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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Luftrausers lives up to its arcade potential]]></title><link>http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/</guid><comments>http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/"><img alt="Luftrausers lives up to its arcade potential" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/luftrausers926.jpg" /></a></center><em><a href="http://joystiq.com/game/hotline-miami">Hotline Miami</a></em> was the official pick for the "Most Fantastic" game at Fantastic Arcade last weekend, but the cabinet I returned to whenever I had a spare moment was Vlambeer's <a href="http://joystiq.com/game/luftrausers"><em>Luftrausers</em></a>, the expanded PC/Mac game based on the Flash dogfighting game.<br /><br />It's perfect as an arcade game, especially with the modifications Vlambeer put in place for the demo, as it gives you very simple mechanics to achieve an immediately apparent goal, and then leaves you to practice those mechanics for as long as you can survive. It's too bad an arcade cabinet won't be one of the default venues for the full game.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/luftrausers/">Luftrausers</a></strong></p><a href="http://www.joystiq.com/photos/luftrausers/#5239829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/luftrausers-screen-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/luftrausers/#5239830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/luftrausers-screen-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/luftrausers/#5239831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/luftrausers-screen-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/luftrausers/#5239832"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/luftrausers-screen-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/luftrausers/#5239833"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/luftrausers-screen-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/" rel="bookmark">Continue reading <em>Luftrausers lives up to its arcade potential</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/">Luftrausers lives up to its arcade potential</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Sep 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20334212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/26/luftrausers-lives-up-to-its-arcade-potential/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>devolver-digital</category><category>fantastic-arcade-2012</category><category>luftrausers</category><category>mac</category><category>pc</category><category>vlambeer</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 26 Sep 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Mushroom Men return in 'Pax's Truffle Trouble']]></title><link>http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/</guid><comments>http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/#comments</comments><description><![CDATA[<center> <img alt="Mushroom Men return in 'Pax's Truffle Trouble'" class="hidden" data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/pax.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/48407685?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe></center><br />A corner of Fantastic Arcade housed a trio of Devolver Digital demo stations, including a unit displaying an unannounced Mushroom Men game called <em>Pax's Truffle Trouble</em>.<br /><br /><em>Mushroom Men</em> originally appeared on Wii and DS, in a pair of platform action games developed by Red Fly Studio and published by Gamecock. Gamecock isn't around anymore, but Red Fly is still behind this new game, and the platforming has also changed significantly.<p><a href="http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/" rel="bookmark">Continue reading <em>Mushroom Men return in 'Pax's Truffle Trouble'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/">Mushroom Men return in 'Pax's Truffle Trouble'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Sep 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/24/mushroom-men-return-in-paxs-truffle-trouble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>devolver-digital</category><category>fantastic-arcade-2012</category><category>microsoft</category><category>mushroom-men</category><category>mushroom-men-paxs-truffle-trouble</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 24 Sep 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Photo tour of Austin's Fantastic Arcade]]></title><link>http://www.joystiq.com/2012/09/22/photo-tour-of-austins-fantastic-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/22/photo-tour-of-austins-fantastic-arcade/</guid><comments>http://www.joystiq.com/2012/09/22/photo-tour-of-austins-fantastic-arcade/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/21/photo-tour-of-austins-fantastic-arcade/"><img alt="Fantastic Arcade" data-src-height="354" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/fafront.jpg" /></a></center>Fantastic Arcade continues to be one of the coolest, most satisfying gaming events of the year. No other convention that I can think of would ever have a custom <a href="http://joystiq.com/game/luftrausers"><em>Luftrausers</em></a> arcade cabinet, for example, nor is there an event with such easy, casual access to tons of indie developers.<br /><br />For those of you unable to make it this year, or those of you who happen to be local but haven't stopped by yet, we've got a gallery of pictures to help you enjoy the event vicariously. If you happen to be organizing next year's E3, we urge you strongly to look in here for inspiration.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fantastic-arcade-2012/">Fantastic Arcade 2012</a></strong></p><a href="http://www.joystiq.com/photos/fantastic-arcade-2012/#5307138"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/facamera66_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fantastic-arcade-2012/#5307149"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/faphone16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fantastic-arcade-2012/#5307115"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/facamera18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fantastic-arcade-2012/#5307116"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/facamera19_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fantastic-arcade-2012/#5307117"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/facamera20_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/22/photo-tour-of-austins-fantastic-arcade/">Photo tour of Austin's Fantastic Arcade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Sep 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/22/photo-tour-of-austins-fantastic-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/22/photo-tour-of-austins-fantastic-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantastic-arcade</category><category>fantastic-arcade-2012</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 22 Sep 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Terry Cavanagh goes inside Super Hexagon]]></title><link>http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/</guid><comments>http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/"><img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/hexagon96.jpg" /></a><iframe frameborder="0" height="318" id="viddler-1d0f9ea2" mozallowfullscreen="true" src="http://www.viddler.com/embed/1d0f9ea2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=59433045&amp;loop=0&amp;nologo=0&amp;hd=1" webkitallowfullscreen="true" width="530"></iframe></center><br />Terry Cavanagh began his panel at Fantastic Arcade by playing his game, <a href="http://joystiq.com/game/super-hexagon"><em>Super Hexagon</em></a>, live on stage. Above, he easily gets through the "Hexagonest" mode, which is the hardest mode available from the start, and shows us one of the endings. It's inspiring.<br /><br />After that, he played through the absolute hardest level in the game, in order to show the attending fans the true ending. I didn't realize <em>Super Hexagon</em> had an ending, much less multiple ones. But now I and a small group in Austin have seen it. "Congratulations," he told us all. "Now there's a much larger percentage of people who have seen this ending." To see it yourself, you'll just have to practice.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-hexagon-ios/">Super Hexagon (iOS)</a></strong></p><a href="http://www.joystiq.com/photos/super-hexagon-ios/#5266247"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mzl.aaqrmdtl.320x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-hexagon-ios/#5266248"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mzl.fnpmduht.320x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-hexagon-ios/#5266249"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mzl.gyrfbefa.320x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-hexagon-ios/#5266250"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mzl.zknzrino.320x480-75_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/" rel="bookmark">Continue reading <em>Terry Cavanagh goes inside Super Hexagon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/">Terry Cavanagh goes inside Super Hexagon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Sep 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20329998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/21/terry-cavanagh-goes-inside-super-hexagon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantastic-arcade-2012</category><category>super-hexagon</category><category>terry-cavanagh</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 Sep 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Steam Greenlight by the numbers]]></title><link>http://www.joystiq.com/2012/09/21/steam-greenlight-by-the-numbers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/21/steam-greenlight-by-the-numbers/</guid><comments>http://www.joystiq.com/2012/09/21/steam-greenlight-by-the-numbers/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/21/steam-greenlight-by-the-numbers/"><img alt="Steam Greenlight biz" data-src-height="346" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/steamgreen1.jpg" /></a></center>During a panel pitching Steam and <a href="http://joystiq.com/tag/steam-greenlight">Greenlight</a> to indies at Fantastic Arcade, Valve presented some numbers representing the usage of the service.<br /><br />According to the slide, 949,156 users have participated, casting 9,998,476 votes toward getting games onto Steam. 3,195 games have been posted to Greenlight for consideration, of which 1,110 got banned so far, for various reasons ranging from content considered inappropriate to just being a joke.<br /><br />Finally, there are around 800 "Legitimate, Publicly Visible Items" on the service. And of those, of course, <a href="http://www.joystiq.com/2012/09/11/black-mesa-mcpixel-eight-more-revealed-as-first-greenlight-gra/">ten</a> have been officially "greenlit."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/21/steam-greenlight-by-the-numbers/">Steam Greenlight by the numbers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Sep 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/21/steam-greenlight-by-the-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/21/steam-greenlight-by-the-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantastic-arcade</category><category>fantastic-arcade-2012</category><category>mac</category><category>pc</category><category>steam</category><category>steam-greenlight</category><category>valve</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 Sep 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Mobile's Super Crate Box is the definitive version]]></title><link>http://www.joystiq.com/2012/09/21/playstation-mobiles-super-crate-box-is-the-definitive-version/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/21/playstation-mobiles-super-crate-box-is-the-definitive-version/</guid><comments>http://www.joystiq.com/2012/09/21/playstation-mobiles-super-crate-box-is-the-definitive-version/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/21/playstation-mobiles-super-crate-box-is-the-definitive-version/"><img alt="PlayStation Mobile's Super Crate Box is the definitive version" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/stf1.jpg" /></a></center>It doesn't take much to create the ultimate version of Vlambeer's <a href="http://joystiq.com/game/super-crate-box"><em>Super Crate Box</em></a>. It needs the gameplay - including responsive controls - of the PC/Mac original, and the pick-up-and-play portability of the iOS release.<br /><br />By default, the <a href="http://joystiq.com/tag/playstation-mobile">PlayStation Mobile</a> release running on a PlayStation Vita is the best version, simply because it meets those conditions. The game feels just like it always did on PC, with excellent use of the Vita's d-pad or analog stick to move your little guy, but is portable.<br /><br />I considered writing a longer preview, but there's not much you need to know. It's Super Crate Box, but portable, with buttons. Provided you're playing on a Vita or another PlayStation Certified device with controls - like a Wikipad or an Xperia Play, that is. It'll work on all the other PlayStation Certified devices, but with touch controls.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/21/playstation-mobiles-super-crate-box-is-the-definitive-version/">PlayStation Mobile's Super Crate Box is the definitive version</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Sep 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/21/playstation-mobiles-super-crate-box-is-the-definitive-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/21/playstation-mobiles-super-crate-box-is-the-definitive-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantastic-arcade-2012</category><category>mobile</category><category>playstation</category><category>playstation-mobile</category><category>playstation-vita</category><category>super-crate-box</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 Sep 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Sony streamlining ratings for PlayStation Mobile]]></title><link>http://www.joystiq.com/2012/09/21/sony-streamlining-ratings-for-playstation-mobile/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/21/sony-streamlining-ratings-for-playstation-mobile/</guid><comments>http://www.joystiq.com/2012/09/21/sony-streamlining-ratings-for-playstation-mobile/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/21/sony-streamlining-ratings-for-playstation-mobile/"><img alt="Sony works with ratings boards for simpler system for PlayStation Mobile" data-src-height="210" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/psm.jpg" /></a></center>Publishing a game on <a href="http://www.joystiq.com/tag/playstation-mobile/">PlayStation Mobile</a> will be easier than usual, thanks to an initiative by Sony. Developer relations exec Shane Bettenhausen revealed during a Fantastic Arcade panel that Sony has collaborated with ratings boards for a simpler method of ratings. "ESRB lite, PEGI lite, CERO lite," he called it.<br /><br />Under the new system, developers are able to self-report content by checking spaces on a form. That saves time and overhead required for ratings boards to check the content manually. It also means that games on PS Mobile are subject to the same content restrictions as console games - and not, say, at the mercy of Apple.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/21/sony-streamlining-ratings-for-playstation-mobile/">Sony streamlining ratings for PlayStation Mobile</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Sep 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/21/sony-streamlining-ratings-for-playstation-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/21/sony-streamlining-ratings-for-playstation-mobile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cero</category><category>esrb</category><category>fantastic-arcade-2012</category><category>mobile</category><category>pegi</category><category>playstation</category><category>playstation-mobile</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 Sep 2012 14:30:00 EST</pubDate></item></channel></rss>