Posts tagged engine 
NetherRealm and Rocksteady using Unreal Engine 3 for 'the next few years'
Epic's Unreal Engine 3 will power any games developed by Rocksteady Studios (Batman: Arkham City) and NetherRealm Studios (Mortal Kombat) through 2014 as part of a deal announced today by parent company Warner Bros. Interactive. Sure, the news in and of itself isn't all that exciting, but it does ...
Rumor: Capcom adapting next-gen MT Framework for Wii
We're marking this as a rumor due to the third-hand nature of it: Andriasang summarized an article on Inside-Games about a Nikkei Industrial article (phew), which states that Capcom is working on bringing an engine designed for PS3 and Xbox 360 to Wii, to save time and money. This is likely the MT ...
Ready at Dawn releasing self-titled middleware engine
Fact: Ready at Dawn has never made a bad game. Sure, the company's repertoire, which includes Daxter and God of War: Chains of Olympus for PSP and Okami for Wii, is limited. Still, look at those games. Not exactly the worst developer to take a cue from, right? Soon, developers large and small will ...
Vicious Engine offered to PSP Minis developers
We've seen a few titles which will soon be offered as bite-sized PSP Minis, but a recent Vicious Cycle Software press release makes us think we're about to see a whole lot more. The company recently partnered up with Sony to grant access to its Vicious Engine to PSP Minis developers in order to ...
Capcom to provide Lost Planet 2's game engine to its external studios
Capcom's practices haven't changed much over the years. The company has been using MT Framework -- an internal engine designed for multiplatform use -- for quite some time now. It's powered many games over the years, including Dead Rising, Devil May Cry 4, and Resident Evil 5. With the release of ...
Infernal Engine licensees will get Ghostbusters, in spirit
Terminal Reality, developer of Ghostbusters: The Video Game and the newly commercialized Infernal Engine which powers it, will be helping licensees ease into using the middleware by providing them the framework for Ghostbusters -- sans the Ghostbusters. VP Joe Kreiner explained the dea in an ...
Square Enix using Gamebryo engine, let's guess what for
Square Enix today announced that it has licensed Emergent Game Technologies' Gamebryo engine, the backbone of such titles as Fallout 3 and Warhammer Online. The press release contains no mention of Square's intended use for the engine, but we have our suspicions. We've ruled out Final Fantasy ...
Moar Graffix! Vicious Engine 2 announced
The somewhat popular Vicious Engine (primarily a PSP and Wii development tool set) will be giving up its spotlight soon, with the announcement of the much newer and powerful Vicious Engine 2. Vicious Cycle Software revealed the Vicious Engine 2 will make its debut at this month's Game Developer ...
Dead Space engine being primed as middleware tool
The development team working on Dead Space is hoping its engine becomes a new middleware tool in the vein of Unreal Engine and id Tech. Speaking with Gameplayer, Executive Producer Glen Schofield said the company is in the process of working with lawyers to figure out the legalese for officially ...
GC 2008: Crysis cost $22 million, next Crytek engine due 2012
Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still ...




