We weren't sure what this meant, so we picked up the bat phone and asked Wedbush Morgan analyst Michael Pachter what the dealio is. He told us it's "impossible to read anything into this." Explaining that Brown was Tchenguiz's rep on the board. Tchenguiz could have wanted him to do something else or perhaps Brown got another job. SCi has gone through several shake-ups lately after losing $177 million last year.
Non-executive director quits SCi board
We weren't sure what this meant, so we picked up the bat phone and asked Wedbush Morgan analyst Michael Pachter what the dealio is. He told us it's "impossible to read anything into this." Explaining that Brown was Tchenguiz's rep on the board. Tchenguiz could have wanted him to do something else or perhaps Brown got another job. SCi has gone through several shake-ups lately after losing $177 million last year.
New Tomb Raider: Underworld trailer asks 'What could Lara do?'
The answers turn out to be some things we've heard about before, like the fact that she can now pull herself up onto poles and balance-walk them. The real treat of this trailer is seeing the latest animation pass in action. While Lara has been completely motion-captured for the first time in this outing, there's still a lot of work that's gone into hand-tweaking her 2,000-odd animations. We think the results look pretty darn great – if just a little too quick for natural human movement – compared to her animation in earlier builds. What do you think?
PC Zone: Deus Ex 3 confirmed as prequel, blessed by original creators
- Combat won't be influenced by stats, just your FPS skills (or is that "skillz"?)
- Instead, stats will affect "a vast array of fully upgradeable and customizable weapons" (there will be more than one type of ammo); experience points can be attributed to weapons or augmentations
- 20 augmentations are promised; examples: "bungee jump tentacles" that fire from your back and anchor into walls (useful when jumping off buildings / faking your death); the ability to punch through walls ... and grab enemies on the other side!
- Stealth will be implemented into a new cover system
- Damage will be recovered by auto-healing (think: most FPSs these days -- even ones without so-called "augmentations")
Tomb Raider: Underworld getting 'exclusive' DLC on Xbox 360
The first bit of DLC, ominously titled Beneath the Ashes, will debut this Christmas, adding a new area and enemies as well as a continuation of Underworld's story. The second, dubbed Lara's Shadow, promises "a new kind of playable character," leaving us wondering if Lara been drinking from the Phazon pool again? Eidos bills the new content as "exclusive" to Xbox Live Marketplace, though we'll at least try to feign surprise should similar content make its way to other platforms as well.
Shellshock 2 experiments with drug lore of 'Nam, just in time for holidaze
What we're dealing with appears to be a rehash of Jacob's Ladder, replacing the film's "The Ladder" drug (loosely based on BZ) with "Whiteknight" ("an enemy that ultimately has no side") -- oh, and scantly clad babe-soldiers. Or is that just one of the frightening hallucinations...? Dah-dah-dumb.
Joystiq impressions: Tomb Raider Underworld
There are a lot of elements which make us think back to Nathan Drake's quest for treasure. Perhaps it's the environment: the lush jungles of Thailand, with their deserted, decaying ruins reminding us of that other lush, ruin-filled jungle. But there are other similarities to note here, as well. Crystal Dynamics' creative director, Eric Lindstrom, told us that the team was trying to make Lara more human in regards to her abilities. She'll interact with the environment, by pushing foliage out of the way. She'll stumble when she makes large jumps. For the first time, Crystal Dynamics is working with motion capture, to make sure Lara feels a bit more believable.
We've heard this pitch before, no? Lara will be holding off ledges, and she'll look towards the direction of a place she can grab on to. We saw Lara jump from one pillar to another, but before jumping, she reached out her arm towards the next pillar to indicate the potential action. Then we saw her approach a narrow walkway, cautiously, lifting her arms for balance as she crossed. We watched her stumble a bit too, struggling to make her next jump.
Continue reading Joystiq impressions: Tomb Raider Underworld
Tomb Raider: Underworld heads underwater (underneath this headline)
Oh, don't even start. Tomb Raider: Underworld is out on November 18th.
Continue reading Tomb Raider: Underworld heads underwater (underneath this headline)
EA to mobile-ize Eidos franchises
The Tomb Raider and Just Cause titles will be based off the upcoming sequels, while California Games X will be a "brand new version" of the '87 Commodore 64 game (hacky sack, y'all!). Of course, Minesweeper is the game which has been packaged with Windows since 1992.
SCi Entertainment loses $177 million in Fiscal '08, changes name
The company states it will focus on higher quality games by giving more attention to key franchises: Hitman; Deus Ex; Championship Manager (?); and Lady Croft's series. Tomb Raider: Underworld will release this November, with Deus Ex 3 rumored to be fully unveiled soon.
Batman: Arkham Asylum screens lose exclusive edge
Kane & Lynch devs talk pain of low scores
Kane & Lynch dev IO Interactive recently spoke to Games Radar about what getting negative reviews feels like, and you'll never guess the one that "really" hurt: "Then GameSpot reviewed the game. And they didn't like it one bit. I'm not quite sure why, but I remember that review hit the team like a hammer."
A heap of heartache as a result of GameSpot's Kane & Lynch review? Wow, and we thought Eidos and Jeff Gerstmann would never find common ground!
Myth understood: Tomb Raider devs on Underworld's story
Though brief, the clip delves into the franchise's ever-sprawling mythology, as well as the research trips developer Crystal Dynamics underwent to capture the look and feel of Cambodia and Mexico. The informative voices you'll hear belong to creative director Eric Lindstrom and cinematics director Toby Gard -- the latter of which shouldn't be confused with the cinematic director, who barks orders through a megaphone whilst leaping from exploding helicopters.
Rumor: Deus Ex 3 coming-out party in next month's PC Zone mag
New Tomb Raider: Underworld footage is Thai-tastic
We're so jealous of Lara Croft. Not for her frequent adventures, or her physical fitness, or her swanky pad, or even her loyal manservant -- with the lifestyle and wages of a professional video game blogger, all of those things become readily available. There's one aspect of her life we still manage to covet, however -- her international travels. Sure, we occasionally get to head to the west coast, or Germany, but in her latest title, Tomb Raider: Underworld, Ms. Croft manages to hit up Mexico, the Arctic Sea, and in the above video, the lush jungles of Thailand.
The sneak preview features some excellent shots of the second level of Underworld, not to mention a fantastic look at Lara's beautiful ... platforming animation. Considering the unlikelihood of the Thailand Video Game Expo ever existing, we regret to admit that it's probably the closest we'll ever come to The Land of Smiles.
Lara tackles Thailand in new Tomb Raider: Underworld trailer
We're pretty sure we see the first location from the game to be revealed – rain-drenched Mayan ruins – and a tease at a return of the nefarious bad-girl, Natla, from Tomb Raider: Anniversary in there. Also: giant spiders, giant octopus, and giant statues of Norse Gods, the mythology of which (Thor's hammer, in particular) factors heavily in the game's plot as Lara continues her quest to find Avalon.
To coincide with the video reveal of Tomb Raider: Underworld's Thai locale, Eidos has released a new batch of screens showcasing the level's sheer jungle-y, ruin-y, tiger-y splendor. Check them out in our updated gallery below.





























