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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Report: Games may help steer interest in reading</title><link>http://www.joystiq.com/2008/10/07/report-games-may-help-steer-interest-in-reading/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/07/report-games-may-help-steer-interest-in-reading/</guid><comments>http://www.joystiq.com/2008/10/07/report-games-may-help-steer-interest-in-reading/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.nytimes.com/2008/10/06/books/06games.html?_r=1&amp;partner=rssuserland&amp;emc=rss&amp;pagewanted=all&amp;oref=slogin"><img border="1" alt="" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/06games-inline2-650.jpg" /></a></div>
Games, according to some, are a gateway drug to books, drawing players away from the screen to engage in some old-school page turning. According to The Times, everyone from teachers to authors are embracing the idea of using video games to help encourage children to read, while nonprofit John D. and Catherine T. MacArthur Foundation is even offering grants in hopes that game design principles can be used to help build literacy and other skills in school-agers. <br /><br />Interesting as this is, it's not exactly new information, is it? As far back as the early '70s young'ns were getting a leg up in schools learning about the dysentery-filled life of 19th century pioneers in <em>The Oregon Trail</em>, while other edutainment and even mainstream titles like <em>Civilization</em> have helped spark interest in the word outside of games as well. Still, it's encouraging to see efforts that try to bridge education with our hobby of choice. Now if you'll excuse me, I need to finish up these last few pages of <em>Animal Farm</em> before getting back to <em>Viva Pi&ntilde;ata</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nytimes.com/2008/10/06/books/06games.html?_r=1&amp;partner=rssuserland&amp;emc=rss&amp;pagewanted=all&amp;oref=slogin>Read</a> | <a href="http://www.joystiq.com/2008/10/07/report-games-may-help-steer-interest-in-reading/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1335296/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/07/report-games-may-help-steer-interest-in-reading/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>edutainment</category><category>reading</category><category>video-games</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-10-07T17:00:00+00:00</dc:date></item><item><title>Kaplan SAT test prep coming to Nintendo DS</title><link>http://www.joystiq.com/2008/04/14/kaplan-sat-test-prep-coming-to-nintendo-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/14/kaplan-sat-test-prep-coming-to-nintendo-ds/</guid><comments>http://www.joystiq.com/2008/04/14/kaplan-sat-test-prep-coming-to-nintendo-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2008/04/14/scoop-kaplan-and-aspyr-media-to-make-sat-test-prep-game-for-ds.aspx"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/kaplan-test-prep-ds-sat-490.jpg" /></a></div>
Kaplan, Inc. has teamed with Aspyr Media to create an SAT prep game for the Nintendo DS, according to <a href="http://blog.newsweek.com/blogs/levelup/archive/2008/04/14/scoop-kaplan-and-aspyr-media-to-make-sat-test-prep-game-for-ds.aspx">Newsweek</a>. Versions are also on their way to PC and Mac, where the test prep software is already fairly common. <br /><br />The project is early in development and does not yet have a name. Newsweek reports that it was Aspyr who pitched the idea to Kaplan. If this is a success, can we get a DS game to help us understand Special Relativity? Perhaps we can get Professor Layton or perhaps even Wario as our virtual teacher.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.newsweek.com/blogs/levelup/archive/2008/04/14/scoop-kaplan-and-aspyr-media-to-make-sat-test-prep-game-for-ds.aspx>Read</a> | <a href="http://www.joystiq.com/2008/04/14/kaplan-sat-test-prep-coming-to-nintendo-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1166372/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/14/kaplan-sat-test-prep-coming-to-nintendo-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>aspyr</category><category>aspyr-media</category><category>college</category><category>education</category><category>edutainment</category><category>saplan</category><category>sat</category><category>student</category><category>test-prep</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-04-14T09:30:00+00:00</dc:date></item><item><title>Finally, a game about the Library of Congress classification system [Updated]</title><link>http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/</guid><comments>http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.library.cmu.edu/Libraries/etc/game1/game1.swf"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/librarygame.jpg" alt="" /></a><br /></div>
Since the inception of the video game, there have been those who would try to re-purpose electronic interactive entertainment for more ... educational pursuits. As a rule we're typically supportive of these efforts, but a recent project by students at Carnegie Mellon's Entertainment Technology Center has just pushed us too far. They've just used a game called <em>Within Range</em> to ... teach the <strike>Dewey Decimal System</strike>. [<strong>Update</strong>: It's the Library of Congress classification system. See below paragraph for more insight into how this error was made.]<br /><br />We've made it clear how we feel about libraries (or as we think of them, the crappy, flammable Internet that also has homeless people), so you can understand why this is so offensive to us. That's doubled by the fact that the fun has been filed under "N" for "non-existent." Think all games deserve a fair shake? <a href="http://www.library.cmu.edu/Libraries/etc/game1/game1.swf">Go ahead</a>, but don't say we didn't warn you.<br /><br />[Thanks, Michael S.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.library.cmu.edu/Libraries/etc/game1/game1.swf>Read</a> | <a href="http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1090362/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/18/finally-a-game-about-the-dewey-decimal-system/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>edutainment</category><category>libraries</category><category>sadness</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-01-18T10:25:00+00:00</dc:date></item><item><title>Classroom game teaches ethical decision making</title><link>http://www.joystiq.com/2007/12/06/classroom-game-teaches-ethical-decision-making/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/06/classroom-game-teaches-ethical-decision-making/</guid><comments>http://www.joystiq.com/2007/12/06/classroom-game-teaches-ethical-decision-making/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.reuters.com/article/technologyNews/idUSN2149496020071206"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/igor-frankenstein.jpg" alt="igor" /></a></div>
<em>Would you steal brains?</em> USC Annenberg School for Communication associate professor Doug Thomas hopes to pose the question to tweens through his upcoming <a href="http://www.joystiq.com/tag/edutainment/">edutainment</a> release <em>Modern Prometheus</em>. The game pits players as Dr. Frankenstein's lovely assistant, tasked with a number of difficult ethical questions, like: Steal brains outta the local cemetery to cure the plague or politely leave the dead to rest and soon join them?<br /><br /><em>Modern Prometheus</em> takes just one hour to '<a target="_blank" href="http://Would you steal brains? USC Annenberg School for Communication associate professor Doug Thomas hopes to pose the question to tweens through his upcoming edutainment release Modern Prometheus. The game pits players as Dr. Frankenstein's lovely assistant, tasked with a number of difficult ethical questions, like: Steal brains outta the local cemetery to cure the plague or politely leave the dead to rest and soon join them?">beat</a>,' but <em>gameplay</em> is theoretically extended through both classroom and informal discussion (Thomas seems certain grave robbing could be a hot lunchroom topic). Actually getting <em>Modern Prometheus</em> into schools is the hard part, but Thomas hopes that by teaming with another edutainment developer, Indiana University professor Sasha Barab, and promoting through mediums like <em>Second Life</em>, he can work his game into middle school curriculum by springtime. "It's not <em><a href="http://www.joystiq.com/tag/Halo3/">Halo 3</a></em>," says Thomas, "but for the age group we are working with now it's pretty good."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.reuters.com/article/technologyNews/idUSN2149496020071206>Read</a> | <a href="http://www.joystiq.com/2007/12/06/classroom-game-teaches-ethical-decision-making/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1056707/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/06/classroom-game-teaches-ethical-decision-making/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>education</category><category>edutainment</category><category>frankenstein</category><category>modern-prometheus</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-12-06T23:00:00+00:00</dc:date></item><item><title>Today's wildest video: Wolf Quest</title><link>http://www.joystiq.com/2007/08/01/todays-wildest-video-wolf-quest/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/01/todays-wildest-video-wolf-quest/</guid><comments>http://www.joystiq.com/2007/08/01/todays-wildest-video-wolf-quest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wolfquesthowl.jpg"  alt="" />In what could be the greatest game <a href="http://joystiq.com/tag/trailer">trailer</a> of all time, this <a href="http://www.wolfquest.org/index.html"><em>Wolf Quest</em></a> video introduces the December, 2007 simulation title. You play a wolf capable of forming a pack with other players online, where you do wolfy things, like hunting, peeing on stuff, and howling. The game, being released through the Minnesota Zoo, will be a free Mac/PC download.<br /><br />The trailer strikes an uncanny balance of mediocre (read: hilarious) production values and game content that genuinely looks fun. While the educational game may skew towards a younger audience, any animal fan might enjoy the title.<br /><br />Screw <a href="http://joystiq.com/tag/okami"><em>Okami</em></a> and <a href="http://joystiq.com/tag/twilightprincess"><em>Twilight Princess</em></a>. See the new alpha dog after the break.<div align="center"> </div>
<center> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="409">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=89534"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=89534" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/umwatcher.php?id=89534>Read</a> | <a href="http://www.joystiq.com/2007/08/01/todays-wildest-video-wolf-quest/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/954823/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/01/todays-wildest-video-wolf-quest/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>educational</category><category>edutainment</category><category>mac</category><category>MinnesotaZoo</category><category>okami</category><category>pc</category><category>trailer</category><category>twilightprincess</category><category>wolf</category><category>wolf quest</category><category>WolfQuest</category><dc:creator>Zack Stern</dc:creator><dc:date>2007-08-01T00:00:00+00:00</dc:date></item><item><title>DS game aimed at preschoolers announced -- I Did It Mum!</title><link>http://www.joystiq.com/2007/07/05/ds-game-aimed-at-preschoolers-announced-i-did-it-mum/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/05/ds-game-aimed-at-preschoolers-announced-i-did-it-mum/</guid><comments>http://www.joystiq.com/2007/07/05/ds-game-aimed-at-preschoolers-announced-i-did-it-mum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.505games.co.uk/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/diditmum.jpg" /></a>UK publisher 505 Games announced today <em>I Did It Mum!</em>, a collection of <a href="http://www.joystiq.com/2007/05/28/bug-hunting-game-set-to-creep-out-japanese-ds-gamers/">educational mini-games</a> aimed at preschool boys and girls. The DS title will come in two separate versions, one for each gender, and feature games such as "toy train", "drive the car", "color the animals", and "little kitchen". <em>I Did It Mum!</em> even has a voice recording option that allows parents to record a congratulatory message (or, for kicks, nonsensical sounds to confuse and/or delight) that will be played when <a href="http://www.joystiq.com/2007/06/28/midway-announces-game-party-cashes-in-on-wii-minigames/">mini-games</a> are complete. Even though it's aimed at preschoolers, we're sure your average gamer would still get a kick out of playing house in "little kitchen".<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.505games.co.uk/>Read</a> | <a href="http://www.joystiq.com/2007/07/05/ds-game-aimed-at-preschoolers-announced-i-did-it-mum/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/933468/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/05/ds-game-aimed-at-preschoolers-announced-i-did-it-mum/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>505entertainment</category><category>ds</category><category>edutainment</category><category>kids</category><category>nintendo</category><category>preschoolers</category><category>uk</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-07-05T09:00:00+00:00</dc:date></item><item><title>Origami on your DS</title><link>http://www.joystiq.com/2007/06/30/origami-on-your-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/30/origami-on-your-ds/</guid><comments>http://www.joystiq.com/2007/06/30/origami-on-your-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.dengekionline.com/data/news/2007/6/26/9811a3933db7f3e3d6aba2a52a9c189c.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/origamids.jpg"  alt="" /></a>TDK is tossing their entry into the tsunami of training games for the Nintendo DS. <em>DS Origami</em> sits comfortably alongside other non-games that teach <a href="http://www.joystiq.com/2007/04/04/square-enix-to-release-non-games-for-the-ds/">gardening</a>, skin care, <a href="http://www.joystiq.com/2007/02/23/konami-brings-yoga-training-to-the-ds/">yoga</a>, and language skills. The top screen shows users where to make folds while a controllable video plays on the bottom screen. Over 100 different origami projects are included from hamsters to wedding dresses to the famous crane. This begs the question: do we <em>need</em> a game that teaches origami, or would a book or website suffice?<br /><br />[Via <a href="http://www.siliconera.com/2007/06/26/learn-how-to-make-origami-on-your-ds/">Siliconera</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.dengekionline.com/data/news/2007/6/26/9811a3933db7f3e3d6aba2a52a9c189c.html>Read</a> | <a href="http://www.joystiq.com/2007/06/30/origami-on-your-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/930265/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/30/origami-on-your-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>edutainment</category><category>japan</category><category>learning</category><category>nongame</category><category>tdk</category><category>teaching</category><category>training</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-06-30T08:29:00+00:00</dc:date></item><item><title>Escape the ghetto ... Czech style</title><link>http://www.joystiq.com/2007/05/29/escape-the-ghetto-czech-style/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/29/escape-the-ghetto-czech-style/</guid><comments>http://www.joystiq.com/2007/05/29/escape-the-ghetto-czech-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://www.radio.cz/en/article/91639"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/escapeghetto.jpg" /></a>Building on the success of a <a href="http://www.joystiq.com/2005/09/20/world-of-warcraft-the-board-game-coming-along-nicely/">board game</a> called <em>Cesta z Ghetta</em> (<em>Out of the Ghetto</em>), an organization called Tady a Ted (Here &amp; Now) recently announced its plans to release a video game designed to educate students about the <a href="http://www.joystiq.com/2007/01/16/ayiti-the-cost-of-life/">challenges of poverty </a>in the Czech Republic. Themes in <em>GhettOut!</em> will include dealing with authorities, discrimination, housing, crime, and drugs. Players learn what it's like to live in constant uncertainty trying to sort everything out and live a successful life.<br /><br />The game will be available as a download, and Here &amp; Now is aiming for a December release. According to the organization, interest in <em>GhettOut!</em> is high in a number of countries, so an English-language release is inevitable. Also distinctly possible: a <a href="http://www.joystiq.com/2005/01/11/dj-pooh-to-pen-hip-hop-urban-mmo/">hip hop</a> music video unveiled in tandem with the game. Seriously.<br /><br />[Via <a href="http://gamepolitics.com/2007/05/27/ghettout-illustrates-difficulties-in-leaving-the-ghetto/">GamePolitics</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.radio.cz/en/article/91639>Read</a> | <a href="http://www.joystiq.com/2007/05/29/escape-the-ghetto-czech-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/905938/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/29/escape-the-ghetto-czech-style/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>boardgame</category><category>edutainment</category><category>foreign</category><category>independent</category><category>indie</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-05-29T09:15:00+00:00</dc:date></item><item><title>Bug-hunting game set to creep out Japanese DS gamers</title><link>http://www.joystiq.com/2007/05/28/bug-hunting-game-set-to-creep-out-japanese-ds-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/28/bug-hunting-game-set-to-creep-out-japanese-ds-gamers/</guid><comments>http://www.joystiq.com/2007/05/28/bug-hunting-game-set-to-creep-out-japanese-ds-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.famitsu.com/game/coming/2007/05/21/104,1179745626,72026,0,0.html?ref=rss"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/buggameds.jpg" alt="" /></a>The market for non-games on the DS is getting a bit too weird. We have <a href="http://www.joystiq.com/2007/04/04/square-enix-to-release-non-games-for-the-ds/">gardening and yoga titles coming from Square-Enix</a>, an <a href="http://www.joystiq.com/2007/05/24/haiku-writing-game-to-be-released-in-japan/">interactive haiku-based novel</a>, and numerous dictionaries and <a href="http://www.joystiq.com/2007/05/25/ds-english-training-software-helps-japanese-students-increase-vo/">language-learning programs</a> already on store shelves. What next, a <a href="http://www.joystiq.com/2005/04/04/animal-crossing-for-ds-gets-a-name/">kleptomania sim starring cute smiling animals</a>?<br /><br />The latest quirky non-game in Japan is <em>Quiz &amp; Touch Kensaku Mushi Sukan (Quiz &amp; Touch Insect Encyclopedia)</em>. This edutainment title aims to teach players about the six-legged creepy crawlies. Test your knowledge of both the appearance and sounds of many bug species through a series of quizzes and minigames. Kind of makes <a href="http://www.joystiq.com/2007/04/20/birdwatching-mmo-to-bore-excite-us-to-death/">bird watching</a> seem exciting, doesn't it?<br /><br />[Via <a href="http://www.dsfanboy.com/2007/05/28/bug-hunting-game-looks-like-edutainment-done-right/">DS Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.famitsu.com/game/coming/2007/05/21/104,1179745626,72026,0,0.html?ref=rss>Read</a> | <a href="http://www.joystiq.com/2007/05/28/bug-hunting-game-set-to-creep-out-japanese-ds-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/905513/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/28/bug-hunting-game-set-to-creep-out-japanese-ds-gamers/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>edutainment</category><category>japanese</category><category>nintendo</category><category>nongame</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-05-28T14:00:00+00:00</dc:date></item><item><title>DS English training software increases students' vocabulary</title><link>http://www.joystiq.com/2007/05/25/ds-english-training-software-helps-japanese-students-increase-vo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/25/ds-english-training-software-helps-japanese-students-increase-vo/</guid><comments>http://www.joystiq.com/2007/05/25/ds-english-training-software-helps-japanese-students-increase-vo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><a href="http://mdn.mainichi-msn.co.jp/national/news/20070522p2a00m0na017000c.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/dsenglishtrain.jpg" alt="" /></a>Junior high schools in Kyoto, Japan recently reported a sharp improvement in English language skills thanks to the Nintendo DS. The Yawata Municipal Board of Education distributed DS systems with copies of <a href="http://iek.on.arena.ne.jp/products/2006/07/1800ds.html"><em>Chuugaku Eitango Target 1800 DS</em></a>, an <a href="http://www.joystiq.com/2007/04/02/more-english-training-necessary-on-ds/">English training program</a>, to English classes across the district's schools. Over the course of five months, students' vocabulary increased between 300 and 400 words, bumping them up to the equivalent of level 3 in the Eiken Test in Practical English Proficiency held by only 30% of junior high school students in Japan.<br /><br />Nintendo has long touted the <a href="http://www.joystiq.com/2006/04/13/ds-gets-wordplay-japanese-english-dictionary/">non-gaming possibilities</a> of the touch screen-enabled system. It seems Japan is the only region to <a href="http://www.joystiq.com/2005/12/27/nintendo-to-release-english-training-ds-software/">benefit from these edutainment programs</a>, however. Would language training software fly in Europe or the States? How about <a href="http://www.joystiq.com/2007/04/04/square-enix-to-release-non-games-for-the-ds/">DS yoga lessons</a> and gardening tips?<br /><br />[Via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14043">Gamasutra</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://mdn.mainichi-msn.co.jp/national/news/20070522p2a00m0na017000c.html>Read</a> | <a href="http://www.joystiq.com/2007/05/25/ds-english-training-software-helps-japanese-students-increase-vo/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/903964/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/25/ds-english-training-software-helps-japanese-students-increase-vo/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>edutainment</category><category>japan</category><category>learning</category><category>nintendo</category><category>training</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-05-25T11:01:00+00:00</dc:date></item><item><title>More Brain Training coming to Europe, maybe US</title><link>http://www.joystiq.com/2007/05/16/more-brain-training-coming-to-europe-maybe-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/16/more-brain-training-coming-to-europe-maybe-us/</guid><comments>http://www.joystiq.com/2007/05/16/more-brain-training-coming-to-europe-maybe-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=13962"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/kawashima-as-andross.jpg"  alt="" /></a>The evil floating head of <a href="http://www.theslackerz.com/index.php?Page=30">Dr. Kawashima</a> returns! Gamasutra reports that <em>More Brain Training from Dr Kawashima: How Old Is Your Brain?</em>, the <a href="http://en.wikipedia.org/wiki/Touhoku_Daigaku_Mirai_Kagaku_Gijutsu_Kyoudou_Kenkyuu_Center_Kawashima_Ryuuta_Kyouju_Kanshuu:_Motto_Nou_wo_Kitaeru_Otona_no_DS_Training">sequel</a> to <a href="http://www.joystiq.com/tag/brainage"><em>Brain Age</em></a> (known outside of the US as <em>Brain Training</em>), is coming to Europe this summer.<br /><br />The educational series has been a phenomenal success for Nintendo -- in Japan, the sequel sold <a href="http://www.gamesarefun.com/news.php?newsid=5947">over 400,000</a> in its first week of release. <em>More Brain Training</em> will cost &euro;30/&pound;19.99 (approx. US $41) at launch.<br /><br />There have been no plans announced for a US release, though Gamestop has <a href="http://www.gamestop.com/product.asp?product%5Fid=180427">listed</a> <em>Brain Age 2</em> as arriving August 1 for $19.99.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=13962>Read</a> | <a href="http://www.joystiq.com/2007/05/16/more-brain-training-coming-to-europe-maybe-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/897584/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/16/more-brain-training-coming-to-europe-maybe-us/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>brain age</category><category>brain training</category><category>BrainAge</category><category>BrainTraining</category><category>education</category><category>edutainment</category><category>kawashima</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-05-16T13:54:00+00:00</dc:date></item><item><title>Ubisoft to assist in the learning of glorious languages</title><link>http://www.joystiq.com/2007/05/15/ubisoft-to-assist-in-the-learning-of-glorious-languages/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/ubisoft-to-assist-in-the-learning-of-glorious-languages/</guid><comments>http://www.joystiq.com/2007/05/15/ubisoft-to-assist-in-the-learning-of-glorious-languages/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><a href="http://www.siliconera.com/index.php/2007/05/15/ubisoft-to-teach-ds-owners-french-and-spanish/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/languagebarrier.jpg" /></a>Bonjour! Gamefly is really letting us know what's coming down the <a href="http://www.joystiq.com/2007/03/26/rumorang-gamefly-says-beautiful-katamari-this-fall/">pipeline</a> lately. Siliconera <a href="http://www.siliconera.com/index.php/2007/05/15/ubisoft-to-teach-ds-owners-french-and-spanish/">reports</a> that they spotted "games" <em>My Spanish Coach</em> and<em> My French Coach</em> for the Nintendo DS on the site with an October release. We're going to guess that the Ubisoft published games are meant to assist the average unilingual American in picking up another language -- although French wouldn't be all that helpful on the North American continent unless you got lost in the wilderness of Quebec.<br /><br />Ubisoft will also release <em>My Word Coach</em>, which would seem like a vocabulary enhancement tool. Wii c&uuml;d rly uz dat. We'd like to think that these "games" would be used in schools to teach kids, but dagnabbit, this is America and nobody should speak anything but American. And drink Budweiser, eat Kraft cheese, drive a GM truck ... etc., etc. Can't we just bypass the whole "learning" thing and just get a universal translator up and running already?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.siliconera.com/index.php/2007/05/15/ubisoft-to-teach-ds-owners-french-and-spanish/>Read</a> | <a href="http://www.joystiq.com/2007/05/15/ubisoft-to-assist-in-the-learning-of-glorious-languages/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/896884/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/15/ubisoft-to-assist-in-the-learning-of-glorious-languages/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>coach</category><category>edutainment</category><category>languages</category><category>ubisoft</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-05-15T20:55:00+00:00</dc:date></item><item><title>Study: Educational software doesn't work</title><link>http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/</guid><comments>http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://www.indystar.com/apps/pbcs.dll/article?AID=2007704050552"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/oregontrail-225.jpg" /></a>The U.S. Department of Education issued a report yesterday that educational software of all types, from the video-game-like to the ultra-dry, "<a href="http://www.indystar.com/apps/pbcs.dll/article?AID=2007704050552">has no significant impact on student performance</a>." And folks like Elliot Soloway, professor of educational tech at U. Michigan, are miffed. Says Soloway, "It is the poor kids who will suffer, because it is their schools who will not get technology because of this study."<br /><br />That's one way to look at it. Here's another way: the study could <em>help</em> schools, both underfunded and not, because now their administrators might spend more money on good teachers and less on <em>Oregon Trail</em>. Shooting squirrels in a video game is fun, but it's no substitute for a real human showing you how to shoot squirrels.<br /><br />[via <a href="http://blog.wired.com/games/2007/04/study_claims_ed.html">GameLife</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.indystar.com/apps/pbcs.dll/article?AID=2007704050552>Read</a> | <a href="http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/868769/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/06/study-educational-software-doesnt-work/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>educational games</category><category>EducationalGames</category><category>edutainment</category><category>oregon trail</category><category>OregonTrail</category><category>schools</category><category>study</category><dc:creator>Tony Carnevale</dc:creator><dc:date>2007-04-06T10:28:00+00:00</dc:date></item><item><title>Learn Japanese with homebrew DS app</title><link>http://www.joystiq.com/2007/03/31/learn-japanese-with-homebrew-ds-app/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/31/learn-japanese-with-homebrew-ds-app/</guid><comments>http://www.joystiq.com/2007/03/31/learn-japanese-with-homebrew-ds-app/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><a href="http://nds.zoelen.net/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/jds_screen1.gif" /></a>Japanese gamers can <a href="http://www.joystiq.com/2005/12/27/nintendo-to-release-english-training-ds-software/">learn English</a> with their DS. There's even a <a href="http://www.joystiq.com/2006/04/13/ds-gets-wordplay-japanese-english-dictionary/">Japanese-English dictionary</a> for the system. Now it's time for us poor monoglot anglophones to expand our linguistic horizons. A coder known as Zoelen has just released an early version of <em>Project JDS</em>. The app teaches you to recognize and write both hiragana and katakana characters, even listen to their pronunciation. And if you're really nice, you can use the touch screen to draw characters and get berated for using the wrong stroke order!<br /><br />It isn't much to look at, but it gets the job done and is surprisingly feature-rich for a homemade app. Now if only it had a catchy name. Something like ... <em><a href="http://www.joystiq.com/2005/08/18/potentially-offensive-ds-dictionary-set-for-release/">Touch Dic</a></em>.<br /><br />[Via <a href="http://www.drunkencoders.com/rss/news.php?newsid=1878">DrunkenCoders</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://nds.zoelen.net/>Read</a> | <a href="http://www.joystiq.com/2007/03/31/learn-japanese-with-homebrew-ds-app/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/864433/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/31/learn-japanese-with-homebrew-ds-app/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dictionary</category><category>ds</category><category>edutainment</category><category>homebrew</category><category>japanese</category><category>learn</category><category>nintendo</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-03-31T06:57:00+00:00</dc:date></item><item><title>SXSW: Serious Games: Can Learning Be Hard Fun?</title><link>http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/</guid><comments>http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060217"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/breakingintroa-copy.jpg" alt="" /></a><br />When you combine the words "serious" "learning" and "hard" in the same sentence, chances are you're going to end up with something that gamers won't like. But that's what the <a href="http://www.joystiq.com/2006/06/28/npr-talks-games-for-change-conference/">Serious Games Initiative</a> is all about, developing games for "non-entertainment" purposes. Of course, the problem is games for non-entertainment tend to scare people away faster than the phrase "edutainment."<br /><br />That's the main problem facing Serious Games, how do they make it seem like they aren't hiding the broccoli under the meatloaf? All of the games shown off were educational in one form or another, having to do with zapping cancer cells inside the human body, or how to interact with people in the workplace. Seriously, there is a game about the proper way to run a meeting, collaborate with coworkers, and generally function in an office. Too bad it's not running on the Unreal Engine. Zing!<br /><br />But how do they make them fun? That's what they've been struggling with since the creation of the phrase "serious games" (which still sounds sort of corny to us). Huge budgets are being spent on these games, trying to get them to look like <span style="font-style: italic;">Gears of War</span>, yet teach you about the proper way to brush your teeth at the same time. Actually, a first-person shooter where you are creeping stealthily through a dank and infested mouth, trying to frag cavity creatures might be pretty fun. Anyone developing that?<br /> <br /> One panelist mentioned that any game should, by definition, be fun ... and we tend to agree with her. Although during the Q&amp;A session one audience member stood up and wondered why so much emphasis was being put on the graphics and the gameplay in some of these titles, because given a choice between a textbook and a game, wouldn't a kid chose the game, no matter how craptastic, every time? He had a good point, because we'd rather play <em>Let's Count Sand</em> than thumb through 'Chemistry 101: The World and You.'<br /><br />So the developers are riding the line between equal parts fun and equal parts learning, often on budgets of $10,000 or less. There are a few big-budget projects out there in the works, but based on what we saw in the presentation, the graphics are still pretty much circa PlayStation One, at best. If they could only stumble into something like <span style="font-style: italic;">Oregon Trail</span>, a game that didn't blow you away with graphics, but had fun gamplay elements that sort of tricked you into learning, then maybe they'd have something.<br /><br />Until then, these games remain ... serious.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060217>Read</a> | <a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/854484/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>development</category><category>edutainment</category><category>fun</category><category>game development</category><category>hard fun</category><category>learning</category><category>Serious Games</category><category>SeriousGames</category><category>sxsw</category><category>sxsw07</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-03-19T22:00:00+00:00</dc:date></item><item><title>Scientists recommend educational gaming</title><link>http://www.joystiq.com/2006/10/18/scientists-recommend-educational-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/18/scientists-recommend-educational-gaming/</guid><comments>http://www.joystiq.com/2006/10/18/scientists-recommend-educational-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://fas.org/gamesummit"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/fas-gaming-summit.jpg" id="vimage_1" alt="" /></a>The Federation of American Scientists have concluded that gaming can provide skills useful in the job market and attributes that would facilitate learning. Making logical deductions, staying on task, staying motivated and goal-oriented despite constant failure, and infinite patience are all abilities gamers have and students need. Can we somehow converge gaming and education in such a way as to retain motivation while providing an educational environment?<br /><br />Following a Summit on Educational Games, FAS has released a report (<a href="http://fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf">PDF file</a>) that calls on the government to fund research into educational games: establishing new approaches to educational games, evaluating their merit, and working with established game developers to devise new strategies. FAS also calls on business leaders to put a greater emphasis on educational software, particularly in the K-12 school system.<br /><br />Formed in 1945 by Manhattan Project scientists, <a href="http://www.fas.org/main/home.jsp">FAS</a> is endorsed by 67 Nobel Laureates. They have in the past developed three games: <em>Immune Attack</em>, <em>Discover Babylon</em>, and <em>Mutli Casualty Incident Response.</em><br /><br />[Via <a href="http://arstechnica.com/news.ars/post/20061017-8005.html">ars technica</a>; thanks, jayntampa]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://fas.org/gamesummit>Read</a> | <a href="http://www.joystiq.com/2006/10/18/scientists-recommend-educational-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/686950/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/18/scientists-recommend-educational-gaming/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>education</category><category>edutainment</category><category>serious games</category><category>SeriousGames</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-10-18T12:52:00+00:00</dc:date></item></channel></rss>