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Posts tagged ea-redwood-shores

Joystiq hands-on: Dante's Inferno

click to enlarge In the summer of 2007, Electronic Arts and the US military began a top-secret project aimed at creating a perfect clone of God of War II. Before it could be completed, the game escaped, undergoing minor cosmetic surgery and adopting a new backstory in an attempt to elude its...

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First in-game images of Dante's Inferno PSP surface

Curious what hell looks like in the palm of your hand? Eurogamer.pt has posted a pair of in-game shots taken from the recently announced PSP version of Dante's Inferno, which, while impressive, only further cement the notion that this particular take on Divine Comedy offers the liberalest of...

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Dante's Inferno set to burn up PSP next year

Electronic Arts has announced that its forthcoming, hellish action romp, Dante's Inferno, will be heating up the PSP in 2010. The portable version will ship alongside those previously announced for the Xbox 360 and PlayStation 3, with Wet developer A2M working with EA Redwood Shores to translate...

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Joystiq impressions: Dead Space: Extraction

click to enlarge The Dead Space: Extraction dev team would rather you didn't call its game an "on rails shooter." It prefers "guided first-person shooter experience." Whatever you decide to call it, there's no escaping (or being extracted from) the fact that this isn't a free-roaming FPS set in the...

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SXSW 2009: EA Dead Space - A Deep Media Case Study

One of SXSW's panels that showed off the effects of Panelitis Fakeoutitis (where a panel sounds much better on paper than it actually is) was "EA Dead Space: A Deep Case Media Study," which sounded like it would be a dissection of the game and what went into creating it. A closer reading of the...

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Godfather II release day patch adds new multiplayer mode

EA hasn't been just kicking back, watching The Godfather II hype build ( ... it's building, right?). The Redwood Shores studio has been tinkering with the final game during the strategic delay, and EA has announced today that a new multiplayer mode will be added -- free -- in addition to the four...

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EA's Glen Schofield hopes Sony can 'figure it out'

Speaking to GI.biz, EA Redwood Shores manager Glen Schofield expressed hope that Sony can figure out what to do with PS3's relatively high price tag in a time of economic woe. The conglomerate faces massive losses from its computer entertainment division and declining sales for its flagship console,...

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EA's Schofield sticks to 'quality games' mantra

Though EA's pledge to focus on quality games and new IP may have resulted in critical approval and a more positive image among gamers, the company has still been forced to take serious financial cost-cutting measures in recent months. Thankfully, Glen Schofield, manager of EA's Redwood Shores...

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Squint! Yep, that's definitely Dante's Inferno

Click to enter Hades the Inferno! Perhaps not divine, but we're seeing obvious comedy in these first Dante's Inferno assets, released today by EA. Of course, Redwood Shores no doubt wants us to take its adaptation of the 14th century Italian epic quite seriously, it being concerned with Hell and...

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Dead Space started life on the original Xbox

It seems that Dead Space has been around a lot longer than we'd have thought, originally taking form on the original Xbox. You can check out some early footage from the game in a video found after the break. There's not a whole lot to see really; it's very dark footage. What you can see looks very...

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