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Hands-on: Battlefield: Bad Company 2 squad deathmatch

If you're a PS3 owner with an inkling of an interest in first-person shooters, you've probably tried the Battlefield: Bad Company 2 beta, featuring a revamped Rush game mode. Everyone else, well, you're missing out on some great fun -- but March and the release of the retail game isn't that far off.

I've wanted to play more of the game's multiplayer component ever since getting into the beta, and I recently got that chance at EA's Redwood Shores, California headquarters. The occasion: the unveiling of a new game mode, squad deathmatch. Four squads of four members each (4-vs-4-vs-4-vs-4) square off to see which team can reach the kill limit first, which sounds straightforward enough until you consider the dense foliage of the new jungle map on which we played.

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3 million Battlefield Heroes have been registered, new 'Sunset Showdown' map to celebrate


click to admire the sunset

We can see calling yourself a hero if you jump into a burning building to save the mayor's newborn son. That's heroism. But what if you're just one in a group of 3 million, as is now the case with EA's free-to-play (but not necessarily free-to-be-good-at) shooter, Battlefield Heroes? Can you really still be a "hero" then? Aren't you just more of a brave dude? Actual hero or not, everyone will get to enjoy a brand new, single-control-point map, "Sunset Showdown," released to mark the occasion.

Semantics aside, we'll be interested to see if the game can continue to grow after the afore-linked-to pricing changes, or if this is the last peak before a downward slide, into sunset.

First gameplay footage of Medal of Honor revealed [update]

It's been a while since the Medal of Honor franchise has found its way on to store shelves, but we're interested for what the series will bring to the crowded realm of modern shooters. At tonight's 2009 Video Game Awards, the first footage of the recently revealed Medal of Honor impressed with solid visuals and a metric ton of explosions.

Not enough for you? The gameplay trailer concluded with one NPC kicking a booby trapped prisoner through a high rise window. Now we're not marketing pros, but that should be the first bullet point on the back of the game's box. Check out the trailer -- in all its YouTube quality glory -- after the break.

Update: Hi-res version now available above.

Battlefield: Bad Company 2 won't put up a fight against XBL party chat

Electronic Arts has called in another marketing airstrike against Call of Duty: Modern Warfare 2, hoping to pull members of its fanbase who're unhappy with its online play towards Battlefield: Bad Company 2. The previous target was dedicated servers for PC players; now it's Xbox Live party chat and the ability to use it in multiplayer.

Speaking with MTV Multiplayer, EA DICE producer Gordon Van Dyke stated, "We are ok with [party chat]. We haven't taken a stance being against it and feeling like people are cheating." Modern Warfare 2 only offers party chat support in a handful of its multiplayer playlists, ostensibly to curb cheating. But, according to Van Dyke, he doesn't "think [cheating with party chat is] that big of an issue, that I've seen, where we have to worry about that" in Battlefield: Bad Company 2.

So, is party chat (or the lack thereof) really that important to you? Share your thoughts in comments.

Battlefield: Bad Company 2 looking to catch MW2-jaded PC gamers on the rebound

Perhaps detecting a dedicated server-shaped weakness in the competition's defenses, Electronic Arts is beginning to position next year's Battlefield: Bad Company 2 as a legitimate heir to the Call of Duty: Modern Warfare throne. On yesterday's Q2 earnings call, EA Games label prez Frank Gibeau said that, in addition to other things, Bad Company 2's "deep new online play with dedicated server support ... will put Battlefield in head-to-head competition with Call of Duty for quality and online gameplay." EA CEO John Riccitiello later said, "Battlefield: Bad Company 2 ... has every right to see itself as a rival to the #1 FPS game that one of our competitors is releasing next week." (Note: We presume Riccitiello misspoke and meant "this" week and not "next" week ... unless he thinks Left 4 Dead 2 is the #1 FPS game and that EA is its own competition).

Continuing to pour gasoline on the dedicated server fire, Gordon Van Dyke from Bad Company 2's DICE tells IncGamers, "On the PC, it's a PC version, which is getting that same treatment, and then also a little bit more as PC users are generally used to a different type of experience than console users are, and we recognize that and we want to make sure that we give that to the PC market and give the console market more." He was less committal when discussing modding tools, offering, "Once we start getting there and the engine gets to a level where we can release tools that are easy for our own guys to use, and then easy for people publicly, then we'll get into that and we'll really start to focus on it."

Though the first Battlefield: Bad Company never made its way to the PC, with promised support for the platform and a PC beta hitting this December -- just a few weeks after the PS3-exclusive console beta gets underway -- it's clear EA and DICE are making up for lost time.

Source – Electronic Arts Q2 2010 Earnings Conference Call [PDF link]
Source – DICE: Bad Company 2 PC Gets A "Little Bit More" [IncGamers]

Hands-on: Battlefield: Bad Company 2 multiplayer beta

Announced yesterday, the multiplayer beta for EA and DICE's Battlefield: Bad Company 2 is going to give PS3 owners (and only PS3 owners) a one map appetizer on November 19 for the main course coming March 2, 2010. The beta features one match type -- Rush, a version of Bad Company's Gold Rush ... only without the gold -- and takes place in the sun-baked seaside locale of Arica Harbor.

Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.

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Battlefield: Bad Company 2 multiplayer beta hits Nov. 19, exclusive to PS3

PS3 owners will soon have another exclusive to brag about in addition to Uncharted 2. EA and DICE announced today that the multiplayer beta for Battlefield: Bad Company 2 will launch on Thursday, November 19, exclusively on Sony's console. As with the recent God of War III demo, a beta code will be offered as a pre-order incentive from GameStop, Amazon and Best Buy (visit the game's official site to check which other retailers are participating).

The beta will focus on one of Bad Company 2's new multiplayer game types: Rush. This multi-stage battle takes place on a map called Arica Harbor, which is broken into unique areas for each round. American forces push forward on foot and in vehicles to scrap with Russian troops outside a military base, in an urban environment and eventually at the harbor itself in a "last stand" scenario.

EA plans to begin a PC round of the beta in December, followed up by an all-new multiplayer demo for PS3, Xbox 360 and PC early next year. The finished game hits shelves on March 2, 2010. We recently had the opportunity to play in the multiplayer beta and will bring you our hands-on impressions tomorrow morning, November 6 at 9:00 a.m. PT / noon ET.

Battlefield 1943 downloads break servers, and records

Put your rivalry to the side for a moment and join hands. Acknowledge that together, we, as XBLA and PSN users, have reached a tremendous milestone: 600,000. That number represents the to-date total of $15 transactions between us and our respective online services to purchase Battlefield 1943; and we did so, overwhelmingly -- and in record-setting fashion -- on the first day and week of the game's download-only release.

In just fifteen short days, we have sent a message to Microsoft, Sony and third-party publishers. We're willing to pay a bit more and spend it on a slice of good old-fashioned stuff we still get on our retail discs (even if it's a little rough during takeoff). Sorry, indies -- go put it on the App Store.

Battlefield Heroes registers over 1 million players


The growth of Battlefield Heroes has been slow and steady -- a natural side-effect of EA and DICE's slow trickle release of beta codes for the free-to-play shooter. However, on June 25, Heroes' floodgates were flung wide open, letting every would-be cartoon soldier access to the title. Now, about 19 days since that fateful event, EA has revealed some impressive statistics: Over one million players have registered for the online battle.

That's quite a few digital soldiers, but we're curious to know how many of those decided to purchase fancy hats for their militaristic avatars, and whether EA is turning a profit thanks to the sale of said chapeaus. We've emailed EA to try and find out.

[Via Big Download]

43 million killed: Battlefield 1943's Coral Sea unlocked on Xbox


Less than a week after festivities kicked off in the "Coral Sea Challenge" one group has amassed the 43 million kills required to unlock the titular map, Coral Sea, and the new Air Superiority mode. Xbox 360 players can load up Coral Sea right now and start shooting their friends and loved ones from the comfort of the skies. PS3 players will need another 21 million or so kills before they get to share in the festivities. And PC gamers ... well, since they're already required to wait an extra two months, they'll be getting Coral Sea gratis, no killing required, when it makes its way to that platform in September.

And who fired the lucky forty-three-millionth shot? That would be one "James" (gamertag: jkasapi) from Peterborough, England. With no small amount of irony involved, EA is gifting the obviously subterranean James with a pair of 1943 sunglasses, a 1943 t-shirt, and custom Battlefield sneakers, for when he goes "outside."

Joystiq hands-on: Bad Company 2 (multiplayer)

It took 45 minutes to peel myself out of the chair, ears ringing, and come back into the space where EA was hosting a recent preview event in Los Angeles. I'd finally pried myself away from an intense Battlefield: Bad Company 2 multiplayer session where I'd joined three other attendees and eight remote EA staffers in a characteristically chaotic, 12-on-12 battle. It was the most fun I'd had playing an online, multiplayer FPS in a long while.

The destructible environments, of course, are the returning gameplay gimmick, but it's still just as satisfying as in the first game to pulverize the foundation of a enemy's refuge, bringing the building down and a pesky sniper with it. I turned every building in site into piles of sheet rock and debris. It's not as much fun when your opponents aren't hiding inside, but I really didn't need much of an excuse to launch another mortar shell from inside my tank. No structure was safe.

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Mirror's Edge vs. Age of Conan at Nordic Awards


Nordic Game 2009 is fast approaching and, like you, we're gearing up by listening to loads of ABBA, driving Volvos and wearing nothing but H&M clothing. That's all they do over there, right? Anyway, with the conference comes the obligatory awards show, though this one comes with a uniquely nordic theme. While über nordic games like LasseMajas and Englekræsj show up on the list, EA DICE-developed Mirror's Edge and Funcom-developed Age of Conan: Hyborian Adventures are duking it out for two major awards: Artistic Achievement and Best Nordic Game.

We can't speak to the ... ahem ... games we've never heard of running against Mirror's Edge and Age of Conan, but retro remake Bionic Commando: Rearmed is also competing for the Best Nordic Game award, while Watchmen: The End is Nigh takes on the two for Artistic Achievement. The awards are set to be a veritable smörgåsbord of gaming, if you will. (Those are Swedish, right?)

[Via Edge]

Two new Battlefield: Bad Company 2 screens (yes, two)


click to enlarge
EA is big on "micro-destruction" in its upcoming Bad Company sequel, as evidenced in gameplay footage screened during GDC. Building on the tearing down of the first game's environments, it's now possible to shoot out the most wee little details -- bricks, for example.

EA isn't big on showing what the game actually looks like. The new screens -- all two of them -- the publisher has released are ... well, they could be from practically any military FPS. But hey, at least they offer a glimpse of gameplay from the DICE-developed title, unlike the "all style, no substance" first trailer.

First Bad Company 2 trailer light on gameplay, heavy on death


Light on gameplay but heavy on murder the first trailer for Battlefield: Bad Company 2 got "world exclusive" status on this week's GameTrailers TV (after the break).

Showcasing the cycle of "smoke a cigarette, kill a dude, get killed yourself" in a MadWorld-esque aesthetic, we can't help but wish for actual gameplay footage from the game -- the first Bad Company 2 screen was madness! We'll expect to hear more from publisher EA and developer DICE as we near E3 2009 in June. More on murder, that is.

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GDC09: Battlefield 1943 rolls onto Iwo Jima


click to Great War size
Many of our GDC demos, Battlefield 1943 included, have been of the incredibly brief variety. (Is the industry saving up its really good stuff for E3 or what?) In the case of DICE's return to its classic multiplayer-only, WWII-era FPS franchise, what we saw and played at an event that shouted, "Hey, you! Yeah, you! C'mere! You've never seen this before!" was ... exactly what we'd played before. This time, however, it was on on a new map -- the island of Iwo Jima.

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