Skip to Content

AOL Games

dreamcast posts (Subscribe to this feed)

Dreamcast controller turned into decoration for iPhone dock

Deciding that the Dreamcast controller had too many input methods and not enough screens, Flickr user jayhauf removed the D-pad from the device and made the whole thing into an ornamental iPhone dock.

We're pretty sure you can try this one at home, if you've got a (preferably broken) Dreamcast controller: just pull out the D-pad and the cord, and thread your iPhone connector through. Just like that, you've got a telephone sticking out of the left side of your controller! It's certain to be a conversation piece, inspiring questions from your friends like "Why did you do that?" and "How are we going to play Power Stone now?"

[Via Engadget]

Rumor: Leaked minutes from Sega/Sony meeting reveal PS2 and Dreamcast on PSN, much more

Okay, buckle up -- there's a whole lot to take in here. As discovered by French site Objectif-SEGA, Sega's public relations FTP site recently got a titillating addition: The alleged minutes from an August 5 meeting between the Hedgehog-centric publisher and Sony Computer Entertainment America. (The document is reproduced in its entirety after the break.)

The biggest, potential news from this document concerns SCEA's general plans for the future. One excerpt from the minutes lists a Spring 2010 launch window for the PlayStation Motion Controller -- specifically March for Japan. Another noteworthy section mentions a "PS2 emulator for PS3," claiming that "SCEA wants to sell all PS2 titles on PSN." Later in the document, the possibility of Dreamcast titles on PSN is also suggested, in addition to a "Japanese Import" section.

This leak has an air of credibility due to its appearance on Sega's public FTP media resource center -- however, it's entirely possible that it could have been uploaded to said FTP site by a hack-savvy Dreamcast enthusiast. Maintain your skepticism as you browse the full document.

Update: The document has been removed from Sega's FTP site, but we've got further analysis right here!

[Via NeoGAF]

Continued →

Peter Moore looks back at the Dreamcast

With this being Sept. 9, 2009 and all, you're probably going to be seeing a lot of looks back at the Dreamcast, which burst forth from the belly of the Saturn's rotting corpse 10 years ago today. Well, that is until the embargo ends on the Dreamcast 2 announcement at 9 p.m. ... Oh, crap. Forget you heard anything.

To distract you, here are Peter Moore remembrances of the system (with a liberal dose of rationalizing EA's lack of support for it, of course). He also clears up the important point of who finally pulled the plug on the console. (No, not the PS2, wiseguy. And shame on you for speaking ill of the dead!)

[Thanks, Chris]

Joystiq remembers the Sega Dreamcast

9/9/99. It was the coolest date imaginable to launch a new anything, and Sega's Dreamcast had one of the best launches in North America of any console to date. Except for the part where a bunch of the game discs didn't work.

Ten years later, the console is no longer being made, and Sega is just another software publisher, but fans continue to love the little white box. The Dreamcast's lineup of arcade ports and wildly experimental games inspired lifelong allegiance among the people who actually bought that stuff.

Join us after the break as a bunch of Joystiq writers share our Virtual Memories about that day (the day the snow turned to rain, and we saw a black car), and about the years of Dreamcast love that followed. In the process, we've learned that an unexpected number of us raised fish-monsters in Vivarium's Leonard Nimoy-narrated pet sim Seaman, and as a result we feel closer to one another. The Dreamcast is magical.

Continued →

Happy (belated) 10th birthday, Seaman


We try not to inundate you with birthday posts at Joystiq. They're typically not very exciting and they frankly make us feel really, really old. But this is one occasion we just can't let pass. It's been just a few days over 10 years since Seaman first emerged from the nautilus in Japan.

To mark the blessed day, 1UP's got a great interview from Famitsu Weekly with creator Yoot Saito, who manages to take humility to a whole new, utterly perplexing level. "Seaman received a lot of praise for its concept, but I don't think it's that original," he says. "I think it's something everyone's thought of before. I mean, I'm sure a lot of people have thought at least once in their lives that it'd be funny if a fish had a human face and could talk."

Sure, Yoot. We've all been there.

Brand new 2D shmup 'Dux' released ... for Dreamcast


It's a sad fact that at the end of every console war, a remainder of die-hard zealots from each camp stay behind, waving high their console's battle standard while refusing to endorse any and all future pieces of hardware. Such a camp surely exists for the Sega Dreamcast, and while time may have forgotten these stubborn warriors, the kind folks at developer HUCAST have not -- they recently released a 2D horizontal shoot-em-up titled Dux exclusively on the extinct piece of Sega hardware.

Dux is currently selling for the bizarre price of $27.90. Fortunately, it won't be the last game to come out on the system -- HUCAST is nearing completion on another Dreamcast-exclusive shmup titled Last Hope: Pink Bullets, which was presumably co-developed by The Shins.

Some ThinkGeek Dreamcasts not so new

The fiction we'd established for ourselves around ThinkGeek's recently unleashed stash of new Dreamcasts was fairly elaborate. Let's just say it involved one of Bernie Stolar's forgotten summer homes and a tesseract. But now it seems that some of the supply was just plain old.

One of ThinkGeek's customers complained to Destructoid yesterday, saying that their console (advertised as new-in-box) had fairly obvious signs of wear and tear. The company said that it would offer a refund to the customer, explaining that it had inspected some other consoles from the same batch and found them all to be brand new.

It's nice that ThinkGeek's doing the right thing, but we can't help but be disappointed watching our "fold in space-time" theory go up in smoke.

New FPS on the way -- for Dreamcast

Think The Conduit is the biggest Sega first-person-shooter news this year? ... You're right. But it's not the only Sega-related FPS being published on an unexpected platform. A team of homebrewers is working on a game called Hypertension for Windows, Linux ... and Dreamcast. Great news for all of you who just bought the system!

Hypertension is a reimagining of Blood, made in the Doom-based EDGE engine. The use of fairly antiquated technology, and source material, seem appropriate for a game being released on a console that came out in 1999 After the break, you can see some footage of the current alpha version of Hypertension, which is looking very Doomy. TDGMods has yet to specify a release date for the game, but it's not like there's a rush at this point. The Dreamcast will still be old.

[Via Sega Nerds]

Continued →

It's ThinkGeeking: Online retailer selling new Dreamcasts

We thought ThinkGeek's coolest items were the fake ones the company made up for April Fools Day. It has finally outdone its staff's own imagination, with Sega Dreamcasts. For $99.99, you can purchase a brand new North American Dreamcast, complete with cables, controllers, a web browser disc (version 2.0, so it includes Sega Swirl) and a demo disc.

You're on your own for games, which means you may have to resort to putting used games in your new console. Not that it's really a problem to spend the tiny amount of money required to equip your system with a bunch of great games -- Jet Set Radio, Shenmue, Bangai-O, Space Channel 5 and Typing of the Dead come to mind immediately.

We're of the opinion that the gaming community would get along so much better if everybody just played some Dreamcast and remembered what fun was like. After the break, we remember Segata Sanshiro, and the noble sacrifice that granted the Dreamcast its life.

Continued →

Old iMac becomes a home for Dreamcast

How do you play games on a Mac? It's easy -- just pull out all the computer parts and put a Dreamcast inside.

Modder Logicdustbin pulled all of the obsolete computer parts out of the shell of a vintage iMac, replaced the bulky CRT with an LCD, and added a Dreamcast to the now-hollow unit. He fit controller ports onto the front of the computer and wired up the power button, with the result being this love letter to the late '90s. It's basically a homebrew version of Sega's own Divers 2000 Dreamcast!

After the break, we've got a video of this self-contained retrogaming box in action, along with a picture that answers the question on everyone's mind: Why? How do you get discs in there?

[Via Engadget]

Continued →

VOOT! Virtual On Oratorio Tangram coming to XBLA


The latest issue of Famitsu reveals an XBLA game that we can already pretty much guarantee is going to be awesome -- because it already was awesome in arcades and on the Dreamcast. The 5.66 revision of Virtual On Oratorio Tangram, Sega's classic arena game about robots shooting each other until they explode, is on the way to Japan's Xbox Live Arcade at a price of 1200 ($15).

Gamers outside of Japan can look forward to the release as well: a listing for VOOT showed up on the Australian OFLC ratings board yesterday, indicating a new release for a platform that was, at the time, unknown. Now that mystery has been solved!

Sega directing ChuChu Rocket! to WiiWare?

Does Sega share our view that ChuChu Rocket! was Born for Wii? The company's U.S. arm re-registered a trademark for ChuChu Rocket! on December 22, and Siliconera's Spencer predicted that this could mean a future release for ... Xbox Live Arcade.

In this case, we hope Spencer is totally wrong, and that this actually signals a forthcoming WiiWare adaptation. Sega recently made its WiiWare debut with Let's Catch, so has already shown an interest in the service. Obviously, this news could also mean nothing, but we don't like to dwell on that possibility -- the dark satisfaction to be had from guiding your opponent's ChuChus towards a hungry KapuKapu is something we want to experience again.

Dreamcast still alive in Sonic Unleashed


The keen-eyed Sega fanatics over at Sega Nerds picked up on something interesting. See the image above? Notice anything? There's a Dreamcast! Apparently, Robotnik likes to take a break from hunting down Chaos Emeralds every now and then with a game of Lucky Hit.

We may be a Wii-based gaming blog, but we love the Dreamcast. And we're glad that Sega took the time to toss the system into Sonic Unleashed like they did. Now, if you'll excuse us, we have some people to question about a black car. You know, the one on the day of the incident? Have you seen it?


[Via Kotaku]

Born for Wii: Cosmic Smash

When you read "Cosmic Smash", does your mind instantly wander to brutal, over-the-top space battles full of massive explosions, flaming spaceships and blazing arcs of deadly plasma? Okay, so maybe that's just me -- but when I first heard of the name Cosmic Smash, the real thing wasn't exactly what I had pictured. Fortunately for my overly-active imagination, the actual game is almost as awesome as its name implies.

Cosmic Smash
was originally released in Japanese arcades in 2001, and Sega soon followed up with a Japan-only Dreamcast release later that year. But what is Cosmic Smash? A futuristic, electronica-infused amalgamation of racquetball and Breakout. With a visual style that will instantly feel at home to anyone who's played Rez, Cosmic Smash keeps things simple with pristine environments and a pseudo-wireframe character. Cosmic Smash is like Wii Sports Tennis on steroids and LSD, and anything that meets that description is Born for Wii.

Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Klonoa 2: Lunatea's Veil, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

Peter Moore talks death of the Dreamcast


We just poured out some virtual ones for our fallen homey the Dreamcast, and now Peter Moore has recalled his fond memories of the labor pains and death throes of the unfortunate console with The Guardian.

As you read the whole account, it's interesting to see that the Dreamcast didn't actually die, it just didn't get huge quick enough. It's a solemn reminder of why you don't see more smaller companies with limited cash flow trying (and succeeding) to get into the console game.

Oh, and if you don't care about gaming history in the slightest, you can at least read about Peter Moore playing against Ice Cube in NBA 2K1. So, you know, there's a little something for everybody.

Joystiq Features





Featured Galleries

Again (DS)

Again (DS)

Beaterator (iPhone)

Beaterator (iPhone)

Dragon's Lair (iPhone)

Dragon's Lair (iPhone)

Alien Breed Evolution (12/4/09)

Alien Breed Evolution (12/4/09)

Ace Combat Xi (iPhone)

Ace Combat Xi (iPhone)

Jet Set Radio Future Wall Graphics

Jet Set Radio Future Wall Graphics

New Games This Month: December 2009

New Games This Month: December 2009

Star Wars: The Old Republic (12-03-09)

Star Wars: The Old Republic (12-03-09)

Muscle March (WiiWare)

Muscle March (WiiWare)

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes