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Rumor: EA cuts targeting Maxis, Pandemic, C&C staff
We already knew the announced cuts coming to EA's workforce (totaling some 1,500 jobs lost) would be deep but, if a recent Kotaku report is to be believed, we're starting to get an idea of just where the gashes will come. For starters, the site says it's been told by unnamed sources that almost every member of the Command and Conquer 4 team would be let go after the game's completion, which is the very last Halo Wars feature we wanted to see copied in C&C.
More cuts are rumored to be hitting Pandemic (the house behind Mercenaries and The Saboteur) and Maxis. We'll keep reaching out to EA to get the official story. In the meantime, our thoughts are with those affected.
More cuts are rumored to be hitting Pandemic (the house behind Mercenaries and The Saboteur) and Maxis. We'll keep reaching out to EA to get the official story. In the meantime, our thoughts are with those affected.
Brutal Legend gets papercrafted
Our grandmother had this saying, "Handicrafts make for strange bedfellows." In fact, she believed in it so much she once stitched the saying into a pillow she made from the skin of drifters she had lured into her home and killed. True, you don't normally think "drifter murder" and "decorative pillows" as a pairing, so she had made her point. But we tried (and are still trying) to convince her that there are ways of stating her case that are both less illegal and involve less risk of contracting hepatitis C.
... So we guess what we're saying is that our grandmother would probably be way into these Brutal Legend papercrafts.
... So we guess what we're saying is that our grandmother would probably be way into these Brutal Legend papercrafts.
Madden 10 has shipped 3.9 million copies
EA may be hurting, but there are still some bright spots, like when it announced Madden NFL 10's sales figures during its quarterly conference call with investors. The publisher revealed that the company "sold" 3.9 million copies globally, which isn't entirely accurate, as we've learned those are "sell-in" figures -- a fancy way of saying "shipped."
EA's John Schappert stated that Madden had a rough start in August, with sales down 19 percent from the prior year, but that it rallied up eight percent year-over-year in September, thanks to the PS3 price drop. The company claims that Madden 10 has sold five percent more than last year's iteration on PS3 and Xbox 360 combined, as of the end of September. Not shabby for a down economy!
EA's John Schappert stated that Madden had a rough start in August, with sales down 19 percent from the prior year, but that it rallied up eight percent year-over-year in September, thanks to the PS3 price drop. The company claims that Madden 10 has sold five percent more than last year's iteration on PS3 and Xbox 360 combined, as of the end of September. Not shabby for a down economy!
New Saboteur screens show heartless, blimp-hating hero
Okay, Mr. Saboteur. You're not going to listen to reason, are you? We asked nicely -- so very nicely -- that you stop blowing up those beautiful, elegant and endangered dirigibles. However, the latest batch of screenshots from your self-titled game have revealed that you haven't heeded our advice, and continue to detonate airships at the drop of your dusty, brown flat cap. That's how you want to do this, huh? Well, you can expect our harshly worded petition to surface within the next few days. Nope, sorry pal. Too late for apologies. This just got real, sir.
Gallery: The Saboteur (11-10-09)
Battlefield: Bad Company 2 looking to catch MW2-jaded PC gamers on the rebound

Continuing to pour gasoline on the dedicated server fire, Gordon Van Dyke from Bad Company 2's DICE tells IncGamers, "On the PC, it's a PC version, which is getting that same treatment, and then also a little bit more as PC users are generally used to a different type of experience than console users are, and we recognize that and we want to make sure that we give that to the PC market and give the console market more." He was less committal when discussing modding tools, offering, "Once we start getting there and the engine gets to a level where we can release tools that are easy for our own guys to use, and then easy for people publicly, then we'll get into that and we'll really start to focus on it."
Though the first Battlefield: Bad Company never made its way to the PC, with promised support for the platform and a PC beta hitting this December -- just a few weeks after the PS3-exclusive console beta gets underway -- it's clear EA and DICE are making up for lost time.
Source – Electronic Arts Q2 2010 Earnings Conference Call [PDF link]
Source – DICE: Bad Company 2 PC Gets A "Little Bit More" [IncGamers]
Dante's Inferno demo burning up Xbox 360 and PS3 next month
Though Visceral Games' video game adaptation of the classic parable known as Dante's Inferno (which, fun fact, was actually a book adaptation of Bill and Ted's Bogus Journey) won't see the light of day until next February, we'll be getting our dirty, sin-soaked hands on a demo for the game in December. In 'The Gates of Hell,' players will be able to traverse the entire first level of the game, taking them from the surface world to the titular portcullis, where they must battle (and presumably kill) Death himself.
We imagine the game gets much easier after, you know, there's no more Death.
We imagine the game gets much easier after, you know, there's no more Death.
Games on Demand has a high-price Monopoly
The electronic incarnation of board game classic Monopoly is now available on Games on Demand for ... $30?! Sweet mercy, does that have luxury and income tax on it? The board game costs less than $20 and many electronic versions can be found for even less than that.
As is our standard obligation, we'll mention that a used copy of the title can currently be found at GameStop for $25, which is still overpriced. Shouldn't this be a simple XBLA title, if anything? A $10 Xbox version of Monopoly would be lovely.
As is our standard obligation, we'll mention that a used copy of the title can currently be found at GameStop for $25, which is still overpriced. Shouldn't this be a simple XBLA title, if anything? A $10 Xbox version of Monopoly would be lovely.
EA trims its 2010 lineup, focuses on high-profit games

Develop picked up on the executive going on to say that EA has a "core slate" that it will "iterate on an either annual or bi-annual basis ... all of them are selling or have sold in their most recent edition two million units or more." He continued that any game that can't be expected to be a "very high profit contributor and high unit seller" is out from "this point going forward." What a difference a year makes.
It sounds like the "old EA" might be making an unwelcome, albeit economically enforced, return. We can hate it as much as we want, but EA's accountants, stockholders and surviving employees probably prefer the security.
Source -- EA slashes release slate in half [MCV]
Source -- EA going cold on new IP [Develop]
Criterion-developed Need for Speed coming 'next year'

Removing any doubt that the series will miss an opportunity for annual exploitation (again, the massively multilpayer online racing of World Online doesn't count!) Gibeau said "Next year's Need for Speed has been under development now for some time at our award-winning Criterion Studio." We're not sure what type of Need for Speed Criterion is creating, but we wouldn't be surprised if it was heavy on the crashing.
EA: Medal of Honor being revitalized, details 'in the months ahead'

The long-established war series – whose Allied Assault team led to the creation of Infinity Ward and the now dominant Call of Duty series at competitor Activision – has been absent since 2007's triple showing of the poorly received Medal of Honor: Airborne, the poorly received Medal of Honor: Hereos 2, and the even more poorly received Medal of Honor: Vanguard. Yeah, a reboot seems in order.
Army of Two: The 40th Day co-op video is fist bump free
So why the change? What is the social significance of the forearm bump? Is it a sign of greater manliness, or are the characters in Army of Two simply trying to fight the spread of deadly germs? Please, contribute your theories in the comments.
Losses, layoffs in EA's Q2 earnings report
EA announced a net loss of $391 million in its Q2 2010, which ended September 2009. The losses have increased from last year's $310 million. In addition, sales, at $788 million, are down $106 million in Q2 2010 from the same period last year. EA CEO John Riccitiello remains positive about EA's outlook, explaining, "EA is performing well, with quality, sales and segment share up so far this year." CFO Eric Brown echoed Riccitiello with his own confusingly half-upbeat statement, saying "We met our second quarter expectations and delivered a record quarter for revenue. Today we are announcing a significant cut in our operating expenses and the acquisition of a leader in social games, Playfish."
Those cuts, revealed earlier today, will result in the loss of around 1,500 jobs by March 31, 2010. Last year's restructuring planned only 1,000 layoffs. EA estimates that the restructuring plan will save around $100 million after about $130 - 150 million of restructuring costs. We hope that, this time, the company arrives at a structure that works.
Those cuts, revealed earlier today, will result in the loss of around 1,500 jobs by March 31, 2010. Last year's restructuring planned only 1,000 layoffs. EA estimates that the restructuring plan will save around $100 million after about $130 - 150 million of restructuring costs. We hope that, this time, the company arrives at a structure that works.
EA laying off 1,500 in new round of restructuring
We know at least four portions of EA that probably aren't thrilled about the Playfish acquisition. Gamasutra reports that significant layoffs have taken place at EA's Tiburon, Redwood Shores, Black Box, and Mythic divisions. Gamasutra suggests that the layoffs exceed the scope of EA's normal annual layoffs. We're attempting to verify the actual percentages with EA.
According to a tweet by Katherine Pitta, "Mythic Entertainment, responsible for Warhammer Online, just laid off 80 people, about 40% of it's employees." Former EA employee Eron Garcia estimated "HUGE chunks of EA" have been let go. Mythic has been subject to layoffs in the past, as has Need for Speed and Skate developer Black Box, which already had its studio closed last year as part of another widespread round of layoffs. Best of luck to everyone affected by the layoffs!
[Update: Approximately 1,500 people have been or will be laid off as a result of this year's cuts, EA reports in its earnings statement. Last year's "major" restructuring resulted in the loss of about 1,000 jobs.]
According to a tweet by Katherine Pitta, "Mythic Entertainment, responsible for Warhammer Online, just laid off 80 people, about 40% of it's employees." Former EA employee Eron Garcia estimated "HUGE chunks of EA" have been let go. Mythic has been subject to layoffs in the past, as has Need for Speed and Skate developer Black Box, which already had its studio closed last year as part of another widespread round of layoffs. Best of luck to everyone affected by the layoffs!
[Update: Approximately 1,500 people have been or will be laid off as a result of this year's cuts, EA reports in its earnings statement. Last year's "major" restructuring resulted in the loss of about 1,000 jobs.]
EA acquires social network game dev Playfish for $300 million
As a number of "industry sources" reported last month, Electronic Arts has elected to add a new studio to its already expansive roster: Playfish, a prolific developer of free-to-play casual games on social networking sites like Facebook. The studio was bought out for about $275 million with an additional $25 million set aside for equity retention arrangements. Playfish is also set to receive another $100 million, should it manage to reach unspecified "performance milestones" before 2012.
Not only is that sum of money much higher than the $250 million total teased by the aforementioned analysts in October, it's ... well, it just seems like a lot of money to spend on a studio which actually developed a game called Bowling Buddies. However, considering Playfish's ten titles register 60 million active users and one billion play sessions every month, we suppose EA's making a sound investment. The times, dear friends -- they are a-changin'.
Not only is that sum of money much higher than the $250 million total teased by the aforementioned analysts in October, it's ... well, it just seems like a lot of money to spend on a studio which actually developed a game called Bowling Buddies. However, considering Playfish's ten titles register 60 million active users and one billion play sessions every month, we suppose EA's making a sound investment. The times, dear friends -- they are a-changin'.
Dragon Age: Origins gets patched, tool set released
The still-fresh PC version of Dragon Age: Origins recently got a huge booster shot in two delicious flavors. The first came in the form of Patch v1.01a, which, in addition to fixing a few character corruption issues and display glitches, makes the game easier as a whole. The second, much beefier improvement came with the release of the Dragon Age: Origins tool set, which allows users to create their own adventures using the game's extremely adaptable (and powerful!) engine.
Check out the tool set's capabilities in the trailer posted above. To acquire these modding tools -- or the difficulty-reducing patch -- check out the links below.
Download Dragon Age: Origins v1.01a Patch (13 MB)
Download the Dragon Age: Origins Toolset (472 MB)
Download the EclipseRay Lightmapper Source Code (6 MB)
Check out the tool set's capabilities in the trailer posted above. To acquire these modding tools -- or the difficulty-reducing patch -- check out the links below.
Download Dragon Age: Origins v1.01a Patch (13 MB)
Download the Dragon Age: Origins Toolset (472 MB)
Download the EclipseRay Lightmapper Source Code (6 MB)





















