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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sony's Dyer emphasizes first-party PS3 strength over third-party exclusives]]></title><link>http://www.joystiq.com/2010/02/17/sonys-dyer-emphasizes-first-party-ps3-strength-over-third-party/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/sonys-dyer-emphasizes-first-party-ps3-strength-over-third-party/</guid><comments>http://www.joystiq.com/2010/02/17/sonys-dyer-emphasizes-first-party-ps3-strength-over-third-party/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.industrygamers.com/news/ps3-better-serves-publishers-than-360-says-sony/"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/thelastguardianscreeny1230609580.jpg" alt="" /></a></div>
In a new interview with <a href="http://www.industrygamers.com/news/ps3-better-serves-publishers-than-360-says-sony/">Industry Gamers</a>, SCEA's senior vice president of publisher relations, Rob Dyer, shared a candid view on platform-exclusive titles -- particularly when they're on that <em>other</em> platform. "Look, we're not going to get the exclusive games," he said. "The <em>Mass Effects, Gears of Wars</em> and <em>Left 4 Deads</em> aren't going to happen nearly as often. But we have our own first-party development and exclusives like <em>Final Fantasy XIV </em>and <em>Agent</em>. Exclusives just aren't as commonplace as they were during the PS2 days. What is going to be the driving force is either exclusive ad campaigns, like the <em>Madden</em> campaign, or exclusive content like we had with <em>Batman</em>."<br />
<br />
He went on to contrast Sony's considerable first-party firepower with the "very few" developers at Microsoft Game Studios. "So rather than putting their money behind that, they've been going to Epic or Valve or BioWare to do what they did with <em>Mass Effect</em>, and that's where they throw their dollars." Microsoft's money lobbing appears to have paid off for EA, as the Xbox 360 version of <em><a href="http://www.joystiq.com/tag/mass-effect-2">Mass Effect 2</a></em> sold <a href="http://www.joystiq.com/2010/02/11/january-npd-mass-effect-2-debuts-at-2-hardware-is-down/">572,000 copies</a> in the U.S. within six days. Did consumers care whether its development was internal, external or bought? (Will they care when the Square Enix-developed <em><a href="http://www.joystiq.com/tag/final-fantasy-xiv">Final Fantasy XIV</a></em> arrives on PS3?)<br />
<br />
According to Dyer, the PlayStation 3's growing install base now does "better for our publishing community than 360 does." Since the PlayStation 3's installed base grew by a greater percentage than the Xbox 360's, "particular" titles have taken the lead on Sony's system. Of course, with more PS3 owners leaping into the fray, more of them are buying games which may have already sold in to the larger Xbox 360 crowd in previous installments (think: <em>Guitar Hero</em>). "As our installed base starts catching up and gaining on 360, you're going to see the publisher side much quicker get to par than even if we had the same number of [360 hardware] units," Dyer said.<br />
<br />
That's a notable "if" -- <em>if</em> buying trends remain the same, <em>if</em> the 360 doesn't experience its own growth burst -- but it's hard to argue the PS3's improved fortunes in recent times. And who could resist all <a href="http://www.joystiq.com/tag/heavy-rain">those</a> <a href="http://www.joystiq.com/tag/mag">exclusives</a>?
<div style="text-align: right;"><small>[Special Thanks: Michael Pachter]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/sonys-dyer-emphasizes-first-party-ps3-strength-over-third-party/">Sony's Dyer emphasizes first-party PS3 strength over third-party exclusives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/ps3-better-serves-publishers-than-360-says-sony/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/sonys-dyer-emphasizes-first-party-ps3-strength-over-third-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19362285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/sonys-dyer-emphasizes-first-party-ps3-strength-over-third-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>exclusives</category><category>final-fantasy-xiv</category><category>mass-effect-2</category><category>rob-dyer</category><category>sony</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 17 Feb 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Sony 'Pub Fund' paying off for PSN-exclusive devs]]></title><link>http://www.joystiq.com/2009/04/21/sony-pub-fund-paying-off-for-psn-exclusive-devs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/sony-pub-fund-paying-off-for-psn-exclusive-devs/</guid><comments>http://www.joystiq.com/2009/04/21/sony-pub-fund-paying-off-for-psn-exclusive-devs/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/news/31722/Sonys-Pub-Fund-offers-invaluable-assistance"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/zombies_noxious-4212009-580px.jpg" /></a></div>
Announced <a href="http://www.joystiq.com/2009/03/26/gdc09-sony-encourages-psn-exclusivity-with-pub-fund/">during GDC 2009</a>, Sony's development-cost-matching scheme, "Pub Fund," is already garnering praise from the first company to take advantage of it. <a href="http://www.joystiq.com/tag/burn-zombie-burn"><em>Burn Zombie Burn</em></a> studio Doublesix tells <a href="http://www.developmag.com/news/31722/Sonys-Pub-Fund-offers-invaluable-assistance">Develop</a> that the program -- which matches a PSN game's production costs in royalties, in exchange for PS3 exclusivity -- is "invaluable," not only in terms of funding, but marketing support as well.<br /><br />James Brooksby, studio head of Doublesix, spoke to other developers, saying, "I think there's a number of other ways in which the Pub Fund can help you, not least because Sony suddenly has a more vested interest in your product's success." Since Sony is looking for a good return on its considerably sizable investment, not everyone can get on the Pub Fund. "Obviously there will be a level of quality expected from Sony's side, so not everyone will be suitable for Sony either," said Brooksby.<br /><br />"We put a lot of money into the marketing of <em>Burn Zombie Burn</em>," Brooksby said. "And our own funding, along with Sony's, helped achieve great exposure for the game." That exposure has left the developer "absolutely delighted" with <em>BZB</em>'s sales to date, and, according to Brooksby, the team is already at work on its next title -- no doubt with the assistance of the Fund.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/sony-pub-fund-paying-off-for-psn-exclusive-devs/">Sony 'Pub Fund' paying off for PSN-exclusive devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31722/Sonys-Pub-Fund-offers-invaluable-assistance>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/sony-pub-fund-paying-off-for-psn-exclusive-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1523764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/sony-pub-fund-paying-off-for-psn-exclusive-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-zombie-burn</category><category>development</category><category>exclusives</category><category>indie</category><category>psn</category><category>pub-fund</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 21 Apr 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[David Reeves talks exclusivity, unannounced games and PSP]]></title><link>http://www.joystiq.com/2009/01/30/david-reeves-talks-exclusivity-unannounced-games-and-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/30/david-reeves-talks-exclusivity-unannounced-games-and-psp/</guid><comments>http://www.joystiq.com/2009/01/30/david-reeves-talks-exclusivity-unannounced-games-and-psp/#comments</comments><description><![CDATA[<div align="left"><a href="http://www.eurogamer.net/articles/sonys-david-reeves-interview-january2009"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/davidreevesphoto300109225.jpg" alt="" /></a><a href="http://www.eurogamer.net/articles/sonys-david-reeves-interview-january2009">Eurogamer</a> recently sat down with David Reeves, president of Sony Computer Entertainment Europe, to discuss his views on the PS3, PSP and where they both stand. With regards to exclusive games, Reeves toed the company line, stating that "you can't live on exclusivity forever; in the end, you've got to be master of your own destiny." <br /></div>
<br />By investing in third-party partnerships -- and first-party acquisitions like Guerrilla Games -- Sony removes the need to rely on publishers for exclusive content. "We don't have to go to Capcom or Take-Two and ask for an exclusive. And I don't think we could afford it anyway. In the cold light of day, I would do exactly as those publishers have done and go multi-platform." When asked about any unannounced PS3 titles for later in the year, he indicated that "there are a couple." Look for those to be announced soon, possibly in "the next four to six weeks." <br /><br />Reeves goes on to discuss the PSP, saying that the system's need for "better and more original games" has not yet been met, but that "the line-up for PSP in 2009 is two or three times stronger than it was last year." It sounds promising, especially considering the number of great Japanese games that are in development for the system. Hopefully we'll see them heading West this year, too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/30/david-reeves-talks-exclusivity-unannounced-games-and-psp/">David Reeves talks exclusivity, unannounced games and PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jan 2009 11:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/sonys-david-reeves-interview-january2009>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/30/david-reeves-talks-exclusivity-unannounced-games-and-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1445688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/30/david-reeves-talks-exclusivity-unannounced-games-and-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-reeves</category><category>exclusives</category><category>interview</category><category>PS3</category><category>PSP</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 30 Jan 2009 11:58:00 EST</pubDate></item><item><title><![CDATA[Reeves: Exclusives with publishers probably 'a thing of the past']]></title><link>http://www.joystiq.com/2008/08/26/reeves-exclusives-with-publishers-probably-a-thing-of-the-past/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/reeves-exclusives-with-publishers-probably-a-thing-of-the-past/</guid><comments>http://www.joystiq.com/2008/08/26/reeves-exclusives-with-publishers-probably-a-thing-of-the-past/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/sony-publisher-exclusivity-probably-a-thing-of-the-past"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/reeves_r523423_5dg.jpg" alt="" /></a><br />
<div align="left">David Reeves, president of SCEE, discussed his views on exclusives in an interview with <a href="http://www.gamesindustry.biz/articles/sony-publisher-exclusivity-probably-a-thing-of-the-past">GameIndustry.biz</a>. Reeves believes that an enticing software lineup is more important than price in terms of promoting hardware sales. How does he plan to secure this lineup, more specifically exclusives? By "investment in our own intellectual properties -- as particularly Phil Harrison and I tried to do in the last five years with <em>SingStar</em>, or with <em>The Getaway</em>, or with <em>Buzz!</em> ... It's like a patent. We can take them forward."<br /><br />Reeves states that he is aware of the situation where publishers "cannot have exclusives unless they're given millions and millions of dollars not to develop a particular game for one particular platform." Instead, Sony plans to work with developers instead. He cites Quantic Dream's <em>Heavy Rain</em>, which he proclaims a "platform driver," as an example: "a great game, it takes a lot of time to develop, they need a little bit of funding, external development. In exchange, it's exclusive -- that works."<br /><br />The Sony exec doesn't completely discount the possibility of an exclusive with publishers though. "We have to accept that exclusivity is not a thing of the past, but it is probably with publishers. We might do a few things, where we feel that we need a push here or a push there." What are your thoughts? Is it possible to secure exclusives with publishers without the aforementioned "millions of dollars"? Is establishing relationships with developers like Quantic Dream key to the PS3's success?<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/reeves-exclusives-with-publishers-probably-a-thing-of-the-past/">Reeves: Exclusives with publishers probably 'a thing of the past'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/sony-publisher-exclusivity-probably-a-thing-of-the-past>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/reeves-exclusives-with-publishers-probably-a-thing-of-the-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1295606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/reeves-exclusives-with-publishers-probably-a-thing-of-the-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-reeves</category><category>exclusives</category><category>scee</category><dc:creator><![CDATA[Alan Tsang]]></dc:creator><pubDate>Tue, 26 Aug 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[PS3 exclusives sell 45% better than multiplatform releases]]></title><link>http://www.joystiq.com/2008/06/12/ps3-exclusives-sell-45-better-than-multiplatform-releases/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/12/ps3-exclusives-sell-45-better-than-multiplatform-releases/</guid><comments>http://www.joystiq.com/2008/06/12/ps3-exclusives-sell-45-better-than-multiplatform-releases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamedaily.com/articles/news/analyst-ps3-will-continue-to-outpace-360-microsoft-price-cut-at-e3/?biz=1"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/onlyon225.jpg"  alt="" /></a>PS3 fanboys don't like to share, it seems. According to EEDAR analyst Jesse Divnich, PS3 owners prefer exclusives on their systems. In fact, a title that is exclusive to PS3 will sell 45% better on the system than a multiplatform title. Exclusives on both the Wii and Xbox 360, according to the analyst, only have a "small increase" over multiplatform titles.<br /><br />June NPDs are almost guaranteed to belong to Sony, and Microsoft may respond to two consecutive months of PS3 victories through a price cut announced at E3. How will this affect the price of the PS3? "If there is a hardware price cut, it is not known if Sony will follow suit right way, but it would be safe to assume that Sony would execute some type of plan within a 2 month window of any hardware price cut from the Xbox 360."<br /><br />The console war looks to be heating up. It'll be interesting to see where it goes in the coming months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/12/ps3-exclusives-sell-45-better-than-multiplatform-releases/">PS3 exclusives sell 45% better than multiplatform releases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jun 2008 22:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/analyst-ps3-will-continue-to-outpace-360-microsoft-price-cut-at-e3/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/ps3-exclusives-sell-45-better-than-multiplatform-releases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1224295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/ps3-exclusives-sell-45-better-than-multiplatform-releases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>eedar</category><category>exclusives</category><category>jesse-divinch</category><category>ps3</category><category>sales</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Jun 2008 22:50:00 EST</pubDate></item><item><title><![CDATA[Kaz Hirai: Sony can 're-evaluate' paying for PS3 exclusives]]></title><link>http://www.joystiq.com/2008/05/30/kaz-hirai-sony-can-re-evaluate-paying-for-ps3-exclusives/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/kaz-hirai-sony-can-re-evaluate-paying-for-ps3-exclusives/</guid><comments>http://www.joystiq.com/2008/05/30/kaz-hirai-sony-can-re-evaluate-paying-for-ps3-exclusives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://threespeech.com/blog/?p=1114"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/az3speec.jpg"  alt="" /></a>A long time ago, Jack Tretton mentioned that Sony <a href="http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/">will not pay</a> for PS3 exclusivity in this generation of games. "We have a very different approach to exclusives than some of our competitors. We don't buy exclusivity. We don't fund development. We don't, for the lack of a better term, bribe somebody to only do a game on our platform," he noted. Instead, Sony tries to seduce developers to make better games on the system, and use the appeal of the PS3 hardware to secure exclusives.<br /><br />This strategy has meant a bevy of formerly PS2-exclusive series to become multiplatform successes on Xbox 360 and PC. <strong></strong>However, Kaz Hirai told <a href="http://threespeech.com/blog/?p=1114">ThreeSpeech</a> "that's something that we can re-evaluate." High-profile exclusives act as differentiating reasons for system purchases. PS3 has a strong first-party line-up, but it will need to pursue third-party exclusives with an even stronger bite. However, with games being so expensive in this generation, such a proposal may be difficult. "It's also something that the publishers need to make a business decision on. Ultimately, it becomes a dialogue - if it makes sense for them to go exclusive, that's a business decision that they need to make. But generally speaking, because of the investments that publishers need to make in this round of hardware, it's going to be more difficult for publishers to make that decision."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/30/kaz-hirai-sony-can-re-evaluate-paying-for-ps3-exclusives/">Kaz Hirai: Sony can 're-evaluate' paying for PS3 exclusives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 May 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://threespeech.com/blog/?p=1114>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/kaz-hirai-sony-can-re-evaluate-paying-for-ps3-exclusives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1210526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/kaz-hirai-sony-can-re-evaluate-paying-for-ps3-exclusives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exclusives</category><category>hirai</category><category>kaz-hirai</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 30 May 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid 4 needs a million sold on day one]]></title><link>http://www.joystiq.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/</guid><comments>http://www.joystiq.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&amp;virtualBrandChannel=0"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/oldsnake425.jpg" /></a><br /></div>
Kojima Production's upcoming PS3 exclusive <em>Metal Gear Solid 4</em> is a very pricey game to make. Making it exclusive to one console is a risky proposition, especially in an era of skyrocketing game development. Ryan Payton told <a href="http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&amp;virtualBrandChannel=0">Reuters</a> that the high-profile title "needs to sell over a million copies on the first day it goes on sale due to its costly production." Will this be likely considering the PS3's small userbase?<br /><br />Sony says that it's been prepared for the loss of third party exclusives from the get-go, understanding that publishers will want to recoup their costs differently in this generation of hardware. "We understand publishers are needing to recoup their investment," said Peter Dille, senior vice president of marketing for Sony. "From our perspective, as long as the games aren't going exclusive to other platforms, PS3 gamers are not actually losing anything." Their strategy? To have the most first party development -- more than Nintendo and Microsoft combined.<br /><br /><em>Metal Gear Solid 4</em> isn't the last of Sony's big exclusives. In the far future, fans can also look forward to <em>Final Fantasy XIII</em>. In addition, Dille noted that "15 PS3 exclusives released between September 2007 and April 2008."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/">Metal Gear Solid 4 needs a million sold on day one</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/technologyNews/idUSLAU93973120071129?pageNumber=1&amp;virtualBrandChannel=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/metal-gear-solid-4-needs-a-million-sold-on-day-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exclusives</category><category>metal-gear-solid-4</category><category>mgs4</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 29 Nov 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Sony's Jack Tretton: 'We don't buy exclusivity']]></title><link>http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/</guid><comments>http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/awesome_pile_o_money.jpg" alt="" />Perhaps now would be a good time to start? In an interview published within the latest issue of <a href="http://www.psmonline.com/"><em>PSM</em></a>, Sony Computer Entertainment America president, Jack Tretton, responds to the magazine's observation that there are fewer exclusive titles bound for (and to) the PlayStation 3 than there possibly <a href="http://www.joystiq.com/2007/06/20/ubisoft-yanks-haze-360-pc-from-release-list/">could be</a>. Mr. Tretton explains that Sony's approach to the acquisition of exclusives is different than those of competitors, perhaps in the sense that it's far more noble and devoid of <a href="http://www.joystiq.com/2007/06/19/take-two-not-explaining-gta-50-million-exclusive/">unspeakable acts</a> of bribery. Or perhaps in the sense that there isn't much of an <em>approach</em> at all.<br /><br />"Yeah, 'fewer exclusives' is a term, and I don't know what makes an exclusive," says Tretton. "We have a very different approach to exclusives than some of our competitors. We don't buy exclusivity. We don't fund development. We don't, for the lack of a better term, bribe somebody to only do a game on our platform." That's correct, generating reasons for consumers to purchase and enjoy your console over others became a dubious, underhanded maneuver when you weren't looking. Since the publisher (of third-party titles such as <em><a href="http://www.joystiq.com/tag/HeavenlySword/">Heavenly Sword</a></em> and <a href="http://www.joystiq.com/tag/lair"><em>Lair</em></a>) isn't willing to stoop that low, it would much rather "earn" exclusives. "We earn it by saying 'you can build a better game on our platform. If you focus your development on our platform, you will ultimately be more successful. We can try to <a href="http://www.joystiq.com/2007/07/03/sony-partners-with-quantic-dream-on-exclusive-ps3-title/">partner up</a> with you from a technological standpoint. We can try to partner up with you from a marketing standpoint. But just economically and technologically, this is the system that makes the most sense for you.'"<br /><br />With money apparently <em>not</em> changing hands for that exclusive status, how do you suppose the system's <a href="http://www.joystiq.com/tag/npd">comparatively</a> small install base makes "the most sense" economically? No answer is obtained from Tretton, who then rightly notes that as a first-party, Sony has a very strong ability to provide plenty of exclusive titles. However, he warns that relying too much on first-party endeavors as Nintendo does might not make for a "healthy environment" and that conversely, Microsoft is "too dependent on the third-party community."<br /><br />Grab a copy of this month's <em>PSM</em> to read the full interview.<br /><br />[Via <a href="http://radarnation.gamesradar.com/thread.jspa?threadID=10685&amp;tstart=0">GamesRadar Forums</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/">Sony's Jack Tretton: 'We don't buy exclusivity'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jul 2007 18:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/932494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassin's Creed</category><category>Assassin'sCreed</category><category>Exclusives</category><category>Exclusivity</category><category>Haze</category><category>Jack Tretton</category><category>JackTretton</category><category>PS3</category><category>PSM</category><category>Sony</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 03 Jul 2007 18:17:00 EST</pubDate></item><item><title><![CDATA[Exclusives: Sony's loss, Microsoft's gain]]></title><link>http://www.joystiq.com/2007/07/03/exclusives-sonys-loss-microsofts-gain/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/03/exclusives-sonys-loss-microsofts-gain/</guid><comments>http://www.joystiq.com/2007/07/03/exclusives-sonys-loss-microsofts-gain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/dmc4360.jpg" /><br />Chris Kohler of <em>Wired</em> magazine recently took a moment to <a href="http://blog.wired.com/games/2007/07/sonys-lost-excl.html">list exclusives</a> that Sony has lost to Microsoft. Perhaps the most intriguing titles on the list are <em><a href="http://www.joystiq.com/tag/GTAIV/">GTAIV</a></em> and <em><a href="http://www.joystiq.com/tag/AssassinsCreed/">Assassin's Creed</a></em>, both of which were offered as exclusives to Sony. Sony didn't pursue the titles as exclusives, and two major titles became simultaneous releases for multiple platforms. Another interesting story is <em>Beautiful Katamari</em> which began as a mutliplatform title and is now slated <a href="http://www.joystiq.com/2007/06/15/beautiful-katamari-to-be-a-360-exclusive/"><em>only</em> for Xbox 360</a>. Finally, according to the article, <em>Metal Gear Solid 4</em> on 360 is only a matter of time. The article is a decent read and serves as a good conversation starter (without even considering once Sony-only franchises like <em><a href="http://www.joystiq.com/tag/AceCombat/">Ace Combat</a></em>). It begs the question: are console exclusives as important as they once were?<p><a href="http://www.joystiq.com/2007/07/03/exclusives-sonys-loss-microsofts-gain/" rel="bookmark">Continue reading <em>Exclusives: Sony's loss, Microsoft's gain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/03/exclusives-sonys-loss-microsofts-gain/">Exclusives: Sony's loss, Microsoft's gain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jul 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2007/07/sonys-lost-excl.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/03/exclusives-sonys-loss-microsofts-gain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/932104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/03/exclusives-sonys-loss-microsofts-gain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>console wars</category><category>ConsoleWars</category><category>exclusives</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 03 Jul 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Why no GTA exclusivity?]]></title><link>http://www.joystiq.com/2007/03/09/gdc-07-why-no-gta-exclusivity/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/gdc-07-why-no-gta-exclusivity/</guid><comments>http://www.joystiq.com/2007/03/09/gdc-07-why-no-gta-exclusivity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gtatoo.jpg"  alt="" />This is an undeniable truth of the gaming industry: it's all about the games. Sony's multimedia approach to PS3 is certainly novel, but many have felt that Sony has neglected its gamers by abandoning high-profile potentially exclusive games, such as <em>Grand Theft Auto IV</em> and <em>Assassin's Creed</em>.<br /><br />Phil Harrison put it quite succinctly: "There wouldn't have been an economic sense in keeping <em>GTA</em> as an exclusive." When exclusive deals are made, someone has to pay for the potential difference in install base and sales. Considering how the PS3 install base won't be as large as the Xbox 360's for a while, the economic ramifications of such a deal would've cost Sony quite a pretty penny--and considering how they're losing money on every PS3 sold, it didn't seem too worthwhile.<br /><br />Sony seems to be taking an approach that's been long-familiar to Nintendo fans. Harrison notes that Sony will have a "greater investment in first party [games] than third." Sony maintains the largest collection of development teams, and certainly it has some truly significant franchises: <em>Ratchet &amp; Clank</em>, <em>God of War</em>, just to name a few.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/gdc-07-why-no-gta-exclusivity/">GDC 07: Why no GTA exclusivity?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/09/gdc-07-why-no-gta-exclusivity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/gdc-07-why-no-gta-exclusivity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exclusive</category><category>exclusives</category><category>gdc07</category><category>grand theft auto</category><category>GrandTheftAuto</category><category>gta</category><category>phil harrison</category><category>PhilHarrison</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 09 Mar 2007 10:50:00 EST</pubDate></item><item><title><![CDATA[What exclusives will the PSP Spiderman 3 have?]]></title><link>http://www.joystiq.com/2007/02/26/what-exclusives-will-the-psp-spiderman-3-have/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/26/what-exclusives-will-the-psp-spiderman-3-have/</guid><comments>http://www.joystiq.com/2007/02/26/what-exclusives-will-the-psp-spiderman-3-have/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><img width="225" vspace="4" hspace="4" height="240" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/sm3pspwallpaper.jpg" />When Sony Pictures is the one putting out <em>Spiderman 3</em>, I wasn't shocked when I heard the PS3 version would have an exclusive 2nd playable character (new Green Goblin) and collector's edition behind the scenes videos. It only makes good business sense for Sony to leverage their film division's biggest property to help sell PS3 versions of the game. One thing I haven't heard yet is what exclusives will the PSP version have? <br /><br />Now, some may assume that since nothing has been announced yet, there may be no exclusive content. That's unlikely however, since Sony will undoubtedly want extras on PSP as well. Besides that, every multi-platform game that comes to PSP has to have extra content for Sony to approve it (which is why sometimes the PSP versions of ports are better than their console brothers). So what exclusive content would you like to see in the <em>Spiderman 3</em> for the PSP.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/26/what-exclusives-will-the-psp-spiderman-3-have/">What exclusives will the PSP Spiderman 3 have?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Feb 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/26/what-exclusives-will-the-psp-spiderman-3-have/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/what-exclusives-will-the-psp-spiderman-3-have/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>exclusive</category><category>exclusives</category><category>spiderman</category><category>spiderman 3</category><category>Spiderman3</category><category>treyarch</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Mon, 26 Feb 2007 13:00:00 EST</pubDate></item></channel></rss>