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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[VC in Brief: California Games (C64)]]></title><link>http://www.joystiq.com/2009/07/06/vc-in-brief-california-games-c64/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/06/vc-in-brief-california-games-c64/</guid><comments>http://www.joystiq.com/2009/07/06/vc-in-brief-california-games-c64/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="464" id="viddler_15efdb0d"><param name="movie" value="http://www.viddler.com/simple/15efdb0d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/15efdb0d/" width="580" height="464" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_15efdb0d"></embed></object></center>
<div align="center"><span style="font-style: italic;">California Games</span> (C64, 1 - 5 players, 500 Wii Points)<br />We say: <strong>Check it out!</strong><br /></div>
<br /><a href="http://www.joystiq.com/2009/07/06/nintendoware-weekly-bit-trip-core-becomes-100th-wiiware-game/">This week's release</a> is an old favorite: <em>California Games</em>. Featuring an eclectic mix of sports to play (are these games all Californians know and love?), it's a game that many likely remember fondly. Well, in playing it for the first time in, oh, over 10 years, we still found it to be quite fun. Save for the roller skating game. That one is <em>the worst</em>.<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;" class="clearfix"><a href="http://www.joystiq.com/tag/vc-in-brief"><img border="0" align="left" style="margin-right: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" alt="" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer <a href="http://www.joystiq.com/tag/vc-in-brief">these videos</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks.</em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/06/vc-in-brief-california-games-c64/">VC in Brief: California Games (C64)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jul 2009 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/06/vc-in-brief-california-games-c64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19088134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/vc-in-brief-california-games-c64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c64</category><category>california-games</category><category>commodore64</category><category>epyx</category><category>vc-in-brief</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 06 Jul 2009 18:15:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Let the Games Continue]]></title><link>http://www.joystiq.com/2009/02/20/vc-friday-let-the-games-continue/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/20/vc-friday-let-the-games-continue/</guid><comments>http://www.joystiq.com/2009/02/20/vc-friday-let-the-games-continue/#comments</comments><description><![CDATA[<a href="http://www.vc-reviews.com/news/2009/02/eu_vc_update_mercs_and_winter_games"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wintergames22009.jpg" class="imagepadding" /></a>European Wii owners this week are treated to something they must have known was coming sooner or later: Epyx's <em><a href="http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/reviews/view.php%253Fid%253D462">Winter Games</a>.</em> The multi-event Olympic games seem like canonical European games of the era, and <a href="http://www.joystiq.com/2008/06/27/vc-friday-a-monstrous-update/"><em>Summer Games 2</em></a> is already out. <a href="http://www.joystiq.com/2009/02/16/wiikly-wares-evasive-space-and-life-force/">Eventually</a>, North American gamers will get to enjoy things like this! Personally, the last time this blogger played <em>Winter Games, </em>it was on the <a href="http://www.videogamecritic.net/7800sz.htm#Winter_Games">Atari 7800</a>.<br /><br />Also available this week for PAL downloaders: last week's North American release,<em> <a href="http://www.joystiq.com/2009/02/09/vc-in-brief-wolf-of-the-battlefield-mercs/">Wolf of the Battlefield: MERCS</a>.</em> It lacks the multiplayer of the arcade game, but it's a pretty okay action game on its own, full of ridiculous attitude and 16-bit bombast. Overall, it's not the greatest week, but neither is it <em>Urban Champion</em>.<br />
<ul>
    <li><em>Winter Games </em>-- Commodore 64 -- 500 Wii Points</li>
    <li><em>Wolf of the Battlefield: MERCS</em> -- Mega Drive -- 800 Wii Points</li>
</ul>
<em>Videos of the Games: CLIPS</em> after the break.<p><a href="http://www.joystiq.com/2009/02/20/vc-friday-let-the-games-continue/" rel="bookmark">Continue reading <em>VC Friday: Let the Games Continue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/20/vc-friday-let-the-games-continue/">VC Friday: Let the Games Continue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Feb 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vc-reviews.com/news/2009/02/eu_vc_update_mercs_and_winter_games>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/vc-friday-let-the-games-continue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1466330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/vc-friday-let-the-games-continue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>commodore-64</category><category>epyx</category><category>friday</category><category>mega-drive</category><category>mercs</category><category>virtual-console</category><category>winter-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 20 Feb 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Impossible Mission II on PAL Wii Shop ... FOREVER]]></title><link>http://www.joystiq.com/2008/12/12/vc-friday-impossible-mission-ii-on-pal-wii-shop-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/12/vc-friday-impossible-mission-ii-on-pal-wii-shop-forever/</guid><comments>http://www.joystiq.com/2008/12/12/vc-friday-impossible-mission-ii-on-pal-wii-shop-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.joystiq.com/photos/impossible-mission-ii-commodore-64/1218927/"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/impossible_mission_ii_gkgfdhdyoib9.jpg" alt="" /></a>We've talked about our love of <span style="font-style: italic;">Impossible Mission</span> in a <a href="http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/">previous VC Friday</a>, and now the PAL Wii Shop has the sequel! That we never played! Oh, happy days. If you haven't downloaded the first game, why on earth not? Beyond the crude visuals lies a highly entertaining and surprisingly atmospheric puzzle-based platformer. The sequel sounds like more of the same but with a few new robots, which is fine with us.<br /><br />Meanwhile, <a href="http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/"><span style="font-style: italic;">Last Ninja 3</span></a> is the second C64 title available this week. Has it aged as poorly as the first two? Probably. It certainly looks similar in footage, though Reyn Ouwehand's soundrack still rocks our socks. Then there's <span style="font-style: italic;">Boogerman</span>, which you really shouldn't download. <a href="http://www.joystiq.com/2008/11/24/vc-monday-madness-boogerman/">Here's a video</a> explaining why.<br />
<ul>
    <li><span style="font-style: italic;">Last Ninja 3</span>* -- Commodore 64 -- 500 Wii Points</li>
    <li><span style="font-style: italic;">Impossible Mission II</span>* -- Commodore 64 -- 500 Wii Points</li>
    <li><span style="font-style: italic;">Boogerman: A Pick and Flick Adventure</span> -- Mega Drive -- 800 Wii Points</li>
</ul>
* Europe only, obviously. As usual, make the jump for videos of all three.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/impossible-mission-ii-commodore-64/">Impossible Mission II (Commodore 64)</a></strong></p><a href="http://www.joystiq.com/photos/impossible-mission-ii-commodore-64/#1218927"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/impossible_mission_ii_dec12_cg_8964362_06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/impossible-mission-ii-commodore-64/#1218926"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/impossible_mission_ii_dec12_cg_8964362_05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/impossible-mission-ii-commodore-64/#1218925"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/impossible_mission_ii_dec12_cg_8964362_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/impossible-mission-ii-commodore-64/#1218924"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/impossible_mission_ii_dec12_cg_8964362_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/impossible-mission-ii-commodore-64/#1218923"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/impossible_mission_ii_dec12_cg_8964362_02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/12/12/vc-friday-impossible-mission-ii-on-pal-wii-shop-forever/" rel="bookmark">Continue reading <em>VC Friday: Impossible Mission II on PAL Wii Shop ... FOREVER</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/12/vc-friday-impossible-mission-ii-on-pal-wii-shop-forever/">VC Friday: Impossible Mission II on PAL Wii Shop ... FOREVER</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Dec 2008 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/12/vc-friday-impossible-mission-ii-on-pal-wii-shop-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1398776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/12/vc-friday-impossible-mission-ii-on-pal-wii-shop-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>boogerman</category><category>commodore-64</category><category>epyx</category><category>europe</category><category>friday</category><category>impossible-mission-ii</category><category>last-ninja-3</category><category>mega-drive</category><category>pal</category><category>platform</category><category>system-3</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 12 Dec 2008 11:50:00 EST</pubDate></item><item><title><![CDATA[VC Friday: A blue blur]]></title><link>http://www.joystiq.com/2008/09/19/vc-friday-a-blue-blur/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/19/vc-friday-a-blue-blur/</guid><comments>http://www.joystiq.com/2008/09/19/vc-friday-a-blue-blur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/425px-sonicmastersystem-cg-vcf-main999999911.jpg" />A triple whammy of 500 Wii Point games this week, starting with the Master System version of <em>Sonic the Hedgehog</em>, from the days when the world loved and respected <em>Sonic the Hedgehog</em>. With the Mega Drive/Genesis version <a href="http://www.joystiq.com/2006/12/12/friday-is-vc-day-for-europe/">already available</a> on the Virtual Console for 300 Points more, we suspect the Master System edition is for either <span style="font-style: italic;">Sonic </span>completists or cheapskates. We fit both categories.<br /><br />Then there are a couple of ye olde classics from the <a href="http://www.joystiq.com/tag/commodore-64">Commodore 64</a>: <em>Boulder Dash</em> and <em>Jumpman</em>. The name "<em>Jumpman</em>" is <a href="http://en.wikipedia.org/wiki/Mario#Conception_and_creation">coincidental</a>, by the way, though the game is probably similar enough to <a href="http://dkmegasite.vgfort.com/arcade.php"><em>Donkey Kong</em></a> to warrant suspicion.
<ul>
    <li><span style="font-style: italic;">Sonic the Hedgehog</span> -- Master System -- 500 Wii Points</li>
    <li><span style="font-style: italic;">Boulder Dash</span> -- Commodore 64 -- 500 Wii Points*</li>
    <li><span style="font-style: italic;">Jumpman</span> -- Commodore 64 -- 500 Wii Points*</li>
</ul>
See all three doing their thing past the break!<p><a href="http://www.joystiq.com/2008/09/19/vc-friday-a-blue-blur/" rel="bookmark">Continue reading <em>VC Friday: A blue blur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/19/vc-friday-a-blue-blur/">VC Friday: A blue blur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Sep 2008 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/19/vc-friday-a-blue-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1318454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/19/vc-friday-a-blue-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>boulder-dash</category><category>commodore-64</category><category>epyx</category><category>europe</category><category>friday</category><category>jumpman</category><category>mega-drive</category><category>pal</category><category>platform</category><category>puzzle</category><category>sega</category><category>sonic</category><category>sonic-the-hedgehog</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 19 Sep 2008 15:25:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Ninja Dragon Games]]></title><link>http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/</guid><comments>http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.eurogamer.net/article.php?article_id=134399"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/dd_cg_main99_vcf_99.jpg" /></a>A trio of games this week on the <a href="http://www.joystiq.com/tag/friday">PAL Virtual Console</a> (all of which would be <span style="font-style: italic;">dead to us</span> if "Ninja Dragon Games" actually existed), including one we totally want, one that will probably be undeservedly overlooked in favor of the one we totally want and, um, <span style="font-style: italic;">World Games</span> (Commodore 64), which we're entirely unfamiliar with.<br /><br />The former, obviously, is <a href="http://www.joystiq.com/2008/04/15/abobo-headed-to-the-vc-thanks-to-aksys/"><span style="font-style: italic;">Double Dragon</span></a> (NES), and although we plan to download Technos' landmark game with a quickness, we feel a bit bad for <span style="font-style: italic;">The Last Ninja</span> (Commodore 64), which deserves some attention, if only for its <span style="font-style: italic;">amazing</span> soundtrack. Check videos of all three out after the blue words, and marvel at how barrel jumping looks ... oddly compelling.<br />
<ul>
    <li><em>Double Dragon</em> -- NES -- 500 Wii Points</li>
    <li><em>World Games</em><span style="font-style: italic;"></span> -- Commodore 64 -- 500 Wii Points*</li>
    <li><em>The Last Ninja</em> -- Commodore 64 -- 500 Wii Points*<br /></li>
</ul>
* Only in Europe.<p><a href="http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/" rel="bookmark">Continue reading <em>VC Friday: Ninja Dragon Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/">VC Friday: Ninja Dragon Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Apr 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=134399>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1177183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/25/vc-friday-ninja-dragon-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>c64</category><category>commodore-64</category><category>double-dragon</category><category>eclipse</category><category>epyx</category><category>europe</category><category>friday</category><category>kunio</category><category>nes</category><category>pal</category><category>system-3</category><category>technos</category><category>the-last-ninja</category><category>world-games</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 25 Apr 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[VC Friday: 'Stay a while ... Stay FOREVER']]></title><link>http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/</guid><comments>http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.eurogamer.net/article.php?article_id=131395"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/phpgyn7iqam_main99.jpg" alt="" /></a>"Nintendo, with this week's four Virtual Console releases you are <a href="http://www.youtube.com/watch?v=aHjiEKaZt1k">really spoiling us</a>!"<br /><br />We feel extra special this week, because kindly old Uncle Nintendo has lavished the <a href="http://www.joystiq.com/tag/friday">PAL Virtual Console</a> (or at least the <span style="font-style: italic;">European</span> Virtual Console) with four new titles, including another two Commodore 64 additions (both of which are cracking), and the first <a href="http://www.joystiq.com/tag/master-system">Master System</a> games to reach Australia. Unusually, all four are worth a look, but <span style="font-style: italic;">Impossible Mission</span> has a special room all of its own in this blogger's heart. As usual, there's footage of all titles past the break.<br />
<ul>
    <li><span style="font-style: italic;">California Games</span> -- Commodore 64 -- 500 Wii Points*</li>
    <li><span style="font-style: italic;">Impossible Mission</span> -- Commodore 64 -- 500 Wii Points*</li>
    <li><span style="font-style: italic;">Wonder Boy</span> -- Master System -- 500 Wii Points</li>
    <li><span style="font-style: italic;">Fantasy Zone</span> -- Master System -- 500 Wii Points</li>
</ul>
* Europe only, for now -- sorry, Aussies!<p><a href="http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/" rel="bookmark">Continue reading <em>VC Friday: 'Stay a while ... Stay FOREVER'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/">VC Friday: 'Stay a while ... Stay FOREVER'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Apr 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=131395>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1164162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/11/vc-friday-stay-a-while-stay-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>california-games</category><category>commodore-64</category><category>epyx</category><category>europe</category><category>fantasy-zone</category><category>friday</category><category>impossible-mission</category><category>master-system</category><category>pal</category><category>platform</category><category>sega</category><category>shmup</category><category>shooter</category><category>sports</category><category>wonder-boy</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 11 Apr 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Commodore 64 games coming to European VC later this year]]></title><link>http://www.joystiq.com/2008/02/21/commodore-64-games-coming-to-european-vc-later-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/commodore-64-games-coming-to-european-vc-later-this-year/</guid><comments>http://www.joystiq.com/2008/02/21/commodore-64-games-coming-to-european-vc-later-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div style="text-align: center;"><a href="http://www.eurogamer.net/article.php?article_id=93203"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/c64-richie-0-nwf.jpg"  alt="" /></a><br /></div>
<br />We've known <a href="http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/">since late 2006</a> that Nintendo intended to add classic titles from the Commodore 64's library to its Virtual Console service, but Nintendo of Europe has been hesitant to reveal any concrete details until now. <br /><br />According to NoE, the C64 games are only planned for release in Europe so far, and they will be available to purchase for 500 <a href="http://www.joystiq.com/tag/wiipoints">Wii Points</a> (&euro;5, approximately $7.35) later this year. 500 Wii Points?! That's as much as an NES release on the Wii Shop Channel!<br /><br />Nintendo has already confirmed <span style="font-style: italic;">Uridium</span> and <span style="font-style: italic;">International Karate</span> as potential VC titles, both of which you can find video for after the post break. The 25-year-old console has a line-up of over 4,000 games to draw from, so it's guaranteed that we'll see regular C64 releases for years. Maybe this means that Nintendo will start putting out three to four Virtual Console games a week again.<p><a href="http://www.joystiq.com/2008/02/21/commodore-64-games-coming-to-european-vc-later-this-year/" rel="bookmark">Continue reading <em>Commodore 64 games coming to European VC later this year</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/commodore-64-games-coming-to-european-vc-later-this-year/">Commodore 64 games coming to European VC later this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=93203>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/commodore-64-games-coming-to-european-vc-later-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1120760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/commodore-64-games-coming-to-european-vc-later-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c64</category><category>commodore-64</category><category>commodores</category><category>epyx</category><category>europe</category><category>international-karate</category><category>uridium</category><category>wii-shop-channel</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Thu, 21 Feb 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[California Games comes to the PlayStation Network]]></title><link>http://www.joystiq.com/2007/05/21/california-games-comes-to-the-playstation-network/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/california-games-comes-to-the-playstation-network/</guid><comments>http://www.joystiq.com/2007/05/21/california-games-comes-to-the-playstation-network/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a></p><a href="http://ps3.qj.net/CA-Dreamin-California-Games-to-be-download-and-retail-SKUs-on-Wii-and-PS3/pg/49/aid/93052"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/california_games3.jpg" /></a>From the ashes of <a href="http://www.joystiq.com/2007/02/26/eidos-acquires-mobile-developer-rockpool-games/">Epyx</a>, London-based System 3 will be bringing the nostalgic <em>California Games</em> to both the Wii and PS3 consoles. When confirming its destination for the Wii console, CEO Mark Cale dropped word that it would also make its way to the PS3. According to Mr. Cale, "you will be able to buy it online," and "as a retail product." No word on if the title will include multiplayer over the <a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/">PlayStation Network</a> or if it will be revamped for its next-gen arrival. It would be silly to waste all that space on a Blu-Ray disc, so lets keep our fingers crossed for a bunch of extras (we secretly hope it's something other than its dreadful sequel, <a href="http://amigareviews.classicgaming.gamespy.com/califor2.htm"><em>California Games 2</em></a>). At any rate, it'll be nice to hit that <a href="http://en.wikipedia.org/wiki/California_Games">silly seagull</a> with a footbag again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/california-games-comes-to-the-playstation-network/">California Games comes to the PlayStation Network</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.qj.net/CA-Dreamin-California-Games-to-be-download-and-retail-SKUs-on-Wii-and-PS3/pg/49/aid/93052>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/california-games-comes-to-the-playstation-network/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/california-games-comes-to-the-playstation-network/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>california games</category><category>CaliforniaGames</category><category>epyx</category><category>mark cale</category><category>MarkCale</category><category>playstation network</category><category>PlaystationNetwork</category><category>system 3</category><category>System3</category><dc:creator><![CDATA[Peter Vrabel]]></dc:creator><pubDate>Mon, 21 May 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Impossible Mission to stay in Wii Shop Channel... forever!]]></title><link>http://www.joystiq.com/2007/05/03/impossible-mission-to-stay-in-wii-shop-channel-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/03/impossible-mission-to-stay-in-wii-shop-channel-forever/</guid><comments>http://www.joystiq.com/2007/05/03/impossible-mission-to-stay-in-wii-shop-channel-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><em><a href="http://www.eurogamer.net/article.php?article_id=76000"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/impossible_mission_225.jpg" /></a>Impossible Mission</em> is set to be the first downloadable Wii title that doesn't run on the <a href="http://www.joystiq.com/tag/virtualconsole">Virtual Console</a>. Eurogamer <a href="http://www.eurogamer.net/article.php?article_id=76000">reports</a> (via <em>Nintendo Power </em>magazine) that the remake of the Commodore 64 platformer will be made available in the online <a href="http://www.joystiq.com/tag/wiishop">Wii Shop</a> channel, making it the first <a href="http://www.joystiq.com/2007/01/26/wii-to-get-original-downloadable-titles-game-channel-possible/">new(ish)</a> visitor to Nintendo's virtual aisles. Given the <a href="http://www.joystiq.com/2006/12/05/its-so-catchy-wii-delight-003/">inescapable nature</a> of the in-store music, we wouldn't be surprised to see the game stay awhile or indeed, stay <em>foreeeeeverrr</em>.<br /><br />For those unfamiliar with the title and the nefarious Professor Atombender, <em>Impossible Mission</em> will provide a retro mode in addition to the revamped adventure, much like the recent <a href="http://www.joystiq.com/2007/03/23/this-wednesday-jetpacs-back-launches-xbla-attack/"><em>Jetpac Refuelled</em></a> did on <a href="http://www.joystiq.com/tag/XBLA">Xbox Live Arcade</a>. Fight robots, keep atoms straight and sell an Xbox 360 in <a href="http://www.joystiq.com/tag/japanesehardwaresales">Japan</a> this Summer when the game hits the Wii, PS2, PSP and DS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/03/impossible-mission-to-stay-in-wii-shop-channel-forever/">Impossible Mission to stay in Wii Shop Channel... forever!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2007 13:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=76000>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/03/impossible-mission-to-stay-in-wii-shop-channel-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/03/impossible-mission-to-stay-in-wii-shop-channel-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Commodore 64</category><category>Commodore64</category><category>DS</category><category>Epyx</category><category>Impossible Mission</category><category>ImpossibleMission</category><category>platformer</category><category>PS2</category><category>PSP</category><category>System 3</category><category>System3</category><category>Wii</category><category>Wii Shop</category><category>Wii Shop Channel</category><category>WiiShop</category><category>WiiShopChannel</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 03 May 2007 13:26:00 EST</pubDate></item><item><title><![CDATA[Rumor: Impossible Mission remake going to Wii Shop?]]></title><link>http://www.joystiq.com/2007/05/03/rumor-impossible-mission-remake-going-to-wii-shop/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/03/rumor-impossible-mission-remake-going-to-wii-shop/</guid><comments>http://www.joystiq.com/2007/05/03/rumor-impossible-mission-remake-going-to-wii-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.infendo.com/2007/05/impossible-mission-coming-to-wii-shop.html"><img vspace="4" hspace="4" border="1" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/impossible050307.jpg" /></a><br />Oh, good, another one of those vague, confusing <a href="http://www.joystiq.com/category/rumors">rumors</a> we love so well! Infendo is reporting that the latest issue of Nintendo Power reveals a downloadable Wii Shop version of the <a href="http://www.c64.com/">Commodore 64</a> classic <em>Impossible Mission. </em>Infendo seemed to think that the Wii Shop version would be the same as the <a href="http://www.joystiq.com/tag/impossible">DS remake</a>.<em> </em>However, the resulting NeoGAF <a href="http://www.neogaf.com/forum/showthread.php?t=153591">thread</a> made the situation seem a lot less clear.<br /><br />Apparently, publisher <a href="http://en.wikipedia.org/wiki/System_3">System 3</a> also plans to release a retail disc of <em>Impossible Mission</em>. It would be kind of weird to release the same game on disc and the Wii Shop, right? But it would also be weird to release the exact same game for Wii and DS. After all, the DS is <em>not</em> the <a href="http://www.joystiq.com/tag/aliensyndrome">PSP</a>. So, with no real information to go on, let's do some speculatin'! Here are all the possibilities we can think of:<br />
<ol>
    <li>The same game is coming out for both the Wii and DS. Unlikely.</li>
    <li>The DS game will be downloadable on the Wii, and will release concurrently with a separate Wii version.</li>
    <li>The DS and Wii remakes will be separate and accompanied by a Virtual Console release of the C64 original. This seems <a href="http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/">more plausible</a>.</li>
    <li>LIES!</li>
</ol><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/03/rumor-impossible-mission-remake-going-to-wii-shop/">Rumor: Impossible Mission remake going to Wii Shop?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.infendo.com/2007/05/impossible-mission-coming-to-wii-shop.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/03/rumor-impossible-mission-remake-going-to-wii-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/03/rumor-impossible-mission-remake-going-to-wii-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c64</category><category>commodore</category><category>epyx</category><category>europe</category><category>impossible</category><category>impossible mission</category><category>ImpossibleMission</category><category>mission</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>rumors</category><category>shop</category><category>system3</category><category>vc</category><category>virtualconsole</category><category>wii</category><category>wiishop</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 03 May 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[More info on PSP's Impossible Mission]]></title><link>http://www.joystiq.com/2007/03/04/more-info-on-psps-impossible-mission/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/04/more-info-on-psps-impossible-mission/</guid><comments>http://www.joystiq.com/2007/03/04/more-info-on-psps-impossible-mission/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=54681"><img height="241" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/epyx_impossible_mission.jpg" width="225" align="right" alt="" /></a>When we <a href="http://www.joystiq.com/2006/08/18/epyx-returns-to-psp/">first</a> wrote about <em>Impossible Mission</em> we were told it would be out in January and wouldn't be in 3D. Well, it's past January and the game isn't out yet and now we know it'll include some 3D objects. What other new info is there on <em>Impossible Mission</em>?</p>
<ul>
    <li>You play a secret agent trying to stop the evil Profesor Elvin Atombender</li>
    <li>Players sneak into Atombender's base and try to collect parts of the system password</li>
    <li>You must avoid Atombender's deadly robots in a race against time</li>
    <li>The game will feature new graphics, new sound effects, new music</li>
    <li>There are 3 main characters to choose from</li>
    <li>There is a tutorial mode now to help new players learn how to play the classic</li>
    <li>There are now 3 game modes: new, original and hybrid (old gameplay with updated graphics)</li>
    <li>The PSP version will allow players to send a full version of the game to another PSP owner wirelessly so they can try <em>Impossible Mission</em> for themselves</li>
    <li>Epyx now expects to have the game available before the end of quarter two</li>
</ul>
<p>[Via <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=54681">DCEmu</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/04/more-info-on-psps-impossible-mission/">More info on PSP's Impossible Mission</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?t=54681>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/04/more-info-on-psps-impossible-mission/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/844518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/04/more-info-on-psps-impossible-mission/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic</category><category>epyx</category><category>impossible mission</category><category>ImpossibleMission</category><category>mission impossible</category><category>MissionImpossible</category><category>remake</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Sun, 04 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Calling all C64 fans: Impossible Mission screens]]></title><link>http://www.joystiq.com/2007/03/03/calling-all-c64-fans-impossible-mission-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/03/calling-all-c64-fans-impossible-mission-screens/</guid><comments>http://www.joystiq.com/2007/03/03/calling-all-c64-fans-impossible-mission-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.gfdata.de/archiv02-2007-gamefront/2831.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/keanu.jpg" /></a>Here's something we still don't believe we're seeing: a DS remake of the Commodore 64 hit <em><a href="http://en.wikipedia.org/wiki/Impossible_Mission">Impossible</a> <a href="http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/">Mission</a>.</em> And judging from the character art, it casts players in the role of Almost Keanu Reeves But Just Edited Enough That Hopefully Nobody Gets Sued. We <em>love</em> that guy! <br /><br />The game involves searching for password components in randomly-generated rooms, then using those passwords in control rooms, while avoiding enemies and manipulating platforms with computer terminals.<br /><br />This was supposed to release in January, and didn't, but at least it still appears to exist! We don't know if this will get released outside of <a href="http://www.joystiq.com/tag/europe">Europe</a>, since Commodore fandom is a mostly Euro phenomenon. European fanboys: how do you feel about C64 remakes on the DS? And how off the mark were we with our description of the game?<br /><br />We've included a few screens after the break.<p><a href="http://www.joystiq.com/2007/03/03/calling-all-c64-fans-impossible-mission-screens/" rel="bookmark">Continue reading <em>Calling all C64 fans: Impossible Mission screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/03/calling-all-c64-fans-impossible-mission-screens/">Calling all C64 fans: Impossible Mission screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Mar 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gfdata.de/archiv02-2007-gamefront/2831.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/03/calling-all-c64-fans-impossible-mission-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/844836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/03/calling-all-c64-fans-impossible-mission-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c64</category><category>commodore</category><category>ds</category><category>dslite</category><category>epyx</category><category>europe</category><category>impossible</category><category>impossible mission</category><category>impossiblemission</category><category>lite</category><category>mission</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>system</category><category>system 3</category><category>system3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 03 Mar 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Eidos acquires mobile developer Rockpool Games]]></title><link>http://www.joystiq.com/2007/02/26/eidos-acquires-mobile-developer-rockpool-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/26/eidos-acquires-mobile-developer-rockpool-games/</guid><comments>http://www.joystiq.com/2007/02/26/eidos-acquires-mobile-developer-rockpool-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=23034"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/motogpmobile01.jpg" alt="motogp" /></a>Under the Eidos label, UK publisher SCi has acquired Manchester-based mobile developer Rockpool Games along with sister companies Ironstone Partners and SoGoPlay. The 36 members of Rockpool's staff will join Eidos' New Media division, which was established in 2003 to pursue, in part, a mobile gaming strategy; and has since produced iterations of <em>Tomb Raider</em>, <em>Hitman</em>, and <em>Championship Manager</em>. "We believe that the global market for mobile games is set to grow considerably over the next few years from around US $3 billion in 2006 to US $10 billion in 2009," said SCi chief exec Jane Cavanagh.<br /><br />Rockpool is previously responsible for mobile versions of <em>Worms</em>, <em>MotoGP</em> (pictured), and <em>TOCA Race Driver</em>. Ironstone Partners is the company's licensing division and also manages the Epyx back catalog (<em>California Games</em>, <em>Impossible Mission</em>), while SoGoPlay develops casual games for mobile and PC platforms.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/26/eidos-acquires-mobile-developer-rockpool-games/">Eidos acquires mobile developer Rockpool Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Feb 2007 17:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=23034>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/eidos-acquires-mobile-developer-rockpool-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/eidos-acquires-mobile-developer-rockpool-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Casual</category><category>Eidos</category><category>Epyx</category><category>Ironstone</category><category>Ironstone Partners</category><category>IronstonePartners</category><category>Mobile</category><category>Rockpool</category><category>SCi</category><category>SoGoPlay</category><category>UK</category><category>UnitedKingdom</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 26 Feb 2007 17:23:00 EST</pubDate></item><item><title><![CDATA[C64 games to hit Virtual Console]]></title><link>http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/</guid><comments>http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/c_64_skijump.jpg" />For those of you out there who fill your hobby hours with finding new and innovative ways to bring Commodore 64 games to new platforms (like the DS), we're sorry. Epyx is trying to trump you. On the bright side, at least we can enjoy some old school action on the Virtual Console. Epyx was responsible for a long list of titles in the eighties, and since there's no confirmation on precisely what they'll be offering on the Virtual Console ... that's right, it's speculation time. What would you shell out five bucks for?<br /><br />If you need us, we'll be busy practicing our Hot Doggin' in anticipation of <em>Winter Games</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/">C64 games to hit Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Sep 2006 14:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/topic/17557/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/676534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/28/c64-games-to-hit-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>C64</category><category>Commodore 64</category><category>Commodore64</category><category>download</category><category>Epyx</category><category>games</category><category>Nintendo</category><category>Virtual Console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 28 Sep 2006 14:34:00 EST</pubDate></item><item><title><![CDATA[Epyx returns to PSP]]></title><link>http://www.joystiq.com/2006/08/18/epyx-returns-to-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/18/epyx-returns-to-psp/</guid><comments>http://www.joystiq.com/2006/08/18/epyx-returns-to-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamespot.com/news/6156004.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/epyx_impossible_mission.jpg" id="vimage_1" alt="" /></a><br />The retro compilations keep on coming to the PSP. If the <a href="http://www.joystiq.com/category/sega-genesis-collection/">Genesis-era of gaming</a> is still too new for you, then you'll be glad to know that the popular line of Commodore 64 games published by Epyx are making a comeback. <em>Impossible Mission</em> will hit in January and <em>California Games</em> will follow in May. The <em>Last Ninja</em> trilogy will be making a comeback as well. Although these games will be remakes, they won't be 3D:<br /><blockquote>"You gotta keep the gameplay mechanics the same or else it ceases to be the original game and you're only using the game brand to sell games," Kale (System 3 founder) said. "It ceases to be <em>Impossible Mission</em> or <em>California Games</em> or what have you. ... What we're doing is we're incorporating the original gameplay and mechanics and bringing the gameplay up to date."</blockquote>The remakes will also be available on the DS and Nintendo Wii.<br /><br />[Via <a href="http://nintendo.joystiq.com/2006/08/18/epyx-back-on-ds-wii/">DS Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/18/epyx-returns-to-psp/">Epyx returns to PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Aug 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6156004.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/18/epyx-returns-to-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/656154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/18/epyx-returns-to-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>california games</category><category>CaliforniaGames</category><category>commodore 64</category><category>Commodore64</category><category>compilation</category><category>ds</category><category>epyx</category><category>impossible mission</category><category>ImpossibleMission</category><category>kale</category><category>last ninja</category><category>LastNinja</category><category>remake</category><category>retro</category><category>system 3</category><category>System3</category><category>wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 18 Aug 2006 14:30:00 EST</pubDate></item><item><title><![CDATA[Epyx back on DS, Wii]]></title><link>http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/</guid><comments>http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.gamespot.com/news/6156004.html?sid=6156004"><img vspace="4" hspace="4" border="1" align="middle" alt="Impossible missions are only accomplished by impossible men." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/epyx_impossible_mission.jpg" /></a><br />Development studio System 3 has scored rights to the old Epyx library of games and is already planning to bring popular titles <em>Impossible Mission</em> and <em>California</em> <em>Games</em> to the DS and PSP. <em>Impossible Mission </em>is due to grace the handhelds in January, while <em>California Games</em> will release in May including unlockable content in the form of older titles <em>Winter Games</em> and <em>Summer Games</em>. While these games will be remakes of their original, dust-covered cousins, System 3's founder Mark Kale said they will not be updated to 3D.<br /><br /><em>"You gotta keep the gameplay mechanics the same or else it ceases to be the original game and you're only using the game brand to sell games," Kale said. "It ceases to be Impossible Mission or California Games or what have you. ...What we're doing is we're incorporating the original gameplay and mechanics and bringing the gameplay up to date."<br /><br /></em>Kale also noted that versions of these remakes are also planned to release on the Wii, which he was quick to say had the ideal control scheme for these games. We assume the games will be sold independently via Nintendo's Virtual Console service, however the piece makes no mention of distribution plans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/">Epyx back on DS, Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Aug 2006 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6156004.html?sid=6156004>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>ds</category><category>epyx</category><category>gamespot</category><category>impossible</category><category>lite</category><category>mission</category><category>nintendo</category><category>system</category><category>virtual</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 18 Aug 2006 09:45:00 EST</pubDate></item><item><title><![CDATA[Epyx back on DS, Wii]]></title><link>http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/</guid><comments>http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamespot.com/news/6156004.html?sid=6156004"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/epyx_impossible_mission.jpg" id="vimage_1" alt="Impossible missions are only accomplished by impossible men." /></a><br />Development studio System 3 has scored rights to the old Epyx library of games and is already planning to bring popular titles <em>Impossible Mission</em> and <em>California</em> <em>Games</em> to the DS and PSP. <em>Impossible Mission </em>is due to grace the handhelds in January, while <em>California Games</em> will release in May including unlockable content in the form of older titles <em>Winter Games</em> and <em>Summer Games</em>. While these games will be remakes of their original, dust-covered cousins, System 3's founder Mark Kale said they will not be updated to 3D.<br /><br /><em>"You gotta keep the gameplay mechanics the same or else it ceases to be the original game and you're only using the game brand to sell games," Kale said. "It ceases to be Impossible Mission or California Games or what have you. ...What we're doing is we're incorporating the original gameplay and mechanics and bringing the gameplay up to date."<br /><br /></em>Kale also noted that versions of these remakes are also planned to release on the Wii, which he was quick to say had the ideal control scheme for these games. We assume the games will be sold independently via Nintendo's Virtual Console service, however the piece makes no mention of distribution plans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/">Epyx back on DS, Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Aug 2006 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6156004.html?sid=6156004>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/18/epyx-back-on-ds-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>california</category><category>ds</category><category>epyx</category><category>games</category><category>impossible</category><category>lite</category><category>mission</category><category>nintendo</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 18 Aug 2006 09:45:00 EST</pubDate></item></channel></rss>
