <em>Draglade</em> stateside</a>, we hoped to see a little of the localization -- and instead of starting small, with screenshots or extra press releases, they put out a video just in time for our weekly video spotlight! That was pretty nice of them, don't you think? <br /><br />If nothing else, we're interested in this title because it is a <a href="http://www.joystiq.com/2007/05/08/blood-on-the-dance-floor/">fighting game</a> with Wi-Fi multiplayer on our beloved DS, which is something American gamers have been often denied. Toss in a few other elements, like rhythm? We're ready to get down.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/10/friday-video-rhythm-and-blades/">Friday Video: Rhythm and blades</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Aug 2007 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/watch?v=VB8F0VLF1Po>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/friday-video-rhythm-and-blades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/962796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/friday-video-rhythm-and-blades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atlus</category><category>dimps</category><category>draglade</category><category>fighting</category><category>rhythm</category><category>Wi-Fi</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 10 Aug 2007 18:10:00 EST</pubDate></item><item><title><![CDATA[Sonic Rush Adventure trailer speeds on by]]></title><link>http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/</guid><comments>http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><a href="http://uk.gamespot.com/ds/action/sonicrushadventure/download_ini.html?sid=6173853&amp;id=6173853&amp;mode=gameplay"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/sra-screens-dsf.jpg" alt="" /></a></div>
While all the <a href="http://www.joystiq.com/2007/06/22/a-possible-justification-for-sonic-rpg/">news</a> revolving around Sonic as of late has to do with the upcoming RPG game he is set to star in, <a href="http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/">another</a> Sonic title has brought forth a trailer to rest your eyes upon. After looking it over, it would seem that <a href="http://www.joystiq.com/2007/05/11/sonic-rush-adventure-preview/"><span style="font-style: italic;">Sonic Rush Adventure</span></a> is very much going to keep the same flavor as <span style="font-style: italic;">Sonic Rush</span>. <br />
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Which, you know, is a <span style="font-style: italic;">good</span> thing.<p><a href="http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/" rel="bookmark">Continue reading <em>Sonic Rush Adventure trailer speeds on by</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/">Sonic Rush Adventure trailer speeds on by</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.gamespot.com/ds/action/sonicrushadventure/download_ini.html?sid=6173853&amp;id=6173853&amp;mode=gameplay>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/937170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/sonic-rush-adventure-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 10 Jul 2007 14:50:00 EST</pubDate></item><item><title><![CDATA[Sega announces Sonic Rush Adventure for Nintendo DS]]></title><link>http://www.joystiq.com/2007/04/16/sega-announces-sonic-rush-adventure-for-nintendo-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/16/sega-announces-sonic-rush-adventure-for-nintendo-ds/</guid><comments>http://www.joystiq.com/2007/04/16/sega-announces-sonic-rush-adventure-for-nintendo-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><a href="http://www.sega.com/corporate/corporate.php?item=pr_20070416a"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonic-rush-adventure_charac.jpg" alt="" /></a>Sega of America has finally and <a href="http://www.sega.com/corporate/corporate.php?item=pr_20070416a">officially announced</a> <em>Sonic Rush Adventure</em>, the sequel to 2005's superb and slightly less adventurous <em>Sonic Rush</em>. And yes, you did just spot the word "superb" in a sentence discussing a modern <em>Sonic the Hedgehog</em> game. The hedgehog's initial DS outing (developed by <a href="http://en.wikipedia.org/wiki/Dimps">Dimps</a>) benefited from a breakneck pace, restrained use of touch screen functionality and a 2D perspective for the majority of the game. With any luck, <em>Sonic Rush Adventure</em> won't deviate too much.<br />
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Though there are <em>pirates</em> this time. From the early look of things, Sonic gets an array of vehicles to maneuver through enemy waters, presumably as a replacement to the classic running-down-a-tube special stages. The press release also makes special mention of 3-D boss battles (which worked surprisingly well before) and "the evil boss character, Captain Whisker." You're probably supposed to take him seriously.<br />
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<em>Sonic Rush Adventure</em> is developed by Sega Studios and is scheduled for a Fall 2007 release on Nintendo DS. It will support multiplayer racing and mission-based battles over Nintendo Wi-Fi.<br />
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[Geeky note: The return of <em>Sonic Rush</em> and <em>Jet Set Radio</em> composer, <a href="http://en.wikipedia.org/wiki/Hideki_Naganuma">Hideki Naganuma</a>, is unconfirmed at this point.]<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-rush-adventure-ds/">Sonic Rush Adventure (DS)</a></strong></p><a href="http://www.joystiq.com/photos/sonic-rush-adventure-ds/#215454"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonic-rush-adventure-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-rush-adventure-ds/#215455"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonic-rush-adventure-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-rush-adventure-ds/#215456"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonic-rush-adventure-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-rush-adventure-ds/#215457"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonic-rush-adventure-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-rush-adventure-ds/#215460"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sonic-rush-adventure-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/16/sega-announces-sonic-rush-adventure-for-nintendo-ds/">Sega announces Sonic Rush Adventure for Nintendo DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2007 20:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sega.com/corporate/corporate.php?item=pr_20070416a>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/sega-announces-sonic-rush-adventure-for-nintendo-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/sega-announces-sonic-rush-adventure-for-nintendo-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>DS</category><category>Nintendo</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 16 Apr 2007 20:23:00 EST</pubDate></item><item><title><![CDATA[Sonic Rush Adventure screenshots &amp; details speed onto the scene]]></title><link>http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/</guid><comments>http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/#comments</comments><description><![CDATA[<a href="http://www.jeux-france.com/news19921_sega-annonce-sonic-rush-adventure.html"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sra-screens-dsf.jpg" alt="" /></a><br />
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That collective sigh of relief you just heard was the internet finding out that <a href="http://www.joystiq.com/2007/04/11/sega-planning-3d-sonic-rush/"><em>Sonic Rush Adventure</em></a> won't be a 3D-dominated title. The <a href="http://www.joystiq.com/search/?q=sonic+rush"><em>Sonic Rush</em></a> sequel will for the most part follow the swift footsteps of its acclaimed predecessor, shooting the blue hedgehog through 2D landscapes that span across both of the DS' screens.<br />
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There will be 3D segments where Sonic pilots submarines, hovercrafts, and other ships while in pursuit of the game's pirate villains, but we're hoping that these stylus-based portions will be similar to <a href="http://www.joystiq.com/tag/lunarknights"><em>Lunar Knights'</em></a> space combat, adding a dash of extra flavor to the standard gameplay. Like the original game, each level will also end with massive, 3D bosses.<br />
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Sega has announced that in addition to supporting <a href="http://www.joystiq.com/search/?q=download+play">Download Play</a> features, <em>Sonic Rush Adventure</em> will also have some <a href="http://www.joystiq.com/category/nintendo-wi-fi/">Nintendo WiFi Connection</a> functionality. We're not sure yet if this means online leaderboards, versus mode racing, or downloadable content, but we'll keep you updated on their plans. Jog past the post break for the first screenshots of <em>Sonic Rush Adventure</em>.<p><a href="http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/" rel="bookmark">Continue reading <em>Sonic Rush Adventure screenshots &amp; details speed onto the scene</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/">Sonic Rush Adventure screenshots &amp; details speed onto the scene</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news19921_sega-annonce-sonic-rush-adventure.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/sonic-rush-adventure-screenshots-and-details-speed-onto-the-scene/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dimps</category><category>Sega</category><category>Sonic</category><category>Sonic-Rush-Adventure</category><category>Sonic-Team</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 16 Apr 2007 13:00:00 EST</pubDate></item></channel></rss>