Posts tagged feedback 
Hudson: 'Your feedback has always mattered' in Mass Effect 3, even now
Franchise director Casey Hudson has previously spoken out in brief defense of the Mass Effect 3 endings, but now he's made it official in a written message that explains BioWare's dedication, passion and reverence for the series and the feedback it receives from fans -- all of it. Yes, even the pop...
Controller prototype stretches thumbs for extra feedback
Video game feedback systems haven't changed dramatically since the implementation of "rumble" over a decade ago. Engineers at the University of Utah hope to change that with a new kind of controller. The prototype controller provides haptic feedback via small pads that sit under the player's thumb...
Child of Eden supports four controllers for full-body feedback
Back at E3 2010 we learned that Tetsuya Mizuguchi's latest creation -- Child of Eden, the spiritual successor to Rez -- can be played using a standard controller, not just the Kinect sensor for which it's become a showcase title. Last night at Microsoft's preview event in San Francisco, we found...
Insomniac Games took negative Resistance 2 fan feedback to heart
In a display of candor we rarely see from video game industry figures, Insomniac Games community manager James Stevenson recently poured his heart out in a VideoGamer.com interview. He admitted that although Resistance 2 garnered fairly good reviews, negative feedback from devoted fans of the serie...
Lappin' up the goss
Despite conversing freely about a bunch of important Nintendo information, Nintendo Australia's Rose Lappin was inundated with more unanswered questions, as Wii owners sought specific responses to their own queries. Being a good sport, Lappin took to the challenge. Of course, therein lay the probl...
Everybody Votes, one week later
One week has passed since Nintendo sneakily updated the Wii with the Everybody Votes Channel, and the polls are still open on the channel itself. We'd like to say it's been a success, but half the time we go in to try to vote, either massive wait times make us reconsider the idea of voting, or w...
Under the hood: game mechanics
Lost Garden has posted a very interesting article about game mechanics and how they work. The core belief that they are trying to impart is taken from Ralph Koster's book A Theory of Fun, "Game mechanics are rule based systems / simulations that facilitate and encourage a user to explore and learn t...
Nintendo of Canada confirms force feedback
Canadian internet radio station Radio-Talbot recently spoke with Nintendo of Canada's Director of Marketing Pierre-Paul Trepanier in an interview centered around the Revolution. Two major points, force feedback and how the system will be able to measure the movement of the remote, were discussed. I...
