Back in 2002, the folks leading up development of next year's highly anticipated, high-flying FPS, BioShock Infinite, were hard at work on a game that never made it off the ground. It was a role-playing game crossed with a real-time strategy title, and it was aimed at consoles. As revealed on the...
Posted on Aug 30th 2014 10:30PM
Posted on Aug 30th 2014 1:30PM
Posted on Aug 29th 2014 10:30PM