- Super Turrican 2 (SNES, 1 player, 800 Wii Points): Factor 5's destructive bullet dispensor arrives on the Virtual Console this week, challenging players to foil "the menacing hordes of ... The Machine," who may or may not be Galactus. Check out some videos after the break and become hypnotized by that spinning "2" in "Super Turrican 2." It's like, three dee and stuff!
Super Turrican 2 assaults the Virtual Console
Continue reading Super Turrican 2 assaults the Virtual Console
Upcoming Lair patch to add analog controls
As the old adage says, analog controls don't grow on trees. Well, it turns out they do, and that's why it took until Spring to see them bloom and the update to arrive. We expect a resurgence of interest in the title starting ... um ... guys? Are you still here?
Brash taps Lair dev Factor 5 for yet another movie game
The news follows the announcement yesterday of a deal between Brash and Folklore Dec Game Republic on another secretive movie-to-game deal. While it's true that film-games have earned their place as everyone's favorite whipping boy, Factor 5 co-founder and president Julian Eggebrecht seems pleased as punch about the whole affair, stating that "because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, we've been given a lot of latitude." Let's just hope this time they leave any motion-sensitive controls up to the professionals.
Factor 5 Wii engine 'does everything the PS3 did, and then some'
According to Eggebrecht, the engine for the Wii title is nearly complete and, according to him, "does everything the PS3 did, and then some, quite frankly." The title is described as being technically impressive, pushing the Wii hardware further than most will expect it to go.
Though further details are scant, Eggebrecht does emphasize Factor 5's focus on the controls, specifically the Wii remote's ability to act as a pointing device. We'll have to wait and see how the Wii title will manage to outdo Factor 5's PS3 development (insert snide remark about Lair's abysmal critical reception).
Lair control fix may be in the works
Recently, the company's president, Julian Eggebrecht, told IGN "If we find a chance in the future that would bring Lair to the audience which didn't get any access, that would be fantastic," he said. "I can't say anything quite yet, but there might be something in the works there. We might have a chance yet to bring those back to the table and hopefully, if that should happen, they would give the game a second chance." Now, as much as we'd like to see a patch, we get the sneaking suspicion he's hinting at a sequel. What does it sound like to you?
[Update: More of Eggebrecht's quote added.]
[Via PS3F]
Rogue Squadron developer, Factor 5 working on Wii
[Thanks, Fernando and John]
Lair rides into Japan top ten for software sales
The game, known there as Rise from Lair, landed in the number seven spot with 22,000 in sales, likely helped by Famitsu's positive review. For comparison, Project Gotham Racing 4 received the same Famitsu score and only charted at 25, the highest rank for an Xbox 360 title and a big drop in Microsoft's presence following the console maker's triumphant one week at the top with Halo 3 (59,000 unit sales).
Nishimura Kyotarou Suspense Detective Series: Deadly Intent for Nintendo DS debuted in the top spot this week with 61,000 in sales. Dragon Ball Z: Sparkling! Meteor for PS2 and Gundam Battle Chronicle (PSP) took second and third place, respectively.

























