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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Epic: Silicon Knights lawsuit over, 'jury finds for Epic on all counts' [Update: Epic awarded $4.45 million]]]></title><link>http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/</guid><comments>http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/"><img alt="Image" height="309" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gavelheaderimg530px15125.jpg" style="margin:4px" width="530" /></a></div>According to Epic Game vice president and co-founder Mark Rein, the <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">years long lawsuit</a> between Silicon Knights and Epic Games came to an end today. Rein <a href="https://twitter.com/MarkRein/status/207893020354424832">took to Twitter</a> to broadcast the news. "Case over. Jury finds for Epic on all counts," he said. Silicon Knights hasn't issued a formal response as of yet, though we've reached out for confirmation.<br /><br />The suit arose over allegations from Silicon Knights that Epic Games was withholding pieces of its Unreal Engine 3 - pieces that were allegedly instrumental in the creation of <em>Too Human</em>. Due to the alleged delays, Silicon Knights says it was forced to implement its own game engine (known only as "Silicon Knights engine") to complete the project.<br /><br />Since <em>Too Human</em>, Silicon Knights went on to create the critically-panned <a href="http://www.joystiq.com/game/x-men-destiny"><em>X-Men: Destiny</em></a> and suffered major layoffs. Epic, however, has seen its Unreal Engine 3 thrive across the current generation of consoles, not to mention the success it's seen with the Gears of War franchise.<br /><br /><strong>Update:</strong> Epic issued a statement this afternoon stating that "The jury rejected Silicon Knights' claim that Epic breached its Unreal Engine 3 license agreement with Silicon Knights. The jury also found in Epic's favor on all of its counterclaims, namely that Silicon Knights breached the license agreement, misappropriated Epic's trade secrets, and infringed Epic's copyrights in the Unreal Engine 3 code. The jury awarded Epic damages totaling $4.45 million." The full statement is below the break; we've yet to hear anything from Silicon Knights.<br /><br />[Image credit: <a href="http://www.flickr.com/photos/fabliaux/">'bloomsberries'</a>]<p><a href="http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/" rel="bookmark">Continue reading <em>Epic: Silicon Knights lawsuit over, 'jury finds for Epic on all counts' [Update: Epic awarded $4.45 million]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/">Epic: Silicon Knights lawsuit over, 'jury finds for Epic on all counts' [Update: Epic awarded $4.45 million]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2012 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/30/epic-silicon-knights-lawsuit-over-jury-finds-for-epic-on-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>silicon-knights</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 30 May 2012 14:40:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights entitled to $1 per claim if it wins court case against Epic Games]]></title><link>http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/</guid><comments>http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/toohumangdc0810.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Silicon Knights will be entitled to $1 in damages, per claim, if it wins a court case against Epic Games over inadequacies in the support of its Unreal Engine. Silicon Knights first sued Epic in <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">2007</a>, alleging Epic didn't fulfill the promised delivery time or expectations of Unreal Engine 3, forcing Silicon Knights to build its own engine for the production of <em><a href="http://www.joystiq.com/game/too-human">Too Human</a></em>.<br /><br />Silicon Knights didn't provide a breakdown of the damages it sought, and the judge assigned his own value of $1 per claim, <a href="http://www.theverge.com/gaming/2012/5/21/3034805/silicon-knights-vs-epic-trial-has-big-names-but-little-money">Polygon</a> reports. If Silicon Knights wins the case, it will be able to appeal how the value was chosen and perhaps raise it to a figure that can't be found on neighborhood lemonade-stand signs.<br /><br />The case is in court this month and is expected to run for another week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/">Silicon Knights entitled to $1 per claim if it wins court case against Epic Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic-Games</category><category>lawsuit</category><category>microsoft</category><category>silicon-knights</category><category>too-human</category><category>Unreal</category><category>unreal-engine-3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 22 May 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Unleash 'The Power of Liking' in Infinity Blade 2's 'Vault of Tears' this Thursday (tissues not included)]]></title><link>http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/</guid><comments>http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2headerimg530pxoversizedheightwhoops.jpg" /></a></div>It's not a new box set from The Cure, nor from Joy Division, nor from Him. It's not a Tears for Fears reference, nor is it access to Prince's 1980s clothing selections! Nope, <a href="http://www.joystiq.com/game/infinity-blade-2"><em>Infinity Blade 2</em></a>'s "Vault of Tears" is actually a massive (free) content update headed to Epic's latest iOS entry this Thursday.<br /><br />Several new enemies are being added, as well as "more than 50 new items" and rewards. Most bizarrely, the ability to "earn extra turns and invite their friends, family, and other non-Infinity Blade players to do in-game damage with the power of liking and re-tweeting battle calls." You read that right, folks: "the power of liking and re-tweeting battle calls." In the biz, we call that a "paradigm shift." Also, <em>awful</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/">Infinity Blade 2 (Vault of Tears)</a></strong></p><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036957"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votboggiant_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036958"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votcardboardhero_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036959"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votclashmob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votgargap_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votthestatue_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/" rel="bookmark">Continue reading <em>Unleash 'The Power of Liking' in Infinity Blade 2's 'Vault of Tears' this Thursday (tissues not included)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/">Unleash 'The Power of Liking' in Infinity Blade 2's 'Vault of Tears' this Thursday (tissues not included)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chair</category><category>chair-entertainment</category><category>epic</category><category>epic-games</category><category>facebook</category><category>infinity-blade-2</category><category>twitter</category><category>update</category><category>vault-of-tears</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 21 May 2012 11:50:00 EST</pubDate></item><item><title><![CDATA[Pitbull Studio assisting with Unreal Engine 4, also developing UE4-based games]]></title><link>http://www.joystiq.com/2012/05/17/epic-getting-unreal-engine-4-assistance-from-pitbull-studios-al/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/17/epic-getting-unreal-engine-4-assistance-from-pitbull-studios-al/</guid><comments>http://www.joystiq.com/2012/05/17/epic-getting-unreal-engine-4-assistance-from-pitbull-studios-al/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/17/epic-getting-unreal-engine-4-assistance-from-pitbull-studios-al/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/unreal4engine530pxheaderimg.jpg" style="width: 530px; height: 357px; " /></a></div>Never heard of Pitbull Studio? Neither had we. Apparently the English studio specializes in hired gun work and is lead by ex-Midway Newcastle's Robert Troughton (<a href="http://www.joystiq.com/tag/wheelman"><em>Wheelman</em></a>, etc.). While unknown, the three-year-old studio is working on two things for Epic Games: <a href="http://www.joystiq.com/tag/unreal-engine-4">Unreal Engine 4</a>, and a game built in said engine. Not too bad for a group of guys no one's heard of, eh?<br /><br />Job listings for positions at Pitbull reveal the studio is "working on Unreal Engine 4 with Epic Games," but also, "games derived from that and Unreal Engine 3." Positions range from environment artists to engine programmers, with a variety of other roles in between. Epic confirmed the work with Joystiq this afternoon, and offered a prepared statement from director of engineering, Daniel Vogel. "Epic has a great history working with Pitbull Studio. We can count on them to provide reliable engineering resources, and they're helping us prepare for the next generation of games."<br /><br />We'll see more from Epic's next-gen engine this June.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/epic-getting-unreal-engine-4-assistance-from-pitbull-studios-al/">Pitbull Studio assisting with Unreal Engine 4, also developing UE4-based games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/epic-getting-unreal-engine-4-assistance-from-pitbull-studios-al/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/epic-getting-unreal-engine-4-assistance-from-pitbull-studios-al/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>pc</category><category>pitbull</category><category>pitbull-studios</category><category>unreal-engine</category><category>unreal-engine-3</category><category>unreal-engine-4</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 17 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Descend into Infinity Blade Dungeons gameplay footage]]></title><link>http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/</guid><comments>http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/#comments</comments><description><![CDATA[<center><!--[if IE]><object width="530" height="318" id="viddlerOuter-112f48c5" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/112f48c5/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=90990647&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-112f48c5"><video id="viddlerVideo-112f48c5" src="//www.viddler.com/file/112f48c5/html5mobile?openURL=90990647" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/112f48c5/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/112f48c5/" height="318" id="viddlerOuter-112f48c5" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/112f48c5/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=90990647&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-112f48c5"><video controls="controls" height="298" id="viddlerVideo-112f48c5" poster="//www.viddler.com/thumbnail/112f48c5/" src="//www.viddler.com/file/112f48c5/html5mobile?openURL=90990647" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="Image" height="438" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/screen-shot-2012-05-17-at-10.51.34-am.png" style="display: none; margin:4px" width="569" /></center><br />The first gameplay footage of <a href="http://joystiq.com/game/infinity-blade-dungeons"><em>Infinity Blade: Dungeons</em></a> reveals a game that is very different from its predecessors. For one thing, all the enemies aren't orc-type club wielders and Voldo guys - there's a dog thing too.<br /><br />Oh, and it's an overhead-view Diablo-style dungeon crawl experience instead of a one-on-one sword fighting game. That's another subtle difference you may have missed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/">Descend into Infinity Blade Dungeons gameplay footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>infinity-blade</category><category>infinity-blade-dungeons</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 4's GDC demo: exposed!]]></title><link>http://www.joystiq.com/2012/05/17/unreal-engine-4s-gdc-demo-exposed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/17/unreal-engine-4s-gdc-demo-exposed/</guid><comments>http://www.joystiq.com/2012/05/17/unreal-engine-4s-gdc-demo-exposed/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="357" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/unreal4engine530pxheaderimg.jpg" style="margin:4px" width="530" /></div>Just around 30 lucky GDC attendees saw Epic Games' <a href="http://www.joystiq.com/tag/unreal-engine-4">Unreal Engine 4</a> demo. And one such person was <a href="http://www.wired.com/gamelife/2012/05/ff_unreal4/all/1?pid=2550">Wired's Stu Horvath</a>, who describes the two minute demonstration as "breathtakingly photo-realistic" in an exclusive reveal. The demo apparently follows the demon knight seen above, as he wakes from a frozen sleep ... only to set everything on fire. That scamp!<br /><br />The demo runs on Nvidia's Kepler GTX 680 - a graphics card often <a href="http://www.joystiq.com/2012/03/22/nvidias-next-gen-kepler-tech-detailed/">described as "next-gen"</a> - and it follows the armored demon dude as he shows off his fancy, graphics-heavy castle. Just 14 Epic employees put together the demo, which apparently runs in real-time within the Unreal Engine 4 environment (a feat for modern game engines, including UE3). Don't be surprised if we see this demo show up in a future Epic game - the company's past demos for Unreal Engine lead to some of Epic's biggest games.<br /><br />Lighting is also improved, according to the piece, with "dynamic lighting" within the engine rather than being individually implemented after the fact. "The number of man-years that required was astounding," Epic design director Cliff Bleszinski said. But with all the additions, Epic's new engine requires much more horsepower; horsepower for which Epic is pushing the likes of Microsoft and Sony. Whether Epic (and us gamers) will get that horsepower, however, remains to be seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/unreal-engine-4s-gdc-demo-exposed/">Unreal Engine 4's GDC demo: exposed!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/unreal-engine-4s-gdc-demo-exposed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/unreal-engine-4s-gdc-demo-exposed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>epic</category><category>epic-games</category><category>pc</category><category>unreal-engine</category><category>unreal-engine-4</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 17 May 2012 11:15:00 EST</pubDate></item><item><title><![CDATA[Epic Games gives away soundtrack retrospective for 20th anniversary]]></title><link>http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/</guid><comments>http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/epicgames20years.jpg" style="margin: 0px; width: 530px; height: 378px; border-width: 0px; border-style: solid;" /></a></div><a href="http://en.wikipedia.org/wiki/Epic_Games">Epic Games</a> has turned 20 years old, and to celebrate the company is <a href="http://epicgames.com/community/epic-20th-anniversary-commemorative-soundtrack/">giving away a free album</a> of tunes from its games over the past two decades. You can pick up the tracks from the official blog right now. The set includes everything from the Main Theme of <a href="http://joystiq.com/game/unreal"><em>Unreal</em></a> and the Menu Song of <em>Jazz Jackrabbit</em>, all the way up to tracks from <a href="http://joystiq.com/game/infinity-blade-2"><em>Infinity Blade 2</em></a> and <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a>.<br /><br />And what, you might ask, did they include as a bonus track? Perhaps the pinnacle of Epic Games' musical gifts to the world at large? It's the <a href="http://www.youtube.com/watch?v=2k4X2PfgRb0">Cole Train Rap</a> from the first <em>Gears of War</em>, of course. Woo baby! Bring it on sucka! Etc.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/">Epic Games gives away soundtrack retrospective for 20th anniversary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2012 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>gears-of-war-3</category><category>jazz-jackrabbit</category><category>microsoft</category><category>music</category><category>pc</category><category>unreal</category><category>unreal-tournament</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 10 May 2012 03:15:00 EST</pubDate></item><item><title><![CDATA[Epic considered Bulletstorm sequel, but found project that's a 'better fit' for People Can Fly]]></title><link>http://www.joystiq.com/2012/04/10/epic-considered-bulletstorm-sequel-but-found-project-thats-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/10/epic-considered-bulletstorm-sequel-but-found-project-thats-a/</guid><comments>http://www.joystiq.com/2012/04/10/epic-considered-bulletstorm-sequel-but-found-project-thats-a/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/10/epic-considered-bulletstorm-sequel-but-found-project-thats-a/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gagref.jpg" style="width: 530px; height: 316px; " /></a></div>During a post-panel interview at <a href="http://www.joystiq.com/tag/pax-east-2012">PAX East</a>, Epic Games president Mike Capps admitted he thought about letting People Can Fly loose on a <a href="http://www.joystiq.com/game/bulletstorm"><em>Bulletstorm</em></a> sequel. He even admitted that there had been some "initial development" completed on a sequel.<br /><br />"We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," Capps told <a href="http://www.gamespot.com/news/epic-shelved-bulletstorm-sequel-6370603">Gamespot</a>. "We haven't announced that yet, but we will be announcing it pretty soon." He may be referring to <a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/">the new PC-exclusive title</a> that Cliff Bleszinski revealed was in development.<br /><br />In regards to the possibility of a sequel, Capps said he'd have no problem producing a second <em>Bulletstorm</em> game. "I'd love to go back [to Bulletstorm]," he said. "I think there's more to do with <em>Bulletstorm</em>. Heck, it kind of ended wanting more. I'd love to see another project, but right now we don't have anything to talk about."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/10/epic-considered-bulletstorm-sequel-but-found-project-thats-a/">Epic considered Bulletstorm sequel, but found project that's a 'better fit' for People Can Fly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2012 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/10/epic-considered-bulletstorm-sequel-but-found-project-thats-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20212106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/10/epic-considered-bulletstorm-sequel-but-found-project-thats-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bulletstorm</category><category>epic</category><category>epic-games</category><category>microsoft</category><category>pax-east-2012</category><category>pc</category><category>people-can-fly</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 10 Apr 2012 10:45:00 EST</pubDate></item><item><title><![CDATA[Fortnite listing changed from PC to TBD after follow-up]]></title><link>http://www.joystiq.com/2012/04/09/fortnite-listing-changed-from-pc-to-tbd-after-follow-up/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/09/fortnite-listing-changed-from-pc-to-tbd-after-follow-up/</guid><comments>http://www.joystiq.com/2012/04/09/fortnite-listing-changed-from-pc-to-tbd-after-follow-up/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="110" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/chrismielkeheaderimg530px1512.jpg" style="margin:4px" width="530" /></div>Epic Games producer Chris Mielke has a few projects under his wing at the moment, after having shipped a variety of past games with the studio. Beyond anything unlisted, <a href="http://www.linkedin.com/pub/chris-mielke/12/b59/a82">his LinkedIn profile</a> shows that he's currently working on both <a href="http://www.joystiq.com/game/infinity-blade-dungeons"><em>Infinity Blade: Dungeons</em></a> and Epic's new IP, <a href="http://www.joystiq.com/game/fortnite"><em>Fortnite</em></a>. While we know the former is heading to iOS devices, the latter still hasn't been given a platform.<br /><br />Up until this morning, however, Mielke's profile also offered a bit more detail on <em>Fortnite</em>, as seen in the image above of the cached search on Google (thanks Google!). While Epic Games wouldn't offer a comment on the listing, his profile mysteriously went from listing the game as "Fortnite (PC)" to "Fortnite (TBD)" after our inquiry.<br /><br />We also asked directly if <em>Fortnite</em> is the aforementioned <a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/">PC-exclusive title in the works at Epic</a>. "Yes, we're working on a PC game. No, it's not a port. Yes, you'll have to wait to find out more," was all we were told, unfortunately.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/09/fortnite-listing-changed-from-pc-to-tbd-after-follow-up/">Fortnite listing changed from PC to TBD after follow-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/09/fortnite-listing-changed-from-pc-to-tbd-after-follow-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20211435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/09/fortnite-listing-changed-from-pc-to-tbd-after-follow-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-mielke</category><category>epic</category><category>epic-games</category><category>fortnite</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 09 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Infinity Blade 2 update drops next week, introduces ClashMobs]]></title><link>http://www.joystiq.com/2012/04/08/infinity-blade-2-update-drops-next-week-introduces-clashmobs/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/08/infinity-blade-2-update-drops-next-week-introduces-clashmobs/</guid><comments>http://www.joystiq.com/2012/04/08/infinity-blade-2-update-drops-next-week-introduces-clashmobs/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/07/infinity-blade-2-update-drops-next-week-introduces-clashmobs/"><img alt="Image" height="354" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/clashmob.jpg" style="margin:4px" width="530" /></a></div>Having received an <a href="http://www.joystiq.com/2012/03/16/infinity-blade-2-updated-for-ipad-3-new-content-teased-for-next/">iPad 3 update</a> recently, <em>Infinity Blade 2 </em>has a new, more substantial upgrade coming on Thursday. It will tweak the gem interface and let you meld together three gems, creating a single, more powerful jewel. There's also a new game mode, called ClashMob.<br /><br />ClashMob is a global social game mode where hundreds or thousands of players can come together to take on enemies with massive health pools for the chance to unlock in-game goodies. By recruiting friends into your "Mob," you'll increase your odds at getting some sweet gear, cash, or whatever that particular challenge awards you. You'll be able to enlist folks in your Mob by importing your friends from Facebook and Game Center.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/08/infinity-blade-2-update-drops-next-week-introduces-clashmobs/">Infinity Blade 2 update drops next week, introduces ClashMobs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Apr 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/08/infinity-blade-2-update-drops-next-week-introduces-clashmobs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/08/infinity-blade-2-update-drops-next-week-introduces-clashmobs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.1-update</category><category>chair</category><category>Chair-Entertainment</category><category>epic-games</category><category>infinity-blade-2</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 08 Apr 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Mike Capps: Epic Games has a PC-exclusive game in the works]]></title><link>http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/</guid><comments>http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/epiclogo530pxheaderimg21412.jpg" /></a></div>Gears of War and <em>Fortnite</em> dev Epic Games is getting back to its roots with a PC-exclusive project, creative lead Cliff Bleszinski and president Mike Capps announced today during a PAX East panel. "We might be working on a PC-only title," Capps teased, before Bleszinski picked up where he left off: "Let me say that again: we are working on a PC game."<br /><br />The panel is still going on, but we'll be sure to chat to the Epic folks as soon as it's over.<br /><br /><strong>Update:</strong> Epic Games prez Mike Capps told us after the panel that the unannounced PC project is currently underway, and that the current plans are to keep the game exclusive to the PC platform. Unsurprisingly, he wouldn't tell us anything else.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/">Mike Capps: Epic Games has a PC-exclusive game in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Apr 2012 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>clifford-bleszinski</category><category>epic</category><category>epic-games</category><category>mike-capps</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 07 Apr 2012 13:50:00 EST</pubDate></item><item><title><![CDATA[PSA: Gears of War 3 'Forces of Nature' maps out today]]></title><link>http://www.joystiq.com/2012/03/27/psa-gears-of-war-3-forces-of-nature-maps-out-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/27/psa-gears-of-war-3-forces-of-nature-maps-out-today/</guid><comments>http://www.joystiq.com/2012/03/27/psa-gears-of-war-3-forces-of-nature-maps-out-today/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/forcesofnaturekeyartrender_530x298.jpg" style="display: none; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /><object data="//www.viddler.com/simple/1bd754fa/" height="318" id="viddlerOuter-1bd754fa" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-1bd754fa"><video controls="controls" height="298" id="viddlerVideo-1bd754fa" poster="//www.viddler.com/thumbnail/1bd754fa/" src="//www.viddler.com/file/1bd754fa/html5mobile?openURL=90633698" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />A quick note for all the <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> players out there: The <a href="http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/">"Forces of Nature" map pack</a> is <a href="http://marketplace.xbox.com/en-US/Product/Forces-of-Nature-Map-Pack/268cd22d-f9d1-4833-ba47-99e50722d922?cid=SLink">now available</a> on Xbox Live. The pack contains the three new maps Aftermath, Artillery and Cover, as well as the return of Raven Down and Jacinto. It also tosses in several new multiplayer characters.<br /><br />Forces of Nature is free to <a href="http://www.joystiq.com/2011/08/29/gears-of-war-3-gets-30-season-pass-first-dlc-in-november/">season pass</a> holders. For everyone else, it's 800 MS Points ($10). See a ludicrous number of map videos after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-3-force-of-nature-dlc/">Gears of War 3 - Force of Nature DLC</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-3-force-of-nature-dlc/#4920509"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/forcesofnaturekeyartrender_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-force-of-nature-dlc/#4920510"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mpaftermath_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-force-of-nature-dlc/#4920511"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mpartillery_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-force-of-nature-dlc/#4920512"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mpcove_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-force-of-nature-dlc/#4920513"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mpjacinto_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/27/psa-gears-of-war-3-forces-of-nature-maps-out-today/" rel="bookmark">Continue reading <em>PSA: Gears of War 3 'Forces of Nature' maps out today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/27/psa-gears-of-war-3-forces-of-nature-maps-out-today/">PSA: Gears of War 3 'Forces of Nature' maps out today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/27/psa-gears-of-war-3-forces-of-nature-maps-out-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20201766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/27/psa-gears-of-war-3-forces-of-nature-maps-out-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Mar 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[New Gears of War 3 title update emerges tomorrow]]></title><link>http://www.joystiq.com/2012/03/19/new-gears-of-war-3-title-update-emerges-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/19/new-gears-of-war-3-title-update-emerges-tomorrow/</guid><comments>http://www.joystiq.com/2012/03/19/new-gears-of-war-3-title-update-emerges-tomorrow/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/19/new-gears-of-war-3-title-update-emerges-tomorrow/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/mpctltrenches_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>The fourth major title update for <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> is set to drop tomorrow, offering players yet another round of tweaks and bug fixes. For one, Savage Grenadiers and Savage Drones can now perform SWAT turns in Beast Mode.<br /><br />King of the Hill is also tended to -- ring locations are now visibile in spectator mode, and on some levels the ring locations have been moved. Other multiplayer tweaks include balancing the pistol fire rate between hosts and non-host players. And one particular glitch involving the elevator area on the map Hotel has been fixed.<br /><br />The minor maintenance, which goes live at 2AM PT tomorrow, precedes the launch of the <a href="http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/">Forces of Nature DLC pack</a> next week. For the full update notes, check the source link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/19/new-gears-of-war-3-title-update-emerges-tomorrow/">New Gears of War 3 title update emerges tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/19/new-gears-of-war-3-title-update-emerges-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20196609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/19/new-gears-of-war-3-title-update-emerges-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>title-update</category><category>title-update-4</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 19 Mar 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Epic: Consoles must be 'bleeding edge' in next generation]]></title><link>http://www.joystiq.com/2012/03/12/epic-consoles-must-be-bleeding-edge-in-next-generation/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/epic-consoles-must-be-bleeding-edge-in-next-generation/</guid><comments>http://www.joystiq.com/2012/03/12/epic-consoles-must-be-bleeding-edge-in-next-generation/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/epicunrealengine4.jpg" style="display: none; width: 530px; height: 314px; " /><object data="//www.viddler.com/simple/e5741a62/" height="357" id="viddlerOuter-e5741a62" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-e5741a62"><video controls="controls" height="337" id="viddlerVideo-e5741a62" poster="//www.viddler.com/thumbnail/e5741a62/" src="//www.viddler.com/file/e5741a62/html5mobile?openURL=64457451" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Epic believes that the next round of home consoles will have to be "bleeding edge" if the likes of Microsoft, Sony and Nintendo want to stay relevant in the video game market. Speaking to <a href="http://www.computerandvideogames.com/339078/epic-if-next-gen-consoles-arent-bleeding-edge-apple-will-beat-them/">CVG</a>, Epic VP Mark Rein noted that the publisher is "pushing" console makers to use the best possible hardware. "Because if they don't," said Rein, "Apple will go right past them."<br /><br />He added that console gaming is about console makers "delivering something that's way out past the bleeding edge" and making their investment back with software royalties. If console makers don't opt for the latest and greatest tech, he said, there's a chance that consumers "won't want to take the leap" to future consoles.<br /><br />In Rein's view, it's Epic's job to push console makers with advanced technology demos like the "Samaritan" video <a href="http://www.joystiq.com/2011/03/04/epic-unreal-engine-3-gdc-tech-demo/">shown at GDC 2011</a> (above). Incidentally, Rein isn't worried that console makers will under-deliver with the next generation, believing that they will instead "blow us all away." With Unreal Engine 4 aimed at next generation consoles, and assuming UE4 is even more impressive than the UE3-powered Samaritan demo, we certainly <em>hope</em> he's right.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/epic-consoles-must-be-bleeding-edge-in-next-generation/">Epic: Consoles must be 'bleeding edge' in next generation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/epic-consoles-must-be-bleeding-edge-in-next-generation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/epic-consoles-must-be-bleeding-edge-in-next-generation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>mark-rein</category><category>unreal-engine-3</category><category>Unreal-Engine-4</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 12 Mar 2012 15:45:00 EST</pubDate></item><item><title><![CDATA[Epic Games China isn't quite part of Epic Games [update: even more info!]]]></title><link>http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/</guid><comments>http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mercops530pxheader21525.jpg" /></a></div>Yesterday, we went to a GDC appointment with "Epic Games China" to see a game called <a href="http://www.joystiq.com/game/mercenary-ops"><em>Mercenary Ops</em></a>. Built in Unreal Engine 3 and filled with <em>Gears of War</em>-esque gameplay, it was revealed as the first project from "Epic Games China." As it turns out, that's not quite true. "<em>Mercenary Ops</em> is being developed by Ying Pei Games, which was formerly Epic Games China. However, as with our many development and publishing partners, they are utilizing Unreal Engine technology," Epic Games' US reps told <a href="http://www.theverge.com/gaming/2012/3/7/2852141/epic-games-china-now-ying-pei-games-no-longer-part-of-epic-games">The Verge</a>.<br /><br />More bizarre? "Ying Pei" in Mandarin means "Epic," making "Ying Pei Games" the equivalent of ... "Epic Games." According to Epic Games (the American one), "We do own a minority stake in Ying Pei Games and we do work with them as with our other Unreal Engine developers, but Epic Games is not developing <em>Mercenary Ops</em>."<br /><br />Additionally, <a href="http://epicgameschina.com/">EpicGamesChina.com</a> directs to the Ying Pei website, and we were told by reps yesterday that the studio is a "subsidiary" of Epic Games US. The game's publisher, "Delkans," is brand new to North American publishing and has two mystery owners from the tech sector, making this whole story all the stranger.<br /><br /><strong>Update:</strong> Epic Games' US reps tell us, "When they first launched the studio we clearly gave them Epic's blessing to call themselves Epic Games China. We were ready to have a more on-the-ground presence in China to reach those developers with our technology more effectively, not to mention we wanted to learn more about that market's needs and its growing talent base.<br /><br />"They changed their name in 2010, can't recall which month. We didn't make a big fuss over it because our working relationship hasn't changed. They use our tech, they sell it, they make their own games, nothing new to report." So there's <em>that</em>!<br /><br /><strong>Update 2:</strong> Ying Pei Games' publisher, Delkans Publishing, issued the following statement to Joystiq this afternoon: "Delkans Publishing, a new North American game publisher, wants to clarify that <em>Mercenary Ops</em> is being developed by Yingpei Games, Ltd., which is formerly known as Epic Games China. Yingpei Games, Ltd. is going through a transitionary phase and will continue to garner support from Epic Games and utilize their Unreal Engine 3 technology. Delkans Publishing will provide further background information on the developer, Yingpei Games, Ltd. in the coming weeks. Delkans Publishing apologizes for any confusion."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/">Epic Games China isn't quite part of Epic Games [update: even more info!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20188241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/07/epic-games-china-isnt-quite-part-of-epic-games-but-kinda-sorta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delkans</category><category>epic-games</category><category>epic-games-china</category><category>gdc</category><category>gdc-2012</category><category>mercenary-ops</category><category>pc</category><category>ying-pei-games</category><category>yingpei-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 07 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Epic Games China bringing Mercenary Ops exclusively to NA/EU computers this summer]]></title><link>http://www.joystiq.com/2012/03/06/epic-games-china-bringing-mercenary-ops-exclusively-to-na-eu-com/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/06/epic-games-china-bringing-mercenary-ops-exclusively-to-na-eu-com/</guid><comments>http://www.joystiq.com/2012/03/06/epic-games-china-bringing-mercenary-ops-exclusively-to-na-eu-com/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mercops530pxheaderimg1351.jpg" vspace="4" /></div>There's a whole group of folks at Epic Games China and they're working hard on the first big title from Epic Games' eastern subsidiary. The game, <em>Mercenary Ops</em>, is a ... somewhat derivative third-person shooter built in Unreal Engine 3, which uses cover, blind fire, and active reloading mechanics (from the Gears of War franchise) as main gameplay concepts. Given the "mercenary dudes" setting, the combination of Gears gameplay and bro'd out characters gives it a Gears of War meets Call of Duty feeling, as we discovered during a brief hands-on session today at GDC 2012. So ... yeah, perfectly competent, but not the most original.<br /><br />Perhaps more interesting, the game isn't being published by EGC's American parent company, but instead a brand new North American publisher named Delkans. And what in the world <em>is</em> Delkans? That's a good question -- one that company reps weren't willing to supply an answer for when repeatedly asked during our meeting today. Apparently the publisher is made up of folks from the tech industry, though that's all we could pull out of reps.<br /><br /><em>Mercenary Ops</em> is planned for a summer 2012 launch in North America and Europe, with Asian markets potentially following (Delkans isn't talking solid plans just yet).<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenary-ops/">Mercenary Ops</a></strong></p><a href="http://www.joystiq.com/photos/mercenary-ops/#4875431"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/breaking-glass_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875432"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/car_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875434"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/clothes-hanger_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/heavybutcherblue_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenary-ops/#4875436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/media-screen-2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/06/epic-games-china-bringing-mercenary-ops-exclusively-to-na-eu-com/">Epic Games China bringing Mercenary Ops exclusively to NA/EU computers this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2012 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/06/epic-games-china-bringing-mercenary-ops-exclusively-to-na-eu-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/06/epic-games-china-bringing-mercenary-ops-exclusively-to-na-eu-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delkans</category><category>epic-games</category><category>epic-games-china</category><category>gdc</category><category>gdc-2012</category><category>mercenary-ops</category><category>pc</category><category>q2-2012</category><category>q3-2012</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 06 Mar 2012 19:25:00 EST</pubDate></item><item><title><![CDATA[Epic Games to privately showcase Unreal Engine 4 at GDC]]></title><link>http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/</guid><comments>http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/unrealengine4goof.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Unreal Engine 3 is one of (if not the most) prolific gaming technologies in existence right now, powering everything from <em>Mortal Kombat</em> and <em>Asura's Wrath</em> to <em>Gears of War 3</em> and <em>Batman: Arkham City</em>. If you're one of the many developers that depend on Epic's engine, the upcoming 2012 Game Developers Conference may be your first chance to see the next generation of Unreal Engine in action.<br /><br />Epic will be showcasing Unreal Engine 4 to "select licensees, partners and prospective customers" behind closed doors at the conference; demonstrations will be given by appointment only, and all who attend must sign what we can only assume is the most air-tight, all-encompassing non-disclosure agreement ever written. For instance, developers allowed into Epic's demonstration area may not smuggle air out of the demonstration area inside of their lungs and then transfer that air to the lungs of another living person, <em>under pain of chainsaw death</em>. It's pretty serious stuff, but it's probably worth it to see some totally sweet tech demos.<p><a href="http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/" rel="bookmark">Continue reading <em>Epic Games to privately showcase Unreal Engine 4 at GDC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/">Epic Games to privately showcase Unreal Engine 4 at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Feb 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20180529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/27/epic-games-to-privately-showcase-unreal-engine-4-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Epic-Games</category><category>GDC-2012</category><category>Unreal-Engine</category><category>Unreal-Engine-3</category><category>Unreal-Engine-4</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 27 Feb 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 'Forces of Nature' DLC emerges March 27]]></title><link>http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/</guid><comments>http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.gametrailers.com/side-mission/2012/02/17/gears-of-war-3s-forces-of-nature-dlc-revealed-on-gt-tv/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/gearsaftermath.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Here we were thinking the battle for humanity was wrapped up in the <em>Gears of War</em> universe and Epic Games goes and ruins our celebration with new downloadable content! Revealed on GTTV tonight [via <a href="http://www.gametrailers.com/side-mission/2012/02/17/gears-of-war-3s-forces-of-nature-dlc-revealed-on-gt-tv/">Side Mission</a>], the "Forces of Nature" DLC will add three new maps to <em><a href="http://www.joystiq.com/tag/Gears-of-War-3/">Gears of War 3</a></em> dubbed Aftermath, Artillery, and Cove along with two returning locales, Jacinto and Raven Down.<br /><br />Revealed by Epic executive produce Rod Fergusson, each map is described as taking place in the middle of or in the aftermath of a natural disaster. <em>Gears of War 3</em> '<a href="http://www.joystiq.com/2011/08/29/gears-of-war-3-gets-30-season-pass-first-dlc-in-november/">Season Pass</a>' holders will get the content free when it launches on March 27. No price was established for the DLC, but <a href="http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/">previous</a> multiplayer DLC was made available for 800MS Points ($10).<br /><br />In addition to the maps, the DLC includes four character models, three of which were previously available as a pre-order bonus (seen after the break); five new weapon skins for immediate use; and two skins only unlockable via the Forces of Nature content. It's a good thing we didn't bronze our Lancers, because it looks like more grubs need killing.<p><a href="http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/" rel="bookmark">Continue reading <em>Gears of War 3 'Forces of Nature' DLC emerges March 27</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/">Gears of War 3 'Forces of Nature' DLC emerges March 27</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Feb 2012 02:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20173901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/17/gears-of-war-3-forces-of-nature-dlc-emerges-march-27/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>downloadable-content</category><category>Epic-Games</category><category>Gears-of-War</category><category>Gears-of-War-3</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>xbox</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 17 Feb 2012 02:39:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 4 to be seen 'later this year,' says Mark Rein]]></title><link>http://www.joystiq.com/2012/02/11/unreal-engine-4-to-be-seen-later-this-year-says-mark-rein/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/11/unreal-engine-4-to-be-seen-later-this-year-says-mark-rein/</guid><comments>http://www.joystiq.com/2012/02/11/unreal-engine-4-to-be-seen-later-this-year-says-mark-rein/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/11/unreal-engine-4-to-be-seen-later-this-year-says-mark-rein/"><img alt="0" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/epicunrealengine4.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>Epic's Mark Rein did <a href="http://www.g4tv.com/thefeed/blog/post/720663/unreal-engine-4-to-be-revealed-in-2012-according-to-epics-mark-rein/">some hit-and-run teasing</a> at DICE last week, telling G4 that "people are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have." We've heard before that Epic is <a href="http://www.joystiq.com/2011/09/28/epic-games-tim-sweeney-talks-unreal-engine-4-be-patient-until/">working hard on Unreal Engine 4</a>, and while Epic doesn't expect to see games running on the engine until 2014, it makes a lot of sense that Rein would want to show it off, especially if we also <a href="http://www.joystiq.com/2011/10/27/epic-wants-unreal-engine-4-ready-for-the-next-gen-console-launch/">see some next-gen console reveals</a> later on this year.<br /><br />As for what it'll look like, we can only say (and sorry for all of the technical jargon on this one) that it will probably look "very good." How do we know? Because 4 is higher than 3, silly. You probably wouldn't understand.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/11/unreal-engine-4-to-be-seen-later-this-year-says-mark-rein/">Unreal Engine 4 to be seen 'later this year,' says Mark Rein</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/11/unreal-engine-4-to-be-seen-later-this-year-says-mark-rein/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/11/unreal-engine-4-to-be-seen-later-this-year-says-mark-rein/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>consoles</category><category>dice</category><category>epic</category><category>epic-games</category><category>mark-rein</category><category>microsoft</category><category>next-gen</category><category>pc</category><category>sony</category><category>unreal-engine</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 11 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Epic's 'Make Something Unreal Live' contestants to create Fighting Fantasy iOS games]]></title><link>http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/</guid><comments>http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighting/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ue3_logo_1_top444_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Having recently optioned rights to the <em>Fighting Fantasy </em>series of books from Ian Livingstone and Steve Jackson, Epic Games is putting an interesting spin on its Make Something Unreal Live contest.<br /><br />Here's how it works: four different start-up studios will each select one book from the fantasy series and make a game for Epic, to be released on the App Store sometime this spring. The winning team walks away with a free commercial Unreal Engine 3 license for iOS.<br /><br />The books chosen are <em>The Warlock of Firetop Mountain</em>, <em>The Citadel of Chaos</em>, <em>Deathtrap Dungeon</em> and <em>Armies of Death</em>. Each title will premiere at Gadget Show Live 2012, which takes place from April 10 through April 15 in Birmingham, UK.<p><a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/" rel="bookmark">Continue reading <em>Epic's 'Make Something Unreal Live' contestants to create Fighting Fantasy iOS games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/">Epic's 'Make Something Unreal Live' contestants to create Fighting Fantasy iOS games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>fighting-fantasy</category><category>ios</category><category>ipad</category><category>iphone</category><category>make-something-unreal-live</category><category>mobile</category><category>unreal</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Feb 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[C&amp;C: Renegade remake Renegade X: Black Dawn deploys tomorrow]]></title><link>http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/</guid><comments>http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/#comments</comments><description><![CDATA[<center> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/cncrenegade530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/5sb7xCRH7lI" width="530"></iframe></center><br />Here at Joystiq, we pride ourselves on being <em>inside your mind</em>, knowing what it wants, knowing what it <em>thinks</em>. We're like a somewhat creepier, less linguistic <a href="http://www.youtube.com/watch?v=1M6qgZeHZ4E">Babel Fish</a>. The one thing your brain has been demanding is an updated version of 2002's <a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Renegade"><em>Command &amp; Conquer: Renegade</em></a>.<br /><br />We'd like to bring to your attention <a href="http://www.renegade-x.com/site/"><em>Renengade X: Black Dawn</em></a>, a "spiritual successor" created by fans at Totem Arts. Tomorrow, the group will release the full single-player "mini-campaign," which was built in the Unreal Development Kit, and later Totem Arts plans to release a new multiplayer installment using the UDK.<br /><br />In its current form, <em>Renegade X</em> is an updated version of the original game's multiplayer, made in <em>Unreal Tournament 3</em>, and has been playable for some time. If you want to partake, you'll need to own a copy of <em>Unreal Tournament 3</em> with the latest updates.<br /><br />Or, you know, just wait a day.<br /><br />[Thanks, ssjChris!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/">C&amp;C: Renegade remake Renegade X: Black Dawn deploys tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>command-and-conquer</category><category>command-and-conquer-renegade</category><category>epic</category><category>epic-games</category><category>pc</category><category>renegade-x</category><category>renegade-x-black-dawn</category><category>totem-arts</category><category>udk</category><category>unreal</category><category>unreal-development-kit</category><category>unreal-tournament-3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 27 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 toys bring the carnage down to a child's level]]></title><link>http://www.joystiq.com/2012/01/25/gears-of-war-3-toys-bring-the-carnage-down-to-a-childs-level/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/25/gears-of-war-3-toys-bring-the-carnage-down-to-a-childs-level/</guid><comments>http://www.joystiq.com/2012/01/25/gears-of-war-3-toys-bring-the-carnage-down-to-a-childs-level/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/25/gears-of-war-3-toys-bring-the-carnage-down-to-a-childs-level/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/claytoncarmine01-gears3_530x298.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/gears-of-war-3">Gears of War 3</a> </em>the video game may be targeted at mature adults, but Gears of War 3 the toy? Ages 8 and up. Sure, the kids pretending to shove chainsaw bayonets into Locust chest cavities may get the hands-on enjoyment of alien mutilation, but at least they're not watching it on a screen.<br /><br />A series of <em>Gears of War 3</em> toys were spotted at the Toy Fair in New York, produced by Meccano and including the Armadillo APC (&pound;24.99), the Centaur Tank (&pound;34.99) and the King Raven helicopter (&pound;39.99). The toys are still being approved by Epic Games, with plans to hit stores in August.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/25/gears-of-war-3-toys-bring-the-carnage-down-to-a-childs-level/">Gears of War 3 toys bring the carnage down to a child's level</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/25/gears-of-war-3-toys-bring-the-carnage-down-to-a-childs-level/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20156902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/25/gears-of-war-3-toys-bring-the-carnage-down-to-a-childs-level/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Epic-Games</category><category>Gears-of-War-3</category><category>Meccano</category><category>microsoft</category><category>toy-fair</category><category>toy-fair-2012</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 25 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Gears of War 3 title update 3 drops today]]></title><link>http://www.joystiq.com/2012/01/11/psa-gears-of-war-3-title-update-3-drops-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/11/psa-gears-of-war-3-title-update-3-drops-today/</guid><comments>http://www.joystiq.com/2012/01/11/psa-gears-of-war-3-title-update-3-drops-today/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/11/psa-gears-of-war-3-title-update-3-drops-today/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spgow3image16x_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
Sick and tired of people hiding in that one spot on Mercy and, well, mercilessly gunning you down? Well, Epic's finally fixed that (among other things) in its <a href="http://epicgames.com/community/2012/01/gears-of-war-3-title-update-3-coming-january-11-2012/">third title update</a> for <em>Gears of War 3</em>.<br />
<br />
You'll be prompted to download the update upon booting up your game today. It also addresses ghost camera issues and allows players to prime a revive for a DBNO (down but not out) teammate by holding in the Y button before they approach. It's basically the same thing as holding in the X button before approaching a weapon pickup.<br />
<br />
Random Quickmatch playlist map order is another addition, as is non-Versus mode weapon swaps in Horde mode. Now, players will find the default weapons on each map that were available when the game initially shipped, as opposed to the current weapon assignments found in online versus multiplayer matches.<br />
<br />
[Thanks, Steve D.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/11/psa-gears-of-war-3-title-update-3-drops-today/">PSA: Gears of War 3 title update 3 drops today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jan 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/11/psa-gears-of-war-3-title-update-3-drops-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20146564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/11/psa-gears-of-war-3-title-update-3-drops-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>title-update</category><category>title-update-3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 11 Jan 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[ESA members asked individually about SOPA, some respond]]></title><link>http://www.joystiq.com/2012/01/06/sopa-list-esa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/06/sopa-list-esa/</guid><comments>http://www.joystiq.com/2012/01/06/sopa-list-esa/#comments</comments><description><![CDATA[<div style="text-align: left;">
	<font color="#808080"><a href="http://www.rockpapershotgun.com/esa-members-and-sopa-where-they-stand/">Rock, Paper, Shotgun</a> collaborated in obtaining responses.</font></div>
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	<a href="http://www.joystiq.com/2012/01/06/sopa-list-esa/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/sopa1118.jpg" /></a></div>
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		The Entertainment Software Association's <a href="http://www.joystiq.com/2012/01/03/esa-stands-behind-proposed-sopa-legislation-issues-statement/">support</a> of the "<a href="http://joystiq.com/tag/sopa">Stop Online Piracy Act</a>" has led us to ask every member of the video game industry's lobbying and political group to publicly declare its stance on the bill. The ESA's continued support means every member, by proxy, is a supporter of the bill.<br />
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		Some companies have <a href="http://www.joystiq.com/2011/12/30/nintendo-ea-and-sony-also-rescind-sopa-support/">pulled their logos</a> from supporting SOPA documentation to dodge ire, while others are hiding behind rhetoric, as you'll see below. Joystiq contacted every member of the ESA and requested a declarative statement on SOPA. After the break we've listed the responses we've received, along with others we found. We continue to seek clarity on this issue from every member of the ESA.<br />
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		This will become the page we update as we receive responses and clear declarative statements, so feel free to bookmark.<br />
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		<small>(Joystiq does not support SOPA, <a href="http://boingboing.net/2011/11/16/internet-giants-place-full-pag.html">nor does our parent company</a>.)</small></div>
</center><p><a href="http://www.joystiq.com/2012/01/06/sopa-list-esa/" rel="bookmark">Continue reading <em>ESA members asked individually about SOPA, some respond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/06/sopa-list-esa/">ESA members asked individually about SOPA, some respond</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/06/sopa-list-esa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20141942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/06/sopa-list-esa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>345-games</category><category>38-studios</category><category>505-games</category><category>capcom</category><category>deep-silver</category><category>disney</category><category>disney-interactive</category><category>ea</category><category>eidos</category><category>eidos-interactive</category><category>electronic-arts</category><category>Entertainment-software-association</category><category>epic-games</category><category>ESA</category><category>future</category><category>her-interactive</category><category>ignition-entertainment</category><category>konami</category><category>level-5</category><category>microsoft</category><category>namco</category><category>natsume</category><category>nexon</category><category>nintendo</category><category>nival</category><category>nvidia</category><category>o-games</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>politics</category><category>sega</category><category>slang</category><category>sony</category><category>sony-online-entertainment</category><category>SOPA</category><category>square-enix</category><category>stop-online-piracy-act</category><category>take-two</category><category>take-two-interactive</category><category>thq</category><category>trion</category><category>ubisoft</category><category>warner-bros-interactive</category><category>wbie</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 06 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Infinity Blade franchise surpasses $30 million in revenue]]></title><link>http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/</guid><comments>http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/ib21114.jpg" style="width: 530px; height: 298px; " /></a></div>
Epic Games announced today that its <em>Infinity Blade</em> franchise has earned over $30 million since the original game launched in December 2010. <em>Infinity Blade 2</em>, available for $7 on the iOS App Store, has generated over $5 million for the developer since its December 1, 2011, launch.<br />
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"The success of the <em>Infinity Blade</em> franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices," Epic Games President Dr. Michael Capps said in the company's announcement. "We have so much more in store for players, and will continue to make great content for Apple's evolving platforms."<br />
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The original <em>Infinity Blade </em>took three months to reach the $5 million mark in sales, reaching the <a href="http://www.joystiq.com/2011/06/07/infinity-blade-sales-surpass-10-million/">$10 million milestone this past June</a>, having grossed over $23 million to date. Assisting Epic's franchise math beyond the core iOS titles are digital novella <em>Infinity Blade: Awakening</em>, <a href="http://www.joystiq.com/2011/11/20/infinity-blade-the-soundtrack-now-available/"><em>Infinity Blade</em>: Original Soundtrack</a> and <em><a href="http://www.joystiq.com/tag/infinity-blade-fx">Infinity Blade FX</a></em>.<br />
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<strong>Update</strong>: Financial details tweaked after further clarification.<p><a href="http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/" rel="bookmark">Continue reading <em>Infinity Blade franchise surpasses $30 million in revenue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/">Infinity Blade franchise surpasses $30 million in revenue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jan 2012 11:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20141127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/05/infinity-blade-franchise-surpasses-30-million-in-revenue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chair-Entertainment</category><category>Epic</category><category>Epic-Games</category><category>Infinity-Blade</category><category>infinity-blade-2</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 05 Jan 2012 11:59:00 EST</pubDate></item><item><title><![CDATA[ESA member Epic Games speaks out against SOPA [Update: So do 38 Studios and Trion]]]></title><link>http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/</guid><comments>http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/epiclogoe3small.jpg" /></a></div>
Epic Games, developer of the <em>Gears of War</em> series and member of the Entertainment Software Association, last night came out against the proposed "Stop Online Piracy Act" (SOPA).<br />
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"We do not support the current version of SOPA," Epic Games senior PR manager Dana Cowley wrote in a public letter posted to the North Carolina company's forums. "We are members of the Entertainment Software Association (ESA), a trade organization that is working with legislators to refine the bill," she said, referring to the <a href="http://www.joystiq.com/2012/01/03/esa-stands-behind-proposed-sopa-legislation-issues-statement/">ESA's letter of support</a> for the proposed legislation released earlier this week.<br />
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She added, "Epic Games supports efforts that would stop overseas websites profiting from pirating our games, but we have to do that in a way that's compatible with freedom of speech and due process of law."<br />
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Epic is the first member of the ESA - the political lobbying arm of the game industry - to speak out against SOPA, but we suspect it won't be the last. We've dropped a list of remaining ESA members after the break who have yet to rescind support for the proposed legislation.<br />
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<strong>Update:</strong> 38 Studios is also against SOPA, writing on its Facebook wall, "Based on the SOPA bill's current structure, 38 Studios believes that the bill requires further restructuring and review to ensure it both preserves rights and protects intellectual properties. Please know that we take this issue very seriously," as spotted by <a href="http://www.rockpapershotgun.com/esa-members-and-sopa-where-they-stand/">Rock, Paper, Shotgun</a>. Trion also has come out against the proposed legislation, writing on <a href="http://forums.riftgame.com/rift-general-discussions/off-topic/289248-trion-worlds-supports-sopa-3.html#post3497408">its forums</a>, "We definitely do not support SOPA. We'll be calling the ESA about this after the holiday weekend."<p><a href="http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/" rel="bookmark">Continue reading <em>ESA member Epic Games speaks out against SOPA [Update: So do 38 Studios and Trion]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/">ESA member Epic Games speaks out against SOPA [Update: So do 38 Studios and Trion]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jan 2012 08:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20140966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/05/esa-member-epic-games-speaks-out-against-sopa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dana-cowley</category><category>entertainment-software-association</category><category>epic</category><category>epic-games</category><category>esa</category><category>lobbying</category><category>politics</category><category>sopa</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 05 Jan 2012 08:35:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Dave's picks of 2011]]></title><link>http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/</guid><comments>http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ssepbelieve530px.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
<em><strong><a href="http://www.joystiq.com/game/superbrothers-sword-and-sworcery-ep">Superbrothers: Sword &amp; Sworcery EP</a></strong></em><br />
This masterpiece is 98 percent of the reason I bought an iPad. Okay, maybe not quite -- it's more like 99 percent -- but <em>Sword &amp; Sworcery</em> is a puzzle so perfect in its assembly, I haven't fully recovered. I'm sad I won't ever again experience the drive for discovery I felt the first time I was thrust into its picturesque locales. At the same time, I'm grateful I could spin that vinyl so long ago and step into another world.<p><a href="http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/" rel="bookmark">Continue reading <em>Best of the Rest: Dave's picks of 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/">Best of the Rest: Dave's picks of 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jan 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/01/best-of-the-rest-daves-picks-of-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-revelations</category><category>best-of-the-rest-2011</category><category>bulletstorm</category><category>double-fine</category><category>epic-games</category><category>ios</category><category>ipad</category><category>iphone</category><category>iron-brigade</category><category>microsoft</category><category>mobile</category><category>orcs-must-die</category><category>pc</category><category>people-can-fly</category><category>playstation</category><category>ps3</category><category>robot-entertainment</category><category>superbrothers-sword-and-sworcery-ep</category><category>trenched</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 01 Jan 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2011: Gears of War 3]]></title><link>http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/</guid><comments>http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goty-gears-of-war-3-badge.jpg" vspace="4" /></a></div>
If my life were a book, the chapter covering the last quarter of 2011 would be one page long and contain one phrase, in bold: <em>Gears of War 3</em>. In reality, lots of things happened to me over the last couple months, but aside from a brief affair with <em>Skyrim</em>, most of my time was spent going to farmers markets and crafts fairs with <em>Gears of War 3</em>. You know, committed relationship couple-type stuff.<p><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2011: Gears of War 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/">Joystiq Top 10 of 2011: Gears of War 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/01/joystiq-top-10-of-2011-gears-of-war-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>joystiq-best-of-2011</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 01 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 'Season Pass,' props on sale today]]></title><link>http://www.joystiq.com/2011/12/30/gears-of-war-3-season-pass-props-on-sale-today/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/30/gears-of-war-3-season-pass-props-on-sale-today/</guid><comments>http://www.joystiq.com/2011/12/30/gears-of-war-3-season-pass-props-on-sale-today/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<div style="text-align: center;">
		<a href="http://www.joystiq.com/2011/12/30/gears-of-war-3-season-pass-props-on-sale-today/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/deltaxmasgearsings530px.jpg" vspace="4" /></a></div>
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Today's Xbox Live Marketplace holiday promotion covers <em>Gears of War 3</em>, with discounts on in-game content and at least one soon-to-be-discontinued Avatar prop.<br />
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The highlight of today's deals is the <em>Gears of War 3</em> "Season Pass," which grants access to <a href="http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/">four DLC packs</a> (two already available, two upcoming) for 1800 MSP ($22.50), which is 25 percent off the regular price. There's also a 50 percent discount on the "<a href="http://marketplace.xbox.com/en-US/Product/Weapon-Skin-Collection-Launch-Collection/74dcbb65-de60-4698-9479-354cefb8d981?cid=search?cid=majornelson&amp;partner=majornelson"><em>Gears 3</em> Skins Launch Collection</a>," also priced today for 1800 MSP.<br />
<br />
Microsoft will <a href="http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/">discontinue "gun-like Avatar items"</a> from the Xbox Marketplace on January 1, 2012. This means here's your last chance to get the <em>Gears of War</em> Gold Lancer prop -- not only at a 50 percent discount of 160 MSP ($2) -- but, like, <em>ever</em>. The <em>Gears</em> Boomshield prop appears to be safe from delisting, and is also available for 160 MSP.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/30/gears-of-war-3-season-pass-props-on-sale-today/">Gears of War 3 'Season Pass,' props on sale today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Dec 2011 12:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/30/gears-of-war-3-season-pass-props-on-sale-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/30/gears-of-war-3-season-pass-props-on-sale-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-marketplace</category><category>Epic</category><category>Epic-Games</category><category>Gears-of-War-3</category><category>microsoft</category><category>xblm</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 30 Dec 2011 12:10:00 EST</pubDate></item><item><title><![CDATA[Scratch one Gears of War 3 demo]]></title><link>http://www.joystiq.com/2011/12/28/scratch-one-gears-of-war-3-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/28/scratch-one-gears-of-war-3-demo/</guid><comments>http://www.joystiq.com/2011/12/28/scratch-one-gears-of-war-3-demo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/28/scratch-one-gears-of-war-3-demo/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/gow31010.jpg" /></a></div>
A demo of the "Shipwreck" mission in<em> Gears of War 3</em> is now available for download on Xbox Live, exclusive to all Gold subscribers. The mission takes place during the first chapter of the second act on Gumdrop mountain, as Delta squad defends the butterscotch fountain from the evil armies of -- okay, you got us. The mission takes place <em>after a shipwreck</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/28/scratch-one-gears-of-war-3-demo/">Scratch one Gears of War 3 demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Dec 2011 20:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/28/scratch-one-gears-of-war-3-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20136736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/28/scratch-one-gears-of-war-3-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>shipwreck</category><category>xblm</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 28 Dec 2011 20:46:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights/Epic lawsuit turns in Epic's favor, reveals past SK projects including King's Quest]]></title><link>http://www.joystiq.com/2011/12/28/silicon-knights-epic-lawsuit-turns-in-epics-favor-reveals-past/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/28/silicon-knights-epic-lawsuit-turns-in-epics-favor-reveals-past/</guid><comments>http://www.joystiq.com/2011/12/28/silicon-knights-epic-lawsuit-turns-in-epics-favor-reveals-past/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/12/28/silicon-knights-epic-lawsuit-turns-in-epics-favor-reveals-past/"><img alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/sklogo530pxheaderimgwhite124512.jpg" vspace="0" /></a></center>
Silicon Knights' 2007 <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">lawsuit</a> against Epic Games, over 'inadequacies' in performance and support of Unreal Engine 3, continues. Last week, a judge delivered a damaging blow to SK's case when he granted a motion to exclude testimony from financial analyst Terry Lloyd, who was retained by SK to offer an expert opinion about the damages sought.<br />
<br />
Judge James Dever III concluded that Lloyd delivered "his own subjective conclusions about an industry in which he had no prior knowledge or experience." His choices of competitors to compare sales against was called into question, as games like <em>Grand Theft Auto IV</em> and <em>Gears of War </em>didn't meet his criteria of similar marketing budgets or genre.<br />
<br />
Court documents also reveal what Silicon Knights was up to elsewhere at the time of filing. The company was pursuing "development opportunities" with Vivendi, THQ, Capcom, and Namco. It had plans for <em>Sandman</em> and <em>King's Quest</em> games, and had gone so far as to make a prototype for <em>King's Quest</em>. Ironically, this would have been taking place right around the time a letter-writing campaign revived the fan-made <em>The Silver Lining</em> project ... which went on to be <a href="http://www.joystiq.com/2010/02/28/activision-shuts-down-fan-made-kings-quest-sequel/">shut down</a>, and then <a href="http://www.joystiq.com/2010/06/27/kings-quest-fan-project-revived-coming-july-10/">re-revived</a>. And after all that, the <em>King's Quest</em> franchise is now in the hands of <a href="http://www.joystiq.com/2011/02/18/kings-quest-reboot-coming-courtesy-of-telltale/">Telltale Games</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/28/silicon-knights-epic-lawsuit-turns-in-epics-favor-reveals-past/">Silicon Knights/Epic lawsuit turns in Epic's favor, reveals past SK projects including King's Quest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Dec 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/28/silicon-knights-epic-lawsuit-turns-in-epics-favor-reveals-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20136573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/28/silicon-knights-epic-lawsuit-turns-in-epics-favor-reveals-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>kings-quest</category><category>lawsuit</category><category>sandman</category><category>silicon-knights</category><category>too-human</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Dec 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[PSA: 'Gun-like' Avatar items disappearing from XBLM on Jan. 1]]></title><link>http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/</guid><comments>http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/lanceravatar530.jpg" vspace="4" /></a></div>
An official post on the <a href="http://forums.epicgames.com/threads/870773-Lancer-and-Hammerburst-avatar-items-no-longer-available-on-Marketplace-on-1-1-2012">Epic Games forums</a> states that the Lancer and Hammerbust items for Xbox Avatars will not be available starting January 1, 2012. Those who have purchased the items prior to the new year are in the clear and can keep them.<br />
<br />
The post notes that the removal of the Lancer and Hammerburst are part of a new policy going into effect for "gun-like avatar items" on the Marketplace. It would appear that this is just the latest addition to the <a href="http://www.joystiq.com/2009/06/22/making-an-xna-game-dont-maim-the-poor-avatars/">list of things Avatars can't have or do</a>.<br />
<br />
We've contacted Microsoft to receive a comprehensive list of "gun-like" items being removed.<br />
<br />
[Thanks, Steven]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/">PSA: 'Gun-like' Avatar items disappearing from XBLM on Jan. 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Dec 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20134407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/23/psa-gun-like-avatar-items-disappearing-from-xblm-on-jan-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>Epic-Games</category><category>Gears-of-War-3</category><category>microsoft</category><category>xbox</category><category>xbox-avatars</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 23 Dec 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 adds 'Fenix Rising' map pack on Jan. 17]]></title><link>http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/</guid><comments>http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gearsdlc.jpg" vspace="4" /></a></div>
The "Fenix Rising" map pack for <em>Gears of War 3</em> will decorate players who are already well-versed in rolling shotguns. The new add-on, due on January 17, 2012, for 800 MSP ($10), adds five new maps, four character skins and "Re-up," the <em>Gears</em> version of <em>Call of Duty</em>'s "Prestige." Here, it allows players to rank through level 100 multiple times for "exclusive emblems and weapon skins."<br />
<br />
The Re-up can be done three times to unlock the following weapon skins:<br />
<ul>
	<li>
		Re-Up Plasma - Animated flowing plasma in gold.</li>
	<li>
		Re-Up Omen - Shiny, red Omen.</li>
	<li>
		Re-Up Electric - Animated, golden electric shocks.</li>
</ul>
"Fenix Rising" is the third of four packs bundled with the <a href="http://www.joystiq.com/2011/08/29/gears-of-war-3-gets-30-season-pass-first-dlc-in-november/">$30 <em>Gears</em> Season Pass</a>. The "<a href="http://www.joystiq.com/2011/12/19/gears-of-war-3-raams-shadow-dlc-review/">underdeveloped</a>" campaign DLC, <em>RAAM's Shadow, </em>was the most recent release, coming after the co-op focused "<a href="http://www.joystiq.com/2011/10/11/gears-of-war-3-horde-command-dlc-detailed-by-x-play/">Horde Command Pack</a>."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-3-fenix-rising/">Gears of War 3 (Fenix Rising)</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-3-fenix-rising/#4694605"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/riseoffenixacademy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-fenix-rising/#4694606"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/riseoffenixanvil_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-fenix-rising/#4694607"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/riseoffenixdepths_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-fenix-rising/#4694608"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/riseoffenixescalation_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-fenix-rising/#4694609"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/riseoffenixslab_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/" rel="bookmark">Continue reading <em>Gears of War 3 adds 'Fenix Rising' map pack on Jan. 17</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/">Gears of War 3 adds 'Fenix Rising' map pack on Jan. 17</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/gears-of-war-3-adds-fenix-rising-map-pack-on-jan-17/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>Epic</category><category>epic-games</category><category>Fenix-Rising</category><category>Gears-of-War-3</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 21 Dec 2011 10:15:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 celebrates the holidays with 12 Days of Gearsmas]]></title><link>http://www.joystiq.com/2011/12/13/gears-of-war-3-celebrates-the-holidays-with-12-days-of-gearsmas/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/13/gears-of-war-3-celebrates-the-holidays-with-12-days-of-gearsmas/</guid><comments>http://www.joystiq.com/2011/12/13/gears-of-war-3-celebrates-the-holidays-with-12-days-of-gearsmas/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/12/gears-of-war-3-celebrates-the-holidays-with-12-days-of-gearsmas/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/deltaxmasgearsings530px.jpg" vspace="4" /></a></div>
They just aren't the holidays without an active-reloaded Gnasher. Epic is ringing in the festive season with twelve days of custom playlists in <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a><em> </em>and prizes, kicking off tomorrow at 5AM Eastern. Sorry, guys, the party's BYOEN (Bring Your Own Egg Nog).<br />
<br />
Hit the source link below for the list of what's happening in <em>Gears of War 3</em>, though we should point out the list may change at Epic's discretion. As for prizes, Epic's not talking yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/13/gears-of-war-3-celebrates-the-holidays-with-12-days-of-gearsmas/">Gears of War 3 celebrates the holidays with 12 Days of Gearsmas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Dec 2011 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/13/gears-of-war-3-celebrates-the-holidays-with-12-days-of-gearsmas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20126527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/13/gears-of-war-3-celebrates-the-holidays-with-12-days-of-gearsmas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>12-days-of-gearsmas</category><category>epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Dec 2011 07:30:00 EST</pubDate></item><item><title><![CDATA[Cliff B talks Fortnite: 'There's no dudebros in it']]></title><link>http://www.joystiq.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/</guid><comments>http://www.joystiq.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/epicgamesfortnite.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
We cornered Epic lead Cliff Bleszinski on the VGAs red carpet yesterday to talk about the newly announced <a href="http://joystiq.com/game/fortnite"><em>Fortnite</em></a>, and he says that it'll be very different fare from the popular <em>Gears of War </em>series. "There's no dudebros in it," he told us outright. "Not that there's anything wrong with that, right? But creatively for the team, <em>Gears</em> has been amazing for us. But it's fun to kind of stretch our wings and do something that's a little different from the usual."<br />
<br />
Epic's Lee Perry is the project lead on this one, but Bleszinski says that he definitely is involved in playing the game and giving feedback on development. "It was a project that was pitched internally. I was a staunch supporter of the idea, because the game is just like a no-brainer -- I was like <em>yes</em>."<br />
<br />
So Epic is hard at work on <em>Fortnite</em>, Chair Entertainment is doing <a href="http://joystiq.com/game/infinity-blade-2"><em>Infinity Blade</em></a> on iOS, and we're curious as to what Bleszinski is up to lately. "I just hang out at the beach these days," he joked. "No, trust me, I have plenty to work on, it's just a lot of unannounced stuff. Trying to figure out where a lot of things are going in the next five years."<br />
<br />
Given the success of Chair's iOS offerings, is that platform something that Epic's main branch would consider making games for? Bleszinski says no. "If we were to do that, which we're not, we'd probably make like six or seven iOS games. Our bread and butter is still with triple A and it's still largely with console, but it remains to be seen what happens."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/">Cliff B talks Fortnite: 'There's no dudebros in it'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Dec 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chair-entertainment</category><category>cliff-bleszinski</category><category>epic-games</category><category>fortnite</category><category>infinity-blade</category><category>spike-vga-2011</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 11 Dec 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Epic Games announces Fortnite]]></title><link>http://www.joystiq.com/2011/12/10/epic-games-announces-fortnite/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/10/epic-games-announces-fortnite/</guid><comments>http://www.joystiq.com/2011/12/10/epic-games-announces-fortnite/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/10/epic-games-announces-fortnite/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/vga599pxlblog41-1323571180_530x299.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 299px; display:none " /></a><iframe id="viddler-efafed32" src="//www.viddler.com/embed/efafed32/?f=1&amp;autoplay=0&amp;player=simple&amp;loop=0&amp;nologo=0&amp;hd=0" width="530" height="318" frameborder="0"></iframe></div>
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With <em>Gears of War 3</em> concluding Epic's flagship franchise this year, it's on to something new for the developer. It was kind enough to show just what that is tonight at Spike's VGAs: <em><a href="http://www.joystiq.com/game/fortnite">Fortnite</a></em>.<br />
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<em>Fortnite</em> sees characters building forts and emplacements against monsters and other terrors of the night. Platforms were not announced.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/10/epic-games-announces-fortnite/">Epic Games announces Fortnite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Dec 2011 21:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/10/epic-games-announces-fortnite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/10/epic-games-announces-fortnite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>Epic-Games</category><category>fortnite</category><category>spike-vga-2011</category><dc:creator><![CDATA[Arthur Gies]]></dc:creator><pubDate>Sat, 10 Dec 2011 21:38:00 EST</pubDate></item><item><title><![CDATA[Epic's Tim Sweeney being inducted into AIAS Hall of Fame]]></title><link>http://www.joystiq.com/2011/12/08/epics-tim-sweeney-being-inducted-into-aias-hall-of-fame/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/08/epics-tim-sweeney-being-inducted-into-aias-hall-of-fame/</guid><comments>http://www.joystiq.com/2011/12/08/epics-tim-sweeney-being-inducted-into-aias-hall-of-fame/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/08/epics-tim-sweeney-being-inducted-into-aias-hall-of-fame/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamtimsweeneyut3530.jpg" style="width: 530px; height: 305px; " /></a></div>
The Academy of Interactive Arts and Sciences has <a href="http://www.gamesindustry.biz/articles/2011-12-08-epics-tim-sweeney-to-be-inducted-into-aias-hall-of-fame">announced</a> the 16th inductee to its Hall of Fame, a catalog which already contains literal game-changers like Peter Molyneux, Sid Meier and Will Wright. To be added to that list during the Interactive Achievement Awards at the 2012 D.I.C.E. Summit in February: Epic Games founder <a href="http://www.joystiq.com/tag/tim-sweeney">Tim Sweeney</a>. You've almost certainly heard of him -- if not, you've definitely heard of the Unreal Engine, which he helped create. If you haven't heard of that, <em>what is wrong with you</em>?<br />
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The Interactive Achievement Awards, which will be presented February 9, will see Epic VP Mark Rein bestowing the honor upon Sweeney. We anticipate that his speech will include humorous jabs at one or more of Sweeney's lesser-known idiosyncrasies, as well as a heart-touching stanza about how he's not just a good boss, but a great friend. We're getting a little choked up just thinking about it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/08/epics-tim-sweeney-being-inducted-into-aias-hall-of-fame/">Epic's Tim Sweeney being inducted into AIAS Hall of Fame</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Dec 2011 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/08/epics-tim-sweeney-being-inducted-into-aias-hall-of-fame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20123676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/08/epics-tim-sweeney-being-inducted-into-aias-hall-of-fame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aias</category><category>epic</category><category>epic-games</category><category>hall-of-fame</category><category>iaa</category><category>Interactive-Achievement-Awards</category><category>mark-rein</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>tim-sweeney</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 08 Dec 2011 13:25:00 EST</pubDate></item><item><title><![CDATA[Raam's Shadow DLC showcased in latest Gears of War 3 screens]]></title><link>http://www.joystiq.com/2011/12/08/raams-shadow-dlc-showcased-in-latest-gears-of-war-3-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/08/raams-shadow-dlc-showcased-in-latest-gears-of-war-3-screens/</guid><comments>http://www.joystiq.com/2011/12/08/raams-shadow-dlc-showcased-in-latest-gears-of-war-3-screens/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/badlbarrickheaderimg599px151.jpg" vspace="4" /></div>
Surprisingly, the Raam's Shadow DLC for <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> is about more than just a solemn Locust brooding in the darkness. It's also about shooting lots of stuff with enormous future guns, as portrayed in the latest screens.<p><a href="http://www.joystiq.com/2011/12/08/raams-shadow-dlc-showcased-in-latest-gears-of-war-3-screens/" rel="bookmark">Continue reading <em>Raam's Shadow DLC showcased in latest Gears of War 3 screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/08/raams-shadow-dlc-showcased-in-latest-gears-of-war-3-screens/">Raam's Shadow DLC showcased in latest Gears of War 3 screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Dec 2011 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/08/raams-shadow-dlc-showcased-in-latest-gears-of-war-3-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20123634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/08/raams-shadow-dlc-showcased-in-latest-gears-of-war-3-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>downloadable-content</category><category>epic</category><category>epic-games</category><category>Gears-of-War-3</category><category>microsoft</category><category>microsoft-game-studios</category><category>microsoft-studios</category><category>raams-shadow</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 08 Dec 2011 12:55:00 EST</pubDate></item><item><title><![CDATA[Epic's Cliffy B teases 'fresh, new experience' to be revealed at VGAs]]></title><link>http://www.joystiq.com/2011/12/05/epics-cliffy-b-teases-fresh-new-experience-to-be-revealed-at/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/05/epics-cliffy-b-teases-fresh-new-experience-to-be-revealed-at/</guid><comments>http://www.joystiq.com/2011/12/05/epics-cliffy-b-teases-fresh-new-experience-to-be-revealed-at/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/bleszinskiheaderimg530px-1323110995.jpg" vspace="4" /></div>
We've been let down by Epic teasing new IP in the past, so we're a bit wary of tipping you off on this one. That said, Epic Games design director Cliff Bleszinski took to an official Spike Video Game Awards promo himself to hint at a big reveal coming from his studio this week. "An entirely fresh, new experience" is what Bleszinski characterizes the unveiling as, specifically noting that it doesn't have anything to do with Gears of War or Infinity Blade.<br />
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Presumably, the reveal <em>does</em> have something to do with the <a href="http://www.joystiq.com/2010/12/28/epic-games-to-reveal-new-ip-at-gdc-2011/">once teased GDC 2011 announcement</a> (the announcement that never happened), as well as the <a href="http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/">recent hirings</a>, though Bleszinski isn't offering up much else in the clip. Okay, okay -- he also offers that the project is being developed internally at the Cary, NC headquarters for Epic. Otherwise, like you, we'll find out what the big secret is when the VGAs air later this week. Peep the teaser <a href="http://www.spike.com/events/video-game-awards-2011/world-premiere-trailers/ly15dj">right here</a> in the meantime.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/05/epics-cliffy-b-teases-fresh-new-experience-to-be-revealed-at/">Epic's Cliffy B teases 'fresh, new experience' to be revealed at VGAs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/05/epics-cliffy-b-teases-fresh-new-experience-to-be-revealed-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20121061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/05/epics-cliffy-b-teases-fresh-new-experience-to-be-revealed-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>epic</category><category>epic-games</category><category>new-ip</category><category>spike-vga</category><category>spike-vga-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[It's not just you: Epic aware of Infinity Blade 2 issues on iPod Touch, iPad 1]]></title><link>http://www.joystiq.com/2011/12/02/its-not-just-you-epic-aware-of-infinity-blade-2-issues-on-ipod/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/02/its-not-just-you-epic-aware-of-infinity-blade-2-issues-on-ipod/</guid><comments>http://www.joystiq.com/2011/12/02/its-not-just-you-epic-aware-of-infinity-blade-2-issues-on-ipod/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/02/its-not-just-you-epic-aware-of-infinity-blade-2-issues-on-ipod/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ib2headerimg530pxh151251.jpg" /></a></div>
Hey, did you know that <a href="http://www.joystiq.com/game/infinity-blade-2"><em>Infinity Blade 2</em></a> launched on the iOS App Store yesterday? If you didn't, hey, <a href="http://www.joystiq.com/2011/11/30/portabliss-infinity-blade-2-ios/">we hear it's pretty good</a>, but if you did and you bought it, you may already be aware of some "issues" the game encounters when played on an iPad 1 or various iPad Touch devices, such as unbearably choppy framerates and outright crashing. Its publisher, Epic Games, is also aware of said issues, and wants you to know that it's working extra hard to get things fixed "ASAP."<br />
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VP and co-founder Mark Rein took to <a href="http://forums.epicgames.com/threads/863430-Infinity-Blade-II-issue-on-iPad1-and-iPod-Touch-devices-working-to-fix!">the company's forums</a> after initially tweeting out news of the hitches, where he explained that some users on the aforementioned devices are running out of system memory. Apparently the issues weren't discovered in testing because the device must have a "large number of apps installed," which test units weren't equipped with. Regardless, Rein said the company should have a fix coming quickly, so, uh, maybe play some more <em>Infinity Blade 1</em> for a few days?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/02/its-not-just-you-epic-aware-of-infinity-blade-2-issues-on-ipod/">It's not just you: Epic aware of Infinity Blade 2 issues on iPod Touch, iPad 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Dec 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/02/its-not-just-you-epic-aware-of-infinity-blade-2-issues-on-ipod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/02/its-not-just-you-epic-aware-of-infinity-blade-2-issues-on-ipod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>epic</category><category>epic-games</category><category>infinity-blade-2</category><category>ios</category><category>ipad</category><category>iphone</category><category>mark-rein</category><category>mobile</category><category>patch</category><category>update</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 02 Dec 2011 14:30:00 EST</pubDate></item></channel></rss>
