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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Joystiq hands-on: The finished Gears of War 2 campaign mode</title><link>http://www.joystiq.com/2008/10/07/joystiq-hands-on-the-finished-gears-of-war-2-campaign-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/07/joystiq-hands-on-the-finished-gears-of-war-2-campaign-mode/</guid><comments>http://www.joystiq.com/2008/10/07/joystiq-hands-on-the-finished-gears-of-war-2-campaign-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082022/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/gears2.campaign.handson.490.jpg" /></a><br /><em><small>click to enlarge<br /></small></em>
<div align="left">With just one month to go before <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> deploys on 360, we were recently challenged to play "as far as we could get" into the now-finished game's campaign mode by Microsoft, Epic Games, and the game's director, Cliff Bleszinski. Like the good Gears we are, we couldn't - nor would we want to - refuse the order.<br /></div>
<div align="left"><br />All told, we got <em>really </em>far in our roughly six hours of play ... but still nowhere near the end. It was far enough that, if we told you <em>all </em>about it, there wouldn't be as many surprises come November 7 (and trust us, there are quite a few). With that in mind, we've decided to recount the high points of the first act, "Tip of the Spear." We've done our very best to steer clear of any major spoilers, but be forewarned: those who haven't completed the first game should tread lightly after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/">Gears of War 2 Campaign Mode (10-07-2008)</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082024/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/reaver-riding-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082023/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locust-outpost_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082022/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/reaver-riding-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082021/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/escape_environment01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082020/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/escape2_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><div align="center"><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082022/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/gears2.campaign.handson.490.jpg" /></a><br /><em><small>click to enlarge<br /></small></em>
<div align="left">With just one month to go before <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> deploys on 360, we were recently challenged to play "as far as we could get" into the now-finished game's campaign mode by Microsoft, Epic Games, and the game's director, Cliff Bleszinski. Like the good Gears we are, we couldn't - nor would we want to - refuse the order.<br /></div>
<div align="left"><br />All told, we got <em>really </em>far in our roughly six hours of play ... but still nowhere near the end. It was far enough that, if we told you <em>all </em>about it, there wouldn't be as many surprises come November 7 (and trust us, there are quite a few). With that in mind, we've decided to recount the high points of the first act, "Tip of the Spear." We've done our very best to steer clear of any major spoilers, but be forewarned: those who haven't completed the first game should tread lightly after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/">Gears of War 2 Campaign Mode (10-07-2008)</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082024/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/reaver-riding-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082023/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locust-outpost_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082022/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/reaver-riding-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082021/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/escape_environment01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-campaign-mode-10-07-2008/1082020/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/escape2_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/07/joystiq-hands-on-the-finished-gears-of-war-2-campaign-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1334833/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/07/joystiq-hands-on-the-finished-gears-of-war-2-campaign-mode/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cliff-bleszinski</category><category>epic-games</category><category>gears-of-war</category><category>gears-of-war-2</category><category>hands-on</category><category>joystiqfeatures</category><category>microsoft-game-studios</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-10-07T09:00:00+00:00</dc:date></item><item><title>Grasshopper goes Unreal for EA horror franchise</title><link>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</guid><comments>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/suda-ea-51-unreal-225.jpg"  alt="" />It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">collaboration</a> with Goichi "Suda51" Suda and <em>Resident Evil </em>creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given <a href="http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/">Epic's non-support</a> of the console.<br /><br />Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the     most daring and innovative studios in the world, and we can't wait to     see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1334780/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>electronic-arts</category><category>epic</category><category>epic-games</category><category>goichi-suda</category><category>grasshoper</category><category>shinji-mikami</category><category>suda51</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-06T22:30:00+00:00</dc:date></item><item><title>Gears of War 2: Skorge in multiplayer, no PC version, rumored map remakes</title><link>http://www.joystiq.com/2008/09/29/gears-of-war-2-skorge-in-multiplayer-no-pc-version-rumored-ma/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/29/gears-of-war-2-skorge-in-multiplayer-no-pc-version-rumored-ma/</guid><comments>http://www.joystiq.com/2008/09/29/gears-of-war-2-skorge-in-multiplayer-no-pc-version-rumored-ma/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2008/09/29/fresh-gears-2-screenshots-and-campaign-previews-hit-the-net/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/skorge-490.jpg"  alt="" /></a></div>
We've got quite a bit of <em>Gears of War 2 </em>information and rumors, so let's begin, shall we?<br />
<ol>
    <li>The Skorge (pictured) -- a towering, 12-foot beast with dual chainsaw staff in campaign -- will be playable in multiplayer, albeit very scaled down, according to an interview with Cliff Bleszinski at <a href="http://www.addictgaming.com/news/Gears_of_War_2_Preview_Skorge_Announcement/">AddictGaming</a> (via <a href="http://www.xbox360fanboy.com/2008/09/29/confirmified-skorge-playable-in-gears-2-multiplayer/">X3F</a>).</li>
    <li>Jumping over to <a href="http://www.totalvideogames.com/articles/Gears_Of_War_2_-_Cliff_Bleszinski_QA_13820.htm">TVG</a>, Bleszinki told the website that there are no plans for a PC version. "<span name="intelliTxt" id="intelliTXT">Here's the problem right now," he said, "the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software."</span></li>
    <li>Hopping over to less-confirmed territory, a poster on <a href="http://www.evilavatar.com/forums/showthread.php?t=65501">Evil Avatar</a> who allegedly has a copy of the new GamePro says that a redemption code will be in all new copies of <em>GoW2 </em>that will let gamers download five remade maps from the original <em>GoW</em>.</li>
</ol>
Since the embargo on coverage lifted today, <a href="http://www.xbox360fanboy.com/2008/09/29/fresh-gears-2-screenshots-and-campaign-previews-hit-the-net/">X3F</a> has collated a list of <em>GoW2 </em>previews from across Internetland, as well as new screenshots and artwork.<br />
<ol> </ol>
    <div align="center">
    <div class="postgallery">
    <p><strong>Gallery: <a href="http://www.xbox360fanboy.com/photos/geras-of-war-2-9-29-08/">Gears of War 2 - Screenshots (9/29/08)</a></strong></p>
    <a href="http://www.xbox360fanboy.com/photos/geras-of-war-2-9-29-08/1063250/"><img src="http://www.xbox360fanboy.com/media/2008/09/tickers-in-town_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/geras-of-war-2-9-29-08/1063249/"><img src="http://www.xbox360fanboy.com/media/2008/09/the-hollow_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/geras-of-war-2-9-29-08/1063248/"><img src="http://www.xbox360fanboy.com/media/2008/09/skorge3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/geras-of-war-2-9-29-08/1063247/"><img src="http://www.xbox360fanboy.com/media/2008/09/skorge2_thumbnail.jpg" alt="" title="" /></a></div>
    <br />
    <div class="postgallery">
    <p><strong>Gallery: <a href="http://www.xbox360fanboy.com/photos/gears-of-war-2-art-renders-9-29-08/">Gears of War 2 - Art/Renders (9/29/08)</a></strong></p>
    <a href="http://www.xbox360fanboy.com/photos/gears-of-war-2-art-renders-9-29-08/1063398/"><img src="http://www.xbox360fanboy.com/media/2008/09/skorgeweapon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/gears-of-war-2-art-renders-9-29-08/1063397/"><img src="http://www.xbox360fanboy.com/media/2008/09/skorgehopping93_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/gears-of-war-2-art-renders-9-29-08/1063396/"><img src="http://www.xbox360fanboy.com/media/2008/09/skorge01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.xbox360fanboy.com/photos/gears-of-war-2-art-renders-9-29-08/1063395/"><img src="http://www.xbox360fanboy.com/media/2008/09/landown01_thumbnail.jpg" alt="" title="" /></a></div>
    </div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/09/29/gears-of-war-2-skorge-in-multiplayer-no-pc-version-rumored-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1328134/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/29/gears-of-war-2-skorge-in-multiplayer-no-pc-version-rumored-ma/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cliff-bleszinski</category><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>gears-of-war-2</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-09-29T19:35:00+00:00</dc:date></item><item><title>X3F interviews Gears 2 lead artist and writer</title><link>http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/</guid><comments>http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2008/09/04/pax-08-lead-gow2-artist-and-writer-talk-lancer-polys-deaths-an/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/gam_gears2tunnelmonster_490.jpg" /></a><br /></div>
Between all the <a href="http://www.joystiq.com/2008/08/30/pax-2008-highlights-from-the-jonathan-coulton-concert/">hip nerdrock concerts</a> and <a href="http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/">multifaceted gaming marathons</a>, it was easy to forget that <a href="http://www.joystiq.com/tag/pax-2008/">PAX 2008</a> was a pretty sweet place for developers to show off their big titles. Not that Epic really <em>needs</em> to spread the word about their sequel to 2006's chainsaw-wielding bestseller, <em><a href="http://www.joystiq.com/search/?q=Gears%20of%20War%202">Gears of War 2</a></em> -- regardless, our Bleszinski-loving sister site, <a href="http://www.xbox360fanboy.com/">Xbox 360 Fanboy</a>, recently got a chance to <a href="http://www.xbox360fanboy.com/2008/09/04/pax-08-lead-gow2-artist-and-writer-talk-lancer-polys-deaths-an/">sit down with the lead artist and writer</a> for the Locust massacring simulator to ask about some of the finer points of <em>sequeling</em>. If you find yourself hungry for details about the story and art direction for <em>Gears the Second</em>, we suggest hopping over to X3F and skimming through the twin interviews (or, if we may be so bold, the <em>twinterviews</em>).<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2008/09/04/pax-08-lead-gow2-artist-and-writer-talk-lancer-polys-deaths-an/>Read</a> | <a href="http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1299707/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war-2</category><category>gow2</category><category>joystiqfeatures</category><category>xbox-360</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-09-06T12:00:00+00:00</dc:date></item><item><title>PAX 2008: Gears 2 will not have a Halo 2-style ending</title><link>http://www.joystiq.com/2008/08/30/pax-2008-gears-2-will-not-have-a-halo-2-style-ending/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/30/pax-2008-gears-2-will-not-have-a-halo-2-style-ending/</guid><comments>http://www.joystiq.com/2008/08/30/pax-2008-gears-2-will-not-have-a-halo-2-style-ending/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/theendyo.jpg" /></center>Last night, during a PAX interview we had with <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> lead writer Josh Ortega, our "<em>Gears 2</em> not having a fulfilling ending" fears have (thankfully) been calmed, because we now know the story will not wrap like a certain <a href="http://www.bungie.net/projects/halo2/Default.aspx">Spartan 117 sequel</a>.<br /><br />When asked if <em>Gears 2</em>'s storyline will follow in the footsteps of a game like <em>Halo 2</em> and its <a href="http://www.youtube.com/watch?v=k2diJm7U55U">unsatisfying cliffhanger</a>, Ortega comforted our worries by admitting that players will "get nice closure." But not too much closure, because Ortega was also quick to acknowledge fact that he didn't want to end <em>Gears 2</em> "too much where there couldn't be room to expand should you decide to." Because that would totally put a damper on any trilogy hopes. So, no unsatisfying <em>Halo 2</em>-style ending, a sense of fulfillment and room to grow the <em>Gears </em>franchise? Sounds like a campaign winner to us.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/30/pax-2008-gears-2-will-not-have-a-halo-2-style-ending/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1299700/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/30/pax-2008-gears-2-will-not-have-a-halo-2-style-ending/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war-2</category><category>gow2</category><category>xbox-360</category><dc:creator>Dustin Burg</dc:creator><dc:date>2008-08-30T13:00:00+00:00</dc:date></item><item><title>X08: Cliff Bleszinski talks Gears of War 2</title><link>http://www.joystiq.com/2008/08/22/x08-cliff-bleszinski-talks-gears-of-war-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/22/x08-cliff-bleszinski-talks-gears-of-war-2/</guid><comments>http://www.joystiq.com/2008/08/22/x08-cliff-bleszinski-talks-gears-of-war-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img width="490" vspace="4" hspace="4" height="261" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/cliffbatx08.jpg" /><br /></div>
During the X08 event in Toronto last night, Joystiq was able to sit down with Epic Games lead designer <a href="http://www.joystiq.com/tag/Cliff-Bleszinski/">Cliff Bleszinski</a> and talk chop about <em>Gears of War 2</em>. Cliff discussed the pacing and intensity of Horde Mode, the trouble with too many players in co-op and his quick impressions of <em><a href="http://www.joystiq.com/tag/Too-Human/">Too Human</a></em>.<br /><br />X08 Toronto allowed invited gamers in the Greater Toronto Area (yes, the GTA) to participate in a showcase of upcoming Xbox 360 retail and Arcade releases. <em>Gears of War 2</em> was a surprise showing with a multiplayer build from E3 2008. Everyone was on the edge of their seat. Jump in for a few choice comments from Cliff Bleszinski, perfect for those of your reading this in a library and unable to listen to the actual interview! <br /><br /><object width="290" height="24" data="http://www.weblogsinc.com/media/audio_player.swf" x-shockwave-flash="" application="" type="application/x-shockwave-flash"> <param name="movie" value="http://www.weblogsinc.com/media/audio_player.swf" /> <param name="FlashVars" value="soundFile=http://podcasts.aolcdn.com/joystiq/files/cliffb-x08.mp3" /> <param name="quality" value="high" /> <param name="menu" value="false" /> <param name="wmode" value="transparent" /></object> <br />[<a href="http://podcasts.aolcdn.com/joystiq/files/cliffb-x08.mp3">MP3</a>] Download this interview in MP3 format<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Cliff on co-op</span><br /><br />"The thing about a campaign is, when you start getting over two players - it's cool to have that, but - the narrative quality decreases exponentially with more players. Once you get a third or a fourth player in there then you're in the middle of fighting a bad guy and somebody's triggering a cutscene and people are flapping their gums and nobody knows what's going on with the story. Whereas if you keep it two-players, keep it focused, grab a buddy and go through the blockbuster experience and then grab five players and fight against the Locust. That's how we're doing it."<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Cliff on achievements</span><br /><br />"You can chip away at achievements (in <span style="font-style: italic;">Gears of War 2</span>) essentially in every, single mode. So, if you're playing by yourself you can start chipping away at the <a href="http://www.joystiq.com/2008/08/21/x08-cliff-talks-gears-of-war-2-achievements-seriously-2-0/">Seriously 2.0 achievement</a>. If you're playing in co-op, if you're playing in ranked or private matches ... all of it. Everything counts towards achievements this time around. We wanted to be a lot more forgiving with it. The nicest thing is we have a little achievement tracker that pops up in the bottom right occasionally so it's our way of just letting you know, "Hey, we're paying attention!" If you curb-stomp a guy we say, "Oh, you know if you do 10 more of those you might start getting towards an achievement. Kind of adds that kind of, psuedo-RPG grind element in the background."<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Cliff on <span style="font-style: italic;">Too Human<br /><br /></span></span>"I have [played <span style="font-style: italic;">Too Human</span>]. I think it's a solid game.<span style="font-weight: bold;">"<br /></span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/22/x08-cliff-bleszinski-talks-gears-of-war-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1291795/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/22/x08-cliff-bleszinski-talks-gears-of-war-2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cliff-bleszinski</category><category>epic-games</category><category>gears-of-war-2</category><category>x08</category><dc:creator>Xav de Matos</dc:creator><dc:date>2008-08-22T09:00:00+00:00</dc:date></item><item><title>X08: Cliff talks Gears of War 2 achievements, Seriously 2.0</title><link>http://www.joystiq.com/2008/08/21/x08-cliff-talks-gears-of-war-2-achievements-seriously-2-0/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/21/x08-cliff-talks-gears-of-war-2-achievements-seriously-2-0/</guid><comments>http://www.joystiq.com/2008/08/21/x08-cliff-talks-gears-of-war-2-achievements-seriously-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/seriously20.jpg" /><br /></div>
In an interview with <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> lead designer Cliff Bleszinski at X08 in Toronto, Canada, we learned of an upgraded version of the original "Seriously" achievement, first seen in the popular franchise's previous installment. The achievement, "Seriously 2.0," requires 100,000 kills across the single and multiplayer campaign of the anticipated title. Yikes!<br /><br />Stay tuned for the entire interview where Cliff reveals his thoughts on the single-player experience, <em>Gears of War 2</em>'s Horde mode (first revealed at E3 2008), <em>Too Human</em> and, err, his desire to pee. Yeah, he went there.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/21/x08-cliff-talks-gears-of-war-2-achievements-seriously-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1291428/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/21/x08-cliff-talks-gears-of-war-2-achievements-seriously-2-0/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>achievements</category><category>CliffyB</category><category>Epic-Games</category><category>gears-of-war</category><category>gears-of-war-2</category><category>gow2</category><category>X08</category><dc:creator>Xav de Matos</dc:creator><dc:date>2008-08-21T16:57:00+00:00</dc:date></item><item><title>On eve of Too Human launch, Epic dispute resurfaces</title><link>http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/</guid><comments>http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.developmag.com/interviews/250/The-Dyack-Knight"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/catfighting.jpg" /></a></div>
It's been quite awhile since we've heard anything about the Silicon Knights and Epic Games lawsuit -- we last reported on it in <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/">January 2008</a> and were all prepared to make jokes about the lawsuit being on the cusp of vaporware like <em>Duke Nukem Forever</em> is and <em><a href="http://www.joystiq.com/tag/too-human">Too Human</a> was</em>. Thankfully, our curiosity has been rewarded; on the eve of the latter game's launch, Silicon Knights President Denis Dyack managed to put the legal proceedings back into the limelight.<br /><br />In an <a href="http://www.developmag.com/interviews/250/The-Dyack-Knight">interview with Develop</a>, Dyack said that the trial is proceeding and that he was confident in his claims. "We're hopeful that justice will be done. We all feel really strongly that [Epic Games has] defrauded us, and a major portion of the industry," he said.<br /><br />To recap: In late July 2007, Silicon Knights <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">filed a lawsuit</a> against Epic Games over what it felt was inadequate support for its Unreal Engine 3, thus harming development of <em>Too Human</em>. Epic <a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">responded</a> and filed a <a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">countersuit</a>. In November, Epic's <a href="http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/">motion</a> for dismissal <a href="http://www.joystiq.com/2007/11/01/silicon-knights-suit-continues-epic-motion-denied/">was denied</a>. In January 2008, <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/">multiple subpoenas</a> were issued to other UE3 licensees. As for <em>Too Human's</em> involvement, we'll be keeping a mental tally of how many reviews mention the lawsuit.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.developmag.com/interviews/250/The-Dyack-Knight>Read</a> | <a href="http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1287609/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>denis-dyack</category><category>Epic-Games</category><category>silicon-knights</category><category>too-human</category><category>ue3</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-08-18T13:45:00+00:00</dc:date></item><item><title>Gears of War 2 to feature optional gore filter</title><link>http://www.joystiq.com/2008/08/05/gears-of-war-2-to-feature-optional-gore-filter/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/05/gears-of-war-2-to-feature-optional-gore-filter/</guid><comments>http://www.joystiq.com/2008/08/05/gears-of-war-2-to-feature-optional-gore-filter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.mcvuk.com/news/31435/Gears-2-gets-violence-filter"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/cole-train-vs-locust-1.jpg" alt="" /></a><br /></div>
Sometimes, all the relentless, in-your-face your-face-is-off violence really gets to us. There are moments when the barrage of bullets ripping through unprotected flesh, or the shuddering chainsaws carving through the bones of an enemy make us wonder if we haven't just become desensitized and bored with our favorite hobby. It's even more depressing when we have to go home and see it all again in our video games.<br /><br />We'll be able to, as the old folks say, <em>turn it down a notch</em> in <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a>, as <a href="http://www.mcvuk.com/news/31435/Gears-2-gets-violence-filter">MCV</a> reports that Epic's M-rated must-see saw sequel will feature an optional gore filter. It's mainly meant to placate parents who are tolerant of frenetic gun battles and ruthless monster murder, just so long as sparks (and not blood) come flying out of the stumps. The filter is also said to replace the naughty words uttered by the game's motley bunch of macho men ("See you in heck, locust motherfluffers!"). <br /><br />As young lads who were constantly teased and foiled by <a href="http://en.wikipedia.org/wiki/Phantasmagoria_(computer_game)"><em>Phantasmagoria</em></a>'s shocking M rating, we certainly approve of Microsoft's implementation of parental control. Mind you, if you're a kid with a copy of <em>Gears of War 2</em>, you've likely utilized powerful parental control already -- otherwise known as the tantrum.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mcvuk.com/news/31435/Gears-2-gets-violence-filter>Read</a> | <a href="http://www.joystiq.com/2008/08/05/gears-of-war-2-to-feature-optional-gore-filter/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1275930/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/05/gears-of-war-2-to-feature-optional-gore-filter/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Epic</category><category>Epic-Games</category><category>Gears-of-War-2</category><category>Microsoft</category><category>Parental-control</category><category>Shooter</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-08-05T18:30:00+00:00</dc:date></item><item><title>Gears of War 2 content unlocked by original Gears achievements, $130 Lancer bundle coming</title><link>http://www.joystiq.com/2008/07/27/gears-of-war-2-content-unlocked-by-original-gears-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/27/gears-of-war-2-content-unlocked-by-original-gears-achievements/</guid><comments>http://www.joystiq.com/2008/07/27/gears-of-war-2-content-unlocked-by-original-gears-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2008/07/27/gow2-linked-achievements-unlock-in-game-content/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gam_gears2tunnelmonster_490.jpg"  alt="" /></a><br /></div>
A dynamic duo of details dropped yesterday at the <em><a href="http://www.joystiq.com/search/?q=Gears%20of%20War%202">Gears of War 2</a></em> panel at the <a href="http://www.joystiq.com/search/?q=San%20Diego%20Comic%20Con%2008">San Diego Comic Con 08</a> regarding Epic's epic new installment in their well-received locust-splitting franchise. The first of these announcements, revealed by Cliff Bleszinski, was that <a href="http://www.xbox360fanboy.com/2008/07/27/gow2-linked-achievements-unlock-in-game-content/">the title will utilize "linked achievements"</a> to unlock in-game content -- basically, if you have certain achievements from the original <em>Gears of War</em> on your profile, it will unlock certain bonuses (like extra playable characters in the online mode) in the sequel.<br /><br />The second, and arguably <em>less thrilling</em> announcement, came shortly thereafter -- the obligatory "collector's edition" of <em>Gears of War 2</em> <a href="http://www.xbox360fanboy.com/2008/07/27/130-gears-of-war-2-bundle-to-include-lancer/">was unofficially announced at the panel</a>. It will supposedly include a "miniature replica model" of a Lancer, the iconic chainsaw-infused gun from the series. Sure, the special edition's <a href="http://www.joystiq.com/2007/03/16/halo-3-legendary-edition-to-command-a-legendary-130-pricetag/">legendary price of $130</a> may seem a tad unreasonable, but who said that <a href="http://www.halolz.com/wp-content/uploads/2007/09/cat-halo-helmet-hehe.jpg">transforming your cat into a futuristic super soldier</a> was going to be cheap?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2008/07/27/gow2-linked-achievements-unlock-in-game-content/>Read</a> | <a href="http://www.joystiq.com/2008/07/27/gears-of-war-2-content-unlocked-by-original-gears-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1267975/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/27/gears-of-war-2-content-unlocked-by-original-gears-achievements/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cliff-bleszinski</category><category>collectors-edition</category><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>gears-of-war-2</category><category>lancer</category><category>linked-achievements</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-07-27T13:00:00+00:00</dc:date></item><item><title>Gears of War movie development soldiers on</title><link>http://www.joystiq.com/2008/07/25/gears-of-war-movie-development-soldiers-on/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/25/gears-of-war-movie-development-soldiers-on/</guid><comments>http://www.joystiq.com/2008/07/25/gears-of-war-movie-development-soldiers-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3idd8e051a07ea9f6421d20281b45b5a63"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/gearsmovie617.jpg" alt="" /></a><br />
<div align="left">Variety <a href="http://weblogs.variety.com/the_cut_scene/2008/07/legendary-pictu.html">reports</a> that Legendary Films has ponied up an undisclosed chunk of change to help New Line with the continued development of its <a href="http://www.joystiq.com/tag/gears-of-war"><em>Gears of War</em></a> film adaptation. As the story points out, Legendary - which also helped finance <em>The Dark Knight</em> - isn't known for getting involved with flicks that are in development hell.<br /><br />As we've <a href="http://www.joystiq.com/2008/06/17/underworlds-len-wiseman-set-to-helm-gears-of-war-movie/">previously reported</a>, the <em>Gears</em> movie is being helmed by <em>Live Free or Die Hard</em> director Len Wiseman and has the game's designer, Cliff Bleszinski, serving as an executive producer. The film had originally been slated for release in 2009 by New Line before the studio became a part of Warner Bros. Its parent company hasn't offered an updated release timeframe since, but the partnership with Legendary suggests that it remains serious about getting Microsoft's second best selling franchise onto the silver screen.</div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://weblogs.variety.com/the_cut_scene/2008/07/legendary-pictu.html>Read</a> | <a href="http://www.joystiq.com/2008/07/25/gears-of-war-movie-development-soldiers-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1267315/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/25/gears-of-war-movie-development-soldiers-on/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic-games</category><category>gears-of-war</category><category>hollywood</category><category>legendary-pictures</category><category>movie</category><category>newline</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-25T17:00:00+00:00</dc:date></item><item><title>Unreal Engine 4 geared for next-gen consoles</title><link>http://www.joystiq.com/2008/07/24/unreal-engine-4-geared-for-next-gen-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/unreal-engine-4-geared-for-next-gen-consoles/</guid><comments>http://www.joystiq.com/2008/07/24/unreal-engine-4-geared-for-next-gen-consoles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19562"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/ue4.funny.490.jpg" alt="" /></a></div>
Despite the fact that <a href="http://www.joystiq.com/tag/unreal-engine-3">Unreal Engine 3</a> has been licensed by, oh, <em>everyone </em>for building their current-gen games, results have been <a href="http://www.joystiq.com/tag/bioshock">hit</a> or <a href="http://www.joystiq.com/tag/turning-point">miss</a>. While developers continue to get to grips with the current iteration of the technology, its creator, Epic Games, is already at work building the next version to <strike>stump them</strike> make their lives easier<em> </em>...<em> in the future</em>.<br /><br />In news sure to <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">make Dennis Dyack happy</a>, Epic's president, Mike Capps, revealed at Microsoft's Gamefest technology conference that the successors to the current crop of consoles (even Wii?) are its target platforms for Unreal Engine 4. "We've got Unreal [Engine] 4 in production right now," Capps told the gathering of developers, adding, "it's going to be in the next console generation ... our rough guess is 2012 to 2018." So, there you have it. Xbox 720 in 2012. We <em>kid</em>. We aren't kidding when we say that we hope developers other than Epic and a handful of others get a sound grasp on UE3 before then.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19562>Read</a> | <a href="http://www.joystiq.com/2008/07/24/unreal-engine-4-geared-for-next-gen-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1266248/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/24/unreal-engine-4-geared-for-next-gen-consoles/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic-games</category><category>middleware</category><category>unreal-engine</category><category>unreal-engine-4</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-24T16:15:00+00:00</dc:date></item><item><title>Gears of War prequel novel gets new name, author, release date</title><link>http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/</guid><comments>http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamesindustry.biz/articles/gears-of-war-series-of-spin-off-novels-on-the-way-from-del-ray-books"><img width="225" vspace="4" hspace="4" height="339" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gears-book-cover-mk2.jpg" class="imagepadding" /></a>We hope you used pencil when you marked up the August 26 quadrant of your Burly Men of Sera calendar with the following info: "<a href="http://www.joystiq.com/2008/01/02/gears-of-war-the-pendulum-wars-the-prequel-book-treatment/"><em>Gears of War: The Pendulum Wars</em> by Steven L. Kent</a> today!" Turns out the preorder info on Amazon.ca - even the cover image! - was a tad premature; Epic and Del Ray Books announced that the Gears of War prequel trilogy of books will be written by sci-fi veteran Karen Traviss, and the first installment will be called <em>Gears of War: The Battle of Aspho Fields</em> (there's a joke here ... what's an Aspho?). No word on why Kent's out - an Epic representative tols us, "While we think very highly of Steven L. Kent's work, we are not working with him at this time."<br /><br />Here's a snippet from the presser: "Marcus and Dom can take anything the Locust Horde throws at them - but will their friendship survive the truth about Dom's brother Carlos?" Well, will it? We just don't know, but you can find out when it roadie runs into your neighborhood bookstore on October 28, just in time for the sequel's <a href="http://www.joystiq.com/2008/07/14/gears-of-war-2-to-be-released-november-7-2008/">November 7 Re-mergence Day</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/articles/gears-of-war-series-of-spin-off-novels-on-the-way-from-del-ray-books>Read</a> | <a href="http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1262227/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/21/gears-of-war-prequel-novel-gets-new-name-author-release-date/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>books</category><category>Epic-Games</category><category>Gears-of-War</category><category>Karen-Traviss</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-07-21T10:51:00+00:00</dc:date></item><item><title>Hands on: Gears of War 2 multiplayer</title><link>http://www.joystiq.com/2008/07/15/hands-on-gears-of-war-2-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/hands-on-gears-of-war-2-multiplayer/</guid><comments>http://www.joystiq.com/2008/07/15/hands-on-gears-of-war-2-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="367" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gears-reception-e3-08-490-4.jpg" alt="" /><br /></div>
Microsoft held a special <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a> reception at <a href="http://www.joystiq.com/tag/e3-2008">E3</a> on Monday, giving eager journalists a chance to play the game's multiplayer modes and test their mettle against other journalists. We're proud to say that we managed quite well against our competition, slamming active reloads all the while, though that's perhaps beside the point. You all want to hear about <em>Gears 2</em>, not about how <em>awesome</em> we are at it. Read on for our hands on impressions.<br /><br />
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<p><strong>Gallery: <a href="http://www.xbox360fanboy.com/photos/e3-08-microsoft-gears-of-war-2-reception/">E308: Microsoft Gears of War 2 Reception</a></strong></p>
<a href="http://www.xbox360fanboy.com/photos/e3-08-microsoft-gears-of-war-2-reception/921249/"><img title="" alt="" src="http://www.xbox360fanboy.com/media/2008/07/100_2593_thumbnail.jpg" /></a><a href="http://www.xbox360fanboy.com/photos/e3-08-microsoft-gears-of-war-2-reception/921248/"><img title="" alt="" src="http://www.xbox360fanboy.com/media/2008/07/100_2579_thumbnail.jpg" /></a><a href="http://www.xbox360fanboy.com/photos/e3-08-microsoft-gears-of-war-2-reception/921247/"><img title="" alt="" src="http://www.xbox360fanboy.com/media/2008/07/100_2606_thumbnail.jpg" /></a><a href="http://www.xbox360fanboy.com/photos/e3-08-microsoft-gears-of-war-2-reception/921246/"><img title="" alt="" src="http://www.xbox360fanboy.com/media/2008/07/100_2597_thumbnail.jpg" /></a></div>
<br /><br />First, there is one thing that absolutely must be said: <span style="font-style: italic;">Gears of War 2</span> plays an <span style="font-style: italic;">awful</span> lot like <span style="font-style: italic;">Gears of War</span>. It doesn't reinvent the wheel. Picking up <span style="font-style: italic;">Gears of War 2</span> isn't like trying to learn a new language. You still roadie run with the A button. You still take cover, dive, roll, swat turn and chainsaw. Hell, adjusting to <span style="font-style: italic;">Gears of War 2</span> isn't even as difficult as adjusting to <a href="http://www.joystiq.com/tag/halo"><span style="font-style: italic;">Halo 3</span></a> after playing <span style="font-style: italic;">Halo 2</span>.<br /><br />None of that, however, is a <span style="font-style: italic;">bad</span> thing. Far from it. This is an expansion of the multiplayer offering from the first game, and thus far the choices made seem to be good ones. The most important expansion to the formula is the inclusion of several new gametypes. Each game type adds significantly to the <span style="font-style: italic;">Gears </span>repertoire and gives the multiplayer that extra oomph that was lacking in the first go around, and by 'oomph' we mean team dynamics.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="367" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gears-reception-e3-08-490-3.jpg" alt="" /><br /></div>
<br />Whereas the first <span style="font-style: italic;">Gears</span> centered mostly around variants of deathmatch game types, <span style="font-style: italic;">Gears of War 2</span> has plenty of modes that stress and, yes, <span style="font-style: italic;">require</span> team cooperation. Honestly, we had trouble coming up with a personal favorite. We've all heard about "<a href="http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/">meatflag</a>" which is actually called Submission, but it really must be played to be appreciated. Submission is simply the <span style="font-style: italic;">Gears </span>variant of capture the flag with one glorious twist, the flag is a human being. Specifically, the flag is a mean, crotchety old man with a shotgun (in my game, his name was Chaps ... seriously). As you may have guessed, he doesn't <span style="font-style: italic;">want</span> to be captured and he <span style="font-style: italic;">will</span> kill you to prevent it. The meatflag must first be subdued, held hostage, and then dragged to the capture point.<br /><br />One of the unique aspects of this game type is that it actually empowers the flag carrier, unlike most shooters. In a game like <span style="font-style: italic;">Halo</span>, the flag carrier is essentially a sitting duck -- an unarmed sitting duck with slower movement speed. The meatflag will definitely slow you down in <span style="font-style: italic;">Gears 2</span> (a lot), but it also absorbs bullets, making the flag carrier <span style="font-style: italic;">much</span> harder to kill so long as he keeps facing the enemy. The flag carrier can even take shots back at the enemy using any one handed weapon (including the new burst shot pistol, more on that later).<br /><br />Of course, it's in the best interest of the team to protect the flag carrier. There is another twist though. If the flag carrier is killed or incapacitated, the hostage will spring back to life, shotgun in tow. Rather than simply warping back to the flag base, the old man will run back, shooting anyone in his way. More than once I found myself carrying the flag, only to be knocked over by a smoke grenade, thus losing my prisoner. The prisoner, naturally, takes the opportunity to blow me and my teammates away as we are blinded by smoke. Good stuff.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="367" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gears-reception-e3-08-490-2.jpg" alt="" /><br /></div>
<br />We also got to try out Wingman, which pits five teams of two against each other in a deathmatch. As you might expect, your survival depends on working closely with your teammate. This means covering him when he goes in for that chainsaw kill and being there to revive him if he's downed. With five competing teams, no one is safe. You may find yourself trying to pick off a team that's busy fending off another attack only to find that <span style="font-style: italic;">another </span>team is now attacking you from behind. Wingman is definitely one of the most quickly paced games we played.<br /><br />Next, we played Guardian. In Guardian, a leader is designated for each team. You have to keep him alive, much like the Assassination game type in the original <span style="font-style: italic;">Gears of War</span>. The catch here is that killing a team's leader eliminates that team's ability to respawn. In other words, if you want to keep playing, you have to keep your leader alive. This simple change keeps the game from devolving into team deathmatch, which often happened in the original. The top scorer on each team becomes the leader in the following match.<br /><br />Along with the new game types, we also got to see the new maps Avalanche and Day One, both of which featured some great set pieces. Day One features a giant <a href="http://gearsofwar.wikia.com/wiki/Seeder">Seeder</a> that erupts from the center of the map, making the ground shake. Avalanche features -- what else -- an avalanche that occurs a few minutes into play. The match begins with both teams atop walls on either side of a courtyard. On top of a gazebo in the middle of the courtyard -- too high for players to reach -- is a Boomshot grenade launcher. Once the avalanche hits, the courtyard is completely filled with snow, putting the top of the gazebo -- and the Boomshot -- at ground level with the outer walls. The best part is that the avalanche causes a nearly complete white out of the screen, sending both teams blindly rushing for the Boomshot. Again, good stuff. Oh, you'd best be careful not to be <span style="font-style: italic;">inside</span> the courtyard when the avalanche hits too. Not if you like living anyway. On a side note, the maps we saw <span style="font-style: italic;">did</span> have a certain amount of destructible scenery though, as far as we could tell, it was completely cosmetic. No strategic destruction here.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="367" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gears-reception-e3-08-490.jpg" alt="" /><br /></div>
<br />Finally, we tried out the Horde multiplayer mode. Horde is a cooperative multiplayer mode that has COG soldiers fending off wave after wave of Locust soldiers. Horde is essentially an arcade style mode with scores awarded for killing enemies and multipliers awarded based on difficulty. We saw some particularly nasty Locusts in this mode. Called Butchers, these Locusts are <span style="font-style: italic;">huge</span> and carry a very hefty blade that rests somewhere between a meat cleaver and a machete. Yeah, they don't go down easy. Also seen in this mode (and regular multiplayer) is a new mortar weapon. One of the more complicated weapons, it requires players to take aim with the left trigger, planting the mortar in place. Once planted, trajectory is adjusted by holding the right trigger. The longer its held, the more horizontal the trajectory. If it sounds like it's hard to aim, it's because it is. Once the shells hit though, the explosion is mighty impressive and devastating to anything caught in the blast. One last note on weapons, the burst fire machine pistol (we didn't catch its name) is<span style="font-style: italic;"> <span style="font-style: italic;"></span></span>very satisfying and a must for anyone using a hostage as a shield. One active reload and the machine pistol cuts through enemies like butter.<br /><br />After considerable time with the game, it definitely looks like <span style="font-style: italic;">Gears </span>fans are in for a treat when the game launches <a href="http://www.joystiq.com/2008/07/14/gears-of-war-2-to-be-released-november-7-2008/">this November</a>. Let's just hope that all of this gameplay holds up when it's being played over Xbox Live and not on a closed network at E3.<br /><br /><span style="font-weight: bold;">Update:</span> Be sure to check out <a href="http://www.xbox360fanboy.com/2008/07/15/e308-gears-of-war-2-multiplayer-impressions/">X3F's impressions</a> of the game as well, including plenty of details we couldn't get to.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/15/hands-on-gears-of-war-2-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1255827/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/15/hands-on-gears-of-war-2-multiplayer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>e3-08</category><category>e3-2008</category><category>e308</category><category>epic</category><category>epic-games</category><category>gears-of-war-2</category><category>joystiqfeatures</category><category>mgs</category><category>microsoft-game-studios</category><dc:creator>Richard Mitchell</dc:creator><dc:date>2008-07-15T10:00:00+00:00</dc:date></item><item><title>Gears of War 2's 'Day-One' map, multiplayer bots revealed</title><link>http://www.joystiq.com/2008/07/12/gears-of-war-2s-day-one-map-multiplayer-bots-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/12/gears-of-war-2s-day-one-map-multiplayer-bots-revealed/</guid><comments>http://www.joystiq.com/2008/07/12/gears-of-war-2s-day-one-map-multiplayer-bots-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2008/07/12/gow2-day-one-revealed-bots-confirmed-and-more/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gam_gearsflamethrowerguy_490.jpg" /></a><br /></div>
In <a href="http://www.gametrailers.com/gametrailerstv_player.php?ep=27&amp;sd=1&amp;ch=1">the latest episode of GameTrailers TV</a>, baby-faced Geoff Keighley got a chance to have a pow-wow with <em>Gears of War</em> <em>2</em>'s designer and poster boy, Cliff Bleszinski, who <a href="http://www.xbox360fanboy.com/2008/07/12/gow2-day-one-revealed-bots-confirmed-and-more/">revealed some of the game's heretofore unannounced additions</a>. Chief among said additions are a new multiplayer map titled "Day-One", which features a sizable <a href="http://gearsofwar.wikia.com/wiki/Emergence_Hole">emergence hole</a> and its massive, treacherous occupant, and the inclusion of AI bots in the game's multiplayer modes, as featured in another of Epic's staple franchises, <em><a href="http://www.joystiq.com/search/?q=Unreal%20Tournament">Unreal Tournament</a></em>.<br /><br />Other big reveals during the episode include the revivification of a map from <a href="http://www.joystiq.com/2007/05/03/gears-of-war-hidden-fronts-map-pack-now-available/">the original <em>Gears</em>' "Hidden Fronts" DLC pack</a> titled "Subway", the addition of player-controlled tanks, and a limited edition red, <em>Gears of War 2</em>-themed Xbox 360 to be released around the title's launch. With <a href="http://www.joystiq.com/2008/05/24/gears-of-war-2-details-emerge-from-x360-magazine/">the veritable cornucopia of information</a> already unleashed about Microsoft's holiday blockbuster, we're beginning to wonder if they've got any frags up their sleeves <a href="http://www.joystiq.com/2008/07/10/the-e3-2008-press-conference-schedule/">for next week's showcase</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2008/07/12/gow2-day-one-revealed-bots-confirmed-and-more/>Read</a> | <a href="http://www.joystiq.com/2008/07/12/gears-of-war-2s-day-one-map-multiplayer-bots-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1253598/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/12/gears-of-war-2s-day-one-map-multiplayer-bots-revealed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bots</category><category>cliff-bleszinski</category><category>day-one</category><category>epic</category><category>epic-games</category><category>gametrailerstv</category><category>gears-of-war</category><category>gears-of-war-2</category><category>geoff-keighley</category><category>microsoft</category><category>multiplayer</category><category>xbox360</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-07-12T14:30:00+00:00</dc:date></item><item><title>Capcom licenses Unreal engine for Euro-developed title</title><link>http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/</guid><comments>http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/capcom-logo_490.jpg" /></a><br /></div>
Capcom has <a href="http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title">announced</a> that Epic's <a href="http://www.joystiq.com/tag/unreal">Unreal Engine</a> will be providing the stunning and inevitably shiny visuals for another of its upcoming titles, a new project being developed somewhere in Europe. <a href="http://en.wikipedia.org/wiki/Keiji_Inafune">Keiji Inafune</a>, Mega Managing corporate officer for Capcom, described the technology as "a perfect fit" for the unnamed title, deeming it capable of "ensuring a high-quality game experience." We rather like those.<br /><br />The developers will also benefit from having "thorough knowledge" of Unreal Engine 3, though if they encounter any problems, they should send an e-mail to the folks working on Capcom's Unreal-powered jetpack-em-up, <a href="http://www.joystiq.com/tag/dark-void"><em>Dark Void</em></a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title>Read</a> | <a href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1236312/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Capcom</category><category>Epic</category><category>Epic-Games</category><category>Europe</category><category>Unreal</category><category>Unreal-3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-06-25T12:00:00+00:00</dc:date></item><item><title>We have 360 Unreal Tournament III screenshots</title><link>http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/</guid><comments>http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857091/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-360-box-490.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small> </div>
Actually ... we only have seven. <br /><br />But they <em>are</em> new shots from the upcoming Xbox 360 version of <a href="http://www.joystiq.com/tag/unreal-tournament-iii"><em>Unreal Tournament III</em></a>! We thought you might like to <a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857098/">take a look at 'em</a> before the game's summer release. In case you've forgotten, the Xbox 360 version of Epic's frantic fragfest features <a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/">five "exclusive" maps</a>, split-screen capabilities and two new characters. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/">Unreal Tournament III (Xbox 360, 06/11)</a></strong></p><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857098/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857097/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857096/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857095/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857093/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-6_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1222810/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Epic</category><category>Epic-Games</category><category>FPS</category><category>Midway</category><category>Unreal</category><category>Unreal-Tournament-3</category><category>Unreal-Tournament-III</category><category>UT3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-06-11T19:00:00+00:00</dc:date></item><item><title>Insomniac plans North Carolina studio</title><link>http://www.joystiq.com/2008/06/03/insomniac-plans-north-carolina-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/03/insomniac-plans-north-carolina-studio/</guid><comments>http://www.joystiq.com/2008/06/03/insomniac-plans-north-carolina-studio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/insomniac-to-open-studio-in-north-carolina/?biz=1"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ratchet_insomniac_nc.jpg" alt="" /></a></div>
Raleigh, NC had better stock up on Ambien. <a href="http://www.gamedaily.com/articles/news/insomniac-to-open-studio-in-north-carolina/?biz=1">GameDaily</a> reports that Burbank, CA based <a href="http://www.joystiq.com/tag/insomniac">Insomniac Games</a> - creator of <a href="http://www.joystiq.com/tag/resistance"><em>Resistance</em></a> and <a href="http://www.joystiq.com/tag/ratchetandclank"><em>Ratchet &amp; Clank</em></a> - plans to have a North Carolina office open for business by January 2009. Insomniac art director Chad Dezern will head the studio, with gameplay lead Shaun McCabe taking on the role of production director. Both Insomniac veterans will head east once development wraps on <a href="http://www.joystiq.com/tag/resistance-2"><em>Resistance 2</em></a>.<br /><br />The studio, situated in the same "Research Triangle" area of Raleigh-Durham as <a href="http://www.joystiq.com/tag/gearsofwar"><em>Gears of War</em></a> developer <a href="http://www.joystiq.com/tag/epicgames">Epic Games</a> (no peeking, guys!) will be home to roughly 30 new Insomniacs working on current and all-new franchises for PS3. In his interview with GameDaily, Insomniac president Ted Price points out that a team of 30 should be just the right size for creating a big-time PS3 title using the company's refined tools and technology. PS3 fans should be (rightfully) excited by the prospect of Insomniac likely bringing <a href="http://www.joystiq.com/2008/03/06/insomniac-considering-new-ips-ratchet-sells-a-million/">another all-new franchise</a> to the system by way of the new studio, as the Burbank home base continues to develop future <em>Ratchet</em> and <em>Resistance</em> installments.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamedaily.com/articles/news/insomniac-to-open-studio-in-north-carolina/?biz=1>Read</a> | <a href="http://www.joystiq.com/2008/06/03/insomniac-plans-north-carolina-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1214759/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/03/insomniac-plans-north-carolina-studio/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic-games</category><category>gearsofwar</category><category>insomniac</category><category>ps3</category><category>ratchet-and-clank</category><category>resistance</category><category>resistance-2</category><category>sony</category><category>ted-price</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-06-03T23:05:00+00:00</dc:date></item><item><title>Gears of War 2 info explosion in new EGM</title><link>http://www.joystiq.com/2008/05/28/gears-of-war-2-info-explosion-in-new-egm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/28/gears-of-war-2-info-explosion-in-new-egm/</guid><comments>http://www.joystiq.com/2008/05/28/gears-of-war-2-info-explosion-in-new-egm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/newsStory?cId=3167972"><img vspace="4" hspace="4" border="0" align="right" alt="" class="imagepadding" src="http://www.xbox360fanboy.com/media/2008/05/egmgow2sider.jpg" /></a>The latest EGM magazine features one final cover story by <a href="http://www.joystiq.com/2008/04/11/dan-shoe-hsu-ends-long-career-at-ziff-davis/">outgoing editor Dan Hsu</a>, but boy does he go out with style. The main act is a rather <a href="http://www.1up.com/do/newsStory?cId=3167972">detailed preview of <em>Gears of War 2</em></a> with quite a bit of new details about the game. You will now be able to take pictures during the game and upload them to a website for sharing and voting. <br /><br />Also noticed during their playtime was an Epic dev "watching a video," which is perhaps a hint at saved films. Other hinted features include 4-player co-op and AI bots for multiplayer. Our friends at <a href="http://www.xbox360fanboy.com/2008/05/28/gears-of-war-2-multiplayer-detail-explosion/">X3F</a> have some more details, including new weapons and what to do if you find yourself knocked down or stumble upon a downed enemy. The latest EGM, with <em>GoW2 </em>on the cover, should be on newsstands already.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-2-1/">Gears of War 2</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-2-1/1082024/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/reaver-riding-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-1/1082023/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locust-outpost_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-1/1082022/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/reaver-riding-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-1/1082021/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/escape_environment01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-1/1082020/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/escape2_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3167972>Read</a> | <a href="http://www.joystiq.com/2008/05/28/gears-of-war-2-info-explosion-in-new-egm/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1208275/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/28/gears-of-war-2-info-explosion-in-new-egm/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dan-hsu</category><category>egm</category><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>gears-of-war-2</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-05-28T15:15:00+00:00</dc:date></item><item><title>Sega re-licenses Unreal Engine 3 for unknown cross-platform title</title><link>http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/</guid><comments>http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/deja-vu-kittehs-490.jpg" /></div>
Sega has extended its licensing agreement with Epic Games for use of Unreal Engine 3 with an "unannounced cross-platform title." According to the press release, details of the project will be announced at a later date. <br /><br />If all this feels like deja vu, that's because it is. Sega's original license was <a href="http://www.joystiq.com/2007/05/16/sega-licenses-unreal-engine-3/">announced in May 2007</a>, except then it was for multiple unannounced projects, details of which were to follow. As of this writing, we still don't know what those titles were, and we couldn't find any news over the last year. Our then-best guess <a href="http://www.joystiq.com/tag/condemned-2"><em>Condemned 2</em></a> uses Lithtech Jupiter EX. <a href="http://www.joystiq.com/tag/universe-at-war"><em>Universe at War</em></a> and <em><a href="http://www.joystiq.com/tag/sonic-unleashed">Sonic Unleashed</a> </em>utilize the Alamo and Hedgehog engines, respectively. <br /><br />If May 2007 announced <em>multiple</em> unannounced titles, whatever happened to them? Is this a new game or related to the older projects? A Sega representative said that they have no comment to either question at this time. Our new guess? <em>Resident Evil's </em>Shinji Mikami is working on a <a href="http://www.joystiq.com/2008/01/30/resident-evils-shinji-mikami-begins-work-on-new-project/">mystery title</a> for <a href="http://www.joystiq.com/2008/05/20/sega-talks-platinum-games-deal-franchises/">Platinum Games</a>, who now has an extensive publishing deal with Sega. However, we don't know if Sega would have to make a new license deal for a game it's not developing in-house.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1207090/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic-games</category><category>sega</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-05-27T17:00:00+00:00</dc:date></item></channel></rss>