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Posts tagged empty-clip-studios

The Joystiq Indie Pitch: Symphony

Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Francois...

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Empty Clip Studios porting Monaco into multiplatform engine

Andy Schatz's four-player rob-em-up Monaco is currently built in Microsoft's XNA framework, a format that is fine for PC and Xbox Live Indie Games, but precludes a release on any other platform. Schatz is solving that problem with the help of Empty Clip Studios, who is using its RapidFire Engine...

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Empty Clip Studios composing a Symphony with your music

Empty Clip Studios revealed its followup to the WiiWare/Wii retail Groovin' Blocks, with another game that mashes up a traditional genre with music. Symphony is a music-based shooter, similar in concept to Rez. Unlike Rez, however, it draws its music from your own collection, dynamically generating...

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Groovin' Blocks heading to Groovin' disc release

Empty Clip Studios today announced that, thanks to the WiiWare release of its puzzle game, Groovin' Blocks, Zoo Publishing has picked up distribution rights for a disc-based version of the game. Essentially, Zoo saw the Wii game and thought, "You know what? This would make a great Wii game." The...

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