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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Become immortalized in the background scenery of Fable 2]]></title><link>http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/</guid><comments>http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://lionhead.com/news/472"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gam_justinpainting_490.jpg"  alt="" /></a><br /></div>
Don your Victorian regalia, our fanciful readers, and you may earn your place in the annals of gaming history by appearing in Lionhead's much anticipated RPG, <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em>. Just throw on that ratty old frock coat and strike your most Quixotic pose in front of a camera being operated by a tight-lipped, non-judgmental friend. Save the resulting <strike>blackmail</strike> image as a Ye Olde JPEG, send it in to Lionhead's art department, and <a href="http://lionhead.com/news/472">you could serve as a model for one of the many paintings</a> strewn across the interiors of Albion's exotic homes.<br /><br />It's a neat way to get your mug in what will no doubt be one of this year's blockbuster titles -- though you've only got until next Wednesday to submit your best <a href="http://en.wikipedia.org/wiki/The_Scarlet_Pimpernel">Pimpernel-esque portrait</a>. We trust you can carve out some time between the big quail hunt and the late night ether frolic to <a href="http://www.lionhead.com/fable2/com3rules.html">read the rules and regulations</a> before you commit your extravagant visage to film.<br /><br />Still need insipiration? Look no further than the above image of <a href="http://www.joystiq.com/2008/05/08/meet-the-team-justin-mcelroy/">Joystiq's own Justin McElroy</a>. If there's a man who better embodies the unflappable spirit of a colonial gentleman, we have yet to meet him.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/">Become immortalized in the background scenery of Fable 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 May 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lionhead.com/news/472>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1211059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/become-immortalized-in-the-background-scenery-of-fable-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>art</category><category>contest</category><category>fable</category><category>fable2</category><category>lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>Microsoft-Game-Studios</category><category>painting</category><category>pimpernel</category><category>portrait</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 30 May 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Lionhead's Molyneux open to revisiting his past catalog]]></title><link>http://www.joystiq.com/2008/03/20/lionheads-molyneux-open-to-revisiting-his-past-catalog/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/20/lionheads-molyneux-open-to-revisiting-his-past-catalog/</guid><comments>http://www.joystiq.com/2008/03/20/lionheads-molyneux-open-to-revisiting-his-past-catalog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/51833"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/petermolyneux_magic_carp.jpg"  alt="" /></a><br /></div>
Though his vision usually outstrips his games' technical prowess, super developer <a href="http://www.joystiq.com/tag/petermolyneux">Peter Molyneux</a> is still responsible for some the most unique gaming experiences ever put to code. He's let us soar through the air on an enchanted rug, mow down civilians in <a href="http://www.joystiq.com/tag/syndicate">a near-future dystopia</a>, and has even let us play god <a href="http://www.joystiq.com/tag/populous">once</a> or <a href="http://www.joystiq.com/tag/black+and+white/">twice</a>. <br /><br />Unfortunately, after having the distinct 'pleasure' of being absorbed by larger studios on <a href="http://en.wikipedia.org/wiki/Bullfrog_Productions">two</a> <a href="http://www.joystiq.com/2006/04/06/microsofts-lionhead-acquisition-official/">separate</a> occasions, many of his most memorable creations have since been left to the pages of history. Even so, while Molyneux is currently courting players with his <a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/">canine-friendly</a> <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>, he recently told Shacknews that he's open to revisiting his earlier games, particularly <em>Syndicate</em>. <br /><br />"I really would love to redo a version of <em>Syndicate</em>," he commented, adding that while he has not been given the go ahead to knock the dust off his past achievements, "one day, I'm sure that opportunity is going to come up and I'd love to do it." Of course, <a href="http://www.joystiq.com/2006/08/15/molyneux-interested-in-revisiting-old-franchises/">he's said this all before</a>, but we continue to hold out hope. In a world filled with one mundane first-person shooter after the next, we could really use another <em>Magic Carpet</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/20/lionheads-molyneux-open-to-revisiting-his-past-catalog/">Lionhead's Molyneux open to revisiting his past catalog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Mar 2008 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/51833>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/20/lionheads-molyneux-open-to-revisiting-his-past-catalog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1144672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/20/lionheads-molyneux-open-to-revisiting-his-past-catalog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>blackandwhite</category><category>bullfrog</category><category>fable2</category><category>lionhead</category><category>lionhead-studios</category><category>lionheadstudios</category><category>magic-carpet</category><category>magiccarpet</category><category>MGS</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>molyneux</category><category>petermolyneux</category><category>populous</category><category>RPG</category><category>syndicate</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 20 Mar 2008 04:00:00 EST</pubDate></item><item><title><![CDATA[Heard@GDC: Americans hate nipples]]></title><link>http://www.joystiq.com/2008/02/23/heard-gdc-americans-hate-nipples/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/23/heard-gdc-americans-hate-nipples/</guid><comments>http://www.joystiq.com/2008/02/23/heard-gdc-americans-hate-nipples/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/petesheadgc.jpg"  alt="" />"It's something about you Americans and nipples, there's something you hate! If this was Germany, I'd be romping around naked right now."<br /><br /><em>-Peter Molyneux at his GDC lecture</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/23/heard-gdc-americans-hate-nipples/">Heard@GDC: Americans hate nipples</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Feb 2008 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/23/heard-gdc-americans-hate-nipples/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/23/heard-gdc-americans-hate-nipples/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>fable2</category><category>GDC</category><category>gdc08</category><category>Lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>Microsoft-Game-Studios</category><category>peter-molyneux</category><category>RPG</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sat, 23 Feb 2008 01:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Peter Molyneux talks Fable 2 features]]></title><link>http://www.joystiq.com/2008/02/22/gdc08-peter-molyneux-talks-fable-2-features/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/gdc08-peter-molyneux-talks-fable-2-features/</guid><comments>http://www.joystiq.com/2008/02/22/gdc08-peter-molyneux-talks-fable-2-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ms-gdc-08-363.jpg" alt="" /><br /></div>
<em>Want to know why Peter Molyneux's replacing your mini-map with a breadcrumb trail? Whether or not his character has unprotected sex? If same-sex marriage is still on the table? Journey on, dear reader, journey on.</em><br /><br />"I'm just going to put the gum on the side of the monitor here. I'll remember to get it."<br /><br />With that humble beginning, Peter Molyneux took the stage to reveal some features of his RPG adventure, <em>Fable 2.</em><p><a href="http://www.joystiq.com/2008/02/22/gdc08-peter-molyneux-talks-fable-2-features/" rel="bookmark">Continue reading <em>GDC08: Peter Molyneux talks Fable 2 features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/gdc08-peter-molyneux-talks-fable-2-features/">GDC08: Peter Molyneux talks Fable 2 features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/22/gdc08-peter-molyneux-talks-fable-2-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/gdc08-peter-molyneux-talks-fable-2-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>fable2</category><category>GDC</category><category>Lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>Microsoft-Game-Studios</category><category>peter-molyneux</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 22 Feb 2008 18:45:00 EST</pubDate></item><item><title><![CDATA[GDC08: No gold drops in Fable 2, new co-op details]]></title><link>http://www.joystiq.com/2008/02/22/gdc08-no-gold-drops-in-fable-2-new-co-op-details/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/gdc08-no-gold-drops-in-fable-2-new-co-op-details/</guid><comments>http://www.joystiq.com/2008/02/22/gdc08-no-gold-drops-in-fable-2-new-co-op-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="505" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/fable2-shoe-shine.jpg" alt="" /><br /></div>
In a soon to be published interview with <a href="http://www.xbox360fanboy.com">X3F</a>, <a href="http://www.xbox360fanboy.com/tag/fable-2"><em>Fable 2</em></a> creator Peter Molyneux revealed some new details concerning <em>Fable 2</em> co-op and how players will earn money in the game. First and foremost, Molyneux noted that there are no gold drops in <em>Fable 2</em>. In other words, monsters don't drop large bags of cash when they die (which is somewhat more realistic really). Instead, <em>Fable 2</em> will have players earn money the old fashioned way: working for it. There are a range of jobs available to players such as being a blacksmith, assassin or woodsman. There is also one other job which specifically concerns cooperative play: henchman. Co-op players will become the henchman when they visit the worlds of other players. How exactly a player earns money as a henchman wasn't discussed. It raises some interesting questions such as whether or not the main player will actually have to pay henchmen, for example. Finally, when asked about whether or not male characters will be able to impregnate their female co-op partners, Molyneux noted "it's certainly an interesting idea," adding, "no promises." We hope the feature makes it into the game, because we're dying to have <a href="http://www.joystiq.com/2008/02/21/joystiq-video-interview-epic-games-mark-rein-tim-sweeney-and/">CliffyB's</a> digital baby.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/gdc08-no-gold-drops-in-fable-2-new-co-op-details/">GDC08: No gold drops in Fable 2, new co-op details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/22/gdc08-no-gold-drops-in-fable-2-new-co-op-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/gdc08-no-gold-drops-in-fable-2-new-co-op-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>fable2</category><category>GDC</category><category>gdc08</category><category>lionhead</category><category>lionhead-studios</category><category>MGS</category><category>microsoft-game-studios</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 22 Feb 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: Fable 2 co-op demo gameplay]]></title><link>http://www.joystiq.com/2008/02/21/gdc08-fable-2-co-op-demo-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/gdc08-fable-2-co-op-demo-gameplay/</guid><comments>http://www.joystiq.com/2008/02/21/gdc08-fable-2-co-op-demo-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="415" height="400" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D17630%26ordinal%3D1203612263617%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D17630%26ordinal%3D1203612263617%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="400" width="415"/></object></p>
<p>The always ambitious <a href="http://www.lionhead.com">Lionhead</a> boss, Peter Molyneux, sat down with reporters during <a href="http://www.joystiq.com/tag/gdc08">GDC08</a> to outline the <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a> co-op experience in greater detail. Peter discusses the differences between men and women, family life and values and the dangers of giving gamers this much control in a universe while strolling through the beautifully lit world around him. It's an interesting video and gets us ludicrously excited for the game that can't ship fast enough. <em>Fable 2</em> is set for a 2008 release, but <a href="http://www.joystiq.com/2008/02/20/gdc08-fable-2-multiplayer-and-xbla-tie-in-revealed/">specifics</a> about a release have yet to be revealed.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/gdc08-fable-2-co-op-demo-gameplay/">GDC08: Fable 2 co-op demo gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/17630>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/gdc08-fable-2-co-op-demo-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1120346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/gdc08-fable-2-co-op-demo-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008-releases</category><category>fable-2</category><category>fable2</category><category>gdc08</category><category>gdc08fanboy</category><category>lionhead-studios</category><category>microsoft-game-studios</category><category>Peter-Molyneux</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 21 Feb 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Fable 2 ships May 30]]></title><link>http://www.joystiq.com/2008/02/14/rumor-fable-2-ships-may-30/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/14/rumor-fable-2-ships-may-30/</guid><comments>http://www.joystiq.com/2008/02/14/rumor-fable-2-ships-may-30/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.amazon.co.uk/dp/B000FNJ0EO/ref=pe_5301_9717531_pe_ar_t2"><img width="225" vspace="4" hspace="4" height="313" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/fable2.jpg" /></a>According to a listing on the <a href="http://www.amazon.co.uk/dp/B000FNJ0EO/ref=pe_5301_9717531_pe_ar_t2">Amazon UK</a> product page for <em><a href="http://www.joystiq.com/tag/fable-2">Fable 2</a></em>, the anticipated sequel to Peter Molyneux's original Xbox-exclusive role-playing game, a date has been set for a spring release. The listing shows <em>Fable 2</em> will hit store shelves on May 30.<br /><br />Take this with a giant <em>retailer wants preorders</em> grain of salt, but it could make sense. If <em><a href="http://ww.xbox360fanboy.com/tag/gow2">Gears of War 2</a></em> was to hit in fall of 2008 (Read: naw son!) then <em>Fable 2</em> could be the game that leads into the fourth quarter push much like <em>Crackdown</em> did in 2007. However, <em>Fable 2</em> is a <a href="http://www.joystiq.com/2008/01/07/fable-2-alan-wake-and-more-confirmed-for-2008/">big franchise</a> for Microsoft and would most likely ship during the busy holiday season. Also, retailers are sort of keen on picking release dates out of hats.<br /><br />[Thanks, Rob K]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/14/rumor-fable-2-ships-may-30/">Rumor: Fable 2 ships May 30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Feb 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.co.uk/dp/B000FNJ0EO/ref=pe_5301_9717531_pe_ar_t2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/rumor-fable-2-ships-may-30/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1114984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/rumor-fable-2-ships-may-30/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008-releases</category><category>fable</category><category>fable2</category><category>lionhead</category><category>lionhead-studios</category><category>peter-molyneux</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 14 Feb 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[DICE 08: Shane Kim talks Marvel MMO cancellation, Alan Wake]]></title><link>http://www.joystiq.com/2008/02/11/dice-08-shane-kim-talks-marvel-mmo-cancellation-alan-wake/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/11/dice-08-shane-kim-talks-marvel-mmo-cancellation-alan-wake/</guid><comments>http://www.joystiq.com/2008/02/11/dice-08-shane-kim-talks-marvel-mmo-cancellation-alan-wake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/02/11/microsofts-shane-kim-on-fable-2-why-marvel-mmo-was-canceled-and-more/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/marvelmmodeath.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/Shane-Kim/">Shane Kim</a> has been getting a lot of coverage at this year's DICE summit, and it's not just because he's got a thousand-watt smile that lights up a room. Microsoft has been pretty cagey about 2008 so far, and it seems like, thanks to Kim's hinting, the first details of a schedule for the year are just starting to solidify. If you want to know where your favorite upcoming title stands, look no further than MTV's comprehensive interview with Kim on all of the company's big 08/09 guns.<br /><br />Besides hearing about how great <em>Fable 2 </em>is going to be (answer: very) we were especially intrigued by Kim's reluctance to pin down <em>Alan Wake </em>as a 2008 title. Also, though we were disappointed by <a href="http://www.joystiq.com/2007/11/13/marvel-universe-online-source-of-cancellation-rumors/">the cancellation of the Marvel MMO</a>, we have to admit we agree with the reasoning: In short, Microsoft noticed the dozens of subscription-based MMO carcasses that littered the road and decided that, perhaps, advancement was unwise. We heartily concur.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/11/dice-08-shane-kim-talks-marvel-mmo-cancellation-alan-wake/">DICE 08: Shane Kim talks Marvel MMO cancellation, Alan Wake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Feb 2008 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/02/11/microsofts-shane-kim-on-fable-2-why-marvel-mmo-was-canceled-and-more/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/dice-08-shane-kim-talks-marvel-mmo-cancellation-alan-wake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1111755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/dice-08-shane-kim-talks-marvel-mmo-cancellation-alan-wake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>dice-08</category><category>fable2</category><category>marvel-universe-online</category><category>shane-kim</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 11 Feb 2008 10:15:00 EST</pubDate></item><item><title><![CDATA[Holy Hobbes! New Fable 2 renders]]></title><link>http://www.joystiq.com/2008/01/09/holy-hobbes-new-fable-2-renders/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/holy-hobbes-new-fable-2-renders/</guid><comments>http://www.joystiq.com/2008/01/09/holy-hobbes-new-fable-2-renders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://community.lionhead.com/blogs/fable_2_development/default.aspx"><img width="415" vspace="4" hspace="4" height="278" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/hobbe-dont-kill-me.jpg" /></a><br />You've got to love Hobbes, the little gremlin sword-fodder that littered the landscape of the original <em>Fable</em>. As you might expect, the Hobbes are making a return appearance in <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a>, and Lionhead has released some <a href="http://community.lionhead.com/blogs/fable_2_development/default.aspx">official renders</a> of how the creatures will appear in the game. Put simply, they look great. The models are super smooth, delectably ugly, and definitely a step ahead of those found in the original <em>Fable</em>. They just make you want to slice their little bellies open, don't they? Yes, they look like the perfect test for <a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/">one button combat</a>. We've added them to our <a href="http://www.joystiq.com/photos/fable-2/"><em>Fable 2</em> gallery</a>, along with some screenshots that we seemed to miss during the madness of E3. Check all the shots in the gallery below.<br /><br />[Via <a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=6342">Xboxygen</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/holy-hobbes-new-fable-2-renders/">Holy Hobbes! New Fable 2 renders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.lionhead.com/blogs/fable_2_development/default.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/holy-hobbes-new-fable-2-renders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1082258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/holy-hobbes-new-fable-2-renders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-2</category><category>fable2</category><category>lionhead</category><category>lionhead-studios</category><category>microsoft-game-studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 09 Jan 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Next Gen compiles best of 2008: GTAIV on top]]></title><link>http://www.joystiq.com/2008/01/03/next-gen-compiles-best-of-2008-gtaiv-on-top/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/03/next-gen-compiles-best-of-2008-gtaiv-on-top/</guid><comments>http://www.joystiq.com/2008/01/03/next-gen-compiles-best-of-2008-gtaiv-on-top/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8448&amp;Itemid=2"><img width="415" vspace="4" hspace="4" height="259" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/gtaiv-break-legs-415.jpg"  alt="" /></a><br />Next Generation has put together its own <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8448&amp;Itemid=2">list</a> of the best upcoming games of 2008, a <a href="http://www.joystiq.com/2008/01/02/tell-us-your-most-anticipated-games-of-2008/">popular thing to do</a> at this time of year. Their list has an interesting twist though: estimated sales numbers. Each game is given a three month sales projection derived by taking sales of previous entries in a franchise (or similar games in the case of new franchises) and tacking on expected sales increases for 2008. Most titles are nestled somewhere in the 300,000 - 900,000 sales range. Undoubtedly though, the one game predicted to blow the competition away is none other than <a href="http://www.joystiq.com/tag/gtaiv"><em>Grand Theft Auto IV</em></a>, projected to sell between 3.5 and 4 million copies. The only titles close to this number are <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a> which could go as high as 1.3 million and <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a> and <a href="http://www.joystiq.com/tag/halowars"><em>Halo Wars</em></a>, both of which could break 1 million. Granted, these are all merely predictions, but we'd say it's a pretty safe bet that <em>Grand Theft Auto IV</em> will be the game to beat in 2008.<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=42072">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/03/next-gen-compiles-best-of-2008-gtaiv-on-top/">Next Gen compiles best of 2008: GTAIV on top</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8448&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/03/next-gen-compiles-best-of-2008-gtaiv-on-top/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1076206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/03/next-gen-compiles-best-of-2008-gtaiv-on-top/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008</category><category>best-of-2008</category><category>fable-2</category><category>fable2</category><category>fallout-3</category><category>fallout3</category><category>gtaiv</category><category>halo-wars</category><category>halowars</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 03 Jan 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Fable 2 insults: you write 'em, Lionhead uses 'em]]></title><link>http://www.joystiq.com/2007/11/15/fable-2-insults-you-write-em-lionhead-uses-em/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/15/fable-2-insults-you-write-em-lionhead-uses-em/</guid><comments>http://www.joystiq.com/2007/11/15/fable-2-insults-you-write-em-lionhead-uses-em/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/15/2805426.aspx"><img width="415" vspace="4" hspace="4" height="249" border="1" align="middle" alt="" src="http://www.joystiq.com/media/2007/11/fable2pic.jpg" /></a><br />Okay, we might as well face it, we're not going to <a href="http://www.joystiq.com/2007/11/07/role-in-fable-2-up-for-auction-through-childs-play/">make it into <em>Fable 2</em> as an NPC</a>. That honor will go to exceedingly generous and wealthier people than us. How about this then: how would you like your very own title of dishonor to make it into <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a>? See, in the first game, if you got enough people to hate you, you could "earn" the title of Arseface. Apparently Lionhead finds this title a little boring and wants something more distinctive the second time around. That's where you, the loyal fans, come in. Lionhead has sent out a call on the <em>Fable 2</em> <a href="http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/15/2805426.aspx">development blog</a> asking for gamers to submit their insults. The best one, in theory, will make it into <em>Fable 2</em>. We've seen some good ones already -- we're particularly fond of "Phlegmpot" -- but we know you can come up with better. Head on over to the blog and do your <strike>best</strike> worst.<br /><br />[Via <a href="http://www.joystiq.com/media/2007/11/fable2pic.jpg">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/15/fable-2-insults-you-write-em-lionhead-uses-em/">Fable 2 insults: you write 'em, Lionhead uses 'em</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Nov 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/15/2805426.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/fable-2-insults-you-write-em-lionhead-uses-em/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1040963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/fable-2-insults-you-write-em-lionhead-uses-em/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-2</category><category>fable2</category><category>lionhead</category><category>lionhead-studios</category><category>mgs</category><category>microsoft-game-studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 15 Nov 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Lionhead wants your insults for Fable 2]]></title><link>http://www.joystiq.com/2007/11/15/lionhead-wants-your-insults-for-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/15/lionhead-wants-your-insults-for-fable-2/</guid><comments>http://www.joystiq.com/2007/11/15/lionhead-wants-your-insults-for-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/15/2805426.aspx"><em><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/fable2pic.jpg"  alt="" /></em></a><br /></div>
<em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em>'s combat and canines aren't going to be the only next-gen things about the game. Developer Lionhead also wants to replace the tired old "Arseface" insult that villagers yell at the hero when they hate him. They've turned to their community of loyal fans (yes, you!) for a replacement on their official blog.<br /><br />The comments section is already filling up with soon-to-be-classics, but we're especially fond of "Groin Crab," "Loner McLonelyton" and the puzzling "Big Girls Blouse."  Your own personal chance at immortality is just <a href="http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/15/2805426.aspx">one click away</a>.<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=175753">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/15/lionhead-wants-your-insults-for-fable-2/">Lionhead wants your insults for Fable 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Nov 2007 11:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/15/2805426.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/lionhead-wants-your-insults-for-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1040815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/lionhead-wants-your-insults-for-fable-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable2</category><category>lionhead</category><category>Lionhead-Studios</category><category>petermolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 15 Nov 2007 11:46:00 EST</pubDate></item><item><title><![CDATA[Fable 2, Alan Wake, Too Human, Halo Wars not cancelled either [update 1]]]></title><link>http://www.joystiq.com/2007/11/13/fable-2-alan-wake-not-cancelled-either/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/fable-2-alan-wake-not-cancelled-either/</guid><comments>http://www.joystiq.com/2007/11/13/fable-2-alan-wake-not-cancelled-either/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><object width="490" height="409"><param name="movie" value="http://www.youtube.com/v/dGFXGwHsD_A&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/dGFXGwHsD_A&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="409"></embed></object></div>
EGM's Shane Bettenhausen has caused quite a ruckus as of late by suggesting in the latest <a href="http://www.1up.com/do/feature?cId=3149993">1UP Yours</a> podcast that a high-profile first-party Microsoft game has been canceled. The first game confirmed to be alive was <a href="http://www.joystiq.com/2007/11/12/banjo-kazooie-not-cancelled-so-what-is/"><em>Banjo-Kazooie 3</em></a>. Now, the developers of <a href="http://community.lionhead.com/forums/permalink/2803087/2803109/ShowThread.aspx#2803109"><em>Fable 2</em></a> and <a href="http://www.alanwake.com/forum/showthread.php?t=1351"><em>Alan Wake</em></a> have both chimed in to say their games are also still breathing. We wonder if all Microsoft developers wouldn't benefit from a role call meeting, where attendees are told to simply raise their hands if their project was canned.<br /><br />Of course, that's assuming any project was canceled at all. Bettenhausen originally said, "a big Microsoft first-party title that has been in the works for a very long time, that people are very excited for, sounds like it's being canceled." That's far from a confirmation, although there may be some merit to a project being in trouble. Bettenhausen responded to the proliferation of his statement in the <a href="http://www.1up.com/do/blogEntry?bId=8481603&amp;publicUserId=1002415">comments</a> to one of his blog posts (search for "egmshane"), but only to confirm the game in question was neither <em>Alan Wake </em>nor <em>Banjo-Kazooie.</em><br /><br />IGN's Matt Casamassina silenced (most) of his critics by providing <a href="http://www.joystiq.com/2007/10/02/halo-ds-plot-thickened-by-video-footage/">video footage</a> to prove he did, in fact, play a DS version of <em>Halo</em>. C'mon Bettenhausen, at least give us a riddle or some enigmatic limerick to analyze.<br /><br /><strong>Update: </strong>As noted <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=26038789&amp;sid=6182746&amp;action=convert&amp;om_clk=latestnews&amp;tag=latestnews;title;4">by GameSpot</a>, the developers of <em>Too Human </em>and <em>Halo Wars</em> have also chimed in to say, "It's not our game!" <br /><br /><a href="http://www.alanwake.com/forum/showthread.php?t=1351">Read</a> - Is <em>Alan Wake</em> canceled?<br /><a href="http://community.lionhead.com/forums/permalink/2803087/2803109/ShowThread.aspx#2803109">Read</a> - Is <em>Fable 2</em> canceled?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/fable-2-alan-wake-not-cancelled-either/">Fable 2, Alan Wake, Too Human, Halo Wars not cancelled either [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 14:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/13/fable-2-alan-wake-not-cancelled-either/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1039065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/fable-2-alan-wake-not-cancelled-either/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>1up-yours</category><category>Action</category><category>alan-wake</category><category>alanwake</category><category>cancel</category><category>fable</category><category>fable2</category><category>lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>Microsoft-Game-Studios</category><category>podcast</category><category>RPG</category><category>rumor</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 13 Nov 2007 14:52:00 EST</pubDate></item><item><title><![CDATA[Bid for a role in Fable 2 at Child's Play dinner auction]]></title><link>http://www.joystiq.com/2007/11/07/bid-for-a-role-in-fable-2-at-the-childs-play-dinner-auction/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/07/bid-for-a-role-in-fable-2-at-the-childs-play-dinner-auction/</guid><comments>http://www.joystiq.com/2007/11/07/bid-for-a-role-in-fable-2-at-the-childs-play-dinner-auction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://community.lionhead.com/blogs/lionhead_community/archive/2007/11/06/2801306.aspx"><img width="490" vspace="4" hspace="0" height="265" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/win-a-part-in-fable.png" alt="" /></a>
<div align="left">Sure, it's tough to break into video games, but what about actually being a digital, non-breathing, non-playable character part of a virtual world? Unless you're a celebrity, such as <a href="http://www.joystiq.com/2007/11/07/kristen-bell-gets-digitized-for-assassins-creed/">Kristen Bell</a>, or an athlete like, uh ... <a href="http://www.joystiq.com/2007/07/10/slash-cleared-to-rock-in-guitar-hero-3/">Slash</a>, average humans like us have little or no chance to ever be "Annoying Quest Giver #72" or "Dude I Jacked for Bonus Gold #19." However, there's still hope, thanks to <a href="http://www.joystiq.com/tag/lionhead" style="">Lionhead Studios</a> and the <a href="http://www.joystiq.com/2007/11/02/fifth-annual-childs-play-charity-drive-begins/">Child's Play</a> Charity.<br /><br />At the Child's Play's Fundraiser Dinner Auction, Lionhead Studios will auction off, amongst other things, naming rights for five NPCs in their upcoming title, <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>. You could be a shopkeeper, farmer, "important" villager, monk, or quest giver, depending on if you can part with the necessary coinage (think of the children!). And while Joystiq writers can't accept bribes, if you wanted to use your winning bid to name a character in <em>Fable 2</em> "Dan Dormer," I, errr, <em>we</em> wouldn't mind in the slightest. Now, would you kindly make that happen?</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/07/bid-for-a-role-in-fable-2-at-the-childs-play-dinner-auction/">Bid for a role in Fable 2 at Child's Play dinner auction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2007 17:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.lionhead.com/blogs/lionhead_community/archive/2007/11/06/2801306.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/07/bid-for-a-role-in-fable-2-at-the-childs-play-dinner-auction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1032930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/07/bid-for-a-role-in-fable-2-at-the-childs-play-dinner-auction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Child's-Play</category><category>Child'sPlay</category><category>Fable2</category><category>Lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>Microsoft-Game-Studios</category><category>Molyneux</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Dan Dormer]]></dc:creator><pubDate>Wed, 07 Nov 2007 17:59:00 EST</pubDate></item><item><title><![CDATA[Lionhead Video Diary 3: The Core Technology Group]]></title><link>http://www.joystiq.com/2007/10/09/lionhead-video-diary-3-the-core-technology-group/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/09/lionhead-video-diary-3-the-core-technology-group/</guid><comments>http://www.joystiq.com/2007/10/09/lionhead-video-diary-3-the-core-technology-group/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=26095"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=26095" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center>So, we might have sort of wanted to work at <a href="http://www.joystiq.com/search/?q=Lionhead%20Studios">Lionhead Studios</a> before we saw this latest video diary from the company, but now, after seeing the way they rung in their 10th anniversary, we're putting it on our lifelong to-do list, along with "skydiving," "Rocky Mountain climbing" and "going 2.7 seconds on a bull named Fu Manchu." <br /><br />After all, this diary focuses on the nerdiest guys at the company, the guys coding the development tools for <em>Fable 2</em>, and even <em>they </em>manage to seem cool. ... Well, as cool as someone who takes two days off to make a Pyramid Head costume can seem. It's all relative, we guess. If you're behind, catch up with <a href="http://www.joystiq.com/2007/05/24/lionhead-talks-emotion-in-new-video-diary/">part 1</a> and <a href="http://www.joystiq.com/2007/07/31/dear-diary-lionhead-video-diary-talks-one-button-combat/">part 2</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/09/lionhead-video-diary-3-the-core-technology-group/">Lionhead Video Diary 3: The Core Technology Group</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Oct 2007 08:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/26095.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/09/lionhead-video-diary-3-the-core-technology-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1008725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/09/lionhead-video-diary-3-the-core-technology-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable2</category><category>lionhead</category><category>Lionhead-Studios</category><category>petermolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 09 Oct 2007 08:25:00 EST</pubDate></item><item><title><![CDATA[Fable 2 aims to compete with movies, TV]]></title><link>http://www.joystiq.com/2007/08/21/fable-2-aims-to-compete-with-movies-tv/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/21/fable-2-aims-to-compete-with-movies-tv/</guid><comments>http://www.joystiq.com/2007/08/21/fable-2-aims-to-compete-with-movies-tv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.eurogamer.net/article.php?article_id=81796"><img width="415" vspace="4" hspace="4" height="356" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/fable2-movies-415.jpg" alt="" /></a><br /><a href="http://www.joystiq.com/tag/PeterMolyneux/">Peter Molyneux</a> says it all the time. When you play <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em>, he wants you to really feel something. As <a href="http://www.eurogamer.net/article.php?article_id=81796">Eurogamer</a> reports, Lionhead's staging director Georg Backer, who spoke in Molyneux's stead at GCDC in Europe, wants <em>Fable 2</em> to be on par with movies and television as an entertainment choice. In order to achieve this end, Lionhead has been employing several techniques used in the movies and television to craft <em>Fable 2</em>. For instance, the company hired a sword master who worked on movies like <em>Gladiator </em>and <em>Troy</em> to help them design the <a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/">combat</a>. Lionhead has also worked with a film editor to better understand the best way to present the action to the player. Backer noted that realism isn't necessarily what's important. What's important, Backer said, is "that the drama is conveyed on-screen." Achieving such goals in the movies, says Backer, often involves distorting realism in favor of what conveys the proper meaning. "For us," said Backer, "this is a really new thing and we really desperately want to make sure that this drama and emotion gets pushed in games."<br /><br />A noble goal indeed. Might we suggest the gang at Lionhead take some time to research <a href="http://www.joystiq.com/2007/08/16/bioshock-is-on-an-impressive-100-streak/"><em>BioShock</em></a> while they're at it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/21/fable-2-aims-to-compete-with-movies-tv/">Fable 2 aims to compete with movies, TV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Aug 2007 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=81796>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/21/fable-2-aims-to-compete-with-movies-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/970543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/21/fable-2-aims-to-compete-with-movies-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable2</category><category>lionhead</category><category>lionheadstudios</category><category>mgs</category><category>microsoftgamestudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 21 Aug 2007 15:45:00 EST</pubDate></item><item><title><![CDATA[Dear diary: Lionhead video diary talks one-button combat]]></title><link>http://www.joystiq.com/2007/07/31/dear-diary-lionhead-video-diary-talks-one-button-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/31/dear-diary-lionhead-video-diary-talks-one-button-combat/</guid><comments>http://www.joystiq.com/2007/07/31/dear-diary-lionhead-video-diary-talks-one-button-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D13554%26ordinal%3D1185818276806%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D13554%26ordinal%3D1185818276806%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object></center>To be honest, we'd really like these <a href="http://www.joystiq.com/2007/07/30/lionhead-video-diary/">Lionhead video diaries</a> a lot more if they found Peter Molyneux under the covers with a flashflight and a video camerea, speaking in hushed whispers, gabbing about how so and so said this or that and, oh yeah, <span style="font-style: italic;">Fable 2's</span> one-button combat is a pretty neat idea. So, we're missing the bedroom confessional aspect but we've still got the whole "one-button combat" thing. Of course, Molyneux's been talking about the concept for some time now, as far back as <a href="http://www.joystiq.com/2006/08/22/peter-molyneux-wants-to-change-combat-in-games/">last August</a> and as recently as, well, <span style="font-style: italic;">Fable 2's</span> <a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/">E3 showing</a>. Our favorite part: the crazy sword instructor. C'mon Peter, don't you have some juicy gossip about that guy? We'll just use the power of our imaginations:<br /><br /><span style="font-style: italic;">Dear video diary: Today, we had a sword instructor come into the offices to show us how to handle a sword realistically (Alan was a little upset we didn't consider him, but his "totally sweet" lightsaber skillz don't really count). Nevertheless, this chap was flinging a sword around like some sort of hyperactive Errol Flynn impersonator. To be honest, we quite feared for our safety! It wasn't a few times that the edge of one of his swords ("this is a Cutlass, commonly used by sailors") gently skimmed my sweatervest, shaving off a nearly imperceptible layer of pilling. My grand mum knit me this sweater! Anyways, one-button combat ...</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/31/dear-diary-lionhead-video-diary-talks-one-button-combat/">Dear diary: Lionhead video diary talks one-button combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jul 2007 09:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/429>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/31/dear-diary-lionhead-video-diary-talks-one-button-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/953598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/31/dear-diary-lionhead-video-diary-talks-one-button-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable2</category><category>Lionhead</category><category>Lionhead-Studios</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 31 Jul 2007 09:25:00 EST</pubDate></item><item><title><![CDATA[Fable 2 Video Diary 2 now on XBLM]]></title><link>http://www.joystiq.com/2007/07/30/fable-2-video-diary-2-now-on-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/30/fable-2-video-diary-2-now-on-xblm/</guid><comments>http://www.joystiq.com/2007/07/30/fable-2-video-diary-2-now-on-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><object width="425" height="258"><param name="movie" value="http://www.gamersyde.com/extstream_4168_en"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.gamersyde.com/extstream_4168_en" type="application/x-shockwave-flash" width="425" height="258" allowfullscreen="true"></embed></object><br />The latest episode of the <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a> video diary is now available on <a href="http://www.joystiq.com/tag/xblm">Xbox Live Marketplace</a> (we also have it embedded at the top of this post, courtesy of <a href="http://gamersyde.com/stream_4168_en.html">Gamersyde</a>). The latest episode, as you might expect, focuses on the combat of <em>Fable 2</em>. As you may have <a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/">read</a> right here on X3F, <em>Fable 2</em>'s combat is all pulled from single button presses. Every action performed is based on the context in which it is performed. So, having an enemy up against a wall will produce a different action than, say, sneaking up from behind. The episode also tells us a little bit about how the animators created the combat animations (hint: they played with swords). <em>Fable 2</em> fans should definitely give the video a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/30/fable-2-video-diary-2-now-on-xblm/">Fable 2 Video Diary 2 now on XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jul 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/30/fable-2-video-diary-2-now-on-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/953314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/30/fable-2-video-diary-2-now-on-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable2</category><category>lionheadstudios</category><category>mgs</category><category>microsoftgamestudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 30 Jul 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Shane Kim talks Japan, Peter Jackson, 2008]]></title><link>http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/</guid><comments>http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gameinformer.com/News/Story/200707/N07.0720.1230.26535.htm?Page=1"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shane-kim.jpg" alt="" /></a>Speaking to <a href="http://www.gameinformer.com/News/Story/200707/N07.0720.1230.26535.htm?Page=1"><em>Game Informer</em></a>, head of <a href="http://www.joystiq.com/tag/microsoftgamestudios">Microsoft Game Studios</a>, <a href="http://www.joystiq.com/tag/shanekim">Shane Kim</a>, has a lot to say about the current state of the Xbox. The main focuses of the interview are Microsoft's 2008 lineup, the 360's performance in Japan, and the Games for Windows brand. Of particular interest is the discussion on games likely to be released in 2008. <a href="http://www.joystiq.com/2007/07/10/engadget-and-joystiq-live-from-microsofts-e3-2007-keynote/">Microsoft's E3 keynote</a> focused only on 2007. Addressing the question of 2008 and games like <a href="http://www.joystiq.com/tag/alanwake"><em>Alan Wake</em></a>, <a href="http://www.joystiq.com/tag/toohuman"><em>Too Human</em></a>, and <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>, Kim notes that these titles are not "way out in the future" and that Microsoft would not be talking about them if they were. Kim also tantalizingly applied this reasoning to <a href="http://www.joystiq.com/tag/peterjackson">Peter Jackson's <em>Halo </em>project</a>.<br /><br />Another of the more bizarre moments of the interview occurred during the discussion on Microsoft's performance in Japan. According to Kim, <a href="http://www.joystiq.com/tag/residentevil5"><em>Resident Evil 5</em></a> for the Xbox 360 was supposed to be "<span id="page4PlaceHolder"><span id="page4PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">the big announcement." We're a little puzzled by this -- as was <em>Game Informer</em> -- considering the game was announced for PS3 and 360 just over two years ago. Read the full interview after the jump.</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/">Shane Kim talks Japan, Peter Jackson, 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jul 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200707/N07.0720.1230.26535.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/948012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alanwake</category><category>fable2</category><category>gameinformer</category><category>peterjackson</category><category>residentevil5</category><category>shanekim</category><category>toohuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 24 Jul 2007 12:15:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Fable 2 'Combat Testbed']]></title><link>http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/</guid><comments>http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fable2-e307-combat.jpg" alt="fable 2" /><br /></center>Peter Molyneux describes <em>Fable 2's</em> combat as "kind of a little bit mad." It's just one blue button; a system that doesn't punish casual gamers (button-mashers), but still satisfies hardcore players. The number of experience points earned in any given skirmish is determined by how skillfully one uses the X-button. Timed button presses, including counters, are worth more than mashing, while incorporating blocking and charge attacks (both accomplished by holding X) will net you even more points to build your hero. The attack button is also context sensitive, as you'll automatically pick up and toss items strewn about the ground if your foes are at a distance, or you'll grab an enemy and shove him into a wall if you're battling in close quarters.<br /><br />Magic and ranged attacks (mapped to the Y- and B-buttons) will apparently operate in much the same way, but only the X-attack was on display at E3 in Lionhead's "Combat Testbed," a visually-lacking demo not meant to impress, but to arouse curiosity. "I know, it's bloody awful," Molyneux said of the current level of polish, while urging us to focus on more abstract concepts, like the amount of dedication that the development team has put into <em>Fable 2's</em> design. Molyneux is still haunted by his bold claims about the original <em>Fable</em>, lamenting his infamous <em>'greatest RPG evar'</em> comment, made while <em>Fable</em> was still a rough draft. But the celebrated game designer insists that this -- to be the greatest -- is the goal for <em>Fable 2</em>, he's just not as (publicly) convinced he'll get there.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-2-1/">Fable 2</a></strong></p><a href="http://www.joystiq.com/photos/fable-2-1/#310251"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fable2-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-1/#310252"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fable2-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-1/#310253"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fable2-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-1/#310254"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fable2-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-1/#653432"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/fable-gdc-001_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/" rel="bookmark">Continue reading <em>Joystiq impressions: Fable 2 'Combat Testbed'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/">Joystiq impressions: Fable 2 'Combat Testbed'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 11:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-fable-2-combat-testbed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>fable2</category><category>impressions</category><category>lionhead</category><category>Lionhead-Studios</category><category>molyneux</category><category>PeterMolyneux</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 16 Jul 2007 11:26:00 EST</pubDate></item><item><title><![CDATA[Fable 2 seafaring nixed, ninjas added?]]></title><link>http://www.joystiq.com/2007/07/14/fable-2-seafaring-nixed-ninjas-added/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/14/fable-2-seafaring-nixed-ninjas-added/</guid><comments>http://www.joystiq.com/2007/07/14/fable-2-seafaring-nixed-ninjas-added/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img src="http://www.xbox360fanboy.com/media/2007/07/fable2-e307-m1.jpg" alt="" /><br />Whilst chatting with <a href="http://www.joystiq.com/tag/PeterMolyneux/">Peter Molyneux</a> during a lightning fast, round robin interview session (8 tables, 8 Xbox luminaries, 4 minutes each: <a href="http://www.xbox360fanboy.com/tag/e307roundrobin">more at X3F</a>), we learned two surprising things about <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em>. First of all, we have bad news for all the would-be <em>Fable 2</em> pirates: seafaring has been cut from the game. Molyneux told us that Lionhead had intended to allow players to become ship captains and sail the ocean blue, but eventually made the decision to cut the concept from the game. According to Molyneux, it's part of his job to cut things out of <em>Fable 2</em> so that what is left -- the <a href="http://www.xbox360fanboy.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/">combat</a>, for instance -- is really polished. Molyneux did inform us that the game will still contain pirates though, so that should serve as some consolation. As for the (possibly) good news: since we were on the subject of pirates, we cheekily asked Molyneux if <em>Fable 2</em> will have ninjas. Molyneux responded, "Ninjas? Well, we aren't saying anything about that. It's funny you should ask that question." Why, Peter? Why is it funny that we should ask that question!? Tell us more!<br /><br />So then, for those keeping score on <em>Fable 2</em>:<br /><br />Death -- <a href="http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/">No</a><br />Seafaring -- No<br />Pirates -- Yes<br />Ninjas -- Mmmm ... could be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/14/fable-2-seafaring-nixed-ninjas-added/">Fable 2 seafaring nixed, ninjas added?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Jul 2007 20:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/14/fable-2-seafaring-nixed-ninjas-added/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/940842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/14/fable-2-seafaring-nixed-ninjas-added/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>E3</category><category>e307</category><category>e307breakingnews</category><category>fable2</category><category>lionhead</category><category>Lionhead-Studios</category><category>lionheadstudios</category><category>microsoftgamestudios</category><category>petermolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 14 Jul 2007 20:35:00 EST</pubDate></item><item><title><![CDATA[X3F hands-on: Fable 2's musical combat]]></title><link>http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/</guid><comments>http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><img width="425" vspace="4" hspace="4" height="319" border="1" align="middle" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fable2-e307-m1.jpg" /><br />You may or may not know this, but <a href="http://www.joystiq.com/tag/PeterMolyneux/">Peter Molyneux</a> has something of a silver tongue. Having witnessed its power at <a href="http://www.joystiq.com/tag/GDC/">GDC</a> when he revealed "the dog," we weren't sure what to expect at the <a href="http://www.joystiq.com/'tag/e307">E3</a> <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></span> presentation. Of course, Peter employed that same silver tongue to describe the original <span style="font-style: italic;">Fable</span>, which, while being a good game in its own right, wasn't exactly what he promised. So, when he told us that <span style="font-style: italic;">Fable 2</span>'s combat is controlled with one button, we were a bit skeptical.<p><a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/" rel="bookmark">Continue reading <em>X3F hands-on: Fable 2's musical combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/">X3F hands-on: Fable 2's musical combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jul 2007 20:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/940472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/13/x3f-hands-on-fable-2-musical-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionheadstudios</category><category>petermolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 13 Jul 2007 20:31:00 EST</pubDate></item><item><title><![CDATA[Molyneux: no death in Fable 2, but scars]]></title><link>http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/</guid><comments>http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><img width="415" vspace="4" hspace="4" height="312" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/molyneux-e307.jpg" alt="" /><br />After sampling the delights of <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em> (more on that soon) we had a little chat with <a href="http://www.joystiq.com/tag/PeterMolyneux/">Peter Molyneux</a> about death. Specifically, we talked about how death would be treated in <em>Fable 2</em>. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyneux, such will not be the case in <em>Fable 2</em>. Instead, when overpowered and bested by an enemy, players will be left with a permanent reminder of their defeat: a scar. Granted, the scars are cosmetic, but they do affect how NPCs perceive the main character. The idea apparently came to Molyneux after watching <a href="http://en.wikipedia.org/wiki/Casino_Royale_%282006_film%29"><em>Casino Royale</em></a>, in which <a href="http://www.joystiq.com/tag/JamesBond/">James Bond</a> undergoes particularly brutal torture during one scene and finds himself in the arms of a woman during the next. According to Molyneux, "In Hollywood, heroes always win the day." That's all well and good, but what if you don't like the idea of being disfigured? Players will have two choices it seems: don't lose, or you can pay a hefty fee to keep your attackers from scarring you. Molyneux revealed that testers are willing to lay down hefty sums of gold -- 1000, which is enough to buy a hut -- in order to avoid scarring. So there you have it, you won't die in <em>Fable 2</em> -- even bosses can't kill you, but they leave deeper scars -- but you'll pay a price (one way or another) for failing in combat.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/">Molyneux: no death in Fable 2, but scars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2007 20:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>fable</category><category>fable2</category><category>lionhead</category><category>lionheadstudios</category><category>mgs</category><category>microsoftgamestudios</category><category>petermolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 12 Jul 2007 20:38:00 EST</pubDate></item><item><title><![CDATA[Molyneux: no death in Fable 2, but scars]]></title><link>http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/</guid><comments>http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img width="490" vspace="4" hspace="4" height="368" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/molyneux-e307.jpg" /><br /> After sampling the delights of <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em> (more on that soon) we had a little chat with <a href="http://www.joystiq.com/tag/PeterMolyneux/">Peter Molyneux</a> about death. Specifically, we talked about how death would be treated in <em>Fable 2</em>. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyneux, such will not be the case in <em>Fable 2</em>. Instead, when overpowered and bested by an enemy, players will be left with a permanent reminder of their defeat: a scar.<br /><br />Granted, the scars are cosmetic, but they do affect how NPCs perceive the main character. The idea apparently came to Molyneux after watching <a href="http://en.wikipedia.org/wiki/Casino_Royale_%282006_film%29"><em>Casino Royale</em></a>, in which <a href="http://www.joystiq.com/tag/JamesBond/">James Bond</a> undergoes particularly brutal torture during one scene and finds himself in the arms of a woman during the next. According to Molyneux, "in Hollywood, heroes always win the day." That's all well and good, but what if you don't like the idea of being disfigured?<br /><br />Players will have two choices it seems: don't lose, or pay a hefty fee to keep your attackers from scarring you. Molyneux revealed that testers are willing to lay down hefty sums of gold -- 1000, which is enough to buy a hut -- in order to avoid scarring. So there you have it, you won't die in <em>Fable 2</em> -- even bosses can't kill you, they just leave deeper scars -- but you'll pay a price (one way or another) for failing in combat.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/">Molyneux: no death in Fable 2, but scars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2007 20:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/12/molyneux-no-death-in-fable-2-but-scars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>E3</category><category>e307</category><category>e307breakingnews</category><category>fable2</category><category>lionhead</category><category>Lionhead-Studios</category><category>lionheadstudios</category><category>microsoftgamestudios</category><category>petermolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 12 Jul 2007 20:35:00 EST</pubDate></item><item><title><![CDATA[Dene Carter interview: no nudity in Fable 2]]></title><link>http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/</guid><comments>http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><a href="http://www.loinhead.net/2007/05/27/exclusive-with-carter/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/fable2background_01sm.jpg" /></a><br /></div>
Loinhead has a new <a href="http://www.loinhead.net/2007/05/27/exclusive-with-carter/">interview</a> up with Dene Carter, Fable 2's creative director, in which he answers some of the hard-hitting questions on the minds of Fable fans. Questions like:<br /><br /><strong>"So does that mean nudity?" </strong><br />"Sorry?"<br /><strong>"Nudity?"</strong><br />"Oooh, ah, that's a very good question. Well if you remove all your clothes your hero will, again, be dressed in underwear. Even the female heroes."<br /><br />Thankfully, they go on to cover some new ground that hadn't been covered in the previous Molyneux <a href="http://www.joystiq.com/2007/05/21/molyneux-talks-death-in-fable-2-regrets-black-and-white-2/">interview</a>, namely how the game is accessible to all players and skill levels, how the quest system has been cleared up and simplified, and how big the game world is. They've decided to make the game as simple as possible by eliminating things like contextual menus, and it isn't aimed at hardcore gamers. <br /><br />When asked about the dog, they said the model will be changing to a more <span style="font-style: italic;">Brotherhood of the Wolf </span>model. before, they'd been looking at <span style="font-style: italic;">Labyrinth</span> and other Jim Henson-based models before moving on. What's ironic is the Jim Henson's Creature Shop created and designed the wolf in <span style="font-style: italic;">Brotherhood of the Wolf</span>, but c'mon ... we're just being picky.<br /><br />Check out the video interview after the jump, just prepare yourself for no nudity.<strong></strong><p><a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/" rel="bookmark">Continue reading <em>Dene Carter interview: no nudity in Fable 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/">Dene Carter interview: no nudity in Fable 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.loinhead.net/2007/05/27/exclusive-with-carter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/906270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/29/dene-carter-interview-no-nudity-in-fable-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dene Carter</category><category>Fable 2</category><category>Fable2</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 29 May 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[First Fable 2 video diary now available]]></title><link>http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/</guid><comments>http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/Ax_yRQeT1Jk" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/Ax_yRQeT1Jk" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br />Ladies and gentleman, boys and girls, <em><a href="http://www.joystiq.com/tag/Fable/">Fable</a> </em>fans of all ages, the first Lionhead Video Diary is now available on Xbox Live Marketplace. You can also grab it from <a href="http://www.lionhead.com/diaries.html">Lionhead's website</a>. Of course, if you're not too picky about fancy res-molutions, you can watch it right here in this post. If you <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">kept track</a> of <em>Fable 2</em> during <a href="http://www.joystiq.com/tag/GDC07/">GDC</a>, then you won't find too much new information here, although you will get a few cursory glances at the game in development and a high resolution fly-through of some of the environments. Give it a watch and tell us what you think.<br /><br />Note to Lionhead: let's put more gameplay into the next video diary, hmm?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/">First Fable 2 video diary now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/diaries.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/903106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/24/first-fable-2-video-diary-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>live marketplace</category><category>LiveMarketplace</category><category>marketplace</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>xblm</category><category>xbox live marketplace</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 24 May 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Lionhead talks emotion in new Fable 2 video diary]]></title><link>http://www.joystiq.com/2007/05/24/lionhead-talks-emotion-in-new-video-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/24/lionhead-talks-emotion-in-new-video-diary/</guid><comments>http://www.joystiq.com/2007/05/24/lionhead-talks-emotion-in-new-video-diary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.lionhead.com/diaries.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/fable2.jpg" /></a><br /></div>
We've got to be honest, we felt a bit like a really bad blind date watching <a href="http://www.lionhead.com/diaries.html">this first installment</a> in a new series of video diaries from <a href="http://www.joystiq.com/tag/Lionhead/">Lionhead</a> about <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em>. Yes, we're trying to listen to everything you're saying about the difficulty of replicating love in a game, but our brains are just a bit occupied by unbridled lust to pay attention. To put it bluntly, we can't keep our eyes from wandering to your <strike>chest</strike> 3D engine.<br /><br />The beauty part is that despite our lecherous behavior, <a href="http://www.joystiq.com/search/?q=Molyneux">Molyneux</a> still gives it up at the end of the video with just under a minute of slow pans over the revamped Bowerstone Market and Brightwood. Why Lionhead, giving it up on the first date? We haven't even given you 30 boxes of chocolate and flexed 50 times yet. We've got download links below, but you can also get the video on XBL Marketplace.<br /><br /><a href="http://download.microsoft.com/download/4/6/2/4623fb5e-2c1b-4e4b-9b79-a65da6991353/Inside_Lionhead_1_720p30_ST.wmv">Download</a> - "Emotions in Action Games" HD 720P<br /><a href="http://download.microsoft.com/download/4/6/2/4623fb5e-2c1b-4e4b-9b79-a65da6991353/Inside_Lionhead_1_360p30_ST.wmv">Download</a> - "Emotions in Action Games" High<br /><a href="http://mms://wm.microsoft.com/ms/games/fable2/Inside_Lionhead_1_streamHI_615.wmv">Stream</a> - "Emotions in Action Games" High<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/24/lionhead-talks-emotion-in-new-video-diary/">Lionhead talks emotion in new Fable 2 video diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2007 09:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/24/lionhead-talks-emotion-in-new-video-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/903082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/24/lionhead-talks-emotion-in-new-video-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diary</category><category>fable2</category><category>lionhead</category><category>Lionhead-Studios</category><category>marketplace</category><category>Xbox-360</category><category>xboxlive</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 24 May 2007 09:58:00 EST</pubDate></item><item><title><![CDATA[Molyneux hints at next big Fable 2 announcement]]></title><link>http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/</guid><comments>http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.loinhead.net/2007/05/20/exclusive-with-molyneux/"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/molypeterow23.jpg" align="right" vspace="4" border="0" /></a>Super Lionhead Studios fansite Loinhead scored an <a href="http://www.loinhead.net/2007/05/20/exclusive-with-molyneux/">exclusive interview</a> with the creative mastermind behind <em>Fable 2</em> Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (<em>Black and White 2</em>), in-game combat, and hints at one of<em> Fable 2'</em>s next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into <em>Fable 2</em>, but goes on to say that in other games when you die "<em>you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game</em>". So, traditional ways of dealing with death will not be good enough for <em>Fable 2</em>. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (<a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a> anyone?).<br /><br />Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.<p><a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/" rel="bookmark">Continue reading <em>Molyneux hints at next big Fable 2 announcement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/">Molyneux hints at next big Fable 2 announcement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.loinhead.net/2007/05/20/exclusive-with-molyneux/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/molyneux-hints-at-next-big-fable-2-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>molyneux</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 21 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[New Fable 2 art is dark and spooky]]></title><link>http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/</guid><comments>http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.lionhead.com/news/community42k7.html"><img width="425" vspace="4" hspace="0" height="206" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/fable2-spooky-rm.jpg" alt="" /></a><br />A new community <a href="http://www.lionhead.com/news/community42k7.html">update</a> for <em><a href="http://www.joystiq.com/tag/Fable2/">Fable 2</a></em> has been deployed, with a handful of new <a href="http://www.lionhead.com/fable2/concept.html">concept sketches</a> to go with it. The art is mostly some different character designs, but it also includes the super spooky image you see above. It makes us think of vampires and werewolves and people with thick accents. The update doesn't contain much in the way of new information. Basically, everything is going according to plan (designers are designing, planners are planning, etc.). The update concludes by letting us know that the Lionhead Video Diary is still on the way. We can't wait. Hit the "read" link for the update.<br /><br />[Via <a href="http://www.xboxygen.com/index.php?file=News&amp;op=index_comment&amp;news_id=4220">Xboxygen</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/">New Fable 2 art is dark and spooky</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community42k7.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/new-fable-2-art-is-dark-and-spooky/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>lionhead times</category><category>LionheadStudios</category><category>LionheadTimes</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 09 May 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Lionhead announces video diaries]]></title><link>http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/</guid><comments>http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.lionhead.com/news/community32K7.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/lionhead2.jpg" align="right" vspace="4" border="0" /></a>Lionhead Studios, the geniuses behind <em>Fable 2</em>, just released the March edition of their online paper, the <a href="http://www.lionhead.com/news/community32K7.html">Lionhead Times</a>. In this month's edition they talk about the big GDC <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">announcement</a>, what the development team thought, and a recap of everyone's reactions to it. Let's just say Peter Molyneux and that little dog put a lot of stress on the team, but everyone survived. Also, more interesting, is that Lionhead promises to release a monthly(ish) video blog looking at <em>Fable 2</em>'s development process, current events, and whatever the heck else they want called the Lionhead Video Diary. They hope to be putting out the first episode in the next few weeks both online and on the XBLM, so watch for it. Make the jump and get your very own copy of the Lionhead Times.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/">Lionhead announces video diaries</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/community32K7.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/lionhead-announces-video-diaries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 05 Apr 2007 08:45:00 EST</pubDate></item><item><title><![CDATA[Today's best friendiest video: Fable 2 dog]]></title><link>http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/</guid><comments>http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/dog_pic.jpg"  alt="" />We previously covered <a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/">Peter Molyneux's Fable 2 talk</a> at GDC, and now the most-watched video at GameTrailers shows off <em>Fable 2's</em> dog, letting us take a closer look for tonight's video. Molyneux stresses not to scrutinize the graphics and that only the dog is worth looking at in the demo's current state. Overlooking the work left to be done, the dog seems to be well animated and deliver a lot of emotion; hopefully this companion will add more depth to the game.<br /><br />See the dog demo after the break.<p><a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/" rel="bookmark">Continue reading <em>Today's best friendiest video: Fable 2 dog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/">Today's best friendiest video: Fable 2 dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/todays-best-friendiest-video-fable-2-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dog</category><category>fable 2</category><category>Fable2</category><category>GDC</category><category>gdc07</category><category>hottest video</category><category>HottestVideo</category><category>pet</category><category>peter molyneux</category><category>PeterMolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 14 Mar 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[A handful of unofficial Fable 2 dog shots]]></title><link>http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/</guid><comments>http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://gaygamer.net/2007/03/unofficial_fable_2_screens.html"><img width="425" vspace="0" hspace="4" height="227" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/fable2-doggy.jpg" /></a><br />Sure, we've heard plenty about <em>Fable 2</em>'s new <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a> -- we talk about it at length in the latest <a href="http://www.joystiq.com/2007/03/12/xbox-360-fancast-007-behemoth-tastic/">Fancast </a>-- but only those of us lucky enough to have been at <a href="http://www.joystiq.com/tag/gdc07">GDC</a> have actually seen it (outside of a few blurry shots that is). Luckily for us, our friends from <a href="http://gaygamer.net/2007/03/unofficial_fable_2_screens.html">GayGamer.net</a> were sitting right next to us at the presentation and bagged a handful of decent shots of the dog in action. They also managed to snap a shot of Bowerstone, the game's central city. As you gaze at all the buildings and shops in the photo, remember that you can <a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/">buy every single piece of property</a> you see.<br /><br />Sort of makes the wait for <em>Fable 2</em> seem even longer doesn't it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/">A handful of unofficial Fable 2 dog shots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gaygamer.net/2007/03/unofficial_fable_2_screens.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/a-handful-of-unofficial-fable-2-dog-shots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>lionhead</category><category>lionhead studio</category><category>LionheadStudio</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Mar 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[GDC: More Fable 2 feature goodness]]></title><link>http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/</guid><comments>http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img width="425" vspace="4" hspace="0" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/fable2-lantern.jpg" alt="" /><br />As we slowly recover from <a href="http://www.joystiq.com/tag/gdc07">GDC</a> jet-lag, we thought it would be best to post some of the <em>other </em>features that Peter Molyneux confirmed for <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>. After all, a <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a> can't be the <span style="font-style: italic;">only</span> new feature in <span style="font-style: italic;">Fable 2</span>. There really is quite a bit to consider, so we'll just dole out the info in bite sized bits via a handy bulleted list. Everyone likes lists.<br />
<ul>
    <li>Players can pick a male or female hero</li>
    <li>Players can choose to have protected or unprotected sex (and yes, there are STDs)</li>
    <li>Female heroes can get pregnant</li>
    <li>Players can have children</li>
    <li>The world responds to your "hero-ness"</li>
    <li>Two new character morphs (besides Good/Evil): cruelty/kindness and wealth/poverty</li>
    <li>Own every single piece of property</li>
    <li>Players can become king</li>
</ul>
Let's look at these more closely.<p><a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/" rel="bookmark">Continue reading <em>GDC: More Fable 2 feature goodness</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/">GDC: More Fable 2 feature goodness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/gdc-more-fable-2-feature-goodness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>GDC-2007</category><category>gdc07</category><category>liionhead studio</category><category>LiionheadStudio</category><category>lionhead</category><category>lionhead studios</category><category>LionheadStudios</category><category>molyneux</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 12 Mar 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[GameTrailer's GDC video wrap-up]]></title><link>http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/</guid><comments>http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/the-darkness/" rel="tag">The Darkness</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><a href="http://www.gametrailers.com/gdc2k7.php?p=xb360"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmsft07.jpg" align="right" vspace="4" border="0" /></a>Our 2007 Game Developers Conference has come to an end, we've had a fun ride, but there is still more to see. And the nice folks over at <a href="http://www.gametrailers.com/gdc2k7.php?p=xb360">GameTrailers</a> have their GDC section quarantined off and ready to showcase some of the best Xbox 360 media. You can sit back and watch a new <em><a href="http://www.gametrailers.com/gamepage.php?id=3286">Portal</a></em> video, maybe some <em><a href="http://www.gametrailers.com/gamepage.php?id=2799">Mercenaries 2</a></em>, a <em><a href="http://www.gametrailers.com/gamepage.php?id=2669">Fable 2</a></em> dog demo, or <em><a href="http://www.gametrailers.com/gamepage.php?id=1762">The Darkness</a></em>. It's every video they have to offer from GDC that is Xbox 360 related. And we definitely recommend watching the<em> Fable 2</em> dog demo, because it just might make you think differently about this new "revolutionary" feature. GDC may be over, but your video watching has just begun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/">GameTrailer's GDC video wrap-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/gdc2k7.php?p=xb360>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>gdc</category><category>gdc 07</category><category>GDC-2007</category><category>Gdc07</category><category>mercenaries 2</category><category>Mercenaries2</category><category>portal</category><category>the darkness</category><category>TheDarkness</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 10 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Fable 2 concept art includes that dog]]></title><link>http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/</guid><comments>http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3719"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/fabledogconcept.jpg" align="right" vspace="4" border="0" /></a><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3719">Xboxygen</a> posted a few new concept art images from <em>Fable 2</em>, which include that mysterious (yet revolutionary) <a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">dog</a>. We now know why Lionhead Studios didn't release these images until after the big announcement, otherwise they'd have spilled the beans on the whole puppy thing and left people wondering "what the heck is that furry thing doing in my <em>Fable 2</em> artwork?" So, go ahead and take a look, digest the recent <em>Fable 2</em> news, pet your dog, and come back with a refreshed face and an optimistic outlook on life.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/">Fable 2 concept art includes that dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3719>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/fable-2-concept-art-includes-that-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 09 Mar 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Revolutionary Fable 2 feature is a dog]]></title><link>http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/</guid><comments>http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img width="425" vspace="4" hspace="4" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/molyneux-gdc-07.jpg" alt="" /><br />There's a reason Peter Molyneux is smiling in this picture. He was nervous to reveal the "revolutionary" new feature in <em>Fable 2</em>. Several people on his own team told him not to do it. In fairness, it's definitely a risky feature. No one in their right mind would call it revolutionary at first glance. Yes, the intertubes were right: <em>Fable 2</em>'s secret new feature is a dog. That's it. So, why is Peter smiling? He's smiling because he just convinced a room full of jaded journalists that a dog is revolutionary. Yup, it's a dog, but believe it or not, you will love it.<p><a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/" rel="bookmark">Continue reading <em>Revolutionary Fable 2 feature is a dog</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/">Revolutionary Fable 2 feature is a dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/848645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/revolutionary-fable-2-feature-is-a-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>gdc</category><category>GDC-2007</category><category>gdc07</category><category>lionhead</category><category>lionhead studio</category><category>LionheadStudio</category><category>molyneux</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 08 Mar 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[Fable 2: Man's best friend]]></title><link>http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/</guid><comments>http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/peter_molyneux_fable2_01.jpg" alt="" /><br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/New_Fable_2_feature_a_dog'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Though his calm and and exceedingly eloquent manner might suggest a more languid pace, Peter Molyneux wastes little time when raising expectations -- and he knows it. "I'm going to get into trouble for saying this," says the British game designer before launching into his <em>Fable 2</em> GDC presentation. "If we don't think it's going to be a landmark game, it's going to be bloody pointless to make it." Several moments later, I find myself thinking about what a horribly cruel man he is.<br /><br />And that's a good thing. You see, one of <em>Fable 2</em>'s key features is, well, a dog. Not some sort of magical beast or a disturbing, anthropomorphic St. Bernard. A tail-wagging, ball-chasing, honest-to-goodness dog. Fable's gesture system makes a return here, with petting and cries of scorn eliciting different reactions from the dog. At one point, Peter's on-screen character screams and waves his hands menacingly at the dog, frightening it into a quivering pile of fur. It seems mean, but the press members in the room chuckle appreciatively. <em>Those monsters</em>.<p><a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/" rel="bookmark">Continue reading <em>Fable 2: Man's best friend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/">Fable 2: Man's best friend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2007 17:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/848798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/fable-2-mans-best-friend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable 2</category><category>Fable2</category><category>GDC</category><category>GDC07</category><category>Microsoft</category><category>Peter Molyneux</category><category>PeterMolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 08 Mar 2007 17:01:00 EST</pubDate></item><item><title><![CDATA[Fable 2 dog is the 'totally unexpected' feature?]]></title><link>http://www.joystiq.com/2007/03/07/fable-2-dog-is-the-totally-unexpected-feature/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/fable-2-dog-is-the-totally-unexpected-feature/</guid><comments>http://www.joystiq.com/2007/03/07/fable-2-dog-is-the-totally-unexpected-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/pointing-at-fable-dog.jpg"  alt="fable 2" /></a><br />French gaming site <a target="_blank" href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691">Xboxygen</a> has posted some pictures of a dog. Not just any dog, but <em>Fable 2's</em> dog. Could this be the "totally unexpected" feature <a href="http://www.joystiq.com/2007/01/09/molyneux-others-join-gdc-lineup-fable-talk-imminent/" target="_blank">Molyneux teased</a> us about?<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/" target="_blank">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/fable-2-dog-is-the-totally-unexpected-feature/">Fable 2 dog is the 'totally unexpected' feature?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/fable-2-dog-is-the-totally-unexpected-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/fable-2-dog-is-the-totally-unexpected-feature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dog</category><category>Fable</category><category>Fable2</category><category>GDC</category><category>gdc07</category><category>Lionhead</category><category>Lionhead-Studios</category><category>Molyneux</category><category>PeterMolyneux</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 07 Mar 2007 16:55:00 EST</pubDate></item><item><title><![CDATA[Fable 2 is getting a cute puppy dog]]></title><link>http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/</guid><comments>http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/puppydogfab.jpg" align="top" vspace="4" border="0" /></a><br />The French folks over at <a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691">Xboygen</a> posted pictures of a new "character" in <em>Fable 2</em>. It's a dog! Your own personal dog to play with, train, and love while exploring the lush green world that <em>Fable</em> offers. In one picture, <a href="http://www.xboxygen.com/upload/Gallery/fable2chien02.jpg">Peter Molyneux</a> is pointing to our furry little companion and probably explaining how to get your dog to attack on command ... or so that's what we want to believe. And of course these screen grabs beg the question to whether or not this is the big<em> Fable 2 </em><a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/">announcement</a> or just one interesting addition to the game. Only time will tell, but we'll find out soon as our very own Richard Mitchell will be getting the complete dish on <em>Fable 2</em> during his coverage of <a href="http://www.joystiq.com/category/gdc-07/">GDC: 07</a>. Stay tuned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/">Fable 2 is getting a cute puppy dog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=3691>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/fable-2-is-getting-a-cute-puppy-dog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>gdc</category><category>gdc 07</category><category>GDC-2007</category><category>gdc07</category><category>lionhead studios</category><category>LionheadStudios</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 07 Mar 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Disgusting Valentine from Lionhead Studios]]></title><link>http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/</guid><comments>http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.lionhead.com/news/379"><img width="225" vspace="4" hspace="4" height="245" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/lionhead.jpg"  alt="" /></a>Those crafty folk at <a href="http://www.lionhead.com/news/379">Lionhead Studios</a> must have taken a break from developing <em>Fable 2</em>. Why, you ask? Because they had time to come up with a nice Valentine for us all to share on this <strike>capitalist</strike> romantic holiday. It's not any ordinary Valentine either. Oh, no, this one is <em>special</em>. We won't spoil the surprise, save to say that this particular Valentine is unique. Check it out after the break. Don't say we didn't warn you, though.<p><a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/" rel="bookmark">Continue reading <em>Disgusting Valentine from Lionhead Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/">Disgusting Valentine from Lionhead Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Feb 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lionhead.com/news/379>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/754153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/disgusting-valentine-from-lionhead-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>lionhead studios</category><category>LionheadStudios</category><category>valentine</category><category>valentines day</category><category>ValentinesDay</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 Feb 2007 15:15:00 EST</pubDate></item></channel></rss>
