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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Games Convention coming to North America]]></title><link>http://www.joystiq.com/2008/08/26/games-convention-coming-to-north-america/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/games-convention-coming-to-north-america/</guid><comments>http://www.joystiq.com/2008/08/26/games-convention-coming-to-north-america/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.edge-online.com/news/north-american-games-convention-planned"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/leipzig_gc_overview_lg.jpg"  alt="" /></a><br /></div>
Following up <a href="http://www.joystiq.com/tag/leipzig-08">a very successful year in Leipzig</a>, Germany, it looks like those of us in North America can look forward to the Games Convention in the future. CEO Wolfgang Marzin has announced that they're now planning on bringing the show to North America, likely looking to pick up the slack left in the wake of <a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/">E3</a> practically going the way of the dodo.<br /><br />"The concept is flexible and the network of the global games industry permits us to be active at different locations," said Marzin. "After the Southeast Asian Games Convention, we are now focusing on the North American market." With <a href="http://www.joystiq.com/2008/08/25/auf-wiedersehen-kommen-sie-bitte-until-next-year-leipzig-2009-set-for-a/">a record 203,000 attendees</a> this year, it seems like an easy decision to bring the show to one of the largest gaming markets in the world.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/games-convention-coming-to-north-america/">Games Convention coming to North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 17:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/north-american-games-convention-planned>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/games-convention-coming-to-north-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1295265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/games-convention-coming-to-north-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e308</category><category>games-convention</category><category>gc-08</category><category>gc-2008</category><category>germany</category><category>leipzig-08</category><category>north-america</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 26 Aug 2008 17:21:00 EST</pubDate></item><item><title><![CDATA[Nintendo finally admits E3 was a disappointment]]></title><link>http://www.joystiq.com/2008/08/19/nintendo-finally-admits-e3-was-a-disappointment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/19/nintendo-finally-admits-e3-was-a-disappointment/</guid><comments>http://www.joystiq.com/2008/08/19/nintendo-finally-admits-e3-was-a-disappointment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://news.vgchartz.com/news.php?id=1706"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/wii_music_group_keynote_lg.jpg" /></a><br /></div>
During an interview with <a href="http://news.vgchartz.com/news.php?id=1706">VGChartz</a>, Nintendo's resident wrist-hurting, Shaun White-introducing marketing lady, Cammie Dunaway, commented that <a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/">Nintendo's E3 showing</a> was a bit of a disappointment. You don't say?<br /><br />"I would say the message is we were disappointed with our performance at E3," commented Dunaway. "There were titles like <em>Wario</em> which we think will be really fun titles that we should have show cased." Yes, we'd have to agree. It was certainly <a href="http://www.joystiq.com/2008/07/17/e308-wii-fanboy-hands-on-with-wario-land-shake-it/">the best game we played</a> at the show. But what about <a href="http://www.joystiq.com/2008/07/16/e308-a-new-pikmin-sprouts/">this <em>Pikmin 3</em> business</a>? <br /><br />"We were excited that Mr. Miyamoto made the commitment that <em>Pikmin</em> is coming," she said. "It would have been nice if we could have said that on stage. But, we think it was a good recognition for us that we care for our core fans, and not just the new people who are now discovering Nintendo."<br /><br />
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<a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/"><img border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/wii_sports_resort_impressions_lg_thumbnail.jpg" /></a><span style="font-style: italic;"><a href="http://www.joystiq.com/tag/e308">E3 2008</a> was a pretty big deal. We had lots of <a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/#hands">hands-on impressions</a>, as well as <a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/#Screens">new screens</a> and <a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/#Video">video</a> to talk about. Check out our live <a href="http://www.joystiq.com/2008/07/15/e308-live-reactions-from-the-nintendo-conference/">impressions from Nintendo's keynote</a> here, as well as some of <a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/#News">the big news right here</a>.</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/19/nintendo-finally-admits-e3-was-a-disappointment/">Nintendo finally admits E3 was a disappointment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Aug 2008 13:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.vgchartz.com/news.php?id=1706>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/19/nintendo-finally-admits-e3-was-a-disappointment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1288677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/19/nintendo-finally-admits-e3-was-a-disappointment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cammie-dunaway</category><category>e3-2008</category><category>e308</category><category>pikmin</category><category>pikmin-3</category><category>wario</category><category>wario-land-shake-it</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 19 Aug 2008 13:47:00 EST</pubDate></item><item><title><![CDATA[Playboy calls Heavy Rain 'Best of E3']]></title><link>http://www.joystiq.com/2008/08/11/playboy-calls-heavy-rain-best-of-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/playboy-calls-heavy-rain-best-of-e3/</guid><comments>http://www.joystiq.com/2008/08/11/playboy-calls-heavy-rain-best-of-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.playboy.com/arts-entertainment/features/guide-to-e3/e3-06.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/heavyrainmoto.jpg"  alt="" /></a><br /></div>
Did those <a href="http://www.joystiq.com/2008/08/06/heavy-rain-new-amazing-screenshots/">new screenshots</a> of <em>Heavy Rain</em> impress you? Well, you haven't seen anything yet. Breaking the oath of secrecy journalists took at E3, <a href="http://www.playboy.com/arts-entertainment/features/guide-to-e3/e3-06.html">Playboy</a> proudly proclaims that this it-was-there-but-in-secret game of E3 took top honors, beating out other titles, including <em>R2</em> and <em>LittleBigPlanet</em>. "I will simply say it's by far the most impressive thing I saw at E3," said Playboy's Scott Alexander. However, he notes that "Sony ninjas will hit me with poison shurikens before I can type the words to describe it," Guess we're not going to get details out of him.<br /><br />While we're certain the public will see more of <em>Heavy Rain</em> in the coming weeks, it appears the game may be very far off into the future -- "This isn't coming for a while yet," Alexander added.<br /><br />[Thanks, Gambit07!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/playboy-calls-heavy-rain-best-of-e3/">Playboy calls Heavy Rain 'Best of E3'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playboy.com/arts-entertainment/features/guide-to-e3/e3-06.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/playboy-calls-heavy-rain-best-of-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1280876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/playboy-calls-heavy-rain-best-of-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>heavy-rain</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 11 Aug 2008 10:20:00 EST</pubDate></item><item><title><![CDATA[Five minutes of inFAMOUS]]></title><link>http://www.joystiq.com/2008/08/08/five-minutes-of-infamous/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/08/five-minutes-of-infamous/</guid><comments>http://www.joystiq.com/2008/08/08/five-minutes-of-infamous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div align="center"><a href="http://www.g4tv.com/e32008/hdvideos/27706/Infamous_DirectFeed_Gameplay.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/g4vidinfam.jpg" /></a></div>
G4 has five minutes of direct-feed footage of the upcoming PS3 exclusive from Sucker Punch, <em>inFAMOUS</em>. Needless to say, it looks pretty exciting even in this early state. All footage was captured during E3 -- undoubtedly, it's shaping up even better now. Visit <a href="http://www.g4tv.com/e32008/hdvideos/27706/Infamous_DirectFeed_Gameplay.html">G4</a> to see <em>inFAMOUS</em> for a full five minutes in glorious HD.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/08/five-minutes-of-infamous/">Five minutes of inFAMOUS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Aug 2008 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.g4tv.com/e32008/hdvideos/27706/Infamous_DirectFeed_Gameplay.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/five-minutes-of-infamous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1279666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/five-minutes-of-infamous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>g4</category><category>infamous</category><category>Sanbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 08 Aug 2008 17:45:00 EST</pubDate></item><item><title><![CDATA[Fallout 3, Electronic Arts clean up at Game Critics E3 Awards]]></title><link>http://www.joystiq.com/2008/08/05/fallout-3-electronic-arts-clean-up-at-game-critics-e3-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/05/fallout-3-electronic-arts-clean-up-at-game-critics-e3-awards/</guid><comments>http://www.joystiq.com/2008/08/05/fallout-3-electronic-arts-clean-up-at-game-critics-e3-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gears-of-war-2/" rel="tag">Gears of War 2</a>, <a href="http://www.joystiq.com/category/dead-space/" rel="tag">Dead Space</a>, <a href="http://www.joystiq.com/category/fallout-3/" rel="tag">Fallout 3</a></p><div align="center"><a href="http://www.gamecriticsawards.com/winners.html"><img width="415" height="252" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/x3f-e308fallout3.jpg" /></a><br /></div>
<em><a href="http://www.joystiq.com/tag/Fallout-3/">Fallout 3</a></em> from Bethesda Softworks nabbed the coveted Game of the Show award today from <a href="http://www.gamecriticsawards.com/winners.html">Game Critics</a> -- a panel of judges comprised of editors from various online/offline publications (including <a href="http://www.joystiq.com">Joystiq's</a> own Chris Grant). <em>Fallout 3</em> also took home the award for Best RPG at the show.<br /><br />Electronic Arts brought home 5 awards including Best Action/Adventure game for <em><a href="http://www.joystiq.com/tag/Dead-Space/">Dead Space</a></em> and Best Original Game for <em><a href="http://www.joystiq.com/tag/Mirrors-Edge/">Mirror's Edge</a></em>. The Xbox 360 platform was at the top of the award count with 8 for the console, including a Best Action Game win for <em><a href="http://www.joystiq.com/tag/Gears-of-War-2/">Gears of War 2</a></em>.<font face="Arial"><br /></font><p><a href="http://www.joystiq.com/2008/08/05/fallout-3-electronic-arts-clean-up-at-game-critics-e3-awards/" rel="bookmark">Continue reading <em>Fallout 3, Electronic Arts clean up at Game Critics E3 Awards</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/05/fallout-3-electronic-arts-clean-up-at-game-critics-e3-awards/">Fallout 3, Electronic Arts clean up at Game Critics E3 Awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Aug 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecriticsawards.com/winners.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/05/fallout-3-electronic-arts-clean-up-at-game-critics-e3-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1276095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/05/fallout-3-electronic-arts-clean-up-at-game-critics-e3-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awards</category><category>dead-space</category><category>e3-08</category><category>e3-2008</category><category>e308</category><category>fallout-3</category><category>game-critics</category><category>gears-of-war-2</category><category>mirrors-edge</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 05 Aug 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[The Joystiq E3 2008 Awards]]></title><link>http://www.joystiq.com/2008/07/31/the-joystiq-e3-2008-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/31/the-joystiq-e3-2008-awards/</guid><comments>http://www.joystiq.com/2008/07/31/the-joystiq-e3-2008-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="www.joystiq.com/photos/the-joystiq-e3-2008-awards/944793/"><img width="415" vspace="4" hspace="4" height="265" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/joystiq-e3-2008-badge-415.jpg" alt="" /></a><br /></div>
<span style="margin-top: 7px; float: left; margin-right: 10px;"><script> var digg_url = 'http://digg.com/gaming_news/The_Joystiq_E3_2008_Awards'; </script><script src="http://digg.com/api/diggthis.js"></script></span> With <a href="http://www.joystiq.com/tag/e308">E3</a> over and done, it's time for outlets everywhere to start organizing their Best of E3 awards, and the Joystiq network is no different. Thus, we present to you <a href="http://www.joystiq.com/photos/the-joystiq-e3-2008-awards/944793/">Joystiq's E3 2008 Awards</a>. Find out what the Most Devestating Megaton was. Discover which company walks away with the Annual Least Like EA Award. Of course, you'll want to find out what Joystiq picked as their game of the show as well.<br /><br /><a href="http://www.joystiq.com/photos/the-joystiq-e3-2008-awards/944793/"><strong>Check out Joystiq's E3 2008 Awards!</strong></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/31/the-joystiq-e3-2008-awards/">The Joystiq E3 2008 Awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jul 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/the-joystiq-e3-2008-awards/944793/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/the-joystiq-e3-2008-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1271921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/the-joystiq-e3-2008-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-08</category><category>e3-2008</category><category>e3-awards</category><category>e308</category><category>joystiq-e3-2008-awards</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 31 Jul 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet takes multiple Best of E3 awards]]></title><link>http://www.joystiq.com/2008/07/29/littlebigplanet-takes-multiple-best-of-e3-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/littlebigplanet-takes-multiple-best-of-e3-awards/</guid><comments>http://www.joystiq.com/2008/07/29/littlebigplanet-takes-multiple-best-of-e3-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/beste3i1p.jpg" /><br /></div>
Looks like we're not the only ones that thought <em>LittleBigPlanet</em> was the <a href="http://www.joystiq.com/photos/best-of-e3-2008/943766/">best PS3 exclusive</a> at E3 this year. In fact, many other outlets are proclaiming it the Game of the Show. <a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3168984">1UP</a> declared Media Molecule's upcoming platformer "Game of the Show," while <em>Resistance 2</em> earned "Best Shooter" and <em>inFAMOUS</em> earned "best trailer." "Best New Game"? <em>MAG</em>.<br /><br /><a href="http://e3.g4tv.com/e32008/blog/post/687264/XPlays_Best_Of_E3_Awards_Tonight.html">G4</a> gave its award for Best PS3 Game to <em>inFAMOUS</em> ... while it gave away top accolades to <em>LittleBigPlanet</em> as the best game of E3. However, <a href="http://www.gametrailers.com/player/37667.html">Gametrailers</a> chose to disagree with the rest of the bunch though, calling <em>Resident Evil 5</em> their Best of E3.<br /><br />If it wasn't apparant already, these repeated nods from critics should make one thing very clear: <em>LBP</em> is awesome -- we can't wait for all of you to get your hands on it too!<br /><br />[Via <a href="http://www.joystiq.com/2008/07/29/fuel-for-debate-more-e3-best-of-award-winners-announced/">Joystiq</a>, <a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3168984">Image source</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/29/littlebigplanet-takes-multiple-best-of-e3-awards/">LittleBigPlanet takes multiple Best of E3 awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jul 2008 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/29/littlebigplanet-takes-multiple-best-of-e3-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1270169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/29/littlebigplanet-takes-multiple-best-of-e3-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>littlebigplanet</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 29 Jul 2008 18:15:00 EST</pubDate></item><item><title><![CDATA[E308: Monster Lab blinded me with science]]></title><link>http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/</guid><comments>http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><img hspace="4" border="0" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/lab072608.jpg" /><br /></div>
Backbone Entertainment's <em><a href="http://www.joystiq.com/2008/02/20/gdc08-monster-lab-its-a-lab-for-monsters/">Monster Lab</a>,</em> published by Eidos, seems better every time I see it. I don't think that this is a function of improvements being made to the game so much as it is a matter of me understanding it a little better and getting more into the gameplay. I hope this game doesn't end up as overlooked as I think it will!<br /><br />My demo at E3 took me through most of the steps to monster-fighting success: creating parts, building a creature, and fighting. Parts for the monster are made in minigames, and come in three categories of mad science: mechanical, alchemical, and biological. Mechanical parts range from gear-covered steampunk-looking stuff to futuristic robot parts; biological parts are your basic gross monster stuff, and alchemical parts are magic-themed. <br /><br /><p><a href="http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/" rel="bookmark">Continue reading <em>E308: Monster Lab blinded me with science</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/">E308: Monster Lab blinded me with science</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jul 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1267479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/26/e308-monster-lab-blinded-me-with-science/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backbone-entertainment</category><category>e3-2008</category><category>e308</category><category>eidos</category><category>monster-lab</category><category>rpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 26 Jul 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[E308: Wii Fanboy tends farm in Harvest Moon: Tree of Tranquility]]></title><link>http://www.joystiq.com/2008/07/24/e308-wii-fanboy-tends-farm-in-harvest-moon-tree-of-tranquility/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/e308-wii-fanboy-tends-farm-in-harvest-moon-tree-of-tranquility/</guid><comments>http://www.joystiq.com/2008/07/24/e308-wii-fanboy-tends-farm-in-harvest-moon-tree-of-tranquility/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/tree_of_tranquility_e308_lg.jpg" /></div>
<em>Harvest Moon: Tree of Tranquility</em> is a big game. The first thing that I noticed was just how large the game world is. You aren't restricted to just one farm, instead able to spread many a seed across many a land. Aside from that, the game very much feels like all of the other <em>Harvest Moon</em> titles, which can be a good thing or a bad thing, depending on whether you're a fan of the series or not.<br />
<br />
<p><a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-tends-farm-in-harvest-moon-tree-of-tranquility/" rel="bookmark">Continue reading <em>E308: Wii Fanboy tends farm in Harvest Moon: Tree of Tranquility</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-tends-farm-in-harvest-moon-tree-of-tranquility/">E308: Wii Fanboy tends farm in Harvest Moon: Tree of Tranquility</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 21:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-tends-farm-in-harvest-moon-tree-of-tranquility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-tends-farm-in-harvest-moon-tree-of-tranquility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>harvest-moon</category><category>Harvest-Moon-Tree-of-Tranquility</category><category>joystiqfeatures</category><category>Marvelous-Interactive</category><category>natsume</category><category>sim</category><category>Simulation</category><category>tree-of-tranquility</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Jul 2008 21:47:00 EST</pubDate></item><item><title><![CDATA[E308: DS Fanboy raises its spirits with Harvest Moon: Island of Happiness]]></title><link>http://www.joystiq.com/2008/07/24/e308-ds-fanboy-raises-its-spirits-with-harvest-moon-island-of/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/e308-ds-fanboy-raises-its-spirits-with-harvest-moon-island-of/</guid><comments>http://www.joystiq.com/2008/07/24/e308-ds-fanboy-raises-its-spirits-with-harvest-moon-island-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/islandhappy.jpg" alt="" /></div>
To be honest, the last time I played a <em>Harvest Moon </em>game, it was on the GameCube. We're talking <em>years ago</em>, folks. But, like riding a bike, <em>Harvest Moon</em> is an experience that doesn't change much over time. Fans like it that way, I imagine. And, just as I expected, <em>Island of Happiness</em> featured a lot of the same things previous titles in the franchise offered.<br />
<br />
<p><a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-raises-its-spirits-with-harvest-moon-island-of/" rel="bookmark">Continue reading <em>E308: DS Fanboy raises its spirits with Harvest Moon: Island of Happiness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-raises-its-spirits-with-harvest-moon-island-of/">E308: DS Fanboy raises its spirits with Harvest Moon: Island of Happiness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-raises-its-spirits-with-harvest-moon-island-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-raises-its-spirits-with-harvest-moon-island-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>harvest-moon</category><category>Harvest-Moon-DS-Island-of-Happiness</category><category>island-of-happiness</category><category>joystiqfeatures</category><category>Marvelous-Interactive</category><category>natsume</category><category>sim</category><category>Simulation</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[PS Fanboy presents: the Best of E3 2008]]></title><link>http://www.joystiq.com/2008/07/24/ps-fanboy-presents-the-best-of-e3-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/ps-fanboy-presents-the-best-of-e3-2008/</guid><comments>http://www.joystiq.com/2008/07/24/ps-fanboy-presents-the-best-of-e3-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rants/" rel="tag">Rants</a></p><div align="center"><a href="http://www.joystiq.com/photos/best-of-e3-2008/943702/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/giante3logo350.jpg" /></a><br /></div>
Yes, it's finally over. Sony dominated yet another E3 by focusing on a number of high-quality games coming out on PS3 and PSP this holiday season. Join us as we take a look at the best of E3 -- we hope you'll agree. <a href="http://www.joystiq.com/photos/best-of-e3-2008/943702/"><strong>Start here.</strong></a><br />
<ul>
    <li><a href="http://www.joystiq.com/photos/best-of-e3-2008/943702/">Biggest Surprise</a></li>
    <li><a href="http://www.joystiq.com/photos/best-of-e3-2008/943710/">Best Non-Playable Game</a></li>
    <li><a href="http://www.joystiq.com/photos/best-of-e3-2008/943753/">Best Multiplatform Game</a></li>
    <li><a href="http://www.joystiq.com/photos/best-of-e3-2008/943757/">Best PSP Game</a></li>
    <li><a href="http://www.joystiq.com/photos/best-of-e3-2008/943762/">Best PSN Game</a></li>
    <li><a href="http://www.joystiq.com/photos/best-of-e3-2008/943766/">Best PS3 Exclusive</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/ps-fanboy-presents-the-best-of-e3-2008/">PS Fanboy presents: the Best of E3 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://playstation.joystiq.com/photos/best-of-e3-2008/943702/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/ps-fanboy-presents-the-best-of-e3-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/ps-fanboy-presents-the-best-of-e3-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>joystiqfeatures</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 24 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Reggie: Wii storage is a 'mainstream' problem]]></title><link>http://www.joystiq.com/2008/07/24/reggie-wii-shortage-is-a-mainstream-problem/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/reggie-wii-shortage-is-a-mainstream-problem/</guid><comments>http://www.joystiq.com/2008/07/24/reggie-wii-shortage-is-a-mainstream-problem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://multiplayerblog.mtv.com/2008/07/23/wii-storage-issue-becoming-a-mainstream-problem/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/reggie_wii_smiles_lol_sm.jpg" alt="" /></a><a href="http://www.joystiq.com/2008/07/23/reggie-totally-cool-with-a-gta-on-the-wii/">Reggie</a> recently sat down for a little chat with Stephen Totilo from MTV Multiplayer to discuss what's on everyone's mind. No, not <a href="http://www.joystiq.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/">the company's showing at E3</a>, but rather the storage issues of the console.<br /><br />He said that "from an Americas-centric perspective," the Wii's <a href="http://www.joystiq.com/tag/storage">storage limitations</a> are becoming a "mainstream" problem. Again, he reiterates that the company is working on a solution, but isn't ready to reveal any specifics yet. <br /><br />Seriously, Nintendo, how long are you going to wait? Each week, more Virtual Console and WiiWare content releases and gamers can't download because they have no space!<br /><br />[Thanks, il_duce620!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/reggie-wii-shortage-is-a-mainstream-problem/">Reggie: Wii storage is a 'mainstream' problem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 15:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/07/23/wii-storage-issue-becoming-a-mainstream-problem/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/reggie-wii-shortage-is-a-mainstream-problem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/reggie-wii-shortage-is-a-mainstream-problem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>hardware</category><category>reggie</category><category>reggie-fils-aime</category><category>storage</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Jul 2008 15:44:00 EST</pubDate></item><item><title><![CDATA[E308: DS Fanboy explores the lands of Rune Factory 2]]></title><link>http://www.joystiq.com/2008/07/24/e308-ds-fanboy-explores-the-lands-of-rune-factory-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/e308-ds-fanboy-explores-the-lands-of-rune-factory-2/</guid><comments>http://www.joystiq.com/2008/07/24/e308-ds-fanboy-explores-the-lands-of-rune-factory-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/runefaclogo_cs_1228.jpg"  alt="" /><br /></div>
When hitting up Natsume's meeting room at E3, I kept catching myself wishing I wasn't alone. In fact, I wished that <a href="http://www.joystiq.com/bloggers/candace-savino">one specific person</a> was with me, because all of these games that the company had on display were based on franchises I, frankly, didn't have the most experience with. That's not to say I went in biased, just that I prefer to be as well-informed as possible going in.<br /><br />Imagine my surprise when I played <a href="http://www.joystiq.com/tag/rune-factory-2"><em>Rune Factory 2</em></a> and it was like <em>Harvest Moon </em>had a baby with <em>Secret of Mana</em>.<br /><br /><p><a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-explores-the-lands-of-rune-factory-2/" rel="bookmark">Continue reading <em>E308: DS Fanboy explores the lands of Rune Factory 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-explores-the-lands-of-rune-factory-2/">E308: DS Fanboy explores the lands of Rune Factory 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-explores-the-lands-of-rune-factory-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/e308-ds-fanboy-explores-the-lands-of-rune-factory-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>harvest-moon</category><category>joystiqfeatures</category><category>natsume</category><category>rpg</category><category>rune-factory</category><category>rune-factory-2</category><category>sim</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Jul 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[E308: Wii Fanboy takes a hammer to Our House]]></title><link>http://www.joystiq.com/2008/07/24/e308-wii-fanboy-takes-a-hammer-to-our-house/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/e308-wii-fanboy-takes-a-hammer-to-our-house/</guid><comments>http://www.joystiq.com/2008/07/24/e308-wii-fanboy-takes-a-hammer-to-our-house/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/our_house_e308_lg.jpg"  alt="" /><br /></div>
Majesco had a solid line-up of games at E3. <a href="http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/"><em>Cooking Mama: World Kitchen</em></a> looks promising and, until I got my hands on it, <a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/"><em>Major Minor's Majestic March</em></a> also looked very good. Suffice it to say I was kind of shocked at just how lackluster <a href="http://www.joystiq.com/2008/01/07/design-a-very-very-very-fine-house-with-our-house/"><em>Our House</em></a> is, considering it was next to these games at Majesco's booth.<br /><br /><em>Our House</em> is going to need a lot of renovations before it's ready for a final inspection.<p><a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-takes-a-hammer-to-our-house/" rel="bookmark">Continue reading <em>E308: Wii Fanboy takes a hammer to Our House</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-takes-a-hammer-to-our-house/">E308: Wii Fanboy takes a hammer to Our House</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 13:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-takes-a-hammer-to-our-house/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/e308-wii-fanboy-takes-a-hammer-to-our-house/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>majesco</category><category>minigame</category><category>our-house</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Jul 2008 13:27:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy Weekly: July 10 - July 23]]></title><link>http://www.joystiq.com/2008/07/23/wii-fanboy-weekly-july-10-july-23/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/wii-fanboy-weekly-july-10-july-23/</guid><comments>http://www.joystiq.com/2008/07/23/wii-fanboy-weekly-july-10-july-23/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.nintendowiifanboy.com/media/2008/07/wii_fanboy_at_e3_joy.jpg" /></a><br /></div>
Did you miss us last week? Well, we were just so darn busy with that E3 thing, we couldn't scrounge up enough time to do a recap post for you all. So, we've got a lot to catch you up on. First, check out our <a href="http://www.nintendowiifanboy.com/2008/07/23/wii-fanswag-get-a-copy-of-zack-and-wiki-on-us/">two</a> <a href="http://www.nintendowiifanboy.com/2008/07/23/virtually-free-classics/">giveaways</a>. You like free games, right? Then, be sure to check out all of the highlights from E3, including all of our hands-on impressions. You can find them on <a href="http://www.nintendowiifanboy.com/2008/07/19/e308-wii-fanboys-e3-endgame-evaluation/">our E3 2008 page right here</a>.<br /><br />As for the highlights, we're going with original content to catch you up from the week you missed.<br /><br /><strong><font size="5">Features</font></strong><br />
<ul>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/22/born-for-wii-four-swords-adventures/">Born for Wii: Four Sword Adventures</a><br /><em>We retool it for Wii</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/17/its-a-mario-world-mario-is-missing-from-e3/">It's-a Mario World: Mario is Missing (from E3)</a><br /><em>Our weekly look at Nintendo's plumber covers the show</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/16/revolutionary-more-motion/">Revolutionary: More Motion</a><br /><em>Mike Sylvester tackles the topic in his latest tech savvy column</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/15/born-for-wii-pikmin/">Born for Wii: Pikmin</a><br /><em>Got Pikmin on the brain? So do we!</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/14/top-5-things-we-wont-see-at-e3/">Top 5: Things we won't see at E3</a><br /><em>Still a good read!</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/14/vc-monday-madness-video-wrap-up-7-14-08/">VC Monday Madness video wrap-up 7/14/08</a><br /><em>We check out that week's Virtual Console releases</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/21/vc-monday-madness-video-wrap-up-7-21-08/">VC Monday Madness video wrap-up 7/21/08</a><br /><em>We check out that week's Virtual Console releases</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/22/brawl-stage-of-the-week-its-a-car/">Brawl Stage of the Week: It's a car</a><br /><em>No, seriously, it is!</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/17/virtually-overlooked-aerobiz-supersonic/">Virtually Overlooked: Aerobiz Supersonic</a><br /><em>We tell you why it should be on the Virtual Console</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/10/virtually-overlooked-mega-man-and-bass/">Virtually Overlooked: Mega Man and Bass</a><br /><em>We tell you why it should be on the Virtual Console</em></li>
    <li><a href="http://www.nintendowiifanboy.com/2008/07/21/top-5-nintendos-biggest-mehs/">Top 5: Nintendo's biggest 'mehs'</a><br /><em>We run them down</em></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/wii-fanboy-weekly-july-10-july-23/">Wii Fanboy Weekly: July 10 - July 23</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/23/wii-fanboy-weekly-july-10-july-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264739/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/wii-fanboy-weekly-july-10-july-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>weekly-recap</category><category>Wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 Jul 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[The games that weren't there: Missing from E3]]></title><link>http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/</guid><comments>http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><div align="center"><a href="http://www.joystiq.com/photos/the-games-that-werent-there-e3-2008/940287/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/e3missing.jpg"  alt="" /></a></div>
<div align="center"> </div>
<div align="left"><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/The_games_that_weren_t_there_Missing_from_E3_2'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>E3 seems to be outdoing itself every year, but not in a good way. The annual event seems to be getting more and more ... boring. Aside from the obvious downsizing, part of the reason for the lack of excitement is the lack of exciting games. While there were some great games in attendance this year, there were also just as many interesting titles that were missing. What titles are those exactly? <a href="http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/">Joystiq</a> talks about <a href="http://www.joystiq.com/photos/the-games-that-werent-there-e3-2008/940287/">those games here</a>, check it out.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/">The games that weren't there: Missing from E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1265493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/the-games-that-werent-there-missing-from-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 23 Jul 2008 20:15:00 EST</pubDate></item><item><title><![CDATA[E308: The other musical pantomime game]]></title><link>http://www.joystiq.com/2008/07/23/e308-the-other-musical-pantomime-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/e308-the-other-musical-pantomime-game/</guid><comments>http://www.joystiq.com/2008/07/23/e308-the-other-musical-pantomime-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img hspace="4" border="0" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/ultband072308.png" /><br /></div>
<a href="http://www.joystiq.com/2008/07/17/e308-dog-suited-hands-on-with-wii-music/"><em>Wii Music</em></a> was the big news at E3 in terms of Wii games about pretending you were playing a fake instrument (in contrast to games like <em>Guitar Hero</em>, in which you <em>actually</em> play a fake instrument). But it wasn't the only game in town: Disney's <a href="http://www.joystiq.com/2008/06/23/ultimate-band-uses-ultimate-pantomime/"><em>Ultimate Band</em></a> also features the Wiimote and Nunchuk subbing in for guitar, bass, and drums. Except, instead of MIDI versions of your public domain favorites, <em>Ultimate Band</em> has you playing along to <a href="http://www.joystiq.com/2008/06/16/ultimate-band-is-less-disney-more-disnasty/">abhorrent covers</a> of recent pop/rock hits. Also, unlike <em>Wii Music'</em>s freeform nature, <em>Ultimate Band</em> is a game with, like, goals and points and stuff.<br /><br /><p><a href="http://www.joystiq.com/2008/07/23/e308-the-other-musical-pantomime-game/" rel="bookmark">Continue reading <em>E308: The other musical pantomime game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/e308-the-other-musical-pantomime-game/">E308: The other musical pantomime game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/23/e308-the-other-musical-pantomime-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/e308-the-other-musical-pantomime-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>e3-2008</category><category>e308</category><category>fall-line</category><category>joystiqfeatures</category><category>music</category><category>rhythm</category><category>ultimate-band</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[E308: DS Fanboy plays God with Populous DS]]></title><link>http://www.joystiq.com/2008/07/23/e308-ds-fanboy-plays-god-with-populous-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/e308-ds-fanboy-plays-god-with-populous-ds/</guid><comments>http://www.joystiq.com/2008/07/23/e308-ds-fanboy-plays-god-with-populous-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/populous_e3_impressions_lg.jpg" /><br /></div>
It's been a very long time since I played <a href="http://www.joystiq.com/tag/populous"><em>Populous</em></a>. In fact, the only version I ever got to play was the SNES port (the game first released on the PC, Atari ST-1 and Amiga) back in the day. But, I did play that port quite a bit in my youth, so seeing the game hit the DS is very exciting to me. <em>Populous DS</em> very much feels like the game of old, but in truth is nothing like the SNES title in both presentation and gameplay.<br /><br /><p><a href="http://www.joystiq.com/2008/07/23/e308-ds-fanboy-plays-god-with-populous-ds/" rel="bookmark">Continue reading <em>E308: DS Fanboy plays God with Populous DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/e308-ds-fanboy-plays-god-with-populous-ds/">E308: DS Fanboy plays God with Populous DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/23/e308-ds-fanboy-plays-god-with-populous-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/e308-ds-fanboy-plays-god-with-populous-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>ea</category><category>electronic-arts</category><category>god</category><category>god-sim</category><category>joystiqfeatures</category><category>populous</category><category>populous-ds</category><category>sim</category><category>simulation</category><category>xseed</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The Agency interview with SOE's Matt Wilson]]></title><link>http://www.joystiq.com/2008/07/23/the-agency-interview-with-soes-matt-wilson/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/the-agency-interview-with-soes-matt-wilson/</guid><comments>http://www.joystiq.com/2008/07/23/the-agency-interview-with-soes-matt-wilson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.massively.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/agency_cover_00043.jpg" alt="" /></a><br /></div>
Our friends over at <a href="http://www.massively.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/">Massively</a> got a chance to talk to SOE's Director of Development, Matt Wilson, about the latest developments concerning <a href="http://www.joystiq.com/tag/the-agency"><em>The Agency</em></a>. Wilson reveals the following:<br />
<ul>
    <li>They are currently in "full alpha" and the plan is for a beta in the fall. They are also working towards a demo. </li>
    <li>They haven't decided between a subscription based financial model or a microtransaction one. However, Wilson noted that the PS3 is a console, and "console players don't generally do subscriptions." </li>
    <li>The penalty for death will be "as lightweight as possible to begin with" since the player will die "frequently." Penalty will mostly be in the form of lost gameplay time, but Wilson cites an example of after dying ten times, you'll need to get fixed up at a field office, presumably losing extra time. </li>
    <li>World events are planned, and SOE is hoping for content that "is easily playable for everyone" and accessible to players who do not invest as much time into the game. </li>
    <li>Vehicle combat will take place. No other specific details are given. </li>
</ul>
With SOE coming out with <a href="http://www.joystiq.com/2008/07/23/dc-universe-online-screenshots-demonstration-at-comic-con/">two MMOs</a> in the near future, do you think the PS3 will dominate as a console for that genre? Read the entire interview over at <a href="http://www.massively.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/">Massively</a>.<br /><strong></strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/the-agency-interview-with-soes-matt-wilson/">The Agency interview with SOE's Matt Wilson</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/2008/07/21/e308-matt-wilson-briefs-us-on-the-state-of-the-agency/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/the-agency-interview-with-soes-matt-wilson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/the-agency-interview-with-soes-matt-wilson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>mmo</category><category>mmorpg</category><category>soe</category><category>the-agency</category><dc:creator><![CDATA[Alan Tsang]]></dc:creator><pubDate>Wed, 23 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[E308: Wii Fanboy sets records in Guinness World Records: The Videogame]]></title><link>http://www.joystiq.com/2008/07/23/e308-wii-fanboy-sets-records-in-guinness-world-records-the-vid/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/e308-wii-fanboy-sets-records-in-guinness-world-records-the-vid/</guid><comments>http://www.joystiq.com/2008/07/23/e308-wii-fanboy-sets-records-in-guinness-world-records-the-vid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gwr_logo_pl_874728_9493_.jpg" alt="" /><br /></div>
Aside from knowing the game exists, I didn't have anything else to go on when I came across <em>Guinness World Records: The Videogame </em>at my closed-door session in the back of the Warner Bros. meeting room at E3. When <a href="http://www.joystiq.com/2008/06/27/a-pint-of-guinness-world-records-information/">the game was revealed</a>, I figured it would just be another cookie-cutter mini-game compilation that didn't hold much value. Actually, I was wrong, as <em>Guiness World Records</em> is a pretty fun title.<p><a href="http://www.joystiq.com/2008/07/23/e308-wii-fanboy-sets-records-in-guinness-world-records-the-vid/" rel="bookmark">Continue reading <em>E308: Wii Fanboy sets records in Guinness World Records: The Videogame</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/e308-wii-fanboy-sets-records-in-guinness-world-records-the-vid/">E308: Wii Fanboy sets records in Guinness World Records: The Videogame</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/23/e308-wii-fanboy-sets-records-in-guinness-world-records-the-vid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/e308-wii-fanboy-sets-records-in-guinness-world-records-the-vid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>guiness-world-records</category><category>guinness-world-records</category><category>guinness-world-records-the-videogame</category><category>joystiqfeatures</category><category>minigame</category><category>minigames</category><category>telltale-games</category><category>warner-bros</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 Jul 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[Fanpoll: How was Microsoft's E308 showing?]]></title><link>http://www.joystiq.com/2008/07/23/fanpoll-how-was-microsofts-e308-showing/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/fanpoll-how-was-microsofts-e308-showing/</guid><comments>http://www.joystiq.com/2008/07/23/fanpoll-how-was-microsofts-e308-showing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img width="415" height="227" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/avatare3939339.jpg" /><br /></div>
After being privy to everything we heard, saw and played at E3 2008 we'd like to hear what you thought of Microsoft's overall performance. With suitable OMG-megatons like <em><a href="http://www.joystiq.com/tag/Final-Fantasy-XIII/">Final Fantasy XIII</a></em>, awesome exclusivity announcements like DLC in <em><a href="http://www.joystiq.com/tag/Fallout-3/">Fallout 3</a></em> and rad showings of games like <em><a href="http://www.joystiq.com/tag/Gears-of-War-2/">Gears of War 2</a></em> -- it seems like it was a great show! But ... noticeable absences like <em><a href="http://www.joystiq.com/tag/Alan-Wake/">Alan Wake</a></em>, the controversy surrounding the <a href="http://www.joystiq.com/2008/07/17/microsoft-bungie-announcement-held-back-for-special-event/">Bungie announcement</a> and debatable decisions like the <a href="http://www.joystiq.com/tag/new-xbox-experience">dashboard revamp</a> this poll could go either way. So, X3F Army we ask you. How did Microsoft do overall?<br /><br /><p><a href="http://www.joystiq.com/2008/07/23/fanpoll-how-was-microsofts-e308-showing/#poll17216">View Poll</a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/fanpoll-how-was-microsofts-e308-showing/">Fanpoll: How was Microsoft's E308 showing?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/23/fanpoll-how-was-microsofts-e308-showing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1265038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/fanpoll-how-was-microsofts-e308-showing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e3-08</category><category>e3-2008</category><category>e308</category><category>fanpoll</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 23 Jul 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Bionic Commando]]></title><link>http://www.joystiq.com/2008/07/23/hands-on-bionic-commando/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/hands-on-bionic-commando/</guid><comments>http://www.joystiq.com/2008/07/23/hands-on-bionic-commando/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.joystiq.com/photos/bionic-commando/941067/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bioniccommandoe3.jpg" alt="" /></a><br />
<em>Click for high-resolution image.</em></div>
<br />
<em>Disclaimer: This preview is based on the Xbox 360 version of the game. Developers have told us the PS3 version will be identical to the Xbox 360 version.</em><br />
<br />
Within moments of picking up the controller, this thought will ring immediately in your mind: this isn't <em>Spider-man</em>. Capcom's upcoming <em>Bionic Commando</em> may have you swinging from place to place, but the effect is completely different from Activision's <em>Spider-man</em> games. Unlike those movie franchise titles, this title demands real skill out of players -- so much so, in fact, that it was difficult for us to come to grip with the game's unique controls (sorry for the pun).<br />
<br />
Don't expect to simply hold a trigger and jump around from place to place. You must actually aim where your bionic arm will extend to. You'll have an extra reticule on-screen which shows what you can and cannot attach to. What surprised us the most was how short the bionic arm actually is: don't expect to jump over large canyons in a single swing.<br />
<br />
<p><a href="http://www.joystiq.com/2008/07/23/hands-on-bionic-commando/" rel="bookmark">Continue reading <em>Hands-on: Bionic Commando</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/hands-on-bionic-commando/">Hands-on: Bionic Commando</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/23/hands-on-bionic-commando/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/hands-on-bionic-commando/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bionic-commando</category><category>Capcom</category><category>e308</category><category>GRIN</category><category>hands-on</category><category>joystiqfeatures</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 23 Jul 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[E308: Mega Man 9 video lets you start memorizing a level now]]></title><link>http://www.joystiq.com/2008/07/23/e308-mega-man-9-video-lets-you-start-memorizing-a-level-now/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/e308-mega-man-9-video-lets-you-start-memorizing-a-level-now/</guid><comments>http://www.joystiq.com/2008/07/23/e308-mega-man-9-video-lets-you-start-memorizing-a-level-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://gamersyde.com/stream_8103_en.html"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mm9072308.jpg"  alt="" /></a><br /></div>
Our operative (me) couldn't even get through the Plug Man level featured in the E3 <em><a href="http://www.joystiq.com/2008/07/16/e308-mega-man-9-feels-more-like-a-10/">Mega Man 9</a> </em>demo. The heroes at Gamersyde, however, succeeded in that task, and <em>recorded</em> the event as well. That means a <em>whole level</em> of <em>Mega Man 9</em> for your viewing pleasure, in only slightly shaky cam-vision. Or at least as much of a level as was available: the bosses were <a href="http://www.toastyfrog.com/verbalspew/archives/entry_718.php">not present</a> in the demo, with only a "Coming Soon" window in their place.<br /><br />We can't embed the video, but we think seeing <em>Mega Man 9</em> in action is worth having to click on a <a href="http://gamersyde.com/stream_8103_en.html">link</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/e308-mega-man-9-video-lets-you-start-memorizing-a-level-now/">E308: Mega Man 9 video lets you start memorizing a level now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamersyde.com/stream_8103_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/e308-mega-man-9-video-lets-you-start-memorizing-a-level-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/e308-mega-man-9-video-lets-you-start-memorizing-a-level-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>e3-2008</category><category>e308</category><category>mega-man-9</category><category>platform</category><category>retro</category><category>run-and-gun</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Jul 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq E3 hands-on: Tomb Raider: Underworld]]></title><link>http://www.joystiq.com/2008/07/23/joystiq-e3-hands-on-tomb-raider-underworld/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/23/joystiq-e3-hands-on-tomb-raider-underworld/</guid><comments>http://www.joystiq.com/2008/07/23/joystiq-e3-hands-on-tomb-raider-underworld/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><a href="http://www.joystiq.com/photos/tomb-raider-underworld-e3-08/940386/full/"><img width="490" vspace="4" hspace="4" height="275" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/underwater_sharks-e3-490.jpg" /></a><br />
<font size="1"><em>click to embiggen</em></font><br />
 </div>
The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play <a href="http://www.joystiq.com/2008/07/19/tomb-raider-underworld-e3-trailer-blows-our-minds-in-reverse/"><span style="font-style: italic;">Tomb Raider Underworld</span></a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tomb-raider-underworld-e3-08/">Tomb Raider: Underworld E3 08</a></strong></p><a href="http://www.joystiq.com/photos/tomb-raider-underworld-e3-08/#940391"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/tentacle_attack_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tomb-raider-underworld-e3-08/#940390"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rappel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tomb-raider-underworld-e3-08/#940389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/lara_wallrun_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tomb-raider-underworld-e3-08/#940388"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/lara_kraken_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tomb-raider-underworld-e3-08/#940387"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/lara_gears_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/07/23/joystiq-e3-hands-on-tomb-raider-underworld/" rel="bookmark">Continue reading <em>Joystiq E3 hands-on: Tomb Raider: Underworld</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/23/joystiq-e3-hands-on-tomb-raider-underworld/">Joystiq E3 hands-on: Tomb Raider: Underworld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jul 2008 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/23/joystiq-e3-hands-on-tomb-raider-underworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1259621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/23/joystiq-e3-hands-on-tomb-raider-underworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action-Adventure</category><category>crystal-dynamics</category><category>DS</category><category>e3</category><category>e3-08</category><category>e308</category><category>eidos</category><category>Eidos-Interactive</category><category>JoystiqFeatures</category><category>lara-croft</category><category>Microsoft</category><category>Nintendo</category><category>PC</category><category>Platformer</category><category>PS2</category><category>PS3</category><category>tomb-raider</category><category>tomb-raider-underworld</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 23 Jul 2008 09:55:00 EST</pubDate></item><item><title><![CDATA[E308: Wii Fanboy survives Lost in Blue: Shipwrecked]]></title><link>http://www.joystiq.com/2008/07/22/e308-wii-fanboy-survives-lost-in-blue-shipwrecked/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/e308-wii-fanboy-survives-lost-in-blue-shipwrecked/</guid><comments>http://www.joystiq.com/2008/07/22/e308-wii-fanboy-survives-lost-in-blue-shipwrecked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.joystiq.com/photos/lost-in-blue/807720/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/e308_hands_on_lost_in_blue_shipwrecked.jpg" alt="" /></a><br /><em>Click to embiggen</em><br /><br /></div>
While cruising around Konami's booth at E3, I saw <em><a href="http://www.joystiq.com/tag/lost-in-blue-shipwrecked/">Lost in Blue: Shipwrecked</a> </em>and, honestly, wasn't too excited to play it. Once the demo person showed me exactly what was up with the demo (a variety of minigames and the main Survivor mode), the title grew on me a tad, but, overall, failed to leave me with the impression that it could provide a lengthy, worthwhile experience.<br /><br /><p><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-survives-lost-in-blue-shipwrecked/" rel="bookmark">Continue reading <em>E308: Wii Fanboy survives Lost in Blue: Shipwrecked</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-survives-lost-in-blue-shipwrecked/">E308: Wii Fanboy survives Lost in Blue: Shipwrecked</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-survives-lost-in-blue-shipwrecked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-survives-lost-in-blue-shipwrecked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>konami</category><category>lost-in-blue</category><category>shipwrecked</category><category>survival</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq E3 Hands-on: Novint's Falcon controller]]></title><link>http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-novints-falcon-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-novints-falcon-controller/</guid><comments>http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-novints-falcon-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/novintfalconhandson.jpg" alt="" /><br /></div>
You make your way down the hallway in <a href="http://en.wikipedia.org/wiki/City_17">City 17</a>, and push open the door into the bright sunlight reflected off of concrete. A Combine soldier stands before you, so you life your semiautomatic weapon, and as you pull the trigger and fire, the gun recoils in your hand. Another Combine stands across the viaduct, and when he fires at you, you feel the bullet strike you from the left, so you turn, and feel the gun jump in your hand again as you take him out.<br /><br />That's the ideal experience <a href="http://home.novint.com/">with Novint's Falcon controller</a>. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/novint-falcon-controller-at-e3/">Novint Falcon controller at E3</a></strong></p><a href="http://www.joystiq.com/photos/novint-falcon-controller-at-e3/#930452"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/img_1655_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/novint-falcon-controller-at-e3/#930451"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/img_1656_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/novint-falcon-controller-at-e3/#930450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/img_1657_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/novint-falcon-controller-at-e3/#930449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/img_1654_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-novints-falcon-controller/" rel="bookmark">Continue reading <em>Joystiq E3 Hands-on: Novint's Falcon controller</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-novints-falcon-controller/">Joystiq E3 Hands-on: Novint's Falcon controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-novints-falcon-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1259701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-novints-falcon-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>e3</category><category>e308</category><category>e32008</category><category>expensive</category><category>falcon</category><category>hands-on</category><category>joystiqfeatures</category><category>novint</category><category>PC</category><category>peripheral</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 22 Jul 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[E308: Circling in on Pokemon Ranger: Shadows of Almia]]></title><link>http://www.joystiq.com/2008/07/22/e308-circling-in-on-pokemon-ranger-shadows-of-almia/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/e308-circling-in-on-pokemon-ranger-shadows-of-almia/</guid><comments>http://www.joystiq.com/2008/07/22/e308-circling-in-on-pokemon-ranger-shadows-of-almia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/pokerangerbox072208.png" alt="" /></div>
I had never played the original <em>Pok&eacute;mon Ranger</em>, mostly because I'm extremely wary of <em>Pok&eacute;mon</em> spinoffs. But I read enough to know that, for better or worse, the sequel, <a href="http://www.joystiq.com/2008/07/15/e308-pokemon-rangers-2-gets-localized-offers-footage/"><em>Shadows of Almia</em></a>, is more of the same, with slight tweaks.<br />
<br />
Before I talk about the game, I'd like to offer my impressions-within-impressions of the title: I'm disappointed that NOA decided to use such a generic fantasy-game subtitle over the jaunty "<a href="http://www.joystiq.com/2008/03/25/pokemon-ranger-batonnage-bidoofs-aplenty/">Batonnage</a>," though I understand the reasoning (the reasoning being <em>what the hell is "batonnage"</em>). It's not as if anyone was ever going to call this anything but <em>Pok&eacute;mon Ranger 2</em> anyway.<br />
<br />
<p><a href="http://www.joystiq.com/2008/07/22/e308-circling-in-on-pokemon-ranger-shadows-of-almia/" rel="bookmark">Continue reading <em>E308: Circling in on Pokemon Ranger: Shadows of Almia</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/e308-circling-in-on-pokemon-ranger-shadows-of-almia/">E308: Circling in on Pokemon Ranger: Shadows of Almia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/e308-circling-in-on-pokemon-ranger-shadows-of-almia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/e308-circling-in-on-pokemon-ranger-shadows-of-almia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Creatures-Inc</category><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>Nintendo</category><category>pokemon-ranger</category><category>pokemon-ranger-2</category><category>Pokemon-Ranger-Shadows-of-Almia</category><category>shadows-of-almia</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[One real (low-res) pic of MAG]]></title><link>http://www.joystiq.com/2008/07/22/one-real-low-res-pic-of-mag/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/one-real-low-res-pic-of-mag/</guid><comments>http://www.joystiq.com/2008/07/22/one-real-low-res-pic-of-mag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div align="center"><a href="http://www.flickr.com/photos/playstationblog/2692312381/sizes/o/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mgad3425.jpg"  alt="" /></a><br /></div>
Well, here it is. The very first real-time screenshot of Zipper's upcoming massively multiplayer PS3 game, <em>MAG</em>. The creators of <em>SOCOM</em> up the ante for their first PS3 game, creating a battlefield that supports 256 players. For now, that's all the info we have. Undoubtedly, we'll find out more before its 2009 debut.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/one-real-low-res-pic-of-mag/">One real (low-res) pic of MAG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/playstationblog/2692312381/sizes/o/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/one-real-low-res-pic-of-mag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1264035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/one-real-low-res-pic-of-mag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>mag</category><category>zipper</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 22 Jul 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy hands-on: Crash Commando]]></title><link>http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/</guid><comments>http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/crash-commando-1/932917/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/crashcommando220708425.jpg" /></a><br />
<span style="font-style: italic;">Click for high resolution image.<br />
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Sony's excellent lineup of PSN games continues with the, sadly overlooked, <em>Crash Commando</em>. This online-only side-scrolling shooter looks like a cross between <em>Warhawk</em> and <a href="http://en.wikipedia.org/wiki/Soldat"><em>Soldat</em></a> and promises some pick-up-and-play shooty fun when it releases at the end of the year. <br />
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A five-man development team in Sweden has been working for over a year, so far, to develop <em>Crash Commando</em>. The game will release with eight maps, trophy support and downloadable content is already being planned. Deathmatch and team deathmatch are already included in the game and a capture the flag mode is aiming to be included for launch or post-launch DLC.<br />
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Every map is "double sided," meaning that there's a front and a back and walking through doors will allow you to switch at any time. On the map we played, we could see our enemies moving around in the background, on the "other side," which gave a nice sense of depth. Movement is very free, as every character is equipped with a jetpack, allowing more time to be spent on fast paced combat.<br />
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<p><a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/" rel="bookmark">Continue reading <em>PS3 Fanboy hands-on: Crash Commando</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/">PS3 Fanboy hands-on: Crash Commando</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-crash-commando/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crash-commando</category><category>e308</category><category>EPOS-Game-Studios</category><category>joystiqfeatures</category><category>PSN</category><category>Shmup</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 22 Jul 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Keighley walks a fine line with Reggie, Dunaway defends herself]]></title><link>http://www.joystiq.com/2008/07/22/keighley-walks-a-fine-line-with-reggie-dunaway-defends-herself/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/keighley-walks-a-fine-line-with-reggie-dunaway-defends-herself/</guid><comments>http://www.joystiq.com/2008/07/22/keighley-walks-a-fine-line-with-reggie-dunaway-defends-herself/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="360">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=37265"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=37265" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="360"></embed> </object><br /></div>
<br />Geoff Keighley, you have bigger stones than us. The GameTrailers TV presenter grabbed super-sized Nintendo executive Reggie Fils-Aime immediately after he left stage at Nintendo's infamous E3 2008 keynote, and subsequently gave him a grilling that <a href="http://www.youtube.com/watch?v=tD5tunBGmDQ">Paxman</a> would be proud of.<br /><br />While Reggie was mostly gracious about Keighley's constant enquiries into the <a href="http://www.joystiq.com/2008/07/15/e308-iwata-mario-and-zelda-teams-hard-at-work/">new <em>Mario</em> and <em>Zelda</em> titles</a>, he did show the odd sign of irritation, at one point protesting, "Geoff, you keep trying to date me, you know. My girlfriend's going to get upset. You keep trying to date me. You can't do that." Protip, Geoff: when the vein starts bulging in the side of Reggie's head, <em>that's the time to stop asking about Mario and Zelda</em>.<br /><br />In a totally different interview, Reggie's conference co-presenter Cammie "Smiler" Dunaway has defended herself from (rather absurd, if you ask us) accusations that she was feigning enthusiasm during Nintendo's keynote. "Tell your blog that I'm really a genuinely smiley, nice person," she instructed Wired's Chris Kohler. "Because people think I'm fake, smiling up there. I'm just not! It's just me! I am who I am."<br /><br />Ah, the hard-hitting drama of the post-E3 analysis!<br /><br />[Reggie carefully concealing his annoyance <a href="http://www.gametrailers.com/player/37265.html">here</a>, via <a href="http://www.videogaming247.com/2008/07/22/keighley-hammers-reggie-on-lack-of-e3-nintendo-hardcore/">videogaming247</a>]<br />[Cammie Dunaway defending her right to smile <a href="http://blog.wired.com/games/2008/07/nintendos-cammi.html">here</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/keighley-walks-a-fine-line-with-reggie-dunaway-defends-herself/">Keighley walks a fine line with Reggie, Dunaway defends herself</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/keighley-walks-a-fine-line-with-reggie-dunaway-defends-herself/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/keighley-walks-a-fine-line-with-reggie-dunaway-defends-herself/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cammie-dunaway</category><category>e3-2008</category><category>e308</category><category>mario</category><category>reggie</category><category>reggie-fils-aime</category><category>zelda</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 22 Jul 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[PS3 version of BioShock 'looks no different']]></title><link>http://www.joystiq.com/2008/07/22/ps3-version-of-bioshock-looks-no-different/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/ps3-version-of-bioshock-looks-no-different/</guid><comments>http://www.joystiq.com/2008/07/22/ps3-version-of-bioshock-looks-no-different/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/bioshock-1/937441/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/biosockp3diff.jpg"  alt="" /></a><br /><em>Click for high-resolution image.<br /><br /></em></div>
Uh-oh, looks like that dreaded four-letter word is about to strike again. Y'know the one that PS3 fans fear: P-O-R-T. It appears that the upcoming PS3 version of <em>BioShock</em> isn't doing much to take advantage of the PS3, at least from a visual standpoint. According to both <a href="http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/">Joystiq</a> and <a href="http://www.videogamer.com/news/22-07-2008-8885.html">Videogamer.com</a>, the PS3 version of <em>BioShock</em> looks identical to the original Xbox 360 version. 2K Games senior producer Melissa Miller told Videogamer.com that "we're looking to match the quality of the original version. We want to make sure that the water is just as great, and I think you can see from the demonstration, that it looks no different from the 360 version."<br /><br />News that <em>BioShock</em>'s PS3 Trophies may be <a href="http://www.joystiq.com/2008/07/21/revealed-trophies-for-bioshock-identical-to-360-achievements/">identical</a> to Xbox 360's Achievements came as a sign that this would be a pretty straight port, with little enhancement to make up for the one year delay on PS3. At the very least, the PS3 version of <em>BioShock</em> will have access to <a href="http://www.joystiq.com/2008/07/16/ps3-version-of-bioshock-to-feature-exclusive-dlc/">exclusive DLC</a> and will have <a href="http://www.joystiq.com/2008/07/13/bioshock-confirmed-to-contain-trophies-and-home-support/"><em>Home</em> support</a>.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/ps3-version-of-bioshock-looks-no-different/">PS3 version of BioShock 'looks no different'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/22-07-2008-8885.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/ps3-version-of-bioshock-looks-no-different/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/ps3-version-of-bioshock-looks-no-different/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>e308</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 22 Jul 2008 13:45:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Rag Doll Kung-Fu: Fists of Plastic]]></title><link>http://www.joystiq.com/2008/07/22/hands-on-rag-doll-kung-fu-fists-of-plastic/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/hands-on-rag-doll-kung-fu-fists-of-plastic/</guid><comments>http://www.joystiq.com/2008/07/22/hands-on-rag-doll-kung-fu-fists-of-plastic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a>, <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.joystiq.com/photos/rag-doll-kung-fu-fists-of-plastic/927709/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/ragdollhands1.jpg"  alt="" /></a><br /><em>Click for high-resolution image.<br /><br /></em></div>
When we saw a new <em>Rag Doll Kung-Fu</em> game announced at Sony's E3 keynote, we jumped up a bit in excitement. The original <em>Rag Doll Kung-Fu</em> for PC was an innovative quirky game that helped launched Media Molecule become what it is today. When we first saw <em>Fists of Plastic</em>, we assumed that the <em>LittleBigPlanet</em> devs were going back to Mark's very first independent game. Guess we were wrong.<br /><br />Unfortunately, <em>Fists of Plastic</em> has almost no connection to the original<em> Rag Doll Kung-Fu</em>. It's not being developed by Media Molecule and worst of all, it doesn't really take advantage of rag dolls at all. The original PC game featured an innovative control scheme, which involved dragging different parts of the rag doll around and creating motions with physics to unleash attacks. The core concept of <em>Rag Doll Kung-Fu</em> is absent in this PSN download. Instead of dealing with rag doll physics, players simply control these awarkdly animated dolls with the face buttons. Yes, there's a punch and kick button, making this feel like a poor man's fighting game.<br /><br /><p><a href="http://www.joystiq.com/2008/07/22/hands-on-rag-doll-kung-fu-fists-of-plastic/" rel="bookmark">Continue reading <em>Hands-on: Rag Doll Kung-Fu: Fists of Plastic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/hands-on-rag-doll-kung-fu-fists-of-plastic/">Hands-on: Rag Doll Kung-Fu: Fists of Plastic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/hands-on-rag-doll-kung-fu-fists-of-plastic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/hands-on-rag-doll-kung-fu-fists-of-plastic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>fists-of-plastic</category><category>hands-on</category><category>joystiqfeatures</category><category>rag-doll-kung-fu</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 22 Jul 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[E308: Wii Fanboy leads the band in Major Minor's Majestic March]]></title><link>http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/</guid><comments>http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.joystiq.com/photos/major-minors-majestic-march/882286/full"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/major_minor_e308_impressions_lg.jpg" alt="" /></a><br /><em>Click for larger image</em><br /></div>
<br />Ever since <a href="http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/">it's been rumored</a>, the whole team has been patiently awaiting <em>PaRappa </em>creator Masaya Matsuura's next project. Once <a href="http://www.joystiq.com/2008/01/31/parappa-creators-major-minors-majestic-march-revealed/">it was revealed</a>, I found myself puzzled as to what to expect. Would it be as good as <em>PaRappa</em>? Has Matsuura lost it? Well, that confusion is gone now that I've had time to play the game at E3. <br /><br />Is it good? Well, read on and find out!<br /><br /><p><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/" rel="bookmark">Continue reading <em>E308: Wii Fanboy leads the band in Major Minor's Majestic March</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/">E308: Wii Fanboy leads the band in Major Minor's Majestic March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>majesco</category><category>majestic-march</category><category>major-minor</category><category>major-minors</category><category>major-minors-majestic-march</category><category>masaya-matsuura</category><category>nanaon-sha</category><category>parappa</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Jul 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[E308: DS Fanboy rocks out to Rock Revolution DS]]></title><link>http://www.joystiq.com/2008/07/22/e308-ds-fanboy-rocks-out-to-rock-revolution-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/e308-ds-fanboy-rocks-out-to-rock-revolution-ds/</guid><comments>http://www.joystiq.com/2008/07/22/e308-ds-fanboy-rocks-out-to-rock-revolution-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/rock_rev_logo_ds_lg.jpg" /><br /></div>
Oh, poor Konami. You're a little too late to your own party. Actually, more like <em>way too late</em>. With the company finally trying to grab a slice of the delicious music game pie, they're not only pushing <em><a href="http://www.joystiq.com/2008/05/15/rock-revolution-bringing-the-whole-band-to-ds/">Rock Revolution</a> </em>on home consoles, but also on the DS. <br /><br />After having some play time with the title at E3, I feel safe in saying that the handheld game is pretty much going to be the best of the bunch.<p><a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-rocks-out-to-rock-revolution-ds/" rel="bookmark">Continue reading <em>E308: DS Fanboy rocks out to Rock Revolution DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-rocks-out-to-rock-revolution-ds/">E308: DS Fanboy rocks out to Rock Revolution DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-rocks-out-to-rock-revolution-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-rocks-out-to-rock-revolution-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>konami</category><category>music</category><category>rhythm</category><category>rock-revolution</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy hands-on: Killzone 2]]></title><link>http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-killzone-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-killzone-2/</guid><comments>http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-killzone-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/killzone-two/925763/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/killzone2explosionyay220708425.jpg" alt="" /></a><br /><em>Click for higher resolution</em></div>
What can be said about <em>Killzone 2</em>? I'm not sure whether people are looking forward to it for its gameplay, or because it's a graphical powerhouse. If the latter, then people are going to be pleased -- this game is the most graphically impressive I have seen. Sure, the levels we've seen so far are very grey, with a hint of green, but this is permeated by the bright orange of the Helghasts' eyes and those glorious, glorious <a href="http://www.joystiq.com/2008/07/16/killzone-2-pretty-explosions/">explosions</a>.<br /><br />What impressed me the most was the attention to detail in the animation and modelling throughout <em>Killzone 2</em>. It's completely cosmetic, but this is the first game where I felt that the gun pointing into the screen belonged to me. That the arm swinging to-and-fro as I run across the battlefield was an extension of my own. When I reload, the animation is so detailed and the attention to weight almost allows you feel how heavy your gun is. All of this, coupled with the graphic style and quality makes <span style="font-style: italic;">Killzone 2</span> incredibly atmospheric and immersive. Does this add to the gameplay? Of course not. Does it add to the <em>game</em>? Substantially.<br /><br /><p><a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-killzone-2/" rel="bookmark">Continue reading <em>PS3 Fanboy hands-on: Killzone 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-killzone-2/">PS3 Fanboy hands-on: Killzone 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-killzone-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/ps3-fanboy-hands-on-killzone-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>hands-on</category><category>joystiqfeatures</category><category>killzone-2</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 22 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[E308: DS Fanboy summons Gods in Age of Mythologies]]></title><link>http://www.joystiq.com/2008/07/22/e308-ds-fanboy-summons-gods-in-age-of-mythologies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/e308-ds-fanboy-summons-gods-in-age-of-mythologies/</guid><comments>http://www.joystiq.com/2008/07/22/e308-ds-fanboy-summons-gods-in-age-of-mythologies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/age_of_mythology_e3dsf_lg.jpg" alt="" /><br /><br /></div>
I was always a big fan of the first <em>Age of Empires</em> game on the DS (remember when <a href="http://www.joystiq.com/2007/04/17/ds-fanboy-favorites-daves-top-five/">we did these</a>?). When <a href="http://www.joystiq.com/2008/06/03/thq-reveals-age-of-empires-sequel/">a sequel was revealed</a>, I nearly wet myself with excitement (luckily, nobody can confirm or deny the wetting). Then, <a href="http://www.joystiq.com/tag/e308">E3</a> hit and my cohort in crime, <a href="http://www.joystiq.com/bloggers/jc-fletcher">JC</a>, informed me the game was available for play at THQ's booth.<br /><br />I immediately called "dibs."<p><a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-summons-gods-in-age-of-mythologies/" rel="bookmark">Continue reading <em>E308: DS Fanboy summons Gods in Age of Mythologies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-summons-gods-in-age-of-mythologies/">E308: DS Fanboy summons Gods in Age of Mythologies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-summons-gods-in-age-of-mythologies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/e308-ds-fanboy-summons-gods-in-age-of-mythologies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-mythologies</category><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>strategy</category><category>thq</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Jul 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[What is Sony's mystery E3 game?]]></title><link>http://www.joystiq.com/2008/07/21/what-is-sonys-mystery-e3-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/what-is-sonys-mystery-e3-game/</guid><comments>http://www.joystiq.com/2008/07/21/what-is-sonys-mystery-e3-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a></p><div align="center"><a href="http://www.bbc.co.uk/blogs/technology/2008/07/is_the_mystery_game_revealed.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mysterygame.jpg"  alt="" /></a><br /></div>
The BBC is teasing that mystery Sony game <a href="http://www.bbc.co.uk/blogs/technology/2008/07/is_the_mystery_game_revealed.html">yet again</a>. When BBC's Darren Waters <a href="http://www.joystiq.com/2008/02/25/bbc-confirms-motorstorm-2-and-comments-on-mystery-2009-game/">first described</a> this mystery game, he noted that "we could be on the brink of a step change in what games consoles are capable of in terms of story-telling and immersion." However, Waters was surprised that they did not show this game. <em>MAG</em> was cool, yes, but it was not the game this BBC writer was teasing. "This was not the game I was referring to ... And so I still can't talk about it. Or even tell you what it's called."<br /><br />We can confirm that Sony did show a game behind closed doors. Unfortunately, that's about all we know. Its identity will be secret until, at the very least, Leipzig Games Convention, happening next month. We can only expect big things if Waters can't stop talking about this mystery game, and if Sony is enforcing strict confidentiality about the game's details. What do you think it will be?<br /><br />[Thanks, Jay!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/what-is-sonys-mystery-e3-game/">What is Sony's mystery E3 game?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bbc.co.uk/blogs/technology/2008/07/is_the_mystery_game_revealed.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/what-is-sonys-mystery-e3-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/what-is-sonys-mystery-e3-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbc</category><category>e308</category><category>mystery</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 21 Jul 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Buzz! Master Quiz]]></title><link>http://www.joystiq.com/2008/07/21/hands-on-buzz-master-quiz/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/hands-on-buzz-master-quiz/</guid><comments>http://www.joystiq.com/2008/07/21/hands-on-buzz-master-quiz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/buzz/" rel="tag">Buzz</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/scavnge3buzz.jpg"  alt="" /><br /></div>
It's a rather difficult challenge to write hands-on impressions for a game like <em>Buzz! Master Quiz</em>. Sitting all lonesome on a table at Sony's E3 booth, it went by unnoticed by many that simply passed it by. Perhaps the lack of enthusiasm comes from this simple fact: <em>Buzz! Master Quiz</em> can be summed up rather succinctly -- a portable version of the popular quiz franchise, <em>Buzz!</em><br /><br />Progression through the game is rather simple. Simply partake in a variety of themed challenges. Perform well on one, and you'll earn a medal which can help unlock other challenges. Considering the quiz select screen fits on one menu, we're a bit concerned that the amount of content on the disc will be on the light side. With thousands of questions programmed in, we're certain these concerns are unwarranted.<br /><br /><em>Buzz! Master Quiz</em> doesn't need to push the PSP hardware in any way, and that's exactly what we're getting with this simple, easy to look at game. At the very least, the presentation appears to have all the trimmings of its PS2 brethren.<br /><br /><p><a href="http://www.joystiq.com/2008/07/21/hands-on-buzz-master-quiz/" rel="bookmark">Continue reading <em>Hands-on: Buzz! Master Quiz</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/hands-on-buzz-master-quiz/">Hands-on: Buzz! Master Quiz</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/21/hands-on-buzz-master-quiz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/hands-on-buzz-master-quiz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buzz</category><category>buzz-master-quiz</category><category>e308</category><category>joystiqfeatures</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 21 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy hands-on: Ratchet &amp; Clank: Quest For Booty]]></title><link>http://www.joystiq.com/2008/07/21/ps3-fanboy-hands-on-ratchet-and-clank-quest-for-booty/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/ps3-fanboy-hands-on-ratchet-and-clank-quest-for-booty/</guid><comments>http://www.joystiq.com/2008/07/21/ps3-fanboy-hands-on-ratchet-and-clank-quest-for-booty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/questforbooty1e3210708425.jpg" alt="" /></div>
"So the engine had to be cut back to make it work as a downloadable title, right?" I asked, seeing no evidence that this was the case, but assuming the worst. "Actually," the Sony rep replied, "<em>Quest For Booty</em> looks slightly better in places than <em>Tools of Destruction</em>. We've improved the lighting engine since then." My mind boggled, I continue playing the upcoming downloadable "sequel" to <em>Ratchet &amp; Clank Future: Tools of Destruction</em>. <br /><br />It's clear from the start that the emphasis is placed more firmly on exploration in <em>Quest For Booty</em>. There are plenty of characters milling around with which you can chat and as you perform the necessary tasks, a larger and larger area will open up to you. After a Metroid-style "oh noes, I lost all my weapons!" opening, your wrench is your only friend. You'll collect a few weapons as you progress, but much of the game's emphasis is on using the wrench's new ability.<br /><br />Your wrench is infused with electromagnetic energy, which allows it to manipulate objects from afar. There are plenty of puzzles that utilize this in order to open your path as you try to find your pal Clank. It's not a huge addition, but it does the job of breaking up the usual rail-grinding, platforming and energy-tether swinging. <br /><em><br /></em><p><a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-hands-on-ratchet-and-clank-quest-for-booty/" rel="bookmark">Continue reading <em>PS3 Fanboy hands-on: Ratchet &amp; Clank: Quest For Booty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-hands-on-ratchet-and-clank-quest-for-booty/">PS3 Fanboy hands-on: Ratchet &amp; Clank: Quest For Booty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-hands-on-ratchet-and-clank-quest-for-booty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-hands-on-ratchet-and-clank-quest-for-booty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>insomniac</category><category>joystiqfeatures</category><category>quest-for-booty</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 21 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[E308: Wii Fanboy flips burgers in Cooking Mama: World Kitchen]]></title><link>http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/</guid><comments>http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/cooking-mama-world-kitchen-1/936034/full"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/cooking_mama_world_kitchene308_2.jpg" /></a><br />
<em>Click to embiggen</em><br />
 </div>
I should preface this by saying I'm not a huge <a href="http://www.joystiq.com/tag/cooking-mama"><em>Cooking Mama</em></a> fan. Sure, she's great and all, but preparing fake food often held a spot in my heart next to making <em>real</em> food. I'm just no good at either activity. But, that isn't to say that <em>Cooking Mama: World Kitchen</em> isn't better by leaps and bounds than its predecessor.<br />
<br />
<p><a href="http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/" rel="bookmark">Continue reading <em>E308: Wii Fanboy flips burgers in Cooking Mama: World Kitchen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/">E308: Wii Fanboy flips burgers in Cooking Mama: World Kitchen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/e308-wii-fanboy-flips-burgers-in-cooking-mama-world-kitchen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cooking</category><category>cooking-mama</category><category>Cooking-Mama-Ltd</category><category>cooking-mama-world-kitchen</category><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>majesco</category><category>Majesco-Entertainment</category><category>Minigames</category><category>world-kitchen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 21 Jul 2008 18:00:00 EST</pubDate></item></channel></rss>
