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Posts tagged e3-2012

IndieCade at E3: Sizing up Scale

I also ran around the IndieCade tour at E3, and while our own Jess Conditt took a lot of creepy pleasure in the grim philosophical horror title A Mother's Inferno, my tastes ran more simple and colorful: The best game I saw in that section of E3 this year was called Scale. Scale, developed by Steve...

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3DS digital releases to include Epic Mickey, Scribblenauts Unlimited, Kingdom Hearts [update: Nintendo says only first-party games]

We knew that Nintendo planned to release the "majority" of its retail 3DS games digitally on eShop going forward, but a note in an E3 investor presentation from NOA president Reggie Fils-Aime reveals plans to release third-party games digitally as well. "We've got a massive list of AAA content on...

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Shigeru Miyamoto on how the Wii U could change games

The Wii U is designed to enable new gaming experiences, through the combination of motion controls and a small, personal screen. At E3, Nintendo showed games that rely on "asymmetric gaming," or giving different players different experiences; it showed games that use the Wii U's new controller as a...

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Demons' Score is Elite Disco Demon Fighting Agents

Hidden in Square Enix's booth, among the dapper murderers and fluffy dimensions, was an iOS rhythm game about a flying, sword-wielding woman and her animate teddy bear who fight demons together in gothic-looking tunnels. Powered by Unreal Engine 3. Sure, why not? Demons' Score isn't just inspired...

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Jason Rubin and Danny Bilson: a tale of two THQs

During Danny Bilson's tenure at Saints Row publisher THQ, the company went from license-dependent (think Nickelodeon) to "Core-focused" (think ... uh, Saints Row). And eventually, the publisher's entire direction turned, from a split between casual/family-focused titles and those of its "Core"...

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XBLA's Happy Wars attempts to bridge East and West with adorable melees

I saw a lot of games at E3 about war, but none were anywhere near as adorable as ToyLogic's multiplayer XBLA game, Happy Wars. It's an online multiplayer (15 versus 15) action game about capturing territory and defeating everyone in sight, but with a distinctly rounded, cutesy look that makes it...

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Status Report: the PlayStation Vita, three months in

"Three months, forty titles in. I think it's a fantastic machine. Of course we'd like to sell more of them, and we have key plans to do that," Sony's VP of Product Development and Worldwide Studios, Scott Rohde, told us in an interview during E3 2012. We asked Rohde for a status update on the...

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Fable: The Journey could be a rough one

Lionhead designer Ted Timmons says he learned a lesson after showing off Fable: The Journey to the public for the first time at E3 2011. "It's fine to be on rails," he says a year later, at the tail end of E3 2012. The spin-off was famously labeled as "on rails" by the public thanks to an early...

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The comic nerds, sci-fi writers and grizzled vets of Industrial Toys

Industrial Toys was created by three self-described and proven industry veterans: Alex Seropian (Bungie founder), Tim Harris (Seven Lights founder) and Brent Pease (Bungie San Jose). They came together in Pasadena, California, in February 2012, with a mission to create hardcore games for mobile,...

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Wii U achievements not mandatory for devs, friend codes to change for the better

There won't be a pervasive "achievement" system on Wii U, Nintendo of America president Reggie Fils-Aime suggested to Kotaku. Referring to the 3DS's system-specific achievements, which honor StreetPass-based activities in the system software, "We will have that," Fils-Aime said. "Once you start...

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