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Posts tagged experiment

Peter Molyneux introduces Curiosity, his first 22 Cans experiment, for iOS

Peter Molyneux has introduced a game called Curiosity from his 22 Cans studio, coming to PC and iOS in about six weeks. Appearing on Spike TV this morning, Molyneux showed off screens of the game on an iPad, and said it would be the first of his experimental games out of the brand new studio he...

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Scientists use Wiimote to measure water evaporation rates

A recently published report in the Water Resources Research academic journal describes an experiment undertaken by a team tasked with measuring evaporation rates by monitoring water levels. How is this related to our favorite hobby? Well, rather than use a hypersensitive monitor or a high tech...

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Study: Games can improve vision of adults with lazy eye

Kids with amblyopia, or "lazy eye" as it's commonly known, are familiar with the treatment/ritualistic torture of having a patch put over the good eye and being made to read, in order to strengthen the weaker eye. This doesn't work as well for adults with the condition -- unless they're playing...

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Psychologist says Wii users have 'truth bias'

A psychology expert from the University of Memphis, Dr Rick Dale, has been using the Wii in his latest experiments. No, not to help senior citizens stay active or to help those in physical therapy, but to study the relationship between the mind and the body. "We often begin to act before we...

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Manhunt 2 gets experimental in new trailer

Rockstar's latest, Manhunt 2, is striking three platforms: PSP, PS2 and Wii. While a true next-gen version would provide a greater deal of visual flair, this new trailer shows that style still goes a long way in visual storytelling. This "experiment" trailer certainly has us quite...

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The challenges and philosophies of Crush

At yesterday's Experimental Game Design lecture, Alex Butterfield discussed his latest project, the mind-bending PSP title Crush, billed as a "revolution twist on the puzzle platform." Butterfield's presentation focus on the challenges of making a game that seemingly transitions from 2D to 3D...

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