Posts with tag download
by Griffin McElroy May 24th 2008 6:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Rhythm, Business
We've heard tell of the
incredible success Harmonix has seen with their weekly downloadable tracks for
Rock Band. Often, their sales numbers are matched up against those of
Guitar Hero III, where tracks are more seldom, but also sell like diamond-encrusted hotcakes. As enjoyable as these track packs are, we've yet to see any comparison between them and
actual music retailers, digital or otherwise -- that is, until Mötley Crüe's new single simultaneously rocked the faces off of music downloaders and DLC collectors alike.
The song,
"Saints of Los Angeles", came from the glam-band's upcoming album, and dropped onto iTunes, Zune, Amazon, and the Xbox 360 version of
Rock Band on April 15. In it's first week of availability, digital distributors sold 10,000 copies of the single, but dedicated faux-rockers
downloaded 47,000 copies of the track from the 360 Rock Band Music Store, according to Reuters. Could this inspire more record labels to debut new albums and singles on Harmonix's golden goose title? We certainly hope so.
[Via
Evil Avatar]
by Ross Miller May 13th 2008 5:30PM
Filed under: Sony PlayStation 3
Click to embiggen
Some sharp eyes have spotted an interesting blip in a recent PlayStation 3 video, "What you Need." If you take look at the picture above (click for a
higher-resolution shot), you can clearly see a section of the PS Store for television channels, including NBC, HBO, The CW, Cartoon Network (listed twice), MTV, Discovery Channel and others.
Television content from these channels are also currently available via Xbox Live Marketplace. Is this just a mockup from an overzealous ad firm, or a hint at an impending announcement? With E3 just around the corner, we'll likely know soon enough. Video embedded after the break.
[Via
PS3 Fanboy]
Continue reading Mock TV downloads spotted in US PS3 ad
by Zack Stern Apr 15th 2008 8:00AM
Filed under: Mac, PC, Nintendo Wii, Adventure, Puzzle, Casual, Galleries

Cute graphics and sounds:
Check. Clever puzzle mechanic:
Check. Irresistible gameplay:
Check.
World of Goo hits the required bullet points to be an
indie game darling. And comfortable Wii Remote controls make it a perfect fit to be in Nintendo's WiiWare lineup.
Players build simple structures by pointing and dragging living, bouncing goo balls. These spherical wonders extend a few arms to their closest neighbors, becoming rigid when the Remote button is released. Gamers have to figure out how to build bridges, towers, and other structures without toppling them over, all while trying to use as few balls as possible. In the end, they're trying to lead the remaining balls to a mysterious pipe that sucks them away at the end of the level.
I tried the action-puzzler at the Nintendo Media Summit and am anticipating its release sometime this year. (Developer 2D Boy says its work will be complete in the Summer, and Nintendo will schedule the release after that.)
World of Goo felt great and could be poised to be an indie game that crosses over into commercial success.
Continue reading Joystiq hands-on: World of Goo (WiiWare)
by Ross Miller Mar 27th 2008 6:55PM
Filed under: Sony PlayStation 3, First Person Shooters
Infinity Ward' Fourzerotwo has
announced on his blog that the
Call of Duty 4 Variety Map Pack is coming to the PlayStation 3 approximately 21 days
after the Xbox Live release. Given the 360 pack is expected April 3 or 4, that puts the PS3 release on or near Thursday, April 24.
PlayStation 3 owners will pay the same $10 price for the four maps: Creek, Broadcast, Chinatown and Killhouse.
Fourzerotwo also said they were working out the logistics to bring the
maps to the PC. No word on a
Call of Duty 4 "Game of the Year" edition for PS3 owners.
by Kyle Orland Mar 25th 2008 10:56AM
Filed under: Nintendo Wii, Online
The day you've been waiting for is here -- if you're a Japanese Wii owner with a hankering for downloadable games, that is. Yes, Nintendo's game download service WiiWare has finally
launched in Japan and, with the help of
our friends over at Wii Fanboy, we've rounded up a bunch of information on the roll out from around the web, including:
We're also following news about the service's implementation of downloadable content, which has shown up
in three games so far. Look for more on that in a bit.
by Kyle Orland Mar 21st 2008 2:10PM
Filed under: Retro, Microsoft Xbox 360, Online
Here at Joystiq, we think
Metanet's sadistic platformer N+ is one of the best original games we've seen on Xbox Live Arcade for a while. So maybe it's not too surprising that the game's developers feel the same way. What is surprising is their willingness to diss the entire download service in public.
Talking to Gamasutra,
N+ creators Raigan Burns and Mare Sheppard railed against Xbox Live Arcade's bloated catalog of copycat games. "The real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit," Burns said. "Those decisions that are ruining Live Arcade... it's like, who greenlit
Word Puzzle? Who greenlit that hoverboard game that's just shit?" It wasn't always like this, according to Burns. "When we started out ... there were 30 games on Live Arcade. If
N was one of them, it would stand out. Now there's like a hundred games, and they're all shit. ... If I was a consumer, I could see not even looking at Live Arcade games anymore if I had downloaded 10 or 20 demos, because at a certain point, you're like, 'Whatever. Maybe there's a good game in here.'"
The
full interview contains more thoughts on the Xbox Live certification process, the effect of game demos on buzz, and the stupidity of charging for gamerpics and themes. A word of warning: Microsoft fanboys should take their heart medicine before clicking the read link.
by Zack Stern Mar 13th 2008 12:30PM
Filed under: Sony PlayStation 3, Retro, Microsoft Xbox 360, Online, Casual, Galleries
Capcom and Backbone Entertainment are shipping
1942: Joint Strike for XBLA and PSN this Summer. The HD remake -- hmm, part of a bona fide
trend -- takes inspiration from
1942 and the other
194X games. But the top-down WWII shooter strives to be its own title, with unique levels, enemies, and updated weapons.
I recently checked out an alpha version of the game on a 360. The graphics looked sharp, with light sepia effects evoking a news-reel quality at times. Other times, colors popped against high-definition backgrounds. While the 3D world exists in a top-down angle, tall buildings leaned with the perspective, adding another visual hook to the shooter.
Continue reading Joystiq impressions: 1942: Joint Strike (XBLA/PSN)
by Kyle Orland Mar 3rd 2008 3:00PM
Filed under: Nintendo Wii, Online

While American Wii owners have to
wait until May to enjoy original downloadable Wii Ware games, Japanese Wii owners are gearing up for the March launch of the service with a
screenshot-filled promotional web page.
The site's list of 11 games (translated to English below) is conspicuously missing Western -developed titles like
Telltale's Frontier's (edit: typo)
Lost Winds and Mastiff's
Major League Eating, although that last omission might be considered a bonus for Japan. It's not clear which of the listed games will be available for the service's Japanese launch, but you can bet the initial lineup will be better line up than the
three games that are currently confirmed for the service's U.S. debut.
Games listed on the Japanese Wii Ware site:
- FFCC: The Young King and the Promised Land
- StarSoldierR
- Word Puzzle Mojipittan Wii
- Pokemon Ranch
- Dr. Mario's Virus Buster
- Marubou Shikaku
- Magnetica
- Bomberman
- Okiraku Ping-Pong Wii
- Angels' Solitaire
- Joysound Wii
[Via
NintendoWiiFanboy]
by Griffin McElroy Feb 17th 2008 12:30PM
Filed under: PC, Microsoft Xbox 360, Adventure

In last year's onslaught of groundbreaking, AAA titles, there was a a good chance for smaller gems to get lost in the shuffle -- case in point:
Overlord. With wallets tightened in preparation of the year's later blockbuster releases, not many people shelled out the cash to pick up this clever
Pikmin-esque treat, and our hopes for the
previously announced trio of downloadable expansions for the game faded as the winter months passed.
However, just as surreptitiously as the game hit American store shelves, the
three Overlord DLC packs recently crept onto Xbox Live Marketplace. For 800 MS Points you can grab the "Raising Hell" expansion, which adds some new levels and challenges to the single player campaign. The "Challenge Pack" goes for 400 MS Points, and adds 7 new multiplayer maps and a new campaign difficulty. And, for the low, low price of free, you can download a split-screen multiplayer mode to enjoy with a good friend, or better yet, your most trusted minion.
by Kyle Orland Feb 8th 2008 12:10PM
Filed under: Microsoft Xbox 360, Driving, Online
Not content to let their premiere racer rest with just a
release and a
quick update, Bizarre Creations is offering up
new downloadable content for
Project Gotham Racing 4. The content is split into two downloadable packs:
Free Challenge Pack (free download!)
- A playable, hydrogen-powered Peugeot Flux
- Tourist Mode - Just drive around the city and admire the scenery with no explicit goal
- "Free Roam" Cat and Mouse Mode - Implements the delayed updates previously discussed here
- Seven unlockable achievements
Premium Challenge Pack (400 MS points)Includes all the content of the Free Challenge Pack, PLUS:
- Seven new cars - Including the "1987 BMW M3 E30 DTM," whatever that means
- World Challenge Arcade Mode - With 20 new events in three themed chapters
- Three more unlockable achievements
The packs will be available for download on Feb. 14, just in time to play Cat and Mouse with your valentine.
by Kyle Orland Feb 1st 2008 4:30PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Rhythm, Business
Update: It's been brought to our attention that Harmonix
originally announced that these songs would be available "for a limited time ... at a special holiday price of $0.99." Joystiq regrets the implication that the price increase was unannounced.
Price-conscious and/or pretentious
Rock Band fans were understandably giddy when Harmonix decided to release
five downloadable indie tracks for the bargain price of 99 cents (or the equivalent number of Microsoft points) in late December. We hope those fans didn't procrastinate, though, because the price for all five tracks has been raised to the more conventional $1.99 as of yesterday.
While there was no indication at the outset that the lower price would be in any way temporary, (see above update) The increase has been
rumored for a couple of weeks now. When Harmonix
announced the Rock Band DLC program they said individual track prices would range anywhere from $0.99 to $2.99, but they also stressed that the "vast majority" of tracks would hit the $1.99 sweet spot.
Does this increase mean that future songs are less likely to be released at 99 cents? "I don't think that's necessarily what it means," said a spokesperson for MTV/Harmonix, though he added that future 99 cent releases would probably "be the same situation, with the discounted price for a limited time." We've asked for confirmation of the official policy on this score and will let you know if and when we hear back about it.
[Thanks, Keith]
by Kyle Orland Jan 30th 2008 5:00PM
Filed under: Arcade, Retro, Microsoft Xbox 360, Fighting

Oh, Microsoft. When will you learn that downloadable games are sometimes going to want to be bigger than a
memory unit. First,
Castlevania: Symphony of the Night bumped up against the then-50MB limit for XBLA games, leading to a
ceiling raise. Then promising platformer
Eternity's Child got
chased to the Wii when it ran up against the new 150MB limit. Now, anticipated
HD remake of Street Fighter II is apparently having trouble squeezing all its high-res graphics and remixed music into the imposed size limit.
Speaking to VideoGamer.com, director
David Sirlin said that it was "difficult to store so many 1080p graphics in such a small download size." According to Sirlin, the 150MB limit "also makes it difficult or impossible to include all the original game's music AND [an] all remixed set of music."
Xbox-owning fighting fans shouldn't lose hope, though -- Sirlin says his team is "still doing our best to fit within the limit we've been given." Still, we have to wonder why they should have to go through the aggravation at all. To satisfy the three hardcore fighting fans that own a 360 but not a hard drive? Don't punish the many for the questionable purchasing decisions of the few, Microsoft.
by Kyle Orland Nov 30th 2007 4:20PM
Filed under: Culture, Sony PlayStation 3, Online

While Microsoft has
embraced downloadable video content in a big way with the Xbox 360, Sony has stuck with
Blu-ray discs as the major video-delivery method of choice on the PS3. This looks like it might be set to change, though, as
Variety is
reporting that Sony is planning to bring high-definition video on demand content to the Japanese PlayStation 3, at least.
So far, the announced offerings on the service seem a little slim -- a
BBC documentary and some video about car racing to promote the Dec. 13 release of
Gran Turismo 5 Prologue. The
Variety story does promise "pics and other video content from [Sony Pictures Entertainment] and other companies," but until we hear about what specific content is coming, or details of a stateside release, we remain underwhelmed.
by Jason Dobson Oct 23rd 2007 12:34PM
Filed under: Culture, PC, Online, Rhythm, Business
While armchair rockers eagerly await this fall's showdown between
Rock Band and
Guitar Hero, Activision has released a series of song compilations now available from
the iTunes Store featuring music from all four
Guitar Hero games, including
Guitar Hero III: Legends of Rock. The so -called "
Guitar Hero Essentials" collection is made up of more than 1300 different tracks, including "nearly every song" from the rhythm game franchise, making us curious as to just what songs didn't make the cut.
In addition, unlike the lion's share of the covers featured in earlier released
Guitar Hero titles, these songs are the original artist master recordings from bands such as Pearl Jam, Aerosmith, Rage Against the Machine, and Metallica. Also included in the set are also guitar-themed playlists from Steve Jones and
Slash, no doubt ideal for those who cannot get enough of living life vicariously through their favorite guitar virtuosos.
However, before you jump off the deep end and begin offering money to the iTunes gods for downloading rights, Activision notes that while some songs from the
Guitar Hero series represent newly re-recorded master recordings, these appear to not be included in this collection, making this less an "essential" compilation of
Guitar Hero tracks, and more just an assembly of rocking tunes. Not that there is anything wrong with that.
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