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Posts tagged dustin-browder

Heroes of the Storm director apologizes for response to interview

Dustin Browder is the game director for Blizzard's upcoming MOBA, Heroes of the Storm. The game features heroes, heroines and plenty more from Blizzard franchises, and it's Browder's job to oversee and, as his title might suggest, direct its development. When Rock, Paper, Shotgun interviewed Browde...

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Mission to evolve StarCraft 2 with 'Heart of the Swarm'

It was nearly five years ago now that we heard Starcraft 2 wouldn't be one game, but three: The long awaited sequel would become a trilogy, cemented into a three-year release schedule, with each iteration following a new race in the series. Though Starcraft 2: Wings of Liberty arrived to critical a...

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BlizzCon 2010: Starcraft 2: Secrets of the Masters panel

Yesterday afternoon at BlizzCon, Blizzard's own Starcraft 2 masters Dustin Browder, Greg Canessa, David Kim and Matt Cooper gathered to host the Secrets of the Masters panel. Seasoned Starcraft veterans won't glean much from the information they had to offer, but that's okay -- Dustin Browder himse...

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StarCraft 2's designer stands by tradition, promises updates 'soon'

To hear Starcraft 2 designer Dustin Browder tell it, creating games at Blizzard takes years of fighting and yelling rather than coding or creating art -- every little decision is a "a three-week or longer holy war." Browder says that the controversial decision to release the RTS as three titles was...

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Blizzard's Dustin Browder talks StarCraft 2

Dustin Browder isn't just the lead designer on Blizzard's StarCraft 2: Wings of Liberty -- he's also in the game! Well, sort of. According to a Blizzard spokesperson, "There are a few examples of Blizzard employees making it into the game. The portrait of the Vulture pilot was based on the likeness...

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Interview: Dustin Browder talks StarCraft 2 development and delays

Dustin Browder is the man in the hot seat as Blizzard's lead designer for StarCraft 2. Ultimately, he's the one you can heap the blame (or the praise) upon when the final product finally ships. At the time of this interview, we didn't officially know SC2 would be delayed, but given the sheer amount...

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