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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BioShock Infinite holds elections for its next trailer, political tactics ensue]]></title><link>http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/</guid><comments>http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/"><img alt="Irrational wants to you to vote for next BioShock Infinite trailer" data-src-height="286" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/irrational.png" /></a></center>Irrational Games is back with more <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> goodness, after taking a hiatus starting with the <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/">delay in May</a>. After refraining from showing any new footage for four months, Irrational is almost ready to reveal a new trailer, as chosen by fans. Well, fans who "Like" the BioShock <a href="https://www.facebook.com/bioshock/app_431256273579011">Facebook</a> page.<br /><br />After liking the page, fans get to choose if they want Elizabeth or Songbird to star in the next trailer, which will drop in 10 days, according to the countdown clock. When Irrational announced its assets break, it noted "the next time you see our game, it will be essentially the product we intend to put in the box." With a February release date encroaching, this trailer launch looks promising.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/">BioShock Infinite holds elections for its next trailer, political tactics ensue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Oct 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20346452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>elizabeth</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>songbird</category><category>trailer</category><category>vote</category><category>voting</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 10 Oct 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Levine reveals the psychology behind Bioshock Infinite]]></title><link>http://www.joystiq.com/2011/07/09/levine-reveals-the-psychology-behind-bioshock-infinite/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/09/levine-reveals-the-psychology-behind-bioshock-infinite/</guid><comments>http://www.joystiq.com/2011/07/09/levine-reveals-the-psychology-behind-bioshock-infinite/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshockinfinite2kgamesscreenshotelizabeth.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 298px; width: 530px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></div>
We've seen the hypnotic <a href="http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/">15-minute trailer</a> for <a href="http://www.joystiq.com/game/bioshock-infinite"><em>Bioshock Infinite</em></a>, but much more lies beneath the floating surface of Columbia. Levine revealed the method behind Irrational's madness in a lengthy interview with Rock, Paper, Shotgun this week, discussing the stress to make <em>Infinite </em>perfect and the trials of living in a dream within a dream.<br />
<br />
Levine wants the story and AI behind Elizabeth to run so smoothly that players fall in love with her, which means innovating her every motion with a mix of scripted scenes and environment-induced emergence. Levine said Irrational are also taking a psychological approach to the player's relationship with Elizabeth, through the heady ritual of self-sacrifice:<br />
<blockquote class="bq-standard">
	I started thinking about how a very sick patient often rapidly feels an intense bond with their doctor, because they're in danger. The same is true of people in combat. This tuned us to the nature of sacrifice, and to what a character wants and will sacrifice to get it. Elizabeth wants to control her own destiny and she'd rather die than not control her own destiny. We thought that this was something people could empathize with, but we also thought that sacrifice rapidly builds connections between people.</blockquote>
After that, the interview takes a decidedly philosophical "Is this all a dream? Why are we here? Who <em>is </em>the boss?" turn, but if you're interested check out the full interview on <a href="http://www.rockpapershotgun.com/2011/07/07/bioshock-infinite-gillen-vs-levine/">RPS</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/09/levine-reveals-the-psychology-behind-bioshock-infinite/">Levine reveals the psychology behind Bioshock Infinite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/09/levine-reveals-the-psychology-behind-bioshock-infinite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19987228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/09/levine-reveals-the-psychology-behind-bioshock-infinite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>booker-dewitt</category><category>Elizabeth</category><category>Ken-Levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 09 Jul 2011 14:00:00 EST</pubDate></item></channel></rss>