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Posts tagged engine

Call of Duty: Ghosts' new engine still iterative, not built from scratch

When Infinity Ward talks about Call of Duty: Ghosts' new engine, the term "new" carries an implied asterisk, at least according to animation lead Zach Volker. "When we're talking about a new engine, we're talking about upgrading significant systems within in that engine – we're not talking ...

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CryEngine 3 already runs on Xbox One

Crysis has thrown its card into the hat of today's Xbox One announcements, to say that CryEngine 3 does indeed run on Microsoft's new console. The company is already licensed to provide middleware and tools for Xbox One, which means that any developers looking to use CryEngine 3 to make their games ...

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EA developing Frostbite Go mobile game engine for iOS and Android

EA has published a website for its Frostbite graphical engine, and text on the website mentions the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite ...

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Sony and Unity enter 'strategic partnership' for tools optimized for PlayStation platforms

Sony has announced a partnership with Unity that will result in tools built for "optimized deployment" to the PlayStation 4, PS3, Vita and the PlayStation Mobile platform. Games developed on the "Unity for PlayStation" platform will be able to take advantage of system-specific features – like ...

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Agni's Philosophy tech demos showcase insanely detailed faces, adjustable forehead sweat

In case you missed it during E3, Agni's Philosophy is a series of real-time tech demos created by Square Enix, in order to demonstrate the power and flexibility of its "Luminous Studio" development environment/engine for next-generation video games. As is clearly evident by these two spankin' new ...

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Playdead's Project 2 uses Unity, may share 'ideas' with Limbo

Almost everyone knows about Playdead's Limbo, but the followup to that project, so far known only as "Project 2," is still shrouded in secrecy. Project 2, revealed a little while ago in a Danish grant report and listed as a 2014 release, is being developed in Unity, according to game director Arnt ...

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NetherRealm and Rocksteady using Unreal Engine 3 for 'the next few years'

Epic's Unreal Engine 3 will power any games developed by Rocksteady Studios (Batman: Arkham City) and NetherRealm Studios (Mortal Kombat) through 2014 as part of a deal announced today by parent company Warner Bros. Interactive. Sure, the news in and of itself isn't all that exciting, but it does ...

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Rumor: Capcom adapting next-gen MT Framework for Wii

We're marking this as a rumor due to the third-hand nature of it: Andriasang summarized an article on Inside-Games about a Nikkei Industrial article (phew), which states that Capcom is working on bringing an engine designed for PS3 and Xbox 360 to Wii, to save time and money. This is likely the MT ...

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Ready at Dawn releasing self-titled middleware engine

Fact: Ready at Dawn has never made a bad game. Sure, the company's repertoire, which includes Daxter and God of War: Chains of Olympus for PSP and Okami for Wii, is limited. Still, look at those games. Not exactly the worst developer to take a cue from, right? Soon, developers large and small will ...

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Vicious Engine offered to PSP Minis developers

We've seen a few titles which will soon be offered as bite-sized PSP Minis, but a recent Vicious Cycle Software press release makes us think we're about to see a whole lot more. The company recently partnered up with Sony to grant access to its Vicious Engine to PSP Minis developers in order to ...

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