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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Dead Space Animated Comic: Issue 5</title><link>http://www.joystiq.com/2008/08/28/dead-space-animated-comic-issue-5/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/28/dead-space-animated-comic-issue-5/</guid><comments>http://www.joystiq.com/2008/08/28/dead-space-animated-comic-issue-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="275" border="1" align="middle" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/dead-space-issue-5.jpg" /><br /></div>
Something <em>totally gross </em>is afoot on the intergalactic mining vessel USG Ishimura. The latest issue of the animated <em><a href="http://www.joystiq.com/tag/Dead-Space/">Dead Space</a></em> comic is now available for your viewing pleasure, complete with subtle pans, focus pulls, and just enough <em>squishy</em> sound effects to get the whole thing across.<br /><br />As far as video game advertising goes, we've gotta say these comics/videos are pretty effective. Watching these chumps try and kill the space-baddies is pretty frustrating when we all know that you need to <a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/">strategically dismember </a>them. You can't just shoot willy-nilly! And seriously, how do you expect to do any damage without a badass spacesuit and accompanying laser triton? You know what, forget it! We'll just do it ourselves ... drat, advertising! <br /><br />
<div style="text-align: right;"><small><small>In case you're behind, here are the previous issues: </small></small><br /></div>
<small><small> </small></small>
<div style="text-align: right;"><small><small><a rel="bookmark" href="http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/">Dead Space Animated Comic: Issue 1</a></small></small><br /> <small><small><a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/">Dead Space Animated Comic: Issue 2</a></small></small><br /><small><small><a href="http://www.joystiq.com/2008/06/24/dead-space-animated-comic-issue-3/">Dead Space Animated Comic: Issue 3</a></small></small><br /><small><small><a href="http://www.joystiq.com/2008/08/02/dead-space-animated-comic-issue-4/">Dead Space Animated Comic: Issue 4</a></small></small><br /></div><br />
<div style="text-align: center;"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_80e9c7cc"><param name="movie" value="http://www.viddler.com/simple/80e9c7cc/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/80e9c7cc/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_80e9c7cc" ></embed></object> </div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/39151.html>Read</a> | <a href="http://www.joystiq.com/2008/08/28/dead-space-animated-comic-issue-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1297326/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/28/dead-space-animated-comic-issue-5/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Comic</category><category>Dead-Space</category><category>EA</category><category>EARS</category><category>Electronic-Arts</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-08-28T01:00:00+00:00</dc:date></item><item><title>EA, Take-Two take buyout talks behind closed doors</title><link>http://www.joystiq.com/2008/08/26/ea-take-two-take-buyout-talks-behind-closed-doors/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/ea-take-two-take-buyout-talks-behind-closed-doors/</guid><comments>http://www.joystiq.com/2008/08/26/ea-take-two-take-buyout-talks-behind-closed-doors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.reuters.com/article/technologyNews/idUSN2527000520080825"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/eaeatstaketwo.jpg" alt="" /></a><br /></div>
The ongoing drama of who's eating who between mega publishers Electronic Arts and Take-Two has finally been <a href="http://www.reuters.com/article/technologyNews/idUSN2527000520080825">taken behind the curtain</a>, where it should have been all along. After coming to <a href="http://www.joystiq.com/2008/08/18/take-two-confirms-meeting-with-ea-letting-offer-expire-tonight/">some measure of understanding</a>, the companies have jointly signed a confidentiality agreement, agreeing not to blab about what may or may not happen as a result of ongoing talks until, you know, something <em>actually </em>happens. <br /><br />According to Reuters, EA has agreed as part of a regulatory filing with the SEC to not "make any further announcements regarding the status of any discussions or negotiations with Take-Two" until the pair come to some sort of mutual accord. We couldn't be happier, knowing that while the drama will likely continue to unfold for quite some time, at least we won't have to read (or write!) about it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.reuters.com/article/technologyNews/idUSN2527000520080825>Read</a> | <a href="http://www.joystiq.com/2008/08/26/ea-take-two-take-buyout-talks-behind-closed-doors/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1294904/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/26/ea-take-two-take-buyout-talks-behind-closed-doors/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>buyout</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>sec</category><category>securitiesandexchangecommission</category><category>take-over</category><category>take-two</category><category>takeover</category><category>taketwo</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-08-26T08:30:00+00:00</dc:date></item><item><title>Mercenaries 2 co-op developer walkthrough</title><link>http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/</guid><comments>http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_316e17eb"><param name="movie" value="http://www.viddler.com/simple/316e17eb/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/316e17eb/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_316e17eb" ></embed></object><br /></div>
We'll be honest: most of the staff at Joystiq has a serious medical condition that makes us physically unable to resist good co-op gameplay. We can't do it. It's a serious condition. There's only two known treatments: 1) massive amounts of mind-altering pharmaceuticals or 2) co-op video games. Sometimes, we're forced to seek out the former when there aren't any co-op games on the ol' release calendar while other times there are games like <em><a href="http://www.joystiq.com/tag/Mercenaries-2-World-in-Flames/">Mercenaries 2: World in Flames</a></em> that would appear to provide enough co-op gameplay to keep us drug-free for a long time.<br /><br />Above you've got another <em>Mercenaries 2</em> <a href="http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/">developer walkthrough</a>, this time sharing the wonders of the game's co-op functionality. Don't mean to brag, but we've <a href="http://www.joystiq.com/2008/08/13/joystiq-hands-on-mercenaries-2-online-co-op/">already played it</a>. That means you'll want to pay attention, lest you miss things like "drop-in," "drop-out," "campaign," and "explosion." Say, does anyone have an early copy of <em>Castle Crashers</em>, we're really hurting over here ...<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1291438/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>co-op</category><category>EA</category><category>Electronic-Arts</category><category>Mercenaries-2</category><category>Pandemic</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-08-21T18:28:00+00:00</dc:date></item><item><title>Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)</title><link>http://www.joystiq.com/2008/08/18/joystiq-hands-on-henry-hatsworth-in-the-puzzling-adventure-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/joystiq-hands-on-henry-hatsworth-in-the-puzzling-adventure-ds/</guid><comments>http://www.joystiq.com/2008/08/18/joystiq-hands-on-henry-hatsworth-in-the-puzzling-adventure-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><em><img vspace="4" hspace="0" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/hatsworth_side-by-side490.jpg" alt="" /></em><br /></div>
<a href="http://joystiq.com/tag/henry-hatsworth"><em>Henry Hatsworth in the Puzzling Adventure</em></a> combines a block-matching, DS puzzle game--think <em>Panel de Pon</em>/<a href="http://www.joystiq.com/2008/01/01/best-of-the-rest-scotts-picks-of-2007/"><em>Planet Puzzle League</em></a>--with a side-scrolling platformer. This puzzling mash-up keeps the blocks on the bottom screen, Hatsworth jumping up top, and you toggling between each to maintain progress. We recently played this stylish title, due at the beginning of 2009. With so many small things to get right, we're uncertain that the puzzle-platformer will work, but we're impressed by its potential.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/henry-hatsworth-in-the-puzzling-adventure-ds/">Henry Hatsworth in the Puzzling Adventure (DS)</a></strong></p><a href="http://www.joystiq.com/photos/henry-hatsworth-in-the-puzzling-adventure-ds/972590/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/henryhatsworth_screen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/henry-hatsworth-in-the-puzzling-adventure-ds/972589/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/henryhatsworth_screen1_thumbnail.jpg" alt="" title="" /></a></div><br /><br />In the top screen, Hatsworth runs, jumps, swings his cane, and shoots, much like any other platformer. However, when you kill an enemy in this perspective, it turns into a block, sliding into the puzzle screen below. Those blocks constantly creep upwards, and if the block faces reach the top DS screen, they turn back into angrier, more powerful foes.<br /> <br /> The X button always pauses the side-scrolling control and swaps to the puzzle world. Gamers shift blocks horizontally, trying to match three-or-more colors to erase those blocks forever. But instead of just killing a block-shaped enemy, puzzle prowess governs special abilities and even ammo in the top screen; ignore the puzzle blocks, and Hatsworth will only be able to attack with his puny cane.<br /> <br /> When we leapt and ran through the top screen, the button controls felt agile and comfortable. We especially liked the scaling complexity, which should keep the game fresh; in addition to standard, one-button attacks, many power-ups and button combinations performed new moves. We summoned non-sequitur special attacks with a full puzzle energy meter, such as Tea Time, which put Hatsworth inside a giant walking robot with a laser canon.<br /> <br /> Because those attacks rely on the puzzle meter, we often tapped into the bottom screen to match some blocks. The puzzle screen responds to touch or D-pad, but we mostly stuck to the hard buttons since that felt quicker than retrieving the stylus each time. Players can stay in the puzzle world for a length that increases with the damage generated in the top screen. You can't die in the puzzle, but you can get kicked back to the top screen after that meter depletes.<br /> <br /> <span style="font-style: italic;">Hatsworth</span> has a lot going on. While we think the puzzle-platform combination could excel, much of the game will rely on its developers tuning difficulty and challenge. At times, the puzzle and the platforming felt easy, but that might have been because we started on an early level. And with so much to keep track of at once, we could see how the game could become frustrating and confusing.<br /> <br /> Scheduled for the beginning of 2009, <span style="font-style: italic;">Henry Hatsworth and the Puzzling Adventure</span> takes a creative leap by combining unrelated genres. EA and its Tiburon designers have tapped into a lot of potential we hope <span style="font-style: italic;">Hatsworth</span> can achieve.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/18/joystiq-hands-on-henry-hatsworth-in-the-puzzling-adventure-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1286937/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/18/joystiq-hands-on-henry-hatsworth-in-the-puzzling-adventure-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>ea</category><category>electronic-arts</category><category>henry-hatsworth</category><category>henry-hatsworth-in-the-puzzling-adventure</category><category>kyle-gray</category><category>panel-de-pon</category><category>planet-puzzle-league</category><category>platform</category><category>puzzle</category><category>tiburon</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-08-18T09:00:00+00:00</dc:date></item><item><title>Analyst: Potter movie delay could push back release of EA's game</title><link>http://www.joystiq.com/2008/08/17/analyst-potter-movie-delay-could-push-back-release-of-eas-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/17/analyst-potter-movie-delay-could-push-back-release-of-eas-game/</guid><comments>http://www.joystiq.com/2008/08/17/analyst-potter-movie-delay-could-push-back-release-of-eas-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.edge-online.com/news/eas-potter-afflicted-by-movie-delay"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/gam_halfbloodprinceduel_490.jpg" /></a><br />Fans of J.K. Rowling's <a href="http://en.wikipedia.org/wiki/Harry_Potter">uber-successful series of wizardly novels</a> received some heartbreaking news Friday -- <a href="http://www.youtube.com/watch?v=sBGbKCm_pQQ">the film adaptation</a> of <em><a href="http://www.joystiq.com/search/?q=Harry%20Potter%20and%20the%20Half-Blood%20Prince">Harry Potter and the Half-Blood Prince</a></em> has been <a href="http://hollywoodinsider.ew.com/2008/08/news-flash-harr.html">delayed from its initial release date</a> of November 21, 2008 to a distant July 17, 2009. Electronic Arts has yet to announce how this major delay will affect the release window of their <a href="http://www.joystiq.com/2008/04/23/brace-yourself-ea-is-making-harry-potter-and-the-half-blood-pri/">similarly titled video game adaptation</a> of the film/book, though many gaming industry analysts, such as Signal Hill's Todd Greenwald, <a href="http://www.edge-online.com/news/eas-potter-afflicted-by-movie-delay">are predicting that EA will follow suit</a>, with hopes that the film will whip up a <em>Half-Blood</em> frenzy that will boost sales of the game.<br /><br />The repercussions of a <em>Potter</em> game delay could be bad for Electronic Arts, as both their holiday profits and fiscal 2009 revenue could take a hit without the title -- however, it could mean good news for those waiting on <a href="http://www.joystiq.com/2008/07/06/harry-potter-and-the-half-blood-prince-and-the-debut-trailer/">a truly stellar <em>Harry Potter</em> video game</a>. Greenwald claims the title is "pretty much done and ready", meaning a delay would give EA an extra eight months to perfect the movie tie-in. We'll let you know what EA decides to do once they make an official statement.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.edge-online.com/news/eas-potter-afflicted-by-movie-delay>Read</a> | <a href="http://www.joystiq.com/2008/08/17/analyst-potter-movie-delay-could-push-back-release-of-eas-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1286922/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/17/analyst-potter-movie-delay-could-push-back-release-of-eas-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>delay</category><category>ea</category><category>electronic-arts</category><category>harry-potter</category><category>harry-potter-and-the-half-blood-prince</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-08-17T19:30:00+00:00</dc:date></item><item><title>Godfather II debut trailer makes unrefusable offer</title><link>http://www.joystiq.com/2008/08/16/godfather-ii-debut-trailer-makes-unrefusable-offer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/16/godfather-ii-debut-trailer-makes-unrefusable-offer/</guid><comments>http://www.joystiq.com/2008/08/16/godfather-ii-debut-trailer-makes-unrefusable-offer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=38399"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=38399" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />As any respectable Don will tell you, <a href="http://www.joystiq.com/2008/06/18/godfather-ii-has-rts-elements/">serving as the CEO of a powerful crime syndicate</a> is not an easy thing to do. You won't find any classes on racketeering at your local community college. Finding a reliable bulk supplier of fedoras and pinstripe suits is nigh-on <em>impossible</em>. Teaching your underlings <a href="http://www.youtube.com/watch?v=QZtyvlzVm7Y">the fine art of stallion decapitation</a> requires amounts of patience and equine physiology that very few men possess.<br /><br />Luckily, the upcoming sequel to EA's well-recieved adaptation of <a href="http://www.imdb.com/title/tt0068646/">Coppola's magnum opus</a>, <em><a href="http://www.joystiq.com/search/?q=The%20Godfather%20II">The Godfather II</a></em>, looks to be <a href="http://www.joystiq.com/2008/08/15/first-look-at-eas-the-godfather-ii/">an in-depth survival guide</a> on the nuances of mafia management -- perfect for that up-and-coming kingpin in your life. <a href="http://www.gametrailers.com/player/38399.html?type=mov">The above trailer shows some of the finer points of Donship</a>, and gives a great look at some of the lovely locales we'll be viciously extorting come February. That little Cuban restaurant would look so <em>charming</em> with a prostitution ring in the back room, don't you agree?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/38399.html?type=mov>Read</a> | <a href="http://www.joystiq.com/2008/08/16/godfather-ii-debut-trailer-makes-unrefusable-offer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1286381/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/16/godfather-ii-debut-trailer-makes-unrefusable-offer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>coppola</category><category>ea</category><category>electronic-arts</category><category>godfather-2</category><category>trailer</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-08-16T11:30:00+00:00</dc:date></item><item><title>Need for Speed Undercover hits pavement in November</title><link>http://www.joystiq.com/2008/08/15/need-for-speed-undercover-hits-pavement-in-november/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/15/need-for-speed-undercover-hits-pavement-in-november/</guid><comments>http://www.joystiq.com/2008/08/15/need-for-speed-undercover-hits-pavement-in-november/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.earthtimes.org/articles/show/international-box-office-sensation-maggie,506926.shtml"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/nfsu_q_top.jpg" alt="" /></a><br /></div>
Developer Black Box's nitro button must be worn down to a nub. The studio announced today that its upcoming <a href="http://www.joystiq.com/tag/need-for-speed/"><em>Need for Speed</em></a> sequel, <em>Undercover</em>, will ship this November, pulling up to the starting line well before the 2009 release <a href="http://www.joystiq.com/2008/06/18/next-need-for-speed-going-undercover-in-2009/">previously mentioned</a> by EA CEO John Riccitiello.<br /><br />In development for every platform under the sun (yes, even mobile phones), <em>Need for Speed Undercover</em> will also sport what Black Box describes as "big-budget live-action sequences" starring<em> Balls of Fury</em> and <em>Mission Impossible III </em>actress, <a href="http://www.imdb.com/name/nm0702572/">Maggie Q</a>, as a federal agent who recruits drivers to take down a criminal syndicate. While recent <em>Need for Speed</em> racers have all but siphoned our tanks of what enthusiasm we once had for the series, those who care can look forward to race with Ms. Q in North America on November 18 and in Europe on November 21.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.earthtimes.org/articles/show/international-box-office-sensation-maggie,506926.shtml>Read</a> | <a href="http://www.joystiq.com/2008/08/15/need-for-speed-undercover-hits-pavement-in-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1285633/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/15/need-for-speed-undercover-hits-pavement-in-november/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>black-box</category><category>blackbox</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>maggie-q</category><category>maggieq</category><category>need-for-speed</category><category>need-for-speed-undercover</category><category>needforspeed</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-08-15T12:30:00+00:00</dc:date></item><item><title>EA Sports' Moore sets sights on eclipsing Nike brand</title><link>http://www.joystiq.com/2008/08/15/ea-sports-moore-sets-sights-on-eclipsing-nike-brand/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/15/ea-sports-moore-sets-sights-on-eclipsing-nike-brand/</guid><comments>http://www.joystiq.com/2008/08/15/ea-sports-moore-sets-sights-on-eclipsing-nike-brand/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.mcvuk.com/interviews/311/MCV-LEGENDS-Peter-Moore"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/ea-sports-eclipse-490.jpg"  alt="" /></a></div>
Peter Moore is on a mission. In an interview with <a href="http://www.mcvuk.com/interviews/311/MCV-LEGENDS-Peter-Moore">MCV</a>, the EA Sports president is looking to poise his company as "the leading sports brand in the world." That's a rather ambitious claim, given the brand dominance of sports industry companies such as ESPN, Nike and his former employer Reebok.<br /><br />Said Moore, "We need to globalize our business, provide even more opportunities for our customers to interact with us online, knock down the barriers to those who find the learning curve of our games too steep, and discover new areas in sports - and health and wellness&ensp;- in which our brand can truly make a difference." In other words, Moore is looking to expand the demographic and potential audience of EA Sports titles to every human in existence. May we suggest <em>Michael Phelps Pro S-wii-ming 2009 </em>for the Nintendo Wii?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mcvuk.com/interviews/311/MCV-LEGENDS-Peter-Moore>Read</a> | <a href="http://www.joystiq.com/2008/08/15/ea-sports-moore-sets-sights-on-eclipsing-nike-brand/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1285232/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/15/ea-sports-moore-sets-sights-on-eclipsing-nike-brand/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>ea-sports</category><category>electronic-arts</category><category>moore</category><category>nike</category><category>peter-moore</category><category>reebok</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-08-15T01:00:00+00:00</dc:date></item><item><title>Spore (finally!) evolves into Gold status</title><link>http://www.joystiq.com/2008/08/14/spore-finally-evolves-into-gold-status/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/14/spore-finally-evolves-into-gold-status/</guid><comments>http://www.joystiq.com/2008/08/14/spore-finally-evolves-into-gold-status/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div style="text-align: center;"><a href="http:// http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1187508&amp;highlight "><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/spore-gold-490.jpg" alt="" /></a></div>
Calling all gamers, non-gamers and <a href="http://www.joystiq.com/2008/08/12/militant-atheists-up-in-arms-over-spores-sim-religion/">militant atheists</a> alike, Will Wright's years-in-the-making "Sim Everything" <a href="http://www.joystiq.com/tag/Spore/" style="font-style: italic;">Spore</a><span style="font-style: italic;"> </span>has passed through its cell, tribal and civilization phases and <a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1187508&amp;highlight ">has gone gold</a>. The game is set to make its previously announced PC and Mac release date of September 5 for North America and September 7 for Europe. We now look forward to breaking even more Sporepedia milestones in our quest to collectively become <a href="http://www.joystiq.com/2008/07/14/wright-spore-fans-38-god/">84% God</a>. In the meantime c<span style="font-style: italic;"></span>heck out our exhaustive <a href="http://www.joystiq.com/2008/07/22/joystiq-e3-qanda-spore-detailed/"><span style="font-style: italic;">Spore</span> Q&amp;A with Maxis Producer Thomas Vu</a> from last month's E3.<br /><br />Fun fact: <span style="font-style: italic;">Spore's </span>original release date <a href="http://www.wired.com/gaming/gamingreviews/magazine/16-08/pl_games_spore">was Fall 2006</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spore-gallery-2/">Spore (2-12-08)</a></strong></p><a href="http://www.joystiq.com/photos/spore-gallery-2/637906/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_tribe3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637905/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_tribe2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637904/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_tribe1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637903/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_space2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637902/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_space4_thumbnail.jpg" alt="" title="" /></a></div><div style="text-align: center;"><a href="http:// http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1187508&amp;highlight "><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/spore-gold-490.jpg" alt="" /></a></div>
Calling all gamers, non-gamers and <a href="http://www.joystiq.com/2008/08/12/militant-atheists-up-in-arms-over-spores-sim-religion/">militant atheists</a> alike, Will Wright's years-in-the-making "Sim Everything" <a href="http://www.joystiq.com/tag/Spore/" style="font-style: italic;">Spore</a><span style="font-style: italic;"> </span>has passed through its cell, tribal and civilization phases and <a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1187508&amp;highlight ">has gone gold</a>. The game is set to make its previously announced PC and Mac release date of September 5 for North America and September 7 for Europe. We now look forward to breaking even more Sporepedia milestones in our quest to collectively become <a href="http://www.joystiq.com/2008/07/14/wright-spore-fans-38-god/">84% God</a>. In the meantime c<span style="font-style: italic;"></span>heck out our exhaustive <a href="http://www.joystiq.com/2008/07/22/joystiq-e3-qanda-spore-detailed/"><span style="font-style: italic;">Spore</span> Q&amp;A with Maxis Producer Thomas Vu</a> from last month's E3.<br /><br />Fun fact: <span style="font-style: italic;">Spore's </span>original release date <a href="http://www.wired.com/gaming/gamingreviews/magazine/16-08/pl_games_spore">was Fall 2006</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spore-gallery-2/">Spore (2-12-08)</a></strong></p><a href="http://www.joystiq.com/photos/spore-gallery-2/637906/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_tribe3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637905/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_tribe2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637904/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_tribe1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637903/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_space2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-gallery-2/637902/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/spore_space4_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1187508&amp;highlight>Read</a> | <a href="http://www.joystiq.com/2008/08/14/spore-finally-evolves-into-gold-status/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1284746/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/14/spore-finally-evolves-into-gold-status/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>ea</category><category>electronic-arts</category><category>spore</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-08-14T13:45:00+00:00</dc:date></item><item><title>British model Gemma Atkinson to suit up for Red Alert 3</title><link>http://www.joystiq.com/2008/08/06/british-model-gemma-atkinson-to-suit-up-for-red-alert-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/british-model-gemma-atkinson-to-suit-up-for-red-alert-3/</guid><comments>http://www.joystiq.com/2008/08/06/british-model-gemma-atkinson-to-suit-up-for-red-alert-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.electronicarts.co.uk/newsread.aspx?id=24839&amp;catid="><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/gemma_ra3.jpg" /></a><br /></div>
When PS3 owners are <a href="http://www.joystiq.com/2008/06/05/ea-discontinues-work-on-red-alert-3-for-ps3/">left out </a>of EA's <a href="http://www.joystiq.com/tag/red-alert-3/"><em>Red Alert 3</em></a>, they won't just be left wanting for the game's <a href="http://www.joystiq.com/2008/07/29/red-alert-3-skipping-ps3-due-to-exotic-and-tough-development/">exotically tough</a> real-time strategy. They'll also miss out on the video game acting debut of English actress/model/singer Gemma Atkinson, who will exchange her flimsy lingerie for something a little more formal as Allied communications officer Lt. Eva McKenna. <br /><br />EA's PR machine tells us that Atkinson is best recognized for her work on the British soap <em>Hollyoaks, </em>as well as one of the region's most recognized models, though to be fair we're just going to have to take their word for it. The company also notes that she'll be on hand at the UK's <a href="http://i34.multiplay.co.uk/">M Festival</a> gaming event this Friday, just make sure that when she talks you look into her eyes, and not upon her huge ... <a href="http://www.gemmaatkinson.tv/">tracts of land</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.electronicarts.co.uk/newsread.aspx?id=24839&amp;catid=>Read</a> | <a href="http://www.joystiq.com/2008/08/06/british-model-gemma-atkinson-to-suit-up-for-red-alert-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1275833/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/06/british-model-gemma-atkinson-to-suit-up-for-red-alert-3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>gemma-atkinson</category><category>red-alert</category><category>red-alert-3</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-08-06T06:00:00+00:00</dc:date></item><item><title>OPM: EA developing Left 4 Dead for PS3</title><link>http://www.joystiq.com/2008/08/03/opm-ea-developing-left-4-dead-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/03/opm-ea-developing-left-4-dead-for-ps3/</guid><comments>http://www.joystiq.com/2008/08/03/opm-ea-developing-left-4-dead-for-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3169142"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/gam_left4deadlogo_490.jpg"  alt="" /></a><br /></div>
It's no secret that Valve's Gabe Newell isn't a staunch supporter of the PlayStation 3 -- well, that's putting it lightly. The <em>Half-Life</em> creator actually <a href="http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/">referred to the system as "a waste of everyone's time"</a>. PS3 owners were likely disappointed (though not surprised) to learn that Turtle Rock Studios' (a <a href="http://www.joystiq.com/2008/01/10/valve-acquires-left4dead-dev-turtle-rock-studios/">recent addition to the Valve family</a>) upcoming zombocalypse survival sim <em><a href="http://www.joystiq.com/search/?q=Left%204%20Dead">Left 4 Dead</a></em> would be <a href="http://www.xbox360fanboy.com/2008/02/19/left-4-dead-confirmed-console-exclusive-to-360/">console exclusive to the Xbox 360</a> -- though a recent blurb in the latest issue of Official Playstation Magazine contradicts <a href="http://www.xbox360fanboy.com/2008/05/05/valve-distances-themselves-from-ps3-development/">this oft-repeated claim</a>.<br /><br /><a href="http://www.1up.com/do/newsStory?cId=3169142">The one-sentence newsbrief reads</a>, "Valve's survival horror game <em>Left 4 Dead</em> is coming to PS3, but EA will be taking on development duties in-house." That's it -- no attribution for the report or timetable for the title's release. We expect that EA will soon deliver more info about <a href="http://www.joystiq.com/2008/06/25/joystiq-hands-on-left-4-dead-round-2/">the project</a> -- until then, we wait with bated breath, hoping that we don't have <a href="http://www.joystiq.com/2007/11/25/ps3-version-of-orange-box-might-be-downright-unplayable/">another <em>Orange Box</em> fiasco</a> on our hands.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3169142>Read</a> | <a href="http://www.joystiq.com/2008/08/03/opm-ea-developing-left-4-dead-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1274154/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/03/opm-ea-developing-left-4-dead-for-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>ea-games</category><category>Electronic-arts</category><category>gabe-newell</category><category>left-4-dead</category><category>ps3</category><category>turtle-rock-studios</category><category>valve</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-08-03T19:00:00+00:00</dc:date></item><item><title>Dead Space Animated Comic: Issue 4</title><link>http://www.joystiq.com/2008/08/02/dead-space-animated-comic-issue-4/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/02/dead-space-animated-comic-issue-4/</guid><comments>http://www.joystiq.com/2008/08/02/dead-space-animated-comic-issue-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.gametrailers.com/player/37874.html?type=mov"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/gam_deadspacecomic4_490.jpg" alt="" /></a><br />We hope you're in the mood for some illustrated dismemberment -- the fourth installment of EA's <em><a href="http://www.joystiq.com/search/?q=Dead%20Space">Dead Space</a></em> animated comic dropped last night, bringing the origin story of the title's unsettling setting (the mining station USG Ishimura) a bit closer to completion. <a href="http://www.gametrailers.com/player/37874.html?type=mov">This chapter's all about life lessons</a>, really -- for instance, when your space station is being besieged by an aggressive alien organism, perhaps the morgue isn't the best place to hang out. Also, while serving as an intergalactic janitor on said station, perhaps peering down darkened, infested air ducts isn't the best course of action.<br /><br />Life lessons, swearing (NSFW, BTW), and <a href="http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/"><em>halved torsos</em></a>, all posted after the break.<br />
<div align="right"><small><small><a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/"></a></small><a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/"></a></small><a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/"><br /></a></div><div style="text-align: right;"><small><small>In case you're behind, here are the previous issues: </small></small><br /></div>
<div style="text-align: right;"> <small><small> <a href="http://www.joystiq.com/2008/04/23/dead-space-animated-comic-issue-1/" rel="bookmark">Dead Space Animated Comic: Issue 1</a></small></small><br /> <small><small><a href="http://www.joystiq.com/2008/06/02/dead-space-animated-comic-issue-2/">Dead Space Animated Comic: Issue 2</a><br /><a href="http://www.joystiq.com/2008/06/24/dead-space-animated-comic-issue-3/">Dead Space Animated Comic: Issue 3</a><br /></small></small>
<div style="text-align: left;"><br /><br /></div>
<div style="text-align: left;"> </div>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=37874"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=37874" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/37874.html?type=mov>Read</a> | <a href="http://www.joystiq.com/2008/08/02/dead-space-animated-comic-issue-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1273705/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/02/dead-space-animated-comic-issue-4/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>comic</category><category>Dead-Space</category><category>ea</category><category>EARS</category><category>Electronic-arts</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-08-02T13:30:00+00:00</dc:date></item><item><title>Get the 'free' Madden Xbox 360 demo for only $5.97</title><link>http://www.joystiq.com/2008/08/01/get-the-free-madden-xbox-360-demo-for-only-5-97/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/01/get-the-free-madden-xbox-360-demo-for-only-5-97/</guid><comments>http://www.joystiq.com/2008/08/01/get-the-free-madden-xbox-360-demo-for-only-5-97/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/maddenlunch.jpg" /><br /></div>
We walked into 7-11 today while representatives were setting up the massive marketing onslaught of <em>Madden NFL 09</em>, and it's a full blitz. There are standees, posters, chip racks, Big Gulp plastic collectible cups, and even Madden sandwiches. That's right, Madden sandwiches. Boom. We feel as confused as the digital Terrell Owens in that photo.<br /><br />As a "special deal" they're offering a FREE <em>Xbox 360 Madden NFL 09</em> demo... if you purchase a "Madden Sub" ($3.59 for a turkey and cheddar sub, with maybe half a leaflet of lettuce on it), a .99 bag of Doritos (your choice of scent/flavor!) and any "Gulp" or larger drink. We didn't even know there were just plain old "Gulps."<br /><br />Find out what kind of idiot buys something you can get online at home free, after the break.<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/maddensandwich.jpg" /></div>
That's right. Joystiq did it. What can we say? We were hungry, and we like free stuff. Plus it saves us the trouble of a 1.1 GB download. The disc includes DVD highlights of several NFL videos including <span style="font-style: italic;">The Quarterbacks, Moment of Impact, The NFL's Greatest Follies: Volume 3, Just One Play</span>, and... <span style="font-style: italic;">Chuck</span>? That's right, DVD highlights of NBC's <span style="font-style: italic;">Chuck</span>. We don't get it either. Nom nom nom.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/01/get-the-free-madden-xbox-360-demo-for-only-5-97/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1273377/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/01/get-the-free-madden-xbox-360-demo-for-only-5-97/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>09</category><category>Demo</category><category>Electronic-Arts</category><category>Football</category><category>Madden</category><category>Madden-NFL-09</category><category>NFL</category><category>Sports</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2008-08-01T22:55:00+00:00</dc:date></item><item><title>Jim Brown sues Sony, EA over Madden likeness</title><link>http://www.joystiq.com/2008/08/01/jim-brown-sues-sony-ea-over-madden-likeness/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/01/jim-brown-sues-sony-ea-over-madden-likeness/</guid><comments>http://www.joystiq.com/2008/08/01/jim-brown-sues-sony-ea-over-madden-likeness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://www.bloomberg.com/apps/news?pid=20601079&amp;sid=auKfu6Qo6byE&amp;refer=home"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/jimbrown.jpg" /></a></div>
You'd think most football players would be overjoyed to be named to the <em>Madden</em>'s "All Browns Team." Not hall-of-fame running back Jim Brown, though. <a href="http://www.bloomberg.com/apps/news?pid=20601079&amp;sid=auKfu6Qo6byE&amp;refer=home">Bloomberg reports</a> that Brown filed suit against Electronic Arts and Sony yesterday in a New York court, alleging that he "never signed away any rights that would allow his likeness to be used.'' <br /><br />What makes Brown different from the hundreds of other current players represented in the game? According to the lawsuit, Brown alleges that when he played in the '50s and '60s, "the NFL had league wide policy that players shall have no lawyers or agents when negotiating compensation." Even if he had had a lawyer, Brown argues, "video games were not invented yet and no union to obtain rights from [them] existed.'<br /><br />It's a decent argument, but we'd like to think that some forward-looking '60s lawyer could have foreseen the invention of video games and included them in his contract negotiations. After all, today's sports contracts routinely contain clauses for <a href="http://www.holosim.com/">holosim</a> royalties (No, not really).<br /><br />[Via <a href="http://www.gamedaily.com/articles/news/report-jim-brown-sues-easony/?biz=1">GameDaily</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.bloomberg.com/apps/news?pid=20601079&amp;sid=auKfu6Qo6byE&amp;refer=home>Read</a> | <a href="http://www.joystiq.com/2008/08/01/jim-brown-sues-sony-ea-over-madden-likeness/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1272978/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/01/jim-brown-sues-sony-ea-over-madden-likeness/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cleveland-browns</category><category>EA</category><category>EA-sports</category><category>electronic-arts</category><category>jim-brown</category><category>lawsuit</category><category>legal</category><category>Madden</category><category>Sony</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-08-01T12:35:00+00:00</dc:date></item><item><title>Edge: Nintendo tops industry's best publishers</title><link>http://www.joystiq.com/2008/07/30/edge-nintendo-tops-industrys-best-publishers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/30/edge-nintendo-tops-industrys-best-publishers/</guid><comments>http://www.joystiq.com/2008/07/30/edge-nintendo-tops-industrys-best-publishers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.edge-online.com/features/edges-top-20-publishers-2008?page=0%2C0"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/trophy_edge_top.jpg" alt="" class="imagepadding" /></a>The online edition of UK gaming magazine Edge, <a href="http://www.joystiq.com/2008/07/10/next-gen-biz-to-become-edge-magazine-online/">formerly Next Gen</a>, has come forward with what the proprietors feel exemplifies the top 20 game publishers the industry has to offer. Based on what we're sure represents a <a href="http://www.edge-online.com/features/edges-top-20-publishers-2008?page=0%2C21">complicated formula</a> of revenue, momentum, catalog, and review scores, the magazine found <a href="http://www.joystiq.com/tag/nintendo">Nintendo</a> to be the absolute cr&egrave;me of the crop, though we imagine it'll be difficult to make out the company's acceptance speech from <a href="http://www.joystiq.com/2008/07/30/nintendo-q1-results-drown-company-in-billions/">beneath all that money</a>.<br /><br />Other notables include <a href="http://www.joystiq.com/tag/activision-blizzard/">Actilizzard</a> and <a href="http://www.joystiq.com/tag/ea">EA</a>, which took home the silver and bronze medals, respectively, while <a href="http://www.joystiq.com/tag/midway">Midway</a> managed to break out of <a href="http://www.joystiq.com/tag/mk-vs-dc/">Arkham Asylum</a> just in time to claim the list's 20th -- and final -- spot.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.edge-online.com/features/edges-top-20-publishers-2008?page=0%2C0>Read</a> | <a href="http://www.joystiq.com/2008/07/30/edge-nintendo-tops-industrys-best-publishers/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1270264/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/30/edge-nintendo-tops-industrys-best-publishers/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>activision</category><category>activision-blizzard</category><category>awards</category><category>ea</category><category>edge</category><category>electronic-arts</category><category>electronicarts</category><category>midway</category><category>nintendo</category><category>publisher</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-07-30T21:45:00+00:00</dc:date></item><item><title>EA's fiscal Q109 conference call at-a-glance</title><link>http://www.joystiq.com/2008/07/29/eas-fiscal-q108-conference-call-at-a-glance/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/eas-fiscal-q108-conference-call-at-a-glance/</guid><comments>http://www.joystiq.com/2008/07/29/eas-fiscal-q108-conference-call-at-a-glance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/ea.logo.round.490.jpg" /><br />
<div align="left">Today was the day for industry behemoth Electronic Arts to divulge the results of its (very large) bean counting to investors and the press. In a conference call this afternoon, EA CEO John Riccitiello got down to business, discussing a <a href="http://www.joystiq.com/2008/07/29/ea-doubles-q1-revenues-troubled-by-95-million-loss/">marked increase in sales</a> over the same period last year, but also fessing up to a stinging $95 million loss. The especially strong performance of <a href="http://www.joystiq.com/tag/battlefield-bad-company"><span style="font-style: italic;">Battlefield: Bad Company</span></a> was singled out as a key contributor to the sales spike, with <span style="font-style: italic;">UEFA Euro 2008</span> and <a href="http://www.joystiq.com/tag/rock-band"><span style="font-style: italic;">Rock Band</span></a> also leading EA's lineup in terms of units moved at retail. A <a href="http://www.joystiq.com/2008/07/29/ea-generated-90m-through-digital-distribution-in-q1/">major push into digital distribution</a>, particularly in Asia, was something EA brass also seemed quite pleased with.<br /><br />Riccitiello made a point of <a href="http://www.joystiq.com/2008/07/29/riccitiello-ea-should-have-bet-on-wii-ps3-and-360-still-meani/">singling out Nintendo platforms</a> as a focus for the company going forward. He talked about <span style="font-style: italic;">Boom Blox</span> <a href="http://www.joystiq.com/2008/07/29/boom-blox-not-a-bomb-after-all/">being a success</a> both critically and commercially, and revealed that EA has 40 titles in development between Wii and DS. He stated that the company's approach with the titles is a combination of "quality over quantity" and ensuring that they are designed to take full advantage of each platform's unique feature set. The EA boss used the upcoming Wii title <a href="http://www.joystiq.com/tag/skate-it"><span style="font-style: italic;">Skate It</span></a> as an example.<br /></div>
</div><br />EA's <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">acquisition of BioWare and Pandemic</a> was briefly touched on, with mention of an MMO (likely BioWare's <a href="http://www.joystiq.com/2008/07/17/porfolio-com-lucasarts-and-bioware-building-kotor-mmo/">online <span style="font-style: italic;">KOTOR</span> title</a>) coming out of the deal "for the future." Another future title called out in the prepared statement was the <span style="font-style: italic;">Command &amp; Conquer</span> FPS, <a href="http://www.joystiq.com/tag/tiberium"><span style="font-style: italic;">Tiberium</span></a>, which Riccitiello confirmed has <a href="http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/">become a fiscal year 2010 release</a>. <br /> <br /> EA Sports head Peter Moore revealed that pre-order numbers for <span style="font-style: italic;">NCAA Football 09</span> and <span style="font-style: italic;">Madden NFL 09</span> are lower than they were for last year's football titles, but expects both games to perform better than average for their respective franchises. Moore stressed the importance of innovation and wholly-owned properties in the sports space, singling out the <a href="http://www.joystiq.com/2008/07/15/eaquation-nba-plus-dna-equals-a-more-lively-live/">Dynamic DNA</a> feature of <span style="font-style: italic;">NBA Live 09</span> as an example of the former, and <a href="http://www.joystiq.com/tag/facebreaker"><span style="font-style: italic;">Facebreaker</span></a> to represent the latter. He also confirmed that EA Sports is working on another, yet-unannounced original sports IP. EA Sports will return to the field with PC sports titles next year, Moore said, stating that the new lineup will boast features derived from the platform's strengths in online connectivity.<br /> <br /> During the Q&amp;A session that followed the EA execs' scripted statements, Riccitiello talked about <a href="http://www.joystiq.com/tag/battlefield-heroes"><span style="font-style: italic;">Battlefield Heroes</span></a>, the company's free-to-play installment in the popular franchise, <a href="http://www.joystiq.com/2008/07/29/battlefield-heroes-pushed-back-to-late-2008/">being reworked</a> to include stronger social networking features. Oh, and that takeover of <a href="http://www.joystiq.com/tag/take-two">Take-Two</a> the company <a href="http://www.joystiq.com/2008/02/24/ea-proposes-acquisition-of-take-two-for-2-billion/">has been plotting</a>? Riccitiello and crew weren't talking about <span style="font-style: italic;">that</span>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/29/eas-fiscal-q108-conference-call-at-a-glance/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1270251/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/29/eas-fiscal-q108-conference-call-at-a-glance/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>ea-sports</category><category>electronic-arts</category><category>q109</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-29T21:30:00+00:00</dc:date></item><item><title>EA generated $90m through digital distribution in Q1</title><link>http://www.joystiq.com/2008/07/29/ea-generated-90m-through-digital-distribution-in-q1/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/ea-generated-90m-through-digital-distribution-in-q1/</guid><comments>http://www.joystiq.com/2008/07/29/ea-generated-90m-through-digital-distribution-in-q1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="144" border="0" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/totally-awesome-ea-game.jpg"  alt="" /><br /></div>
While NPD reports are great for tallying up the sales of actual physical games - you know, like on discs and what not - a rapidly growing segment of the video game industry operates outside their purview, performing the mysterious (and often times lucrative) alchemy of turning bits slung digitally over the internet into cold, hard cash.<br /><br />Electronic Arts shared some figures during their fiscal Q1 conference call, announcing it generated over $90 million in revenue through digital distribution in that three month period. Those figures are ostensibly gathered from digital sales of PC games on the <a href="http://eastore.ea.com/">EA Store</a>, not to mention downloadable content for video game consoles (insert your own joke here about Battlefield weapons here). Sized up against EA's <a href="http://www.joystiq.com/2008/07/29/ea-doubles-q1-revenues-troubled-by-95-million-loss/">overall quarterly revenue</a> of $804m, digital distribution accounts for an impressive 11% of that total and, we're quite certain, will continue to grow.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/29/ea-generated-90m-through-digital-distribution-in-q1/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1270241/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/29/ea-generated-90m-through-digital-distribution-in-q1/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>EA</category><category>Electronic-Arts</category><category>Q1</category><category>Revenue</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-07-29T19:58:00+00:00</dc:date></item><item><title>Riccitiello: EA should have bet on Wii; PS3 and 360 still 'meaningful'</title><link>http://www.joystiq.com/2008/07/29/riccitiello-ea-should-have-bet-on-wii-ps3-and-360-still-meani/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/riccitiello-ea-should-have-bet-on-wii-ps3-and-360-still-meani/</guid><comments>http://www.joystiq.com/2008/07/29/riccitiello-ea-should-have-bet-on-wii-ps3-and-360-still-meani/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.mercurynews.com/business/ci_10012948?nclick_check=1"><img width="490" vspace="4" hspace="0" height="383" border="0" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/wii-ea-emblem.jpg" alt="" /></a><br /></div>
We know Electronic Arts has been <a href="http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/">kicking itself</a> for underestimating the Wii since the console first came out in November of '06. When John Riccitiello <a href="http://www.joystiq.com/2007/02/26/riccitello-rejoins-ea-as-new-ceo/">rejoined EA</a> the following February, that decision was already made and he's been turning the boat around ever since, telling the Mercury News, "We typically figured out who the market leader was going to be before the start of the cycle and bet with our development resources on that platform. We made the wrong call there (by betting on the PlayStation 3 and Xbox 360), which made this transition harder than it would otherwise be." In development for Wii: <em><a href="http://www.joystiq.com/2008/06/26/ea-sports-drafts-wii-all-play-lineup/">EA Sports All Play lineup</a></em>; <em><a href="http://www.joystiq.com/2008/07/14/ea-reveals-simanimals-for-ds-wii/">SimAnimals</a></em>; <em><a href="http://www.joystiq.com/2008/05/14/ea-details-mysims-kingdom-for-wii-ds/">MySims Kingdom</a></em>; <em><a href="http://www.joystiq.com/2008/06/26/ea-announces-girl-friendly-boogie-superstar-for-wii/">Boogie Superstar</a></em>; <em><a href="http://www.joystiq.com/2008/05/16/ea-announces-hasbro-family-game-night-for-wii-ps2/">Hasbro Family Game Night</a></em>; <em><a href="http://www.joystiq.com/2008/05/10/ea-wants-you-to-skate-it-on-wii-and-ds/">Skate It</a></em>; and more. Let's hope they fare better than the <a href="http://www.joystiq.com/2008/06/16/boom-blox-a-bust-at-retail-sells-only-60k-units/">underappreciated <em>Boom Blox</em></a>.<br /><br />Of course, increased focus on the Wii doesn't mean that EA is ignoring the 360, PS3, or PC markets. In fact, the company just had what could arguably be called its best E3 showing ever - <a href="http://www.joystiq.com/2008/07/22/joystiq-e3-qanda-spore-detailed/"><em>Spore</em></a>, <a href="http://www.joystiq.com/2008/07/22/joystiq-e3-hands-on-dead-space/"><em>Dead Space</em></a>, <a href="http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-mirrors-edge/"><em>Mirror's Edge</em></a>, <a href="http://www.joystiq.com/tag/dragon-age-origins"><em>Dragon Age: Origins</em></a>, <a href="http://www.joystiq.com/2008/07/16/joystiq-e3-hands-on-left-4-dead/"><em>Left 4 Dead</em></a>, <a href="http://www.joystiq.com/tag/rock-band-2"><em>Rock Band 2</em></a> - comprised entirely of games for those platforms. Riccitiello addresses the continued focus on "next-gen" development saying that what's "unusual in this cycle is there's a second and third place that is meaningful, against which we can build a profitable business."<br /><br />We're sure EA will do fine with Wii and DS, but we've got our eyes squarely on those second and third place consoles. We don't know what it costs to run a big, fancy gaming company but if it helps in your quarterly budgeting, EA, we're planning to buy at least ... <em>twelve</em> of each of those titles.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mercurynews.com/business/ci_10012948?nclick_check=1>Read</a> | <a href="http://www.joystiq.com/2008/07/29/riccitiello-ea-should-have-bet-on-wii-ps3-and-360-still-meani/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1269824/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/29/riccitiello-ea-should-have-bet-on-wii-ps3-and-360-still-meani/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>EA</category><category>Electronic-Arts</category><category>John-Riccitiello</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-07-29T16:15:00+00:00</dc:date></item><item><title>Scrabulous disabled for US, Canadian Facebook users</title><link>http://www.joystiq.com/2008/07/29/scrabulous-disabled-for-us-canadian-facebook-users/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/scrabulous-disabled-for-us-canadian-facebook-users/</guid><comments>http://www.joystiq.com/2008/07/29/scrabulous-disabled-for-us-canadian-facebook-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://apps.new.facebook.com/scrabulous/"><img vspace="4" hspace="0" border="1"  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/sad-scrab-gone.jpg" alt="" /></a></div>
Hoping to make a comeback with that 365-point <em>quixotry</em> play in <a href="http://apps.new.facebook.com/scrabulous/">Scrabulous</a>? US and Canadian Facebook users were likely dismayed to find out this week that Scrabulous has been disabled. The region-specific lock likely has to do with Hasbro's license for all Scrabble video games, which is for US and Canada only (Mattel owns the rights for the rest of the world). In the interim, you can always play the <a href="http://www.joystiq.com/2008/07/07/ea-launches-scrabble-on-pogo-coming-to-facebook-this-month/">official Scrabble Facebook app</a> care of Electronic Arts, although it lacks the <em>panache</em> of the seemingly now-defunct Scrabulous.<br /> <br /> [Thanks, Andrew B]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://apps.new.facebook.com/scrabulous/>Read</a> | <a href="http://www.joystiq.com/2008/07/29/scrabulous-disabled-for-us-canadian-facebook-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1269655/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/29/scrabulous-disabled-for-us-canadian-facebook-users/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>electronic-arts</category><category>facebook</category><category>hasbro</category><category>mattel</category><category>scrabble</category><category>scrabulous</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-07-29T12:15:00+00:00</dc:date></item><item><title>Warhammer Online release date changed to more vague 'Sept 08'</title><link>http://www.joystiq.com/2008/07/28/warhammer-online-release-date-changed-to-more-vague-sept-08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/28/warhammer-online-release-date-changed-to-more-vague-sept-08/</guid><comments>http://www.joystiq.com/2008/07/28/warhammer-online-release-date-changed-to-more-vague-sept-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.ea.com.sg/en-sg/games/pc/warhammer/warhammeronline_collectors/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/war-now-sept-28.jpg"  alt="" /></a></div>
The Electronic Arts <a href="http://www.ea.com.sg/en-sg/games/pc/warhammer/warhammeronline_collectors/">website</a> for <a href="http://www.joystiq.com/tag/warhammer-online"><em>Warhammer Online: Age of Reckoning</em></a> has been updated, and the release date has changed from <a href="http://www.joystiq.com/2008/07/26/warhammer-online-launches-sept-23-says-ea-website/ ">September 23</a> to the less precise "September 2008." If you were planning to take off work and level grind all day, you may want to reconsider until a more concrete date arrives. Given the MMO's <a href="http://www.massively.com/2007/11/04/ea-mythic-general-manager-mark-jacobs-on-warhammer-online-delay/">penchant for delays</a>, we don't expect September to be set in stone, either.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/28/warhammer-online-release-date-changed-to-more-vague-sept-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1268741/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/28/warhammer-online-release-date-changed-to-more-vague-sept-08/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>electronic-arts</category><category>mythic</category><category>warhammer</category><category>warhammer-online</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-07-28T15:30:00+00:00</dc:date></item></channel></rss>