<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Peter Moore talks death of the Dreamcast</title><link>http://www.joystiq.com/2008/09/15/peter-moore-talks-death-of-the-dreamcast/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/15/peter-moore-talks-death-of-the-dreamcast/</guid><comments>http://www.joystiq.com/2008/09/15/peter-moore-talks-death-of-the-dreamcast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://www.guardian.co.uk/technology/gamesblog/2008/sep/11/gamesinterviews.microsoft1"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/itssinking.jpg" /></a><br /></div>
We <a href="http://www.joystiq.com/2008/09/09/nine-years-later-the-dream-cast-continues/">just poured out</a> some virtual ones for our fallen homey the Dreamcast, and now Peter Moore has recalled his fond memories of the labor pains and death throes of the unfortunate console with <a href="http://www.guardian.co.uk/technology/gamesblog/2008/sep/11/gamesinterviews.microsoft1">The Guardian</a>.<br /><br />As you read the whole account, it's interesting to see that the Dreamcast didn't actually die, it just didn't get huge quick enough. It's a solemn reminder of why you don't see more smaller companies with limited cash flow trying (and succeeding) to get into the console game. <br /><br />Oh, and if you don't care about gaming history in the slightest, you can at least read about Peter Moore playing against Ice Cube in <em>NBA 2K1</em>. So, you know, there's a little something for everybody.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.guardian.co.uk/technology/gamesblog/2008/sep/11/gamesinterviews.microsoft1>Read</a> | <a href="http://www.joystiq.com/2008/09/15/peter-moore-talks-death-of-the-dreamcast/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1314633/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/15/peter-moore-talks-death-of-the-dreamcast/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>peter-moore</category><category>sega</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-09-15T16:30:00+00:00</dc:date></item><item><title>Nine years later, the Dream(cast) continues</title><link>http://www.joystiq.com/2008/09/09/nine-years-later-the-dream-cast-continues/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/nine-years-later-the-dream-cast-continues/</guid><comments>http://www.joystiq.com/2008/09/09/nine-years-later-the-dream-cast-continues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dreamcast.logo.490.jpg" alt="" /></div>
It was nine years ago today that Sega launched its final entry into the video game console market in North America. Still very near and dear to our hearts, the Dreamcast was home to new takes on classic Sega franchises and gave birth to some beloved ones of its own.<br /><br />It's hard to imagine a gaming world without the likes of <a href="http://en.wikipedia.org/wiki/Jet_Grind_Radio"><em>Jet Set Radio</em></a>, <a href="http://en.wikipedia.org/wiki/Shenmue"><em>Shenmue</em></a>, <a href="http://en.wikipedia.org/wiki/Samba_de_Amigo"><em>Samba de Amigo</em></a>, <a href="http://en.wikipedia.org/wiki/Space_Channel_5"><em>Space Channel 5</em></a> and the<em> 2K Sports series</em>, not to mention wonderful one-offs like <a href="http://www.joystiq.com/tag/rez"><em>Rez</em></a>, <a href="http://en.wikipedia.org/wiki/Skies_of_Arcadia"><em>Skies of Arcadia</em></a> and <a href="http://www.youtube.com/watch?v=sNfQ_B6_xy8"><em>Typing of the Dead</em></a>. Of course, there was also perhaps its greatest contribution to the annuls of gaming: <a href="http://www.youtube.com/watch?v=qrXs37FuD3I"><em>Seaman</em></a>. (Sorry, <a href="http://en.wikipedia.org/wiki/Pen_Pen_TriIcelon"><em>Pen Pen TriIcelon</em></a>.)<br /><br />So, Dreamcast may be gone, but it's certainly not forgotten. <a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/">Series</a> that <a href="http://en.wikipedia.org/wiki/Virtua_Tennis">began life</a> on the console continue to this day <a href="http://www.joystiq.com/2007/10/25/sega-gets-around-to-announcing-samba-de-amigo/">on other platfoms</a>, and there are still one or two indie Dreamcast games in the works. Do you have any especially fond Dreamcast-related memories? Share them in comments! We could <em>totally</em> get in on a nice, nostalgic DC love-in with some fellow Fans For Life.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/09/09/nine-years-later-the-dream-cast-continues/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1309536/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/09/nine-years-later-the-dream-cast-continues/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>birthday</category><category>dreamcast</category><category>sega</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-09-09T23:30:00+00:00</dc:date></item><item><title>Dreamcast emulator for PSP real, really slow</title><link>http://www.joystiq.com/2008/07/29/dreamcast-emulator-for-psp-real-really-slow/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/dreamcast-emulator-for-psp-real-really-slow/</guid><comments>http://www.joystiq.com/2008/07/29/dreamcast-emulator-for-psp-real-really-slow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/Ix9huu4k5Qo&amp;hl=en&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Ix9huu4k5Qo&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="404"></embed></object></center>It's time for another edition of "They Did What?" Okay, so it's the first and only edition (so far), but this is pretty darn cool. We're talking about nullDC PSP, the first Sega Dreamcast emulator for PSP. It's the creation of nullDC (a Dreamcast emulator for PC) author "drkIIRaziel" and has just recently gotten to the point where it loads and runs <a href="http://www.joystiq.com/tag/shenmue"><span style="font-style: italic;">Shenmue</span></a> ... at, oh, one frame per second. (With games taking 20-30 minutes to load.)<br /><br />Still, the prospect of walking around with a "DC Pocket" is definitely appealing. Let's hope for the sake of those who'd use it to play games they<span style="font-style: italic;"> legally own</span> that Sony's <a href="http://www.joystiq.com/2008/07/22/rumor-psp-3000-adds-built-in-mic-ps-button/">rumored new PSP-3000</a> doesn't make a mess of the hombrew scene with potential <a href="http://www.joystiq.com/2008/07/16/sony-psp-software-sales-hurt-by-quality-piracy/">new anti-piracy measures</a>.<br /><br />[Thanks, Craig!]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?t=125872>Read</a> | <a href="http://www.joystiq.com/2008/07/29/dreamcast-emulator-for-psp-real-really-slow/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1269289/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/29/dreamcast-emulator-for-psp-real-really-slow/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>emulation</category><category>sega</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-29T01:00:00+00:00</dc:date></item><item><title>The 'ultimate proof' that PS3 is winning</title><link>http://www.joystiq.com/2008/07/22/the-ultimate-proof-that-ps3-is-winning/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/the-ultimate-proof-that-ps3-is-winning/</guid><comments>http://www.joystiq.com/2008/07/22/the-ultimate-proof-that-ps3-is-winning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.cnbc.com/id/25782540"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dreamcast-success-is-guaranteed.jpg" /></a><br /></div>
The deafening din of a million, argumentative keystrokes. Silenced. The endless wave of hyperbolic, hyperactive hype. Held back. The battle of technology, software and back-of-the-box bullet points. Over. At last, the console wars can draw to a close, the vision of its victor burning bright in our minds and hearts as it crushes off-white shells beneath its monolithic frame. Here is the "ultimate proof" that Sony is winning: A CNBC business reporter and Los Angeles Emmy award winner, Jane Wells, has a son who <em>totally ditched</em> his 360 for a PSTriple.<br /><br />Now now, don't discount the 16-year old boy's prescient abilities -- <a href="http://www.cnbc.com/id/25782540">Mom writes</a> he "tells me the latest trend three months before I read about it in the media." An avid Xbox fan, trend watcher Jane Wells Jr. (not his real name) decided to trade in his cherished system for a PlayStation 3, shortly after hearing about a little game called <a href="http://www.joystiq.com/tag/mgs4"><em>Metal Gear Solid 4</em></a> in Sony's E3 press conference. <a href="http://www.joystiq.com/2008/07/15/engadget-and-joystiq-live-from-sonys-e3-2008-keynote/">Sony's 2008 E3 press conference</a>.<br /><br />Following this discovery, not to mention news of other exclusive titles and "the awesomeness of Blu-ray," he "promptly packed up his Xbox 360 and all his games and went down to Game Stop to trade them in." And that about wraps it up for Microsoft and Nintendo. Our biggest regret in all this? Not telling our mom about that time we sold our PlayStation to fund the purchase of best console ever, the Dreamcast. <em>We could have made a difference</em>.<br /><br />[Via <a href="http://twitter.com/deantak/statuses/864895742">Deantak</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.cnbc.com/id/25782540>Read</a> | <a href="http://www.joystiq.com/2008/07/22/the-ultimate-proof-that-ps3-is-winning/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1263581/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/22/the-ultimate-proof-that-ps3-is-winning/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Console-wars</category><category>Dreamcast</category><category>Microsoft</category><category>Nintendo</category><category>Sony</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-07-22T13:30:00+00:00</dc:date></item><item><title>Ask Joystiq remembers the Dreamcast</title><link>http://www.joystiq.com/2008/04/11/ask-joystiq-remembers-the-dreamcast/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/11/ask-joystiq-remembers-the-dreamcast/</guid><comments>http://www.joystiq.com/2008/04/11/ask-joystiq-remembers-the-dreamcast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.joystiq.com/tag/ask-joystiq"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ask-joystiq-temp-logo-225.jpg" class="imagepadding" /></a>Although we skimmed a little bit on this week's <a href="http://www.joystiq.com/tag/ask-joystiq">Ask Joystiq</a>, we'll be back in full force next Friday!<br /><br />If you have any burning questions, unsolved gaming mysteries, or just a desire for musings from our knowledgeable cadre of writers, drop us a line at <strong>ask AAT joystiq DAWT com</strong> (and yes, we write it that way for a reason).<br /><strong><br />Q: In January of 2007 you <a href="http://www.joystiq.com/2007/01/08/dreamcast-the-system-that-wont-die/">reported</a> that three new games would be coming out for the Dreamcast: <em>Last Hope</em>, <em>Trigger Heart Excelica</em> and <em>Karous</em>. What is the status of these games? Are there any more Dreamcast games coming our way?</strong><br /><em>-Wonderflex</em><br /><br />A: In short, the status of these games is: they're out in Japan. <em>Last Hope</em> hit on Jan. 31, <em>Trigger Heart Excelica</em> came in on Feb. 22, and <em>Karous</em> was released on March 8. Dreamcast owners can search for the limited-run games through importers, but non-Dreamcast owners have options too -- <span style="font-style: italic;">Trigger Heart Excelica</span> <a href="http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/">recently hit Xbox Live Arcade</a>, and <em>Karous</em> is now <a href="http://www.nintendowiifanboy.com/2007/05/17/karous-blasts-onto-the-wii/">available for the Wii</a> in Japan (<a href="http://en.wikipedia.org/wiki/Last_Hope_(video_game)">Wikipedia</a> currently lists a PS2 version of Last Hope, but we couldn't find any other evidence that it's even planned).<br /><br />We couldn't find any evidence of new retail Dreamcast games being planned, but <a href="http://www.dreamcast-scene.com/">Dreamcast Scene</a> and <a href="http://www.dcemu.co.uk/">DCEmu</a> continue to update with plenty of homebrew games and apps. Sure, most of these freebie releases don't have the polish or appeal of a retail release, but some are good enough to get <a href="http://www.joystiq.com/2007/03/24/dreamcast-homebrew-game-coming-to-the-ds/">ported to the DS</a>. Good hunting.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/04/11/ask-joystiq-remembers-the-dreamcast/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1164664/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/11/ask-joystiq-remembers-the-dreamcast/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ask-joystiq</category><category>dreamcast</category><category>sega</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-04-11T19:30:00+00:00</dc:date></item><item><title>Dreamcast.com converted into phishing scam, Sega warns</title><link>http://www.joystiq.com/2008/03/10/dreamcast-com-converted-into-phishing-scam-sega-warns/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/10/dreamcast-com-converted-into-phishing-scam-sega-warns/</guid><comments>http://www.joystiq.com/2008/03/10/dreamcast-com-converted-into-phishing-scam-sega-warns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dreamcast-phishing.jpg" alt="" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//digg.com/gaming_news/PSA_Dreamcast_com_turned_into_phishing_scam"> </iframe></span> "Do you still own a Dreamcast?" asks dreamcast.com. By all appearances, the supposed official site of Sega's cherished console has received a legitimate update, exciting loyalists that have been anticipating the system's 10-year anniversary later this year. By clicking on the question, visitors are prompted to accept a user agreement for an @user.dreamcast.com email account (apparently tied to Gmail). Applicants must supply a console serial number, email address, and password before being granted a [serial number]@dreamcast.com Gmail address.<br /><br />The thing is ... Sega no longer owns dreamcast.com. <em>Oh dear</em>. While we have yet to obtain an English language statement from Sega, Japanese news site <a href="http://mainichi.jp/enta/mantan/news/20080310mog00m200043000c.html">Mainichi</a> has confirmed that dreamcast.com is no longer owned by Sega and is using the official Dreamcast and company logos illegally. Additionally, the current dreamcast.com domain <a href="http://www.whois.net/whois_new.cgi?d=dreamcast&amp;tld=com">registration information</a> is also fraudulent. <a href="http://japanese.engadget.com/">Engadget Japanese</a> reached out to Sega for further clarification, and a representative stated that Sega is considering "appropriate measures." As we wait for further information, please (<em>please!</em>) do not submit any personal information to dreamcast.com. You've been warned.<br /> <br />Read - <a href="http://mainichi.jp/enta/mantan/news/20080310mog00m200043000c.html">Mainichi.jp</a> [Japanese]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/03/10/dreamcast-com-converted-into-phishing-scam-sega-warns/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1136576/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/10/dreamcast-com-converted-into-phishing-scam-sega-warns/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>dreamcast</category><category>phishing</category><category>scam</category><category>sega</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-03-10T18:05:00+00:00</dc:date></item><item><title>Dreamcast demo stand now sitting on eBay</title><link>http://www.joystiq.com/2008/03/04/dreamcast-demo-stand-now-sitting-on-ebay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/04/dreamcast-demo-stand-now-sitting-on-ebay/</guid><comments>http://www.joystiq.com/2008/03/04/dreamcast-demo-stand-now-sitting-on-ebay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&amp;item=300204155439&amp;ssPageName=ADME:L:LCA:GB:1123"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dreamcast-stand-ebay.jpg" /></a>Having sported a host of unique games and out-of-the-box online connectivity way back in 1999, the ill-fated <a href="http://www.joystiq.com/tag/dreamcast">Sega Dreamcast</a> is unsurprisingly placed on many a gamer's pedestal. Of course, such praise is purely figurative and easily topped by the <em>actual</em> pedestal of sorts found in a Dreamcast demo unit. No longer standing proudly in a store, just such a full-sized stand (complete with two controllers and region-free console) <strike>is now</strike> was up for grabs in an <a href="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&amp;item=300204155439&amp;ssPageName=ADME:L:LCA:GB:1123">eBay auction</a>. <br /><br />You'll need a van to do the grabbing, mind you, as seller "no_effects84" is only entertaining pick-ups from his Leicestershire home in the UK. If you're in the area and have at least &pound;230 ($456) to spare, the stand should make for an excellent conversation piece in your living room -- more so if you have <a href="http://en.wikipedia.org/wiki/Seaman_%28video_game%29"><em>Seaman</em></a> running on it. Heck, the only thing holding us back is the bidding war with <a href="http://www.ukresistance.co.uk">UK Resistance</a> that's sure to ensue. <br /><br /><strong>Update: </strong>It has since been sold for &pound;300!<br /><br />[Via <a href="http://www.engadget.com/2008/03/04/dreamcast-demo-display-shows-up-on-ebay/">Engadget</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&amp;item=300204155439&amp;ssPageName=ADME:L:LCA:GB:1123>Read</a> | <a href="http://www.joystiq.com/2008/03/04/dreamcast-demo-stand-now-sitting-on-ebay/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1130945/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/04/dreamcast-demo-stand-now-sitting-on-ebay/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Demo</category><category>Dreamcast</category><category>eBay</category><category>Sega</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-03-04T16:25:00+00:00</dc:date></item><item><title>Triggerheart Exelica screams onto XBLA on February 27</title><link>http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/</guid><comments>http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/FgvgZSRjfJc&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/FgvgZSRjfJc&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object><br /><a href="http://en.wikipedia.org/wiki/Trigger_Heart_Exelica">Triggerheart Exelica</a>, everyone's favorite debris-flinging, vertical scrolling shooter, will finally make a move onto a console that <a href="http://en.wikipedia.org/wiki/Dreamcast">hasn't been dead for seven years</a> next Wednesday, when <a href="http://www.xbox360fanboy.com/2008/02/22/triggerheart-exelica-hits-xbla-on-february-27/">a translated and updated port will go on sale</a> on Xbox Live Arcade for 800 MS Points, according to developer <a href="http://www.warashi.co.jp///">WARASHI Inc.</a>. The above video gives a pretty good idea of what to expect -- It's one part <a href="http://en.wikipedia.org/wiki/Ikaruga">Ikaruga</a>, one part <a href="http://www.gamevideos.com/video/id/15163">Olympic Hammer Throw</a>, with just a dash of the near-constant screaming of generic Anime cyborg/heroines. Sounds like a winning combination to us!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2008/02/22/triggerheart-exelica-hits-xbla-on-february-27/>Read</a> | <a href="http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1122845/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/23/triggerheart-exelica-screams-onto-xbla-on-february-27/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>anime</category><category>arcade</category><category>dreamcast</category><category>port</category><category>scrolling</category><category>shooter</category><category>triggerheart</category><category>triggerheartexelica</category><category>XBLA</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-02-23T12:00:00+00:00</dc:date></item><item><title>Rumor: Space Channel 5 coming to Wii, other systems</title><link>http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/</guid><comments>http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><div align="center"><a href="http://the-magicbox.com/gaming.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/sc5.jpg"  alt="" /></a><br /></div>
<br />Between <a href="http://www.joystiq.com/2007/12/20/metareview-nights-journey-of-dreams/"><em>Nights</em></a> and the upcoming <a href="http://www.joystiq.com/2007/10/25/sega-gets-around-to-announcing-samba-de-amigo/"><em>Samba de Amigo</em></a>, Sega seems pretty committed to remaking their classic franchises on the Wii. Soon there might be a third series to add to the list, as Japanese news site The Magic Box is <a href="http://the-magicbox.com/gaming.htm">reporting</a> that Sega has announced <em>Space Channel 5.0</em>. The Wii remake of the stylish, rhythmic original will feature licensed songs from series fan Michael Jackson, according to the extremely brief report. The lack of detailed information and a <a href="http://wii.ign.com/articles/847/847656p1.html">Sega denial via IGN</a> make us less than certain on the validity of this information, but we wouldn't be surprised (or sad) if this turns out to be true.<br /><br />Don't own a Wii? Don't lose hope! In an <a href="http://blog.wired.com/games/2008/01/interview-mizug.html">interview with Wired</a>, <em>SC5</em> creator Tetsuya Mizuguchi hinted that he might be interested in bringing the Dreamcast game to modern download services, a la the upcoming <a href="http://www.joystiq.com/2007/12/22/reminder-rez-hd-is-a-trip/"><em>Rez HD</em></a>. "If I had a reason to remake <em>Space Channel 5</em> on the new platforms, I will do that," Mizuguchi said. Of course, for that to work, he'd have to get the rights for the game back from Sega. Maybe if we all <a href="http://www.youtube.com/watch?v=kbXUYiKm198">sing in unison</a> the company will be convinced to make it happen.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://the-magicbox.com/gaming.htm>Read</a> | <a href="http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1097100/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>mizuguchi</category><category>SC5</category><category>sega</category><category>space-channel-5</category><category>ulala</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-01-25T15:30:00+00:00</dc:date></item><item><title>Rumorang: Updated 'Dreamcast' trademark spurs Dreamcast 2 speculation</title><link>http://www.joystiq.com/2007/12/07/rumorang-updated-dreamcast-trademark-spurs-dreamcast-2-specul/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/rumorang-updated-dreamcast-trademark-spurs-dreamcast-2-specul/</guid><comments>http://www.joystiq.com/2007/12/07/rumorang-updated-dreamcast-trademark-spurs-dreamcast-2-specul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/updated-dreamcast-trademark-sparks-dreamcast-2-rumor/18767/?biz="><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/dcleipzig4eva.jpg" alt="" /></a><br /></div>
The internet has been all a-titter recently over the rumor that Sega <a href="http://www.gamedaily.com/articles/news/updated-dreamcast-trademark-sparks-dreamcast-2-rumor/18767/?biz=">might be getting back into the console manufacturing business</a>. The source of this rumor is an <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77253368">updated trademark application</a> for "Dreamcast," which overlaps with the <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=75528322">current trademark filing</a> for the title, set to expire in December 2009.<br /><br />At best, this rumor is a stretch. Renewing trademarks is a common practice for companies, and any overlap between previous filings and updates can be attributed to the indeterminable amount of time between filing and proper registration of those trademarks. <br /><br />To either confirm or deny the speculation, GameDaily contacted Sega for an official response, and while PR rep Charlie Scibetta was unsure of why the trademark was updated, he did state that Sega <a href="http://www.gamedaily.com/articles/news/updated-dreamcast-trademark-sparks-dreamcast-2-rumor/18767/?biz=">has no intentions of re-entering the console business</a>. According to Scibetta, Sega's quite content with their current platform-agnostic status, and it would be unwise to shift their business strategy during a period of "outstanding growth." Sadly, it seems like this rumor might be little more than smoke and mirrors. Of course, we're always happy to be proven wrong.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamedaily.com/articles/news/updated-dreamcast-trademark-sparks-dreamcast-2-rumor/18767/?biz=>Read</a> | <a href="http://www.joystiq.com/2007/12/07/rumorang-updated-dreamcast-trademark-spurs-dreamcast-2-specul/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1057184/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/07/rumorang-updated-dreamcast-trademark-spurs-dreamcast-2-specul/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>rumorang</category><category>rumors</category><category>sega</category><category>trademarks</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-12-07T06:30:00+00:00</dc:date></item><item><title>Bass Fishing's return confirmed for Wii</title><link>http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/</guid><comments>http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=29397"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/bass00134.jpg" /></a><br /></div>
While some of our fondest memories growing up are of lazily casting lures from the bank of some nearby pond, we're much bigger fans of soaking up the fishing experience vicariously without having to deal with the so-called 'great outdoors.' To this end, Hudson's <em>Fishing Master </em>for the Wii was a tame recreation of the sport, and to be honest it <a href="http://www.joystiq.com/2007/06/15/joystiq-hands-on-fishing-master-wii/">left us wanting</a>, reason enough to be excited that Sega plans to release a port of its Dreamcast favorite <em>Sega Bass Fishing</em> for the Wii sometime next spring.<br /><br />As<a href="http://www.nintendowiifanboy.com/2007/10/05/rumor-sega-bass-fishing-on-wii/"> previously rumored</a>, the title looks to have gotten little by way of a cosmetic makeover since players first grappled with the Dreamcast's optional fishing rod controller nearly a decade ago, so those quick to call out the Wii for its <a href="http://www.joystiq.com/2006/09/22/wii-graphically-the-low-man-on-the-totem-pole/">failure to keep up</a> the high-def Joneses will find plenty to balk at here. <br /><br />However, Sega points out that this latest version will include '<em>content developed exclusively for the Wii,</em>' though the company has not been forthcoming with what exactly has been added, only to note that <em>Sega Bass Fishing</em> will feature more than 20 different types of lures to entice the the game's four different kinds of freshwater bass. In addition, players will also be able to select the season and time of day, as well as choose from 15 different lakes, giving us plenty of reason to stay indoors as we try to reel in that elusive whopper from the comfort of our easy chair.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=29397>Read</a> | <a href="http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1009007/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/09/bass-fishings-return-confirmed-for-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bass</category><category>bassfishing</category><category>dreamcast</category><category>fishing</category><category>lake</category><category>lure</category><category>port</category><category>sega</category><category>whopper</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-10-09T14:56:00+00:00</dc:date></item><item><title>Dreamcast still strong, two new indie games at Leipzig</title><link>http://www.joystiq.com/2007/08/20/dreamcast-still-strong-two-new-indie-games-at-leipzig/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/20/dreamcast-still-strong-two-new-indie-games-at-leipzig/</guid><comments>http://www.joystiq.com/2007/08/20/dreamcast-still-strong-two-new-indie-games-at-leipzig/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://arcaderenaissance.blogspot.com/2007/08/redspotgames-announces-two-new.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/dcleipzig4eva.jpg"  alt="" /></a><br /></div>
Coming up on its eight birthday, the <a href="http://www.joystiq.com/tag/dreamcast">Sega Dreamcast</a> continues to prove that it's worthy of attention, with <a href="http://arcaderenaissance.blogspot.com/2007/08/redspotgames-announces-two-new.html">two new independent titles</a> announced for the aging system. Publisher RedSpotGames will be debuting these titles at this year's <a href="http://www.joystiq.com/tag/lgc07">Leipzig Games Convention</a>, starting this Wednesday.<br /><br />The first game, <em>Dalforce</em>, is a vertical-scrolling "bullet hell" shooter title which allows for up to four players. The second, <em>Wind and Water Puzzle Battles</em>, is an action puzzle game being ported from the GP2X.  According  to Arcade Renaissance, both games are scheduled for first-quarter 2008 releases, although <a href="http://www.redspotgames.com/">RedSpotGames' website</a> is currently down for maintenance, and we can not confirm this. Both titles will, however, be shown off at Leipzig this week, so stay frosty as we bring you more details once the conference gets under way.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://arcaderenaissance.blogspot.com/2007/08/redspotgames-announces-two-new.html>Read</a> | <a href="http://www.joystiq.com/2007/08/20/dreamcast-still-strong-two-new-indie-games-at-leipzig/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/969600/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/20/dreamcast-still-strong-two-new-indie-games-at-leipzig/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bullethell</category><category>dalforce</category><category>dreamcast</category><category>gp2x</category><category>indie</category><category>leipzig</category><category>lgc07</category><category>redspotgames</category><category>sega</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-08-20T15:25:00+00:00</dc:date></item><item><title>Behind the price cut: The long, strange saga of the $599 PS3</title><link>http://www.joystiq.com/2007/07/05/behind-the-price-cut-the-long-strange-saga-of-the-599-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/05/behind-the-price-cut-the-long-strange-saga-of-the-599-ps3/</guid><comments>http://www.joystiq.com/2007/07/05/behind-the-price-cut-the-long-strange-saga-of-the-599-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pricecut.jpg" />If the <a href="http://www.joystiq.com/2007/07/05/rumor-circuit-city-drops-ps3-price-by-100-week-of-july-15/">recently rumored</a> $100 price cut for the PS3 turns out to be true, it will end the era of one of the most controversial pricing moves in the history of consumer electronics.<br /><br />The writing was on the wall early on, with former SCE President Ken Kutaragi <a href="http://www.joystiq.com/2005/07/06/sony-wants-you-to-earn-that-playstation-3/">hinting</a> way back in July 2005 that he hoped gamers would "work more hours to buy [a PS3]." When the price was <a href="http://www.joystiq.com/2006/05/08/e3-ps3-launch-details/">officially announced</a> at <a href="http://www.joystiq.com/2006/05/08/engadget-and-joystiqs-live-coverage-of-sonys-playstation-3-e3-ev/">Sony's E3 2006 press conference</a> the first wave of ridicule was practically <a href="http://www.youtube.com/watch?v=pJElsNaC6yQ">immediate</a>. Kutaragi's comment that the price was "<a href="http://www.joystiq.com/2006/05/17/kutaragi-playstation-3-is-too-cheap/">too cheap</a>" for what consumers were getting just stoked the fires, leading at least <a href="http://www.joystiq.com/2006/05/23/sony-expects-gamers-to-play-beyond-599/">one Joystiq blogger</a> to call the company "out of touch." Hey, $599 is pretty cheap if the thing is <a href="http://www.joystiq.com/2006/05/09/ps3-worth-its-weight-in-uranium/">made of uranium</a>.<br /><br />Yet by launch time there were some signs that the high price wasn't really a deterrent. Despite some launch window reviews saying the system "<a href="http://www.joystiq.com/2006/11/16/cnns-chris-morris-ps3-is-not-yet-worth-it/">just isn't worth it yet</a>," the initial stock of PS3s sold out to <a href="http://www.joystiq.com/2006/11/17/violence-escalates-during-ps3-launch/">mobs of fans</a> who waited in the November cold to drop up to six Benjamins on a game console. Many of those who managed to get one of the <a href="http://www.joystiq.com/2006/09/06/north-american-japanese-ps3-launch-limited-to-500-000-units/">limited initial allotment</a> put them up on eBay, where some fetched <a href="http://www.joystiq.com/2006/11/16/ps3-on-ebay-pulls-in-10-100/">ridiculously inflated prices</a>. Maybe $600 <em>was</em> a bargain after all.<br /><br />The holiday magic wore off quickly, though. First the online demand <a href="http://www.joystiq.com/2006/12/04/online-demand-for-360-surpasses-ps3-wii-beats-both/">began to wane</a>. Then reports that some stores had <a href="http://www.joystiq.com/2006/12/21/ps3-sales-no-longer-hotcake-like/">stockpiles of systems</a> began the filter in. <a href="http://www.joystiq.com/2006/12/07/npd-big-franchises-and-new-consoles-drive-industry-sales-up-34/">Early</a> <a href="http://www.joystiq.com/2007/01/11/december-npd-hardware-sales-push-industry-to-new-heights/">sales</a> <a href="http://www.joystiq.com/2007/02/21/wii-outsells-both-360-and-ps3-in-january-despite-shortages/">numbers</a> in North America were decent, if not dominant, but the PS3 lagged in comparison to the competition <a href="http://www.joystiq.com/2007/03/16/february-npd-data-show-ds-wii-on-top/">throughout</a> <a href="http://www.joystiq.com/2007/04/19/npd-march-belongs-to-ds-ps2/">early</a> <a href="http://www.joystiq.com/2007/05/17/april-npd-nintendo-dominates-industry-sales-up-20/">2007</a>. The news was even worse in <a href="http://www.joystiq.com/tag/japanesehardwaresales">Japan</a>, where the Wii routinely outsold the Xbox 360 and PS3 by <a href="http://www.joystiq.com/2007/06/04/bloomberg-wii-ps3-gap-continues-to-widen-in-japan/">large margins</a>. Some at Sony hoped the <a href="http://www.joystiq.com/2006/09/06/european-launch-of-playstation-3-delayed-until-march-2007/">delayed European launch</a> would bring better sales numbers for the electronics giant, but <a href="http://www.joystiq.com/2007/03/26/ps3-kicks-off-most-successful-home-console-launch-in-UK-e/">initial enthusiasm</a> was tempered when British sales dropped precipitously just <a href="http://www.joystiq.com/2007/04/04/chart-track-82-drop-in-uk-ps3-sales-doesnt-mean-anything/">one week</a> after the early fanfare.<br /><br />With sales lagging, the calls for a price drop came fast and furious from <a href="http://www.joystiq.com/2007/05/24/analyst-says-ps3-needs-200-price-cut-to-recover/">analysts</a>, <a href="http://www.joystiq.com/2006/07/03/sega-ubisoft-want-a-ps3-price-drop-in-2007/">developers</a>, <a href="http://www.joystiq.com/2006/08/26/overheard-at-pax-ps3-price-is-some-grade-a-bullsh-t/">consumers</a> and, um, <a href="http://www.joystiq.com/2007/05/08/more-analysts-call-for-ps3-price-cut/">more analysts</a>. Despite reports that Sony was already selling the hardware at a <a href="http://www.joystiq.com/2006/11/16/analysis-sony-losing-240-on-every-ps3/">heavy loss</a>, rumors persisted that <a href="http://www.joystiq.com/2007/05/07/ps3-price-could-drop-100-due-to-blu-ray-diode-supply/">better laser supplies</a> or <a href="http://www.joystiq.com/2007/01/30/streamlined-ps3-production-may-faciliate-price-drop-in-07/">streamlined production</a> could lead to a lower MSRP (indeed, Sony's production problems just <a href="http://www.joystiq.com/2007/07/02/sonys-playstation-3-production-problems-are-over/">recently ended</a>).<br /><br />Officially, Sony maintained for a while that there was <a href="http://www.joystiq.com/2007/02/26/sonys-phil-harrison-no-pressure-to-drop-ps3-price/">no pressure</a> to drop the system's price and that they had <a href="http://www.joystiq.com/2007/04/19/sony-says-there-are-no-plans-to-adjust-ps3-price/">no plans</a> to make an adjustment. <span style="font-style: italic;">Game Informer</span> even got SCEA chief Jack Tretton <a href="http://www.joystiq.com/2007/01/22/tretton-ps3-will-be-difficult-to-cost-reduce/">on the record</a> saying that PS3 price cuts would not be as soon or as drastic as the PS2's. <br /><br />But the bluster soon gave way to realism. First came word from Sony President Ryoji Chubachi that a price drop was a "<a href="http://www.joystiq.com/2007/06/06/sony-president-says-ps3-price-drop-is-possibility/">possibility</a>." Then came a comment from Sony CEO Howard Stringer that the company was looking to "<a href="http://www.joystiq.com/2007/06/14/sony-ceo-says-theyre-looking-to-refine-ps3-price/">refine</a>" the price. In the news business, that's what we like to call a <a href="http://en.wikipedia.org/wiki/Trial_balloon">trial balloon</a>.<br /><br />If the PS3 price drop does come on July 15, the system will have spent <a href="http://www.timeanddate.com/date/durationresult.html?m1=11&amp;d1=21&amp;y1=2006&amp;m2=7&amp;d2=15&amp;y2=2007">236 days</a> at its initial price. For historical comparison, the PS2 took <a href="http://www.timeanddate.com/date/durationresult.html?m1=10&amp;d1=26&amp;y1=2000&amp;m2=5&amp;d2=14&amp;y2=2002">565 days</a> to drop from $299 to $199, while the original PlayStation took <a href="http://www.timeanddate.com/date/durationresult.html?m1=9&amp;d1=9&amp;y1=1995&amp;m2=5&amp;d2=16&amp;y2=1996">250 days</a> and the original Xbox took <a href="http://www.timeanddate.com/date/durationresult.html?m1=11&amp;d1=15&amp;y1=2001&amp;m2=5&amp;d2=15&amp;y2=2002">181 days</a> to make similar drops. The GameCube took <a href="http://www.timeanddate.com/date/durationresult.html?m1=11&amp;d1=18&amp;y1=2001&amp;m2=5&amp;d2=13&amp;y2=2002">176 days</a> to drop from $199 to $149 while the Dreamcast took <a href="http://www.timeanddate.com/date/durationresult.html?m1=9&amp;d1=9&amp;y1=1999&amp;m2=5&amp;d2=11&amp;y2=2000">245 days</a> to likewise fall. On July 15, the Xbox 360 will have gone <a href="http://www.timeanddate.com/date/durationresult.html?m1=11&amp;d1=22&amp;y1=2005&amp;m2=7&amp;d2=15&amp;y2=2007">600 days</a> without a price drop in North America.<br /><br />If the rumors are true, <a href="http://www.joystiq.com/2007/05/15/analyst-michael-pachter-says-ps3-price-drop-this-summer/">Michael Pachter</a> gets the clairvoyance award for his May prediction of a "summer" drop. Goldman Sachs' March call for an <a href="http://www.joystiq.com/2007/03/20/analyst-expects-ps3-price-cut-of-100-this-october/">October drop</a> would fare less well.<br /><br />What about the rest of the world? The price in Japan was slashed <a href="http://www.joystiq.com/2006/09/21/surprise-ps3-news-from-tgs/">before the system even launched</a>, and an unnamed "senior executive" said <a href="http://www.joystiq.com/2007/01/31/sony-exec-talks-further-ps3-price-slashing-in-japan/">back in January</a> that more cuts could be coming. Europe recently saw a <a href="http://www.joystiq.com/2007/04/05/uk-retailer-drops-playstation-3-price-25/">smaller price cut</a> from at least one retailer and some say an official reduction will come <a href="http://www.joystiq.com/2007/01/29/analyst-predicts-euro-ps3-price-cut-within-the-year/">within the year</a>. Others say it's just <a href="http://www.joystiq.com/2007/06/20/report-euro-xbox-360-sales-hitting-a-wall-ps3-price-drop-inev/">inevitable</a>. And they're right. If there's one thing you can count on with technology, it's that the price will always be lower at some future date.<br /><br />[Special thanks to Matt Matthews for some <a href="http://curmudgeongamer.com/2007/07/when-did-original-playstation-drop-in.html">research help</a>.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/05/behind-the-price-cut-the-long-strange-saga-of-the-599-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/934071/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/05/behind-the-price-cut-the-long-strange-saga-of-the-599-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>gamecube</category><category>price</category><category>price cut</category><category>price drop</category><category>PriceCut</category><category>PriceDrop</category><category>PS2</category><category>PS3</category><category>retail</category><category>Xbox</category><category>Xbox 360</category><category>Xbox360</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-07-05T22:00:00+00:00</dc:date></item><item><title>Raiden IV port could hit the Dreamcast</title><link>http://www.joystiq.com/2007/06/12/raiden-iv-port-could-hit-the-dreamcast/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/raiden-iv-port-could-hit-the-dreamcast/</guid><comments>http://www.joystiq.com/2007/06/12/raiden-iv-port-could-hit-the-dreamcast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://raiden.mossjp.co.jp/raiden4/arcade/opiniondemand.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/raideniv-dreamcast.jpg" alt="" /></a>The developer of the <em>Raiden</em> series of arcade shooters, Moss, recently posted a poll that suggests the console that's <a href="http://www.joystiq.com/2007/01/18/is-sega-cutting-off-dreamcast-disc-production/">died a dozen deaths</a> may <a href="http://www.joystiq.com/2006/06/01/10-new-dreamcast-games-on-the-way/">not be out of life</a> just yet. The "Which system should <em>Raiden IV</em> be ported to?" section features the usual suspects -- PS2, Nintendo DS, Wii, Xbox 360, etc. -- but curiously the Dreamcast is also an option. <a href="http://www.joystiq.com/2007/04/02/sega-planning-to-cut-remaining-dreamcast-and-saturn-support/">Sega officially killed the console</a> a few months ago, but it seems the Dreamcast just won't go away. The system has been a sanctuary for <a href="http://www.joystiq.com/2007/03/06/japanese-homebrew-shmups-deciphered/">Japanese shmups</a> even after production halted, so perhaps our grandchildren will enjoy <em>Raiden IX</em> on an antique jury rigged Dreamcast someday.<br /><br />[Via <a href="http://www.insertcredit.com/archives/001820.html">insert credit</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://raiden.mossjp.co.jp/raiden4/arcade/opiniondemand.html>Read</a> | <a href="http://www.joystiq.com/2007/06/12/raiden-iv-port-could-hit-the-dreamcast/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/916221/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/12/raiden-iv-port-could-hit-the-dreamcast/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>moss</category><category>raiden</category><category>sega</category><category>shmup</category><category>shooter</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-06-12T15:28:00+00:00</dc:date></item><item><title>Microsoft's Peter Moore Dreamcasts the PS3</title><link>http://www.joystiq.com/2007/05/16/microsofts-peter-moore-dreamcasts-the-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/16/microsofts-peter-moore-dreamcasts-the-ps3/</guid><comments>http://www.joystiq.com/2007/05/16/microsofts-peter-moore-dreamcasts-the-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5599&amp;Itemid=2"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/peter_moore_dreamcast_tat.jpg" /></a>When the topic of sluggish PlayStation 3 sales is brought up, <a href="http://www.joystiq.com/2007/05/08/moore-dont-focus-on-xbox-360-failure-focus-on-repair/">Peter Moore</a> recalls his previous corporate life and asks, "Remember the Dreamcast?" Speaking to <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5599&amp;Itemid=2">Next-Generation</a>'s Colin Campbell, the Microsoft exec compares Sony's <a href="http://www.joystiq.com/2007/05/15/record-loss-for-sony-predicted-by-bloomberg/">current difficulties</a> with those he experienced with Sega on its final console. "We thought we were doing right," he says. "All of a sudden it didn't pan out."<br /><br />Though we're not privy to the same lucid and possibly prophetic dreams Mr. Moore is, lumping Sony's latest effort into the same category as the <a href="http://www.joystiq.com/tag/dreamcast">Dreamcast</a> brings with it many sticky implications, intended or not. Is Moore saying the PlayStation 3 is failing to "pan out" for Sony, less than a year into its supposed <a href="http://www.joystiq.com/2007/05/14/sonys-jack-tretton-sticks-with-10-year-message/">ten-year life</a>? Sega came out of the gate strongly and promptly drove off a financial cliff like Thelma and Louise, whereas Sony is off to a slow start and has <a href="http://www.joystiq.com/2007/05/15/analyst-michael-pachter-says-ps3-price-drop-this-summer/">every chance</a> of picking up the pace. Moore goes on to say that Sony's focus on the Cell processor and the Blu-ray drive was a mistake, that it "miscalculated the global consumer's appetite for the experience the offered at the price point they offered it at." But wasn't the PS2's "Emotion Engine" and DVD drive instrumental in its triumph over Moore's ex-box?<br /><br />We remember when the Xbox 360 was given the <a href="http://www.joystiq.com/2005/11/05/xbox-360-equal-to-or-greater-than-dreamcast/">Dreamcast treatment</a> as a means to highlight impending failure, and it was as odd then as it is now. Despite the system's commercial demise under the watch of a <a href="http://www.joystiq.com/tag/sega">struggling manufacturer</a>, it enjoyed amazing first-party support and is still remembered for hosting some remarkable games and innovations. When did being compared to the Dreamcast become such a <em>bad </em>thing?<br /><br />[Via <a href="http://www.xbox360rally.com/ps3-is-dreamcast-peter-moore/">Xbox 360 Rally</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=5599&amp;Itemid=2>Read</a> | <a href="http://www.joystiq.com/2007/05/16/microsofts-peter-moore-dreamcasts-the-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/897534/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/16/microsofts-peter-moore-dreamcasts-the-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamcast</category><category>Microsoft</category><category>Peter Moore</category><category>PeterMoore</category><category>Sega</category><category>Sony</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-05-16T14:55:00+00:00</dc:date></item><item><title>Sega planning to cut remaining Dreamcast and Saturn support</title><link>http://www.joystiq.com/2007/04/02/sega-planning-to-cut-remaining-dreamcast-and-saturn-support/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/sega-planning-to-cut-remaining-dreamcast-and-saturn-support/</guid><comments>http://www.joystiq.com/2007/04/02/sega-planning-to-cut-remaining-dreamcast-and-saturn-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://sega.jp/topics/070330_1/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/dreamcast.jpg" alt="" /></a>Where were you on 9/9/99? It's been almost 8 years since the Sega Dreamcast was launched in the United States, ushering in the "next" (and now previous) generation of gaming with the likes of <span style="font-style: italic;">Sonic Adventure</span>, <span style="font-style: italic;">Power Stone</span> and <span style="font-style: italic;">Soul</span> "Is that intro in real-time?" <span style="font-style: italic;">Calibur</span>. Despite a strong lineup, online gameplay (thanks, 56K modem!) and quirky memory unit minigames, the Dreamcast's momentum wasn't strong enough to halt the PS2's avalanche of hype. A few years into the system's lifetime saw Sega running out of steam and, more importantly, out of money.<br /><br />Those still clinging to their Dreamcasts are advised to take good care of them now, with Sega's Japanese website <a href="http://sega.jp/topics/070330_1/">announcing</a> that malfunctioning systems will no longer be accepted for repair after 28 September 2007. The hilarious <a href="http://translate.google.com/translate?u=http%3A%2F%2Fsega.jp%2Ftopics%2F070330_1%2F&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF8">machine translation</a> of the page also points out that the Sega Saturn will suffer a similar fate, shortly before spewing forth an incomprehensible "understanding it receives, the fish you say to ask." Fish? Is that like a "fix a man's system and he plays for a day, but teach him how to fix it and he'll play for years" sort of thing? <br /><br />Though it's tempting to lapse into eulogy at this point, the Dreamcast will be around (and <a href="http://youtube.com/watch?v=GbvDoAw6WNA"><em>thinking</em></a>) for as long as people still enjoy it. Sega might be hammering the final nail into the coffin, but the system inside is <a href="http://www.joystiq.com/2007/01/08/dreamcast-the-system-that-wont-die/">still alive</a> and kicking... and <a href="http://www.youtube.com/watch?v=XPTX41MhHnk">screaming</a>.<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=161237">CVG</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://sega.jp/topics/070330_1/>Read</a> | <a href="http://www.joystiq.com/2007/04/02/sega-planning-to-cut-remaining-dreamcast-and-saturn-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/865347/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/02/sega-planning-to-cut-remaining-dreamcast-and-saturn-support/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamcast</category><category>Nights</category><category>Saturn</category><category>Sega</category><category>Sega Dreamcast</category><category>Sega Saturn</category><category>SegaDreamcast</category><category>SegaSaturn</category><category>Sonic</category><category>Sonic the Hedgehog</category><category>SonicTheHedgehog</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-04-02T11:09:00+00:00</dc:date></item><item><title>Dreamcast homebrew game coming to the DS</title><link>http://www.joystiq.com/2007/03/24/dreamcast-homebrew-game-coming-to-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/24/dreamcast-homebrew-game-coming-to-the-ds/</guid><comments>http://www.joystiq.com/2007/03/24/dreamcast-homebrew-game-coming-to-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.alten8.com/files/press.php"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/coolherders.jpg" />Alten8</a> has just announced it will publish <a href="http://www.harmlesslion.com/">Harmless Lion's</a> homebrew Dreamcast game <em>Cool Herders</em> on the Nintendo DS. That's right, it's called <em>Cool Herders</em>. And yes, the sheep is wearing neo-retro sunglasses. The game was originally packed on the <a href="http://en.wikipedia.org/wiki/DC_Tonic">DC Tonic</a> demo CD passed out at E3 2001. Later, a full commercial version of the game was released for the Dreamcast.<em><br /><br />Cool Herders</em> is an action/party game where players must use power-ups to herd sheep and compete against their friends. It may sound simple, but the game has been remarkably well-received in its various iterations. The Nintendo DS version of the game will contain a handful of extras and support wireless multiplayer.<br /><br />Alten8 reportedly has ten mystery projects in production for the DS. More obscure, awkwardly-named indie <a href="http://www.joystiq.com/2006/09/22/dreamcast-at-tgs-a-relic-from-the-past/">Dreamcast</a> titles? Perhaps. We'll hold our excitement until after playing <em>Cool Herders</em>.<br /><br />[Via <a href="http://digg.com/gaming_news/Dreamcast_Homebrew_game_to_be_published_on_the_DS">Digg</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.alten8.com/files/press.php>Read</a> | <a href="http://www.joystiq.com/2007/03/24/dreamcast-homebrew-game-coming-to-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/859540/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/24/dreamcast-homebrew-game-coming-to-the-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>ds</category><category>independent</category><category>indie</category><category>nintendo</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-03-24T08:45:00+00:00</dc:date></item><item><title>Ikaruga bound for Xbox Live Arcade</title><link>http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/</guid><comments>http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.computerandvideogames.com/article.php?id=158009"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ikaruga_screen_225.jpg" alt="" /></a>CVG has <a href="http://www.computerandvideogames.com/article.php?id=158009">the scoop</a>: Treasure's hypnotic, crushingly difficult and strikingly beautiful shoot-em-up, <em>Ikaruga</em>, is headed for Xbox Live Arcade. An early build of the game was spotted on the debug version of Xbox Live, which is only accessable through an Xbox 360 debug unit. Though the code wasn't functional yet, we imagine that Live co-op would make for an excellent addition to this particular version.<br /><br />For those who missed out on <em>Ikaruga</em>'s previous console ports on the Dreamcast and Gamecube, know that the game is one of the genre's best -- at least if you're willing to accept the irremediable psychological damage caused by the game's never-ending sea of pulsating bullets. Let the torturous wait for further details begin!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=158009>Read</a> | <a href="http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/753820/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/02/14/ikaruga-bound-for-xbox-live-arcade/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamcast</category><category>Ikaruga</category><category>MSFT</category><category>Radiant Silvergun</category><category>RadiantSilvergun</category><category>Shmup</category><category>Shooters</category><category>Treasure</category><category>XBLA</category><category>Xbox Live</category><category>XboxLive</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-02-14T09:15:00+00:00</dc:date></item><item><title>Is Sega cutting off Dreamcast disc production?</title><link>http://www.joystiq.com/2007/01/18/is-sega-cutting-off-dreamcast-disc-production/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/18/is-sega-cutting-off-dreamcast-disc-production/</guid><comments>http://www.joystiq.com/2007/01/18/is-sega-cutting-off-dreamcast-disc-production/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://dreamcast-scene.com/index.php/Main/GDROMproductionpetition"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gd-rom-picture.jpg"  alt="" /></a>According to sources speaking to <em>Dreamcast-Scene</em>, Sega may cease production of the GD-ROM disc format this February. The GD-ROM is the Dreamcast's only official format, so this revelation would essentially be Sega pulling the life support from its final console, which has managed to retain developer interest even six years after Sega declared it dead.<br /><br />However, we know of <a href="http://www.joystiq.com/2007/01/08/dreamcast-the-system-that-wont-die/">a handful</a> of Dreamcast games <a href="http://www.play-asia.com/paOS-14-71-4-49-en.html">coming out</a> in the next few months, so what's to become of them? If all else fails, they could release them as unlicensed CD-ROM titles. <br /><br />[Thanks, fyreblazer]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://dreamcast-scene.com/index.php/Main/GDROMproductionpetition>Read</a> | <a href="http://www.joystiq.com/2007/01/18/is-sega-cutting-off-dreamcast-disc-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/738539/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/18/is-sega-cutting-off-dreamcast-disc-production/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dream cast</category><category>DreamCast</category><category>gd rom</category><category>GdRom</category><category>hard ware</category><category>HardWare</category><category>sega</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-01-18T20:56:00+00:00</dc:date></item><item><title>Relive Crazy Taxi with PSP rehash</title><link>http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/</guid><comments>http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/crazytaxileap.jpg" alt="crazy, dude!" />Forget PSone, Sony should have worked out a deal with Sega to emulate Dreamcast on PSP. Instead, we're starting to see some attempts by publishers to revisit some of their Dreamcast titles using the UMD format. First, Capcom did <a href="http://www.metacritic.com/games/platforms/psp/powerstonecollection" target="_blank"><em>Power Stone Collection</em></a>, and now, Sega has announced <em>Crazy Taxi: Fare Wars</em>, built from <em>Crazy Taxi 1 </em>&amp;<em> 2</em>.<br /><br />While <span style="font-style: italic;">Fare Wares</span> offers a new *Ad Hoc* multiplayer mode, we'd gladly trade the additional content for straight-up ports; if it meant we'd be downloading the games and playing them via emulation. Is this just wishful thinking?<br /><br />[Via press release]<p>Press release:<br /><br style="font-style: italic;" /><span style="font-style: italic;">SEGA of America, Inc. and SEGA Europe Ltd. today announced </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> coming exclusively to the PSP system. All-new twists have been included in the classic </span><em style="font-style: italic;">Crazy Taxi</em><span style="font-style: italic;"> experience including for the first time, multiplayer modes that allow two people to play cooperatively or competitively. Now gamers can relive the addictive, action packed gameplay of the original Dreamcast games, </span><em style="font-style: italic;">Crazy Taxi </em><span style="font-style: italic;">and </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;">, on the go. Hang up those fuzzy dice and register for a cabbie license this Summer 2007 with </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em> developed by Sniper Studios. <br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;"> Only skilled cabbies need apply in </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;">, where drivers are more aggressive than ever to earn the big dollars by speeding fares to their destination, no matter what the obstacles. Brand new multiplayer gameplay features provide endless entertainment where players can steal passengers from other cabbies by bumping their opponent's car and create chaotic competition on the road. Navigating through traffic, hills, and obstacles isn't easy, so it takes a skilled cabbie with no fear to earn the big bucks. Players can drive through the two original maps of </span><em style="font-style: italic;">Crazy Taxi</em><span style="font-style: italic;">, including the arcade map and the original Dreamcast map, both inspired by the steep hills, trademark cable cars, and breezy waterfront of San Francisco. Then they'll head for the Small Apple maps in </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;">, which is inspired by New York's large building fronts, hectic downtown streets, and the city's famous Central Park and subway system. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;"> "With over 2.7 million games sold to date in the </span><em style="font-style: italic;">Crazy Taxi</em><span style="font-style: italic;"> franchise, SEGA is excited to bring back such a popular series from our vault of classics," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "</span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> is fun, frantic, and highly addictive, and perfect for gamers on the go." The simple concept of competing for fares, is successfully built upon gameplay containing a variety of timed missions and mini-games, making it fun and challenging for short stints or hours on end. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><em style="font-style: italic;"> Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> offers cabbies several single player modes including the mission-based Arcade mode, where skilled drivers earn time bonuses, and Time Trial mode where drivers collect the highest fares possible in the time allowed. In addition, for cabbies to practice their crazy driving skills, two mini-game training modes are available. They include Crazy Box, a collection of 16 original </span><em style="font-style: italic;">Crazy Taxi </em><span style="font-style: italic;">mini-games and Crazy Pyramid, mini-games arranged in a pyramid that drivers must complete to unlock more mini-games from </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;">. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><em style="font-style: italic;"> Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> introduces new multiplayer modes for two cabbies to collaborate or compete wirelessly via Ad Hoc. Drivers can also record and save gameplay replays of their driving performance in </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;"> on the PSP system's memory stick to replay and show off. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;"> Get ready for the return of a classic favorite next Summer 2007 with </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> for the PSP system.</span></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/734467/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Capcom</category><category>Crazy Taxi</category><category>CrazyTaxi</category><category>Dreamcast</category><category>Emulation</category><category>Fare Wars</category><category>FareWars</category><category>Port</category><category>Power Stone</category><category>PowerStone</category><category>Remake</category><category>Sega</category><category>UMD</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-12T04:24:00+00:00</dc:date></item></channel></rss>