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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lionhead layoffs part of natural cycle, says Microsoft]]></title><link>http://www.joystiq.com/2012/10/16/lionhead-layoffs-part-of-natural-cycle-says-microsoft/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/16/lionhead-layoffs-part-of-natural-cycle-says-microsoft/</guid><comments>http://www.joystiq.com/2012/10/16/lionhead-layoffs-part-of-natural-cycle-says-microsoft/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/10/16/lionhead-layoffs-part-of-natural-cycle-says-microsoft/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/lionhead200002126.jpg" style="float: left;" /></a>Microsoft's Lionhead Studios, which most recently launched <em><a href="http://joystiq.com/game/fable-the-journey">Fable: The Journey</a></em>, has been hit with layoffs. Microsoft tells <a href="http://www.develop-online.net/news/42264/Layoffs-strike-Fable-developer-Lionhead">Develop</a> that the downsizing represents less than 10 percent of Lionhead's head count and the publisher still intends to hire 100 people over the next year across its <a href="http://www.joystiq.com/2012/07/26/microsoft-opening-new-london-xbox-studio/">UK studios</a>.<br /><br />"Following the completion of <em>Fable: The Journey</em>, Lionhead Studios has begun work on its next projects," the statement to Develop notes. "As is common in the games industry, a smaller headcount is needed as projects kick-off and ramp up as full-production gets underway. At this time a small number of positions have been identified as at risk of redundancy and the affected employees were notified today."<br /><br /><em>Fable: The Journey</em> and <em><a href="http://joystiq.com/tag/fable-heroes">Fable: Heroes</a></em> have been the latest from the studio <a href="http://www.joystiq.com/tag/peter-molyneux/">Peter Molyneux</a> founded, who <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">left in March</a> to create new studio <a href="http://www.joystiq.com/tag/22-cans">22 Cans</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/16/lionhead-layoffs-part-of-natural-cycle-says-microsoft/">Lionhead layoffs part of natural cycle, says Microsoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/16/lionhead-layoffs-part-of-natural-cycle-says-microsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20351513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/16/lionhead-layoffs-part-of-natural-cycle-says-microsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-the-journey</category><category>kinect</category><category>layoffs</category><category>lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 16 Oct 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey review: On the road again]]></title><link>http://www.joystiq.com/2012/10/09/fable-the-journey-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/09/fable-the-journey-review/</guid><comments>http://www.joystiq.com/2012/10/09/fable-the-journey-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/09/fable-the-journey-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/fablethejourneye3201207rivercrossinghr_530x298.jpg" /></a></div>If you're a fan of the long-running Fable series, you're probably wondering how designer Peter Molyneux's <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">swan song</a> for the franchise turned out. The good news is that <em>Fable: The Journey</em> finally fulfills some of Molyneux's infamous promises. The bad news is that few of them are the promises he made for <a href="http://joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a>.<br /><br /><em>The Journey</em> puts the player in the fur-lined boots of Gabriel, a young and adventurous Dweller, Albion's version of a gypsy traveler, who sits behind the reins of his beloved and loyal horse, Seren. Gabriel is anxious for a life of more than driving a cart through a caravan, hoping to find a life of adventure and heroism, presumably the same way the player is supposed to feel. Using the Kinect, players control Gabriel as he drives Seren on the roads of Albion. Before long, Gabriel is separated from his clan and comes across Theresa, the blind seer who has been a Fable mainstay since the beginning. Theresa tells Gabriel of his destiny and the magic he will wield.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-the-journey-e3-2012/">Fable: The Journey (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2012/#5349000"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/fablethejourneye3201201miremoorhr_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2012/#5349001"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/fablethejourneye3201202prismcamphr_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2012/#5349002"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/fablethejourneye3201203hillshr_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2012/#5349003"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/fablethejourneye3201204hobbeminehr_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2012/#5349004"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/fablethejourneye3201205barrowhr_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/09/fable-the-journey-review/" rel="bookmark">Continue reading <em>Fable: The Journey review: On the road again</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/09/fable-the-journey-review/">Fable: The Journey review: On the road again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Oct 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/09/fable-the-journey-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20344353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/09/fable-the-journey-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-the-journey</category><category>kinect</category><category>lionhead</category><category>microsoft-studios</category><category>xbox</category><dc:creator><![CDATA[Ryan Franklin]]></dc:creator><pubDate>Tue, 09 Oct 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey to find testimonials]]></title><link>http://www.joystiq.com/2012/09/24/fable-the-journey-to-find-testimonials/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/24/fable-the-journey-to-find-testimonials/</guid><comments>http://www.joystiq.com/2012/09/24/fable-the-journey-to-find-testimonials/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Fable The Journey tries to convince you with gamers it's convinced" class="hidden" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fablethejourney.jpg" /><br /> <iframe frameborder="0" height="318" id="viddler-4a9c14b" mozallowfullscreen="true" src="http://www.viddler.com/embed/4a9c14b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=33886744&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><br />This video tells us just how hardcore these hardcore gamers were before <a href="http://www.joystiq.com/tag/fable-the-journey"><em>Fable: The Journey</em></a> magically turned them into hand-waving casuals. Or maybe we're missing the point. Should you need more convincing and have access to a Kinect, you can download <a href="http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/">the demo</a> to try for yourself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/24/fable-the-journey-to-find-testimonials/">Fable: The Journey to find testimonials</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Sep 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/24/fable-the-journey-to-find-testimonials/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20331541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/24/fable-the-journey-to-find-testimonials/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-the-journey</category><category>kinect</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 24 Sep 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[PSA - Fable: The Journey demo reaches XBLM today]]></title><link>http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/</guid><comments>http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/"><img alt="PSA Fable The Journey demo reaches XBLM" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/screenlg3.jpg" /></a></div><a href="http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/">Last month</a> Microsoft and Lionhead described the <em>Fable: The Journey</em> demo as filled with "heart-pounding action." Should you wish to pound your heart with some Kinect-ified fantasy, the 1.22GB <a href="http://marketplace.xbox.com/en-US/Product/Fable-The-Journey-Demo/66acd000-77fe-1000-9115-d8024d538a5b">trial file</a> is up on Xbox Live Marketplace today.<br /><br />The fully-fledged game is set to reach retail shelves on October 9. As we saw at <a href="http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/">E3</a>, Lionhead isn't letting any skeptics stop it from trying to make <em>The Journey</em> "awesome" on Kinect.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/">PSA - Fable: The Journey demo reaches XBLM today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2012 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20324903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/17/psa-fable-the-journey-demo-reaches-xblm-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>fable-the-journey</category><category>lionhead-studios</category><category>microsoft</category><category>XBLM</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 17 Sep 2012 09:40:00 EST</pubDate></item><item><title><![CDATA[Grab the reins of Fable: The Journey's demo on September 17]]></title><link>http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/</guid><comments>http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-229e9a1c" mozallowfullscreen="true" src="http://www.viddler.com/embed/229e9a1c/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=33275421&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/fablethejourneyreins.jpg" style="width: 530px; height: 299px; display:none" /></div><br /><a href="http://www.joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a> may not launch until <a href="http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/">early October</a>, but you'll be able to take its virtual reins on September 17 when a demo for the game goes live worldwide on Xbox 360. Microsoft and Lionhead describe the demo as filled with "heart-pounding action," so, uh, maybe take some heart medication ahead of playing the game.<br /><br />Should the potential for heart failure caused by playing a demo worry you too much, you could always just watch the new "ViDoc" above. It's a lot like a trailer, but with a weird name. Take a look!<p><a href="http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/" rel="bookmark">Continue reading <em>Grab the reins of Fable: The Journey's demo on September 17</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/">Grab the reins of Fable: The Journey's demo on September 17</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/grab-the-reins-of-fable-the-journeys-demo-on-september-17/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>fable-the-journey</category><category>kinect</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>microsoft-studios</category><category>trailer</category><category>video-documentary</category><category>vidoc</category><category>xbox</category><category>xbox-live</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Aug 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey could be a rough one]]></title><link>http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/</guid><comments>http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/"><img alt="Fable The Journey" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/fablethejourneyreins.jpg" style="margin: 0px; width: 530px; height: 299px; border-width: 0px; border-style: solid;" /></a></div>Lionhead designer Ted Timmons says he learned a lesson after showing off <a href="http://joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a> to the public for the first time at E3 2011. "It's fine to be on rails," he says a year later, at the tail end of E3 2012. The spin-off was famously labeled as "on rails" by the public thanks to an early demo, and Timmons told Joystiq that while the team was surprised at the response, they eventually got a different message out of the whole thing: "We shouldn't be distracted by the whole 'on rails' issue," he says now. "We just want to make an awesome Kinect game."<br /><br /><em>The Journey</em>'s awesomeness is yet to be determined, but it is certainly a Kinect game. The E3 2012 demo featured about ten minutes of two different levels in the game. You use Microsoft's all-seeing camera to snap and steer a horse's reins, throw a magical spear and open a locked door with magic spells.<br /><br />But while it all works (once you're shown how to do it - the tutorial is still a work in progress), the real question here is whether this journey is one worth taking.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/">Fable: The Journey (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197110"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bosshobbe01b-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197111"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/flameimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197112"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/horserein02b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197113"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spearimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/vista01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/" rel="bookmark">Continue reading <em>Fable: The Journey could be a rough one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/">Fable: The Journey could be a rough one</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20255264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/12/fable-the-journey-could-be-a-rough-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>fable</category><category>fable-the-journey</category><category>gary-carr</category><category>kinect</category><category>lionhead</category><category>microsoft</category><category>ted-timmons</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 12 Jun 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey out fall 2012 [Update: Trailer added!]]]></title><link>http://www.joystiq.com/2012/06/04/fable-journey-out-fall-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/04/fable-journey-out-fall-2012/</guid><comments>http://www.joystiq.com/2012/06/04/fable-journey-out-fall-2012/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/06/04/fable-journey-out-fall-2012/"><img alt="Fable The Journey out fall 2012" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/fable.jpg" style="display: none; margin: 4px; width: 530px; height: 298px; " /></a><!--[if IE]><object width="530" height="318" id="viddlerOuter-e4f60d5c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/e4f60d5c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=28734589&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-e4f60d5c"><video id="viddlerVideo-e4f60d5c" src="//www.viddler.com/file/e4f60d5c/html5mobile?openURL=28734589" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/e4f60d5c/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/e4f60d5c/" height="318" id="viddlerOuter-e4f60d5c" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/e4f60d5c/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=28734589&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-e4f60d5c"><video controls="controls" height="298" id="viddlerVideo-e4f60d5c" poster="//www.viddler.com/thumbnail/e4f60d5c/" src="//www.viddler.com/file/e4f60d5c/html5mobile?openURL=28734589" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><a href="http://www.joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a> will come out during the holiday season this year, a video at Microsoft's E3 conference revealed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/04/fable-journey-out-fall-2012/">Fable: The Journey out fall 2012 [Update: Trailer added!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2012 12:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/04/fable-journey-out-fall-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20250956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/04/fable-journey-out-fall-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>fable-the-journey</category><category>kinect</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 04 Jun 2012 12:53:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux 'not that interested' in retail]]></title><link>http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/</guid><comments>http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gamestopcorp530-1.jpg" style="width: 530px; height: 350px; " /></a></div>Who goes into a store to buy games anymore? A lot of people, surprisingly, but <a href="http://www.joystiq.com/tag/Peter-Molyneux/">Peter Molyneux</a> ain't feeling it. For him, it's all about <a href="http://www.joystiq.com/tag/digital-distribution">digital distribution</a>.<br /><br />"The incentives for driving me out of my seat and into a shop is becoming increasingly limited. I don't go to retail to buy a film. I don't go to retail to buy music. I don't go to buy books any more. And I'm certainly not that interested in buying games in shops, myself," he told <a href="http://www.develop-online.net/features/1617/Molyneux-This-is-my-last-chance">Develop</a>. "If you look at everything that's exciting, from the resurgence of PC to iPad and iPhones, it's hard to see where retail fits into that."<br /><br />Molyneux, who recently <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">left Microsoft</a> and started up his own studio, 22 Cans, is hard at work on his first game under the new roof. It's unclear whether that title will rely entirely on digital distribution, but Molyneux has gone on record as saying it'll be his "<a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">best</a>" game ever. We wouldn't take that at face value, though; he says that about every one of his games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/">Peter Molyneux 'not that interested' in retail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/13/peter-molyneux-not-that-interested-in-retail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-cans</category><category>digital-distribution</category><category>fable-the-journey</category><category>peter-molyneux</category><category>retail</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever]]></title><link>http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/</guid><comments>http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/22-cans.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 250px; " /></a></div>Peter Molyneux, creator of <em>Fable</em> and <a href="http://www.joystiq.com/tag/What-Would-Molydeux/">famously parodied</a> developer, left Microsoft and Lionhead Studios <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">last month</a> to establish 22 Cans, a brand new development house. 22 Cans marks Molyneux's fifth studio founding, but there's something different about this one, he told <a href="http://www.develop-online.net/features/1617/Molyneux-This-is-my-last-chance">Develop</a>:<br /><br />"I believe it has all led me to this point. I believe the greatest game I've ever made is still ahead of me."<br /><br />Molyneux is adamant that he is building something special with 22 Cans, in both the structure of the company and the games it will produce. So far he has co-founder and former Lionhead programmer <a href="http://uk.linkedin.com/pub/dimitri-mavrikakis/1a/9a6/370">Dimitri Mavrikakis</a>, data miner Paul Knight and IT director <a href="http://uk.linkedin.com/pub/tim-rance/0/67/b64">Tim Rance</a> on board, but Molyneux is looking to have 22 people total from various industries, including architects, veterans, fresh faces and people who know nothing about the video game world.<br /><br />These people will help Molyneux make his "best" game ever; a game he couldn't create while at Microsoft. "I was in a creative padded cell," Molyneux said. "Microsoft was so safe. Microsoft was so nice. You're so supported. Everything I did couldn't hurt me, both creatively and physically. The danger was long gone. I had this huge desire to make something truly special, and I felt like I was being suffocated creatively a little bit."<p><a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/" rel="bookmark">Continue reading <em>Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20213619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>best-game-ever</category><category>Fable</category><category>fable-the-journey</category><category>Lionhead-Studios</category><category>microsoft</category><category>mobile</category><category>molyneux</category><category>nintendo</category><category>pc</category><category>Peter-Molyneux</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 11 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Peter Molyneux leaves Microsoft, off on 'new independent venture']]></title><link>http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/</guid><comments>http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/moly3.jpg" vspace="0" /></a></center><br />Fabled game developer <a href="http://www.joystiq.com/tag/peter-molyneux">Peter Molyneux</a> has left Microsoft and Lionhead Studios for startup 22 Cans. In a statement to <a href="http://kotaku.com/5890594/peter-molyneux-is-leaving-lionhead-studios-and-microsoft-will-finish-kinect-fable">Kotaku</a>, the creative lead of Microsoft Studios Europe said he will conclude his work on the latest Fable before going off on the next great adventure.<br /><br />"It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of <em>Fable: The Journey</em>," Molyneux said in the statement. "I remain extremely passionate and proud of the people, products and experiences that we created."<br /><br />Molyneux expressed the departure was amicable and Microsoft noted the <a href="http://www.joystiq.com/tag/peter-molyneux">ever-quotable</a> developer "has made an indelible mark on the games industry and we wish him all the best of luck in his future endeavors."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/">Peter Molyneux leaves Microsoft, off on 'new independent venture'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/07/peter-molyneux-leaves-microsoft-off-on-new-independent-venture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>Britain</category><category>fable-the-journey</category><category>kinect</category><category>Lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>Peter-Molyneux</category><category>UK</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 07 Mar 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey dares us to steer a relationship in the right direction]]></title><link>http://www.joystiq.com/2012/03/06/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/06/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/</guid><comments>http://www.joystiq.com/2012/03/06/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/05/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/vista01_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>"Your horse pays the price for your mistakes," Peter Molyneux says during a demo for <a href="http://joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a>, Lionhead's upcoming Kinect-powered spin-off. <em>The Journey</em> is centered around a young man and his trusty steed and sets out to forge a bond between the two, similar to the relationship players had with their dog in <em>Fable 2</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/">Fable: The Journey (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197110"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bosshobbe01b-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197111"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/flameimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197112"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/horserein02b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197113"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spearimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/vista01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/06/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/" rel="bookmark">Continue reading <em>Fable: The Journey dares us to steer a relationship in the right direction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/06/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/">Fable: The Journey dares us to steer a relationship in the right direction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/06/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20182785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/06/fable-the-journey-dares-us-to-steer-a-relationship-in-the-right/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-the-journey</category><category>kinect</category><category>Lionhead-Studios</category><category>microsoft</category><category>microsoft-showcase-2012</category><category>xbox</category><category>xbox-showcase-2012</category><category>xbox-spring-showcase-2012</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 06 Mar 2012 11:15:00 EST</pubDate></item><item><title><![CDATA['Fable Heroes' revealed by Xbox Live Marketplace]]></title><link>http://www.joystiq.com/2012/03/04/fable-heroes-revealed-by-xbox-live-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/04/fable-heroes-revealed-by-xbox-live-marketplace/</guid><comments>http://www.joystiq.com/2012/03/04/fable-heroes-revealed-by-xbox-live-marketplace/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/04/fable-heroes-revealed-by-xbox-live-marketplace/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/fableheroesheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Apparently, <em>Fable Heroes</em> is a forthcoming XBLA game from Lionhead Studios that has been unceremoniously leaked by <a href="http://marketplace.xbox.com/en-GB/Product/Fable-Heroes/66acd000-77fe-1000-9115-d80258410b86">the Xbox Live Marketplace</a>. The screenshots in the gallery below show the rather cartoony game's four-player multiplayer, which the title's blurb describes as simultaneously cooperative and competitive.<br /><br />Said screenshots also show a distinctly board-game-esque game board, which makes us think that <em>Fable Heroes</em> may be a <em>Mario Party</em>-ish <strike>friendship ruiner</strike> couch multiplayer game. Players will earn gold coins that can be spent on "upgrades, characters, and items in both this game and <a href="http://www.joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a> for Kinect for Xbox 360." We wouldn't be surprised if <em>Fable Heroes</em>' actual announcement happens during this week's Game Developers Conference.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-heroes-marketplace-3-4-12/">Fable Heroes (Marketplace, 3/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/fable-heroes-marketplace-3-4-12/#4866449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screenlg8-1330912531_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-heroes-marketplace-3-4-12/#4866450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screenlg7-1330912533_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-heroes-marketplace-3-4-12/#4866448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screenlg9-1330912528_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-heroes-marketplace-3-4-12/#4866451"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screenlg6-1330912536_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-heroes-marketplace-3-4-12/#4866452"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screenlg5-1330912540_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/04/fable-heroes-revealed-by-xbox-live-marketplace/">'Fable Heroes' revealed by Xbox Live Marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Mar 2012 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/04/fable-heroes-revealed-by-xbox-live-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20185495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/04/fable-heroes-revealed-by-xbox-live-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable-Heroes</category><category>Fable-The-Journey</category><category>Lionhead-Studios</category><category>microsoft</category><category>microsoft-studios</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 04 Mar 2012 21:10:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey won't have swords or guns due to lack of feedback]]></title><link>http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/</guid><comments>http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/vista01.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
If you tend to stick to the trees of Strength and Skill in the Fable series, you'll be out of your element in the series' Kinect-based installment, <a href="http://www.joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a>. In an interview with <a href="http://www.oxm.co.uk/32319/news/no-melee-combat-in-fable-the-journey-because-kinect-cant-do-recoil/">OXM</a>, Peter Molyneux explained the player's bag of tricks would be limited strictly to magic. He added, "We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things."<br />
<br />
Molyneux said that satisfying that expectation of physical feedback was necessary, and that "visuals and the sound isn't enough." It's that weakness that makes the game's robust magic system work. Molyneux explained, "The thing about magic is there's nothing encoded in your mind about how it should feel." That's true! The only preconception we have in mind about magic is that it probably requires a lot of gesticulation; something we know for a fact the Kinect excels at.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/">Fable: The Journey won't have swords or guns due to lack of feedback</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20015467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-the-journey</category><category>kinect</category><category>Lionhead</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>Peter-Molyneux</category><category>rpg</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 11 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Buy Peter Molyneux's E3 badge for a good cause]]></title><link>http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/</guid><comments>http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/moly3.jpg" vspace="0" /></a></center>
Looking for the perfect accessory for that "Peter Molyneux at E3 2011" costume you've been putting together for the last week or so? Good news: you can buy Molyneux's E3 badge on eBay, and all the proceeds go to charity.<p><a href="http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/" rel="bookmark">Continue reading <em>Buy Peter Molyneux's E3 badge for a good cause</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/">Buy Peter Molyneux's E3 badge for a good cause</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Jun 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19971491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/20/buy-peter-molyneuxs-e3-badge-for-a-good-cause/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>childs-play</category><category>e3-2011</category><category>fable</category><category>fable-the-journey</category><category>microsoft</category><category>peter-molyneux</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 20 Jun 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux declares Fable: The Journey 'definitely not on rails']]></title><link>http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/</guid><comments>http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/molyneuxnotonrails530pxheaderimg.jpg" style="width: 530px; height: 296px; " /></a></div>
"My name's Peter Molyneux and I made this horrendous mistake." With that emblematic phrase, Lionhead creative director Peter Molyneux kicks off a hilarious public service announcement he created with the help of <a href="http://www.oxm.co.uk/30071/news/molyneux-fable-kinect-demo-a-horrendous-mistake/">OXM UK</a>. According to him, the <a href="http://www.joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a> demo he showed off at E3 2011 gave the impression that the game is "on rails," an idea he's quick to dispel.<br />
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Apparently, the team at Lionhead working on the Kinect-based <em>Fable</em> title decided to remove navigation controls from the press demo, the same snippet shown during Microsoft's presser, effectively putting the game on rails and giving everyone the wrong impression. "I will just say on record now that <em>Fable: The Journey</em> is definitely not on rails," he specifies, even going so far as to ask for journalists' signatures before they exit the demo room. If you look really hard, you can spot one of our own among them. It's like Where's Waldo with squiggly pen marks!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/">Molyneux declares Fable: The Journey 'definitely not on rails'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Jun 2011 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19965329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/13/molyneux-declares-fable-the-journey-definitely-not-on-rails/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2011</category><category>fable-the-journey</category><category>kinect</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>on-rails</category><category>peter-molynuex</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Jun 2011 10:10:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey preview: Speak and spell]]></title><link>http://www.joystiq.com/2011/06/08/fable-the-journey-preview-speak-and-spell/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/08/fable-the-journey-preview-speak-and-spell/</guid><comments>http://www.joystiq.com/2011/06/08/fable-the-journey-preview-speak-and-spell/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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Shortly after <em>Fable 3</em> was first announced, Peter Molyneux announced that it would include support for what was then called Project Natal. Of course, the final game abandoned that ambition with Molyneux explaining that in order to do right by both Kinect and Fable, his team at Lionhead simply needed more development time. So when Microsoft announced a Kinect-exclusive Fable game during yesterday's press conference - titled <a href="http://www.joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a> - it might seem obvious that some of that jettisoned <em>Fable 3</em> content had been repackaged as a standalone Kinect title ... except it hasn't. "Whilst we thought about doing a gimmick or two for <em>Fable 3</em>, it was always in the back of my mind that it would be great to do a Fable for Kinect," Molyneux explained in his second demo ever for the new title.<br />
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In fact, the team working on <em>The Journey</em> isn't even the same as the team that made <em>Fable 3</em>. When he explained that the <em>Journey</em> team had two years worth of experience developing for Kinect, we had to ask you know what. "A lot of the team were working on Milo," Peter admitted after getting a nod from the game's marketing manager in the back of the room. "A lot of the Milo tech we're not showing off. This is the first outing of this so we're keeping some of our big stuff safe behind. A lot of the stuff you can do in <em>Fable: The Journey</em> is some of the stuff that was originally found in Milo."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/">Fable: The Journey (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197110"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bosshobbe01b-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197111"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/flameimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197112"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/horserein02b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197113"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spearimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/vista01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/08/fable-the-journey-preview-speak-and-spell/" rel="bookmark">Continue reading <em>Fable: The Journey preview: Speak and spell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/08/fable-the-journey-preview-speak-and-spell/">Fable: The Journey preview: Speak and spell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jun 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/08/fable-the-journey-preview-speak-and-spell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19960134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/08/fable-the-journey-preview-speak-and-spell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2011</category><category>fable-the-journey</category><category>kinect</category><category>Lionhead-Studios</category><category>microsoft</category><category>microsoft-game-studios</category><category>peter-molyneux</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 08 Jun 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey conjures up a trailer]]></title><link>http://www.joystiq.com/2011/06/06/fable-the-journey-conjures-up-a-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/fable-the-journey-conjures-up-a-trailer/</guid><comments>http://www.joystiq.com/2011/06/06/fable-the-journey-conjures-up-a-trailer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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While you won't see any <a href="http://www.joystiq.com/2011/06/06/fable-the-journey/">Kinect-enabled spells</a> casted in this pre-rendered trailer for <a href="http://joystiq.com/game/fable-the-journey"><em>Fable: The Journey</em></a>, there may be a few morsels of info in here. The trailer stars the series longtime prognosticator and narrator, Theresa, as she flees from a very <a href="http://en.wikipedia.org/wiki/The_Neverending_Story">The Nothing</a>-like cloud of evil. Dare we say it, she looks a little younger than her previous iterations. Do we smell a prequel? Check it out after the break.<p><a href="http://www.joystiq.com/2011/06/06/fable-the-journey-conjures-up-a-trailer/" rel="bookmark">Continue reading <em>Fable: The Journey conjures up a trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/fable-the-journey-conjures-up-a-trailer/">Fable: The Journey conjures up a trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 22:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/fable-the-journey-conjures-up-a-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19960076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/fable-the-journey-conjures-up-a-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2011</category><category>fable-the-journey</category><category>kinect</category><category>lionhead</category><category>microsoft</category><category>microsoft-game-studios</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 06 Jun 2011 22:42:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey utilizes Unreal Engine 3]]></title><link>http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/</guid><comments>http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bosshobbe01b-2_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>
The cheerful hobbe you see above has been rendered in Unreal Engine 3. Lionhead Studios is using Epic's technology to power <a href="http://www.joystiq.com/tag/fable-the-journey"><em>Fable: The Journey</em></a>, a first-person Kinect game set in the land of Albion.<br />
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We'll ask Lionhead what user-side benefits the technology offers for this game in particular (which is a major departure from the franchise), but you'll be pleased to know that Peter Molyneux's already giving it the hyperbolic treatment in the press release. "Already we are seeing a more beautiful, vivid and unique world full of dramatic moments and have crafted new, never seen before gameplay experiences."<br />
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<em>Fable 3</em> was built on Lionhead's own technology, which could be fairly described as "rickety."<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/">Fable: The Journey (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197110"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bosshobbe01b-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197111"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/flameimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197112"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/horserein02b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197113"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spearimpactb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-the-journey-e3-2011/#4197114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/vista01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/" rel="bookmark">Continue reading <em>Fable: The Journey utilizes Unreal Engine 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/">Fable: The Journey utilizes Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19959821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/fable-the-journey-utilizes-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2011</category><category>fable</category><category>fable-the-journey</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft</category><category>peter-molyneux</category><category>unreal-engine-3</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Jun 2011 19:45:00 EST</pubDate></item><item><title><![CDATA[Fable: The Journey features Kinect-based journeying]]></title><link>http://www.joystiq.com/2011/06/06/fable-the-journey/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/fable-the-journey/</guid><comments>http://www.joystiq.com/2011/06/06/fable-the-journey/#comments</comments><description><![CDATA[<center>
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Peter Molyneux has just announced <em>Fable: the Journey</em> for Xbox 360.<br />
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The first-person <em>Fable</em> experience features Kinect integration, allowing the player to draw shapes in the air to cast spells. It also appears to be on-rails -- shades of <em>Dead Space: Extraction</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/fable-the-journey/">Fable: The Journey features Kinect-based journeying</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/fable-the-journey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19959454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/fable-the-journey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2011</category><category>fable</category><category>fable-the-journey</category><category>kinect</category><category>lionhead</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Jun 2011 13:25:00 EST</pubDate></item><item><title><![CDATA[Rumor: Domains reveal new Fable, Dance Central and Kinect Sports]]></title><link>http://www.joystiq.com/2011/06/04/fable-the-journey-dance-central-2-domains/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/04/fable-the-journey-dance-central-2-domains/</guid><comments>http://www.joystiq.com/2011/06/04/fable-the-journey-dance-central-2-domains/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/04/fable-the-journey-dance-central-2-domains/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/kinect530direct.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 178px; " /></a></div>
The announcement of sequels and spin-offs has become too routine to incur huge gasps of disbelief at E3's trio of biggest press conferences. A real surprise, then, would be in those titles staying under wraps until the very last moment. "Spoiler," says the internet, "but that's not happening while I'm around. Check out these domain registrations."<br />
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As highlighted by <a href="http://twitter.com/#!/supererogatory/status/77079500399185920">Superannuation</a>, the following Microsoft titles have been linked to internet domain registrars: <em>Fable The Journey</em>, which may be a new jaunt across the land of Albion, <em>Kinect Fun Labs</em> (first mentioned amongst <a href="http://www.joystiq.com/2011/05/20/kinect-me-crimson-alliance-among-new-microsoft-games-rated/">other leaked Microsoft titles</a>), and a pair of body-driven sequels, <em>Dance Central 2</em> and <em>Kinect Sports Season 2. </em><br />
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Without the presence of a convenient "Kinect" in the title, it's difficult to say whether or not <em>Fable: The Journey</em> (colon <em>assumed</em>) is part of Microsoft's camera-sensitive lineup. The franchise has endured <a href="http://www.joystiq.com/2010/10/13/fable-3-kinect-minigames-involved-statue-making-tomatoes/">experiments</a> with Kinect before, and it's not exactly difficult to imagine Peter Molyneux pitching it as the best, most amazing, mind-blowing way to <em>experience a hero's life ever</em>. You might already be envisioning it as a spirited on-the-spot march through the streets of Bowerstone, over the surrounding hills and across <a href="http://www.joystiq.com/tag/milo">Milo</a>'s unmarked grave.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/04/fable-the-journey-dance-central-2-domains/">Rumor: Domains reveal new Fable, Dance Central and Kinect Sports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Jun 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/04/fable-the-journey-dance-central-2-domains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19958365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/04/fable-the-journey-dance-central-2-domains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-central-2</category><category>e3</category><category>e3-2011</category><category>fable-the-journey</category><category>kinect</category><category>kinect-fun-labs</category><category>kinect-sports-season-2</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 04 Jun 2011 16:30:00 EST</pubDate></item></channel></rss>