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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EA reports Q4 loss (but yearly revenue's up 15%!)]]></title><link>http://www.joystiq.com/2009/05/05/ea-reports-q4-loss-but-yearly-revenues-up-15/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/05/ea-reports-q4-loss-but-yearly-revenues-up-15/</guid><comments>http://www.joystiq.com/2009/05/05/ea-reports-q4-loss-but-yearly-revenues-up-15/#comments</comments><description><![CDATA[<div align="center"><a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=381903"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ea.logo.on.white.050509-580px.jpg"  alt="" /></a></div>
Electronic Arts - still vigilantly "managing costs" says CFO Eric Brown following <a href="http://www.joystiq.com/2008/12/19/ea-details-restructuring-plan-laying-off-10-of-employees/">the restructuring plan</a> - reported a $42 million loss and revenues down $267 million for the Q4 fiscal period, ending March 31. While that may sound pretty grim, the loss wasn't as bad as analysts were expecting, and wasn't even half of the $94 million loss the company posted for the same period last year. And while quarterly revenues were down (though still beating estimates), EA's annual revenue was up 15% year over year, from $3.7 billion to $4.2 billion. You can thank those <a href="http://www.joystiq.com/2009/05/05/ea-reports-31-million-sellers-for-fiscal-09/">31 million-plus sellers</a> it's claiming for the year (that's four more than in the prior year for those of you keeping count at home). <br /><br />What about 2010? "EA's strong cost actions in Q4 FY09 together with our investments in our digital service businesses will set us up for a stronger FY10," said John Riccitiello, Chief Executive Officer. Sounds good, but what about your strategies in this growing industry, Mr. Riccitiello? "EA is well positioned with the right strategies in a growing industry." Oh, we see ... sounds like you've got it all covered then. The company confirmed its fiscal '10 expectations of net revenue between $3.7 and $3.85 billion. <br /><br />But oh, what's this buried at the bottom of your report? A "Loss on Licensed Intellectual Property"? In Q4, EA "amended an agreement with  a content licensor" resulting in "the termination of [its]  rights to use the licensor's intellectual property in certain products." That amendment cost the company a cool $38 mil and has also piqued the curiosity of game bloggers everywhere. If you've got any insight, <a href="mailto:tips@joystiq.com?subject=So%2C%20that%20EA%20license%20was%20...%20">leave a tip</a> (anonymity assured!).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/05/ea-reports-q4-loss-but-yearly-revenues-up-15/">EA reports Q4 loss (but yearly revenue's up 15%!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 May 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.ea.com/releasedetail.cfm?ReleaseID=381903>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/05/ea-reports-q4-loss-but-yearly-revenues-up-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1537569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/05/ea-reports-q4-loss-but-yearly-revenues-up-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>EA</category><category>Electronic-Arts</category><category>ERTS</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 05 May 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[EA posts record quarter: $1.5B revenue, $33m net loss]]></title><link>http://www.joystiq.com/2008/01/31/ea-posts-record-quarter-1-5b-revenue-33m-net-loss/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/ea-posts-record-quarter-1-5b-revenue-33m-net-loss/</guid><comments>http://www.joystiq.com/2008/01/31/ea-posts-record-quarter-1-5b-revenue-33m-net-loss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="right"><a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1102936&amp;highlight="><img width="225" vspace="4" hspace="4" height="225" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ea-logo-225px.jpg" /></a></div>
EA announced record third-quarter revenue of <span class="modBodyTxt">$1.503 billion, up 17% from last year and a new record for the publishing powerhouse; in fact, EA CEO John Riccitiello calls it the "single biggest revenue quarter for any third party publisher in our industry." But EA isn't just any third party publisher ... it also took the opportunity to note that, with 18% market share across all platforms, it was the number one publisher in calendar '07. The especially strong quarter was driven by sales of <em>Madden NFL 08</em> (duh), <em>Rock Band</em> (which sold 1.5m units across the three available platforms), <em>The Simpsons</em> (which sold 4m units), <em>FIFA 08</em> (selling 4.5m units this quarter), <em>Need for Speed Pro Street</em> (racking up an amazing 5.5m units), and several others. <br /><br />But it wasn't all Scrooge McDuck money pools at EA, they also announced a net loss of $33m for the quarter and delays of two key fourth-quarter titles: <em><a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/">Mercenaries 2: World in Flames</a></em> and <em>Battlefield: Bad Company</em>, both pushed back to a far more nebulous "fiscal 2009" stretching from April 2008 to March 2009. But that's okay, with forecasted sales </span><span class="modBodyTxt">between $925 million and $1.05 billion </span><span class="modBodyTxt">for the fourth quarter, the suits at EA aren't out on the streets just yet.<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/31/ea-posts-record-quarter-1-5b-revenue-33m-net-loss/">EA posts record quarter: $1.5B revenue, $33m net loss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2008 21:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1102936&amp;highlight=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/ea-posts-record-quarter-1-5b-revenue-33m-net-loss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1103625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/ea-posts-record-quarter-1-5b-revenue-33m-net-loss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>EA</category><category>Electronic-Arts</category><category>ERTS</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 31 Jan 2008 21:46:00 EST</pubDate></item><item><title><![CDATA[EA's epiphany: movie-to-game translations stink [update 1]]]></title><link>http://www.joystiq.com/2006/05/11/eas-epiphany-movie-to-game-translations-stink/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/11/eas-epiphany-movie-to-game-translations-stink/</guid><comments>http://www.joystiq.com/2006/05/11/eas-epiphany-movie-to-game-translations-stink/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><br />
<p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/05/eaate3.jpg" alt="" /></p>
<p>EA's lust for licensed intellectual property has cooled considerably, if the company's statements during last week's fourth-quarter financial results conference call are any indication. At several points during the call, EA executives stated the company's desire to develop more "wholly-owned IP." <br /></p>
<p>They've been beating on this particular drum for a while, in fact: in a conference call in February, EA Chairman and CEO Larry Probst stated, "One of the things that we're really focused on as a company is developing our own wholly-owned intellectual property." </p>
<p> </p>
<p>In other words, EA's interest in movie-to-game translations is waning. The cynic in us believes that this may have something to do with recent delays -- first with the <em>Godfather</em> game, now with the <em>Superman</em> game. Foxy EA seems to be saying, "I don't want those grapes anyway. They're sour." </p><p><a href="http://www.joystiq.com/2006/05/11/eas-epiphany-movie-to-game-translations-stink/" rel="bookmark">Continue reading <em>EA's epiphany: movie-to-game translations stink [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/11/eas-epiphany-movie-to-game-translations-stink/">EA's epiphany: movie-to-game translations stink [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 May 2006 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-irhome>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/11/eas-epiphany-movie-to-game-translations-stink/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/11/eas-epiphany-movie-to-game-translations-stink/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>e3</category><category>e32006</category><category>ea</category><category>electronic arts</category><category>electronic entertainment expo</category><category>Electronic-Arts</category><category>erts</category><category>GameCube</category><category>glitch</category><category>PC</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Thu, 11 May 2006 12:45:00 EST</pubDate></item><item><title><![CDATA[EA's snuff film @ GDC]]></title><link>http://www.joystiq.com/2006/04/14/eas-snuff-film-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/14/eas-snuff-film-gdc/</guid><comments>http://www.joystiq.com/2006/04/14/eas-snuff-film-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/gdc_fashion_critique5.jpg" alt="" />We haven't seen anybody else mention this, so we feel obligated to describe a truly awesome talk given at GDC by the head of EA's LA studio, Neil Young (pictured here, bio <a href="http://jobs.ea.com/eala/executives.html">here</a>). </p>
<p>First, it must be said that Neil Young is charming as all get-out. He's got one of those endearing English accents that automatically adds like 30 IQ points to the bearer of said accent. His stage presence inspires confidence and willing suspension of disbelief. Within moments of his opening remarks, I felt myself wanting to like this guy, whoever he was. </p>
<p>His presentation didn't disappoint that expectation. He spoke about "feature IP," a businessey buzzword for the video game features that are unique enough to drive sales of games. Examples of feature IP include EA's "Game Face" technology (first used in <em>Tiger Woods PGA Tour</em> and to see re-use in the upcoming <em>Godfather</em> game as "mob face") and Microsoft's global leaderboards and achievements system (found in Xbox 360 games). Feature IP, as defined by Neil Young, can be leveraged across multiple games and therefore has the power to drive the sales of not just one game or franchise, but a whole raft of games in a publisher's portfolio.<br /></p><p><a href="http://www.joystiq.com/2006/04/14/eas-snuff-film-gdc/" rel="bookmark">Continue reading <em>EA's snuff film @ GDC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/14/eas-snuff-film-gdc/">EA's snuff film @ GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Apr 2006 04:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/04/14/eas-snuff-film-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/608534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/14/eas-snuff-film-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>erts</category><category>GDC</category><category>Neil-Young</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 14 Apr 2006 04:49:00 EST</pubDate></item><item><title><![CDATA[What investors think of THQ today]]></title><link>http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/</guid><comments>http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="0" alt=""src="http://www.joystiq.com/media/2006/03/thqi_1yr_performance_sig_mar2006_2.jpg" />
<p>THQ has outshone itsgames-publishing peers with a stock price (Nasdaq: <a href="http://finance.yahoo.com/q?s=thqi">THQI</a>) that'sactually gained in value over the last year. That's actually quite an accomplishment in an industry beset by fear thatwe're headed towards some sort of <ahref="http://www.joystiq.com/2006/03/07/3-doom-and-gloom-scenarios-for-games/">doomsday scenario</a> during thedifficult console transition period. (The graph above is from a report published by games industry analysts Jason Kraftand Chris Kwak of Susquehanna Financial Group.)  </p>
<p>The graph shows how well THQ management has done insulating thestock from the shocks and jolts that have bruised its competitors. Best-selling THQ game <em>Destroy All Humans</em> hasa lot to do with this. </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/">What investors think of THQ today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Mar 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/597390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/07/what-investors-think-of-thq-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atvi</category><category>destroy all humans</category><category>erts</category><category>finance</category><category>PS2</category><category>PS3</category><category>thqi</category><category>Wii</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Tue, 07 Mar 2006 16:00:00 EST</pubDate></item></channel></rss>