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Posts tagged drm

The Witcher 3 DRM-free on PC; 'gamer-friendly' solution sought on consoles

The Witcher series of action role-playing games is reaching further than ever before, with The Witcher 3: Wild Hunt launching simultaneously on PC, Xbox One and PlayStation 4 in 2014. The new consoles have been mired in discussion over DRM (digital rights management) recently, with Microsoft...

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EA: Online Pass staying dead after PS4 reveal, program's expiration not tied to Xbox One

"It's dead, it's dead, it's deep-sixed, it's at the bottom of the Mariana Trench," Electronic Arts' President of EA Labels Frank Gibeau stated plainly yesterday about the company's Online Pass program to Joystiq. Following EA's announcement in late May that it was eliminating the Online Pass...

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Might & Magic Heroes 6 currently unplayable for many [update: Ubisoft responds]

Update: Ubisoft has issued a new response on Facebook, apologizing for the problems users are facing. The post lists possible solutions to some issues, though it seems that those with problems redeeming keys or with inaccessible content will have to wait. Ubisoft is preforming maintenance today to...

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Witcher 3 skipping quick-time events and multiplayer

Konrad Tomaszkiewicz, project lead on The Witcher 3: Wild Hunt, has confirmed multiplayer modes, quick-time events, and DRM are not part of the plan for the third entry in the role-playing game series. The "final saga of Geralt" will maintain a focus on single-player content, Tomaszkiewicz told...

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Shadowrun Returns' non-Kickstarter reward DLC to require Steam, DRM

During last year's Kickstarter campaign for Shadownrun Returns, developer Harebrained Schemes was dutiful in noting that every pledge level included a DRM-free version of the game. While that technically remains true, Harebrained Schemes has recently announced a slight caveat: All post-Berlin...

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Maxis: SimCity's internet requirement not a 'clandestine' DRM strategy

Following claims yesterday that SimCity had been modified to run offline in a limited capacity, Maxis/EA general manager Lucy Bradshaw has since updated EA's official blog with a bulleted reiteration of Maxis' always-on design philosophy for the game. In the missive, Bradshaw dismisses claims that...

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Ubisoft wants better relationship with PC players

Ubisoft is working to smooth out years of open hostility against legitimate customers of its PC products. Speaking with MCV, Uplay Director Stephanie Perotti announced more third-party partners for the publisher's digital distribution network, adding, "It shows our commitment to PC, and we want to...

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Sony patents tech to tie discs to user IDs

A new patent application by Sony, if developed into a real-world product, will make it impossible for game discs to be sold, shared, or traded, by tying each disc to a console or user account. The patented technology works by embedding an RFID tag in the disc, which a reader in the console can log...

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Ubisoft doing away with 'always-on' DRM

Ubisoft is doing away with its always-on digital rights management (DRM) policy, the company's worldwide director for online games Stephanie Perotti told Rock, Paper, Shotgun in a recent interview. The policy dictated that those playing Ubisoft's PC games would have to maintain a constant...

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Final Fantasy VII PC released early, then pulled

Yes, it is possible for a game to be considered "released early" in 2012 even after having been originally made in 1997. The new PC version of Final Fantasy VII showed up for sale on the website last night, according to reports on the forums. The problem is that the downloaded copies don't work...

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