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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Fallout trademark covers a TV show in an apocalyptic paradise]]></title><link>http://www.joystiq.com/2013/01/16/fallout-trademark-covers-a-tv-show-in-an-apocalyptic-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/16/fallout-trademark-covers-a-tv-show-in-an-apocalyptic-paradise/</guid><comments>http://www.joystiq.com/2013/01/16/fallout-trademark-covers-a-tv-show-in-an-apocalyptic-paradise/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/16/fallout-trademark-covers-a-tv-show-in-an-apocalyptic-paradise/"><img alt="Fallout trademark filed to cover usage as television program" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/fallout.jpg" /></a></div>Bethesda may be looking toward the future of its franchises, trademarking the Fallout brand for the purposes of using it in "entertainment services in the nature of an on-going television program set in a post-nuclear apocalyptic world," according to a <a href="http://tsdr.uspto.gov/#caseNumber=85818163&amp;caseType=SERIAL_NO&amp;searchType=statusSearch">USPTO</a> listing. We thought <em>Desperate Housewives</em> had the "reality we would never want to live in" genre covered, but the more, the merrier.<br /><br />Fallout forum member <a href="http://forums.bethsoft.com/topic/1437275-bethesda-trademark-fallout-name-for-tv-series/page__pid__22093633#entry22093633">Conor Murton</a> posted about the trademark today and Bethesda has yet to comment on the listing. Bethesda could simply be protecting its franchise, or it could have more active plans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/16/fallout-trademark-covers-a-tv-show-in-an-apocalyptic-paradise/">Fallout trademark covers a TV show in an apocalyptic paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2013 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/16/fallout-trademark-covers-a-tv-show-in-an-apocalyptic-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20431144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/16/fallout-trademark-covers-a-tv-show-in-an-apocalyptic-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>television</category><category>Trademark</category><category>tv</category><category>USPTO</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 16 Jan 2013 21:45:00 EST</pubDate></item><item><title><![CDATA[Fallout: Lanius fan film shows off its first trailer]]></title><link>http://www.joystiq.com/2012/11/25/fallout-lanius-fan-film-shows-off-its-first-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/25/fallout-lanius-fan-film-shows-off-its-first-trailer/</guid><comments>http://www.joystiq.com/2012/11/25/fallout-lanius-fan-film-shows-off-its-first-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/PRZfR1Wz4kg?wmode=opaque" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2012/11/25/fallout-lanius-fan-film-shows-off-its-first-trailer/"><img alt="Fallout Lanius fan film shows off its first trailer" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/fallout-lanius1.jpg" /></a></div><br /><em>Fallout: Lanius</em> is a large-scale, in-depth fan homage to <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a>, with real-life actors playing out the origin story of Legate Lanius. The creators, a team from Australia, want to capture a true cinematic experience, something "more than just another Fallout fan film." The video above is our first glimpse at that vision.<br /><br />The <em>Lanius </em>team snagged <em>New Vegas</em> voice actor Mitch Lewis for the film, and they're using input from Obsidian's Chris Avellone and John Gonzalez. The <a href="http://www.indiegogo.com/FalloutLaniusFanFilm">Indiegogo</a> drive for <em>Lanius </em>has nine days remaining and the project has already received more than the $10,000 it requested. With that cash, <em>Lanius </em>should be able to provide some friendly competition to Wayside Creations' <a href="http://www.joystiq.com/tag/fallout-nuka-break/"><em>Fallout: Nuka Break</em></a> series.<br /><br />If anything, check out those soaring landscape shots in the teaser video. The apocalypse sure is gorgeous.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/25/fallout-lanius-fan-film-shows-off-its-first-trailer/">Fallout: Lanius fan film shows off its first trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Nov 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/25/fallout-lanius-fan-film-shows-off-its-first-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20387725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/25/fallout-lanius-fan-film-shows-off-its-first-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fallout</category><category>fallout-lanius</category><category>Fallout-New-Vegas</category><category>fan-film</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 25 Nov 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Pay-what-you-want Interplay bundles on GOG for a limited time]]></title><link>http://www.joystiq.com/2012/10/18/pay-what-you-want-interplay-bundles-on-gog-for-a-limited-time/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/18/pay-what-you-want-interplay-bundles-on-gog-for-a-limited-time/</guid><comments>http://www.joystiq.com/2012/10/18/pay-what-you-want-interplay-bundles-on-gog-for-a-limited-time/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/18/pay-what-you-want-interplay-bundles-on-gog-for-a-limited-time/" target="_self"><img alt="Paywhatyouwant Interplay bundles on GOG for a limited time" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/goginterplaybundle.png" /></a></div>In addition to all that <a href="http://www.joystiq.com/2012/10/18/gog-launches-mac-support-50-games-available-now/">Mac OSX hoo-haa</a> that happened earlier today, <a href="http://www.joystiq.com/tag/gog">GOG</a> announced a trio of pay-what-you-want Interplay bundles, featuring games such as <em>Shattered Steel</em>, <em>Messiah</em>, <em>Earthworm Jim</em> and <em>Fallout</em>.<br /><br />Available for the next 14 days, the bundles' incentivized pricing structure should be familiar to anyone who's bought a Humble Bundle. Any price entered will purchase the basic bundle of eight Interplay games, which includes <em>Conquest of the New World</em> and <em>Evolva</em>, among other things. Paying more than the average price ($11.50 as of press time) unlocks 12 more games, and dropping down $35.00 or more brings the bundle's total up to 32 games.<br /><br />The $35 bundle also includes 21 different soundtracks, 37 wallpapers, 410 pieces of artwork, a 205-page "Fallout Bible" and "much more." Click <a href="http://www.gog.com/interplay/">here</a> for the full list of games in each bundle.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/18/pay-what-you-want-interplay-bundles-on-gog-for-a-limited-time/">Pay-what-you-want Interplay bundles on GOG for a limited time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/18/pay-what-you-want-interplay-bundles-on-gog-for-a-limited-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20354511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/18/pay-what-you-want-interplay-bundles-on-gog-for-a-limited-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>Earthworm-Jim</category><category>Fallout</category><category>GOG</category><category>Interplay</category><category>Messiah</category><category>pay-what-you-want</category><category>pc</category><category>Shattered-Steel</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 18 Oct 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Good Old Games taking half off Interplay titles this weekend]]></title><link>http://www.joystiq.com/2012/04/13/good-old-games-taking-half-off-interplay-titles-this-weekend/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/13/good-old-games-taking-half-off-interplay-titles-this-weekend/</guid><comments>http://www.joystiq.com/2012/04/13/good-old-games-taking-half-off-interplay-titles-this-weekend/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/13/good-old-games-taking-half-off-interplay-titles-this-weekend/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/gog.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 322px; " /></a></div>Good Old Games is hosting an Interplay <a href="http://www.gog.com/promo/interplay_blast?utm_source=newsletter&amp;utm_medium=email&amp;utm_content=game_subject&amp;utm_campaign=interplay_blast">50 percent off sale</a> this weekend, cutting the prices of 32 games right in half. Or, as we like to call it, this is GOG's "buy 16 games, get 16 games free" sale.<br /><br />The sale includes <em>Fallout</em> <em>2</em>, <em>Earthworm Jim 1 and 2</em>, <em>MDK</em>, <em>Freespace </em>and <em>Invictus: In the Shadow of Olympus</em>, for $3 each. Every title is $3, actually, making the entire bundle $96 -- a savings of $96. Yes, that's what we meant with "buy 16, get 16 free." This could also be the "buy one, get two half off" sale, or the "buy 8, get 16 half off" sale. Take your pick; any way they're all good old games for a great new price.<br /><br />The sale runs from now until Monday at 11:59 p.m. EDT.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/13/good-old-games-taking-half-off-interplay-titles-this-weekend/">Good Old Games taking half off Interplay titles this weekend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/13/good-old-games-taking-half-off-interplay-titles-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/13/good-old-games-taking-half-off-interplay-titles-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earthworm-jim</category><category>fallout</category><category>gog.com</category><category>good-old-games</category><category>Interplay</category><category>mdk</category><category>pc</category><category>sale</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 13 Apr 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Fallout free on GOG.com for the next 48 hours]]></title><link>http://www.joystiq.com/2012/04/05/fallout-free-on-gog-com-for-the-next-48-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/05/fallout-free-on-gog-com-for-the-next-48-hours/</guid><comments>http://www.joystiq.com/2012/04/05/fallout-free-on-gog-com-for-the-next-48-hours/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/05/fallout-free-on-gog-com-for-the-next-48-hours/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/fallout.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 529px; height: 386px; " /></a></div>GOG is hyping up its massive overhaul/relaunch by making the original <em>Fallout</em> <a href="http://www.gog.com/en/gamecard/fallout">free for the next 48 hours</a>. Available for XP, Vista and Windows 7, the free version includes the game itself, <em>Fallout</em>-themed wallpapers, a 205 page "<em>Fallout</em> bible" and the soundtrack.<br /><br />Originally released in 1997, <em>Fallout</em> will feel familiar and yet <em>dramatically different</em> to anyone whose history with the series begins with <em>Fallout 3</em>. For a total investment of zero dollars, however, it's hard to do much better.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/05/fallout-free-on-gog-com-for-the-next-48-hours/">Fallout free on GOG.com for the next 48 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2012 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/05/fallout-free-on-gog-com-for-the-next-48-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20209595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/05/fallout-free-on-gog-com-for-the-next-48-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fallout</category><category>free</category><category>GOG.com</category><category>pc</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 05 Apr 2012 14:45:00 EST</pubDate></item><item><title><![CDATA[Fallout: The first modern role-playing game]]></title><link>http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/</guid><comments>http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><font color="#808080"><small>This is a <a href="http://joystiq.com/tag/rowan-kaiser">weekly column</a> focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.</small></font>
<hr />
<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/falloutboxart.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
It wasn't supposed to be <em>Fallout</em>. After the role-playing game genre <a href="http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/">crashed in 1995</a>, new models for the style began to appear. Smart money would have been on the wildly popular <em>Diablo </em>to become the trendsetter, where <em>Fallout </em>was an underdog from the start. At the 2012 Game Developers Conference, <em>Fallout</em>'s lead producer, Tim Cain, described its creation: he was the only Interplay employee assigned to the game for months, it was almost canceled twice, and when it shipped Cain was told it was a "risk" despite the low level of company investment.<br />
<br />
Despite all that, the original <em>Fallout </em>has become widely known as one of the greatest and most influential games of all time, and the model for the biggest RPGs of recent years. Several weeks ago I argued that <a href="http://www.joystiq.com/2012/01/26/ultima-most-important-game-series-ever/"><em>Ultima</em> was the most important game series of all time</a>, but <em>Ultima's</em> influence through new games was almost gone in 1997. <em>Fallout </em>was its replacement; it was the first modern role-playing game.<p><a href="http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/" rel="bookmark">Continue reading <em>Fallout: The first modern role-playing game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/">Fallout: The first modern role-playing game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/16/fallout-the-first-modern-role-playing-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fallout</category><category>interplay</category><category>pc</category><category>rpg</category><category>tim-cain</category><dc:creator><![CDATA[Rowan Kaiser]]></dc:creator><pubDate>Fri, 16 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[The year role-playing games broke]]></title><link>http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/</guid><comments>http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><font color="#808080"><small>This is a <a href="http://joystiq.com/tag/rowan-kaiser">weekly column</a> focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.</small></font><hr /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/fallout.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>The most important year in western role-playing history was also its worst. The late 1980s and early 1990s were an obvious Golden Age, as RPGs were the drivers of innovations in graphics, interface, complexity, and narrative in <em>Wizardry</em>, <em>Ultima</em>, and the Gold Box series. That came to a screeching halt in 1995, when the once wildly popular genre suddenly became devoid of games.<br /><br />The genre was rebuilt after 1995, but it looked very different. The companies and franchises which had dominated withered away, replaced by the ones we know now: <em>Fallout</em>, BioWare, and Blizzard. All these started shortly after 1995, and the only residual series from before, The Elder Scrolls, squeaks in with its first installment in 1994. So what changed, and why did it change?<br /><br />The chief contributing factor was the rise of the compact disc for storage. Games comprised of a dozen ungainly 1.5 megabyte floppies were growing more and more common, so the CD, with 500 megabytes, was a godsend (or so it seemed). All the other technological advances: better sound and music, voice-over, 3-D polygonal graphics, full-motion video, etc, could be used with CDs. This made games bigger -- but it also made budgets bigger, teams bigger, and development times much longer. Role-playing games and their developers struggled to adapt.<p><a href="http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/" rel="bookmark">Continue reading <em>The year role-playing games broke</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/">The year role-playing games broke</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20185290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baldurs+gate</category><category>baldursgate</category><category>bioware</category><category>fallout</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rowan-kaiser</category><category>ultima</category><category>xbox</category><dc:creator><![CDATA[Rowan Kaiser]]></dc:creator><pubDate>Mon, 12 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Classic game postmortems return to GDC]]></title><link>http://www.joystiq.com/2012/02/08/classic-game-postmortems-return-to-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/classic-game-postmortems-return-to-gdc/</guid><comments>http://www.joystiq.com/2012/02/08/classic-game-postmortems-return-to-gdc/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/02/08/classic-game-postmortems-return-to-gdc/"><img border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/gdc28.jpg" vspace="4" /></a></center>Last year, for the 25th anniversary of the show, GDC featured a series of "Classic Game Postmortems" on games like <em><a href="http://www.joystiq.com/2011/03/03/pac-man-creator-reminisces-about-classic-game-design-calls-for/">Pac-Man</a></em>, <a href="http://www.joystiq.com/2011/03/15/jordan-mechner-on-prince-of-persia-respecting-game-writers/"><em>Prince of Persia</em></a>, <a href="http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/"><em>Another World</em></a>, and <a href="http://www.joystiq.com/2011/03/06/the-marble-madness-of-mark-cerny/"><em>Marble Madness</em></a>. These new looks at old games proved so popular that the show is bringing them back for the crucial 26th anniversary event.<br /><br />This year's set of classic games to go under the microscope includes <em>Alone in the Dark</em> (with designer Frederick Raynal), <em>Fallout</em> (with designer Tim Cain), <em>Gauntlet</em> (with creator Ed Logg) and <em>Harvest Moon</em> (with producer and former Marvelous CEO Yasuhiro Wada). Forget about all those new games! This is why we <em>really</em> go to conferences.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/classic-game-postmortems-return-to-gdc/">Classic game postmortems return to GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/classic-game-postmortems-return-to-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/classic-game-postmortems-return-to-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alone-in-the-dark</category><category>classic-game-postmortem</category><category>fallout</category><category>gauntlet</category><category>gdc-2012</category><category>harvest-moon</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Feb 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Vault Decoration 101: Free printable Fallout posters and vectors for the masses]]></title><link>http://www.joystiq.com/2011/12/04/vault-decoration-101-free-printable-fallout-posters-and-vectors/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/04/vault-decoration-101-free-printable-fallout-posters-and-vectors/</guid><comments>http://www.joystiq.com/2011/12/04/vault-decoration-101-free-printable-fallout-posters-and-vectors/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/04/vault-decoration-101-free-printable-fallout-posters-and-vectors/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/falloutposterheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Let's face it, a nuclear fallout shelter isn't exactly the brightest, most cheerful place to spend an eternal global winter. The walls are cold and metal, the halls echo and there's a terrible draft from the oxygen recycler, not to mention the dog-sized cockroaches.<br />
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There are some things you can do to spruce the place up a bit, however. If your shelter is equipped with a printer, for instance, printing out and hanging up these <a href="http://www.fallout-posters.com/">free safety posters and advertisements</a> will give your new home a little bit of the consumerist flair that has now been turned to ash on the surface. Scalable vector logos are available as well, which means you'll be able to keep your Vault-Tec home looking good as new as its logos and markings fade over time.<br />
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Be sure and join us next week on Vault Decoration 101, where we'll teach you over 1,000 different games to play by yourself in a pitch black room. See you next time!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/04/vault-decoration-101-free-printable-fallout-posters-and-vectors/">Vault Decoration 101: Free printable Fallout posters and vectors for the masses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Dec 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/04/vault-decoration-101-free-printable-fallout-posters-and-vectors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20120438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/04/vault-decoration-101-free-printable-fallout-posters-and-vectors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertisements</category><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>Fallout-New-Vegas</category><category>free</category><category>logo</category><category>posters</category><category>propoganda</category><category>vault-boy</category><category>vault-tec</category><category>vector</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 04 Dec 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Work on Fallout MMO can continue for now; Bethesda injunction appeal denied]]></title><link>http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/</guid><comments>http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/screen-shot-2010-06-15-at-11.20.24-pm.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>
There's been so much written about Interplay's nebulous <em>Fallout MMO</em> in the context of tedious litigation, it almost seems to welcome the franchise's thorough, irradiated reduction of modern society. But for those interested in legal tussles, here's where we stand today: Fallout property owner (and <a href="http://www.joystiq.com/2007/04/12/great-geiger-bethesda-buys-fallout-ip/">former licensee</a>) Bethesda was recently denied a <a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/">preliminary injunction</a> against Interplay, which would have denied <em>Fallout Online</em> use of the franchise's story, characters and other identifiable elements for a limited time. Today, an appeal against that decision was denied.<br />
<br />
United States Court of Appeals documents show that Bethesda's aim was to show "the district court abused its discretion and misapplied the law in concluding that Bethesda failed to establish a likelihood of irreparable harm." And while the property owner continued to delve into fears over Interplay's <a href="http://www.joystiq.com/2011/05/31/fallout-onlines-future-in-doubt-as-interplay-crumbles/">suspect financial stability</a> (a potential source of said irreparable harm), today's outcome similarly found Bethesda's claims unconvincing.<br />
<br />
The legal saga is still far from over, as Bethesda and Interplay must still settle their polluted licensing relationship and come to a conclusion regarding the possible release of Interplay's work -- which may continue for now, but still requires "express permission" from Bethesda to launch. What state the world (both inside and outside the game) will be in by the time the courts clear things up is anyone's guess.<p><a href="http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/" rel="bookmark">Continue reading <em>Work on Fallout MMO can continue for now; Bethesda injunction appeal denied</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/">Work on Fallout MMO can continue for now; Bethesda injunction appeal denied</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20091391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>interplay</category><category>lawsuit</category><category>legal</category><category>pc</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 26 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Fallout: Nuka Break goes episodic, first episode out now]]></title><link>http://www.joystiq.com/2011/08/30/fallout-nuka-break-goes-episodic-first-episode-out-now/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/30/fallout-nuka-break-goes-episodic-first-episode-out-now/</guid><comments>http://www.joystiq.com/2011/08/30/fallout-nuka-break-goes-episodic-first-episode-out-now/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/falloutnukabreakheaderimg599px12421.jpg" style="width: 599px; height: 256px; display:none" /><iframe allowfullscreen="" frameborder="0" height="369" src="http://www.youtube.com/embed/_iq8swQ7kpg" width="599"></iframe></div>
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Wondering what happened to your favorite trio of Wasteland wanderers from <em><a href="http://www.joystiq.com/tag/fallout-nuka-break">Fallout: Nuka Break</a></em>? After a run-in with the most dreaded creature of all -- <a href="http://www.joystiq.com/2011/06/16/fallout-nuka-break-creators-raising-money-for-full-webseries/"><em>fundraising</em></a> -- Wayside Creations is back in business and producing a full webseries. And lucky you: the first episode is already available!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/30/fallout-nuka-break-goes-episodic-first-episode-out-now/">Fallout: Nuka Break goes episodic, first episode out now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/30/fallout-nuka-break-goes-episodic-first-episode-out-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/30/fallout-nuka-break-goes-episodic-first-episode-out-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fallout</category><category>fallout-3</category><category>Fallout-New-Vegas</category><category>fallout-nuka-break</category><category>fan-film</category><category>fan-made</category><category>fan-video</category><category>wayside-creations</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 30 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Fallout Monopoly is something we wish we could buy]]></title><link>http://www.joystiq.com/2011/08/29/fallout-monopoly-is-something-we-wish-we-could-buy/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/29/fallout-monopoly-is-something-we-wish-we-could-buy/</guid><comments>http://www.joystiq.com/2011/08/29/fallout-monopoly-is-something-we-wish-we-could-buy/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/29/fallout-monopoly-is-something-we-wish-we-could-buy/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/falloutmonop530pxdph.jpg" vspace="4" /></a></div>
Guys, if you're wondering if your significant other is <a href="http://www.youtube.com/watch?v=LiFZM4huHi0"><em>The One</em></a>, there's only one question you need to ask yourself: Would he or she go through the painstaking process to create something as awesome as this <em>Fallout</em>-themed <a href="http://www.joystiq.com/tag/monopoly"><em>Monopoly</em></a> board just for little old you? If so, <em>put a ring on it</em>!<br />
<br />
This was created by <a href="http://pinkaxolotl.deviantart.com/gallery/#/d483agk">deviantART user PinkAxolotl</a>, who swapped out classic <em>Monopoly </em>stops such as Baltic Ave and Park Place for locations from <a href="http://www.joystiq.com/game/fallout-3"><em>Fallout 3</em></a> and <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a>. The Go space has been changed to G.O.A.T. and the Free Parking space has been changed to the "Please Stand By" screen. The only similarity between this version of <em>Monopoly</em> and the classic? Your cousin Brian is still guaranteed to throw a hissyfit when you eventually trade all your railroads for a ham sandwich.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/29/fallout-monopoly-is-something-we-wish-we-could-buy/">Fallout Monopoly is something we wish we could buy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Aug 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/29/fallout-monopoly-is-something-we-wish-we-could-buy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20029792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/29/fallout-monopoly-is-something-we-wish-we-could-buy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>board-game</category><category>fallout</category><category>Fallout-3</category><category>monopoly</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 29 Aug 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Interplay says Bethesda knew Fallout MMO would, in fact, be a Fallout game]]></title><link>http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/</guid><comments>http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/falloutonlineconcept122310.jpg" style="width: 530px; height: 332px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Just a couple of days after watching our nation's highest legal officers debate the impact of video games across this great country, it's time for us to return to a <em>much sillier</em> gaming lawsuit. <a href="http://www.gamasutra.com/view/news/35494/Interplay_Bethesda_Knew_Fallout_MMO_Was_About_More_Than_The_Name.php">Gamasutra</a> obtained a June 23 court filing issued by Interplay regarding the developer's legally troubled <a href="http://www.joystiq.com/game/fallout-online"><em>Fallout</em> MMO</a>. The filing comes as a response to <a href="http://www.joystiq.com/2010/12/23/fallout-over-bethesda-v-interplay-remains-unsettled/">a preliminary injunction</a> filed by Bethesda which attempted to prevent Interplay from using the franchise's story, setting and characters in their online opus.<br />
<br />
Interplay's counter-filing explains, "For at least four years, Bethesda has known that Interplay interpreted its right to create the <em>Fallout</em>-branded MMOG to include copyrighted content from the <em>Fallout</em> universe in order to make the MMOG a recognizable <em>Fallout</em> game." We don't know, guys -- that seems a little unreasonable. When we heard Interplay was working on a <em>Fallout</em> MMO, we just assumed it would be a massively multiplayer online puzzle-platformer set in a colorful, kid-friendly version of ancient Rome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/">Interplay says Bethesda knew Fallout MMO would, in fact, be a Fallout game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Jun 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19979551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/29/interplay-says-bethesda-knew-fallout-mmo-would-in-fact-be-a-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>fallout</category><category>fallout-online</category><category>interplay</category><category>ip</category><category>law</category><category>lawsuit</category><category>legal</category><category>mmo</category><category>pc</category><category>politics</category><category>trademark</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 29 Jun 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[GOG selling Interplay titles for half off, including Freespace and sequel]]></title><link>http://www.joystiq.com/2011/06/21/gog-selling-interplay-titles-for-half-off-including-freespace-a/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/21/gog-selling-interplay-titles-for-half-off-including-freespace-a/</guid><comments>http://www.joystiq.com/2011/06/21/gog-selling-interplay-titles-for-half-off-including-freespace-a/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/21/gog-selling-interplay-titles-for-half-off-including-freespace-a/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/freespace2gogsale.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
GoG.com has announced a big half-off sale on a bunch of older Interplay titles, allowing you to pick up some titles of serious quality for just a couple bucks apiece. There are <a href="http://www.gog.com/en/promo/interplay">some real gems in there</a>, including the <em>Descent</em> games, the classic <em>Giants: Citizen Kabuto</em>, <em>Fallout 1, 2</em> and <em>Tactics</em>, and the great <em>Sacrifice</em>, all for just $2.99 each.<br />
<br />
We'd be remiss as well if we didn't point out that the much-loved space combat game <em>Freespace</em> is <a href="http://www.gog.com/en/gamecard/freespace_expansion">also on sale</a>, along <a href="http://www.gog.com/en/gamecard/freespace_2">with its sequel</a>, for the same ludicrously low prices. Three bucks for a bunch of must-play titles from video gaming's days of yore? Deals don't get much better than that, people.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/21/gog-selling-interplay-titles-for-half-off-including-freespace-a/">GOG selling Interplay titles for half off, including Freespace and sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jun 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/21/gog-selling-interplay-titles-for-half-off-including-freespace-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19972058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/21/gog-selling-interplay-titles-for-half-off-including-freespace-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>descent</category><category>fallout</category><category>freespace</category><category>giants-citizen-kabuto</category><category>interplay</category><category>pc</category><category>sacrifice</category><category>sale</category><category>sales</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 21 Jun 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[GameStop saves you a fortune with $20 Fallout: New Vegas]]></title><link>http://www.joystiq.com/2011/04/06/gamestop-saves-you-a-fortune-on-fallout-new-vegas-at-20/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/06/gamestop-saves-you-a-fortune-on-fallout-new-vegas-at-20/</guid><comments>http://www.joystiq.com/2011/04/06/gamestop-saves-you-a-fortune-on-fallout-new-vegas-at-20/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/06/gamestop-saves-you-a-fortune-on-fallout-new-vegas-at-20/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/new.vegas.chorus.line.040611-530px.jpg" vspace="4" /></a></div>
<a href="http://fallout.wikia.com/wiki/Miss_Fortune">Miss Fortune</a> is smiling on you, friend, and motioning towards your local GameStop with her gleaming silver revolver. That's <a href="http://www.gamestop.com/browse?nav=16k-Fallout+New+Vegas">where you'll find</a> almost all versions -- PS3, 360, PC -- of Bethesda's mighty fine post-apocalyptic RPG, <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a>, on sale for $20. It's probably best to act quickly if you've been wanting a copy, as there's no mention of when this 66 percent markdown expires.<br />
<br />
Wait, did we say <em>almost</em> all versions? That's right: the downloadable PC version is still 60 bucks. Some would call that extra $40 for a version that <em>doesn't even have packaging</em> a silly mistake; GameStop would probably call it a "convenience fee."<br />
<br />
[Thanks, Eric K.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/06/gamestop-saves-you-a-fortune-on-fallout-new-vegas-at-20/">GameStop saves you a fortune with $20 Fallout: New Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Apr 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/06/gamestop-saves-you-a-fortune-on-fallout-new-vegas-at-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19905170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/06/gamestop-saves-you-a-fortune-on-fallout-new-vegas-at-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>fallout</category><category>Fallout-New-Vegas</category><category>gamestop</category><category>microsoft</category><category>pc</category><category>rpg</category><category>xbox</category><category>zenimax-media</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 06 Apr 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[Fallout's Vault Boy does your dry cleaning, apparently]]></title><link>http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/</guid><comments>http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/drycleaningvaultboy530pxheaderimg.jpg" alt="" /></a></div>
Vault Boy isn't just a Vault-Tec mascot in the post-apocalyptic wasteland -- he's also been <a href="http://superpowerbros.com/games/fallout-3-guy-feels-the-job-crunch/">spotted recently</a> representing a Providence, Rhode Island-area dry cleaners (as seen after the break). Here's hoping those clothes don't come back glowing with radiation!<p><a href="http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/" rel="bookmark">Continue reading <em>Fallout's Vault Boy does your dry cleaning, apparently</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/">Fallout's Vault Boy does your dry cleaning, apparently</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jan 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19808426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/21/fallouts-vault-boy-does-your-dry-cleaning-apparently/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dry-cleaning</category><category>fallout</category><category>Fallout-New-Vegas</category><category>rhode-island</category><category>vault-boy</category><category>vault-tec</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 21 Jan 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Fan-made Fallout film 'Fallout: Nuka Break' revealed]]></title><link>http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/</guid><comments>http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/fnbheaderimg530px2132.jpg" /></a></div>
There are lots of reasons that wastelanders set out across the post-apocalyptic United States -- to find rogue droids, locate a lost parent, or perhaps simply to escape the shallow grave they woke up in. The three folks in this debut trailer of fan-made <em>Fallout</em> short film "Fallout: Nuka Break," however, are simply in search of a refreshing, cold Nuka-Cola. <br />
<br />
The crew in charge of F: NB are known as Wayside Creations, a team of <em>Fallout</em> fans who wanted to make a non-profit film based in its world. No further information is given as to when we can expect to see the completed work, but we're hoping Bethesda doesn't shut down the production before that can happen. Check out the trailer in full after the break.<p><a href="http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/" rel="bookmark">Continue reading <em>Fan-made Fallout film 'Fallout: Nuka Break' revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/">Fan-made Fallout film 'Fallout: Nuka Break' revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Dec 2010 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19767799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/17/fan-made-fallout-film-fallout-nuka-break-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>fallout</category><category>Fallout-New-Vegas</category><category>fallout-nuka-break</category><category>fan-made</category><category>wayside-creations</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Dec 2010 21:40:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas 'Dead Money' DLC tours the Sierra Madre's most exclusive resort]]></title><link>http://www.joystiq.com/2010/11/22/fallout-new-vegas-dead-money-dlc-tours-the-sierra-madres-mos/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/22/fallout-new-vegas-dead-money-dlc-tours-the-sierra-madres-mos/</guid><comments>http://www.joystiq.com/2010/11/22/fallout-new-vegas-dead-money-dlc-tours-the-sierra-madres-mos/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/22/fallout-new-vegas-dead-money-dlc-tours-the-sierra-madres-mos/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/falloutnewvegasflamer530.jpg" /></a></div>
Late next month, Obsidian will launch <a href="http://www.joystiq.com/2010/11/17/fallout-new-vegas-dead-money-dlc-drops-dec-21-on-xbox-live/">the first bit of DLC for <em>Fallout: New Vegas</em></a>. That DLC, according to issue five of <a href="http://www.bethsoft.com/newsletter/newsletter-11.19.10.html">the Bethesda newsletter</a>, will take players to the Sierra Madre, "an opulent and extravagant resort that was supposed to be the greatest casino in the west -- except that it never opened." Turns out that whole apocalypse thing really put a damper on the festivities. Who woulda thunk a silly thing like <em>atomic bombs</em> could be such a buzzkill?<br />
<br />
The vaykay-spot-that-almost-was had a pretty bitching security system, thus locking the complex up tight following the nuclear holocaust that befell America. As time went on, the climate control and air conditioning system starting pushing toxins out into the nearby area, surrounding it with a mist of poison and making the adjoining city impossible to navigate. A small band of survivors, dubbed the Ghost People, have only managed to scrape by, seemingly resorting to capturing healthy people outside of the plume of pollution surrounding the Sierra Madre. You know, <em>to eat them</em>. <br />
<br />
And that's pretty much all we have to go on right now. You can download "Dead Money" for <em>Fallout: New Vegas</em> on December 21, exclusively on Xbox Live, for 800 MS Points ($10).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/22/fallout-new-vegas-dead-money-dlc-tours-the-sierra-madres-mos/">Fallout: New Vegas 'Dead Money' DLC tours the Sierra Madre's most exclusive resort</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/22/fallout-new-vegas-dead-money-dlc-tours-the-sierra-madres-mos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19729035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/22/fallout-new-vegas-dead-money-dlc-tours-the-sierra-madres-mos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>dead-money</category><category>dead-money-dlc</category><category>DLC</category><category>fallout</category><category>Fallout-New-Vegas</category><category>microsoft</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 22 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Interplay: Fallout Online in second half of 2012]]></title><link>http://www.joystiq.com/2010/10/22/interplay-fallout-online-in-second-half-of-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/interplay-fallout-online-in-second-half-of-2012/</guid><comments>http://www.joystiq.com/2010/10/22/interplay-fallout-online-in-second-half-of-2012/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/22/interplay-fallout-online-in-second-half-of-2012/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/falloutonline530pxheaderimg.jpg" alt="" /></a></center>In an interview with <em>Edge</em> magazine (excerpted by <a href="http://www.eurogamer.net/articles/2010-10-22-interplay-fallout-online-launch-in-2012">Eurogamer</a>), Interplay president Eric Caen reconfirmed the company's <a href="http://www.joystiq.com/2010/01/25/interplays-fallout-mmo-beta-to-begin-shortly-before-world-end/">plans</a> to launch a beta of the MMO <em>Fallout Online</em> in 2012. He also specified that the "second half of 2012" will see the release of the commercial game.<br />
<br />
Thanks to the <a href="http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/">ongoing</a> legal troubles with Bethesda, responsible for <a href="http://www.joystiq.com/game/fallout-3"><em>Fallout 3</em></a> and <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>New Vegas</em></a>, Interplay is in the unique position of trying to promote its game without being able to show it -- because, according to Caen, "anything we show will help Bethesda in their fight." Of course, Interplay staffers are free to go to the store and pick up the current <em>Fallout</em> releases for themselves, which they are doing.<br />
<br />
"What I can say is that of course we're playing what Bethesda is doing," Caen said. "We appreciate some portions of it, and we're not necessarily fans of everything. I think they miss a lot of the humor, and the fans seem to agree with that." To that end, the <em>Fallout</em> MMO is intended to be "extremely funny."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/interplay-fallout-online-in-second-half-of-2012/">Interplay: Fallout Online in second half of 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/interplay-fallout-online-in-second-half-of-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19685461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/interplay-fallout-online-in-second-half-of-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>beta</category><category>eric-caen</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>humor</category><category>interplay</category><category>mmo</category><category>pc</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Oct 2010 13:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: Fallout: New Vegas]]></title><link>http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/</guid><comments>http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo81024x640_530x300.jpg" alt="" /></a></div>
You've already had time to sup on <a href="http://www.joystiq.com/2010/10/19/fallout-new-vegas-review/">our opinions on <em>Fallout: New Vegas</em></a>, but we imagine you must be hungry for more, like a lost courier in the Mojave who's been attacked and left for dead. Actually, you know what? That's, like, exactly how this game starts. Weird, huh? <br />
<br />
Anyway, let's satiate that appetite <em>for words</em> you've got going, shall we?<br />
<ul>
    <li><a href="http://www.eurogamer.net/articles/2010-10-19-fallout-new-vegas-review">Eurogamer</a> (90/100): "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times - but always effortlessly, shamelessly entertaining."</li>
    <li><a href="http://www.gamepro.com/article/reviews/216971/fallout-new-vegas">GamePro</a> (90/100): "This laundry list of complaints might seem like a game breaker, but that I could suffer through them repeatedly during my marathon New Vegas weekend and still walk away feeling not only satisfied but hungry for more says something about the power of the formula that Bethesda has crafted."</li>
    <li><a href="http://xbox360.ign.com/articles/112/1128957p1.html">IGN</a> (85/100): "In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride."</li>
    <li><a href="http://gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/10/18/war-war-never-changes-and-neither-does-fallout.aspx">Game Informer</a> (85/100): "Gamers should expect more of the same from this follow-up. If Fallout 3 holds a place among your top 10 games of this generation like it does for me, another rewarding 200-plus hours of survival awaits you."</li>
    <li><a href="http://www.pcgamer.com/2010/10/19/fallout-new-vegas-review/">PC Gamer</a> (84/100): "More wasteland to wander. New Vegas is good, but the failure to move the series on makes it feel a tiny bit stale."</li>
    <li><a href="http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/">Giant Bomb</a> (80/100): "It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas/">Fallout: New Vegas</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fallout11024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo21024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo31024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo41024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo51024x576_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/">Metareview: Fallout: New Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Oct 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19681050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>Fallout-New-Vegas</category><category>metareview</category><category>microsoft</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 19 Oct 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[We'd sell our plasma for this Fallout 3 plasma rifle replica]]></title><link>http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/</guid><comments>http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fallout3.plasma.replica.082310-530px.png" /></a></div>
<div>It's been <a href="http://www.joystiq.com/2009/09/24/fallout-3s-laser-rifle-escapes-the-capital-wasteland/">a while</a> since we've seen a really cool <em><a href="http://www.joystiq.com/game/Fallout-3">Fallout 3</a> </em>weapon replica, so it's extra-nice that this handmade A3-21 Plama Rifle is <em>so very awesome</em>. It's the work of Ryan Palser, who sent us word of his just-completed project -- a five-month process. Check out a bonus photo after the break!</div><p><a href="http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/" rel="bookmark">Continue reading <em>We'd sell our plasma for this Fallout 3 plasma rifle replica</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/">We'd sell our plasma for this Fallout 3 plasma rifle replica</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Aug 2010 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19605203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/24/wed-sell-our-plasma-for-this-fallout-3-plasma-rifle-replica/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>fallout</category><category>Fallout-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>replica</category><category>ryan-palser</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 24 Aug 2010 02:30:00 EST</pubDate></item><item><title><![CDATA[Wayne Newton, Felicia Day lending voices to Fallout: New Vegas]]></title><link>http://www.joystiq.com/2010/08/10/wayne-newton-felicia-day-lending-voices-to-fallout-new-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/10/wayne-newton-felicia-day-lending-voices-to-fallout-new-vegas/</guid><comments>http://www.joystiq.com/2010/08/10/wayne-newton-felicia-day-lending-voices-to-fallout-new-vegas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/bennynewvegas530px.jpg" /></div>
Narrators. Narrators never change. Yes, <em>of course</em> Ron Perlman will be featured in <em><a href="http://www.joystiq.com/game/fallout-new-vegas">Fallout: New Vegas</a>, </em>but you might be interested in hearing about the cadre of <em>other</em> famous folks lending their voices to the forthcoming Obsidian-developed RPG. Wayne Newton will play radio DJ "Mr. New Vegas," while Matthew Perry will voice "Benny, the head of the Geckos family." Felicia Day is handling the voice of "Veronica, a sarcastic Brotherhood of Steel scribe." <br />
<br />
In addition, From Dusk 'Til Dawn favorite Danny Trejo will give his gravitas to "a third playable companion," hilariously named "Raul the Ghoul." Kris Kristofferson, Michael Dorn, William Sadler, John Doman, and Rene Auberjonois make up the rest of the star-studded list. We're not quite sure which one is the biggest celebrity -- and thus can't predict which character will disappear after the first ten minutes. It was so much easier when we were dealing with Liam Neeson and Patrick Stewart!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/10/wayne-newton-felicia-day-lending-voices-to-fallout-new-vegas/">Wayne Newton, Felicia Day lending voices to Fallout: New Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Aug 2010 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/10/wayne-newton-felicia-day-lending-voices-to-fallout-new-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19587645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/10/wayne-newton-felicia-day-lending-voices-to-fallout-new-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>danny-trejo</category><category>fallout</category><category>Fallout-New-Vegas</category><category>felicia-day</category><category>john-doman</category><category>krist-kristofferson</category><category>matthew-perry</category><category>michael-dorn</category><category>microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>rene-auberjonois</category><category>wayne-newton</category><category>william-sadler</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 10 Aug 2010 10:20:00 EST</pubDate></item><item><title><![CDATA[Fallout Online named, teaser site launches]]></title><link>http://www.joystiq.com/2010/06/16/fallout-online-named-teaser-site-launches/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/16/fallout-online-named-teaser-site-launches/</guid><comments>http://www.joystiq.com/2010/06/16/fallout-online-named-teaser-site-launches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.fallout-on-line.com/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/screen-shot-2010-06-15-at-11.20.24-pm.jpg"  alt="" /></a></div>
Interplay has launched a <a href="http://www.fallout-on-line.com/">teaser site</a> for <em>Fallout Online</em>, presumably the proper title for <em><a href="http://www.joystiq.com/tag/Project-V13">Project V13</a> </em>from Chris Taylor, designer of the original <em>Fallout</em> (with <a href="http://www.joystiq.com/2009/04/03/masthead-studios-lending-interplay-a-hand-with-suspected-fallout/">help</a> from Masthead Studios). This comes in the wake of <a href="http://www.joystiq.com/2009/09/11/bethesda-suing-interplay-over-fallout-mmo/">drawn-out</a> <a href="http://www.joystiq.com/2009/10/21/report-interplay-countersues-bethesda-over-fallout-rights/">legal</a> <a href="http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/">action</a> between Interplay and Bethesda over the rights to the <em>Fallout </em>IP, and <a href="http://www.joystiq.com/2010/01/25/interplays-fallout-mmo-beta-to-begin-shortly-before-world-end/">news in January</a> that a beta for the <em>V13 </em>title would be coming in 2012. <br />
<br />
The site offers a sign-up form for the <em>Fallout Online </em>mailing list and an option to be informed when registration for the open beta begins. We're contacting Interplay for more on the now-named game and hope to hear back before we all need to start carrying Rad Away.<br />
<br />
[Thanks, King of Creation]<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/16/fallout-online-named-teaser-site-launches/">Fallout Online named, teaser site launches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jun 2010 03:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/16/fallout-online-named-teaser-site-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19518239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/16/fallout-online-named-teaser-site-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fallout</category><category>Fallout-Online</category><category>Interplay</category><category>Masthead-Studios</category><category>MMO</category><category>pc</category><category>Project-V13</category><category>RPG</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 16 Jun 2010 03:51:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas vaporizing mutants on Oct 19 in US, Oct 22 in EU]]></title><link>http://www.joystiq.com/2010/06/14/fallout-new-vegas-vaporizing-mutants-on-oct-19-in-us-oct-22-in/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/14/fallout-new-vegas-vaporizing-mutants-on-oct-19-in-us-oct-22-in/</guid><comments>http://www.joystiq.com/2010/06/14/fallout-new-vegas-vaporizing-mutants-on-oct-19-in-us-oct-22-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/fallout3newvegasgtt.jpg" /></div>
What more do we need to say? We'll be heading back into the future '50s world of <em><a href="http://www.joystiq.com/tag/fallout">Fallout</a></em>, sculpted by <a href="http://www.joystiq.com/tag/obsidian">Obsidian</a>, on October 19 in the US and October 22 in Europe. In case you hadn't already seen in the <a href="http://www.joystiq.com/2010/06/12/vats-what-fallout-new-vegas-looks-like/">recently released E3 trailer</a>, the Las Vegas ... er, <em>New</em> Vegas setting is positively packed to the gills with seedy characters.<br />
<br />
So it's a lot regular ol' Vegas then, but with more Geiger counters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/14/fallout-new-vegas-vaporizing-mutants-on-oct-19-in-us-oct-22-in/">Fallout: New Vegas vaporizing mutants on Oct 19 in US, Oct 22 in EU</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jun 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/14/fallout-new-vegas-vaporizing-mutants-on-oct-19-in-us-oct-22-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19515148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/14/fallout-new-vegas-vaporizing-mutants-on-oct-19-in-us-oct-22-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2010</category><category>Fallout</category><category>Fallout-New-Vegas</category><category>microsoft</category><category>Obsidian</category><category>Obsidian-Entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>q4-2010</category><category>release-date</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 14 Jun 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas gets retailer-specific pre-order items]]></title><link>http://www.joystiq.com/2010/06/10/fallout-new-vegas-gets-retailer-specific-pre-order-items/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/10/fallout-new-vegas-gets-retailer-specific-pre-order-items/</guid><comments>http://www.joystiq.com/2010/06/10/fallout-new-vegas-gets-retailer-specific-pre-order-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/fallout-new-vegas-pre-order-bonuses/#3063834"><img hspace="0" height="320" border="1" width="530" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/fnvpreorderbonusmercpack580.jpg" alt="" /></a></div>
<div style="text-align: center;"><em><small>Click image for a rundown of the pre-order bonuses</small></em></div>
<br />
Anxious to wade through the wastelands of <em><a href="http://www.joystiq.com/tag/fallout-new-vegas">Fallout: New Vegas</a> </em>this fall? It's already got a plethora of pre-order bonuses available through select retailers. Walmart, Best Buy, GameStop, Amazon and Steam are all vying for your pre-purchase dollars through custom in-game bundles, featuring armor, guns and some useful items. <br />
<br />
Head past the break for a description of each and check out the gallery below for shots of the bonuses in-game. Enjoy your <em>additional</em> decision-making process! <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas-pre-order-bonuses/">Fallout: New Vegas (pre-order bonuses)</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas-pre-order-bonuses/#3063832"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/fnvpreorderbonuscaravanpack_thumbnail.jpg" alt="Caravan pack (Steam and Walmart)" title="Caravan pack (Steam and Walmart)" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-pre-order-bonuses/#3063833"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/fnvpreorderbonusclassicpack_thumbnail.jpg" alt="Classic Pack (GameStop)" title="Classic Pack (GameStop)" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-pre-order-bonuses/#3063834"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/fnvpreorderbonusmercpack_thumbnail.jpg" alt="Mercenary Pack (Best Buy)" title="Mercenary Pack (Best Buy)" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-pre-order-bonuses/#3063835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/fnvpreorderbonustribalpack_thumbnail.jpg" alt="Tribal Pack (Amazon)" title="Tribal Pack (Amazon)" /></a></div><p><a href="http://www.joystiq.com/2010/06/10/fallout-new-vegas-gets-retailer-specific-pre-order-items/" rel="bookmark">Continue reading <em>Fallout: New Vegas gets retailer-specific pre-order items</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/10/fallout-new-vegas-gets-retailer-specific-pre-order-items/">Fallout: New Vegas gets retailer-specific pre-order items</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jun 2010 12:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/10/fallout-new-vegas-gets-retailer-specific-pre-order-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19510997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/10/fallout-new-vegas-gets-retailer-specific-pre-order-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Amazon</category><category>Best-Buy</category><category>Bethesda</category><category>Bethesda-Softworks</category><category>Fallout</category><category>Fallout-New-Vegas</category><category>GameStop</category><category>Microsoft</category><category>Obsidian</category><category>Obsidian-Entertainment</category><category>Steam</category><category>Walmart</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 10 Jun 2010 12:32:00 EST</pubDate></item><item><title><![CDATA[The Fallout: New Vegas box art is stoic]]></title><link>http://www.joystiq.com/2010/05/13/the-fallout-new-vegas-boxart-is-stoic/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/13/the-fallout-new-vegas-boxart-is-stoic/</guid><comments>http://www.joystiq.com/2010/05/13/the-fallout-new-vegas-boxart-is-stoic/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://bethblog.com/index.php/2010/05/13/heres-the-final-fallout-new-vegas-box-art/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/fallout580boxartcollection.jpg" /></a></div>
We struggle to find anything else to say about the <a href="http://www.joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a> boxart that's been revealed via <a href="http://bethblog.com/index.php/2010/05/13/heres-the-final-fallout-new-vegas-box-art/">the Bethesda Blog</a>. Depicting a single New California Republic Ranger standing alone (you know, the guy from <a href="http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/">the first trailer</a>?), he wields his pistol, presumably ready for any ne'er-do-wells lurking. Or maybe he's just showing his gun to us? We can't imagine it's very impressive, what with all the sand in the post-apocalyptic desert.<br />
<br />
Of course, if the regular edition of the game doesn't do it for you, don't forget there's <a href="http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/">a collector's edition</a> you can snag for $79.99 on PS3 and Xbox and $69.99 on PC -- or about 7,162 bottle caps.*<br />
<br />
<em><small>*Note: Please don't mail bottle caps to Bethesda.</small></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/13/the-fallout-new-vegas-boxart-is-stoic/">The Fallout: New Vegas box art is stoic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 May 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bethblog.com/index.php/2010/05/13/heres-the-final-fallout-new-vegas-box-art/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/the-fallout-new-vegas-boxart-is-stoic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19476788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/the-fallout-new-vegas-boxart-is-stoic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>box</category><category>box-art</category><category>boxart</category><category>fallout</category><category>fallout-new-vegas</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>rpg</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 13 May 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda announces Fallout: New Vegas collector's edition for high rollers]]></title><link>http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/</guid><comments>http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/#comments</comments><description><![CDATA[<center><a href="http://bethsoft.com/eng/news/pressrelease_051110.html"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/falloutce511.jpg" /></a></center>Bethesda is releasing a <a href="http://joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a> package worth squirreling away in your bomb shelter. The Collector's Edition includes a bunch of goodies modeled after items found in the game, including a set of seven casino chips representing casinos from the game, a special "Lucky 38 platinum chip," a deck of cards with <em>New Vegas</em> character imagery ("Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for <em>New Vegas</em>!").<br />
<br />
A hardcover graphic novel, "All Roads," written by Obsidian creative director Chris Avellone, and a making-of DVD are also included in the package. Bethesda didn't offer a price for the Collector's Edition, but <a href="http://www.gamestop.com/browse/search.aspx?N=0&amp;Ntk=TitleKeyword&amp;Ntx=mode+matchallpartial&amp;Ntt=fallout%20new%20vegas%20collectors">GameStop</a> has it at $79.99 on PS3 and Xbox, and $69.99 on PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/">Bethesda announces Fallout: New Vegas collector's edition for high rollers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 May 2010 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bethsoft.com/eng/news/pressrelease_051110.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19472655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>collectors-edition</category><category>fallout</category><category>fallout-new-vegas</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>rpg</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 May 2010 11:25:00 EST</pubDate></item><item><title><![CDATA[Interview: Josh Sawyer on Fallout: New Vegas]]></title><link>http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/</guid><comments>http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/sawyermain1.jpg" /></div>
<div style="text-align: left;">Imagine going to work on "Van Buren," the original <em>Fallout 3</em>, as a designer for Black Isle Studios, only to see the title canceled due to parent company Interplay's financial problems. Then, imagine Bethesda buying the <em>Fallout 3</em> license and developing an entirely different game, which goes on to win multiple awards and accolades. <em>Now,</em> imagine you're brought back into the franchise, as a designer for Obsidian Entertainment, to create a sequel to Bethesda's popular title. <em>Preposterous,</em> you say?<br />
<br />
Josh Sawyer is the lead designer on <em><a href="http://www.joystiq.com/tag/fallout-new-vegas">Fallout: New Vegas</a></em> and, after having the rug <em>yanked</em> from under him on the original <em>Fallout 3</em>, he's happy to be working on the latest new <em>Fallout</em> project -- one that <em>will</em> be released later this year. Read on for our conversation with Sawyer.<br />
<br />
<strong>Joystiq: What's your history with the <em>Fallout</em> franchise?<br />
</strong></div>
<br />
Josh Sawyer: I worked on what's called "Van Buren," which was the codename when Black Isle started to work on what would have been <em>Fallout 3</em>, and we had worked on it for maybe half a year, and then it was canceled because Interplay had a lot of financial problems.<p><a href="http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/" rel="bookmark">Continue reading <em>Interview: Josh Sawyer on Fallout: New Vegas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/">Interview: Josh Sawyer on Fallout: New Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 May 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19462065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>black-isle-studios</category><category>fallout</category><category>fallout-3</category><category>fallout-new-vegas</category><category>interplay</category><category>interview</category><category>josh-sawyer</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>RPG</category><category>van-buren</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 05 May 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Obsidian CEO describes Fallout: New Vegas as 'almost' original IP]]></title><link>http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/</guid><comments>http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/full/#2944594"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/vaultboydice.jpg" /></a></div>
Obsidian Entertainment has worked on a number of games based on existing franchises, including <em>Star Wars</em>, <em>Forgotten Realms</em> and <em>Aliens</em>*. While the studio will release an original IP in <a href="http://www.joystiq.com/tag/alpha-protocol/"><em>Alpha Protocol</em></a> in just several weeks (through publisher Sega), its following release will be the next installment in the <em>Fallout</em> franchise, <a href="http://www.joystiq.com/tag/fallout-new-vegas/"><em>Fallout: New Vegas</em></a>, with publisher Bethesda.<br />
<br />
At a recent Bethesda press event, I asked Obsidian CEO Feargus Urquhart about the studio's decision to take on the next <em>Fallout</em> versus pursuing an original IP. Head past the break for Urquhart's thoughtful response.<br />
<br />
*[Editor's note: The <em>Aliens</em>-based<em> </em> game was ultimately <a href="http://www.joystiq.com/tag/aliens-rpg/">canceled</a>.]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/">Fallout: New Vegas (preview)</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944597"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944598"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301006_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/" rel="bookmark">Continue reading <em>Obsidian CEO describes Fallout: New Vegas as 'almost' original IP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/">Obsidian CEO describes Fallout: New Vegas as 'almost' original IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19463893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>Feargus-Urquhart</category><category>Obsidian</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 04 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Bethesda's Pete Hines]]></title><link>http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/</guid><comments>http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/#comments</comments><description><![CDATA[<div style="text-align: center; "><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/bethlogo.jpg" /></div>
<div style="text-align: left; ">Two years ago, our discussions with <a href="http://www.joystiq.com/tag/bethesda">Bethesda</a> were dominated by <em><a href="http://www.joystiq.com/tag/fallout-3">Fallout 3</a></em>. Now, the publisher has four new titles in the pipeline:<em> <a href="http://www.joystiq.com/tag/fallout-new-vegas">Fallout: New Vegas</a></em>, <em><a href="http://www.joystiq.com/tag/brink">Brink</a></em>, <em><a href="http://www.joystiq.com/tag/hunted-the-demons-forge/">Hunted: The Demon's Forge</a></em>, and <em><a href="http://www.joystiq.com/tag/rage">RAGE</a></em>. Oh, and it also recently announced plans to <a href="http://www.joystiq.com/2010/04/29/bethesda-sets-up-offices-in-france-and-germany/">dominate the world</a>. <br />
<br />
At a press event each of those four upcoming games, we spoke with company vice president Pete Hines about future plans and, of course, <em>Fallout: New Vegas</em>. Read on for the full interview.</div>
<div style="text-align: left; "> </div>
<div style="text-align: left; "> </div><p><a href="http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/" rel="bookmark">Continue reading <em>Interview: Bethesda's Pete Hines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/">Interview: Bethesda's Pete Hines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19463358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/interview-bethesdas-pete-hines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>Brink</category><category>Fallout</category><category>Fallout-3</category><category>Fallout-New-Vegas</category><category>Hunted</category><category>hunted-the-demons-forge</category><category>interview</category><category>Pete-Hines</category><category>Rage</category><category>RPG</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 04 May 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Impressions: Fallout New Vegas (update)]]></title><link>http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/</guid><comments>http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/full/#2944602"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnvmain1.jpg" /></a><br />
</em></div>
Are we really ready for more <em>Fallout?</em> No mere expansion pack, <a href="http://www.joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vega</em>s</a> is equal in size and scope to <em><a href="http://www.joystiq.com/tag/fallout-3">Fallout 3</a></em> and will require a significant time investment to fully explore. Bethesda has brought in Obsidian to develop the title, and the studio is adding a lot of content (more than double the number of weapons in <em>Fallout 3</em>, for example) and necessary tweaks to the <em>Fallout </em>foundation. <br />
<br />
Set three years after <em>Fallout 3</em>, <em>New Vega</em>s stars a mysterious stranger, though not a vault-dweller, who recovers from a bullet to the head and ventures forth to figure out the identity of the shooter. Of course, this journey of discovery is just as much about meting out that particular brand of <em>Fallout</em> justice.<br />
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<strong>Update: </strong>We mention later in this piece that Fallout: New Vegas apparently wouldn't have a fast travel system. We decided to contact Bethesda about that ... since just like you, we don't want to spend all of our gameplay time walking from one town to the next. Here's the response we received: "<em>Fallout: New Vegas</em> will have a fast travel system - just like <em>Fallout 3</em>. The guys were just pointing out that unlike F<em>allout 3</em>, <em>Fallout: New Vegas</em> won't have any underground tunnels (the metro) linking the various locations." <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/">Fallout: New Vegas (preview)</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944597"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas-04-30-2010/#2944598"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fnv04301006_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/" rel="bookmark">Continue reading <em>Impressions: Fallout New Vegas (update)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/">Impressions: Fallout New Vegas (update)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 11:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19461056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/fallout-new-vegas-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>Fallout</category><category>Fallout-New-Vegas</category><category>Microsoft</category><category>Obsidian</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 04 May 2010 11:02:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas ups the ante with customizable weapons, hardcore mode and more]]></title><link>http://www.joystiq.com/2010/04/30/fallout-new-vegas-ups-the-ante-with-customizable-weapons-hardc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/fallout-new-vegas-ups-the-ante-with-customizable-weapons-hardc/</guid><comments>http://www.joystiq.com/2010/04/30/fallout-new-vegas-ups-the-ante-with-customizable-weapons-hardc/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/fallout.new.vegas.043010-580px.jpg" /></div>
Where <em><a href="http://www.joystiq.com/tag/fallout-3">Fallout 3</a> </em>is involved, the idea of "more of the same" is never a bad thing, especially when we're still playing the game a year and a half after its 2008 debut. Fortunately, <a href="http://www.joystiq.com/tag/fallout-new-vegas"><em>Fallout:</em> <em>New Vegas</em></a>, due this fall, is <em>more </em>than <em>more of the same</em>. Here's how.<br />
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Picking up three years after the events that played out in <em>Fallout 3</em>'s Capital Wasteland, this full sequel casts players a courier left for dead in Nevada's Mojave Wasteland. As such, players will have the option to select their character's age during the initial creation (or, in this case, re-creation) process, in addition to choosing their starting S.P.E.C.I.A.L. stats. While they might not be a vault dweller, the game finds a way of outfitting them with the familiar Pip-Boy 3000 wearable computer.<br />
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The plot unfolds across a variety of high desert locales, from the New Vegas strip to the Hoover Dam and settlements beyond. The Mojave Wasteland is filled with <em>things that want to kill you</em> -- new and returning alike -- so you'll luckily have a refined combat system and expanded arsenal at your disposal. The V.A.T.S. targeting system from <em>Fallout 3</em> returns more or less unaltered, save for new special move commands that should make melee fighting fans happy. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas/">Fallout: New Vegas</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fallout11024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo21024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo31024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo41024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo51024x576_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/30/fallout-new-vegas-ups-the-ante-with-customizable-weapons-hardc/" rel="bookmark">Continue reading <em>Fallout: New Vegas ups the ante with customizable weapons, hardcore mode and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/fallout-new-vegas-ups-the-ante-with-customizable-weapons-hardc/">Fallout: New Vegas ups the ante with customizable weapons, hardcore mode and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/108/1086462p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/fallout-new-vegas-ups-the-ante-with-customizable-weapons-hardc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19461115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/fallout-new-vegas-ups-the-ante-with-customizable-weapons-hardc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>Microsoft</category><category>obsidian</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 30 Apr 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda sets up offices in France and Germany]]></title><link>http://www.joystiq.com/2010/04/29/bethesda-sets-up-offices-in-france-and-germany/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/29/bethesda-sets-up-offices-in-france-and-germany/</guid><comments>http://www.joystiq.com/2010/04/29/bethesda-sets-up-offices-in-france-and-germany/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.bethsoft.com/eng/news/pressrelease_042910.html"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/megatonexplodes580pxheaderimg.png" /></a></div>
A powerhouse purveyor to the discerning role-player, <a href="http://www.joystiq.com/tag/bethesda">Bethesda Softworks</a>, has announced the opening of two new offices in Europe. Situated in Frankfurt, Germany and Paris, France, the offices will oversee sales and marketing and act as regional custodians for Bethesda's stable of popular properties. Think of them as <em>Fallout</em> shelters that are thoroughly stocked with baguettes and sausages.<br />
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Bethesda has appointed Frank Matzke -- formerly marketing director for central Europe at Vivendi Games -- as managing director for the German arm, and Julie Chalmette as MD for France (just that office, not the whole country). Previously, Chalmette worked as a general manager for Vivendi Games France.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/29/bethesda-sets-up-offices-in-france-and-germany/">Bethesda sets up offices in France and Germany</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Apr 2010 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bethsoft.com/eng/news/pressrelease_042910.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/bethesda-sets-up-offices-in-france-and-germany/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19459213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/bethesda-sets-up-offices-in-france-and-germany/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>brink</category><category>europe</category><category>fallout</category><category>fallout-new-vegas</category><category>hunted-the-demons-forge</category><category>rage</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 29 Apr 2010 15:45:00 EST</pubDate></item><item><title><![CDATA[Report: Bethesda nukes lawsuit against Interplay over Fallout MMO [Update: Bethesda disagrees, calls it 'ongoing']]]></title><link>http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/</guid><comments>http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.duckandcover.cx/#10040"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/project-v13-concept-102909.jpg" alt="" /></a></div>
[<strong>Update</strong>: A Bethesda spokesperson told Joystiq, "It's an ongoing legal matter. I don't know where whoever reported that got their information, but it is ongoing and we are going to see how it plays out in court." So there you have it - Interplay and Bethesda haven't made nice just yet. Original post follows.]<br />
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For those of you just joining us, former <em>Fallout</em> owner Interplay has been working on <em><a href="http://www.joystiq.com/tag/project-v13">Project V13</a> </em>-- a <em>Fallout </em>MMO in all but name -- going back <a href="http://www.joystiq.com/2008/09/24/former-fallout-dev-rejoins-interplay-for-project-v13-mmo/">a couple of years now</a>. Bethesda - current owner of the <em>Fallout</em> franchise and developer and publisher of <em><a href="http://www.joystiq.com/tag/fallout-3">Fallout 3</a> -</em> was understandably <a href="http://www.joystiq.com/2009/04/16/interplay-may-lose-its-license-to-make-a-fallout-mmo/">nonplussed</a> by this fact, and the two companies have been going <a href="http://www.joystiq.com/2009/09/11/bethesda-suing-interplay-over-fallout-mmo/">back</a> and <a href="http://www.joystiq.com/2009/10/21/report-interplay-countersues-bethesda-over-fallout-rights/">forth</a> in <a href="http://www.joystiq.com/2009/10/29/report-court-backs-interplay-in-fallout-mmo-squabble-concept-a/">court</a> over the rights to use the <em>Fallout </em>name ever since. Well, according to <em>Fallout </em>fan site <a href="http://www.duckandcover.cx/#10040">Duck and Cover</a>, the two have made nice, with Bethesda dropping its attempts to block Interplay from having anything to do with the franchise.<br />
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The site reports that it spoke with "Frymuchan," an investor in Interplay who has provided updates on the proceedings since they began. According to legal documents furnished by him, both companies came to an unspecified agreement whereby Bethesda would allow Interplay to continue on its merry way with the franchise. He called this "awesome news for Interplay stock," opining that he believes "part of the deal was that Interplay drop their countersuit against Bethesda."<br />
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Bear in mind that neither company has issued a formal statement on the outcome, and while the investor believes "this will likely mean that V13 will be moving full steam ahead," we'll await word from Interplay before getting <em>too </em>excited. Heck, the beta isn't even supposed to start <a href="http://www.joystiq.com/2010/01/25/interplays-fallout-mmo-beta-to-begin-shortly-before-world-end/">until 2012</a>.<br />
<br />
[Via <a href="http://www.vg247.com/2010/04/22/report-bethesda-drops-interplay-lawsuit/">VG247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/">Report: Bethesda nukes lawsuit against Interplay over Fallout MMO [Update: Bethesda disagrees, calls it 'ongoing']</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.duckandcover.cx/#10040>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19450731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>bethesda-v-interplay</category><category>fallout</category><category>fallout-mmo</category><category>interplay</category><category>lawsuit</category><category>project-v13</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 22 Apr 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[First screens from Fallout: New Vegas surface, feature glorious beards]]></title><link>http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/</guid><comments>http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamfovegas580.jpg" alt="" /></a></div>
<div style="text-align: center;"><small> <em>Click to embearden</em><br />
</small></div>
Around these parts, we're all avid supporters of <a href="http://www.youtube.com/watch?v=081dHOYY6IE">a thick, lustrous beard</a>. Though our tastes for the gaming industries various genres differ greatly, we can all get behind any game so long as it includes characters with copious amounts of facial hair. For this reason alone, a recent batch of screenshots has placed <a href="http://www.joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a> firmly on our list of most anticipated games of 2010.<br />
<br />
<span style="float: right; margin-left: 10px; margin-top: 7px;"><script> digg_url = 'http://digg.com/xbox/First_screens_from_Fallout_New_Vegas_surface_feature_beards'; </script> <script src=" http://digg.com/api/diggthis.js"></script></span>You can check out images depicting <em>New Vegas</em>' unprecedentedly hirsute ensemble in <a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518">the gallery below</a>. There's also a Super Mutant with heart-rimmed glasses and a doo-wop weave, and man, we've <em>got</em> to find out what that's all about.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas/">Fallout: New Vegas</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fallout11024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo21024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo31024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo41024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo51024x576_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/">First screens from Fallout: New Vegas surface, feature glorious beards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Mar 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/fallout-new-vegas/#2777518>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19386662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/first-screens-from-fallout-new-vegas-surface-feature-glorious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>gallery</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>screenshots</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 07 Mar 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[April OXM features Fallout: New Vegas, Halo: Reach]]></title><link>http://www.joystiq.com/2010/03/05/april-oxm-features-fallout-new-vegas-halo-reach/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/05/april-oxm-features-fallout-new-vegas-halo-reach/</guid><comments>http://www.joystiq.com/2010/03/05/april-oxm-features-fallout-new-vegas-halo-reach/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://bethblog.com/index.php/2010/03/05/oxm-covers-fallout-new-vegas-on-newsstands-next-week/"><img width="268" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/oxm-new-vegas.jpg" /></a></div>
The small, irradiated pool of <a href="http://joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a> knowledge is about to get bigger. <a href="http://www.joystiq.com/tag/Bethesda/">Bethesda</a> has <a href="http://bethblog.com/index.php/2010/03/05/oxm-covers-fallout-new-vegas-on-newsstands-next-week/">announced</a> that the April issue of <em>Official Xbox Magazine</em> -- set to hit newsstands next week -- will devote its cover story to the game. Readers can expect an eight-page spread on <em>New Vegas</em> and, as a bonus, the included DVD will also feature some exclusive gamer pics (what, no Avatar items?).<br />
<br />
Sharp-eyed readers will notice that the magazine has an eight-page feature on <a href="http://joystiq.com/tag/halo-reach"><em>Halo: Reach</em></a> as well. All in all, probably something Xbox gamers should keep an eye on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/05/april-oxm-features-fallout-new-vegas-halo-reach/">April OXM features Fallout: New Vegas, Halo: Reach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Mar 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bethblog.com/index.php/2010/03/05/oxm-covers-fallout-new-vegas-on-newsstands-next-week/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/05/april-oxm-features-fallout-new-vegas-halo-reach/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19385799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/05/april-oxm-features-fallout-new-vegas-halo-reach/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 05 Mar 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas plot details surface from USA Today]]></title><link>http://www.joystiq.com/2010/02/22/fallout-new-vegas-plot-details-surface-from-usa-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/22/fallout-new-vegas-plot-details-surface-from-usa-today/</guid><comments>http://www.joystiq.com/2010/02/22/fallout-new-vegas-plot-details-surface-from-usa-today/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/falloutnewvegasheaderimg580px.jpg" alt="" /></a></div>
Aside from a cursory description of the game's premise on its <a href="http://bethsoft.com/eng/games/games_falloutnewvegas.html">official website</a>, we've heard very little about <em><a href="http://www.joystiq.com/tag/fallout-new-vegas">Fallout: New Vegas</a></em>. Today, friends, that changes, with a <a href="http://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm">USA Today feature</a> that reveals the game's protagonist as a shot and left-to-die package delivery boy who finds himself in Sin City "and the surrounding area" in 2280. "You were a courier, and you were obviously carrying something that somebody wanted," Bethesda Softworks' Pete Hines says of the player's character. "Part of the story is finding out what you had and what they took."<br />
<br />
Hines additionally insists <em>New Vegas</em> will "feel" far different from 2008's <em><a href="http://www.joystiq.com/tag/fallout-3">Fallout 3</a></em> through one key aspect: the setting. "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."<br />
<br />
Perhaps unsurprisingly, Hines also notes that the <em>New Vegas</em> will "take you hundreds of hours to explore every nook and cranny" -- not unlike the 2008 iteration of the <em>Fallout</em> franchise. We'd be straight lying if we said we weren't unbelievably ready to invest that time in more of the <em>Fallout</em> universe this fall, even after <a href="http://www.joystiq.com/tag/fallout-3,dlc">all of last year's DLC</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/22/fallout-new-vegas-plot-details-surface-from-usa-today/">Fallout: New Vegas plot details surface from USA Today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Feb 2010 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/fallout-new-vegas-plot-details-surface-from-usa-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19368668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/fallout-new-vegas-plot-details-surface-from-usa-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Game-Studios</category><category>bethesda-softworks</category><category>fallout</category><category>fallout-3</category><category>fallout-new-vegas</category><category>las-vegas</category><category>Microsoft</category><category>obsidian</category><category>obsidian-entertainment</category><category>pete-hines</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 22 Feb 2010 17:25:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas coming this fall, teaser coming ... right now]]></title><link>http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/</guid><comments>http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/#comments</comments><description><![CDATA[<center><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_eb163cda"><param name="movie" value="http://www.viddler.com/simple/eb163cda/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/eb163cda/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_eb163cda"></embed></object></center></center>Bethesda sent word today that the Obsidian-developed <a href="http://www.joystiq.com/tag/fallout-new-vegas"><em>Fallout: New Vegas</em></a> will start irradiating store shelves this fall. It's a little less nebulous than the previous "<a href="http://www.joystiq.com/2009/04/20/fallout-new-vegas-coming-to-consoles-next-year/">sometime in 2010</a>," but it's still not specific enough for our tastes.<br />
<br />
No, the real draw today is the second half of Bethesda's release, the debut teaser trailer that we've put just above. No gameplay, but it's got style and Sinatra to spare.<br />
<br />
Also ... is that a Helghast? It's not, right?<br />
<br />
<strong>[Update: </strong>Bethesda updated the game's <a href="http://bethsoft.com/eng/games/games_falloutnewvegas.html">official description</a> with a few details. You can find them after the break.]<p><a href="http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/" rel="bookmark">Continue reading <em>Fallout: New Vegas coming this fall, teaser coming ... right now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/">Fallout: New Vegas coming this fall, teaser coming ... right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Feb 2010 10:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19344891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/fallout-new-vegas-coming-this-fall-teaser-coming-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>Microsoft</category><category>obsidian</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 04 Feb 2010 10:36:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai to spread Fallout: New Vegas across Australia, Europe]]></title><link>http://www.joystiq.com/2010/01/29/namco-bandai-to-spread-fallout-new-vegas-across-australia-euro/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/29/namco-bandai-to-spread-fallout-new-vegas-across-australia-euro/</guid><comments>http://www.joystiq.com/2010/01/29/namco-bandai-to-spread-fallout-new-vegas-across-australia-euro/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.namcobandaigames.eu/news/2010-01-28/bethesda-softworks-and-namco-bandai-partners-s.a.s.-agree-to-fallout-new-vegas-distribution-deal/325"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/fallloutvegasbmp-1292010-580px.jpg" alt="" /></a></div>
Holy wow, there's actually some news about Obsidian / Bethesda's <em><a href="http://www.joystiq.com/tag/fallout-new-vegas">Fallout: New Vegas</a></em>. We hadn't seen hide nor hair of the game since <a href="http://www.joystiq.com/2009/04/20/fallout-new-vegas-coming-to-consoles-next-year/">its announcement</a> in April of last year and ... well, we still haven't. No, dear Readers, <a href="http://www.namcobandaigames.eu/news/2010-01-28/bethesda-softworks-and-namco-bandai-partners-s.a.s.-agree-to-fallout-new-vegas-distribution-deal/325">today's news</a> is merely that the game will be distributed in many locales outside of the US by Namco Bandai.<br />
<br />
Specifically, the Japan-headquartered giant will be putting <em>New Vegas</em> into the hands of gamers in Australia, Austria, Benelux, France, Germany, Italy, New Zealand, Portugal, Spain, Switzerland and Rivet City. (We made that last one up.) For its part, Bethesda mostly talked up the partnership, but added that, "<em>Fallout: New Vegas</em> builds upon the immersive gaming experience that made <em>Fallout 3</em> the 2008 Game of the Year." Yes, please!<br />
<br />
[Via <a href="http://www.computerandvideogames.com/article.php?id=233077">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/29/namco-bandai-to-spread-fallout-new-vegas-across-australia-euro/">Namco Bandai to spread Fallout: New Vegas across Australia, Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.namcobandaigames.eu/news/2010-01-28/bethesda-softworks-and-namco-bandai-partners-s.a.s.-agree-to-fallout-new-vegas-distribution-deal/325>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/namco-bandai-to-spread-fallout-new-vegas-across-australia-euro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19337759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/namco-bandai-to-spread-fallout-new-vegas-across-australia-euro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-new-vegas</category><category>Microsoft</category><category>Namco</category><category>Namco-Bandai</category><category>Xbox-360</category><category>zenimax-media</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 29 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA['Fallout Extreme' revealed as another nuked project]]></title><link>http://www.joystiq.com/2010/01/27/fallout-extreme-revealed-as-another-nuked-project/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/fallout-extreme-revealed-as-another-nuked-project/</guid><comments>http://www.joystiq.com/2010/01/27/fallout-extreme-revealed-as-another-nuked-project/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://fallout.wikia.com/wiki/User_blog:Ausir/Fallout_Extreme_part_I:_the_story"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/falloutextremem580.jpg" alt="" /></a></div>
<em>Fallout Extreme</em> is <a href="http://www.joystiq.com/2009/03/16/the-fallout-game-youll-never-play-brotherhood-of-steel-2/">another</a> canceled <em>Fallout</em> project that has emerged from the wastes. Unearthed by Pawel "<a href="http://polygamia.pl/Polygamia/1,101109,7498103,Fallout_Extreme___kolejny_Fallout__ktorego_nie_bylo.html">Ausir</a>" Dembowski and posted on the <a href="http://fallout.wikia.com/wiki/User_blog:Ausir/Fallout_Extreme_part_I:_the_story">Fallout Wikia</a>, <em>Extreme</em> was a "squad-based first- and third-person" shooter for Xbox, under development at Interplay's 14 Degrees East (which co-developed <em>Fallout Tactics</em>). The game was in the concept phase for "several months" during 2000, but never really got rolling with a development team.<br />
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The premise of the game was players would control a squad in "The Cause," a group of revolutionaries in the Pacific Northwest. The game would follow The Cause as they defeat the local Brotherhood, cross the Bering Strait, and conclude with a showdown in China's Forbidden City. The premise sounds interesting, but, "<em>Extreme</em>?" Really? Might as well have just called it: <em>Mountain Dew presents Michael Bay's Fallout</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/fallout-extreme-revealed-as-another-nuked-project/">'Fallout Extreme' revealed as another nuked project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 15:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://fallout.wikia.com/wiki/User_blog:Ausir/Fallout_Extreme_part_I:_the_story>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/fallout-extreme-revealed-as-another-nuked-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19333749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/fallout-extreme-revealed-as-another-nuked-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>14-degree-east</category><category>ausir</category><category>fallout</category><category>fallout-extreme</category><category>interplay</category><category>Microsoft</category><category>pawel-dembrowski</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 27 Jan 2010 15:57:00 EST</pubDate></item></channel></rss>