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Fatal Inertia won't stay dead; makes an appearence on ESRB website
We thought we'd heard the last of Fatal Inertia after problems with the Unreal Engine 3 forced it to be delayed indefinitely for the PS3. Though it was originally pegged as a PS3 exclusive an Xbox 360 version was released to a fairly mediocre reception. It was assumed that that would be the last of the futuristic racing game, but we were wrong. A new entry has appeared on the ESRB website for Fatal Inertia EX for the PS3. We guess the fact that the name has been updated (notice the extra "EX") that this will be an improved version of the game that shipped on the 360. Even so, we're not interested. Koei are insane if they think that this game is going to be able to compete with WipEout HD. Too little too late, Koei. Save yourself the effort and nip this in the bud right now. We don't want it.
[Via Joystiq]
ESRB lists 'Fatal Inertia EX' for PS3
If an ESRB listing is to be believed, Koei's futuristic combat racer, Fatal Inertia, could eventually return to its point of origin. Starting life as a PlayStation 3 exclusive, the game was eventually met with a lukewarm reception on the Xbox 360 in 2007. Prospects of a PS3 release were temporarily wipEd out after Koei delayed it "indefinitely" due to Unreal Engine 3 issues.The mention of "Fatal Inertia EX" for PS3 may signal an end to these issues and hint at the arrival of an updated, possibly more EXTREME version of Koei's non-dynastic hoverfest. Our requests for information from the publisher have thus far crashed and burned.
Achievement lists for a bunch of retail and XBLA titles
Over at Xbox 360 Achievements, there are a slew of new Achievements listed for retail and arcade games alike. They have Two Worlds, Skate, which came straight from EA, Fatal Inertia, NHL 08, & Medal of Honor: Airborne. On the XBLA side of things, there is the cheaper of the two Arcade games that came out today, Space Giraffe, Fatal Fury Special and we're especially happy to see Sonic 2 make it there as well. A cool little reveal about Sonic 2 is that it will have online multiplayer, derived from the splitscreen multiplayer found in the Genesis version. So, those are plenty of lists for you to examine for your next target of 1000 or 200 Gamerscore.
Retail:
Read: Two Worlds
Read: skate.
Read: Fatal Inertia
Read: NHL 08
Read: Medal of Honor: Airborne
XBLA:
Read: Space Giraffe
Read: Fatal Fury Special
Read: Sonic 2
Give Fatal Inertia a lap or two tomorrow [Update]

Say what you will about Koei, but their upcoming futuristic racing title Fatal Inertia has been running laps for a long time -- first as a PS3 exclusive, then multiplatform, then canceled for PS3, then canceled altogether (a brief, easily squashed rumor), now back on track for both the 360 and PS3. Not only is the title back on track, but Fatal Inertia is hitting the PS Store tomorrow (or perhaps Thursday if the scheduled updates up to now mean anything at all)! All you'll need is a European account and downloading will be pretty easy. Once you check it out, you can finally complain about how the game does or doesn't hold up to our standards with the 360 folk, who've had a demo for a few days.
[Thanks, DolphGB!]
Europe gets Fatal Inertia demo soon, others to follow
Today, KOEI announced that demos for upcoming games Fatal Inertia, Dynasty Warriors: GUNDAM and Bladestorm: The Hundred Years' War will be releasing to Europe's XBLM in the coming months. Yes, it's true that both Fatal Inertia and DW: GUNDAM demos are available on the XBLM right now, but (for unknown reasons) they are not available to European Xbox Live members. So, KOEI is announcing that the Fatal Inertia demo will be available to European Xbox Live members on August 14th with DW: GUNDAM and Bladestorm demos releasing sometime in October. And be sure not to get too angry fellow European fanboys about receiving delayed demos, because everyone is getting to play the BioShock demo at the same time (except Japan). See, you feel better already.Two new Fatal Inertia videos detail new environs
It's a deadly, no it's a Fatal Inertia demo on the XBLM

Fatal Inertia: back to PS3?

Fatal Inertia hits Xbox 360 in September, 'delayed indefinitely' for PS3
Though the distinct lack of dynastically-inclined warriors may convince you otherwise, futuristic racer Fatal Inertia is indeed a product of Koei. The first game from the company's Toronto-based studio has now been assigned a release date on half of its originally intended platforms, with the Xbox 360 version arriving on 11 September 2007. The PS3 version, unfortunately, received no such date and has been "delayed indefinitely."
The game's unfortunate status, as conveyed to Joystiq by a Koei representative, is as a result of developers awaiting completion of the game engine for the PS3 platform specifically. Fatal Inertia is built using Epic's Unreal 3.0 engine, which debuted on Xbox 360 last year in testosterone vs. chainsaw epic, Gears of War, and was more recently seen on PS3 with Tom Clancy's Rainbow Six: Vegas. Koei explained that the game had not been canceled outright, but offered that progress on the PS3 engine was "out of our hands."
We next talked to Epic's VP Mark Rein, who thought that the Unreal 3.0 engine was incomplete only in the sense that it's constantly being upgraded. "Unreal Engine 3.0 is running quite well on PS3 and people will have the chance to see that when we show Unreal Tournament 3 next week."
The game's unfortunate status, as conveyed to Joystiq by a Koei representative, is as a result of developers awaiting completion of the game engine for the PS3 platform specifically. Fatal Inertia is built using Epic's Unreal 3.0 engine, which debuted on Xbox 360 last year in testosterone vs. chainsaw epic, Gears of War, and was more recently seen on PS3 with Tom Clancy's Rainbow Six: Vegas. Koei explained that the game had not been canceled outright, but offered that progress on the PS3 engine was "out of our hands."
We next talked to Epic's VP Mark Rein, who thought that the Unreal 3.0 engine was incomplete only in the sense that it's constantly being upgraded. "Unreal Engine 3.0 is running quite well on PS3 and people will have the chance to see that when we show Unreal Tournament 3 next week."
Fatal Inertia dated, now a 360 exclusive?

Koei's 2007 release lineup, UK style!

- Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs The Soulless Army (PS2, April 27)
- G1 Jockey Wii (Wii, June)
- Dynasty Warriors: Fighters Battle DS (DS, Q3)
- Orochi Warriors (PS2 and X360, October)
- Bladestorm: The Hundred Years War (PS3 and X360, Q3)
- Prey The Stars (DS, Q3)
- Fatal Inertia (PS3 and X360, Q3)
Not only is SMT:DS-RKvTSA one of the craziest, longest, most aggravating titles to say (especially when someone asks "hey, what're you playing?"), it's coming out pretty late for you guys. If you're an Atlus fan, snatch it up because they only produced about seven copies here in the US. Otherwise, don't worry about it. Bladestorm and Fatal Inertia seem to be pushed back again, into the third quarter. Hmm. Perhaps they're perfecting the AI of the groups of people we'll undoubtedly slice through in the former?
Koei's Fatal Inertia, Bladestorm to miss Euro PS3 launch

Two of Koei's most notable PS3 games (particularly notable for not being Dynasty Warriors) have been delayed in Europe until Summer 2007. The developer has opted to miss out on the Euro PS3 launch, instead spending some more time on polishing futuristic racer, Fatal Inertia, and non-futuristic hack 'n slasher, Bladestorm: The Hundred Years' War.
No indication was given whether the delay affects the Xbox 360 versions.
Release dates for Fatal Intertia and BLADESTORM (why all caps, Koei?)

Just in case you were wondering, Fatal Inertia is a futuristic racing game (not unlike F-Zero), except with a multitude of weaponry to assist in taking out the competition (not unlike Mario Kart). It should be pretty fun and we've got to hand it to Koei for finally stepping out of the "giant historical war" genre. Speaking of giant historical wars, BLADESTORM steps away from the Warring States period in China and focuses more on the 14th century war concerning succession to the French throne. The war would come to be known as the Hundred Years War -- the subtitle to the game. Even though it's a familiar road for Koei, perhaps the next-gen systems can provide more options, characters, maybe some actual AI, as well as plenty of on-screen peons to annihilate. Look for these games in the Summer!
Fatal Inertia screens -- what F-Zero would have been










