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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Pokemon Plus Nobunaga's Ambition could have been Dynasty Warriors: Pokemon]]></title><link>http://www.joystiq.com/2012/01/20/pokemon-plus-nobunagas-ambition-could-have-been-dynasty-warrior/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/20/pokemon-plus-nobunagas-ambition-could-have-been-dynasty-warrior/</guid><comments>http://www.joystiq.com/2012/01/20/pokemon-plus-nobunagas-ambition-could-have-been-dynasty-warrior/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/21/pokemon-plus-nobunagas-ambition-could-have-been-dynasty-warrior/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/pokemonnoabunagaamb.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div><a href="http://www.joystiq.com/2011/12/17/new-pokemon-game-is-a-nobunagas-ambition-crossover-really/">The newest <em>Pokemon</em> title</a> will combine Nintendo's popular catch-em-all creatures with the Japanese historical setting of <em>Nobunaga's Ambition</em>, but it turns out that wasn't the first choice of historical periods. Originally, <a href="http://andriasang.com/comzor/pokemon_musou/">according to the latest Famitsu</a>, the spinoff was going to combine <em>Pokemon</em> with the very popular Tecmo Koei <em>Dynasty Warriors</em> series and its historical setting, which is instead based on <a href="http://en.wikipedia.org/wiki/Three_Kingdoms">the Three Kingdoms period</a> in Chinese history.<br /><br />Nintendo felt the <em>Dynasty Warriors</em> series was a little too violent to be matched up with its cute little creatures, however, and so Tecmo Koei pitched the series known more for strategy than action, which Nintendo eventually agreed with. Famitsu also says that though both companies are working on the game, Tecmo Koei is heading up day-to-day development during production.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/20/pokemon-plus-nobunagas-ambition-could-have-been-dynasty-warrior/">Pokemon Plus Nobunaga's Ambition could have been Dynasty Warriors: Pokemon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jan 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/20/pokemon-plus-nobunagas-ambition-could-have-been-dynasty-warrior/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/20/pokemon-plus-nobunagas-ambition-could-have-been-dynasty-warrior/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dynasty-warriors</category><category>famitsu</category><category>nintendo</category><category>noabunagas-ambition</category><category>pokemon</category><category>pokemon-plus-nobunagas-ambition</category><category>rumor</category><category>tecmo-koei</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 20 Jan 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[The World Ends With You cameo in Kingdom Hearts 3D notice of 'something' new]]></title><link>http://www.joystiq.com/2011/09/21/the-world-ends-with-you-cameo-in-kingdom-hearts-3d-notice-of-so/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/21/the-world-ends-with-you-cameo-in-kingdom-hearts-3d-notice-of-so/</guid><comments>http://www.joystiq.com/2011/09/21/the-world-ends-with-you-cameo-in-kingdom-hearts-3d-notice-of-so/#comments</comments><description><![CDATA[<center>
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<em>Kingdom Hearts</em> producer (and theoretical <em>Final Fantasy Versus XIII</em> lead) Tetsuya Nomura told Famitsu that the appearance of <a href="http://joystiq.com/game/the-world-ends-with-you"><em>The World Ends With You's</em></a> Neku Sakuraba in <a href="http://www.joystiq.com/game/kingdom-hearts-3d-dream-drop-distance"><em>Kingdom Hearts 3D: Dream Drop Distance</em></a> portended other things for the character in the future.<br />
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According to <a href="http://andriasang.com/comy9y/">Andriasang</a>, Famitsu asked Nomura if Neku's appearance provided notice of a sequel to the Shibuya-based DS RPG. Nomura didn't quite confirm a sequel, but he did say that the appearance suggested "something" that Square Enix is working on.<br />
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Last year, Nomura said he wanted to make a sequel to <em>TWEWY</em> "when the time is right." Perhaps the time will be even closer to right two minutes from now, when you've watched the new trailer above (featuring Neku).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/21/the-world-ends-with-you-cameo-in-kingdom-hearts-3d-notice-of-so/">The World Ends With You cameo in Kingdom Hearts 3D notice of 'something' new</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/21/the-world-ends-with-you-cameo-in-kingdom-hearts-3d-notice-of-so/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20048453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/21/the-world-ends-with-you-cameo-in-kingdom-hearts-3d-notice-of-so/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>famitsu</category><category>kingdom-hearts-3d</category><category>kingdom-hearts-3d-dream-drop-distance</category><category>nintendo</category><category>tetsuya-nomura</category><category>The-World-Ends-With-You</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Famitsu reveals new Vita games]]></title><link>http://www.joystiq.com/2011/09/07/famitsu-reveals-new-vita-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/07/famitsu-reveals-new-vita-games/</guid><comments>http://www.joystiq.com/2011/09/07/famitsu-reveals-new-vita-games/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/07/famitsu-reveals-new-vita-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/suimioin.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In this age of A/V overload, it's rare that you get the opportunity to really flex those imagination muscles, but today presents just such a chance. Famitsu got its hands on nine Vita games, but since details are scarce on some and we don't know if others will actually come to America, it's the perfect opportunity to revitalize that atrophied fantasizing gland.<br />
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A big chunk of the nine were previously announced Ubisoft games (including "Luminous Electronic Symphony," which we assume is the Vita <em>Lumines</em> game). But the magazine also featured some new titles like Game Arts' <em>Ragnarok Odyssey</em>, a "hunting action" game <a href="http://www.andriasang.com/e/blog/2011/09/07/ragnarok_detailed/">that borrows elements</a> from MMORPG <em>Ragnarok Online</em> and, presumably, the Monster Hunter series. Also, D3's bringing <em>Dream Club Zero</em> to the portable, but since it's a port of a 360 dating sim/visual novel that will <em>never, ever</em> come to the U.S. you probably don't want to waste too much imagination on that one.<br />
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Perhaps the most intriguing on the list is Acquire's <em>Sumioni</em>, a 2D action game with an inky art style (as you can see in the screen <a href="http://www.siliconera.com/2011/09/07/first-look-at-acquires-creative-2d-ink-action-game-sumioni/">Siliconera</a> ran). Apparently, you'll use both touch pads and an analogue stick to brush away enemies with your ... magical, brushy, ink powers. (C'mon, imagination!)<br />
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Rounding out the list is <em>Moe Moe Daisensou Gendaiban++</em>, the latest in a strategy series that <em>mysteriously</em> hasn't caught on in the US.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/07/famitsu-reveals-new-vita-games/">Famitsu reveals new Vita games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Sep 2011 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/07/famitsu-reveals-new-vita-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20036879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/07/famitsu-reveals-new-vita-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquire</category><category>famitsu</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>psp</category><category>ragnarok-odyssey</category><category>sony</category><category>sumioni</category><category>ubisoft</category><category>vita</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 07 Sep 2011 17:45:00 EST</pubDate></item><item><title><![CDATA[Gaze upon the 3DS circle pad attachment]]></title><link>http://www.joystiq.com/2011/09/07/gaze-upon-the-3ds-circle-pad-attachment/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/07/gaze-upon-the-3ds-circle-pad-attachment/</guid><comments>http://www.joystiq.com/2011/09/07/gaze-upon-the-3ds-circle-pad-attachment/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/07/gaze-upon-the-3ds-circle-pad-attachment/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/3dspad97.jpg" vspace="4" /></a></center>
Last night, we reported on rumors of a <a href="http://www.joystiq.com/2011/09/06/report-famitsu-leaks-circle-pad-attachment-monster-hunter-tri/">wacky 3DS circle pad attachment</a> coming from Nintendo. They're rumors no more, as a picture of the leaked Famitsu article revealing the "SECRET SCOOP" has surfaced.<br />
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There it is, in all its glory. Say goodbye to any aspirations of pocketing your 3DS if you get one of these. It is, of course, perfect for <em>Monster Hunter Tri G</em>, as it adds three additional shoulder buttons along with that second stick. As Capcom and Nintendo proved with the <a href="http://joystiq.com/tag/classic-controller-pro">Classic Controller Pro</a>, <em>Monster Hunter</em> players demand nothing less than a simulacrum of the PS2/PS3 controller. And this should probably turn out to be ... not terribly uncomfortable for playing that game. At home.<br />
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Oh, we just realized -- this adds a new 3D feature to the system. If you look at both circle pads and position your eyes just right, you should see one circle pad floating above the 3DS.<br />
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[Thanks to everyone who sent this in.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/07/gaze-upon-the-3ds-circle-pad-attachment/">Gaze upon the 3DS circle pad attachment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Sep 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/07/gaze-upon-the-3ds-circle-pad-attachment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20036586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/07/gaze-upon-the-3ds-circle-pad-attachment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>circle-pad</category><category>ds</category><category>famitsu</category><category>monster-hunter-tri-g</category><category>nintendo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 07 Sep 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Report: 3DS Fatal Frame spinoff uses 3DS cameras as in-game camera]]></title><link>http://www.joystiq.com/2011/08/31/report-3ds-fatal-frame-spinoff-uses-3ds-cameras-as-in-game-came/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/31/report-3ds-fatal-frame-spinoff-uses-3ds-cameras-as-in-game-came/</guid><comments>http://www.joystiq.com/2011/08/31/report-3ds-fatal-frame-spinoff-uses-3ds-cameras-as-in-game-came/#comments</comments><description><![CDATA[<center>
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It's kind of the perfect idea: match the <em>Fatal Frame</em> series, in which characters see and fight ghosts through a camera lens, with AR tech like that in the 3DS. And, if <a href="http://www.andriasang.com/e/blog/2011/08/31/shinrei_shashin/">early reports</a> out of the latest Famitsu are accurate, we'll soon get the opportunity to see if that idea is <em>executed</em> perfectly.<br />
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Called "Spirit Diary," the game interacts with an included "AR Notebook" whose functions are curently unknown. In the game, you and a young girl investigate the cursed book. Other modes include AR minigames and a battle mode in which players fight using "spirit pictures" of themselves.<br />
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It is currently unknown whether this game will be published by Tecmo, who handled most previous Fatal Frames, or Nintendo, who published the Wii <em>Fatal Frame</em> -- and then neglected to release it outside of Japan.<br />
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[Image: <a href="http://www.joystiq.com/tag/fatal-frame-4"><em>Fatal Frame 4</em></a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/31/report-3ds-fatal-frame-spinoff-uses-3ds-cameras-as-in-game-came/">Report: 3DS Fatal Frame spinoff uses 3DS cameras as in-game camera</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Aug 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/31/report-3ds-fatal-frame-spinoff-uses-3ds-cameras-as-in-game-came/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/31/report-3ds-fatal-frame-spinoff-uses-3ds-cameras-as-in-game-came/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ar</category><category>ds</category><category>famitsu</category><category>fatal-frame</category><category>nintendo</category><category>spirit-photo</category><category>tecmo-koei</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 31 Aug 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Report: Famitsu leak says Persona 4 coming to Vita]]></title><link>http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/</guid><comments>http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/persona_4_widescreen_by_serpentslayer580.jpg" style="width: 530px; height: 331px; " /></a></div>
The Playstation 2's swan song, <a href="http://www.joystiq.com/game/shin-megami-tensei-persona-4"><em>Persona 4</em></a>, will reportedly be receiving a fairly hefty re-release on the PS Vita, according to <a href="http://www.andriasang.com/e/blog/2011/08/31/persona_developments/">A</a><a href="http://www.andriasang.com/e/blog/2011/08/31/persona_developments/">ndriasang's</a> recent leak of an upcoming issue of Famitsu. The massive RPG was well-received in the console's twilight months, and will only be <em>massiver</em> once its hits Sony's new handheld (under the subtitle <em>The Golden</em>). The site reports the version will include a new character named Mary, additional voice overs and some kind of wireless functionality that lets online friends help you out in a pickle.<br />
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The magazine also reportedly announces <em>Persona 4: The Ultimate In Mayonaka Arena</em>, a fighter designed by BlazBlue creator Arc System Works for Xbox 360 and PS3. The title will let you brawl as select characters from <em>Personas 3</em> and <em>4</em>, and has a new storyline which follows the events of the latter game. Given the lineage of the developer and franchise, we assume that it's going to be <em>absolutely bananas</em>.<br />
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<strong>Update:</strong> Famitsu has posted its full report on the games <a href="http://www.famitsu.com/news/201109/01049308.html">to its website</a>. Go check it out for more details!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/">Report: Famitsu leak says Persona 4 coming to Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Aug 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc-system-works</category><category>atlus</category><category>famitsu</category><category>microsoft</category><category>Persona-4</category><category>playstation</category><category>ps3</category><category>psp</category><category>Shin-Megami-Tensei-Persona-4</category><category>sony</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 30 Aug 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[3DS moves 200K+ units after price drop in Japan, hits 1.5m total]]></title><link>http://www.joystiq.com/2011/08/16/3ds-moves-200k-units-after-price-drop-in-japan-hits-1-5m-total/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/16/3ds-moves-200k-units-after-price-drop-in-japan-hits-1-5m-total/</guid><comments>http://www.joystiq.com/2011/08/16/3ds-moves-200k-units-after-price-drop-in-japan-hits-1-5m-total/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/16/3ds-moves-200k-units-after-price-drop-in-japan-hits-1-5m-total/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/japan-3ds-sales-chart.jpg" vspace="4" /></a></div>
After a precipitous drop-off in sales, <a href="http://www.joystiq.com/2011/07/28/3ds-price-drops-to-170-on-august-12/">Nintendo dropped the price of the 3DS worldwide</a> and, in Japan at least, the early numbers show a strong consumer response. After enjoying a steep 40 percent discount on August 11 -- from &yen;25,000 to &yen;15,000 -- 3DS sales spiked up the week of August 8 through 14. Japanese business pub Nikkei pegged sales at 207,000 units while Famitsu publisher <em>slash</em> game publisher <em>slash</em> market research group Enterbrain puts sales a little higher at 214,821 units.<br />
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Either way, that's the highest week of sales since the console's February debut, when it managed to move <a href="http://www.joystiq.com/2011/03/06/japanese-hardware-sales-feb-21-feb-27-the-new-kid-edition/">nearly 375K units in a week</a>. As a result, the console has finally clipped past the 1.5 million mark in Japan six months after its release, and just two months after reaching <a href="http://www.joystiq.com/2011/06/13/3ds-finally-reaches-a-million-sales-in-japan/">the big million</a>. We'll have to wait a bit longer before we learn how last week's price drop affected sales in Europe and North America.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/16/3ds-moves-200k-units-after-price-drop-in-japan-hits-1-5m-total/">3DS moves 200K+ units after price drop in Japan, hits 1.5m total</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Aug 2011 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/16/3ds-moves-200k-units-after-price-drop-in-japan-hits-1-5m-total/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20018843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/16/3ds-moves-200k-units-after-price-drop-in-japan-hits-1-5m-total/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>Enterbrain</category><category>Famitsu</category><category>Finance</category><category>japan</category><category>nikkei</category><category>nintendo</category><category>Sci/Tech</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 16 Aug 2011 13:15:00 EST</pubDate></item><item><title><![CDATA[Grasshopper Manufacturing 'Lollipop Chainsaw' for PS3 and 360 [update]]]></title><link>http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/</guid><comments>http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/lollipop720.jpg" vspace="4" /></a></center>
Being a secondhand report of data out of an early leak of Japanese mag Famitsu, it's only right to approach the news of Grasshopper Manufacture's <em>Lollipop Chainsaw</em> for PS3 and Xbox 360 with skepticism.<br />
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The reports also describe it as a game about a cheerleader raised by zombie hunters, who uses her acrobatic training and a chainsaw to destroy zombies ... which certainly <em>sounds</em> like a Suda game. Additionally, the zombies will spray pink blood on the screen when destroyed, something that <a href="http://www.siliconera.com/2011/07/19/lollipop-chainsaw-is-grasshopper-manufactures-zombie-killing-game/">Siliconera</a> says is meant to convey a "pop" feel.<br />
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According to <a href="http://www.andriasang.com/e/blog/2011/07/20/lollipop_staff/">Andriasang</a>, Suda 51 is serving as creative director, with the very busy Akira Yamaoka working on sound. It's reportedly 70% complete, and will be published by Kadokawa Games.<br />
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<strong>Update:</strong> <a href="http://www.famitsu.com/news/201107/21047067.html">Famitsu</a> has posted the first artwork and screenshots of the game, including the above screen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/">Grasshopper Manufacturing 'Lollipop Chainsaw' for PS3 and 360 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19995267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/rumor-grasshopper-manufacturing-lollipop-chainsaw-for-ps3-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>famitsu</category><category>grasshopper-manufacture</category><category>japan</category><category>kadokawa-games</category><category>lollipop-chainsaw</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Jul 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Capcom reveals Ixion Saga, plans limited alpha in Japan next month]]></title><link>http://www.joystiq.com/2011/07/01/capcom-reveals-ixion-saga-plans-limited-alpha-in-japan-next-mon/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/01/capcom-reveals-ixion-saga-plans-limited-alpha-in-japan-next-mon/</guid><comments>http://www.joystiq.com/2011/07/01/capcom-reveals-ixion-saga-plans-limited-alpha-in-japan-next-mon/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/01/capcom-reveals-ixion-saga-plans-limited-alpha-in-japan-next-mon/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/capcomlogo.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
According to Famitsu, Capcom has <a href="http://www.andriasang.com/e/blog/2011/06/29/ixion_saga/">announced a new title</a> called <a href="http://joystiq.com/game/ixion-saga"><em>Ixion Saga</em></a>, a PC-only multiplayer combat game where three classes (Strikers, Casters and Blasters) will do battle in eight versus eight online matches. There's also a PvE element, so players will be able to form "unions" with other players and take on other creatures.<br />
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There will be a limited alpha on July 28 in Japan, and the game is due for release there sometime next summer. Capcom has had some success with online titles already, releasing <a href="http://en.wikipedia.org/wiki/Monster_Hunter_Frontier">a <em>Monster Hunter</em> MMO</a> in Japan, but this is the first we've heard of an original MMO IP.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/01/capcom-reveals-ixion-saga-plans-limited-alpha-in-japan-next-mon/">Capcom reveals Ixion Saga, plans limited alpha in Japan next month</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jul 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/01/capcom-reveals-ixion-saga-plans-limited-alpha-in-japan-next-mon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19980950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/01/capcom-reveals-ixion-saga-plans-limited-alpha-in-japan-next-mon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>classes</category><category>famitsu</category><category>ixion-saga</category><category>japan</category><category>japanese</category><category>mmo</category><category>mmorpg</category><category>online</category><category>pc</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 01 Jul 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says]]></title><link>http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/</guid><comments>http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sakuraiiwataheaderimg530px.jpg" /></a></div>
When Nintendo announced that <a href="http://www.joystiq.com/2011/06/07/smash-bros-annouced-for-wii-u-and-3ds/"><em>Smash Bros</em>. was en route</a> to its Wii U and 3DS systems, longtime fans of the fighting series may have, in elation, momentarily forgotten how much time elapses during the announcement and launch. As creative lead Masahiro Sakurai explains in his weekly Famitsu column (translated by <a href="http://www.1up.com/news/don-expect-smash-bros-anytime">1UP</a>), the next game is "several years" away from completion.<br />
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"It makes me cringe," he laments, referring to the two game projects being added to his plate. "And I'm not sure it's the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members." Apparently all of his studio's resources are currently being poured into <a href="http://www.joystiq.com/game/kid-icarus-uprising"><em>Kid Icarus: Uprising</em></a> for the 3DS. "We've got no plans whatsoever -- we've got two new games out there in the open when there's no extra time to work with them at all."<br />
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At least with these games, Sakurai knew ahead of time. With the Wii's <em>Super Smash Bros. Brawl</em>, Nintendo head Satoru Iwata announced the game <a href="http://us.wii.com/iwata_asks/ssbb/vol1_page2.jsp">before Sakurai even knew</a> it was a project he would be working on. "With previous projects I had a game design document in place before forming a team, but with this I don't have the time for that. I won't be able to look at every aspect of the game and balance out all the characters by myself this time," he writes.<br />
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Before the Wii U announcement Sakurai's studio, Project Sora, "had intended to make a 3DS <em>Smash Bros</em>.," but doubled up after seeing the Wii U. "If we went solely for the Wii U, the HD graphics would really bump up the visual effects, but then we'd be stuck in another arms race. If we made this game another extension over the previous one, we'd have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put in it."<br />
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If your heart stops every time Iwata takes the stage at a press conference, just imagine how Mr. Sakurai reacts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/">Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19974711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>famitsu</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><category>smash-bros</category><category>smash-bros-3ds</category><category>smash-bros-brawl</category><category>smash-bros-wii-u</category><category>sora</category><category>wii-u</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 23 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Armored Core 5 due in Japan this October]]></title><link>http://www.joystiq.com/2011/05/11/armored-core-5-due-in-japan-this-october/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/11/armored-core-5-due-in-japan-this-october/</guid><comments>http://www.joystiq.com/2011/05/11/armored-core-5-due-in-japan-this-october/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/arcor55.jpg" vspace="4" /></div>
Talk about not a moment too soon! Here we were in an utter panic about what we'd wear this Halloween (we were torn between Ghostsama bin Laden and Green Lantern) when our answer comes direct from the new issue of <em>Famitsu</em> -- albeit via <a href="http://www.andriasang.com/e/blog/2011/05/11/armored_core_v_release_period/">Andriasang</a>.<br />
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<a href="http://www.joystiq.com/game/armored-core-5"><em>Armored Core 5</em></a> is arriving in Japan in October, according to the mag, which should give us plenty of time to pick a robot costume, cobbled together from cardboard boxes and colored tinfoil. Plus, considering the game won't come to North America <a href="http://www.joystiq.com/2011/02/02/armored-core-5-team-based-online-multiplayer-detailed/">until early 2012</a>, think how avant garde we'll seem!<br />
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There's apparently even going to be a closed beta for the game just prior to the Japanese launch. We can only hope we get some invites stateside, so we get an inkling of what foil colors to stock up on.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/armored-core-5-5-11-11/">Armored Core 5 (5/11/11)</a></strong></p><a href="http://www.joystiq.com/photos/armored-core-5-5-11-11/#4127422"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/armoredcore51101_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/armored-core-5-5-11-11/#4127423"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/armoredcore51102_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/armored-core-5-5-11-11/#4127424"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/armoredcore51103_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/armored-core-5-5-11-11/#4127425"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/armoredcore51104_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/armored-core-5-5-11-11/#4127426"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/armoredcore51105_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/11/armored-core-5-due-in-japan-this-october/">Armored Core 5 due in Japan this October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 May 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/11/armored-core-5-due-in-japan-this-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19937514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/11/armored-core-5-due-in-japan-this-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armored-core-5</category><category>famitsu</category><category>From-Software</category><category>japan</category><category>microsoft</category><category>namco-bandai</category><category>playstation</category><category>ps3</category><category>release-date</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 May 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Muramasa dev Vanillaware creating 'Grand Knights History' for PSP]]></title><link>http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/</guid><comments>http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/vanillaware330.jpg" style="padding-right: 10px; border-width: 0px; border-style: solid; margin: 0px; float: left;" /></a>The latest (leaked) issue of <em>Famitsu</em> brings word of a new project from Vanillaware, creators of <a href="http://joystiq.com/game/muramasa-the-demon-blade"><em>Muramasa: The Demon Blade</em></a> and <em>Odin Sphere</em>. Vanillaware's <em>Grand Knights History</em> is a new RPG for PSP to be published by Marvelous -- with whom the dev worked with on <em>Muramasa</em> -- and planned for release this summer.<br />
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Players control the leader of one of three warring factions -- "Logress, the ancient kingdom," "Union, kingdom of the knights," or "Avalon, kingdom of magic," -- and take part in turn-based battles accompanied by a group of knights. <em>Grand Knights History</em> is said to include some kind of innovative online play that Vanillaware has yet to explain, but it involves connecting with other players during battle -- and allows for "infinity" players.<br />
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Chances are we'll hear more about the online system soon, as the game is reportedly 70 percent complete. And knowing Vanillaware's previous output, we <em>can't wait </em>to see the first screens.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/">Muramasa dev Vanillaware creating 'Grand Knights History' for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Mar 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19897197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/30/muramasa-dev-vanillaware-creating-grand-knights-history-for-ps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>grand-knights-history</category><category>japan</category><category>marvelous</category><category>playstation</category><category>psp</category><category>release-date</category><category>sony</category><category>summer-2011</category><category>vanillaware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 30 Mar 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Hudson 3DS titles listed as canceled in latest Famitsu]]></title><link>http://www.joystiq.com/2011/03/23/hudson-3ds-titles-listed-as-canceled-in-latest-famitsu/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/hudson-3ds-titles-listed-as-canceled-in-latest-famitsu/</guid><comments>http://www.joystiq.com/2011/03/23/hudson-3ds-titles-listed-as-canceled-in-latest-famitsu/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/23/hudson-3ds-titles-listed-as-canceled-in-latest-famitsu/"><img align="middle" alt="" border="1" height="298" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/bonknew.jpg" vspace="0" width="530" /></a></div>
This week's Famitsu notes that several Hudson 3DS titles have been canned, according to <a href="http://www.andriasang.com/e/posts/2011/03/23/270165/">Andriasang</a>. The current list includes some of the planned 3DS titles like <em>Bomberman</em>, <em>Bonk</em> and <em>Omega Five</em>, which were all <a href="http://www.joystiq.com/2010/10/18/hudson-also-planning-bonk-and-tetris-for-3ds/">announced last October</a>.<br />
<br />
Hudson has gone through a serious <em><a href="http://www.joystiq.com/2011/02/23/hudsons-final-years-detailed-by-insider/">shift</a></em> since the <a href="http://www.joystiq.com/2011/01/20/konami-taking-full-control-of-hudson/">Konami takeover</a> earlier this year. Konami is set to take full control of the company and replace Hudson's CEO with its own next week.<br />
<br />
<strong>Update</strong>: A Konami spokesperson tells <a href="http://www.wired.com/gamelife/2011/03/bomberman-3ds/">Wired</a> the publisher hasn't "distributed any official list of Hudson products yet."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/hudson-3ds-titles-listed-as-canceled-in-latest-famitsu/">Hudson 3DS titles listed as canceled in latest Famitsu</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/hudson-3ds-titles-listed-as-canceled-in-latest-famitsu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/hudson-3ds-titles-listed-as-canceled-in-latest-famitsu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>Bonk</category><category>canceled</category><category>ds</category><category>famitsu</category><category>Hudson</category><category>japan</category><category>Konami</category><category>nintendo</category><category>Omega-Five</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 23 Mar 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Revival Selection brings RE4 and Code Veronica to 360, PS3]]></title><link>http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/</guid><comments>http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<big><a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/resiparty.jpg" vspace="4" /></a><br />
	PFFFFSSSS!</big></div>
<br />
Sorry, but that's the closest onomatopoeia we could come up with for the sound of confetti coming out of a giant cannon. What's the occasion? Why, it's the one millionth port of <em>Resident Evil 4</em>! It's a big honor, and it goes to <em>Biohazard</em> (Resident Evil)<em>: Revival Selection</em>, a set of high-definition updates of <em>RE 4</em> and <em>Code Veronica, </em>that Famitsu says is headed to 360 and PS3. According to Andriasang, the full title may be "Resident Evil Revival Selection HD Remastered Version," and fair warning: If we have to type that out in full every time, we'll never cover this game again.<br />
<br />
The updates, which have only been announced for Japan at the moment, will feature <em>RE 4</em>'s bonus Ada Wong scenario, "Separate Ways."<br />
<br />
Dirk the Daring was unavailable as of press time to comment on the possibility of these upstarts <a href="http://www.digitalleisure.com/contents/pressRelease/press_101123.htm">shattering his record</a>. That said, if any STARS agents come up missing, we'll make Singe's belly the first spot we check.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/">Resident Evil: Revival Selection brings RE4 and Code Veronica to 360, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 08:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19888926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/resident-evil-revival-selection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>famitsu</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-4</category><category>resident-evil-code-veronica</category><category>resident-evil-revival-selection</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 23 Mar 2011 08:36:00 EST</pubDate></item><item><title><![CDATA[Gran Turismo 5 creator wants monthly updates, plans premium car upgrades]]></title><link>http://www.joystiq.com/2010/12/15/gran-turismo-5-creator-wants-monthly-updates-plans-premium-car/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/15/gran-turismo-5-creator-wants-monthly-updates-plans-premium-car/</guid><comments>http://www.joystiq.com/2010/12/15/gran-turismo-5-creator-wants-monthly-updates-plans-premium-car/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/15/gran-turismo-5-creator-wants-monthly-updates-plans-premium-car/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gt5tananotsohot.jpg" /></a></div>
<a href="http://www.joystiq.com/game/gran-turismo-5"><em>Gran Turismo 5</em></a> may be out in stores, but its creators don't consider their work complete just yet. Since its release, Polyphony Digital's racing game has already received a <a href="http://www.joystiq.com/2010/12/07/gran-turismo-5-patch-v1-03-adds-tiered-damage-to-online-races/">few updates</a>, with more <a href="http://www.joystiq.com/2010/11/30/yamauchi-talks-future-gran-turismo-5-updates-cut-features/">on the way</a>. Series creator Kazunori Yamauchi explained to Famitsu that "<span>it would be good to have one update every month."<br />
<br />
Of particular note for car enthusiasts would be the expansion of the game's premium car offerings. Although the game launched with <a href="http://www.joystiq.com/2010/11/12/all-1-031-of-gran-turismo-5s-cars-catalogued/">over a thousand cars</a>, only one fifth of the vehicles are represented with "premium" models, which feature higher resolution textures, fully modeled interiors and undercarriages, and damage modeling. Yamauchi promised that new premium cars would be made available for download, but </span><a href="http://www.andriasang.com/e/blog/2010/12/15/gt5_plans/">Andriasang</a><span> notes that he failed to confirm whether or not the updates would be free.<br />
<br />
Although the team is working on adding new features and updated models into <em>GT5</em>, there are a few items you shouldn't expect via patches: </span><span>new cars and courses. "They may be added as expansion content," Yamauchi explained, "or we may leave it until the next title."</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/15/gran-turismo-5-creator-wants-monthly-updates-plans-premium-car/">Gran Turismo 5 creator wants monthly updates, plans premium car upgrades</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Dec 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/15/gran-turismo-5-creator-wants-monthly-updates-plans-premium-car/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19763397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/15/gran-turismo-5-creator-wants-monthly-updates-plans-premium-car/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>Gran-Turismo-5</category><category>kazunori-yamauchi</category><category>playstation</category><category>polyphony-digital</category><category>ps3</category><category>psn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 15 Dec 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[New Super Mario Bros. Wii tops 4M in Japan, says Enterbrain]]></title><link>http://www.joystiq.com/2010/11/30/new-super-mario-bros-wii-tops-4m-in-japan-says-enterbrain/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/new-super-mario-bros-wii-tops-4m-in-japan-says-enterbrain/</guid><comments>http://www.joystiq.com/2010/11/30/new-super-mario-bros-wii-tops-4m-in-japan-says-enterbrain/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/new-super-mario-bros-wii-tops-4m-in-japan-says-enterbrain/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/nsmb530plain.jpg" /></a></div>
Japanese publisher <a href="http://www.joystiq.com/tag/Enterbrain/">Enterbrain</a> has revealed in this week's <em>Famitsu</em> that <em>New Super Mario Bros. Wii</em> has gone quadruple platinum in the region. <em>NSMBW</em> is Nintendo's first game on the console to achieve that status, having sold 4,001,276 copies as of Sunday. The title will celebrate its one-year anniversary on the market on December 3.<br />
<br />
Nintendo <a supplementary="" information="" about="" earnings="" release="" href="http://www.nintendo.co.jp/ir/en/index.html ">financial documents</a> reveal that <em>NSMBW</em> had reached global sales of 16.7 million units by the end of September. That's like, if you're being strictly mathematical about it, nearly triple-quintuple-plus-double platinum.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/new-super-mario-bros-wii-tops-4m-in-japan-says-enterbrain/">New Super Mario Bros. Wii tops 4M in Japan, says Enterbrain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/new-super-mario-bros-wii-tops-4m-in-japan-says-enterbrain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/new-super-mario-bros-wii-tops-4m-in-japan-says-enterbrain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enterbrain</category><category>famitsu</category><category>japan</category><category>New-Super-Mario-Bros-Wii</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 30 Nov 2010 10:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Yakuza team developing sci-fi shooter 'Binary Domain']]></title><link>http://www.joystiq.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-binary-domain/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-binary-domain/</guid><comments>http://www.joystiq.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-binary-domain/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-binary-domain/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/yakuzaroboto530-1.jpg" /></a></div>
A rumor inside a rumor has <em>Yakuza</em> and <em>Super Monkey Ball</em> creator Toshihiro Nagoshi working on a game called <em>Binary Domain</em>, which will allegedly be developed by the <em>Yakuza</em> team alongside western developers. <a href="http://www.andriasang.com/e/blog/2010/11/29/probably_fake_flying_get/">Andriasang</a> reports game development will be done in Japan, with voice work produced overseas. The title will apparently be announced officially in <em>Famitsu</em> this week, but so far scans of the Japanese magazine haven't surfaced. <a href="http://www.siliconera.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-titled-binary-domain/">Siliconera</a> reports the details about the game come via a <a href="http://ameblo.jp/yorozuu/entry-10721717065.html">Japanese message board</a> that wrote out the specifics.<br />
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<em>Binary Domain</em> is reportedly a third-person shooter ... featuring robots. The game is reportedly intended to launch globally, but there's no mention of a release window. We should find out if the rumor holds up, later this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-binary-domain/">Rumor: Yakuza team developing sci-fi shooter 'Binary Domain'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Nov 2010 11:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-binary-domain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19736356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/29/rumor-yakuza-team-developing-sci-fi-shooter-binary-domain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>binary-domain</category><category>famitsu</category><category>sega</category><category>toshihiro-nagoshi</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 29 Nov 2010 11:48:00 EST</pubDate></item><item><title><![CDATA[Armored Core 5 retargeted for early 2011]]></title><link>http://www.joystiq.com/2010/11/06/armored-core-5-retargeted-for-early-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/06/armored-core-5-retargeted-for-early-2011/</guid><comments>http://www.joystiq.com/2010/11/06/armored-core-5-retargeted-for-early-2011/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/06/armored-core-5-retargeted-for-early-2011/"><img border="0" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/armoredcore5famitsu.jpg" /></a></div>
We're nearing the end of 2010, and with it comes not only the sweet sounds and scents of the holidays, but the yearly retreat of a few popular game titles to the next calendar year. <a href="http://joystiq.com/game/armored-core-5"><em>Armored Core 5</em></a> is the latest game to join the migration -- <a href="http://www.joystiq.com/2010/01/11/mech-room-for-armored-core-5-in-2010/">a big announcement last January promised</a> the game in 2010, but Famitsu is now reporting that From Software has <a href="http://www.siliconera.com/2010/11/05/armored-core-5-slips-into-2011/">pushed the date into early 2011</a>.<br />
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Mech enthusiasts with their calendars marked might be disappointed, but the news shouldn't overheat anyone else's thrusters, as we've already almost got more games to play this holiday season than seems necessary.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/06/armored-core-5-retargeted-for-early-2011/">Armored Core 5 retargeted for early 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Nov 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/06/armored-core-5-retargeted-for-early-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19705613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/06/armored-core-5-retargeted-for-early-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armored-core-5</category><category>delay</category><category>famitsu</category><category>from-software</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q1-2011</category><category>release-date</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 06 Nov 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Persona 2: Innocent Sin update announced for PSP]]></title><link>http://www.joystiq.com/2010/10/27/persona-2-innocent-sin-update-announced-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/27/persona-2-innocent-sin-update-announced-for-psp/</guid><comments>http://www.joystiq.com/2010/10/27/persona-2-innocent-sin-update-announced-for-psp/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/27/persona-2-innocent-sin-update-announced-for-psp/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/persona2trim530.jpg" alt="" /></a></div>
Atlus is currently refreshing PSone RPG <em>Persona 2: Innocent Sin</em> for the PSP. Announced in Japanese mag <em>Famitsu</em> (via <a href="http://www.siliconera.com/2010/10/26/persona-2-innocent-sin-remake-bound-for-psp/">Siliconera</a>), the release will be in line with that seen in <a href="http://www.joystiq.com/2009/08/05/persona-to-launch-simultaneously-on-psn-and-umd/"><em>Persona</em></a>, adding widescreen visuals, gameplay tweaks and a new animation for the opening (the original movie will also be in there for purists). Shoji Meguro, who was in charge of the <em>Persona</em> remake, will direct this project.<br />
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<em>Persona 2</em> actually released in two parts as <em>Innocent Sin</em> and <em>Eternal Punishment</em>. The latter made it to North America in late 2000, but <em>Innocent Sin</em> has never been officially localized for distribution. We're following up with Atlus to see if it plans on bringing <em>Innocent Sin</em> stateside this time around.<br />
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<strong>Update</strong>: Atlus has "no comment" on a North American release of <em>Persona 2: Innocent Sin</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/27/persona-2-innocent-sin-update-announced-for-psp/">Persona 2: Innocent Sin update announced for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Oct 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/27/persona-2-innocent-sin-update-announced-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19691321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/27/persona-2-innocent-sin-update-announced-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atlus</category><category>famitsu</category><category>japan</category><category>Persona</category><category>persona-2-eternal-punishment</category><category>Persona-2-Innocent-Sin</category><category>playstation</category><category>psp</category><category>sony</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 27 Oct 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Developers celebrate Super Mario Bros.' 25th anniversary]]></title><link>http://www.joystiq.com/2010/10/22/developers-celebrate-super-mario-bros-25th-anniversary/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/developers-celebrate-super-mario-bros-25th-anniversary/</guid><comments>http://www.joystiq.com/2010/10/22/developers-celebrate-super-mario-bros-25th-anniversary/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/22/cartroid-samus-built-from-old-nintendo-cartridges/"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/mariobros1021.jpg" /></a></center>In case the <a href="http://www.joystiq.com/2010/10/21/red-wii-and-dsi-xl-bundles-wii-remote-plus-and-flingsmash-in-n/">red consoles</a> didn't sufficiently alert you, 2010 is the 25th anniversary of the release of <em>Super Mario Bros</em>. for Famicom and NES. To commemorate the occasion, Famitsu spoke to a group of prominent developers about the impact Shigeru Miyamoto's masterpiece had on them and the industry.<br />
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"The reason I entered the industry," Capcom's Keiji Inafune said, "was because I encountered Mario and learned how interesting games can be. Thank you, Mr. Shigeru Miyamoto." <em>Super Monkey Ball</em> and <em>Yakuza</em> creator Toshihiro Nagoshi expressed a similar sentiment, saying "It's the game that made me enter the game industry." Bethesda's Todd Howard said that <em>Super Mario Bros</em>. was the beginning of "the genre where the hero always follows the correct path." <br />
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Our favorite quote is from <em>Dragon Quest</em> creator Yuji Horii. "Also, I can't say much," he said, "but there was also 'Kintamario.'" Yes, yes <a href="http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/">there was</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/developers-celebrate-super-mario-bros-25th-anniversary/">Developers celebrate Super Mario Bros.' 25th anniversary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/developers-celebrate-super-mario-bros-25th-anniversary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19683935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/developers-celebrate-super-mario-bros-25th-anniversary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>famitsu</category><category>hideo-kojima</category><category>nintendo</category><category>super-mario-bros</category><category>Super-Mario-Bros-NES</category><category>todd-howard</category><category>Toshihiro-Nagoshi</category><category>wii</category><category>yuji-horii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Oct 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Inafune: Professor Layton vs. Phoenix Wright a full collaboration]]></title><link>http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/</guid><comments>http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/layton1020.jpg" /></a></div>
If you were surprised by the announcement of a <em>Professor Layton</em> and <em>Phoenix Wright</em> crossover game (<a href="http://www.joystiq.com/2010/10/19/professor-layton-phoenix-wright-3ds-trailer/">WHAT</a>), you're not the only one. Even Capcom's global head of production, Keiji Inafune, exhibited some disbelief over the adventurous collaboration in a recent interview with Japanese mag <em>Famitsu</em> (translated by <a href="http://www.eurogamer.net/articles/2010-10-21-inafune-surprised-layton-wright-happened">Eurogamer</a>). <br />
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"I thought it would be impossible," he said, citing the careful handling of the Phoenix Wright character within Capcom, as well as creator Shu Takumi's insistence on trying new things (see: the upcoming <em><a href="http://joystiq.com/game/ghost-trick-phantom-detective">Ghost Trick: Phantom Detective</a></em>). "Nobody but Hino could have thought of it." Akihiro Hino, CEO of Level-5, was apparently instrumental in conceptualizing and then realizing this 3D battle of the brains. And there will be a bumping of heads between the two logic-minded protagonists, Inafune said, "before they join hands and take on a really big challenge." <br />
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Whether you're rooting for the spiky hair or the fabulous top hat, you'll be happy to know that neither Capcom nor Level-5 seem satisfied with a meet-and-greet cash-in between their cherished properties. "It wasn't a case of licensing out the Phoenix Wright characters and demanding our licence money. That isn't a collaboration, and users would see that," Inafune said. "For this standalone game, we wanted to create a great history, which would have been impossible if both parties were not fully involved."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/">Inafune: Professor Layton vs. Phoenix Wright a full collaboration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Oct 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19684007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/21/inafune-professor-layton-vs-phoenix-wright-a-full-collaboratio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Akihiro-hino</category><category>capcom</category><category>ds</category><category>famitsu</category><category>Keiji-Inafune</category><category>level-5</category><category>nintendo</category><category>professor-layton-vs-phoenix-wright</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 21 Oct 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[Itagaki: 'The era of pursuing technical strength has ended']]></title><link>http://www.joystiq.com/2010/08/02/itagaki-the-era-of-pursuing-technical-strength-has-ended/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/02/itagaki-the-era-of-pursuing-technical-strength-has-ended/</guid><comments>http://www.joystiq.com/2010/08/02/itagaki-the-era-of-pursuing-technical-strength-has-ended/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/08/02/itagaki-the-era-of-pursuing-technical-strength-has-ended/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/itagaki82.jpg" alt="" /></a></center>When he was at the top of Team Ninja, <a href="http://www.joystiq.com/tag/tomonobu-itagaki">Tomonobu Itagaki</a> was seemingly <a href="http://www.joystiq.com/2005/09/23/dead-or-alive-4-creator-says-xbox-360-best-on-earth/">obsessed</a> with high-end graphics and processing power, choosing to work exclusively on the first Xbox for technical reasons. With his <a href="http://www.joystiq.com/2010/03/03/valhalla-game-studios-headed-up-by-tomonobu-itagaki/">new Valhalla studio</a>, Itagaki has shed that aspect of his public persona as well.<br />
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At a party for Famitsu Xbox 360's hundredth issue, Itagaki and Shinji Mikami recorded an installment of Itagaki's "Valhalla Freaks" column, during which the Dead or Alive creator declared that "the era of pursuing technical strength has ended," adding, "From here on out, we should pursue what makes games interesting and fun." According to Andriasang, Itagaki suggested that Japanese developers should share technology like some Western companies do.<br />
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Xbox 360 marketing chief Jouji Sakaguchi then undercut Itagaki's message about pursuing technical strength by announcing that the monitors for Xbox game demos at this year's Tokyo Game Show would be larger than last year's.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/02/itagaki-the-era-of-pursuing-technical-strength-has-ended/">Itagaki: 'The era of pursuing technical strength has ended'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Aug 2010 10:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/02/itagaki-the-era-of-pursuing-technical-strength-has-ended/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19577321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/02/itagaki-the-era-of-pursuing-technical-strength-has-ended/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>itagaki</category><category>microsoft</category><category>shinji-mikami</category><category>tomonobu-itagaki</category><category>valhalla-game-studios</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 02 Aug 2010 10:47:00 EST</pubDate></item><item><title><![CDATA[Famitsu: White Knight Chronicles coming to PSP in 2011]]></title><link>http://www.joystiq.com/2010/06/30/famitsu-white-knight-chronicles-coming-to-psp-in-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/30/famitsu-white-knight-chronicles-coming-to-psp-in-2011/</guid><comments>http://www.joystiq.com/2010/06/30/famitsu-white-knight-chronicles-coming-to-psp-in-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="www.andriasang.com/e/blog/2010/06/30/white_knight_psp/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/whiteknight6302010530.jpg" /></a></div>
Level-5's <a href="http://www.joystiq.com/game/white-knight-chronicles"><em>White Knight Chronicles</em></a> may have had some <a href="http://www.joystiq.com/2010/02/04/review-white-knight-chronicles/">issues</a>, but it's not stopping the company from pursuing <a href="http://www.joystiq.com/2009/10/09/time-to-start-waiting-for-white-knight-chronicles-2/">a sequel</a>, set to be released in Japan next month. It would seem the series is also extending to Sony's PSP, as the latest issue of Japanese mag <em>Famitsu</em> (via <a href="http://www.andriasang.com/e/blog/2010/06/30/white_knight_psp/">Andriasang</a>) reveals a PSP entry set for a 2011 launch.<br />
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While <em>White Knight Chronicles 2</em> wraps up the story of Leonard and the events set in motion by the first game, the PSP game will introduce a new story and characters. "<span>And then, to a new world," the text on the teaser page announces. </span><span>"<em>White Knight Chronicles New Project</em>. A story of your avatar and new allies, told on the PlayStation Portable, is set to start in 2011."</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/30/famitsu-white-knight-chronicles-coming-to-psp-in-2011/">Famitsu: White Knight Chronicles coming to PSP in 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jun 2010 11:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/30/famitsu-white-knight-chronicles-coming-to-psp-in-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19536726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/30/famitsu-white-knight-chronicles-coming-to-psp-in-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>famitsu</category><category>japan</category><category>level-5</category><category>release-date</category><category>scej</category><category>sony-computer-entertainment-japan</category><category>white-knight-chronicles</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 30 Jun 2010 11:03:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai announces new action game Knights Contract]]></title><link>http://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/</guid><comments>http://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.siliconera.com/2010/05/20/knights-contract-trailer-is-god-of-war-brutal/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamknightscontractlogo580.jpg" /></a></div>
<a href="http://www.siliconera.com/2010/05/18/knights-contract-is-namco-bandais-next-action-epic/">According to Siliconera</a>, this week's edition of Famitsu outed Namco Bandai's current project: A frantic, <em>Bayonetta</em>-esque action game titled <em>Knights Contract</em>. You play as the titular, scythe wielding soldier named Heinrich, who must slay groups of gruesome enemies while protecting Gretchen, a witch who has cursed you with immortality. Why are you protecting the witch who put a curse on you? We have no idea. Probably because <em>she's</em> pretty, and <em>you're</em> a knight?<br />
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If that sounds like a winning combination, you can check out <a href="http://www.youtube.com/watch?v=yEqNNPZ-uZQ">the debut trailer for the game</a> just past the jump. Right now, it's only slated for a 2011 release on 360 and PS3 in Japan, but we think fighting monsters with agricultural hand tools is a concept the whole world will be able to get behind.<p><a href="http://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/" rel="bookmark">Continue reading <em>Namco Bandai announces new action game Knights Contract</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/">Namco Bandai announces new action game Knights Contract</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 11:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/05/20/knights-contract-trailer-is-god-of-war-brutal/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19484878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/namco-bandai-announces-immortal-action-game-knights-contract/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>famitsu</category><category>japan</category><category>knights-contract</category><category>Microsoft</category><category>namco</category><category>namco-bandai</category><category>trailer</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 20 May 2010 11:05:00 EST</pubDate></item><item><title><![CDATA[Yakuza PSP spinoff 'Project K' named, dated for Japan]]></title><link>http://www.joystiq.com/2010/05/12/yakuza-psp-spinoff-project-k-named-dated-for-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/12/yakuza-psp-spinoff-project-k-named-dated-for-japan/</guid><comments>http://www.joystiq.com/2010/05/12/yakuza-psp-spinoff-project-k-named-dated-for-japan/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/newsStory?cId=3179254"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/pk51210.jpg" alt="" /></a></center>When Toshihiro Nagoshi revealed the PSP <em>Yakuza</em> spinoff "<a href="http://www.joystiq.com/tag/project-k">Project K</a>," he <a href="http://www.andriasang.com/e/blog/2010/04/21/toshihiro_nagoshi_on_project_k/">suggested</a> that it was so different from the main console series that it may not even bear the "<em>Ryu ga Gotoku</em>" name (the Japanese title of the series). Nagoshi, apparently remembering how nice it is to make money, has revealed that the PSP game will feature the series name after all.<br />
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The spinoff has been named <em>Kurohyou: Ryu ga Gotoku Shinshou</em> ("Black Leopard: New Yakuza Chapter"). A <em>Famitsu</em> article about the game (summarized by <a href="http://www.1up.com/do/newsStory?cId=3179254">1UP</a>) also announces a September 22 Japanese release date for <em>Kurohyou</em>, which stars a new, younger character who isn't a gangster.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/12/yakuza-psp-spinoff-project-k-named-dated-for-japan/">Yakuza PSP spinoff 'Project K' named, dated for Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 May 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3179254>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/12/yakuza-psp-spinoff-project-k-named-dated-for-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19474511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/12/yakuza-psp-spinoff-project-k-named-dated-for-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-leopard</category><category>famitsu</category><category>japan</category><category>kurohyou-ryu-ga-gotoku-shinshou</category><category>project-k</category><category>release-date</category><category>rpg</category><category>ryu-ga-gotoku</category><category>sega</category><category>toshihiro-nagoshi</category><category>yakuza</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 May 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[MGS: Peace Walker's 'Hamaru Gear Solid' ads sure are helpful]]></title><link>http://www.joystiq.com/2010/04/30/mgs-peace-walkers-hamaru-gear-solid-ads-sure-are-helpful/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/mgs-peace-walkers-hamaru-gear-solid-ads-sure-are-helpful/</guid><comments>http://www.joystiq.com/2010/04/30/mgs-peace-walkers-hamaru-gear-solid-ads-sure-are-helpful/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.hamaru-gear.com/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/peacewalkerhamarugear580px.jpg" /></a></div>
Well, they're helpful if you speak Japanese, that is. The latest round of ads for <em><a href="http://www.joystiq.com/tag/metal-gear-solid-peace-walker">Metal Gear Solid: Peace Walker</a></em> out of Japan centers on the escapades of Tom and Dick, two cartoon dudes who <em>really</em>, <em>really</em> like living everyday life as if they were Solid Snake. The duo demonstrate everything from the "heart massage" technique (reviving a downed teammate) to<i> </i>the game's four player co-op functionality, with plenty of goofy animation to boot.<br />
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<a href="http://www.andriasang.com/e/blog/2010/04/30/peace_walker_basics/">Andriasang</a> noticed the ads over at the <a href="http://www.hamaru-gear.com/">"Hamaru Gear Solid" website</a> -- "Hamaru Gear Solid" is the marketing campaign for <em>Peace Walker,</em> based on Hirokazu Hamamura, CEO of Enterbrain (the company that owns and publishes Japanese gaming mag Famitsu), and a pun relating his name to the word "Hamaru" (meaning "to get in"). We've embedded all five for you after the break, should you choose to entertain their <em>sheer madness</em>.<br type="_moz" />
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[Via <a href="http://www.andriasang.com/e/blog/2010/04/30/peace_walker_basics/">Andriasang</a>]<br type="_moz" /><p><a href="http://www.joystiq.com/2010/04/30/mgs-peace-walkers-hamaru-gear-solid-ads-sure-are-helpful/" rel="bookmark">Continue reading <em>MGS: Peace Walker's 'Hamaru Gear Solid' ads sure are helpful</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/mgs-peace-walkers-hamaru-gear-solid-ads-sure-are-helpful/">MGS: Peace Walker's 'Hamaru Gear Solid' ads sure are helpful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hamaru-gear.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/mgs-peace-walkers-hamaru-gear-solid-ads-sure-are-helpful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/mgs-peace-walkers-hamaru-gear-solid-ads-sure-are-helpful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>enterbrain</category><category>famitsu</category><category>hamaru-gear-solid</category><category>hirokazu-hamamura</category><category>marketing</category><category>metal-gear</category><category>metal-gear-solid</category><category>metal-gear-solid-peace-walker</category><category>peace-walker</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 30 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[King of Fighters shooter expanded for PSP]]></title><link>http://www.joystiq.com/2010/04/28/king-of-fighters-shooter-expanded-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/28/king-of-fighters-shooter-expanded-for-psp/</guid><comments>http://www.joystiq.com/2010/04/28/king-of-fighters-shooter-expanded-for-psp/#comments</comments><description><![CDATA[<center><a href="http://www.andriasang.com/e/blog/2010/04/27/neo_geo_heroes_ultimate_shooting/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/kof42810.jpg" alt="" /></a></center>
<div style="text-align: right;"><small>KOF Sky Stage</small></div>
SNK's odd shooter spinoff, <em><a href="http://www.joystiq.com/2009/04/21/snk-developing-king-of-fighters-shmup-for-xbla/">KOF Sky Stage</a>,</em> hasn't even made it out of the arcade and onto XBLA yet, and SNK has already announced a sort of sequel. <em>Neo Geo Heroes</em> is a new vertical shooting game for PSP containing the original <em>Sky Stage</em> as one mode, but also adding even more characters from SNK fighting games.<br />
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Kyo, Athena, Iori, and Kula from the <em>KOF</em> series, Terry and Mai from <em>Fatal Fury</em>, Marco Rossi from <em>Metal Slug</em>, Iroha the maid from <em>Samurai Shodown VI</em>, Akari from <em>Last Blade</em>, and even the pilot from <em>Alpha Mission</em> can fly now, apparently, as they're all selectable characters in the game.<br />
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<em>Neo Geo Heroes</em> will fly into Japanese retail in July. No plans have been announced outside of Japan for this nor <em>Sky Stage</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/28/king-of-fighters-shooter-expanded-for-psp/">King of Fighters shooter expanded for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Apr 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/04/27/neo_geo_heroes_ultimate_shooting/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/king-of-fighters-shooter-expanded-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19457182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/king-of-fighters-shooter-expanded-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>japan</category><category>kof-sky-stage</category><category>neo-geo-heroes</category><category>shmup</category><category>shooter</category><category>snk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Apr 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Lost Planet 2 getting guest characters from Dead Rising, Monster Hunter]]></title><link>http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/</guid><comments>http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamfrankwestlp2580.jpg" /></a></div>
<div style="text-align: right;"><small>[<a href="http://www.famitsu.com/image/7936/Gc2NE5NT8XJTi92ez51822BSOpLkMaz1.html">Famitsu</a>] </small></div>
A handful of <a href="http://www.joystiq.com/tag/lost-planet-2"><em>Lost Planet 2</em></a> screenshots from <a href="http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html">Famitsu</a> have revealed the game will borrow the stars of two more franchises: <a href="http://www.famitsu.com/image/7936/Gc2NE5NT8XJTi92ez51822BSOpLkMaz1.html">Frank West</a> from <em>Dead Rising</em> and the <a href="http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html">Scaly Knife-Gun Dude</a> from <em>Monster Hunter</em>, the latter being exclusive to the PS3 version of the game. For those of you keeping track, these two join <em>Gears of War</em>'s <a href="http://www.joystiq.com/2010/01/26/lost-planet-2-adds-gears-of-wars-marcus-and-dom/">Marcus and Dom</a> (who will only appear in the 360 version), <em>Resident Evil</em>'s <a href="http://www.joystiq.com/2010/02/25/lost-planet-2-wesker-no-longer-gamestop-exclusive/">Wesker</a>, and What's His Face from <em>Lost Planet 2</em> in the fight against the calamitous, towering Akrid.<br />
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Though most of these crossovers seem pretty out of place, we're betting the dude from <em>Monster Hunter</em> will be right at home bringing down monsters the size of football stadiums. That kind of thing is <em>right</em> in his wheelhouse.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/">Lost Planet 2 getting guest characters from Dead Rising, Monster Hunter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/image/7936/LbqQDN718f1bz1G9TDvFNE95XcG43fr2.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/lost-planet-2-getting-guest-characters-from-dead-rising-monster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>crossover</category><category>dead-rising</category><category>famitsu</category><category>lost-planet</category><category>lost-planet-2</category><category>Lost-Planet-Extreme-Condition</category><category>Microsoft</category><category>monster-hunter</category><category>screenshots</category><category>wesker</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 15 Apr 2010 16:45:00 EST</pubDate></item><item><title><![CDATA[CyberConnect2 working on 'Solarobo' for DS]]></title><link>http://www.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/</guid><comments>http://www.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/#comments</comments><description><![CDATA[<center><a href="http://www.siliconera.com/2010/03/17/cyberconnect2s-ds-game-is-solarobo/"><img vspace="0" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/solarobo317.jpg" /></a></center>Somehow, developer CyberConnect2 is making a game that is neither <em>Naruto</em> nor <em>.hack</em>. In fact, <em>Solarobo</em> for DS is a spiritual successor to CyberConnect2's 1998 PlayStation game <em><a href="http://en.wikipedia.org/wiki/Tail_Concerto">Tail Concerto</a>. </em>Like Tail Concerto, Solarobo is a platforming action RPG starring anthropomorphic animals in walking mechs.<br />
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As Red Savarin, you pilot the robot DAHAK-AZI03 on bounty hunting missions. Without weapons, your only method of combat is picking up and throwing objects using the robot's arms. Solarobo is due in Japan this year from Namco Bandai. It features some kind of 1-4 player support, but the details of that have yet to be released -- as does any information about a release outside of Japan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/">CyberConnect2 working on 'Solarobo' for DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/03/17/cyberconnect2s-ds-game-is-solarobo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyberconnect2</category><category>famitsu</category><category>japan</category><category>namco-bandai</category><category>platformer</category><category>rpg</category><category>solarobo</category><category>tail-concerto</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Mar 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[Nomura 'not sure' about Final Fantasy Versus XIII at E3]]></title><link>http://www.joystiq.com/2010/02/17/nomura-not-sure-about-final-fantasy-versus-xiii-at-e3-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/nomura-not-sure-about-final-fantasy-versus-xiii-at-e3-2010/</guid><comments>http://www.joystiq.com/2010/02/17/nomura-not-sure-about-final-fantasy-versus-xiii-at-e3-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.ff-reunion.net/ff/2010/02/17/nomura_interview_next_kh_main_chara_not_sora"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/versus13tgs09.jpg" alt="" /></a></div>
As Square Enix developers are prone to do, acclaimed <em>Final Fantasy</em> lead <a href="http://www.joystiq.com/tag/tetsuya-nomura">Tetsuya Nomura</a> recently dropped some vague information about one of the handful of <em><a href="http://www.joystiq.com/tag/fabula-nova-crystallis/">Fabula Nova Crystallis Final Fantasy XIII​</a></em> games that was announced like, <em>a million years ago</em> (okay, okay -- in 2006). Apparently, due to the display of the world map not being up to snuff, <em><a href="http://www.joystiq.com/tag/final-fantasy-versus-xiii">Final Fantasy Versus XIII</a></em> may not make an appearance at this year's E3.<br />
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"We were hoping to debut it at E3, but we're not sure now," Nomura told Famitsu (as relayed by <a href="http://www.ff-reunion.net/ff/2010/02/17/nomura_interview_next_kh_main_chara_not_sora">FF-Reunion.net</a>). "For displaying characters on the world map, we were originally planning on using the method used by <em>'FF#,'</em> with a small Noctus running about on the screen, but that didn't look too great, so we ended up switching to the method used by '<em>FF#.'</em>" Allegedly, the "#" designations used by Famitsu in the preceding quotation were an effort to mask the particular <em>Final Fantasy</em> installments Nomura was referring to. "Famitsu had to block them out," explained <a href="http://www.andriasang.com/e/blog/2010/02/17/ff_versus_xiii_may_miss_e3">Andriasang</a>. <br />
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Nomura also suggested that <em>Versus</em> might be benched for E3 2010 in order to give other Square Enix titles at the show more time in the spotlight. Nomura did not mention <em><a href="http://www.joystiq.com/tag/agito">Agito XIII</a></em> in the Famitsu article, but did note that, in terms of other projects, "There are a number of them, along with some for which we need to begin preparations for a reveal." That's right -- forget about finally showing us more of the game that was announced four years ago, bring on <em>Final Fantasy XV!</em><br />
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[Via <a href="http://www.andriasang.com/e/blog/2010/02/17/ff_versus_xiii_may_miss_e3">Andriasang</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/nomura-not-sure-about-final-fantasy-versus-xiii-at-e3-2010/">Nomura 'not sure' about Final Fantasy Versus XIII at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ff-reunion.net/ff/2010/02/17/nomura_interview_next_kh_main_chara_not_sora>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/nomura-not-sure-about-final-fantasy-versus-xiii-at-e3-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19362076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/nomura-not-sure-about-final-fantasy-versus-xiii-at-e3-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agito</category><category>e3-2010</category><category>fabula-nova-crystallis</category><category>famitsu</category><category>final-fantasy</category><category>final-fantasy-agito-xiii</category><category>final-fantasy-versus-xiii</category><category>final-fantasy-xiii</category><category>square-enix</category><category>tetsuya-nomura</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 17 Feb 2010 16:20:00 EST</pubDate></item><item><title><![CDATA[Hey, you got your Street Fighter III characters in my Super Street Fighter IV]]></title><link>http://www.joystiq.com/2010/02/17/hey-you-got-your-street-fighter-iii-characters-in-my-super-stre/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/hey-you-got-your-street-fighter-iii-characters-in-my-super-stre/</guid><comments>http://www.joystiq.com/2010/02/17/hey-you-got-your-street-fighter-iii-characters-in-my-super-stre/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/sf3.sf4.021610-580px.jpg" alt="" /></div>
<div style="text-align: right;"><font size="1">[<a href="http://www.udonentertainment.com/blog/?p=1566">Udon Entertainment</a>]</font></div>
The latest issue of Famitsu has started making the rounds and, as spotted by <a href="http://shoryuken.com/content.php?r=140-SSFIV-New-Character-Screens">multiple</a><em> </em><a href="http://www.gamerslounge.dk/index.php?option=com_content&amp;view=article&amp;id=1364:ssf4&amp;catid=15:multi-platform&amp;Itemid=90">fan</a> <a href="http://iplaywinner.com/news/2010/2/16/ibuki-makoto-dudley-confirmed-for-super-street-fighter-4.html">sites</a>, it contains confirmation that three new characters (well, <em>old ones</em>, technically) have joined the <a href="http://www.joystiq.com/2009/11/24/famitsu-cody-adon-and-guy-join-super-street-fighter-iv/">already</a> <a href="http://www.joystiq.com/2009/09/28/super-street-fighter-iv-confirmed-eight-fighters-added/"><em>bursting</em></a> roster of <a href="http://www.joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>. Newly added Ibuki, Makoto and Dudley all hail from <em>Street Fighter III </em>(the trio being a ninja, a karate master and a boxer, respectively). The news has the <em>SF </em>community crackling with excitement; even Udon Entertainment, creator of <a href="http://www.udonentertainment.com/blog/?page_id=196">comic books</a> based on the famous fighting series, has <a href="http://www.udonentertainment.com/blog/?p=1566">caught</a> the "Here comes a new challenger!" fever.<br />
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[Thanks to everyone who sent this in!]<br />
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<a href="http://iplaywinner.com/news/2010/2/16/ibuki-makoto-dudley-confirmed-for-super-street-fighter-4.html">Source</a> -- iPLAYWINNER<br />
<a href="http://www.gamerslounge.dk/index.php?option=com_content&amp;view=article&amp;id=1364:ssf4&amp;catid=15:multi-platform&amp;Itemid=90">Source</a> -- GamersLounge<br />
<a href="http://shoryuken.com/content.php?r=140-SSFIV-New-Character-Screens">Source</a> -- Shoryuken.com<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/hey-you-got-your-street-fighter-iii-characters-in-my-super-stre/">Hey, you got your Street Fighter III characters in my Super Street Fighter IV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/17/hey-you-got-your-street-fighter-iii-characters-in-my-super-stre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19361276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/hey-you-got-your-street-fighter-iii-characters-in-my-super-stre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>famitsu</category><category>Microsoft</category><category>street-fighter</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 17 Feb 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: BlazBlue Continuum Shift on leaked Famitsu cover]]></title><link>http://www.joystiq.com/2010/02/04/blazblue-continuum-shift-confirmed-by-leaked-famitsu-cover/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/04/blazblue-continuum-shift-confirmed-by-leaked-famitsu-cover/</guid><comments>http://www.joystiq.com/2010/02/04/blazblue-continuum-shift-confirmed-by-leaked-famitsu-cover/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2010/02/04/loveplus_and_blazblue_sequels"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bbtopusjd.jpg" alt="" /></a></div>
Like a villain from some cheesy show back in the '70s, you haven't seen the last of <a href="http://www.joystiq.com/tag/blazblue"><em>BlazBlue</em></a>. The latest issue of Famitsu (via <a href="http://www.andriasang.com/e/blog/2010/02/04/loveplus_and_blazblue_sequels">Andriasang</a>) confirms that <em>BlazBlue Continuum Shift</em> -- presumably a home console installment of <a href="http://blazblue.jp/cs/">the recently released arcade game</a> of the same name in Japan -- is currently in the works.<br />
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What was a one-off fighting game in <a href="http://www.joystiq.com/2009/07/15/review-blazblue-xbox-360-ps3/">the summer of 2009</a> has grown into a full-on franchise, with <a href="http://www.joystiq.com/2010/01/15/blazblue-portable-confirmed-for-us-retail-playstation-store/">a PSP port</a> and <a href="http://nintendo.joystiq.com/2010/01/25/blazblue-battle-x-battle-out-this-week-on-japans-dsiware-store/">DSiWare spin-off</a> already out mixing it up amongst fight fans, so the safe bet is that <em>Continuum Shift</em> is a new retail game. However, the info is coming from a leaked Famitsu cover on Enterbrain's site -- which has since been pulled, but can still be seen on Andriasang -- that only mentions the title of the game, so that's all we have to go on right now.<br />
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We'll be sure to keep you posted as information becomes available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/04/blazblue-continuum-shift-confirmed-by-leaked-famitsu-cover/">Rumor: BlazBlue Continuum Shift on leaked Famitsu cover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Feb 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/02/04/loveplus_and_blazblue_sequels>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/blazblue-continuum-shift-confirmed-by-leaked-famitsu-cover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19344975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/blazblue-continuum-shift-confirmed-by-leaked-famitsu-cover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aksys-games</category><category>arc-system-works</category><category>blazblue</category><category>blazblue-continuum-shift</category><category>famitsu</category><category>fighting</category><category>japan</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 04 Feb 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Aonuma hopes to show 'playable' build of new Zelda at E3]]></title><link>http://www.joystiq.com/2010/02/03/aonuma-hopes-to-show-playable-build-of-new-zelda-at-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/aonuma-hopes-to-show-playable-build-of-new-zelda-at-e3/</guid><comments>http://www.joystiq.com/2010/02/03/aonuma-hopes-to-show-playable-build-of-new-zelda-at-e3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2010/02/03/zelda_motion_plus_and_playable_at_e3/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/zelda0605092.jpg" /></a></div>
The latest carrot to be dangled before the teeming mass of <em><a href="http://www.joystiq.com/tag/the-legend-of-zelda">The Legend of Zelda</a> </em>fans comes from a recent interview in <em>Famitsu</em> magazine, via <a href="http://www.andriasang.com/e/blog/2010/02/03/zelda_motion_plus_and_playable_at_e3/">Andriasang</a>. There, director Eiji Aonuma says he hopes that Nintendo will <span>be able to "show something playable</span>" at E3. What? That's, like, four years ahead of schedule! We jest, but it's not like Nintendo really needs to rush anything. It's <em>The Legend of Zelda</em>. You want it, even if <a href="http://www.joystiq.com/2009/11/19/zelda-producer-teases-surprises-for-next-title-at-e3-2010/">it's supposed to be different</a> this time around.<br />
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Aonuma wouldn't provide much in terms of how far along the game has come, other than talking up <a href="http://www.joystiq.com/2009/11/03/miyamoto-next-zelda-will-use-motionplus-for-more-realistic-swor/">the MotionPlus support</a> and stating <span>the team has "progressed in development since last year" and that the "core areas have come into clear view." We take that to mean the team has finished rendering Hyrule Field.<br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/aonuma-hopes-to-show-playable-build-of-new-zelda-at-e3/">Aonuma hopes to show 'playable' build of new Zelda at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 21:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/02/03/zelda_motion_plus_and_playable_at_e3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/aonuma-hopes-to-show-playable-build-of-new-zelda-at-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19343889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/aonuma-hopes-to-show-playable-build-of-new-zelda-at-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eiji-aonuma</category><category>famitsu</category><category>interview</category><category>japan</category><category>Legend-of-Zelda-2010</category><category>motionplus</category><category>Nintendo</category><category>the-legend-of-zelda</category><category>Wii</category><category>wii-motionplus</category><category>zelda</category><category>zelda-wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 03 Feb 2010 21:20:00 EST</pubDate></item><item><title><![CDATA[New Super Street Fighter IV Ultra Combos, alternate costumes revealed]]></title><link>http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/</guid><comments>http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/#comments</comments><description><![CDATA[<center><a href="http://www.eventhubs.com/news/2010/jan/05/new-famitsu-scans-show-new-ssf4-ultras-costumes/"><img hspace="4" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ssf410610.jpg" /></a></center>Recent <em>Famitsu</em> magazine scans have surfaced, revealing new Ultra Combos for <em><a href="http://joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV's</em></a></em> world warriors <em>and</em> friends. As an added bonus, <a href="http://www.eventhubs.com/news/2010/jan/05/new-famitsu-scans-show-new-ssf4-ultras-costumes/">Eventhubs</a> has actually translated the descriptions of the attacks, so you can get a better idea of what you're <em>squinting</em> at. Chun-Li's Kikosho fireball returns, and now Ryu has a "Metsu-shoryuken" -- a super-powerful Dragon Punch, duh. Most interesting, however, is Cammy's new Ultra Combo: the "Cammy Quick Combo" -- or "CQC" -- a <em>counter</em> move.<br />
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The <em>Famitsu</em> issue also features images of new alternate costumes for the upgraded fighting game -- Chun Li's, above, is the most visible from the scan. Thankfully, GameTrailers has posted a much clearer, <em>wha-wha-wha-wooorld</em> exclusive look at the costumes in action, along with some of the new Ultra Combos and rival battles, embedded after the break.<br />
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[Thanks, Will]<p><a href="http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/" rel="bookmark">Continue reading <em>New Super Street Fighter IV Ultra Combos, alternate costumes revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/">New Super Street Fighter IV Ultra Combos, alternate costumes revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 13:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eventhubs.com/news/2010/jan/05/new-famitsu-scans-show-new-ssf4-ultras-costumes/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19305268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/new-super-street-fighter-iv-ultra-combos-costumes-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>costumes</category><category>famitsu</category><category>fighting</category><category>japan</category><category>Microsoft</category><category>scans</category><category>ssfiv</category><category>super-street-fighter-iv</category><category>ultra-combos</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jan 2010 13:27:00 EST</pubDate></item><item><title><![CDATA[Online game sharing confirmed for RPG Maker DS]]></title><link>http://www.joystiq.com/2009/12/28/online-game-sharing-confirmed-for-rpg-maker-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/online-game-sharing-confirmed-for-rpg-maker-ds/</guid><comments>http://www.joystiq.com/2009/12/28/online-game-sharing-confirmed-for-rpg-maker-ds/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.famitsu.com/game/coming/1230808_1407.html"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/rpgmakerds122809.jpg" alt="" /></a></div>
<div style="text-align: right;"><small>Image source: Famitsu</small></div>
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The RPG creation game with a very appropriate name, <a href="http://www.joystiq.com/2009/10/15/rpg-maker-ds-make-rpgs-on-the-ds/"><em>RPG Maker DS</em></a>, has just raised the bar on itself. Famitsu <a href="http://www.famitsu.com/game/coming/1230808_1407.html">reports</a> gamers will not only be able to share game data locally, but also online via Wi-Fi Connect. You'll be able to swap the smallest of things, like items and monsters, right up to full games. Now if that doesn't scream replay value, we don't know what does.<br />
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Of course, this news really only affects Japanese gamers, as a localization isn't that likely. Still, that's not to say there isn't <em>any</em> hope you'll be able to play the thing, especially considering that there's already an English-speaking community <a href="http://www.rpgmakerds.com/">established</a> for the game.<br />
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[Via <a href="http://www.siliconera.com/2009/12/27/online-game-sharing-confirmed-for-rpg-maker-ds/">SIliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/online-game-sharing-confirmed-for-rpg-maker-ds/">Online game sharing confirmed for RPG Maker DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/1230808_1407.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/online-game-sharing-confirmed-for-rpg-maker-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19295627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/online-game-sharing-confirmed-for-rpg-maker-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enterbrain</category><category>famitsu</category><category>japan</category><category>localization</category><category>rpg</category><category>rpg-maker</category><category>rpg-maker-ds</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 28 Dec 2009 13:45:00 EST</pubDate></item><item><title><![CDATA[Spoiler alert: Famitsu's astrologer predicts 2010's gaming trends]]></title><link>http://www.joystiq.com/2009/12/23/spoiler-alert-famitsus-astrologer-predicts-2010s-gaming-trends/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/23/spoiler-alert-famitsus-astrologer-predicts-2010s-gaming-trends/</guid><comments>http://www.joystiq.com/2009/12/23/spoiler-alert-famitsus-astrologer-predicts-2010s-gaming-trends/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/newsStory?cId=3177429"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/universum1223.jpg" /></a></center>
<div style="text-align: right;"><small>[<a href="http://en.wikipedia.org/wiki/File:Universum.jpg">Wikimedia Commons</a>]</small></div>
While we have analysts like <a href="http://joystiq.com/tag/michael-pachter">Michael Pachter</a> to tell us the future of gaming, <em>Famitsu</em> has Yusho Fukuda, a real astrologer (well, as real as an astrologer can claim to be). Why bother looking at market trends and such mumbo-jumbo when the stars have all the information about the game industry's upcoming plans?<br />
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What <span style="font-style: italic;">totally specific<em> </em></span><em>insights</em> did the cosmos reveal to Fukuda for <em>Famitsu</em>'s end-of-year issue? "A game will come out in the first half of the year that will touch off a major boom," Fukuda writes, as translated by <a href="http://www.1up.com/do/newsStory?cId=3177429">1UP</a> . "And another game will follow upon that in the second half." Also, there will be delays, disputes between publishers, and "we may see a price drop in hardware or software in November."<br />
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Fukuda offered predictions for each of the hardware companies as well. Nintendo will advertise a game all summer and release it in the fall; Sony "will release a hit game in 2010 that is based off an older title and will attract attention for games based on history and that feature a large cast of characters;" and Microsoft will sell a game this year involving "adventuring around the world, or examining a map and doing something based off that." Since astrology is a hard science, all of this is 100% guaranteed to happen exactly as Fukuda predicted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/23/spoiler-alert-famitsus-astrologer-predicts-2010s-gaming-trends/">Spoiler alert: Famitsu's astrologer predicts 2010's gaming trends</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Dec 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3177429>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/23/spoiler-alert-famitsus-astrologer-predicts-2010s-gaming-trends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19292312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/23/spoiler-alert-famitsus-astrologer-predicts-2010s-gaming-trends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>astrology</category><category>famitsu</category><category>yusho-fukuda</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Dec 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Nomura has more unannounced games, one 'not entirely new']]></title><link>http://www.joystiq.com/2009/12/22/nomura-has-more-unannounced-games-one-not-entirely-new/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/22/nomura-has-more-unannounced-games-one-not-entirely-new/</guid><comments>http://www.joystiq.com/2009/12/22/nomura-has-more-unannounced-games-one-not-entirely-new/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.siliconera.com/2009/12/22/tetsuya-nomura-discusses-future-projects-mentions-unannounced-game/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/khbirthbysleep_122209.jpg" /></a></div>
If you're reading gaming blogs on a regular basis, Tetsuya Nomura needs no introduction. While <a href="http://www.joystiq.com/tag/kingdom-hearts-birth-by-sleep"><em>Kingdom Hearts: Birth By Sleep</em></a> is by no means finished, Nomura is already talking about what's next. In the latest issue of Famitsu (via <a href="http://www.siliconera.com/2009/12/22/tetsuya-nomura-discusses-future-projects-mentions-unannounced-game/">Siliconera</a>; scan can be seen <a href="http://www.imagebam.com/image/329c8960771785">here</a>), he confirms two additional projects: one that is already fairly far along in development and another unannounced project that's "not entirely new."<br />
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Aside from <em>Birth By Sleep</em>, Nomura's other known projects include <em><a href="http://www.joystiq.com/tag/final-fantasy-agito-xiii">Final Fantasy Agito XIII</a> </em>and <a href="http://www.joystiq.com/tag/3rd-birthday"><em>3rd Birthday</em></a>, a new game in the <em>Parasite Eve</em> series. Keep an eye on <a href="http://www.famitsu.com">Famitsu's site</a>, where the full interview will soon be available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/22/nomura-has-more-unannounced-games-one-not-entirely-new/">Nomura has more unannounced games, one 'not entirely new'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Dec 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/12/22/tetsuya-nomura-discusses-future-projects-mentions-unannounced-game/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/nomura-has-more-unannounced-games-one-not-entirely-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19291258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/nomura-has-more-unannounced-games-one-not-entirely-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3rd-birthday</category><category>famitsu</category><category>final-fantasy</category><category>final-fantasy-agito-xiii</category><category>kingdom-hearts</category><category>kingdom-hearts-birth-by-sleep</category><category>square-enix</category><category>tetsuya-nomura</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Dec 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Super Street Fighter IV getting 10 new characters in total]]></title><link>http://www.joystiq.com/2009/12/20/rumor-super-street-fighter-iv-getting-10-new-characters-in-tota/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/20/rumor-super-street-fighter-iv-getting-10-new-characters-in-tota/</guid><comments>http://www.joystiq.com/2009/12/20/rumor-super-street-fighter-iv-getting-10-new-characters-in-tota/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.eventhubs.com/news/2009/dec/18/ssf4-character-select-screen-more-shots/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_ssf4charselect_580.jpg" /></a></div>
<div style="text-align: left;">Every <em>Street Fighter</em> fan site <em>ever</em> perked up its ears late last week when Famitsu held a live streaming demo of <a href="http://www.joystiq.com/tag/super-street-fighter-iv"><em>Super Street Fighter IV</em></a>. The administrators and visitors of said sites immediately began to pick the bones of the demo clean of important gameplay details -- the most fascinating of which comes from the above still image of the game's character select screen. The <a href="http://www.eventhubs.com/news/2009/dec/18/ssf4-character-select-screen-more-shots/">alleyway brawling enthusiasts of EventHubs.com</a> discerned from said image that <em>SSF IV</em> will add 10 new characters to the game's roster -- four of which are still unannounced.<br />
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You can watch a brief <a href="http://www.youtube.com/watch?v=kZrGNS9b_aA">YouTube clip of the Famitsu stream</a> after the jump -- it definitely contains the menu seen above. We've contacted Capcom to find out if these fans' assumptions are accurate.</div><p><a href="http://www.joystiq.com/2009/12/20/rumor-super-street-fighter-iv-getting-10-new-characters-in-tota/" rel="bookmark">Continue reading <em>Rumor: Super Street Fighter IV getting 10 new characters in total</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/20/rumor-super-street-fighter-iv-getting-10-new-characters-in-tota/">Rumor: Super Street Fighter IV getting 10 new characters in total</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Dec 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eventhubs.com/news/2009/dec/18/ssf4-character-select-screen-more-shots/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/20/rumor-super-street-fighter-iv-getting-10-new-characters-in-tota/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19288341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/20/rumor-super-street-fighter-iv-getting-10-new-characters-in-tota/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>character-selection</category><category>characters</category><category>famitsu</category><category>fighting</category><category>Microsoft</category><category>street-fighter</category><category>super-street-fighter</category><category>super-street-fighter-iv</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 20 Dec 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Second Resident Evil 5 episode has playable Jill and Josh]]></title><link>http://www.joystiq.com/2009/12/16/second-resident-evil-5-episode-has-playable-jill-and-josh/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/16/second-resident-evil-5-episode-has-playable-jill-and-josh/</guid><comments>http://www.joystiq.com/2009/12/16/second-resident-evil-5-episode-has-playable-jill-and-josh/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.siliconera.com/2009/12/15/second-resident-evil-5-alternative-edition-episode-revealed/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_jillandjosh_580.jpg" /></a></div>
Are you bored with the unspoken, yet<span style="font-style: italic;"> powerful</span> sexual tension between <a href="http://www.joystiq.com/tag/resident-evil-5"><em>Resident Evil 5</em></a>'s protagonists, Chris and Sheva? Yeah, we are too -- that's why we're so excited about these scans from the latest issue of Famitsu (as <a href="http://www.siliconera.com/2009/12/15/second-resident-evil-5-alternative-edition-episode-revealed/">uncovered by Siliconera</a>), which reveal that the second chapter in the game's <a href="http://www.joystiq.com/tag/resident-evil-5-alternative-edition"><em>Alternative Edition</em> DLC</a>, titled <em>Desperate Escape</em>, will let you play as Jill Valentine and Josh Stone. In case you didn't recognize that last name, Josh Stone is actually a pretty popular <a href="http://www.youtube.com/watch?v=4DwcPqjCW3Y">British female soul singer</a>. Seems like a weird choice, but <em>what-evs</em>.<br />
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Okay, Josh Stone is actually the BSAA member who helps out Chris and Sheva throughout the game -- mostly through the deus ex machina helicopter rescues for which the series is well-known. But wait -- if you're <em>playing</em> as Josh Stone, who's going to come rescue you at the end of the game in a helicopter? This could be bad, folks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/16/second-resident-evil-5-episode-has-playable-jill-and-josh/">Second Resident Evil 5 episode has playable Jill and Josh</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Dec 2009 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/12/15/second-resident-evil-5-alternative-edition-episode-revealed/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/second-resident-evil-5-episode-has-playable-jill-and-josh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19283417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/second-resident-evil-5-episode-has-playable-jill-and-josh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>desperate-escape</category><category>dlc</category><category>famitsu</category><category>Microsoft</category><category>resident-evil</category><category>resident-evil-5</category><category>resident-evil-5-alternative-edition</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 16 Dec 2009 11:25:00 EST</pubDate></item><item><title><![CDATA[Famitsu: No More Heroes being ported to PS3 and Xbox 360 [update]]]></title><link>http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/</guid><comments>http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/#comments</comments><description><![CDATA[<center><a href="http://wiieveryday.blogspot.com/2009/11/famitsu-20091119.html"><img border="1" hspace="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes1117.jpg" /></a></center>Though scans of the actual article have yet to appear, the table of contents for the latest issue of Famitsu reveals a new <em>No More Heroes</em> game for Xbox 360 and PS3, called <em>No More Heroes: Eiyuutachi no Rakuen (Heroes' Paradise)</em>. <br />
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With recent statements from series creator Suda 51 that the next <em>No More Heroes</em> game would be <a href="http://www.joystiq.com/2009/09/22/no-more-heroes-2-is-last-installment-on-wii-next-game-on-new-ni/">made for the Wii's successor</a>, and that he sees the current controls scheme as <a href="http://www.joystiq.com/2009/09/29/tgs-2009-interview-suda-51/#continued">the ideal</a>, we're inclined to believe that this is a port of the original game, undertaken by publisher Marvelous -- much as it has <a href="http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/">expressed its interest</a> in doing. We'll find out more when we can see the scan!<br />
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<strong>Update:</strong> The scans are up, showing a ported version of the original game with updated graphics and a new "Very Sweet" mode in which all the female characters are wearing less. According to the scan, it'll be out in Japan on February 25.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/">Famitsu: No More Heroes being ported to PS3 and Xbox 360 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiieveryday.blogspot.com/2009/11/famitsu-20091119.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19243871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/famitsu-no-more-heroes-headed-for-ps3-and-xbox-360-in-some-form/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>marvelous</category><category>Microsoft</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>suda51</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Nov 2009 22:30:00 EST</pubDate></item></channel></rss>
