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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Insurmountable odds in Fuse's wave-based 'Echelon Mode']]></title><link>http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/</guid><comments>http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/fusedaltonizzynaya_530x298.jpg" /></a></div>Echelon mode in <a href="http://www.joystiq.com/game/fuse"><em>Fuse</em></a> is what Insomniac CEO Ted Price calls "co-opetitive," a variant on the <em>Gears of War</em> 'Horde' mode. Players must survive twelve waves of increasingly more difficult enemies - the exact configuration of each wave is randomized, though you're always guaranteed two boss battle waves.<br /><br />Price calls Echelon "co-opetitive" because while you're ultimately working together to ensure group survival, the constant money drops - essentially experience points - are something teammates will scramble to grab. With collected cash, players can purchase and upgrade abilities, and progress in <em>Fuse</em> carries across all game modes.<br /><br />"Part of our goal here is to make this a friendly game - if you've had experiences in multiplayer games before where you jumped in and had your head blown off in the first couple seconds, we don't want that to happen in <em>Fuse</em>," Insomniac CEO Ted Price told Joystiq. "We want <em>Fuse</em> to be a game where you're actually working with players and competing for cash and status. But it's always a friendly competition."<p><a href="http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/" rel="bookmark">Continue reading <em>Insurmountable odds in Fuse's wave-based 'Echelon Mode'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/">Insurmountable odds in Fuse's wave-based 'Echelon Mode'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20400538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/12/insurmountable-odds-in-fuses-wave-based-echelon-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-partners</category><category>echelon-mode</category><category>fuse</category><category>insomniac</category><category>insomniac-games</category><category>microsoft</category><category>overstrike</category><category>playstation</category><category>ps3</category><category>ted-price</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 12 Dec 2012 11:30:00 EST</pubDate></item></channel></rss>