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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wii Fanboy interview: Red Fly Studio (Mushroom Men)]]></title><link>http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/</guid><comments>http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><strong><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/mushroomwiiart031808.jpg" alt="" /></strong><br /></div>
Red Fly Studio has big goals. In the words of the company's CEO, Dan Borth, they want to be "the world's premiere third-party Wii developer." They're aiming high on the DS, as well. It may sound a little presumptuous, but their inaugural effort, <a href="http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/"><span style="font-style: italic;">Mushroom Men</span></a>, shows significant promise on both the Wii and DS, with a unique, detailed visual style, bizarre challenges and an expansive junk-based inventory. <br /><br />At the EIEIO event, I spoke with Chad Barron, external producer for the DS side-scroller, and Dan Borth, CEO and creative director, about both games, as well as the experience of working for a big publisher on a <a href="http://www.joystiq.com/tag/biglicense/">big license</a>. <br /><br /><p><a href="http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/" rel="bookmark">Continue reading <em>Wii Fanboy interview: Red Fly Studio (Mushroom Men)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/">Wii Fanboy interview: Red Fly Studio (Mushroom Men)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1142391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/wii-fanboy-interview-red-fly-studio-mushroom-men/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>adventure</category><category>eieio</category><category>eieio08</category><category>gamecock</category><category>mushroom-men</category><category>red-fly-studio</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 18 Mar 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy interview: Red Fly Studio (Mushroom Men)]]></title><link>http://www.joystiq.com/2008/03/18/ds-fanboy-interview-red-fly-studio-mushroom-men/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/18/ds-fanboy-interview-red-fly-studio-mushroom-men/</guid><comments>http://www.joystiq.com/2008/03/18/ds-fanboy-interview-red-fly-studio-mushroom-men/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/mushroommen031808.jpg" /><br /></div>
Red Fly Studio has big goals. In the words of the company's CEO, Dan Borth, they want to be "the world's premiere third-party Wii developer." They're aiming high on the DS, as well. It may sound a little presumptuous, but their inaugural effort, <a href="http://www.joystiq.com/2008/03/13/eieio-08-brief-mushroom-men-impressions/"><span style="font-style: italic;">Mushroom Men</span></a>, shows significant promise on both the Wii and DS, with a unique, detailed visual style, bizarre challenges and an expansive junk-based inventory. <br /><br />At the EIEIO event, I spoke with Chad Barron, external producer for the DS side-scroller, and Dan Borth, CEO and creative director, about both games, as well as the experience of working for a big publisher on a <a href="http://www.joystiq.com/tag/biglicense/">big license</a>.<br /><br /><p><a href="http://www.joystiq.com/2008/03/18/ds-fanboy-interview-red-fly-studio-mushroom-men/" rel="bookmark">Continue reading <em>DS Fanboy interview: Red Fly Studio (Mushroom Men)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/18/ds-fanboy-interview-red-fly-studio-mushroom-men/">DS Fanboy interview: Red Fly Studio (Mushroom Men)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/18/ds-fanboy-interview-red-fly-studio-mushroom-men/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1135058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/ds-fanboy-interview-red-fly-studio-mushroom-men/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>eieio</category><category>eieio08</category><category>gamecock</category><category>joystiqfeatures</category><category>mushroom-men</category><category>red-fly-studio</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 18 Mar 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Hail to the Chimp producer Jon Krusell]]></title><link>http://www.joystiq.com/2008/03/16/joystiq-interviews-hail-to-the-chimp-producer-jon-krusell/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/16/joystiq-interviews-hail-to-the-chimp-producer-jon-krusell/</guid><comments>http://www.joystiq.com/2008/03/16/joystiq-interviews-hail-to-the-chimp-producer-jon-krusell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/hail-to-the-chimp/696035/full/"><img vspace="4" hspace="0" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/grr031608.jpg"  alt="" /></a><br /></div>
Wideload Games' <a href="http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/"><em>Hail to the Chimp</em></a> consistently delivered laughs to its audience of journalists at <a href="http://www.joystiq.com/tag/EIEIO08/">EIEIO</a>. Being that the event was a <em>large party</em>, it was the perfect venue to try out a party game. The crowd got almost as boisterous during the gameplay sessions as they did later that evening, when the event metamorphosed from a video game press event into a concert.<br /><br />The "concert" portion of the event was also the first chance I had to talk about the game with Wideload's Senior Producer Jon Krusell. He was kind enough to yell over the din in order to discuss the thought process that led naturally into a party combat game about animal presidential elections, his theories about the lack of comedy in games, and his revolutionary <a href="http://www.imdb.com/title/tt0102800/"><span style="font-style: italic;">Robot Jox</span></a>-based political platform.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hail-to-the-chimp/">Hail to the Chimp</a></strong></p><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-factory_futbol_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313385"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-factory_monkey_punch_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313386"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/sloth_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313387"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-toshiro(octo)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313388"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-santo(armadillo)_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/03/16/joystiq-interviews-hail-to-the-chimp-producer-jon-krusell/" rel="bookmark">Continue reading <em>Joystiq interviews Hail to the Chimp producer Jon Krusell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/16/joystiq-interviews-hail-to-the-chimp-producer-jon-krusell/">Joystiq interviews Hail to the Chimp producer Jon Krusell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Mar 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/16/joystiq-interviews-hail-to-the-chimp-producer-jon-krusell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1141163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/16/joystiq-interviews-hail-to-the-chimp-producer-jon-krusell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eieio</category><category>eieio08</category><category>gamecock</category><category>hail-to-the-chimp</category><category>PS3</category><category>wideload</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 16 Mar 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy interview: Insecticide's Larry Ahern]]></title><link>http://www.joystiq.com/2008/03/15/ds-fanboy-interview-insecticides-larry-ahern/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/15/ds-fanboy-interview-insecticides-larry-ahern/</guid><comments>http://www.joystiq.com/2008/03/15/ds-fanboy-interview-insecticides-larry-ahern/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ahern031508.jpg" alt="" /><br /></div>
I met with Crackpot Entertainment's Larry Ahern, creative director of <span style="font-style: italic;"><a href="http://www.joystiq.com/2008/03/13/insecticide-and-incesticide-how-to-tell-the-difference/">Insecticide</a>,</span> at this year's <a href="http://www.joystiq.com/tag/EIEIO08/">EIEIO</a> event after he had finished demonstrating his game <span style="font-style: italic;">over</span> and <span style="font-style: italic;">over</span> again for successive groups of journalists and other attendees. Even after all of that time spent staring at <span style="font-style: italic;">Insecticide</span> and introducing it to the few people in each group who <span style="font-style: italic;">weren't</span> familiar with it, he seemed enthusiastic about his game. <br /><br />He was also happy to reminisce -- fondly or otherwise -- about his time at LucasArts, during which he served as art director for <span style="font-style: italic;"><a href="http://en.wikipedia.org/wiki/Day_of_the_Tentacle">Day of the Tentacle</a>, </span>lead animator for <span style="font-style: italic;"><a href="http://en.wikipedia.org/wiki/Full_Throttle_(computer_game)">Full Throttle</a>,</span> and co-project lead on <a href="http://www.worldofmi.com/thegames/monkey3/index.php"><span style="font-style: italic;">The Curse of Monkey Island</span></a>, just to name a few classics.<br /><br />Hit the break to find out about <span style="font-style: italic;">Insecticide'</span>s alternate history as a TV show, to read the most about <span style="font-style: italic;">BioShock</span> you'll ever see on DS Fanboy, and more!<br /><br /><p><a href="http://www.joystiq.com/2008/03/15/ds-fanboy-interview-insecticides-larry-ahern/" rel="bookmark">Continue reading <em>DS Fanboy interview: Insecticide's Larry Ahern</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/15/ds-fanboy-interview-insecticides-larry-ahern/">DS Fanboy interview: Insecticide's Larry Ahern</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Mar 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/15/ds-fanboy-interview-insecticides-larry-ahern/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1135059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/15/ds-fanboy-interview-insecticides-larry-ahern/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>ahern</category><category>crackpot</category><category>eieio</category><category>gamecock</category><category>insecticide</category><category>joystiqfeatures</category><category>larry-ahern</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 15 Mar 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq EIEIO coverage wrap-up]]></title><link>http://www.joystiq.com/2008/03/13/joystiq-eieio-coverage-wrap-up/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/joystiq-eieio-coverage-wrap-up/</guid><comments>http://www.joystiq.com/2008/03/13/joystiq-eieio-coverage-wrap-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/pvn-dodge-eieio.jpg"  alt="" /><br /></div>
It looks like the crew over at Joystiq has been spending some time at GameCock's EIEIO show in Texas this week. Rather than bring you bits and pieces of their coverage, we thought we'd round up everything we could in a single post for your clicking convenience. They've got the latest on <a href="http://www.joystiq.com/tag/dungeon-hero"><em>Dungeon Hero</em></a>, <a href="http://www.joystiq.com/2008/03/01/sabatoge-becomes-velvet-assassin-video/"><em>Velvet Assassin</em></a>, <a href="http://www.joystiq.com/2008/02/07/exclusive-meet-the-robot-team-of-pirates-vs-ninjas-dodgeball/"><em>Pirates vs. Ninjas Dodgeball</em></a> and more. Check out Joystiq's cavalcade of coverage below:<br />
<ul>
    <li><a href="http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/"><em>Dungeon Hero</em> inverts the dungeon genre</a></li>
    <li><a href="http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/">Hands-on with <em>Pirates vs. Ninjas Dodgeball</em></a></li>
    <li><a href="http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/"><em>Hail to the Chimp</em> impressions</a></li>
    <li><a href="http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/" title="View EIEIO 08: Velvet Assassin actually dressed in leather on Joystiq" target="_blank"><em>Velvet Assassin</em> actually dressed in leather</a></li>
    <li><a target="_blank" title="View EIEIO 08: Section 8 details fall from the sky on Joystiq" href="http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/"><em>Section 8</em> details fall from the sky</a></li>
    <li><a href="http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/">Hands-on with <em>Legendary</em></a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/joystiq-eieio-coverage-wrap-up/">Joystiq EIEIO coverage wrap-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/13/joystiq-eieio-coverage-wrap-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1139220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/joystiq-eieio-coverage-wrap-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-hero</category><category>eieio</category><category>hail-to-the-chimp</category><category>legendary</category><category>legendary-the-box</category><category>section-8</category><category>velvet-assassin</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 13 Mar 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Mushroom Men: trash vs. rabbits]]></title><link>http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/</guid><comments>http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.joystiq.com/photos/mushroom-men-the-spore-wars/696222/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/mushroommenwii031308.jpg" /></a><br /></div>
I was thrilled to watch a gameplay demo of Red Fly Studio's <em><a href="http://www.joystiq.com/2008/03/07/new-mushroom-men-trailer-sprouts/">Mushroom Men</a> </em>at EIEIO. The concept art for this game is gorgeous enough to sell the game all on its own. The company agreed, evidently, as their stage area was decorated with huge, striking prints of the art on canvas. <br /><br /><em>Mushroom Men: The Spore Wars</em> is the story of mushrooms made sentient by some kind of green dust left by a comet. These mushrooms then break off into tribes and start fighting each other. The DS prequel, <span style="font-style: italic;">Rise of the Fungi</span>, tells of one tribe's conflict with some annoying insects, but <span style="font-style: italic;">The Spore Wars</span> deals directly with the fighting between the Amanitas and the Morels. The mushrooms also have to contend with the other newly aware, mutated creatures that have emerged. In the demo level shown, these included kudzu and rabbits.<br /><br /><p><a href="http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/" rel="bookmark">Continue reading <em>EIEIO 08: Mushroom Men: trash vs. rabbits</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/">EIEIO 08: Mushroom Men: trash vs. rabbits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/eieio-08-mushroom-men-trash-vs-rabbits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>adventure</category><category>eieio</category><category>gamecock</category><category>mushroom-men</category><category>red-fly</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Mar 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Brief Mushroom Men impressions]]></title><link>http://www.joystiq.com/2008/03/13/eieio-08-brief-mushroom-men-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/eieio-08-brief-mushroom-men-impressions/</guid><comments>http://www.joystiq.com/2008/03/13/eieio-08-brief-mushroom-men-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.joystiq.com/photos/mushroom-men-1/696523/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/mushroomdsfront031208.jpg" /></a>I was only able to see a couple of minutes of Red Fly Studio's <a href="http://www.joystiq.com/2008/02/29/mushroom-men-resurfaces/"><em>Mushroom Men: Rise of the Fungi</em></a>, but I learned some interesting details about the game. <em>Rise of the Fungi</em> on the DS, codeveloped with Zen Studios, is designed as a prequel to the Wii game, telling two stories in the same world. In both games, a meteor has somehow caused mushrooms to gain awareness and intelligence, along with other organisms. In <em>Rise of the Fungi</em>, one tribe of mushrooms must drive interloping insects out of their village.<br /><br /><em>Mushroom Men</em> is a (<em>really</em> nice-looking) 2.5D platformer set in a world that <em>looks</em> very big to a mushroom. Multiple characters are available: "heavy" characters with good melee combat skills, "sages" with excellent spore powers (special magic-type abilities) and "scouts" with ranged combat abilities. These characters will traverse 10 levels, each divided into two scenes, solving environmental puzzles and, well, collecting garbage. In fact, garbage is kind of important to the game.<br /><br />The environmental puzzle we were shown involved using items found in the stage to reach a higher platform. The player had to knock a soda can into a buzzsaw, which turned the buzzsaw on, causing it to fall down. It could then be used to climb up to that platform.<br /><br />As for the garbage: both the DS and Wii games feature the "scav" system, which allows you to pick up junk and combine it into weapons. And there are a <em>lot</em> of choices -- a quick look at the menu screen showed at <em>least</em> 20 available weapons. A 2D platformer with a lot of weapons? Yes. <em>Yes.</em><br /><br />I was very impressed overall with the demo, except for the part in which I didn't play the game. Luckily, Red Fly expects to release <em>Rise of the Fungi</em> late this year, with <em>The Spore Wars </em>to follow soon after. Hit the gallery for new screens and even more delightful concept art!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/eieio-08-brief-mushroom-men-impressions/">EIEIO 08: Brief Mushroom Men impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/13/eieio-08-brief-mushroom-men-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/eieio-08-brief-mushroom-men-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eieio</category><category>gamecock</category><category>mushroom-men</category><category>red-fly</category><category>zen-studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Mar 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Dungeon Hero inverts the dungeon genre]]></title><link>http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/</guid><comments>http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/dungeon-hero-pc-xbox-360/696475/"><img vspace="4" hspace="0" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dungeonherofront031208.jpg" alt="" /></a><br /><small><em>click to embiggen<br /><br /></em></small></div>
As Firefly Studios explained it, most dungeon games put the player in the role of a psychopath who enters a dungeon to slaughter thousands of subterranean creatures and steal their gold. <a href="http://www.joystiq.com/2007/06/07/stronghold-dev-goes-underground-for-dungeon-hero/"><em>Dungeon Hero</em></a> is totally different. In <em>Dungeon Hero</em>, your character is -- well, okay, a psychopath who enters a dungeon to slaughter thousands of subterranean creatures and steal their gold. But those subterranean creatures have their own stuff going on, and that jerk hero is neither the shining exemplar of humanity nor some brooding antihero. He's mostly just a big dumb guy who fights a lot. And as such, he is manipulated into becoming the hero of some of the dungeon's inhabitants.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dungeon-hero-pc-xbox-360/">Dungeon Hero (PC, Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/dungeon-hero-pc-xbox-360/#696483"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dungeonhero03120808_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hero-pc-xbox-360/#696482"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dungeonhero03120807_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hero-pc-xbox-360/#696481"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dungeonhero03120806_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hero-pc-xbox-360/#696480"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dungeonhero03120805_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hero-pc-xbox-360/#696479"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dungeonhero03120804_thumbnail.jpg" alt="" title="" /></a></div><br /><p><a href="http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/" rel="bookmark">Continue reading <em>EIEIO 08: Dungeon Hero inverts the dungeon genre</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/">EIEIO 08: Dungeon Hero inverts the dungeon genre</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/eieio-08-dungeon-hero-inverts-the-dungeon-genre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>dungeon</category><category>dungeon-hero</category><category>eieio</category><category>firefly-studios</category><category>gamecock</category><category>PC</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Mar 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Hands-on with Pirates vs. Ninjas Dodgeball]]></title><link>http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/</guid><comments>http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://www.joystiq.com/photos/pirates-vs-ninjas-dodgeball/696006/full/"><img hspace="0" height="276" border="1" width="490" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodgeball031208.jpg" /></a><br />
<small><em>click to embiggen</em></small><br />
 </div>
I'm a big fan of the <em>Super Dodgeball </em>games, and of the <em>Kunio </em>series in general. I played <em>tons</em> of dodgeball on the NES and GBA, and I've been watching the development of the <a href="http://www.dsfanboy.com/2008/03/03/videos-from-that-other-brawl/">DS game</a> with <a href="http://www.dsfanboy.com/2008/01/28/2008s-biggest-blips-super-dodgeball-brawlers/"><em>more</em></a> than enthusiasm. So when I first heard about the Xbox Live Arcade <a href="http://www.joystiq.com/2008/02/07/pirates-vs-ninja-dodgeball-robot-contenders-profiled/"><em>Pirates vs. Ninjas Dodgeball</em></a>, I was very curious about a non-Technos take on the sport; what would Blazing Lizard do to distinguish their game from what seems like <em>the</em> final word in dodgeball games? Besides filling it full of Internet memes, of course.<br />
<br />
Surprisingly, <em>Pirates vs. Ninjas Dodgeball</em> has very little in common with Technos' masterpiece. Aside from the fact that pudgy characters throw balls at each other, the two games play almost totally differently. They might as well represent two totally different sports.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pirates-vs-ninjas-dodgeball/">Pirates vs. Ninjas Dodgeball</a></strong></p><a href="http://www.joystiq.com/photos/pirates-vs-ninjas-dodgeball/#696012"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodgeball03120814_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pirates-vs-ninjas-dodgeball/#696011"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodgeball03120813_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pirates-vs-ninjas-dodgeball/#696010"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodgeball03120812_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pirates-vs-ninjas-dodgeball/#696009"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodgeball03120811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pirates-vs-ninjas-dodgeball/#696008"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodgeball03120815_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/" rel="bookmark">Continue reading <em>EIEIO 08: Hands-on with Pirates vs. Ninjas Dodgeball</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/">EIEIO 08: Hands-on with Pirates vs. Ninjas Dodgeball</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 04:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1137418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/eieio-08-hands-on-with-pirates-vs-ninjas-dodgeball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arcade-Sports</category><category>blazing-lizard</category><category>dodgeball</category><category>eieio</category><category>gamecock</category><category>Microsoft</category><category>pirates-vs-ninjas</category><category>Pirates-vs-Ninjas-Dodgeball</category><category>sports</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Mar 2008 04:27:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Hail to the Chimp impressions]]></title><link>http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/</guid><comments>http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.joystiq.com/photos/hail-to-the-chimp/696040/full/"><img vspace="4" hspace="0" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/hotcoffee031208.jpg" alt="" /></a><br /><small><em>click to embiggen</em></small><br /><br /></div>
Not being much of a "next-gen" follower (sorry!) I had a vague belief that Wideload's <a href="http://www.joystiq.com/tag/hail-to-the-chimp"><em>Hail to the Chimp</em></a> was a downloadable game. I was, then, surprised to find it a full-sized (but budget-priced) release. Developer Wideload Games used the retail-game budget to create not only a unique party game, but also a hilarious audiovisual experience that doesn't really have an analogue on modern systems.<br /><br /><em>Hail to the Chimp's</em> menu interface is the GRR News Network, with pompous anchor Woodchuck Chumley (seen above enjoying some... <em>hot coffee ...</em> with Bean the Sloth) onscreen authoritatively intoning ridiculous stories, while the menu options take the place of all the ubiquitous TV news infoboxes and text clutter. Wrapping the game inside this TV-station premise allows <em>Hail to the Chimp</em> to have something resembling a storyline, and also provides the opportunity for the funniest aspect of the game, which I'll get to shortly.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hail-to-the-chimp/">Hail to the Chimp</a></strong></p><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-factory_futbol_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313385"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-factory_monkey_punch_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313386"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/sloth_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313387"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-toshiro(octo)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hail-to-the-chimp/#313388"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/httc-santo(armadillo)_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/" rel="bookmark">Continue reading <em>EIEIO 08: Hail to the Chimp impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/">EIEIO 08: Hail to the Chimp impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 01:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1137419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/eieio-08-hail-to-the-chimp-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eieio</category><category>gamecock</category><category>hail-to-the-chimp</category><category>party</category><category>politics</category><category>PS3</category><category>wideload</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Mar 2008 01:27:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Velvet Assassin actually dressed in leather]]></title><link>http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/</guid><comments>http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/velvet-assassin/696147/"><img vspace="4" hspace="0" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/velvetfront031208.jpg" alt="" /></a><br /><small><em>click to embiggen<br /><br /></em></small></div>
It's true. The <a href="http://www.joystiq.com/2008/03/01/gamecocks-wwii-stealth-shooter-sabotage-becomes-velvet-assas/">game</a>'s title character may <em>be</em> velvet in some way, but the luxurious fabric does <em>not </em>figure into Violette Summers' ensemble. Instead, she alternates between skin-tight leather and a diaphanous, lingerie-like hospital gown. It's definitely more of a <em>video game</em> in that respect than a solemn tribute to <a href="http://en.wikipedia.org/wiki/Violette_Szabo">Violette Szabo</a>.<br /><br />Why the hospital gown? The events of <em>Velvet Assassin</em> are framed as flashbacks remembered by a dying Summers, who is lying in a hospital bed as the game starts. She recounts her former missions behind enemy lines. This method of storytelling actually ties into the gameplay in a rather bizarre way. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/velvet-assassin/">Velvet Assassin</a></strong></p><a href="http://www.joystiq.com/photos/velvet-assassin/#1340783"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/velvetassassin_nycc_2_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/velvet-assassin/#1340782"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/velvetassassin_nycc_4_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/velvet-assassin/#1339483"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/velvet_assassin_xbox_360_box-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/velvet-assassin/#696150"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/velvet03120805_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/velvet-assassin/#696148"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/velvet03120804_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/" rel="bookmark">Continue reading <em>EIEIO 08: Velvet Assassin actually dressed in leather</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/">EIEIO 08: Velvet Assassin actually dressed in leather</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Mar 2008 23:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/eieio-08-velvet-assassin-actually-dressed-in-leather/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eieio</category><category>gamecock</category><category>PC</category><category>replay-studios</category><category>sabotage</category><category>stealth</category><category>velvet-assassin</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Mar 2008 23:10:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Section 8 details fall from the sky]]></title><link>http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/</guid><comments>http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.joystiq.com/photos/section-8-concept/696116/full/"><img vspace="4" hspace="0" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/section8front0312082.jpg" /></a><br />
<small><em>click to embiggen</em></small><br />
 </div>
It's been a <em>long</em> time since we first heard about TimeGate Studios' <a href="http://www.joystiq.com/2007/07/03/section-8-freefalls-into-orbit-in-2009/"><em>Section 8</em></a>. Based on the "not even pre-alpha" game on display at this year's <a href="http://joystiq.com/tag/eieio">EIEIO</a>, it's going to be even longer before we see a final game. It's currently slated for the third quarter of next year on Xbox 360 and PC. But developer TimeGate Studios - they did the <em>F.E.A.R.</em> expansions, if you'll recall - did give a short gameplay demonstration, and revealed one of the major facets of the <em>Section 8</em> experience.<br />
<br />
The game's name comes from the nickname given to the future 8th Armored Infantry, of which your character is a member. This group consists of soldiers who have volunteered to wear a super-powerful armored suit (awesome!) and <em>be launched into combat from space</em>. The joke is that you would have to be crazy to volunteer for that, so the squad is informally called "Section 8" after the military code for a psychologically-motivated discharge.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/section-8-concept/">Section 8 (Xbox 360, PC)</a></strong></p><a href="http://www.joystiq.com/photos/section-8-concept/#1453496"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/section8pic03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/section-8-concept/#1453497"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/section8pic04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/section-8-concept/#1453498"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/section8pic05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/section-8-concept/#1453499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/section8pic06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/section-8-concept/#1453500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/section8pic07_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/" rel="bookmark">Continue reading <em>EIEIO 08: Section 8 details fall from the sky</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/">EIEIO 08: Section 8 details fall from the sky</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Mar 2008 21:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/eieio-08-section-8-details-fall-from-the-sky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>eieio</category><category>fps</category><category>gamecock</category><category>Microsoft</category><category>PC</category><category>PS3</category><category>section-8</category><category>Southpeak</category><category>Southpeak-Interactive</category><category>timegate</category><category>TimeGate-Studios</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Mar 2008 21:50:00 EST</pubDate></item><item><title><![CDATA[EIEIO 08: Hands-on with Legendary]]></title><link>http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/</guid><comments>http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.joystiq.com/photos/legendary/696060/full/"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/legendary031208.jpg" alt="" /></a><br /><em><small>click to embiggen</small></em><br /><br /></div>
What stands out more than anything about my experience with <a href="http://www.joystiq.com/2008/03/07/legendary-gameplay-footage-reeks-of-promise/"><em>Legendary</em></a> at EIEIO was that it was the game during whose demo I got to be warm. I had waited outside in brutal cold and rain for the demo session to start, and the <em>Legendary</em> demo took place inside a <a href="http://www.g2u.com/">Games4U</a> "Mobile Game Theater" -- essentially a trailer full of seating, TVs, and, most importantly, <em>heat.</em> It was great. That's not even a snide way of saying that the game wasn't any good -- it was just <em>really, really</em> cold outside.<br /><br /><em>Legendary</em> puts the player in the middle not only of a war between the White Council and the Black Order, but also an invasion of fantasy creatures triggered by the player character's own inadvertent opening of Pandora's Box. The only weapon against these monsters: the signet that once locked the box, now merged into protagonist Charles Deckard's hand. Oh, and also a bunch of guns and stuff.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/legendary/">Legendary</a></strong></p><a href="http://www.joystiq.com/photos/legendary/#877226"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/legendary060813_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/legendary/#877225"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/legendary060812_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/legendary/#877210"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/legendary06086_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/legendary/#877209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/legendary06088_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/legendary/#877208"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/legendary06087_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/" rel="bookmark">Continue reading <em>EIEIO 08: Hands-on with Legendary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/">EIEIO 08: Hands-on with Legendary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Mar 2008 21:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1137417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/eieio-08-hands-on-with-legendary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eieio</category><category>fps</category><category>gamecock</category><category>legendary</category><category>PC</category><category>spark-unlimited</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Mar 2008 21:08:00 EST</pubDate></item><item><title><![CDATA[EIEIO 2008: One day of concentrated Gamecock weirdness]]></title><link>http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/</guid><comments>http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><img vspace="4" hspace="0" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/eieio03060801front.jpg" alt="" /><br /></div>
Last year, Gamecock held their "E3 alternative" <a href="http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/">EIEIO event</a> in Santa Monica <em>during E3.</em> <a href="http://www.eieio2008.com/home.html">This year</a>, they moved the party to Austin, and in true Gamecock (read: bizarre) fashion, they elected to hold the event at Stubb's Bar-B-Q. Well, it's not as bizarre as it sounds. Stubb's is a large establishment that serves as a live music venue as well as a barbecue restaurant. Still, it was <em>quite</em> a different environment from, say, the Moscone Center, where <a href="http://www.joystiq.com/tag/gdc08">GDC</a> was held last month. The only problem with the venue: we were outside a lot, and today was unseasonably cold. And rainy. And also <em>cold.</em> <br /><br />The morning started off with a breakfast at Jaime's Spanish Village across the street. After that, we were rounded up and sent over to Stubb's, where we broke into groups and rotated through presentations and demos. Descriptions and impressions of <em>actual</em> game content are coming later (Wednesday, to be specific, when I am <em>allowed to post those</em>), but here's what I saw: the downloadable meme-off <em><a href="http://www.joystiq.com/2008/02/07/pirates-vs-ninja-dodgeball-robot-contenders-profiled/">Pirates Vs. Ninjas Dodgeball</a>, </em>the PC/DS action-adventure game <em><a href="http://www.dsfanboy.com/2008/02/05/ds-fanboy-feelers-on-insecticide/">Insecticide</a>, </em>the sentient-mushroom tale <em>Mushroom Men </em>(<a href="http://www.nintendowiifanboy.com/2007/08/30/the-latest-from-mushroom-men/">Wii</a> and <a href="http://www.dsfanboy.com/2008/02/29/mushroom-men-resurfaces/">DS</a>), the newly-christened WWII stealth game <em><a href="http://www.joystiq.com/2008/03/01/gamecocks-wwii-stealth-shooter-sabotage-becomes-velvet-assas/">Velvet Assassin</a>, </em>the RTS expansion<em> Stronghold Crusader Extreme, </em>the hacking, slashing<em> Dungeon Hero, </em>the fantasy-monster FPS <em><a href="http://www.joystiq.com/2008/02/07/legendary-to-open-this-summer-for-xbox-360-ps3-pc/">Legendary</a>, </em>the sci-fi FPS <em><a href="http://www.joystiq.com/2007/07/03/section-8-freefalls-into-orbit-in-2009/">Section 8</a>, </em>and the animal-based political-satire party fighting game <em><a href="http://www.joystiq.com/2008/02/25/gdc08-opposable-thumbs-on-with-hail-to-the-chimp/">Hail to the Chimp</a>. </em>They were in various stages of playability, from "not even pre-alpha" to "shipping." Be sure to visit our gallery and enjoy some of the strangeness of the scene for yourself!<br /><br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/eieio-2008/">EIEIO 2008</a></strong></p><a href="http://www.joystiq.com/photos/eieio-2008/#687133"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/eieio03060810_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eieio-2008/#687132"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/eieio03060811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eieio-2008/#687131"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/eieio03060812_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eieio-2008/#687126"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dscf5608_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/eieio-2008/#687125"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dscf5616_thumbnail.jpg" alt="" title="" /></a></div><br /> <br /> <br /><p><a href="http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/" rel="bookmark">Continue reading <em>EIEIO 2008: One day of concentrated Gamecock weirdness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/">EIEIO 2008: One day of concentrated Gamecock weirdness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Mar 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1133987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin</category><category>eieio</category><category>gamecock</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 07 Mar 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[Gamecock details E.I.E.I.O. 2008 expo]]></title><link>http://www.joystiq.com/2008/01/16/gamecock-details-2008-e-i-e-i-o-expo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/gamecock-details-2008-e-i-e-i-o-expo/</guid><comments>http://www.joystiq.com/2008/01/16/gamecock-details-2008-e-i-e-i-o-expo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.eieio2008.com/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/gamecock-eieio-2008.jpg" /></a><br /></div>
Self-described campaigner for independent titles and <a href="http://www.joystiq.com/2007/12/11/gamecock-sorry-about-crashing-ken-levines-vga-speech/">apologetic speech crasher</a>, Gamecock Media Group, has detailed plans for its second annual and <a href="http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/">awkwardly worded</a> <em>Expo For Interactive Entertainment, Independent and Original</em>. This year's <a href="http://www.eieio2008.com/">E.I.E.I.O.</a> is scheduled to take place on March 6 at the prestigious Stubb's Bar-B-Q in Austin, Texas. <a href="http://www.joystiq.com/tag/gamecock">Gamecock</a>'s upcoming lineup will be on show and in the company of developers, "music, mayhem and good ol' fashioned Texas hospitality."<br /><br />The all-day event will lead into <a href="http://2008.sxsw.com/interactive/">South by Southwest's (SXSW) Interactive Festival</a> and culminate in a concert which hopes to feature "bands with members of the gaming press in them." Umm, does <em><a href="http://www.joystiq.com/tag/RockBand/">Rock Band</a></em> count?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/16/gamecock-details-2008-e-i-e-i-o-expo/">Gamecock details E.I.E.I.O. 2008 expo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eieio2008.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/gamecock-details-2008-e-i-e-i-o-expo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1087981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/gamecock-details-2008-e-i-e-i-o-expo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EIEIO</category><category>Gamecock</category><category>Gamecock-Media-Group</category><category>Texas</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 16 Jan 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Gamecock's E3 funeral mourns an old friend]]></title><link>http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/</guid><comments>http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p>While we were preparing for the <a href="http://www.joystiq.com/2007/07/15/the-joystiq-reader-meetup-santa-monica-ca-e307-edition/">Joystiq Reader Meetup</a>, friend of the site - and games business journalist - N. Evan Van Zelfden made his way to the death of E3 funeral and wake and filed this report:<br /><br />
<div align="center"><img width="460" vspace="4" hspace="4" height="345" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/booth-babes-e3-funeral.jpg" /><br /></div>
On the last day of E3, after Barker Hanger had closed, and the Fairmont had rolled up their sidewalk, people began to gather for what was to be the one moment of cohesion during a week of complete decentralization. Walking into the courtyard of the Hotel California - where publisher Gamecock held their relaxed demos parallel to E3 - there was a scene like that of another lost institution of the videogame industry: the lobby of the Fairmont in San Jose. <br /><br />This courtyard was filled with some five-to-ten percent of the Business and Media Summit's total attendees - and these were the people most worth talking to. As a hundred conversations flowed, and beers were handed out, a man on stilts walked by. Later followed by a woman, also on stilts. That didn't seem to bother the crowd, which included the director of the Game Developers Conference, top print and broadcast journalists, dozens of bloggers, plenty of PR people, game journalists, and game makers both elite and rank-and-file. <br /><br />A booth babe, barely dressed in black, and wearing zombie make-up, made her way through the crowd. A number of the attendees are holding black umbrellas with the Gamecock logo on it. Others have black handkerchiefs embroidered with a red logo.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gamecocks-e3-funeral-procession/">Gamecock's E3 Funeral Procession</a></strong></p><a href="http://www.joystiq.com/photos/gamecocks-e3-funeral-procession/#314600"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/e3funeral-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gamecocks-e3-funeral-procession/#314599"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/e3funeral-13_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gamecocks-e3-funeral-procession/#314598"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/e3funeral-14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gamecocks-e3-funeral-procession/#314597"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/e3funeral-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gamecocks-e3-funeral-procession/#314596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/e3funeral-07_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/" rel="bookmark">Continue reading <em>Gamecock's E3 funeral mourns an old friend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/">Gamecock's E3 funeral mourns an old friend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 15:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>E3funeral</category><category>EIEIO</category><category>Gamecock</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 17 Jul 2007 15:57:00 EST</pubDate></item><item><title><![CDATA[Today's most horrifyingly dual-screen video: Dementium trailer]]></title><link>http://www.joystiq.com/2007/06/28/todays-most-horrifyingly-dual-screen-video-dementium-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/28/todays-most-horrifyingly-dual-screen-video-dementium-trailer/</guid><comments>http://www.joystiq.com/2007/06/28/todays-most-horrifyingly-dual-screen-video-dementium-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.gametrailers.com/gamepage.php?id=4921"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/dementium-ds-look.jpg" /></a></div>
When independent publisher <a href="http://www.joystiq.com/tag/Gamecock/">Gamecock</a> announced <a style="font-style: italic;" href="http://www.joystiq.com/tag/Dementium/">Dementium:</a><span style="font-style: italic;"> The Ward</span>, from developer Renegade Kid, they promised the game would "set the bar for mature handheld games." If this newly-released trailer is any indication, they're on the right track. Decaying corpses, flashlight exploration, and a hint of gun-play. And the graphics aren't too shabby, either.<br /><br /><span style="font-style: italic;">Dementium: The Ward </span>will be on-hand on Gamecock's <a href="http://www.joystiq.com/tag/EIEIO/">EIEIO</a> party during Min-<a href="http://www.joystiq.com/tag/E3/">E3</a>. Video, care of <a href="http://www.gametrailers.com/gamepage.php?id=4921">Gametrailers</a>, embedded after the break.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dementium-the-ward-ds/">Dementium: The Ward (DS)</a></strong></p><a href="http://www.joystiq.com/photos/dementium-the-ward-ds/#314048"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dementium-theward6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-the-ward-ds/#314047"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dementium-theward5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-the-ward-ds/#314046"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dementium-theward4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-the-ward-ds/#314044"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dementium-theward3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-the-ward-ds/#314042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dementium-theward1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/06/28/todays-most-horrifyingly-dual-screen-video-dementium-trailer/" rel="bookmark">Continue reading <em>Today's most horrifyingly dual-screen video: Dementium trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/28/todays-most-horrifyingly-dual-screen-video-dementium-trailer/">Today's most horrifyingly dual-screen video: Dementium trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jun 2007 23:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/gamepage.php?id=4921>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/28/todays-most-horrifyingly-dual-screen-video-dementium-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/929185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/28/todays-most-horrifyingly-dual-screen-video-dementium-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dementium</category><category>DS</category><category>e3</category><category>eieio</category><category>game cock</category><category>GameCock</category><category>renegade kid</category><category>RenegadeKid</category><category>the ward</category><category>TheWard</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 28 Jun 2007 23:01:00 EST</pubDate></item><item><title><![CDATA[Gamecock details EIEIO party]]></title><link>http://www.joystiq.com/2007/06/14/gamecock-details-eieio-party/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/gamecock-details-eieio-party/</guid><comments>http://www.joystiq.com/2007/06/14/gamecock-details-eieio-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamecockmedia.com/press/EIEIO_release-6-14-07.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/gamecock-and-e3.jpg" /></a>In case you missed the information in <a href="http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/">our interview</a> with co-founder Mike Wilson, the <a href="http://www.joystiq.com/tag/gamecock">GameCock</a> EIEIO party will be held at Hotel California, coinciding with <a href="http://www.joystiq.com/tag/e3">Min-E3</a>, at the following times:<br />
<ul>
    <li>Wednesday, 11 July: noon until 6 p.m.</li>
    <li>Thursday, 12 July: 10 a.m. to 6 p.m.</li>
    <li>Friday, 13 July: noon until 4 p.m.</li>
</ul>
According to the press release, Gamecock suckers, accessible developers and food and drink will be available. Expected playable games include<span style="font-style: italic;"> Fury</span> (PC),<span style="font-style: italic;"> </span><a href="http://www.joystiq.com/2007/05/24/insecticide-lucasarts-alums-bring-us-ds-adventure-game/"><span style="font-style: italic;">Insecticide</span></a> (PC, DS), <a href="http://www.joystiq.com/2007/06/04/gamecock-announces-ds-survival-horror-dementium-the-ward/"><span style="font-style: italic;">Dementium</span><em>: The Ward</em></a> (DS) <a href="http://www.joystiq.com/2007/02/15/joystiq-interviews-wideload-games-alex-seropian/"><span style="font-style: italic;">Hail to the Chimp</span></a>, <em>Mushroom Men </em>(DS, Wii) and <a href="http://www.joystiq.com/2007/06/07/stronghold-dev-goes-underground-for-dungeon-hero/"><span style="font-style: italic;">Dungeon Hero</span></a> (PC, Xbox 360). If Wilson gets his way, there may also be a New Orleans- or Vikings-style funeral for E3. No word on if Old McDonald will host the event.<br /><br />[Update: corrected the months]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/gamecock-details-eieio-party/">Gamecock details EIEIO party</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecockmedia.com/press/EIEIO_release-6-14-07.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/gamecock-details-eieio-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/918326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/gamecock-details-eieio-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dementium</category><category>DS</category><category>dungeon hero</category><category>DungeonHero</category><category>e3</category><category>eieio</category><category>fury</category><category>game cock</category><category>GameCock</category><category>hail to the chimp</category><category>HailToTheChimp</category><category>insecticide</category><category>mushroom men</category><category>MushroomMen</category><category>PC</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 14 Jun 2007 16:25:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Gamecock about EIEIO and E3 funeral]]></title><link>http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/</guid><comments>http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/gamecocktrio.jpg" alt="" /><br /></div>
<br />Yesterday we spoke with independent game publisher <a href="http://www.joystiq.com/tag/Gamecock/">Gamecock</a>'s Mike Wilson about their <a href="http://www.joystiq.com/2007/04/26/gamecock-plans-party-for-e3s-uninvited/">alterna-plans for E3</a>. See, a few months back the ESA <a href="http://www.joystiq.com/2007/04/23/min-e3-exhibitor-list-shows-signs-of-shrinkage/">dropped the hammer</a> on the smaller publishers and Gamecock decided to do their own thing close to Min-<a href="http://www.joystiq.com/tag/E3/">E3</a> Although Wilson says Gamecock didn't have the time to fulfill their vision of making <a href="http://www.joystiq.com/2006/08/08/esas-goodbye-letter-to-e3s-little-heros/">Kentia Hall reborn</a>, they will be living it up with EIEIO (Expo for Interactive Entertainment: Independent and Original) in the Hotel California (such a lovely place) and holding a funeral for E3 on the beach where everyone (not just journalists) will be invited.<br /><br /><span style="font-weight: bold;">OK, so let's do the basics, EIEIO. For those who haven't been following this little saga, what is it and then give us a brief who, what, where, when, why, and sometimes how, of the event?</span><br /><br />EIEIO was the funny little name we gave to the event we were planning for E3, basicially as soon as the time and city were announced for E3 late last year. Early this year we locked up a space to do an alternative event, similar what we used to do for E3, just for ourselves and our developers. And then when the ESA announced they were actually only inviting about thirty companies, and almost all of them were public companies, we were inspired to do something a little bit bigger to give a home to these uninvited companies. <br /><br />But, unfortunately, this year we were unable to secure enough space. And with the ambiguous way E3 is going to be this year, it seems like it's going to be a bunch of rented out boardrooms and conference rooms at various hotels. I'm not sure our efforts are best used to try and set up an alternative event until we actually see what [E3] is going to be like. So basicially, we're going to be using the time to showcase our games to the press. We're going to be at the Hotel California [for the three days of E3], which is a great hotel on the beach in Santa Monica, sort of in the middle of all these bigger hotels all the other guys are at. We're going to bring out all our developers, we'll announce eight projects by then and we're just going to use the time to set up and talk about our games.<p><a href="http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/" rel="bookmark">Continue reading <em>Joystiq interviews Gamecock about EIEIO and E3 funeral</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/">Joystiq interviews Gamecock about EIEIO and E3 funeral</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/915441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/joystiq-interviews-gamecock-about-eieio-and-e3-funeral/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>competition</category><category>DS</category><category>e3</category><category>eieio</category><category>gamecock</category><category>mike wilson</category><category>MikeWilson</category><category>PC</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 12 Jun 2007 07:00:00 EST</pubDate></item></channel></rss>
