Back in 2002, the folks leading up development of next year's highly anticipated, high-flying FPS, BioShock Infinite, were hard at work on a game that never made it off the ground. It was a role-playing game crossed with a real-time strategy title, and it was aimed at consoles. As revealed on the ...
Posted on Dec 12th 2013 5:00PM
Posted on Dec 12th 2013 11:30AM
Posted on Dec 11th 2013 5:00PM