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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bringing a Chinese shooter to the west with Mercenary Ops]]></title><link>http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/</guid><comments>http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/mercopsheader-1337014776.jpg" style="margin: 0px; width: 530px; height: 299px; border-width: 0px; border-style: solid;" /></a></div><a href="http://joystiq.com/game/mercenary-ops"><em>Mercenary Ops</em></a> is something of a rarity. While there are quite a few Western-developed games being published in Asia by Chinese and Korean companies, there aren't a lot of Chinese-developed online titles being published by Western companies.<br /><br />Developed in China by Yingpei Games, which <a href="http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/">used to be called Epic Games China</a>, the shooter is being distributed by the San Francisco-based outfit Kalends, a group of developers who've decided to try their hand at publishing on their own.<br /><br />As for the game itself, Kalends has announced that <em>Mercenary Ops</em> will be released as a free-to-play, microtransaction-based title - a business plan that has deep roots in China, but is only just breaking ground stateside.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenary-ops/">Mercenary Ops</a></strong></p><a href="http://www.joystiq.com/photos/mercenary-ops/#4875431"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/breaking-glass_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875432"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/car_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875434"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/clothes-hanger_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/heavybutcherblue_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/media-screen-2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/" rel="bookmark">Continue reading <em>Bringing a Chinese shooter to the west with Mercenary Ops</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/">Bringing a Chinese shooter to the west with Mercenary Ops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/15/bringing-a-chinese-shooter-to-the-west-with-mercenary-ops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>beta</category><category>eastern</category><category>free-to-play</category><category>jason-sharp</category><category>kalends</category><category>markets</category><category>mercenary-ops</category><category>pc</category><category>shooter</category><category>third-person</category><category>us</category><category>western</category><category>ying-pei</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Riot Games confirms Tencent majority buyout]]></title><link>http://www.joystiq.com/2011/02/09/riot-games-confirms-tencent-majority-buyout/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/09/riot-games-confirms-tencent-majority-buyout/</guid><comments>http://www.joystiq.com/2011/02/09/riot-games-confirms-tencent-majority-buyout/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/09/riot-games-confirms-tencent-majority-buyout/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/riotgameslogo.jpg" /></a></div>
Riot Games has <a href="http://riotgames.com/news/tencent-holdings-acquires-majority-stake-game-publisher-riot-games">confirmed that a majority of the company</a> was bought by China's Tencent, putting its stamp of approval on <a href="http://www.joystiq.com/2011/02/04/reports-chinese-online-giant-tencent-acquires-majority-stake-in/">rumors of the deal</a> last week. Brandon Beck, Riot's CEO, is quoted as saying that "Tencent's investment will provide our talented team of designers, developers and community staff with additional resources to focus on innovating around <a href="http://joystiq.com/game/league-of-legends"><em>League of Legends</em></a> and launching new projects that push the boundaries in the gaming space."<br />
<br />
<a href="http://blogs.ft.com/beyond-brics/2011/02/07/tencent-buys-riot-games-more-eyeballs/">Financial Times has a nice analysis</a> of the deal -- it sounds like this agreement will help both sides, as Riot will not only get that nice cash infusion of a rumored $350 million, but also invaluable assistance and insight for what it was already hoping would be a nice overseas adoption. And Tencent, of course, gets to lay claim to <em>League of Legends</em> and any other titles that Riot developers, along with the huge microtransaction-based revenues that go along with them, both here and eventually overseas.<br />
<br />
Plus, this is a sign of the growing trend of Eastern publishers picking up Western companies to develop content for the large audiences over there. Chinese publisher The9 recently bought another Blizzard spinoff, <a href="http://www.joystiq.com/2010/02/06/the9-invests-nearly-15-million-into-red-5-studios-fire-rain/">Red 5 Studios, for $15 million</a>, and Japanese firm DeNA picked up <a href="http://www.joystiq.com/2010/10/12/dena-acquiring-ngmoco-for-400-million/">iOS developer ngmoco for $400 million</a> as well. Western audiences are big, but Eastern audiences are bigger and, as a result, there's high demand for well-developed games in that market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/09/riot-games-confirms-tencent-majority-buyout/">Riot Games confirms Tencent majority buyout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Feb 2011 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/09/riot-games-confirms-tencent-majority-buyout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19837683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/09/riot-games-confirms-tencent-majority-buyout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquistion</category><category>deal</category><category>developer</category><category>eastern</category><category>league-of-legends</category><category>money</category><category>pc</category><category>publisher</category><category>riot-games</category><category>tencent</category><category>western</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 09 Feb 2011 22:15:00 EST</pubDate></item><item><title><![CDATA[CG cutscenes and gaming culture]]></title><link>http://www.joystiq.com/2007/01/03/cg-cutscenes-and-gaming-culture/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/03/cg-cutscenes-and-gaming-culture/</guid><comments>http://www.joystiq.com/2007/01/03/cg-cutscenes-and-gaming-culture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://blog.lostplanetcommunity.com/blogs/brian.php/2006/12/28/cutscene_director_interview_part1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/lostplanet-references-425.jpg"  alt="" /></a><br /></div>
In an interview with <a href="http://www.lostplanetcommunity.com/#"><em>Lost Planet Community's</em></a> Brian Dunn, Cutscene Director Yoshiyuki Tonoe and Director Kenji Oguro discussed the differences between how cutscenes are used in Western and Eastern gaming worlds. Their decision to use real-time cutscenes in <em>Lost Planet</em> stems from their research into how Western developers tended to tell the story within the game engine, whereas Japanese developers typically rely on CG graphics for the cinematic storytelling.<br /><br />Tonoe dates the Eastern obsession with CG cutscenes to the original <em>Biohazard</em> (released March 1996), though arguably Square Enix had already begun to look into CG before the horror title's release with <em>Final Fantasy VII</em>, whose long development process began in 1995. "The latest CG movies found in games are stunning and really help sell the game," said Tonoe, "but when I think about how they are used to tie the story to the gameplay, I wonder if they are effective at making the games any better."<br /><br />Pictured are some of the games used as reference material during Lost Planet's development. Tonoe cites <em>The Lord of the Rings</em> games, whose cutscenes were amalgamations of movie footage and in-game footage, as "above what Japanese developers were doing at the time."<br /><br />Specific to their game, Tonoe remarks that there are 33 cutscenes in <em>Lost Planet</em>, totaling 73 minutes, averaging just under three minutes with the longest cutscene at around six minutes in length. What's your preference -- explosive CG eye candy or more immersive real-time storytelling?<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3156117">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/03/cg-cutscenes-and-gaming-culture/">CG cutscenes and gaming culture</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Jan 2007 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.lostplanetcommunity.com/blogs/brian.php/2006/12/28/cutscene_director_interview_part1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/03/cg-cutscenes-and-gaming-culture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/728545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/03/cg-cutscenes-and-gaming-culture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>bio hazard</category><category>BioHazard</category><category>culture</category><category>cut scenes</category><category>CutScenes</category><category>eastern</category><category>final fantasy</category><category>FinalFantasy</category><category>japan</category><category>lost planet</category><category>LostPlanet</category><category>resident evil</category><category>ResidentEvil</category><category>western</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 03 Jan 2007 14:55:00 EST</pubDate></item><item><title><![CDATA[Acclaim's MMO strategy examined]]></title><link>http://www.joystiq.com/2006/05/24/acclaims-mmo-strategy-examined/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/24/acclaims-mmo-strategy-examined/</guid><comments>http://www.joystiq.com/2006/05/24/acclaims-mmo-strategy-examined/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3081&amp;Itemid=2"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/05/bots_ws2.jpg" /></a>Next Generation brings us the lowdown from Howard Marks -- CEO of the <a href="http://www.joystiq.com/2006/02/28/acclaim-reopens-focuses-on-mmogs/">newly-reopened Acclaim</a> -- on Acclaim's <a href="http://www.joystiq.com/2006/05/04/pre-e3-mmo-roundup/">MMO</a> strategy. His plan is to bring Eastern games to the West with no subscriber fee, but instead to make money via in-game ads and micropayments.<br /><br />Next Gen's feature asks if this will work in a market with no real precedent. By dropping the phrase "free game" and instead focusing on games as a service, Marks intends it to. However, his strategy doesn't come across with a lot of confidence in this article. It'll be interesting to see if Acclaim manage to set a good precedent for an East-to-West business model, and more importantly whether others follow suit.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/24/acclaims-mmo-strategy-examined/">Acclaim's MMO strategy examined</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 May 2006 11:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3081&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/acclaims-mmo-strategy-examined/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/acclaims-mmo-strategy-examined/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acclaim</category><category>bots</category><category>business model</category><category>BusinessModel</category><category>east meets west</category><category>eastern</category><category>EastMeetsWest</category><category>economics</category><category>free</category><category>free games</category><category>FreeGames</category><category>korea</category><category>mmo</category><category>pricing</category><category>western</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Wed, 24 May 2006 11:59:00 EST</pubDate></item><item><title><![CDATA[Japanese sales charts, May 8-14: Baseball booms]]></title><link>http://www.joystiq.com/2006/05/19/japanese-sales-charts-may-8-14-baseball-booms/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/19/japanese-sales-charts-may-8-14-baseball-booms/</guid><comments>http://www.joystiq.com/2006/05/19/japanese-sales-charts-may-8-14-baseball-booms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.m-create.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/05/190506-jpnchrt.jpg" /></a>Despite football fever <a href="http://www.joystiq.com/2006/05/16/uk-sales-charts-may-7-13-hat-trick-for-fifa/">hitting the UK hard</a>, the only soccer title in last week's Japanese charts is lounging at number 4. Baseball's all the rage instead, with <em>Jikkyou Powerful Major League</em> taking the top spot. <em>Tetris DS</em> is still selling well, and the other titles in the top ten are all favourites making re-appearances in this slow week of sales.<br /><br />1. <em>Jikkyou Powerful Major League</em> [PS2]<br />2. <em>Tetris DS </em>[DS]<br />3. <em>Brain Age 2 (Kahashima Ryuuta Kyouju Kanshuu: Motto Nouo Kitaeru Otona DS)</em> [DS]<br />4. <em>World Soccer Winning Eleven 10 </em>[PS2]<br />5. <em>Brain Age</em><em>: Train your Brain in Minutes a Day (Kahashima Ryuuta Kyouju no Nouo Kitaeru Otona DS Training) </em>[DS]<br />6. <em>Animal Crossing: Wild World</em> [DS]<br />7. <em>Eigo ga Nigate na Otona no DS Training: Eigo Duke</em> [DS]<br />8.  <em>Pok&eacute;mon Ranger </em>[DS]<br />9. <em>Dragon Quest: Shounen Yangus no Fushigi na Daibouken</em> [PS2]<br />10. <em>Mother 3 </em>[GBA]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/19/japanese-sales-charts-may-8-14-baseball-booms/">Japanese sales charts, May 8-14: Baseball booms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 May 2006 19:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.m-create.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/19/japanese-sales-charts-may-8-14-baseball-booms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/620067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/19/japanese-sales-charts-may-8-14-baseball-booms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian</category><category>baseball</category><category>charts</category><category>eastern</category><category>japan</category><category>jikkyou</category><category>major league</category><category>MajorLeague</category><category>sales</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Fri, 19 May 2006 19:29:00 EST</pubDate></item><item><title><![CDATA[Hands on with Project Wiki]]></title><link>http://www.joystiq.com/2006/05/10/hands-on-with-project-wiki/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/10/hands-on-with-project-wiki/</guid><comments>http://www.joystiq.com/2006/05/10/hands-on-with-project-wiki/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/05/Webz_Wiki.jpg" alt="" /><br /><em>Project Wiki</em> from Webzen is a bright, colourful MMO that immediately stands out from their other post-apocalyptic/dark-fantasy offerings. With inviting colours and visuals reminiscent of a 2D cartoon, the game seems well-matched to its kids-and-teens target demographic. <br /><br /> It's simple to play -- perhaps too simple -- and death comes quickly at the hands of nearby enemies; the character we were playing has a limited number of skills which made combat a little repetitive. <em>Project Wiki</em> is only scheduled for a Korean release -- its anime-inspired graphics may make it appealing in the West, but its gameplay is rooted firmly in the East.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/10/hands-on-with-project-wiki/">Hands on with Project Wiki</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 May 2006 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/10/hands-on-with-project-wiki/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/10/hands-on-with-project-wiki/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>cartoony</category><category>children</category><category>E3</category><category>e32006</category><category>eastern</category><category>kiddie</category><category>kids</category><category>korea</category><category>korean</category><category>mmo</category><category>mmorpg</category><category>project wiki</category><category>ProjectWiki</category><category>teen</category><category>webzen</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Wed, 10 May 2006 22:15:00 EST</pubDate></item><item><title><![CDATA[East meets West: PC Gamer's trip to Korea]]></title><link>http://www.joystiq.com/2006/01/04/east-meets-west-pc-gamers-trip-to-korea/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/04/east-meets-west-pc-gamers-trip-to-korea/</guid><comments>http://www.joystiq.com/2006/01/04/east-meets-west-pc-gamers-trip-to-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><a href="http://rossignol.cream.org/?p=284"><img vspace="4" hspace="4" border="1" align="right" alt=""src="http://www.joystiq.com/media/2006/1/040106-korea.jpg" /></a>Jim Rossignol, from UK magazine PC Gamer, took a tripto South Korea last year and this account of the gaming culture there takes a look at everything from Starcraftsuperstars to gaming television and MMO addicts. <br /><br />A culture that revolves primarily around PC gaming,playing games is a very social activity in Korea, and high-profile gamers become celebrities with huge fan clubs. It'snot without its problems, though: with many poor quality games, strict censorship and licencing problems, gamers don'thave as much freedom to choose as they might like.<br /> <br /> It's very different to how we work in the West,although some aspects of our culture are converging. If you've ever wondered what it would be like to live in a gamer'sutopia, where everyone understands your passion, the answer's quite simple: move to Korea.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/04/east-meets-west-pc-gamers-trip-to-korea/">East meets West: PC Gamer's trip to Korea</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rossignol.cream.org/?p=284>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/04/east-meets-west-pc-gamers-trip-to-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/577840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/04/east-meets-west-pc-gamers-trip-to-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eastern</category><category>korea</category><category>PC</category><category>pc gamer</category><category>PcGamer</category><category>starcraft</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Wed, 04 Jan 2006 17:00:00 EST</pubDate></item></channel></rss>