Posts with tag edge
by Christopher Grant Apr 18th 2008 6:03PM
Filed under: Sony PlayStation 3
We weren't surprised to read in this month's Edge Magazine that
Metal Gear Solid series creator, Hideo Kojima, isn't entirely satisfied with his latest creation. Why? That's just the nature of being an artist, especially one as famously exacting as Kojima. Every sequel to the Metal Gear series is another iteration; another re-tuning of an increasingly polished gameplay experience. So, when envisioning the fourth (and final?) chapter in the Metal Gear Solid saga on a brand new and as-yet-untested piece of hardware, Kojima shot for the moon, looking to "create something revolutionary." When confronted with the limitations of the actual PlayStation 3 hardware (it's human after all), Kojima says "we weren't really aware of what the full-spec PS3 offered – we were creating something we couldn't entirely see."
It's less a case of the PlayStation not being up to snuff (or, perhaps, of not living up to Sony's impossible-to-match marketing message) as it is with Kojima not being satisfied with technological limitations. He says, "The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress." We'll all get a chance to experience the technology that powers
Metal Gear Solid 4 this Monday, when the
Metal Gear Online beta goes live. Something tells us we won't be as dissapointed as Kojima is.
Check out the full ten-page
MGS4 cover story in the May issue of Edge.
[Via
Kotaku]
by Ross Miller Nov 9th 2007 4:26PM
Filed under: Nintendo DS, Nintendo Wii, Action, Adventure, Online
Reputable European publication Edge magazine is reporting that the upcoming
Animal Crossing for Nintendo Wii is indeed going the MMO route,
as previously rumored by fellow Future Publishing siblings Next-Gen. "A Japanese source has confirmed to Edge that the upcoming Wii iteration of
Animal Crossing is set to be a social networking MMO," reports the magazine.
No other details are known at the time, Nintendo has not provided any official confirmation. The article is found on page nine of the latest issue, which prominently features the PlayStation 3 on both the front and back covers.
by Alexander Sliwinski Aug 14th 2007 6:00AM
Filed under: Culture, Sony PlayStation 2
Okami won
Edge magazine's "favourite" title of the last year during an awards ceremony closing the first day of the Edinburgh Interactive Festival. The game beat out
Generation GBA, Bully, Dead Rising, DEFCON, Final Fantasy XII, Test Drive Unlimited and
Wii Sports. The winner was decided by the five staff members of UK magazine
Edge. They say the game won because it "takes your breath away" and "it proves the PlayStation2 is still capable of giving us fun, innovative games."
That may be true, but it doesn't look like
Edge's winner is going to take a victory lap. Clover Studios, which created
Okami and
Viewtiful Joe, was a division of Capcom that was
uncermoniously dissolved late last year. Members of the Clover team are
now working on Resident Evil 5 and a Wii game the last we heard. Looks like
Okami got a lot of attention, but not a lot of sales. Guess Capcom can take their award and pretend they got it for their latest
Mega Man title.
by John Bardinelli Jul 2nd 2007 8:45PM
Filed under: Retro, Adventure
UK gaming magazine Edge recently conducted a poll searching for the 100 best videogames of all time.
The Legend of Zelda: Ocarina of Time came out as top dog, while
A Link to the Past settled into sixth along with two Mario games cozy and warm in the top ten.
OoT is one of five games to receive a flawless 10/10 score from
Edge. It was also the
first to achieve a perfect score from Japanese magazine
Famitsu. The entire list will be published in a special issue of
Edge magazine in the near future.
- The Legend of Zelda: Ocarina of Time
- Resident Evil 4
- Super Mario 64
- Half Life 2
- Super Mario World
- The Legend of Zelda: A Link to the Past
- Halo: Combat Evolved
- Final Fantasy XII
- Tetris
- Super Metroid
by Ross Miller Mar 7th 2007 1:31PM
Filed under: Sony PlayStation 3

Empowering the development community, Sony has unveiled the PlayStation Edge: advanced graphics tools and technologies for PlayStation 3 development. A meeting on the tools is taking place later today. From the lecture announcement:
"Three first party technology teams within Sony -- the WWS Europe Advanced Technology Group, WWS America ICE team, and WWS America Tools and Technology group -- have combined to create PlayStation Edge, a set of cutting edge technologies for imminent release to all PlayStation 3 developers. Rather than overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization. A unique tool for RSX performance analysis, extensively used in the turning of first party titles, will also be presented."
Those without technological backgrounds should find Wikipedia helpful. A video of
Killzone 2 was shown last night to showcase the Edge technology. We'll be at the Edge presentation, hosted by Vince Diesi, Jon Olick and Mark Cerny, later today.
by Kyle Orland Aug 31st 2006 2:25PM
Filed under: Culture, Nintendo DS, Nintendo GameCube, Sony PlayStation 2, Sony PlayStation 3, Retro, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360

Among video game magazines, Britain's
Edge stands head and shoulders above all competitors. The magazine's intelligent editorial voice, interesting features, and excellent layout/presentation made it well worth tracking down every month at your local bookstore. Subscribing was never really in the cards for us Yanks, though, as the exorbitant
international direct subscription price of roughly $118 (62.02 pounds) per year was actually
more expensive than the roughly $9/issue they charge on the U.S. newsstands (Amazon is charging an even more ridiculous
$153.05 for a year-long subscription).
American fans of good game journalism can rest easy, though, as
Edge has now set up a
new subscription system especially for the U.S., complete with a lower subscription price of $75 per year. That's still a bit steep (especially considering mags like
EGM practically
give their subscriptions away) but at least now there's a pricing incentive to reserve a year's worth of issues (getting two years for $135 is an even better deal). All this and subscribers get a free T-shirt! Score!
Read - Edge Magazine Special Offer
by James Ransom-Wiley Aug 22nd 2006 11:35AM
Filed under: Culture, Nintendo DS, Puzzle, Strategy

Nintendo's
Brain Age: Train Your Brain in Minutes a Day! has received
Edge magazine's 'Edge Award,' which recognizes games that show "the willingness to aim higher and try something new."
Brain Age beat out cult hits like
Guitar Hero (PS2) &
Osu! Tatakae! Ouendan (DS), along with
Amped 3 (Xbox 360),
Dragon Quest VIII (PS2),
Electroplankton (DS),
Indigo Prophecy (PC/PS2/Xbox), and
Killer 7 (GameCube). "Only Nintendo could make arithmetic fun," remarked Nintendo UK general manager David Yarnton upon accepting the award.
Edge also presented an award to InfoSpace's
Dirty Sanchez for best mobile game.
by Jennie Lees Apr 11th 2006 4:57PM
Filed under: Culture, Retro

Developed for the Sinclair ZX81
twenty-five years ago,
3D Monster Maze occupies a
tender spot in European gamers' hearts; consisting of a maze rendered in contemporary 3D and complete with a monster,
it truly lived up to its title. As the first 3D title for a home computer, and the first corridor-based horror game,
3DMM is considered by some to be the first FPS, a precursor to the likes of
Doom -- technically the
game features no shooting, but there are similar elements.
However, it wasn't developed as a game at all, as
this behind-the-scenes look by
Edge reveals. Originally a learning exercise, the frightening T-Rex only came to
life after a casual suggestion, and the game's air of horror and suspense developed from there. This story really brings
to life the days of bedroom coders and the times when a game could change on the creator's whim, although anyone who
remembers the cold sweat induced by the words "HE HAS SEEN YOU" is probably quite glad they're over.
by Jennie Lees Jan 28th 2006 2:00PM
Filed under: Culture

When you think of British cultural and
design icons, there are some images that automatically spring to mind: red phone boxes, double-decker buses and the
London Underground map (which you need a Ph.D in topology to fully understand).
However, there are some new
faces shortlisted for the "Great British Design Quest", including none other than
Tomb Raider and
Grand Theft Auto. Interestingly, while other technological designs are deemed aesthetically pleasing--the
British-born World Wide Web, and Verdana typeface, among others--no television or film icons have made the
shortlist.
A vote will tell whether the public considers videogame icons as influential as other great
design motifs--but the cultural and international appeal of Lara and
GTA may help them wing their way to the
top.
[via
Edge Online]