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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Calling 1-800-Magic episode 4]]></title><link>http://www.joystiq.com/2007/07/03/calling-1-800-magic-episode-4/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/03/calling-1-800-magic-episode-4/</guid><comments>http://www.joystiq.com/2007/07/03/calling-1-800-magic-episode-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll.jpg" /><br />The fourth installment of <em><a href="http://www.joystiq.com/tag/1800Magic/">1-800-Magic</a></em> is now available on <a href="http://www.joystiq.com/tag/XboxLiveMarketplace/">Xbox Live Marketplace</a>. Strangely, the episode isn't available at <a href="http://www.joystiq.com/tag/RoosterTeeth/">Rooster Teeth</a> yet, so, for the moment, you're stuck watching from your Xbox 360. In this episode we continue the story of Bitterman in his quest to understand his newfound magical abilities. Now that the series has been established in the first three episodes, the fourth gives it a little twist to keep things interesting. We won't spoil it for you, but suffice it to say it is both funny and intriguing. <strike>We're looking forward to future episodes</strike>. This is the last episode, so we hope you weren't too attached to the series.<br /><br /><font color="red">Update</font>: Looks like this is the last episode of the series, so there won't be any more. So sad.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/03/calling-1-800-magic-episode-4/">Calling 1-800-Magic episode 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jul 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/03/calling-1-800-magic-episode-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/932076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/03/calling-1-800-magic-episode-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1800magic</category><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>machinima</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>rooster teeth</category><category>RoosterTeeth</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 03 Jul 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[1-800-Magic #3 BAMFs onto XBLM]]></title><link>http://www.joystiq.com/2007/06/27/1-800-magic-3-bamfs-onto-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/1-800-magic-3-bamfs-onto-xblm/</guid><comments>http://www.joystiq.com/2007/06/27/1-800-magic-3-bamfs-onto-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadow-bamf-headline.jpg" /><br />And the cycle of machinima continues. Even as <em><a href="http://www.joystiq.com/tag/RedVsBlue/">Red Vs. Blue</a></em> readies for the <a href="http://www.joystiq.com/2007/06/27/red-vs-blue-draws-to-a-close-today/">final curtain</a>, another series is just beginning. The third episode of <a href="http://www.joystiq.com/tag/1800magic"><em>1-800-Magic</em></a> has now landed on <a href="http://www.joystiq.com/tag/XboxLiveMarketplace/">Xbox Live Marketplace</a>. Of course, you could always <a href="http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/">check it out</a> on the intarwebz right now, but we find the HD widescreen view from the couch much more appealing. In case you've missed the series so far, here's a quick nonsensical recap: arguing trolls, talking trees named Frank, bacon, BAMF!, tech support, and magic. That pretty much sums it up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/1-800-magic-3-bamfs-onto-xblm/">1-800-Magic #3 BAMFs onto XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/27/1-800-magic-3-bamfs-onto-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/927696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/1-800-magic-3-bamfs-onto-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1800magic</category><category>fasa</category><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>rooster teeth</category><category>RoosterTeeth</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Jun 2007 15:45:00 EST</pubDate></item><item><title><![CDATA[1-800-Magic continues, argues with tree]]></title><link>http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/</guid><comments>http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><a href="http://magic.roosterteeth.com/archive/episode.php?id=259"><img width="414" vspace="4" hspace="4" height="234" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll-smash.jpg" /></a><br />The latest <a href="http://magic.roosterteeth.com/archive/episode.php?id=259">episode</a> of <a href="http://www.joystiq.com/tag/1800magic"><em>1-800-Magic</em></a>, from the demented minds that brought you <em><a href="http://www.joystiq.com/tag/RedVsBlue/">Red Vs. Blue</a></em>, has hit the airwaves ... er ... internetwaves? The story continues to evolve as the characters learn to deal with magic (and tech support). Oh, and there is a rather protracted argument with a tree (whose name is Frank). And we can't forget the trolls continuing to look for the perfect attack phrase ("smoke 'em" is the new hotness this week). Rather than spoil anything else, why not have a look for yourself and tell us what you think? Be warned though, the video is NSFW on account of some salty language. Check it out after the break.<p><a href="http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/" rel="bookmark">Continue reading <em>1-800-Magic continues, argues with tree</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/">1-800-Magic continues, argues with tree</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://magic.roosterteeth.com/archive/episode.php?id=259>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/926873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/1-800-magic-continues-argues-with-tree/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1800magic</category><category>fasa</category><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>rooster teeth</category><category>RoosterTeeth</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 26 Jun 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Win a copy of Shadowrun from X360A]]></title><link>http://www.joystiq.com/2007/06/26/win-a-copy-of-shadowrun-from-x360a/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/26/win-a-copy-of-shadowrun-from-x360a/</guid><comments>http://www.joystiq.com/2007/06/26/win-a-copy-of-shadowrun-from-x360a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://www.xbox360achievements.org/forum/showthread.php?t=30032"><img width="415" vspace="4" hspace="4" height="208" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/x360a250kgiveaway.jpg" /></a><br /></div>
The generous gents over at <a href="http://xbox360achievements.org">Xbox 360 Achievements</a> are giving away a copy of <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a> to celebrate the 250,000th post on their forums. To enter all you need to do is post your gamertag on <a href="http://www.xbox360achievements.org/forum/showthread.php?t=30032">this</a> thread, though <a href="http://www.xbox360achievements.org/forum/register.php">registration</a> is required. This is definitely a pretty good deal, then again, when is anything <a href="http://www.joystiq.com/2007/06/26/f-e-a-r-d-l-c-for-f-r-e-e-on-x-b-l-m/">free</a> not one? Speaking of free giveaways, we'll be announcing the winner of our <a href="http://xbox360fanboy.com/tag/thedarkness"><em>The Darkness</em></a> <a href="http://www.joystiq.com/2007/06/22/fanswag-fanboys-fight-for-the-darkness/">contest</a> soon, so stay tuned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/26/win-a-copy-of-shadowrun-from-x360a/">Win a copy of Shadowrun from X360A</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2007 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360achievements.org/forum/showthread.php?t=30032>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/win-a-copy-of-shadowrun-from-x360a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/926727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/win-a-copy-of-shadowrun-from-x360a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 26 Jun 2007 08:15:00 EST</pubDate></item><item><title><![CDATA[Shadowrun reviews bother FASA]]></title><link>http://www.joystiq.com/2007/06/25/shadowrun-reviews-bother-fasa/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/shadowrun-reviews-bother-fasa/</guid><comments>http://www.joystiq.com/2007/06/25/shadowrun-reviews-bother-fasa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.oxmpodcast.com/?p=86"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrunretailz.jpg" align="right" vspace="4" border="0" /></a>On the latest <a href="http://www.oxmpodcast.com/?p=86">OXM podcast</a>, <em>Shadowrun</em>'s own Mitch Gitelman (who we had a chat with on our <a href="http://www.joystiq.com/2007/05/07/xbox-360-fancast-015-shadowrunning-at-the-mouth/">Fancast</a>) talked with the guys and expressed his anger with how the game's reviews are being calculated. Gitelman's argument is that most of the <em>Shadowrun</em> reviews agree that the game is an innovative, fun and unique FPS experience, but deduct points due to its lack of campaign and a $59.99 price tag. He goes on to say that the game should be reviewed for what it is and not how much it costs as they never said a campaign would be included. It's an interesting argument to say the least as <em>Shadowrun</em>'s reviews tend to lean towards what the game isn't. But what say you fellow fanboy? Should reviews take a game's price into consideration or should the content and just the content be rated? It's a difficult topic to tackle, so we're interested in hearing what you think.<br /><br />[Via <a href="http://www.gamesradar.com/gb/pc/game/news/article.jsp?releaseId=20070622111150952011&amp;articleId=20070622111150952011&amp;sectionId=1006">Games Radar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/25/shadowrun-reviews-bother-fasa/">Shadowrun reviews bother FASA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.oxmpodcast.com/?p=86>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/shadowrun-reviews-bother-fasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/925907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/shadowrun-reviews-bother-fasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>shadowrun</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 25 Jun 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Video: Free Shadowrun tips from Gamerscore blog]]></title><link>http://www.joystiq.com/2007/06/18/video-free-shadowrun-tips-from-gamerscore-blog/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/18/video-free-shadowrun-tips-from-gamerscore-blog/</guid><comments>http://www.joystiq.com/2007/06/18/video-free-shadowrun-tips-from-gamerscore-blog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object width="425" height="350"><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.GeeVee.Com/embed.php?v=57"></embed></object><br />Chris Paladino has kindly <a href="http://gamerscoreblog.com/team/archive/2007/06/15/551382.aspx">offered</a> up some <a href="http://xbox360fanboy.com/tag/shadowrun"><em>Shadowrun</em></a> tips with video on <em>the frees</em>. In the video, he plays a Dwarf, and in this particular round, focuses on defense, and shows the art of Quick Casting. Quick Casting is casting magic (or throwing grenades/AMGs) without having it bound to a bumper/left trigger. To do this you hold B, select Magic or Tech, then your spell/nade, and pulling the right trigger.  He uses this technique with Strangle, whilst having Tree and Resurrect assigned to his left trigger and right bumper, respectively. <br /><br />That's fine for the purpose of this video, but note that Tree and Res are the the easiest to Quick Cast, since, you can hold the direction for Magic (left) before hitting B. So if you are holding left and strafing, hit B, you're automatically selecting Tree of Life at that point, and can pull the right trigger and cast. Res is slightly higher on the radial menu, but on the left side. Conversely, nades are on the 3 o'clock position, so Quick Casting them is just as simple. All in all, good tips on the use of Strangle, and Quick Casting, and the price tag certainly is <a href="http://www.joystiq.com/2007/06/13/shadowrun-strategy-videos-will-cost-you/">easier</a> to swallow, so thank you, Chris.<br /><br />Do you use Quick Casting when playing <em>Shadowrun</em>? If so, on what Magic or Tech (noting it only works on the nades)?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/18/video-free-shadowrun-tips-from-gamerscore-blog/">Video: Free Shadowrun tips from Gamerscore blog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2007 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2007/06/15/551382.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/video-free-shadowrun-tips-from-gamerscore-blog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/920493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/video-free-shadowrun-tips-from-gamerscore-blog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow Run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 18 Jun 2007 11:45:00 EST</pubDate></item><item><title><![CDATA[Shadowrun strategy videos will cost you]]></title><link>http://www.joystiq.com/2007/06/13/shadowrun-strategy-videos-will-cost-you/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/shadowrun-strategy-videos-will-cost-you/</guid><comments>http://www.joystiq.com/2007/06/13/shadowrun-strategy-videos-will-cost-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.majornelson.com/archive/2007/06/13/video-shadowrun-strategy.aspx"><img hspace="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/achieveoutgowvidz2.jpg" align="top" vspace="4" border="0" alt="" /></a><br />Available for purchase off the Marketplace are four brand spanking new <em>Shadowrun</em> <a href="http://www.majornelson.com/archive/2007/06/13/video-shadowrun-strategy.aspx">video strategy guides</a> that'll teach you sniping locations, teleporting lines and the quickest way to get to the artifact in each map. Very useful information indeed. But the negative cloud surrounding these downloads is that they cost 100 Microsoft points apiece. We're sure these <em>Shadowrun</em> videos showcase only the most special and uber elite strategies, what we call the metaphorical prime cut of the strategic cow, but can't bring ourselves to plop down the cash to find out. Now that we think of it, this content smells eerily similar to those <a href="http://www.joystiq.com/2007/04/26/buying-gears-of-war-achievements-isnt-cheap/">COG tag location</a> videos. Overpriced and, with a quick Googling, completely unnecessary.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/13/shadowrun-strategy-videos-will-cost-you/">Shadowrun strategy videos will cost you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2007 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/06/13/video-shadowrun-strategy.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/shadowrun-strategy-videos-will-cost-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/shadowrun-strategy-videos-will-cost-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>marketplace</category><category>shadowrun</category><category>strategy guide</category><category>StrategyGuide</category><category>xblm</category><category>xbox live marketplace</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 13 Jun 2007 09:15:00 EST</pubDate></item><item><title><![CDATA[More Shadowrun Demo-lition today]]></title><link>http://www.joystiq.com/2007/06/08/more-shadowrun-demo-lition-today/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/08/more-shadowrun-demo-lition-today/</guid><comments>http://www.joystiq.com/2007/06/08/more-shadowrun-demo-lition-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><img width="415" vspace="4" hspace="4" height="234" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadow-bamf-headline.jpg" alt="" /><br /></div>
The <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a> demo <a href="http://www.joystiq.com/2007/06/07/shadowrun-demo-is-available-you-just-need-to-look/">hit</a> yesterday, and our little social experiment/mini community event was very successful. That being said, only 20 or 30 of you got to participate in the fun, so we're doing it again. We were pleasantly surprised to find that the party system found in the retail game is present in the demo, making this all the easier to accomplish. But we're upping the ante, not only do you get to play with the <a href="http://www.joystiq.com/bloggers/david-dreger">die-hard enthusiast</a> of the title, but the <a href="http://www.joystiq.com/bloggers/dustin-burg">promise maker</a> will be living up to his word, showing up at 8:00 PM EDT. If the stars are aligned, the <a href="http://www.joystiq.com/bloggers/richard-mitchell">final piece</a> of the X3F puzzle will arrive, but that's merely a maybe. <br /><br />So, if you're <em>still</em> on the fence about <em>Shadowrun, </em>and didn't get in on the action yesterday, the festivities are going to start within the next 15 to 30 minutes, and go on for a few hours to help spread the word of what a gameplay gem this is. We'll try to make room on the demo event's <a href="http://live.xbox.com/en-US/profile/profile.aspx?GamerTag=noswaD+selkcunK">gamertag</a> for newcomers, but you can still <a href="http://live.xbox.com/en-US/profile/MessageCenter/SendMessage.aspx?ru=%252fen-US%252fprofile%252fprofile.aspx%253fGamerTag%253dnoswaD%252bselkcunK&amp;gt=noswaD+selkcunK">send a message</a> to see if you can get into the party, but check to see that it's online, and in the demo first. Hope to play with you soon, and if response is high, we may continue this after the end of the <a href="http://www.xbox360fanboy,com/tag/h3beta07"><em>Halo 3 Beta</em></a>. <br /><br /><strong>X3F Gamertags:<br /></strong>Richard Mitchell -- <a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;GamerTag=SenseiRAM">SenseiRAM</a><br />Dustin Burg -- <a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;GamerTag=SuperDunners">SuperDunners</a><br />David Dreger -- <a href="http://live.xbox.com/en-US/profile/profile.aspx?GamerTag=noswaD+selkcunK">noswaD selkcunK</a> (For <em>Shadowrun</em> Demo)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/08/more-shadowrun-demo-lition-today/">More Shadowrun Demo-lition today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jun 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/08/more-shadowrun-demo-lition-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/914128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/08/more-shadowrun-demo-lition-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow run</category><category>ShadowRun</category><category>Shadowrun Demo</category><category>ShadowrunDemo</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Fri, 08 Jun 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Shadowrun demo IS available! You just need to look. [update 1]]]></title><link>http://www.joystiq.com/2007/06/07/shadowrun-demo-is-available-you-just-need-to-look/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/07/shadowrun-demo-is-available-you-just-need-to-look/</guid><comments>http://www.joystiq.com/2007/06/07/shadowrun-demo-is-available-you-just-need-to-look/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><img width="415" vspace="4" hspace="4" height="311" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/shadowrundemoforrealz.jpg" alt="" /><br /></div>
<font color="red">Update</font>: Whoo! That was close. Shadowrun now appears under "New Arrivals" .<br /><br />Silly Microsoft. The <a href="http://www.joystiq.com/tag/Shadowrun"><em>Shadowrun</em></a> demo IS available for download off Marketplace <em>right now.</em> It weighs in at about 1.07 GB, which is similar to the beta's size, and can be found under "all Game Demos". It's got the "New" tag when selected, but for whatever reason, has been <strike>neglected to be</strike> added to the "New Arrivals" section, which has a couple more pieces of content we're in the process of reporting on. Scroll down and get it now!<br /><br />As such, our <a href="http://www.joystiq.com/2007/06/06/shadowrun-demo-coming-tomorrow/">offer</a> still stands: <a href="http://live.xbox.com/en-US/profile/FriendsMgmt.aspx?ru=%252fen-US%252fprofile%252fprofile.aspx%253fpp%253d0%2526GamerTag%253dnoswaD%252520selkcunK&amp;gt=noswaD+selkcunK&amp;act=Add"><strong>Add</strong></a> this <a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;GamerTag=noswaD%20selkcunK">gamertag</a> to your friends list, and we'll play with you and show you why the FPS <em>deserves</em> the attention it's been getting from us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/07/shadowrun-demo-is-available-you-just-need-to-look/">Shadowrun demo IS available! You just need to look. [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jun 2007 07:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/07/shadowrun-demo-is-available-you-just-need-to-look/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/07/shadowrun-demo-is-available-you-just-need-to-look/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Thu, 07 Jun 2007 07:45:00 EST</pubDate></item><item><title><![CDATA[Shadowrun demo coming tomorrow]]></title><link>http://www.joystiq.com/2007/06/06/shadowrun-demo-coming-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/shadowrun-demo-coming-tomorrow/</guid><comments>http://www.joystiq.com/2007/06/06/shadowrun-demo-coming-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://forums.shadowrun.com/forums/thread/58555.aspx"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shadowrunlogo.jpg" /></a>It looks like promises <a href="http://www.joystiq.com/2007/05/07/xbox-360-fancast-015-shadowrunning-at-the-mouth/">made</a> to Mitch Gitelman will have to wait <a href="http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/">another</a> day, as the <a href="http://www.joystiq.com/tag/Shadowrun"><em>Shadowrun</em></a> demo is going to be hitting Marketplace <a href="http://forums.shadowrun.com/forums/thread/58555.aspx">tomorrow</a> at 2:00 AM PDT, instead of today, as originally planned. Kimona from the game's official forums updated her demo FAQ thread with the new date and time information, which still gives everyone the <em>down low</em> on what will be available in the <em>download</em>. <br /><br />Fanboys, we entreat you, <strong>please</strong> play the demo and give this unique first person shooter the chance it deserves. Heck, we'll sweeten the deal: Anyone sitting on the fence who needs proper convincing can call upon our resident <em>Shadowrun </em>aficionado to play <strong>with</strong> them and show the appropriate ropes. To make things even <em>easier,</em> we have a <a href="http://live.xbox.com/en-US/profile/profile.aspx?pp=0&amp;GamerTag=noswaD%20selkcunK">special gamertag</a> available with an empty friends list, so <a href="http://live.xbox.com/en-US/profile/FriendsMgmt.aspx?ru=%252fen-US%252fprofile%252fprofile.aspx%253fpp%253d0%2526GamerTag%253dnoswaD%252520selkcunK&amp;gt=noswaD+selkcunK&amp;act=Add">add</a> it to your own for some Power Station fun tomorrow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/shadowrun-demo-coming-tomorrow/">Shadowrun demo coming tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.shadowrun.com/forums/thread/58555.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/shadowrun-demo-coming-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/shadowrun-demo-coming-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 06 Jun 2007 21:30:00 EST</pubDate></item><item><title><![CDATA[CAD's Shadowrun comic is just silly]]></title><link>http://www.joystiq.com/2007/06/06/cads-shadowrun-comic-is-just-silly/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/cads-shadowrun-comic-is-just-silly/</guid><comments>http://www.joystiq.com/2007/06/06/cads-shadowrun-comic-is-just-silly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.ctrlaltdel-online.com/comic.php?d=20070604"><img height="132" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/loldwarfminigunlol.jpg" width="225" align="right" vspace="4" border="1" /></a>While some of you are left with a bitter taste in your mouth regarding our <a href="http://www.joystiq.com/bloggers/david-dreger/">singular</a> <a href="http://www.joystiq.com/2007/06/05/penny-arcade-takes-on-shadowruns-races/">blind devotion</a> to <a href="http://xbox360fanboy.com/tag/shadowrun"><em>Shadowrun</em></a>, that isn't going to stop us from enjoying humorous comics to feed aforementioned devotion. Today's <a href="http://www.ctrlaltdel-online.com/comic.php?d=20070604">offering</a> is from Ctrl+Alt+Del, as they look at some of the possible downsides to various Magic or Tech in the game, namely Glider, Summon, and Teleport. The last one, though, we think you can figure out for yourself. Appearances can be deceiving, though, as that particular combination can be <em>deadly</em>. <br /><br />[Thanks, <a href="http://www.xboxer.se">Zam</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/cads-shadowrun-comic-is-just-silly/">CAD's Shadowrun comic is just silly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ctrlaltdel-online.com/comic.php?d=20070604>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/cads-shadowrun-comic-is-just-silly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/cads-shadowrun-comic-is-just-silly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Control Alt Delete</category><category>ControlAltDelete</category><category>Ctrl Alt Del</category><category>CtrlAltDel</category><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 06 Jun 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Win Shadowrun from Uncle Gamer]]></title><link>http://www.joystiq.com/2007/06/05/win-shadowrun-from-uncle-gamer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/05/win-shadowrun-from-uncle-gamer/</guid><comments>http://www.joystiq.com/2007/06/05/win-shadowrun-from-uncle-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.unclegamer.com/news/discuss/win_a_copy_of_shadowrun_for_the_xbox_360/rich"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll.jpg" alt="" /></a><br />Perhaps you find yourself in the difficult position of liking <em><a href="http://www.joystiq.com/tag/Shadowrun/">Shadowrun</a></em> but not liking the thought of laying down $60 bucks for its multiplayer-only antics. If so, we have the perfect solution for you: don't pay for it at all! Uncle Gamer is giving away a copy of <em>Shadowrun</em> for the low, low price of no dollars. That's zilch, nada, naught, and whatever other words for zero you want to throw at it. Head over to <a href="http://www.unclegamer.com/news/discuss/win_a_copy_of_shadowrun_for_the_xbox_360/rich">Uncle Gamer</a> for your chance to win. Be warned though, winning will take just a teeny amount of work (and listening), but we think you can handle it. <br /><br />Our question to you: if you win, what will you do with all the money you save?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/05/win-shadowrun-from-uncle-gamer/">Win Shadowrun from Uncle Gamer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.unclegamer.com/news/discuss/win_a_copy_of_shadowrun_for_the_xbox_360/rich>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/win-shadowrun-from-uncle-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/win-shadowrun-from-uncle-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 05 Jun 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Penny Arcade takes on Shadowrun's races]]></title><link>http://www.joystiq.com/2007/06/05/penny-arcade-takes-on-shadowruns-races/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/05/penny-arcade-takes-on-shadowruns-races/</guid><comments>http://www.joystiq.com/2007/06/05/penny-arcade-takes-on-shadowruns-races/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.penny-arcade.com/comic/2007/06/04"><img width="225" vspace="4" hspace="4" height="326" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/parna.jpg" /></a>Penny Arcade's latest comic takes a rather <a href="http://www.penny-arcade.com/comic/2007/06/04">humorous</a> look at <a href="http://xbox360fanboy.com/tag/shadowrun"><em>Shadowrun</em></a>'s races. In particular, the Troll, and the potential hazards that the RNA Corporation has to take into account when employing such a metahuman. In Tycho's post, he gives his <a href="http://www.penny-arcade.com/2007/06/04">take</a> on the game's party system and gameplay and continues to support and recommend the title in spite of <a href="http://www.metacritic.com/games/platforms/xbox360/shadowrun">mediocre</a> reviews. Either way, he reminds us that the demo is coming out <a href="http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/">tomorrow</a>. Speaking of, are any of you still on the fence going to download the demo and give it a shot? We know that some of us here and Fanboy Towers made promises in regards to giving the demo the attention it deserves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/05/penny-arcade-takes-on-shadowruns-races/">Penny Arcade takes on Shadowrun's races</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.penny-arcade.com/comic/2007/06/04>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/penny-arcade-takes-on-shadowruns-races/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/910291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/penny-arcade-takes-on-shadowruns-races/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>P A</category><category>PA</category><category>Penny Arcade</category><category>PennyArcade</category><category>Shadow run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 05 Jun 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Play with the Shadowrun devs on launch day]]></title><link>http://www.joystiq.com/2007/05/28/play-with-the-shadowrun-devs-on-launch-day/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/28/play-with-the-shadowrun-devs-on-launch-day/</guid><comments>http://www.joystiq.com/2007/05/28/play-with-the-shadowrun-devs-on-launch-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/contests-and-giveaways/" rel="tag">Contests and Giveaways</a></p><a href="http://forums.shadowrun.com/forums/thread/65711.aspx"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrunretailz.jpg" align="right" vspace="4" border="0" /></a>As part of their launch party fun, the charitable devs over on the <em>Shadowrun</em> team are holding a few screenshot caption <a href="http://forums.shadowrun.com/forums/thread/65711.aspx">contests</a> where the winners will be invited to play with the team on launch day. If your sense of humor is top notch, then they want you to create the funniest caption for the three <em>Shadowrun</em> screenshots that they've posted on the forums. The funniest caption from each contest will get an invite to frag with the dev team in a private <em>Shadowrun</em> match on launch day via Xbox Live. And all winners will also receive a rockin' <em>Shadowrun</em> tshirt. But you must hurry, because screenshot caption entries must be submitted by tomorrow night at 10:00PM eastern. And don't forget to be all funny and stuff.<br /><br />[Via <a href="http://shadowrun.hushedcasket.com/2007/05/27/shadowrun-caption-contests-for-the-win/">Hushed Casket</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/28/play-with-the-shadowrun-devs-on-launch-day/">Play with the Shadowrun devs on launch day</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 May 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.shadowrun.com/forums/thread/65711.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/28/play-with-the-shadowrun-devs-on-launch-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/905372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/28/play-with-the-shadowrun-devs-on-launch-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>giveaway</category><category>shadowrun</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 28 May 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Shadowrun Demo coming June 6th]]></title><link>http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/</guid><comments>http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://forums.shadowrun.com/forums/thread/58555.aspx"><img width="225" vspace="4" hspace="4" height="168" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shadowrunlogo.jpg" alt="" /></a>FASA has given <a href="http://forums.shadowrun.com/forums/thread/58555.aspx">word</a> on when we can expect the <a href="http://www.joystiq.com/tag/Shadowrun"><em>Shadowrun</em></a> demo to hit Xbox Live Marketplace. As a means to give gamers with <em>Halo 3</em> Beta withdrawal a quick fix, it will go live on June 6th. It will feature Power Station, and the gametype Raid, with Humans and Elves. It also won't have a time restriction for play, so you may frag to your heart's content, and it doesn't have an announced expiration at the moment. Full breakdown of what's in the demo after the break.<p><a href="http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/" rel="bookmark">Continue reading <em>Shadowrun Demo coming June 6th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/">Shadowrun Demo coming June 6th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.shadowrun.com/forums/thread/58555.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/901373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/shadowrun-demo-coming-june-6th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Live Marketplace</category><category>LiveMarketplace</category><category>Market Place</category><category>MarketPlace</category><category>Shadow run</category><category>ShadowRun</category><category>X B L M</category><category>XBLM</category><category>Xbox Live Marketpalce</category><category>XboxLiveMarketpalce</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 22 May 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Shadowrun goes gold for 360 and Vista, coming 29th]]></title><link>http://www.joystiq.com/2007/05/09/shadowrun-goes-gold-for-360-and-vista-coming-29th/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/09/shadowrun-goes-gold-for-360-and-vista-coming-29th/</guid><comments>http://www.joystiq.com/2007/05/09/shadowrun-goes-gold-for-360-and-vista-coming-29th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><a href="http://www.joystiq.com/tag/shadowrun"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrunwarroom.jpg" /></a><br /><em><a href="http://www.joystiq.com/tag/shadowrun">Shadowrun</a></em>, the absolutely inspired first person shooter that combines contemporary weapons, magic and advanced technology has gone gold. The first cross platform PC-360 FPS will be hitting retailers on May 29th, just in time for a <a href="http://www.joystiq.com/bloggers/david-dreger/">blogger</a>'s 22nd birthday two days prior. We can't wait to get our hands on title and play against the best keyboard and mouse has to offer. Or at least play the demo first. If you want to know what all the fuss is about, check out our above linked coverage on the game, or our most <a href="http://www.joystiq.com/2007/05/07/xbox-360-fancast-015-shadowrunning-at-the-mouth/">recent</a> Fancast. Finally, should you make the right decision and pick up this game, take a look at the credits, you may be pleasantly surprised.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/09/shadowrun-goes-gold-for-360-and-vista-coming-29th/">Shadowrun goes gold for 360 and Vista, coming 29th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/09/shadowrun-goes-gold-for-360-and-vista-coming-29th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/shadowrun-goes-gold-for-360-and-vista-coming-29th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Live Anywhere</category><category>LiveAnywhere</category><category>Shadow run</category><category>ShadowRun</category><category>Xbox Live</category><category>XboxLive</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 09 May 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Shadowrun so wants to be Halo]]></title><link>http://www.joystiq.com/2007/05/04/shadowrun-so-wants-to-be-halo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/04/shadowrun-so-wants-to-be-halo/</guid><comments>http://www.joystiq.com/2007/05/04/shadowrun-so-wants-to-be-halo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://blogs.ign.com/FASA_Studio/2007/05/02/53792/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrunhalofied.jpg" align="top" vspace="4" border="0" /></a><br />Over at FASA Studios' <a href="http://blogs.ign.com/FASA_Studio/2007/05/02/53792/">IGN blog</a> they posted a few screenshots of <em>Shadowrun</em> from back in the good ole days, way back when they were prototyping the game IN <em>Halo'</em>s<em> </em>engine. As you see above, in the earliest stages they simple broke open the <em>Halo</em> code, popped some Elf and Troll heads on a few character models, colored up the HUD a little bit, and there you have it ... instant <em>Shadowrun</em> prototype! But thank god the screens are from the prototype and not the final build, otherwise someone would have some serious explaining to do. Head on over to FASA's IGN blog and read about what goes into creating great maps, it'll make you have one of those cool "ah ha" moments.<br /><br />[Via <a href="http://shadowrun.hushedcasket.com/2007/05/03/dev-blog-prototyping-shadowrun/">Shadowrun the blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/04/shadowrun-so-wants-to-be-halo/">Shadowrun so wants to be Halo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/FASA_Studio/2007/05/02/53792/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/04/shadowrun-so-wants-to-be-halo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/888634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/04/shadowrun-so-wants-to-be-halo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>fasa studios</category><category>FasaStudios</category><category>halo</category><category>shadowrun</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 04 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Shadowrun Achievements pinged by Enhanced Vision]]></title><link>http://www.joystiq.com/2007/05/02/shadowrun-achievements-pinged-by-enhanced-vision/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/shadowrun-achievements-pinged-by-enhanced-vision/</guid><comments>http://www.joystiq.com/2007/05/02/shadowrun-achievements-pinged-by-enhanced-vision/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><a href="http://www.xbox360achievements.org/achievements.php?gameID=234"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrunwarroom.jpg" /></a><br />Matt Webster, better known as "fall" in the <em>Shadowrun</em> community, <a href="http://live.xbox.com/en-CA/profile/Achievements/ViewAchievementDetails.aspx?tid=%09%5d%3a%15%18*iAs%06&amp;compareTo=Fall360">played</a> the retail version of the game, <a href="http://www.xbox360achievements.org/achievements.php?gameID=234">revealing</a> the Achievements to the world. Overall, they seem pretty balanced, actually encouraging players to give various magic, races and weapons their due play time. The cool thing is because of the lack of ranked matches, unless specified, you'll be able to get Achievements in private games with your friends. We all know how difficult the <a href="http://live.xbox.com/en-US/profile/Achievements/ViewAchievementDetails.aspx?tid=%09%5d%3a%15%18*iAs%05&amp;compareTo=SuperDunners">alternative</a> can be. On top of that we've got 6 Secret Achievements, including the lone one worth 100 Gamerscore. So, Training Levels aside, what do you plan on trying to unlock first?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/shadowrun-achievements-pinged-by-enhanced-vision/">Shadowrun Achievements pinged by Enhanced Vision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360achievements.org/achievements.php?gameID=234>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/shadowrun-achievements-pinged-by-enhanced-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/shadowrun-achievements-pinged-by-enhanced-vision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievement</category><category>Achievements</category><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow Run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 02 May 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Shadowrun Devs to have IRC chat with fans]]></title><link>http://www.joystiq.com/2007/04/25/shadowrun-devs-to-have-irc-chat-with-fans/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/25/shadowrun-devs-to-have-irc-chat-with-fans/</guid><comments>http://www.joystiq.com/2007/04/25/shadowrun-devs-to-have-irc-chat-with-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><a href="http://forums.shadowrun.com/forums/thread/53723.aspx"><img width="225" vspace="4" hspace="4" height="168" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shadowrunlogo.jpg" alt="" /></a>Matt Webster, aka fall over at the <em>Shadowrun</em> Forums, has <a href="http://forums.shadowrun.com/forums/thread/53723.aspx">announced</a> that since the beta is ending on the 30th (We know, it sucks), the devs at FASA Studio will be having an IRC chat that Monday, from 2:00 PM to 6:00 PM PDT. There are going to be prizes available, so if the fact it's <em>Shadowrun</em> didn't sway you, free swag should definitely do the trick. It will take place in the #Shadowrun.FASA chat channel, on the Gamesurge server. Will you join in on the fun on IRC, or the beta itself on its last day?<br /><br />[Via <a href="http://shadowrun.hushedcasket.com/2007/04/24/irc-chat-with-fasa-about-shadowrun-next-monday/">HushedCasket</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/25/shadowrun-devs-to-have-irc-chat-with-fans/">Shadowrun Devs to have IRC chat with fans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.shadowrun.com/forums/thread/53723.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/shadowrun-devs-to-have-irc-chat-with-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/881977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/shadowrun-devs-to-have-irc-chat-with-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA studio</category><category>FASA studios</category><category>FasaStudio</category><category>FasaStudios</category><category>I R C</category><category>IRC</category><category>Shadow run</category><category>Shadow run beta</category><category>ShadowRun</category><category>ShadowRunBeta</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 25 Apr 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[FASA talks Shadowrun's take on teamwork]]></title><link>http://www.joystiq.com/2007/03/29/fasa-talks-shadowruns-take-on-teamwork/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/29/fasa-talks-shadowruns-take-on-teamwork/</guid><comments>http://www.joystiq.com/2007/03/29/fasa-talks-shadowruns-take-on-teamwork/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><a href="http://blogs.ign.com/FASA_Studio/2007/03/27/50479/"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll.jpg" alt="" /></a><br />Bill Fulton, a Game Designer at FASA, put up a blog entry at IGN discussing the <a href="http://blogs.ign.com/FASA_Studio/2007/03/27/50479/">implementation</a> of teamwork in <em><a href="http://www.joystiq.com/tag/shadowrun">Shadowrun</a></em>. He goes on to discuss the interdependent dynamic of the races and how a team requires a proper balance of Elves, Trolls, Humans and Dwarves to perform well. He then touches on the communication aspect, and the measures at which FASA went in order to help keep your teammates informed on what's going on. The Situational Awareness system is really handy for those who can't verbalize that tactical information efficiently, or better yet, help those out who aren't using a headset. Finally, he touches on the money aspect of the game, going into detail about how players are rewarded and penalized for their team based actions. For his full entry, click the "Read" link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/29/fasa-talks-shadowruns-take-on-teamwork/">FASA talks Shadowrun's take on teamwork</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/FASA_Studio/2007/03/27/50479/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/fasa-talks-shadowruns-take-on-teamwork/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/fasa-talks-shadowruns-take-on-teamwork/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow Run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Thu, 29 Mar 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Want in the Shadowrun beta?]]></title><link>http://www.joystiq.com/2007/03/26/want-in-the-shadowrun-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/26/want-in-the-shadowrun-beta/</guid><comments>http://www.joystiq.com/2007/03/26/want-in-the-shadowrun-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/contests-and-giveaways/" rel="tag">Contests and Giveaways</a></p><a href="http://www.xbox360achievements.org/home/shownews.php?story=239"><img width="425" vspace="4" hspace="0" height="106" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/srbetacontest.jpg"  alt="" /></a><br />Xbox 360 Achievements is <a href="http://www.xbox360achievements.org/home/shownews.php?story=239">giving away</a> two beta invites to <em>Shadowrun</em>.  So, if you want a chance to play in the beta and either didn't sign up, or feel your chances of getting in with the weekly lump of newcomers is too slim, then this is your shot. The contest is pretty easy, shamelessly plug x360a somewhere on the interwebs before 11:59 (GMT) on Wednesday, March 28th. Sure, the free publicity is a little cheesy, but <em>Shadowrun</em> is <em>Shadowrun</em>, and the more people who get a taste of how awesome and deep this unique FPS is, the better. Full rules are <a href="http://www.xbox360achievements.org/forum/showthread.php?p=219463">available</a> at the accompanying thread.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/26/want-in-the-shadowrun-beta/">Want in the Shadowrun beta?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360achievements.org/home/shownews.php?story=239>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/want-in-the-shadowrun-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/860570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/want-in-the-shadowrun-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow Run</category><category>Shadow Run Beta</category><category>ShadowRun</category><category>Shadowrun Beta</category><category>ShadowRunBeta</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 26 Mar 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Shadowrun boxart, release in early June?]]></title><link>http://www.joystiq.com/2007/03/23/shadowrun-boxart-release-in-early-june/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/23/shadowrun-boxart-release-in-early-june/</guid><comments>http://www.joystiq.com/2007/03/23/shadowrun-boxart-release-in-early-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><a href="http://www.ebgames.com/product.asp?product%5Fid=646612"><img width="425" vspace="4" hspace="0" height="215" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shadowrunboxrelease.jpg" alt="" /></a><br />Com Raven, over at the <em><a href="http://forums.shadowrun.com">Shadowrun</a></em> forums came across the <a href="http://www.ebgames.com/product.asp?product%5Fid=646612">boxart</a> for <em>Shadowrun</em> at EBgames, albeit for the PC version. It looks pretty nice and has some cool action in the foreground and background. The RNA teleporting Human weilds a Katana with a Troll with Glider in tow (commonly referred to as a "floating tank"). The Lineage Troll and Human return fire with a minigun and rifle, respectively. Also worth noting is that the Pre-Release is listed as shipping on the 29th of May, so perhaps Shadowrun is due in early <a href="http://www.joystiq.com/2007/03/14/shadowrun-in-june-pc-live-features-revealed/">June</a>? Full resolution boxart also available for your <a href="http://img119.imageshack.us/img119/5543/92919677274frontmf4.jpg">scrutiny</a>.<br /><br />[Thanks, Com Raven]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/23/shadowrun-boxart-release-in-early-june/">Shadowrun boxart, release in early June?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ebgames.com/product.asp?product%5Fid=646612>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/shadowrun-boxart-release-in-early-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/859005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/shadowrun-boxart-release-in-early-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow Run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Fri, 23 Mar 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Shane Kim vs. Shadowrun haters: Fight!]]></title><link>http://www.joystiq.com/2007/03/21/shane-kim-vs-shadowrun-haters-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/shane-kim-vs-shadowrun-haters-fight/</guid><comments>http://www.joystiq.com/2007/03/21/shane-kim-vs-shadowrun-haters-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=13226"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shadowrun-tehsuk.jpg"  alt="" /></a><br />In a recent interview with <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13226">Gamasutra</a>, Shane Kim spoke at length about Microsoft's decision to turn <a href="http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/"><em>Shadowrun</em></a> -- a classic pen and paper RPG franchise -- into a first-person shooter. Gamasutra notes that many <em>Shadowrun</em> fans were (understandably) miffed when they discovered that the new <em>Shadowrun</em> title would be an FPS. In response, Kim states that Microsoft has been battling that reception and trying to convince players that the game is worthy on its own merits. Kim notes that while <em>Shadowrun</em> may not be an RPG, fans will be pleased to see that <a href="http://www.joystiq.com/2007/03/20/is-fasa-closing-its-doors/">FASA</a> has been faithful to the <em>Shadowrun</em> universe while adapting it to an FPS. Kim goes on to say that many skeptical <em>Shadowrun</em> fans have come away impressed after actually playing the game. Kim believes word of mouth is what's needed to convince the rest.<br /><br />With the NDA on the <em>Shadowrun</em> beta <a href="http://www.joystiq.com/2007/03/20/shadowrun-beta-nda-lifted/">lifted</a>, you can rest assured that you'll be getting plenty "word of mouth" from us in the near future.<br /><br />Any <em>Shadowrun</em> fans out there also on the beta? What do you think, is <em>Shadowrun</em> for the 360 faithful to its roots?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/shane-kim-vs-shadowrun-haters-fight/">Shane Kim vs. Shadowrun haters: Fight!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=13226>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/shane-kim-vs-shadowrun-haters-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/857501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/shane-kim-vs-shadowrun-haters-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 21 Mar 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Shadowrun Beta NDA lifted]]></title><link>http://www.joystiq.com/2007/03/20/shadowrun-beta-nda-lifted/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/20/shadowrun-beta-nda-lifted/</guid><comments>http://www.joystiq.com/2007/03/20/shadowrun-beta-nda-lifted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/srnda.jpg" alt="" /><br />Over the past 4 months, beta testers for <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a> have had to acknowledge the <a href="http://en.wikipedia.org/wiki/Non-disclosure_agreement">NDA</a> and keep tight lipped about the goings on in the game. Today, FASA officially lifted the NDA, and testers are allowed to speak freely about their experiences in the game. FASA reminds us that the beta does not use final art, and to consult their screenshots to get an idea of how the game will look. Also, the gameplay is constantly being tweaked and balanced, including feedback from the testers themselves having a prominent effect. <br /><br />For example, before the patch when it was just Elves and Humans with a portion of the Tech and Magic, the shotgun was not that effective. After the patch added all the remaining tech, magic and races, FASA also changed the balance of the weapons, giving the shotgun a significant boost in power. Some think it's been given too much power and that it's effectiveness at range should be reduced. When running into FASA devs online, as they do play the beta frequently, they've said that the shotgun's current stats aren't final, though they are closer than in the initial build. <br /><br />Another example would be that in the beta, Humans take a smaller penalty to their available essence than any other race for the tech they equip. It's been confirmed that there will be <em>no penalty</em> to their essence for any tech equipped, which will drastically change the balance of the game between now and June. In any case, should any extraordinary occurrences take place in the beta, our <a href="http://www.joystiq.com/bloggers/richard-mitchell">blogging</a> <a href="http://www.joystiq.com/bloggers/david-dreger">testers</a> will definitely keep you up to date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/20/shadowrun-beta-nda-lifted/">Shadowrun Beta NDA lifted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/20/shadowrun-beta-nda-lifted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/856813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/shadowrun-beta-nda-lifted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beta</category><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>N D A</category><category>NDA</category><category>Non Disclosure Act</category><category>Non Disclosure Agreement</category><category>NonDisclosureAct</category><category>NonDisclosureAgreement</category><category>Shadow run</category><category>Shadow Run Beta</category><category>ShadowRun</category><category>Shadowrun Beta</category><category>ShadowrunBeta</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 20 Mar 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[No custom game types in Shadowrun]]></title><link>http://www.joystiq.com/2007/03/16/no-custom-game-types-in-shadowrun/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/16/no-custom-game-types-in-shadowrun/</guid><comments>http://www.joystiq.com/2007/03/16/no-custom-game-types-in-shadowrun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamespot.com/xbox360/action/shadowrun/news.html?sid=6167440&amp;tag=recent_updates;title;1"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll.jpg" /></a><br />In an interview with <a href="http://www.gamespot.com/xbox360/action/shadowrun/news.html?sid=6167440&amp;tag=recent_updates;title;1">GameSpot</a>, FASA's Bill Fulton revealed that <a href="http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/"><em>Shadowrun</em></a> will not support custom game types for multiplayer. In other words, players will only be able to play the three specific game types that ship with <em>Shadowrun</em> when it launches this June. Fulton told GameSpot that FASA decided not to have custom game types because it caused player confusion. In his words: "we don't support playing public multiplayer games with custom modes. It often just leads to awkward situations where you join a game playing something weird that you don't want to play." We're not really sure we follow Fulton's reasoning, as custom games are typically limited to friends only. At any rate, Fulton goes on to say that there is nothing that prevents players from agreeing to certain "house rules," but <em>Shadowrun</em> contains no hard code to support them.<br /><br />So, if you want to play nothing but snipers and katanas, you'll have to rely on the honor system. Does this development affect your anticipation of <em>Shadowrun</em>?<br /><br />[Via <a href="http://shadowrun.hushedcasket.com/2007/03/16/no-custom-gametypes-in-shadowrun/">Shadowrun the Blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/16/no-custom-game-types-in-shadowrun/">No custom game types in Shadowrun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/xbox360/action/shadowrun/news.html?sid=6167440&amp;tag=recent_updates;title;1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/16/no-custom-game-types-in-shadowrun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/854432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/16/no-custom-game-types-in-shadowrun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 16 Mar 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Shadowrun beta invites sent out]]></title><link>http://www.joystiq.com/2007/03/16/shadowrun-beta-invites-sent-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/16/shadowrun-beta-invites-sent-out/</guid><comments>http://www.joystiq.com/2007/03/16/shadowrun-beta-invites-sent-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shadowrunlogo.jpg" align="right" vspace="4" border="0" />It's time for <em>Shadowrun</em> fans to get pumped up, because a new batch of beta invites have been sent out! Yesterday, Microsoft notified lucky Xbox Live members that they were in the beta by sending out invite codes via email. So, if you haven't received one yet then Microsoft didn't think you were cool enough. For those of you lucky enough to get in the <em>Shadowrun</em> beta all you have to do is download the 888MBs and start playing. And a big thank you goes out to all the fanboys who flooded our inbox with this tip. It's awesome to see such eloquent use of the tips form and excitement for the beta ... you guys rock! Quit reading already, check your email, and get online to play some <em>Shadowrun</em>!<br /><br />[Thanks, to everyone who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/16/shadowrun-beta-invites-sent-out/">Shadowrun beta invites sent out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2007 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/16/shadowrun-beta-invites-sent-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/853868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/16/shadowrun-beta-invites-sent-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>shadowrun</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 16 Mar 2007 01:00:00 EST</pubDate></item><item><title><![CDATA[FASA wants you for Shadowrun LAN test]]></title><link>http://www.joystiq.com/2007/03/14/fasa-wants-you-for-shadowrun-lan-test/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/fasa-wants-you-for-shadowrun-lan-test/</guid><comments>http://www.joystiq.com/2007/03/14/fasa-wants-you-for-shadowrun-lan-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://forums.shadowrun.com/forums/thread/40438.aspx"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/msftgates.jpg" align="right" vspace="4" border="0" /></a>Microsoft and FASA Studios want you to <a href="http://forums.shadowrun.com/forums/thread/40438.aspx">test <em>Shadowrun</em></a> at their Redmond campus, that is if you are a l33t gamer. FASA is testing out some <em>Shadowrun</em> LAN style this Saturday, March 17th and needs some testers. The requirements for this four hour LAN session are that you need to be 18 years of age or older, live near the Redmond area, and either ranked in a major PC/console tournament or have a rank of 32+ in <em>Halo 2</em>. If you feel you are more than qualified then head over to the official <a href="http://forums.shadowrun.com/forums/thread/40438.aspx">forums</a> for details on how to sign up. <br /><br />How freakin' cool is that? Being invited to the Redmond campus to play some <em>Shadowrun</em> with other competitive gamers in a LAN setting ... can you say sweetness? We only hope the few lucky gamers will be treated like royalty and showered with finest sodas and munchies Microsoft can buy.<br /><br />[Thanks, Eric]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/fasa-wants-you-for-shadowrun-lan-test/">FASA wants you for Shadowrun LAN test</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 02:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.shadowrun.com/forums/thread/40438.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/fasa-wants-you-for-shadowrun-lan-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/fasa-wants-you-for-shadowrun-lan-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>microsoft</category><category>playtest</category><category>redmond campus</category><category>RedmondCampus</category><category>shadowrun</category><category>test</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 14 Mar 2007 02:45:00 EST</pubDate></item><item><title><![CDATA[EGM: Shadowrun releases in April]]></title><link>http://www.joystiq.com/2007/03/12/egm-shadowrun-releases-in-april/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/egm-shadowrun-releases-in-april/</guid><comments>http://www.joystiq.com/2007/03/12/egm-shadowrun-releases-in-april/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img width="425" vspace="4" hspace="0" height="240" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll-smash.jpg" /><br />The never sleeping spies at EGM report that <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a> will release next month. This comes as a bit of a surprise, especially considering that <a href="http://www.fasastudio.com">FASA</a> would only say "spring" when we inquired about a release date last week at <a href="http://www.joystiq.com/tag/gdc07">GDC</a>. Of course, if the latest EGM is right, we certainly aren't going to complain. We enjoyed our <a href="http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/">time with the game</a> at GDC and are looking forward to taking on the real thing. Anyone planning on picking <em>Shadowrun</em> up if it launches next month?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/egm-shadowrun-releases-in-april/">EGM: Shadowrun releases in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/12/egm-shadowrun-releases-in-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/850384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/egm-shadowrun-releases-in-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 12 Mar 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Shadowrun hands on]]></title><link>http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/</guid><comments>http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll.jpg" /><br />The room is set up with two <em>very</em> large Samsung HDTVs. In front of one monitor is a slick gaming mouse and keyboard. In front of the other is an Xbox 360 controller. We sit through the expected spiel: <em>Shadowrun</em> has magic, trolls, dwarves, all that stuff. But how does it play? Is it fun? Microsoft's Michael Wolf and FASA's Technical Chraracter Designer, Michael Lowrance, sure make it look fun. Finally, we get our shot (that's me and two folks from Game Informer). I'm holding a pad, my foe wields the KB and mouse. I'm a dwarf. He's a troll. Time to ask it again: is it fun?<p><a href="http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/" rel="bookmark">Continue reading <em>GDC 07: Shadowrun hands on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/">GDC 07: Shadowrun hands on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 16:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/gdc-07-shadowrun-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>GDC-2007</category><category>gdc07</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 06 Mar 2007 16:05:00 EST</pubDate></item><item><title><![CDATA[FASA sheds light on Shadowrun's offline experience]]></title><link>http://www.joystiq.com/2007/03/06/fasa-sheds-light-on-shadowruns-offline-experience/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/fasa-sheds-light-on-shadowruns-offline-experience/</guid><comments>http://www.joystiq.com/2007/03/06/fasa-sheds-light-on-shadowruns-offline-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><a href="http://www.eurogamer.net/article.php?article_id=73693"><img width="425" vspace="4" hspace="0" height="265" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/shadowrun.jpg" /></a><br />Eurogamer sat down with Mitch Gitelman and went over some <em>Shadowrun</em> <a href="http://www.eurogamer.net/article.php?article_id=73693">details</a>. First off, Mitch clarifies that in terms of the solitary experience, there are six training sessions that players can play, after each of which there is a skirmish match against bots for you to test out the related game mechanics from that lesson. On top of that, you can play matches against bots on any gametype in any arena to practice strategy and learn the maps. <br /><br />So while there may not be any <a href="http://www.joystiq.com/2007/03/06/shadowrun-lacking-campaign-and-local-multiplayer/">split screen</a>, you still can play offline against bots who are perfectly capable of using the tech and magic effectively. They'll resurrect you if you die, teleport to flank enemies, and call out enemy positions using Enhanced Vision and Situational Awareness. The interview also has details about the online experience, <a href="http://www.joystiq.com/2006/12/07/more-shadowrun-no-trueskill-matchmaking/">confirming</a> that there won't be ranked matches. Although, we now know they are using the TrueSkill <a href="http://research.microsoft.com/mlp/trueskill/FAQ.aspx">equation</a> for matchmaking purposes, but not showing players what that ranking is. Expect a hands-on report from Richard down at GDC soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/fasa-sheds-light-on-shadowruns-offline-experience/">FASA sheds light on Shadowrun's offline experience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=73693>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/fasa-sheds-light-on-shadowruns-offline-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/fasa-sheds-light-on-shadowruns-offline-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>F A S A</category><category>FASA</category><category>FASA Studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>Shadow Run</category><category>ShadowRun</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 06 Mar 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Shadowrun lacking campaign and split screen [update 1]]]></title><link>http://www.joystiq.com/2007/03/06/shadowrun-lacking-campaign-and-local-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/shadowrun-lacking-campaign-and-local-multiplayer/</guid><comments>http://www.joystiq.com/2007/03/06/shadowrun-lacking-campaign-and-local-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><a href="http://forums.shadowrun.com/forums/permalink/38277/38284/ShowThread.aspx#38284"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/crying-baby.jpg" align="right" vspace="4" border="0" /></a>Over on the official <em>Shadowrun</em> online forums a question was posed to whether or not you could play <strike>local multiplayer</strike> split screen online or offline after hearing a rumor that there wouldn't be the option. In came Kimona, lead program manager of FASA Studios, to <a href="http://forums.shadowrun.com/forums/permalink/38277/38284/ShowThread.aspx#38284">confirm</a> that there indeed would be no <strike>local (LAN style) multiplayer or</strike> split screen for that matter. According to Kimona, the reasoning behind the choice was to "<em>focus</em> <em>on making what we have even more polished and clean</em>". And with information we learned earlier we now know that <em>Shadowrun</em> will not have any campaign mode or <strike>local multiplayer</strike> split screen as it is strictly an online multiplayer game. So <em>Shadowrun</em> enthusiasts, we think that not including split screen kinda sucks, but what's your opinion on the way things are shaping up?<br /><br /><font color="#ff0000">Update 1:</font> We've made a mistake guys and read the forum's question wrong. What Kimona was talking about was having no online or offline split screen and says nothing about system link or local multiplayer. So, there will be system link goodness, but simply no split screen ... sorry for the confusion.<br /><br />[Via <a href="http://xbox360.ign.com/articles/770/770428p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/shadowrun-lacking-campaign-and-local-multiplayer/">Shadowrun lacking campaign and split screen [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.shadowrun.com/forums/permalink/38277/38284/ShowThread.aspx#38284>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/shadowrun-lacking-campaign-and-local-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/shadowrun-lacking-campaign-and-local-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa studios</category><category>FasaStudios</category><category>live</category><category>online multiplayer</category><category>OnlineMultiplayer</category><category>shadow run</category><category>shadowrun</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 06 Mar 2007 00:15:00 EST</pubDate></item><item><title><![CDATA[Shadowrun PC cross-platform requires Live Gold]]></title><link>http://www.joystiq.com/2007/03/05/shadowrun-pc-cross-platform-requires-live-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/shadowrun-pc-cross-platform-requires-live-gold/</guid><comments>http://www.joystiq.com/2007/03/05/shadowrun-pc-cross-platform-requires-live-gold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a></p><a href="http://dearest.cope.rnic.us/2007/03/05/games-for-windows-live-gold"><img width="425" vspace="4" hspace="0" height="247" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shadowrun-gfwlive-hilight.jpg" /></a><br />In the latest <em>Shadowrun</em> <a href="http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/">trailer</a>, there is a little snippet that you Games for Windows users may want to pay attention to. We all know that to play <em>Shadowrun</em>'s Xbox 360 version online, you're going to need an Xbox Live Gold account. <a href="http://dearest.cope.rnic.us/2007/03/05/games-for-windows-live-gold">Likewise</a>, to play <em>Shadowrun</em> cross-platform on Vista, you're going to need a Gold Live account for Windows. At this point, there hasn't been any pricing announced with regards to Gold Live accounts on Vista, so there's no telling what may be the better deal. Also, given that they explicitly state "cross platform", that may mean that PC only servers may be playable with Silver Live accounts and will be free of charge. Interesting food for thought. Do any of you plan on playing <em>Shadowrun</em> on your PC?<br /><br />[Via <a href="http://www.joystiq.com/2007/03/05/shadowrun-cross-play-requires-games-for-windows-live-gold-accoun/">Joystiq</a>]<a href="http://www.joystiq.com/2007/03/05/shadowrun-cross-play-requires-games-for-windows-live-gold-accoun/"><br /></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/shadowrun-pc-cross-platform-requires-live-gold/">Shadowrun PC cross-platform requires Live Gold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://dearest.cope.rnic.us/2007/03/05/games-for-windows-live-gold>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/shadowrun-pc-cross-platform-requires-live-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/845855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/shadowrun-pc-cross-platform-requires-live-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cross platform</category><category>cross-platform</category><category>CrossPlatform</category><category>F A S A</category><category>FASA</category><category>FASA studio</category><category>FASA Studios</category><category>FasaStudio</category><category>FasaStudios</category><category>run</category><category>Shadow</category><category>Shadow run</category><category>ShadowRun</category><category>Windows Live</category><category>WindowsLive</category><category>Xbox Live</category><category>XboxLive</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 05 Mar 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[New Shadowrun trailer impresses]]></title><link>http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/</guid><comments>http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://shadowrun.com/media/trailers.htm"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-pistolero.jpg" /></a><br />This post was written on Wednesday, when the previously <a href="http://www.joystiq.com/2007/02/28/shadowrun-questions-answered/">announced</a> <em>Shadowrun</em> <a href="http://shadowrun.com/media/trailers.htm">trailer</a> was briefly available from the <span style="font-style: italic;">Shadowrun</span> <a href="http://www.shadowrun.com">website</a>. Lucky for us, we managed to grab it before it was mysteriously pulled. Unfortunately, the uploaded trailer disagreed with YouTube. But, now the trailer is all over the place, so, without further ado, we present you with the latest <em>Shadowrun</em> trailer. The trailer is actually pretty slick. We like the fact that it emphasizes tactics over pure firepower or twitch reflexes. That's a message that Microsoft is going to have to make loud and clear if they want <em>Shadowrun</em> to appeal to more than just the hardcore audience. Then again, we pretty much <em>represent</em> the hardcore audience, so we'll be plenty happy as long as the game delivers the goods. You can watch the trailer after the break.<p><a href="http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/" rel="bookmark">Continue reading <em>New Shadowrun trailer impresses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/">New Shadowrun trailer impresses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://shadowrun.com/media/trailers.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/842944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/02/new-shadowrun-trailer-impresses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa studios</category><category>FasaStudios</category><category>live anywhere</category><category>LiveAnywhere</category><category>shadowrun</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 02 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Shadowrun questions answered]]></title><link>http://www.joystiq.com/2007/02/28/shadowrun-questions-answered/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/28/shadowrun-questions-answered/</guid><comments>http://www.joystiq.com/2007/02/28/shadowrun-questions-answered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.siliconera.com/index.php/2007/02/28/fasa-studios-fields-shadowrun-questions/"><img width="425" vspace="4" hspace="0" height="240" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll-smash.jpg" /></a><br />There's a canned <em>Shadowrun</em> <a href="http://www.siliconera.com/index.php/2007/02/28/fasa-studios-fields-shadowrun-questions/">Q&amp;A</a> floating around that details some of the game's lauded features. First of all, the question and answer session explains Live Anywhere and how it works on a PC. Essentially, it's exactly the same as it is on Xbox 360. Playing on Vista, players will have access to voice chat, friends lists, gamerscore, acheivements, and (eventually) Marketplace. The rest of the interview reads more or less like a laundry list to propagate the game's bullet points. For example, the controller vs. mouse debate is covered, with FASA studio manager, Mitch Gitelman, who notes that the game was designed for both from the ground up. Gitelman says that approximately half the testing team are <em>Counter-Strike</em> players and the other half are <em>Halo</em> players, and none complain about unfair advantages. While mouse players may have an aiming advantage, they can still be outclassed by players with a better grasp on magic and techniques. Finally, the game supports 16 players online and should ship with 8-10 maps. Hit the "read" link for the Q&amp;A.<br /><br />In related news, the official <em>Shadowrun</em> <a href="http://shadowrun.com/">website</a> should post a new trailer some time today. We'll keep you posted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/28/shadowrun-questions-answered/">Shadowrun questions answered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Feb 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2007/02/28/fasa-studios-fields-shadowrun-questions/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/shadowrun-questions-answered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/842745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/shadowrun-questions-answered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>live</category><category>live anywhere</category><category>LiveAnywhere</category><category>shadowrun</category><category>xbox live</category><category>XboxLive</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 28 Feb 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Never mind the art, here's a Shadowrun preview]]></title><link>http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/</guid><comments>http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun_banner.jpg" alt="" /><br />As the first game under the Windows Live brand to bring both PC and Xbox 360 gamers together, <span style="font-style: italic;">Shadowrun</span> isn't the most casual-friendly title imaginable. So unexpectedly complex that after the initial training exercises and multiplayer matches, we were overwhelmed to say the least. A few hours and a dozen or so matches later, it hadn't fully connected, but the pieces were starting to fall into place.<br /><br />Like we said in our <a href="http://www.joystiq.com/2007/02/23/shadowrun-keyboard-versus-controller-in-the-final-battle/">previous coverage</a> of the game, <span style="font-style: italic;">Shadowrun</span> is about finding your niche and sticking to it. In other shooters, your niche can be as simple as controlling the rocket launcher or defending the flag. In <span style="font-style: italic;">Shadowrun</span>, it's defined by the powers you equip, how you utilize them and what role you take in your group. Even if you consider yourself a sponge for tactical knowledge, a learning curve this high won't be conquered in your first hour of play. And for a high profile, predominantly multiplayer shooter, that could spell trouble for Microsoft and FASA Studios.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shadowrun/">Shadowrun</a></strong></p><a href="http://www.joystiq.com/photos/shadowrun/#237281"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrun_gold_5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#237280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/windows_shadowrun_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#237279"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/xbox360_shadowrun_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#160389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadowrun/#160388"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/7_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/" rel="bookmark">Continue reading <em>Never mind the art, here's a Shadowrun preview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/">Never mind the art, here's a Shadowrun preview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Feb 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/25/never-mind-the-art-heres-a-shadowrun-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call of duty</category><category>CallOfDuty</category><category>counter-strike</category><category>fasa studios</category><category>FasaStudios</category><category>halo</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>PC</category><category>shadowrun</category><category>Xbox-360</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Sun, 25 Feb 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Shadowrun: controller vs. mouse. Fight!]]></title><link>http://www.joystiq.com/2007/02/23/shadowrun-controller-vs-mouse-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/shadowrun-controller-vs-mouse-fight/</guid><comments>http://www.joystiq.com/2007/02/23/shadowrun-controller-vs-mouse-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.joystiq.com/2007/02/23/shadowrun-keyboard-versus-controller-in-the-final-battle/"><img width="425" vspace="4" hspace="0" height="239" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/shadowrun-troll.jpg" /></a><br /><a href="http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/"><em>Shadowrun</em></a>, in a way, is Microsoft's great white hope. <em>Shadowrun</em> is poised to launch Live Anywhere, the extension of Xbox Live that allows players on PC to share game space with players on the Xbox 360. Hell, even cell phones are being thrown into the mix. <a href="http://www.microsoft.com/presspass/exec/rbach/05-16-05E3.mspx">VelocityGirl</a> is thrilled. <em>Shadowrun</em>, in particular, raises some questions. Scratch that. It raises <em>one</em> question: how will controller players fare against the deadly mouse and keyboard combo? According to Joystiq's recent <a href="http://www.joystiq.com/2007/02/23/shadowrun-keyboard-versus-controller-in-the-final-battle/">play test</a>, pretty damned well. That's right, Joystiq was getting the tobacco juice beaten out of them by one of the devs, Mitch Gitelman. Gitelman was using a PC, but much to the surprise of the Joystiq team, he was using an Xbox 360 controller. Granted, <em>Shadowrun</em> was built from the ground up to accommodate both controllers and the KB &amp; mouse combo, but it's a surprising result nonetheless. Joystiq notes that neither setup proved overwhelmingly advantageous -- though the controller was significantly faster at navigating the radial menus at the beginning of each match.<br /><br />Long story short, if Microsoft really wants to converge the Xbox 360 and its Games for Windows brand, <em>Shadowrun</em> just might be the game to do it. Hit the "read" link for the full story. Be sure to check out Joystiq's <a href="http://www.joystiq.com/photos/shadowrun/">gallery</a> of images while your at it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/shadowrun-controller-vs-mouse-fight/">Shadowrun: controller vs. mouse. Fight!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/02/23/shadowrun-keyboard-versus-controller-in-the-final-battle/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/shadowrun-controller-vs-mouse-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/839053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/shadowrun-controller-vs-mouse-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa studios</category><category>FasaStudios</category><category>games for windows</category><category>GamesForWindows</category><category>live anywhere</category><category>LiveAnywhere</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Feb 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Shadowrun: CTF with a magical twist]]></title><link>http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/</guid><comments>http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object width="425" height="362" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed">
<param name="allowScriptAccess" value="sameDomain" />
<param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=16141" />
<param name="quality" value="high" /> <embed width="425" height="362" align="middle" src="http://www.gametrailers.com/remote_wrap.php?mid=16141" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed> </object><br />GameTrailers snagged a couple of videos from <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a> at CES. Qualms about the graphics aside, the game looks like it could be a lot of fun. These two videos show off some of the magic used in the game, including the tree of life -- which heals anyone who stands under it, enemies included -- and the teleportation spell. We dig the radial selection menus, though it looks like the player in the video struggled with it a little. Also, the teleportation seems a little confusing, though it will probably make more sense when we're the ones behind the controller. Check out the video above and the other after the break and tell us what you think.<p><a href="http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/" rel="bookmark">Continue reading <em>Shadowrun: CTF with a magical twist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/">Shadowrun: CTF with a magical twist</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jan 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/shadowrun-ctf-with-a-magical-twist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa studio</category><category>fasa studios</category><category>FasaStudio</category><category>FasaStudios</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 10 Jan 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[More Shadowrun, no TrueSkill matchmaking]]></title><link>http://www.joystiq.com/2006/12/07/more-shadowrun-no-trueskill-matchmaking/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/07/more-shadowrun-no-trueskill-matchmaking/</guid><comments>http://www.joystiq.com/2006/12/07/more-shadowrun-no-trueskill-matchmaking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><a href="http://360arcadians.net/content/view/38/54/"><img width="425" vspace="4" hspace="4" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/shadowrun_silhouette.jpg" id="vimage_1" alt="" /></a><br />We <a href="http://www.joystiq.com/2006/12/06/shadowrun-will-have-party-based-live-play/">reported</a> yesterday that <em>Shadowrun</em> will feature a party based matchmaking system, flying in the face of Epic's claims that Microsoft does not allow the feature. It looks like we might owe Epic an apology. <a href="http://360arcadians.net/content/view/38/54/">360Arcadians</a> revealed in an interview with <a href="http://www.knucklesdawson.com/">Knuckles Dawson</a>, who had a chance to actually play <em>Shadowrun, </em>that the game will <em>not</em> use <a href="http://www.joystiq.com/tag/trueskill">TrueSkill</a>. TrueSkill is Microsoft's in house matchmaking system, and according to Knuckles, it was tossed by FASA -- creators of <em>Shadowrun</em> -- because it <em>does not allow</em> friends in ranked matches. FASA has opted instead to use their own matchmaking system. <br /><br /><em>Gears of War</em> uses TrueSkill, so it looks like Epic's <a href="http://www.joystiq.com/2006/10/06/gears-of-wars-ranked-matches-smell-rank">reasoning</a> for not including a party system is valid after all. The interview also contains <em>lots</em> of information about <em>Shadowrun</em>. If you're interested in <em>Shadowrun</em>, you should definitely give it a listen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/07/more-shadowrun-no-trueskill-matchmaking/">More Shadowrun, no TrueSkill matchmaking</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Dec 2006 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://360arcadians.net/content/view/38/54/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/07/more-shadowrun-no-trueskill-matchmaking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/714736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/07/more-shadowrun-no-trueskill-matchmaking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>shadowrun</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 07 Dec 2006 16:15:00 EST</pubDate></item><item><title><![CDATA[Shadowrun preview at FASA]]></title><link>http://www.joystiq.com/2006/11/25/shadowrun-preview-at-fasa/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/25/shadowrun-preview-at-fasa/</guid><comments>http://www.joystiq.com/2006/11/25/shadowrun-preview-at-fasa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://mthddirector.spaces.live.com/blog/cns!44B2A6A4F28696F0!794.entry"><img id="vimage_1" height="169" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/shadowrun.jpg" width="225" align="right" vspace="4" border="0" alt="" /></a>Over at <a href="http://mthddirector.spaces.live.com/blog/cns!44B2A6A4F28696F0!794.entry">Method Director</a> they received some special treatment from FASA studios and got some hands on time with <a href="http://www.xbox.com/en-US/games/s/shadowrun/">Shadowrun</a>. I honestly haven't been too much in the loop with this game, but after watching the YouTube video (embedded after the break) and the description of the game ... it has some potential. Blending technology with magic is like peanut butter and chocolate (word to Cliff). Given that it takes a LOT of work to make a FPS new and fresh, Shadowrun has peaked my interest. Can anyone out in fanboy land shed some more light on this game and whether or not your interest too has been peaked by this blog post?<p><a href="http://www.joystiq.com/2006/11/25/shadowrun-preview-at-fasa/" rel="bookmark">Continue reading <em>Shadowrun preview at FASA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/25/shadowrun-preview-at-fasa/">Shadowrun preview at FASA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Nov 2006 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mthddirector.spaces.live.com/blog/cns!44B2A6A4F28696F0!794.entry>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/25/shadowrun-preview-at-fasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/707616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/25/shadowrun-preview-at-fasa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>preview</category><category>shadow run</category><category>shadowrun</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 25 Nov 2006 23:00:00 EST</pubDate></item><item><title><![CDATA[Magic, science, and fun, Shadowrun preview]]></title><link>http://www.joystiq.com/2006/09/18/magic-science-and-fun-shadowrun-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/18/magic-science-and-fun-shadowrun-preview/</guid><comments>http://www.joystiq.com/2006/09/18/magic-science-and-fun-shadowrun-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><a href="http://www.evilavatar.com/forums/showthread.php?p=428060"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/shadowrun_screenie.jpg" id="vimage_1" alt="" /></a><br />Evil Avatar scored a <a href="http://www.evilavatar.com/forums/showthread.php?p=428060">sneak preview</a> of FASA's upcoming <em>Shadowrun</em>, the debut game of Microsoft's new Live Anywhere platform which will allow both 360 and PC players to hash it out online. Some of you may remember that FASA was involved with the debut title for Xbox Live -- <em>MechAssault </em>-- way back in 2002. The preview pretty much covers everything you need to know about Microsoft's would be multiplayer king. The game plays out like <em>Counter-Strike</em>. Each match is divided into six rounds. At the beginning of each round, players purchase magic, technology, and, of course, weapons. The interesting factor here is that magic and technology remain with players even if they are killed during a round -- weapons must be purchased again, however. Essentially this causes the match to intensify with each new round. Adding another layer of strategy to the game is the ability to resurrect dead players. As the author notes, there's nothing quite like resurrecting your entire team and fighting your way back to victory. <br /><br />The preview is full of other details about the game. For instance, PC and 360 players may not be able to answer the age old mouse vs. controller question after all. See, you won't be able to tell if your playing against 360 or PC players. As far as the game is concerned, they're one and the same. The game also has another way of leveling the playing field. The faster you move the targeting reticle, the less accurate your shots. The idea is to moderate the massive speed advantage that mouse players have over console players. According to the author the experience on both the PC and 360 versions is nearly identical. We're always excited by fresh multiplayer so, here's hoping <em>Shadowrun </em>really shapes up. Anyone looking forward to this cross-platform frag fest?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/18/magic-science-and-fun-shadowrun-preview/">Magic, science, and fun, Shadowrun preview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Sep 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.evilavatar.com/forums/showthread.php?p=428060>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/magic-science-and-fun-shadowrun-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/670935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/magic-science-and-fun-shadowrun-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fasa</category><category>fasa studios</category><category>FasaStudios</category><category>live anywhere</category><category>LiveAnywhere</category><category>shadowrun</category><category>xbox live anywhere</category><category>XboxLiveAnywhere</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Sep 2006 17:00:00 EST</pubDate></item></channel></rss>
