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Posts tagged erik-caponi

The Uncanny History of The Bureau: XCOM Declassified

The first shot of the game is historically inaccurate, but not without good reason. "As much as possible, I try to stick to history," says Erik Caponi, the narrative designer. "There's actually a huge pet peeve I had that I finally gave up on. It's the first shot of the game. Sputnik is ther...

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