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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>IGN responds to concerns over exclusive GTA IV review</title><link>http://www.joystiq.com/2008/05/02/ign-responds-to-concerns-over-exclusive-gta-iv-review/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/02/ign-responds-to-concerns-over-exclusive-gta-iv-review/</guid><comments>http://www.joystiq.com/2008/05/02/ign-responds-to-concerns-over-exclusive-gta-iv-review/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><a href="http://www.gamedaily.com/articles/features/media-coverage-ign-says-variety-may-have-grudge/?biz=1&amp;page=1"><img hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/igngtaivexclusive.jpg" alt="" /></a></div>
Earlier this week, <em>Variety</em>'s Ben Fritz <a href="http://www.joystiq.com/2008/04/28/variety-discusses-ethics-issue-with-exclusive-reviews/">expressed concern</a> over <a href="http://www.joystiq.com/2008/04/14/first-grand-theft-auto-iv-review-perfect-10/">IGN's exclusive first review of </a><em><a href="javascript:void(0);/*1209736633671*/">Grand Theft Auto IV</a>, </em>asking rhetorically, "How can we trust a videogame review when the outlet running it has been given a major commercial favor ... from the publisher of the game?" Well, GameDaily Media Coverage Columnist Gus Mastrapa went the extra mile and <a href="http://www.gamedaily.com/articles/features/media-coverage-ign-says-variety-may-have-grudge/?biz=1&amp;page=2">asked that very question</a> to some people at IGN. And he even got an answer!<br /><br />"We in no way trade scores for an exclusive," said IGN VP Tal Blevins, adding that publishers have no access to or say in the text of a review before it goes live. That doesn't mean IGN didn't make any concessions to secure the exclusive, though. IGN Xbox editor Hilary Goldstein admitted the site used promotional placement on the site's top feature bar to secure the exclusive. "Our bargaining chip is to basically say, 'I will put it here if you let me have this,'" Goldstein said. Mastrapa likened the practice to an "exclusive cover story" in a game magazine.<br /><br />As for <span style="font-style: italic;">Variety</span> and Fritz, Goldstein seemed unimpressed with with his journalism bona fides. "Nobody from <em>Variety</em> called us and said, 'Hey, would you like to comment about this?'" he said. "He says in blog post, 'If I had the game right now I would have broken the embargo.' To me that goes against your ethics." Nothing like an I'm-more-ethical-than-thou battle to get your heart racing in the morning.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamedaily.com/articles/features/media-coverage-ign-says-variety-may-have-grudge/?biz=1&amp;page=1>Read</a> | <a href="http://www.joystiq.com/2008/05/02/ign-responds-to-concerns-over-exclusive-gta-iv-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1184739/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/02/ign-responds-to-concerns-over-exclusive-gta-iv-review/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Ben-Fritz</category><category>controversy</category><category>exclusive</category><category>gta4</category><category>Hillary-Goldstein</category><category>IGN</category><category>journalism</category><category>review</category><category>Tal-Blevins</category><category>Variety</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-05-02T12:15:00+00:00</dc:date></item><item><title>PS3 Burnout Paradise gets cartography update</title><link>http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/</guid><comments>http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/article.php?artID=164"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/analyze_this_bp.jpg" /></a><br /></div>
For the <a href="http://www.joystiq.com/2008/04/22/burnout-paradise-for-ps3-getting-custom-sountracks/">second time</a> in as many weeks the developers at Criterion have given players of the PS3 version of <a href="http://www.joystiq.com/tag/burnout"><em>Burnout Paradise</em></a> a little extra hug. However, this time, instead of simply leveling the playing field, the devs have announced that they're working on what's called the Save Game Analyser -- a fancy way of letting perfectionists look at what they have and have not accomplished in the game.<br /><br />The feature will let players import <em>Burnout Paradise</em> saves from the PS3 using a USB drive or Memory Stick and onto the official Criterion website in order to view all of their unfinished business on the streets of Paradise City. A post on the <a href="http://www.criteriongames.com/article.php?artID=164">Criterion website</a> points out that the developers are putting the final coat of paint on the feature, and while no release date as been announced the post notes that it's expected to go live "imminently," which if we're lucky will give us just enough time to get our Hunter Citizen out of the shop.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.criteriongames.com/article.php?artID=164>Read</a> | <a href="http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1182660/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/01/ps3-burnout-paradise-gets-cartography-update/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>burnout</category><category>burnout-paradise</category><category>burnoutparadise</category><category>criterion</category><category>exclusive</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-01T02:00:00+00:00</dc:date></item><item><title>Crytek turns back on PC exclusivity, cites piracy</title><link>http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/</guid><comments>http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.pcplay.hr/modules.php?r=23"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/crysis-wall-toss.jpg" alt="" /></a><br /></div>
<em>Crysis </em>developer and PC gaming evangelist <a href="http://www.joystiq.com/tag/crytek">Crytek</a> may soon fly the flag of multiplatform solidarity, as company president Cevat Yerli revealed in a recent interview that the studio will no longer create games exclusively for the PC due to <a href="http://www.joystiq.com/2007/12/14/crysis-sales-in-crisis-ut3-gets-fragged-too/">poor sales</a> and game piracy that he says is "encompassing <em>Crysis</em>." <br /><br />The comments were made as part of an interview with Croatian magazine PC Play, during which Yerli stated that "I believe that's the core problem of PC gaming, piracy ... It was a big lesson for us and I believe we won't have PC exclusives as we did with <em>Crysis </em>in future." He added that while the company will continue to create games for the PC, these titles will not be released solely for that platform.<br /><br />Of course, this brings into question not only the <a href="http://www.joystiq.com/2008/03/03/rumorang-ps3-crysis-will-be-50-new-game/">oft</a>-<a href="http://www.joystiq.com/2008/03/04/rumor-crysis-shown-on-xbox-360-to-prospective-publishers-at-g/">rumored</a> PlayStation 3 and Xbox 360 ports of <em>Crysis</em>, but also the game's planned trilogy of sequels. While Yerli wasn't asked as to the fate of subsequent games in the <em>Crysis </em>canon, he did comment that bringing <em>Crysis </em>"as we have seen" to consoles would be "impossible," and that the game would have to be "<a href="http://www.joystiq.com/2006/08/30/crytek-says-360-and-ps3-cant-handle-crysis/">largely changed</a>" to be brought to either the PlayStation 3 of Xbox 360. We continue to dream of playing the game from the comfort of our couch, though Yerli's remarks that the company's focus "is not linked to bring <em>Crysis </em>to consoles" has a single high-def tear running down our cheek.<br /><br />[Via <a href="http://news.teamxbox.com/xbox/16371/Crytek-to-Abandon-PC-Exclusive-Games/">Team Xbox</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.pcplay.hr/modules.php?r=23>Read</a> | <a href="http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1181835/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>crysis</category><category>crytek</category><category>exclusive</category><category>piracy</category><category>port</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-04-30T11:00:00+00:00</dc:date></item><item><title>Star Wars: The Force Unleashed gets multiplatform exclusives</title><link>http://www.joystiq.com/2008/04/05/star-wars-the-force-unleashed-gets-multiplatform-exclusives/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/05/star-wars-the-force-unleashed-gets-multiplatform-exclusives/</guid><comments>http://www.joystiq.com/2008/04/05/star-wars-the-force-unleashed-gets-multiplatform-exclusives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=32575"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=32575" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />As with any multiplatform release, fanboys will no doubt be arguing about why their respective system is most suitable for LucasArts' latest entry in <a href="http://www.joystiq.com/tag/starwarsretrospective/">their midichlorian-infused franchise</a>: <em>Star Wars: The Force Unleashed</em>. However, owners of last-gen systems, handhelds, and Wiis wont be left without their fair share of ammunition in the fracas, as <a href="http://www.gametrailers.com/player/32575.html?r=1&amp;type=wmv">this video shows the exclusive content</a> these sometimes ill-respected systems will have access to. We're still a little apprehensive towards the DS control scheme, but everything else fills our wallets with fear -- we may have to buy <em>a few</em> copies of this gem. <br /><br />Fanboyism aside, on which console will you be effortlessly chucking stormtroopers through the air <a href="http://www.joystiq.com/2008/04/03/the-force-unleashed-unleashed-on-september-16/">come September 16</a>?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/32575.html?r=1&amp;type=wmv>Read</a> | <a href="http://www.joystiq.com/2008/04/05/star-wars-the-force-unleashed-gets-multiplatform-exclusives/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1159402/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/05/star-wars-the-force-unleashed-gets-multiplatform-exclusives/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>forceunleashed</category><category>lucasarts</category><category>preview</category><category>starwars</category><category>starwarstheforceunleashed</category><category>theforceunleashed</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-04-05T13:00:00+00:00</dc:date></item><item><title>Capcom secures MotoGP franchise across all platforms</title><link>http://www.joystiq.com/2008/03/31/capcom-secures-motogp-franchise-across-all-platforms/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/capcom-secures-motogp-franchise-across-all-platforms/</guid><comments>http://www.joystiq.com/2008/03/31/capcom-secures-motogp-franchise-across-all-platforms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=129368"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/motogp_crashin_capcom.jpg" alt="" /></a><br /></div>
With some <a href="http://www.joystiq.com/2008/03/03/capcom-usa-hiring-with-15-projects-in-development/">15 different titles in the works</a>, we'd assumed that the forces of Capcom had enough on their hands to not go looking for other things to keep them busy. That's what we get for assuming, as the company has announced that it's secured the exclusive rights to publish games and peripherals based on the <em>MotoGP </em>license. <br /><br />The winds of change began to blow last year, as Capcom <a href="http://www.joystiq.com/2007/04/13/capcom-snags-exclusive-motogp-rights-for-the-playstation-brand/">sewed up Sony platform rights</a> to the motorcycle sport in 2007. However, this new deal does everything but say 'yoink!' to longtime series publisher THQ, pulling rights to all things <em>MotoGP </em>beneath the Capcom umbrella for the next five years, with this year's annual update already planned for release on the Xbox 360, PS3, PS2, Wii, PC, and mobile phones. <br /><br />Now all that remains to be seen is who will handle development -- franchise vet Climax Group or series newcomers Milestone, who helmed last year's PS2 version for Capcom. There's really only one way to settle this...<em>Thunderdome</em>!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.eurogamer.net/article.php?article_id=129368>Read</a> | <a href="http://www.joystiq.com/2008/03/31/capcom-secures-motogp-franchise-across-all-platforms/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1153139/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/31/capcom-secures-motogp-franchise-across-all-platforms/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>brand</category><category>BreakingNews</category><category>capcom</category><category>exclusive</category><category>license</category><category>motogp</category><category>motorcycle</category><category>thq</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-31T08:25:00+00:00</dc:date></item><item><title>Haze PS3 exclusivity clouds over ... again</title><link>http://www.joystiq.com/2008/03/19/haze-ps3-exclusivity-clouds-over-again/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/19/haze-ps3-exclusivity-clouds-over-again/</guid><comments>http://www.joystiq.com/2008/03/19/haze-ps3-exclusivity-clouds-over-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=185061"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/haze-helmet.jpg" /></a><br /></div>
And the dance goes on. The ongoing question of is it or isn't it regarding the PS3 exclusivity of developer Free Radical's upcoming FPS <em>Haze </em>continued this morning with reps from publisher Ubisoft back peddling on an <a href="http://www.joystiq.com/2008/03/17/ubisoft-rep-haze-is-staying-on-ps3/">earlier report</a> that the game would never show its face on the Xbox 360. In a new report by <a href="http://www.computerandvideogames.com/article.php?id=185061">CVG</a>, Ubi has 'clarified' things, stating that the game will simply remain an exclusive to Sony's platform "for now." Well now, we're glad that's clear as mud.<br /><br />While the game was originally announced for both consoles as well as the PC, reports have gone back and forth for some time now as to whether or not the game would be released for multiple platforms, with this latest development seeming to lend weight to the game being a <a href="http://www.joystiq.com/2007/05/23/haze-coming-2007-for-ps3-may-only-be-timed-exclusive/">timed exclusive</a>. Even so, with Haze's PS3 release fast approaching and the game still <a href="http://www.joystiq.com/2008/03/17/joystiq-hands-on-haze/">failing to impress</a> when shown during this month's Play.com in London, the big question should not be whether or not the game makes it other platforms, but rather if anyone <em>will care.</em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=185061>Read</a> | <a href="http://www.joystiq.com/2008/03/19/haze-ps3-exclusivity-clouds-over-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1144133/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/19/haze-ps3-exclusivity-clouds-over-again/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>fps</category><category>free-radical</category><category>freeradical</category><category>haze</category><category>ubisoft</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-19T16:30:00+00:00</dc:date></item><item><title>Ubisoft reps: Haze is staying on PS3</title><link>http://www.joystiq.com/2008/03/17/ubisoft-rep-haze-is-staying-on-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/17/ubisoft-rep-haze-is-staying-on-ps3/</guid><comments>http://www.joystiq.com/2008/03/17/ubisoft-rep-haze-is-staying-on-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.joystiq.com/2008/03/17/joystiq-hands-on-haze/"><img width="490" vspace="4" hspace="0" height="159" border="1" align="top" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/hazemain.jpg" /></a><br /></div>
Ubisoft reps confirmed at the Play.com Live event to <a href="http://www.ripten.com/2008/03/15/haze-never-coming-out-on-xbox-360/">Ripten</a> in a "resolute fashion," and with an "as far as [we] know" to our <a href="http://www.joystiq.com/2008/03/17/joystiq-hands-on-haze/">own man on the scene</a>, that <em>Haze</em> will remain a PS3 exclusive and won't come out for Xbox 360. Publisher Ubisoft and developer Free Radical must have gotten something nice out of the exclusivity deal other than money, because we all know that <a href="http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/">Sony doesn't buy exclusives</a>.<br /><br /><em><a href="http://www.joystiq.com/tag/haze">Haze</a></em>, which was originally announced for Xbox 360, PS3 and PC, was later hinted as a <a href="http://www.joystiq.com/2007/05/23/haze-coming-2007-for-ps3-may-only-be-timed-exclusive/">timed exclusive</a> for the PS3. The game is now expected to release in May on PS3 and ... well, never for anything else.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/2008/03/17/joystiq-hands-on-haze/>Read</a> | <a href="http://www.joystiq.com/2008/03/17/ubisoft-rep-haze-is-staying-on-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1142012/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/17/ubisoft-rep-haze-is-staying-on-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>haze</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-03-17T14:15:00+00:00</dc:date></item><item><title>GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3</title><link>http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/</guid><comments>http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/contour2.jpg" alt="" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Incredible_facial_animation_video_running_in_real_time'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Traditional, point-based motion capture (the kind brought to you by <a href="http://www.joystiq.com/2007/03/08/seen-gdc-mocap-man-on-the-phone/">guys in black suits with reflective balls</a>) has been great for developers that want to capture basic skeletal motion for their in-game characters. But for realistic facial work, even setups with <a href="http://www.briancarpenter.com/mocapface.html">hundreds of reflective dots</a> leave developers with rough, blocky data that requires a lot of post-production work to even start approaching the <a href="http://en.wikipedia.org/wiki/Uncanny_Valley">uncanny valley</a>.<br /><br />Enter motion capture company <a href="http://www.mova.com">Mova</a>, whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate to within a tenth of a millimeter -- no special reflective balls required. At this year's GDC, the company is trying to attract the game industry's attention by unveiling examples of their facial modeling running in real-time on the popular Unreal Engine 3. Continue reading for exclusive, real-time video of the technology and excerpts from an interview with the Mova founder Steve Perlman.<div style="text-align: center;">
<div style="text-align: left;">
<div style="text-align: center;"><br /><object type="application/x-shockwave-flash" width="489" height="274" data="http://www.vimeo.com/moogaloop.swf?clip_id=705449&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF">	<param name="quality" value="best" />	<param name="allowfullscreen" value="true" />	<param name="scale" value="showAll" />	<param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=705449&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /></object><br /></div>
<br />"This pushes Unreal Engine 3 to its very limit ... it's about as photo-real as you can get in real time."<br /><br />So says Steve Perlman, the man behind Apple's Quicktime, Microsoft's WebTV and the Mova Contour Reality Capture system that created the above real-time video, shown running on a dual NVIDIA 8800 GTXs with SLI. Frankly, we find it pretty hard to disagree with his assessment. From the little twitches of the eyelids to the extreme curl of the mouth to the weathered wrinkles in in the face, you'd be hard pressed to find a more realistic facial image running on any real-time system. Perlman says the company has been working privately with developers for some time to adapt the system for video game use.<br /><br /> "People have never had this kind of data available before in a game context ... their heads are spinning," he said. "What you're seeing right there is the result of, having time to wrap our heads around this thing and see how we're going to use it, and yes, we can in fact get a face that looks almost photo-real -- you know, not quite, but almost photo-real -- running in a game engine <em>today</em>."<br /><br />Believe it or not, though, the Contour system can create even more detailed animation when processing time isn't an issue. Check out the below video, which shows how Reality Capture data can look when pre-rendered for a movie or cut scene.<br /><br />
<div style="text-align: center;"><object type="application/x-shockwave-flash" width="490" height="490" data="http://www.vimeo.com/moogaloop.swf?clip_id=707292&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF">	<param name="quality" value="best" />	<param name="allowfullscreen" value="true" />	<param name="scale" value="showAll" />	<param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=707292&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /></object><br /></div>
<br /> "You can see the difference then between what's achievable in cinema and what's achievable right now in video games," Perlman says. "But next generation game machines, they'll be able to essentially show in real time what we can do currently in non-real-time using renderers. ... Next generation, you're going to have interactive sequences where people think there's a live person in the game."<br /><br />Perlman says the cost of a Contour motion-capture session isn't appreciably higher than that for a traditional marker-based capture session: anywhere from a few thousand to a few hundred thousand dollars, depending on the length and complexity of the shoot. The real savings, he says come in the post-production. "Unlike marker-based capture, which has a big manual clean-up process before you see results, with contour it's purely computational," Perlman said. "We've talked to people, and one of the reasons when they announce delays for complex games is because they're fighting to try and make the faces look good. With Contour, you send the guy in, he does a shoot, and we send you a face that looks nearly perfect. It's no longer one of the risk issues for your schedule."<br /><br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/contour1.jpg" id="img2" alt="" /></div>
<br />The Contour system generates so much data, Perlman says, that the full value of the rendering won't be apparent until hardware speeds improve. "With markers, you kind of get the resolution of what those markers are and that's it," Perlman says. "When a next-generation game system comes out, or they decide they want to do something for a feature film, you can't really use the data. With Contour, it's actually capturing the data at much higher resolutions than any system in the world, even for feature films, can currently use. What we do is we store that data away ... and when a next generation video game machine comes out and they want the data at higher resolution, they can."<br /><br />Perlman couldn't reveal which companies are currently using this technology, but said he expects the first games with Contour captures could come out in 2008, depending on developer schedules. The system should be in "wide use" around the game industry by 2009, he said.<br /></div>
<br /></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.vimeo.com/705449>Read</a> | <a href="http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1118261/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>contour</category><category>development</category><category>exclusive</category><category>facial models</category><category>FacialModels</category><category>GDC08</category><category>graphics</category><category>high-res</category><category>motion-capture</category><category>mova</category><category>polygons</category><category>real-time</category><category>RealityCapture</category><category>unreal-engine</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-02-19T12:20:00+00:00</dc:date></item><item><title>Exclusive: Gertsmann speaks about K&amp;L review, future</title><link>http://www.joystiq.com/2007/12/03/exclusive-gertsmann-speaks-about-kandl-review-future/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/03/exclusive-gertsmann-speaks-about-kandl-review-future/</guid><comments>http://www.joystiq.com/2007/12/03/exclusive-gertsmann-speaks-about-kandl-review-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a></p><a href="http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/gerstamnncd.jpg" /></a>"Losing a job you've held for over 11 years in an abrupt manner is shocking, yes."<br /><br />While the above quote should perhaps win Jeff Gerstmann the 'understatement of the year' award, the former Gamespot editorial director is still staying silent about the specifics surrounding his <a href="http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/">recent firing</a> (citing the <a href="http://www.joystiq.com/2007/12/01/latest-developments-in-gerstmann-gate/">previously mentioned "legal reasons,"</a> among others). He has, however, told Joystiq that he still stands behind his controversial review of <em>Kane &amp; Lynch</em>.<br /> <br />"I stand behind my work, regardless of where I do it," Gerstmann told Joystiq in an e-mail. "If there was content that I felt I couldn't support, it wouldn't see the light of day." Gerstmann did not comment specifically on the edits made to <a href="http://www.gamespot.com/xbox360/action/kanelynchdeadmen/review.html?mode=gsreview">his text review of <em>Kane &amp; Lynch</em></a>, or the site's <a href="http://www.joystiq.com/2007/11/30/gamespot-denies-eidos-pressured-firing-of-gertsmann/">removal</a> of the <a href="http://youtube.com/watch?v=5FuJ81sDR2o">video review</a>, but he did support the editing process in general. "If factual errors are made, I have no problem owning up to that error, correcting it, noting that a correction has been made, and feeling like an idiot for making the mistake in the first place," he said. <br /><br />Gerstmann also directly addressed the somewhat <a href="http://www.joystiq.com/2007/12/01/rumorang-gerstmann-gate-edition/">pernicious rumor</a> that he did not complete <em>Kane &amp; Lynch</em> before he finished his review. "A reviewer's Xbox Live Gamercard is rarely a good place to look for answers about how much that reviewer has (or hasn't) played a game," he said. "For the record, I saw both endings in <em>Kane &amp; Lynch</em> before writing about it."<br /><br />As for his future plans, Gerstmann seems to be keeping his options open. "I'm not really sure what I want to do next," he said. "This whole situation has left me with a lot to think about. While this sort of clean break would be an acceptable time to think about trying game development, I feel like I still have more to say and do on the editorial side of the fence, too."<br /><br />Surprisingly, the experience doesn't seem to have soured Gerstmann on video game journalism as a whole. "Despite the number of people who are taking these rumors ... to mean that game writing is ethically bankrupt, I don't feel that's the case," he said. "Either way, I'm currently keeping my options open and have been in contact with interesting people on both sides."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/>Read</a> | <a href="http://www.joystiq.com/2007/12/03/exclusive-gertsmann-speaks-about-kandl-review-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1053173/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/03/exclusive-gertsmann-speaks-about-kandl-review-future/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>controversy</category><category>eidos</category><category>exclusive</category><category>fired</category><category>gamespot</category><category>gerstmann</category><category>jeff-gerstmann</category><category>journalism</category><category>kane-and-lynch</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-12-03T04:00:00+00:00</dc:date></item><item><title>Producer: Metal Gear Solid 4 must sell a million copies day one</title><link>http://www.joystiq.com/2007/11/29/metal-gear-solid-4-producer-says-game-needs-to-sell-a-million-co/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/metal-gear-solid-4-producer-says-game-needs-to-sell-a-million-co/</guid><comments>http://www.joystiq.com/2007/11/29/metal-gear-solid-4-producer-says-game-needs-to-sell-a-million-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&amp;virtualBrandChannel=0"><img width="490" vspace="4" hspace="0" height="192" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/mgs4paingoaway.jpg" alt="" /></a><br /></div>
<em>Metal Gear Solid 4</em> is turning into a third-party anomaly on the PS3. For Sony's sake it continues to be an officially non-timed PS3 exclusive even when <a href="http://www.joystiq.com/2007/11/13/metareview-assassins-creed-xbox-360-playstation-3/">others have left for greener pastures</a>, but on the other hand its <a href="http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&amp;virtualBrandChannel=0">production costs are extreme</a> for publisher Konami, and the big question is: How are they going to make that money back? Ryan Payton, assistant producer for <em>MGS4</em>, told <a href="http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&amp;virtualBrandChannel=0">Reuters</a> that the game needs to sell one million units on its first day due to its production costs. We don't know if Payton is expecting a global launch, but just for a point of reference, in the US that would require <a href="http://www.joystiq.com/2007/11/15/october-npd-wii-ds-dethrone-xbox-360/">50% of PS3 owners</a> to buy the game on the first day.<br /><br />One million units on day one is a <a href="http://en.wikipedia.org/wiki/Mister_Fantastic">Reed Richards</a> stretch; we're certainly curious to know how Konami is going to <a href="http://www.joystiq.com/2007/07/10/konami-exec-says-metal-gear-solid-may-go-to-other-consoles/">justify the exclusivity</a> of <em>MGS4</em> financially. If an efficiently produced game like <em>Uncharted: Drake's Fortune</em> cost <a href="http://multiplayerblog.mtv.com/2007/11/16/naughty-dog-uncharted-couldve-been-bioshock-or-resistance/">$20 million</a>, we can only wonder what a game with the production levels of <em><a href="http://www.joystiq.com/tag/MGS4/">MGS4</a></em> cost. There's a much deeper story here about the cost of <em>MGS4</em> and Konami, but those answers probably won't shake out until long after <em>MGS4</em> releases.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/">PS3 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&amp;virtualBrandChannel=0>Read</a> | <a href="http://www.joystiq.com/2007/11/29/metal-gear-solid-4-producer-says-game-needs-to-sell-a-million-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1050903/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/29/metal-gear-solid-4-producer-says-game-needs-to-sell-a-million-co/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>konami</category><category>metal-gear-solid</category><category>metalgearsolid</category><category>mgs4</category><category>ps3</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-11-29T13:25:00+00:00</dc:date></item><item><title>GTA IV episodes confirmed Xbox 360 exclusives</title><link>http://www.joystiq.com/2007/06/16/gta-iv-episodes-confirmed-xbox-360-exclusives/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/16/gta-iv-episodes-confirmed-xbox-360-exclusives/</guid><comments>http://www.joystiq.com/2007/06/16/gta-iv-episodes-confirmed-xbox-360-exclusives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=25852"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/ivsmalllogogta.jpg" /></a>Take-Two has confirmed that the <a href="http://playstation2.joystiq.com/2006/10/17/inconceivable-ps3-to-get-its-own-exclusive-gta-iv-episodes/">promised</a> episodic content for <em>Grand Theft Auto IV</em> on PS3 will not show up and is now an Xbox 360 exclusive. Questions arose regarding the episodic content earlier this week when the financial reports for Take-Two's fiscal year <a href="http://www.joystiq.com/2007/06/13/t2-report-omits-ps3-gta-iv-episodic-content-360-listed/">did not have the PS3 content present</a>, but did have the Xbox 360. The game will still launch on both consoles Oct. 16 (Europe will receive it Oct. 19). Despite the <a href="http://www.joystiq.com/2007/06/01/negative-forecast-for-take-two-earnings-call/">Pachter effect</a>, the release date for <em><a href="http://www.joystiq.com/tag/GTA/">GTA</a></em> is still locked and loaded for those dates.<br /><br />So, <a href="http://www.gamesindustry.biz/content_page.php?aid=25852">why did this happen</a>? Could have been a nice sum of money dropped into Take-Two's mailbox, or there were <a href="http://www.joystiq.com/2007/06/14/team-ninja-designer-tells-complaining-ps3-devs-to-get-out/">development issues</a> with the PS3 content. Although not earth shattering, it does differentiate the two console versions of the game now and adds another piece of straw to Sony's already <a href="http://www.joystiq.com/2007/06/14/may-npd-nintendo-still-on-top-industry-sales-up-49/">cracking</a> back.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/06/16/gta-iv-episodic-content-exclusive-to-the-360/">Xbox360Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=25852>Read</a> | <a href="http://www.joystiq.com/2007/06/16/gta-iv-episodes-confirmed-xbox-360-exclusives/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/919674/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/16/gta-iv-episodes-confirmed-xbox-360-exclusives/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>content</category><category>episode</category><category>exclusive</category><category>gta</category><category>gtaiv</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-06-16T12:00:00+00:00</dc:date></item><item><title>T2 report omits PS3 GTA IV episodic content, 360 listed</title><link>http://www.joystiq.com/2007/06/13/t2-report-omits-ps3-gta-iv-episodic-content-360-listed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/t2-report-omits-ps3-gta-iv-episodic-content-360-listed/</guid><comments>http://www.joystiq.com/2007/06/13/t2-report-omits-ps3-gta-iv-episodic-content-360-listed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=248580"><em><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/gtaiv.jpg"  alt="" /></em></a><br /></div>
It seems that <em><a href="http://www.joystiq.com/tag/gtaiv">Grand Theft Auto IV</a>'</em>s<em> </em>downloadable content is shrouded in as much mystery as its hush-hush storyline. While Rockstar North <a href="http://www.joystiq.com/2006/10/17/inconceivable-ps3-to-get-its-own-exclusive-gta-iv-episodes/">once said</a> that the PS3 would be getting "exclusive episodes" of the game, they weren't listed among a <a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=248580">recent Take 2 investors report</a>, while a listing for <a href="http://www.joystiq.com/2006/09/27/splinter-cell-bioshock-gta-iv-episodes-are-console-exclusive-f/">Xbox 360 episodes</a> of <em>GTA IV </em>is sitting smack dab in the middle of the 2008 fiscal year.   <br /><em><br /></em>Of course, this doesn't necessarily mean a death knell for <em>GTA IV</em> PS3 content, perhaps it was unintentionally omitted or maybe the content wont come to Sony's box until late 2008. Either way, this is still pretty muddy. We hope things will clear up by the time gamers are asked to plunk down their cash.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=248580>Read</a> | <a href="http://www.joystiq.com/2007/06/13/t2-report-omits-ps3-gta-iv-episodic-content-360-listed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/917483/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/13/t2-report-omits-ps3-gta-iv-episodic-content-360-listed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dlc</category><category>episodic</category><category>exclusive</category><category>gta</category><category>gtaiv</category><category>iv</category><category>ps3</category><category>take2</category><category>xbox360</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-06-13T16:55:00+00:00</dc:date></item><item><title>Raving Rabbids 2 ravaging Nintendo systems exclusively</title><link>http://www.joystiq.com/2007/05/23/raving-rabbids-2-ravaging-nintendo-systems-exclusively/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/23/raving-rabbids-2-ravaging-nintendo-systems-exclusively/</guid><comments>http://www.joystiq.com/2007/05/23/raving-rabbids-2-ravaging-nintendo-systems-exclusively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.gamespot.com/news/6171357.html"><img width="425" vspace="4" hspace="4" height="283" border="1" align="top" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/rabbidstheatre.jpg" /></a><br />
<div align="left">GAHHHHHHHHHHHHHH! Last week, following some <a href="http://www.joystiq.com/2007/05/05/rayman-xbox-360-hints-at-rabbid-return/">hinting</a> in the Xbox 360 version of <em>Rayman Raving Rabbids</em>, we found out that the Rabbids were <a href="http://www.joystiq.com/2007/05/19/rayman-raving-rabbids-to-return-for-wii-ds/">returning</a> to the Wii and DS. This week, following an announcement at the <a href="http://www.joystiq.com/2007/05/22/ubisoft-ceo-guillemot-dismisses-e3-as-only-for-the-us/">Ubidays conference</a>, we find out that's <a href="http://www.gamespot.com/news/6171357.html">all</a> they're returning to. Too bad it's still just a bunch of minigames.<br /><br />In <em>Rayman Raving Rabbids 2</em>, the bunnies are out to rule our world. The Rabbids have set up an interdimensoinal gate in a shopping mall and are ready to take over the Earth. Rayman will stop them, blah, blah, blah -- just give us more bunnies screaming, "DAHHHHHHHHH!" There will be 60 minigames and there's sure to be more information at Min-E3 before the game's launch this fall. Now can we please, please, please get the Rabbids in a non-minigame setting? A classic platformer would do nicely -- or a Rabbid RTS. We're just looking forward to seeing more Rabbid commercials.<br /></div>
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In the haze of battle, one soldier has lost his two comrades. <a href="http://www.joystiq.com/tag/Ubisoft/">Ubisoft's</a> <em>Haze </em>will debut this fall on the PlayStation 3 only but may show up later on Xbox 360 and PC. Speaking to GameSpot, representatives for the publisher said that "<a href="http://www.joystiq.com/tag/haze"><em>Haze</em></a> is leading on PS3, but no exclusivity for any platform has been officially announced."<br /><br />The sci-fi first-person shooter was initially announced for PS3, Xbox 360 and the PC. According to a Q&amp;A with developer <a href="http://www.joystiq.com/tag/FreeRadical/">Free Radical's</a> director Steve Ellis, <em>Haze</em> is being made with all platforms in mind, <a href="http://www.pro-g.co.uk/news/23-05-2007-5554.html">Pro-G</a> reports. "The challenge for us has been in designing a solution that will work well across the platforms," he said.<br /><br />Ubisoft is calling PS3 the "lead platform" for the shooter. All signs point to a timed exclusive; don't be surprised if PC and Xbox 360 owners are "hazing out" in 2008.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/05/22/haze-becomes-a-playstation-3-exclusive/">PS3 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/news/6171219.html?action=convert&amp;om_clk=latestnews&amp;tag=latestnews;title;0>Read</a> | <a href="http://www.joystiq.com/2007/05/23/haze-coming-2007-for-ps3-may-only-be-timed-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/902485/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/23/haze-coming-2007-for-ps3-may-only-be-timed-exclusive/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>haze</category><category>ubi soft</category><category>UbiSoft</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-05-23T15:26:00+00:00</dc:date></item><item><title>Game Informer defends GTA IV 'exclusive' coverage</title><link>http://www.joystiq.com/2007/04/23/game-informer-defends-gta-iv-exclusive-coverage/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/game-informer-defends-gta-iv-exclusive-coverage/</guid><comments>http://www.joystiq.com/2007/04/23/game-informer-defends-gta-iv-exclusive-coverage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamesetwatch.com/2007/04/game_informers_mcnamara_talks.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/gicover.jpg" alt="" /></a>Kevin Gifford's Game Mag Weaseling is a column run on GameSetWatch where he discusses coverage by the game magazines. In a recent article about Game Informer's "coverage" of <span style="font-style: italic;">Grand Theft Auto IV</span>, Gifford said the piece was full of "glorified feature lists enhanced with developer quotes and insulated by hundred of words of filler."<br /><br />Well, <span style="font-style: italic;">Game Informer's</span> Editor in Chief Andy McNamara <a href="http://www.gamesetwatch.com/2007/04/game_informers_mcnamara_talks.php">wasn't going to take that lightly</a>, writing to the site, "I fail to see how getting world exclusive content that you can't get anywhere else isn't offering our readers something unique and worth the price of a magazine?"<br /><br />Essentially where Gifford and GameSetWatch stood their ground was that the coverage felt managed by Rockstar -- well, of course it was. Rockstar gave <span style="font-style: italic;">GI</span> the pictures, quotes and whatever else they wanted to. It's not like <span style="font-style: italic;">GI</span> infiltrated the Rockstar building and retrieved the information for their readers. There was some deal made and <span style="font-style: italic;">GI</span> got the exclusive -- good for them, it shows the muscle that comes with 2 million <span style="text-decoration: line-through;">hard-sold Gamestop customers</span> subscribers. <br /><br />If you're happy with that ending and don't want to hear a potential spoiler, enjoy that ending for this post and don't look after the break!<br /><br />Now, the real fun comes if <a href="http://www.gamespot.com/pages/unions/read_article.php?topic_id=25571172&amp;union_id=1846">rumors</a> end up being true that the "main character" Nikko Bellic, who <span style="font-style: italic;">Game Informer</span> splashed on their cover and has all that exclusive information on, actually dies early in the game (a la <em>Psycho)</em> and the main character is actually his cousin Roman. If true, that's some exclusive information and you can have it for free.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesetwatch.com/2007/04/game_informers_mcnamara_talks.php>Read</a> | <a href="http://www.joystiq.com/2007/04/23/game-informer-defends-gta-iv-exclusive-coverage/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/880784/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/23/game-informer-defends-gta-iv-exclusive-coverage/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>gameinformer</category><category>gamesetwatch</category><category>gtaiv</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-04-23T23:00:00+00:00</dc:date></item><item><title>It's official: Lost Planet finds PC gamers</title><link>http://www.joystiq.com/2007/04/13/its-official-lost-planet-finds-pc-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/13/its-official-lost-planet-finds-pc-gamers/</guid><comments>http://www.joystiq.com/2007/04/13/its-official-lost-planet-finds-pc-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.joystiq.com/photos/lost-planet-pc/"><img border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/lost_planet_photochop_maze.jpg" alt="" /></a><br /></div>
Capcom signaled its self-described return to more frequent PC releases by officially announcing a PC version of <em>Lost Planet: Extreme Condition</em> for June. The Windows XP and Vista game will support DirectX 10 for gamers with those <a href="http://www.joystiq.com/2007/02/14/nvidia-launches-cheap-er-directx-10-cards/">shiny video cards</a>, but DirectX 9 players are also invited into the snowy world.<br /><br />The PC version will run at resolutions up to 2,560x1600, making the <a href="http://www.joystiq.com/2006/11/17/pc-gamer-lures-ps3-buyer-with-7500-gaming-rig/">console war's</a> "True HD" sound like a tired marketing slogan. (Oh wait, it already did.) While the graphic effects beyond resolution will also be improved, little else is certain to change.<br /><br />Capcom told us at its Gamer's Day event that the PC game may include new multiplayer maps and even increase its 16-player online cap, but both updates are still pending. However, multiplayer matches between Xbox 360 gamers and PC players will not be supported.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lost-planet-pc/">Lost Planet (PC)</a></strong></p><a href="http://www.joystiq.com/photos/lost-planet-pc/212618/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/capture0019-00001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/212617/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/capture0017-00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/212616/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/capture0002-üq00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/212615/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/capture0044-00000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lost-planet-pc/212614/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/capture0004-00000_thumbnail.jpg" alt="" title="" /></a></div><br /><br /><center><object width="420" height="405" align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gamevideos6">
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<param name="bgcolor" value="#000000" /> <embed width="420" height="405" align="middle" src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D10727%26ordinal%3D1176509222328%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash"></embed></object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/04/13/its-official-lost-planet-finds-pc-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/873404/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/13/its-official-lost-planet-finds-pc-gamers/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>capcomgd07</category><category>directx</category><category>directx 10</category><category>Directx10</category><category>exclusive</category><category>lost planet</category><category>LostPlanet</category><category>true hd</category><category>TrueHd</category><dc:creator>Zack Stern</dc:creator><dc:date>2007-04-13T20:00:00+00:00</dc:date></item><item><title>WTF? R*, WRU PS3 GTA4? O! n/m.</title><link>http://www.joystiq.com/2007/03/28/rockstar-grand-theft-auto-4-PS3-rumorang/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/28/rockstar-grand-theft-auto-4-PS3-rumorang/</guid><comments>http://www.joystiq.com/2007/03/28/rockstar-grand-theft-auto-4-PS3-rumorang/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><img width="225" vspace="4" hspace="4" height="306" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/omg.jpg" alt="" />Are you sitting down? We've got some big news. We mean REALLY big news. This is huge! This is MASSIVE news! Are you ready?<br /><br />There's a page missing from Rockstar's <a href="http://www.rockstargames.com/support/">support web site</a>.<br /><br />Isn't that incredible? What? You don't understand why this matters? Well what if we told you the page that's missing was for the PS3 version of <em>Grand Theft Auto IV</em>! That's right! There's a page for the <a href="http://www.rockstargames.com/support/req_support_detail.php?product=275%2C13%2CGrand+Theft+Auto+IV%2CXbox_360%2CRockstar_Games%2Cgta4&amp;submit=Submit">Xbox 360 version</a> but nothing listed for the PS3. Everyone's <a href="http://thelastboss.com/post.phtml?pk=2504">talking</a> <a href="http://thexboxdomain.net/2007/03/28/possible-gta-4-exclusivity-to-be-anounced-for-xbox-360/">about</a> <a href="http://arrogantics.com/2007/03/28/speculation-gta4-going-360-exclusive/">it</a>. Well, some people are, anyway. Do you realize what this means?<br /><br />What do you mean, "It could mean anything"? It obviously means that Microsoft is going to <a href="http://www.joystiq.com/2007/03/19/take-two-mulling-sale-of-company/">buy Take Two</a> and take the exclusive rights to the <em>Grand Theft Auto</em> series away from Sony, thereby ensuring the Xbox 360's dominance over this console cycle!<br /><br />You're still skeptical? Even with all this unassailable evidence? OK, what if we told you that Microsoft <a href="http://www.on10.net/Blogs/larry/breaking-two-exclusives-in-two-days/">hinted through one of their blogs</a> that tomorrow there would be another announcement on the order of the <a href="http://www.joystiq.com/2007/03/28/the-xbox-360-elite-is-official-hdmi-and-120gb-for-479/">Xbox 360 Elite confirmation</a>. Now do you believe us? <em>Grand Theft Auto IV</em> is going exclusively to Microsoft! Sony is doomed!<br /><br />What do you mean it all sounds circumstantial? You really think this is just rumor-mongering and a big to-do over what'll probably end up being nothing? Oh, please. How naive can you be. Don't you know a hot story when it hits you in the face?<br /><br />What's that? You say you just checked and now there there <em>is</em> a <a href="http://www.rockstargames.com/support/req_support_detail.php?product=275%2C16%2CGrand+Theft+Auto+IV%2CPLAYSTATION_3%2CRockstar_Games%2Cgta4&amp;submit=Submit">page for the PS3 version</a>? Oh. Well it wasn't there before.<br /><br />Look, just forget we said anything.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.rockstargames.com/support>Read</a> | <a href="http://www.joystiq.com/2007/03/28/rockstar-grand-theft-auto-4-PS3-rumorang/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/862270/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/28/rockstar-grand-theft-auto-4-PS3-rumorang/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>grand theft auto</category><category>GrandTheftAuto</category><category>GTA4</category><category>microsoft</category><category>rockstar</category><category>rumor</category><category>rumor monger</category><category>RumorMonger</category><category>sony</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-03-28T13:55:00+00:00</dc:date></item><item><title>ONM says 'world exclusive' not April Fools prank</title><link>http://www.joystiq.com/2007/03/19/onm-says-world-exclusive-not-april-fools-prank/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/19/onm-says-world-exclusive-not-april-fools-prank/</guid><comments>http://www.joystiq.com/2007/03/19/onm-says-world-exclusive-not-april-fools-prank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://forum.officialnintendomagazine.co.uk/viewtopic.php?t=62809&amp;postdays=0&amp;postorder=asc&amp;start=30"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/nightswii0317.jpg" /></a>Yesterday we <a href="http://www.joystiq.com/2007/03/17/rumorang-nights-returning-on-the-wii-part-2/">reported</a> <em>Official Nintendo Magazine </em>created quite the hype-storm surrounding a cluster of stars and touting "world exclusive" information about a returning franchise. The European magazine owned by Future publications, in hopes of calming things down a bit, had<em> ONM</em> Editor Chandra Nair make a statement on Future's website. <br /><br />Nair says this whole brouhaha is not an April Fools joke and goes on to say, "<span class="postbody">Inevitably the situation might change between the time of the mag going to print and the release of the next issue (it is a good six weeks after all). The game may end up being announced online before we hit the shelves. Occasionally these things happen and it's completely out of our control. However, the point is that we are not misleading you -- there is a new game due to be announced."<br /><br />Wait, how will it be announced online if they supposedly have the "world exclusive" in the magazine? Sounds like damage control is kicking into gear. While wild rumors are being thrown around, a source of ours in the U.K., heard from a product manager at Sega Europe, that <em>NiGHTS</em> Wii has been in development for six months already and that the recent <a href="http://www.joystiq.com/2007/03/07/sega-poll-preludes-rebirth-of-nights/">Sega poll</a> was designed to reassure Sega that its decision to resurrect NiGHTS is shrewd. </span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://forum.officialnintendomagazine.co.uk/viewtopic.php?t=62809&amp;postdays=0&amp;postorder=asc&amp;start=30>Read</a> | <a href="http://www.joystiq.com/2007/03/19/onm-says-world-exclusive-not-april-fools-prank/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/855497/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/19/onm-says-world-exclusive-not-april-fools-prank/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>nights</category><category>onm</category><category>rumors</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-03-19T01:00:00+00:00</dc:date></item><item><title>Exclusive games FTW! How do 360, PS3 &amp; Wii stack up?</title><link>http://www.joystiq.com/2007/03/07/exclusive-games-ftw-how-do-360-ps3-and-wii-stack-up/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/exclusive-games-ftw-how-do-360-ps3-and-wii-stack-up/</guid><comments>http://www.joystiq.com/2007/03/07/exclusive-games-ftw-how-do-360-ps3-and-wii-stack-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.gamingtarget.com/article.php?artid=6657"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/consolewar.jpg" alt="" /></a>In the console wars, exclusive games are the weapons of mass destruction. Without them, what fanboy would dare launch a forum fit against his sworn enemies? <a href="http://www.gamingtarget.com/article.php?artid=6657">Gaming Target's</a> regularly updated list charts the number of exclusives available on each of the Big Three's latest. Handheld systems aren't included, nor are downloadable games.<br /><br />The results show that, aided by a one-year head start on the market, Xbox 360 is clearly in the lead with 80 exclusive titles, just over half of which are unreleased. Wii comes in second with 53, and PlayStation 3 trails with just 39 exclusives. If the current trends continue, Xbox 360 will continue to steal away its share of previously PS3-only games (<em>Metal Gear Solid 4</em> and <em>Final Fantasy XIII</em>, we're looking at you), while the Wii gets plump with <a href="http://www.nintendowiifanboy.com/2007/02/27/new-developer-on-board-with-the-wii/">PS2 remakes</a> and wacky Wiimote games.<br /><br />Even if you included each console's downloadable games service, the pecking order probably wouldn't change. Xbox 360 has a modest collection of exclusives available on Xbox Live Arcade and the Wii Virtual Console (do oldies count as exclusives?) is growing rapidly -- PlayStation Network not so much. But remember, a stockpile of WMDs <a href="http://www.joystiq.com/2007/01/03/ps3-will-win-the-console-war-so-say-the-stars/">isn't the only deciding factor</a> in a console war.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamingtarget.com/article.php?artid=6657>Read</a> | <a href="http://www.joystiq.com/2007/03/07/exclusive-games-ftw-how-do-360-ps3-and-wii-stack-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/847992/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/07/exclusive-games-ftw-how-do-360-ps3-and-wii-stack-up/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>exclusive</category><category>lists</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>sony</category><category>wii</category><category>xbox360</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-03-07T22:28:00+00:00</dc:date></item><item><title>News flash: Microsoft still publishing Alan Wake</title><link>http://www.joystiq.com/2007/02/07/news-flash-microsoft-still-publishing-alan-wake/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/07/news-flash-microsoft-still-publishing-alan-wake/</guid><comments>http://www.joystiq.com/2007/02/07/news-flash-microsoft-still-publishing-alan-wake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><p><img  hspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/02/alanwake.jpg" vspace="4" border="1" alt="" /></p>
<p>The gaming blogosphere has been absolutely <a href="http://technorati.com/search/%22Alan+Wake%22">abuzz</a> over the past few days over reports that Remedy's psychological thriller <em>Alan Wake</em> has been picked up by Microsoft and will be published exclusively on the Xbox 360 and PC. This story isn't odd because it's untrue, it's odd because <a href="http://www.joystiq.com/2006/07/05/alan-wake-details-remain-scarce-despite-new-images/">we've known about it for months</a>.</p>
<p>While Microsoft announced a publishing deal with Finland's Remedy Entertainment back at E3 2006, the relationship is getting a new focus now thanks to an article in Finland's <a href="http://www.hs.fi/english/article/Cooperation+with+Microsoft+gives+lift+to++game+developer+Remedy/1135224852775">Helsingin Sanomat</a>. While there's nothing really newsworthy in the article, it does take an interesting look at the challenges of an American company working with a Finnish developer. But that headline doesn't really pop, so we'll follow the lead of our blogging brethren and hype up some news that was already old six months ago. Hooray!</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.hs.fi/english/article/Cooperation+with+Microsoft+gives+lift+to++game+developer+Remedy/1135224852775>Read</a> | <a href="http://www.joystiq.com/2007/02/07/news-flash-microsoft-still-publishing-alan-wake/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/749787/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/02/07/news-flash-microsoft-still-publishing-alan-wake/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Alan Wake</category><category>AlanWake</category><category>Exclusive</category><category>Microsoft</category><category>old news</category><category>OldNews</category><category>remedy</category><category>Vista</category><category>Xbox 360</category><category>Xbox360</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-02-07T10:30:00+00:00</dc:date></item></channel></rss>