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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[No More Heroes: Heroes' Paradise discounted before it's even out]]></title><link>http://www.joystiq.com/2011/08/15/no-more-heroes-heroes-paradise-discounted-before-its-even-out/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/15/no-more-heroes-heroes-paradise-discounted-before-its-even-out/</guid><comments>http://www.joystiq.com/2011/08/15/no-more-heroes-heroes-paradise-discounted-before-its-even-out/#comments</comments><description><![CDATA[<center>
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Amazon has already discounted Konami's PS3 release of <a href="http://joystiq.com/game/no-more-heroes-heroes-paradise"><em>No More Heroes: Heroes' Paradise</em></a> to $29.99, suplexing $10 off the retail price. For some reason, the retailer chose to forgo its usual credit offers, discounting the game directly. <em>Heroes' Paradise</em> hasn't even been released yet -- that happens tomorrow.<br />
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As even more incentive to buy the game <em>today</em>, Amazon is also throwing in some exclusive pre-order DLC items, in the form of the "Cross Saver" beam katana and the "Moto Magazine 2" motorcycle. It might be nice to have a different motorcycle to look at during the open-world driving segments.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-amazon-dlc/">No More Heroes: Heroes' Paradise (Amazon DLC)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-amazon-dlc/#4365895"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/cross-saver_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-amazon-dlc/#4365896"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/moto-magazine-2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/15/no-more-heroes-heroes-paradise-discounted-before-its-even-out/">No More Heroes: Heroes' Paradise discounted before it's even out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Aug 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/15/no-more-heroes-heroes-paradise-discounted-before-its-even-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20017728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/15/no-more-heroes-heroes-paradise-discounted-before-its-even-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>feelplus</category><category>konami</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Aug 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[Let Travis Touchdown show you how to play No More Heroes with Move]]></title><link>http://www.joystiq.com/2011/06/27/let-travis-touchdown-show-you-how-to-play-no-more-heroes-with-mo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/27/let-travis-touchdown-show-you-how-to-play-no-more-heroes-with-mo/</guid><comments>http://www.joystiq.com/2011/06/27/let-travis-touchdown-show-you-how-to-play-no-more-heroes-with-mo/#comments</comments><description><![CDATA[<center>
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Say you're interested in <a href="http://joystiq.com/game/no-more-heroes-heroes-paradise"><em>No More Heroes: Heroes' Paradise</em></a>, but you have <em>no imagination</em>. How best to communicate the Move controls to you? Japanese publisher Marvelous has figured it out, by having someone dressed as Travis Touchdown demonstrate the game using the PS3 motion controller.<br />
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That way, you won't be confused at all about what motions to perform, and whom you'll be manipulating when you make those motions! Just for reference, we're reasonably certain the controls work even if you aren't wearing a Travis Touchdown costume. You won't have to worry about that until a Kinect version of <em>No More Heroes</em> comes along.<br />
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Warning: he goes through most of the second assassination, so if you'd consider that a spoiler, don't watch.<p><a href="http://www.joystiq.com/2011/06/27/let-travis-touchdown-show-you-how-to-play-no-more-heroes-with-mo/" rel="bookmark">Continue reading <em>Let Travis Touchdown show you how to play No More Heroes with Move</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/27/let-travis-touchdown-show-you-how-to-play-no-more-heroes-with-mo/">Let Travis Touchdown show you how to play No More Heroes with Move</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Jun 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/27/let-travis-touchdown-show-you-how-to-play-no-more-heroes-with-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19977486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/27/let-travis-touchdown-show-you-how-to-play-no-more-heroes-with-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>konami</category><category>marvelous</category><category>no-more-heroes-heroes-paradise</category><category>no-more-heroes-red-zone</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>travis-touchdown</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 27 Jun 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Red Zone packs Move controls, new material in Japan [Update]]]></title><link>http://www.joystiq.com/2011/04/20/no-more-heroes-red-zone-packs-move-controls-new-material-in-ja/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/20/no-more-heroes-red-zone-packs-move-controls-new-material-in-ja/</guid><comments>http://www.joystiq.com/2011/04/20/no-more-heroes-red-zone-packs-move-controls-new-material-in-ja/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/04/20/no-more-heroes-red-zone-packs-move-controls-new-material-in-ja/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/nmh420.jpg" vspace="0" /></a></center>
The weekly Famitsu leak has brought early word of another re-release of <em>No More Heroes</em> coming to Japan, called <em>No More Heroes: Red Zone</em>.<br />
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This PS3-only version adds material not found in last year's Japanese PS3 release of <a href="http://joystiq.com/game/no-more-heroes-heroes-paradise"><em>No More Heroes: Heroes' Paradise</em></a>, including PlayStation Move compatibility, and five bosses from <em>No More Heroes 2</em>. It also restores the full CERO Z rating. The Japanese PS3 release was cut down to fit a more generally acceptable D rating.<br />
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All of this material is included in Konami's <a href="http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/">upcoming Western release</a> of <em>Heroes' Paradise</em>, but <em>Red Zone</em> also reportedly includes ten missions that were cut from the original Wii version. This could be exclusive content -- or it could just be a bonus that Konami hasn't told us about yet! We're asking the publisher now.<br />
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<strong>Update:</strong> Konami told Joystiq that this is the same version we're getting in America.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/20/no-more-heroes-red-zone-packs-move-controls-new-material-in-ja/">No More Heroes: Red Zone packs Move controls, new material in Japan [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Apr 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/20/no-more-heroes-red-zone-packs-move-controls-new-material-in-ja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19919044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/20/no-more-heroes-red-zone-packs-move-controls-new-material-in-ja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>japan</category><category>marvelous-interactive</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>no-more-heroes-red-zone</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Apr 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Moon Diver review: Lunar mayhem]]></title><link>http://www.joystiq.com/2011/04/06/moon-diver-review/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/06/moon-diver-review/</guid><comments>http://www.joystiq.com/2011/04/06/moon-diver-review/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/06/moon-diver-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/moondiver38.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 298px;" /></a></div>
Do <i>you</i> remember <em>Strider?</em> I'm not asking if you have a vague awareness of it or even if you've played it -- do you remember the excitement of its arrival on the Sega Genesis? It was the first game to shove <i>eight megabits</i> of memory into a single console cartridge, a fact loudly proclaimed by an emblem on the <a target="_blank">box art</a> that screams "8MEGA MEMORY." It featured enemies like a giant centipede made out of people, an evil guy in a robe who (as the story goes) took out five of the seven continents without breaking a sweat, and, of course, giant robot dinosaurs.<br />
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If you owned a Sega Genesis in 1990, <i>Strider</i> was a Big Damn Deal.<br />
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21 years later, it can be said with no great amount of equivocation that the quietly-released <a href="http://www.joystiq.com/game/moon-diver"><i>Moon Diver</i></a> is about as far as one can get from a Big Damn Deal. What <i>Moon Diver</i> is, however, is as close to "<i>Strider</i> for the 21st century" as we may ever see. It looks like <i>Strider</i>, it plays like <i>Strider</i>, it even features a production credit from none other than Kouichi Yotsui, <em>Strider's </em>director. While it never explicitly references the 20-and-change-year-old classic, it is quite obviously cut from its cloth. <em>Moon Diver's</em> prime target audience, then, is those who do remember <i>Strider</i> as a Big Damn Deal.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/moon-diver-2-17-11/">Moon Diver (2/17/11)</a></strong></p><a href="http://www.joystiq.com/photos/moon-diver-2-17-11/#3895476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/moon-diver05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/moon-diver-2-17-11/#3895477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/moon-diver08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/moon-diver-2-17-11/#3895478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/moon-diver10_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/04/06/moon-diver-review/" rel="bookmark">Continue reading <em>Moon Diver review: Lunar mayhem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/06/moon-diver-review/">Moon Diver review: Lunar mayhem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Apr 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/06/moon-diver-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19904956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/06/moon-diver-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>Kouichi-Yotsui</category><category>microsoft</category><category>moon-diver</category><category>Necromachina</category><category>playstation</category><category>ps3</category><category>psn</category><category>SquareEnix</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Mike Schiller]]></dc:creator><pubDate>Wed, 06 Apr 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Mindjack video introduces 'Instant Multiplayer,' gaudy pre-order bonuses revealed]]></title><link>http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/</guid><comments>http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/#continued"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gammindjackgoldsuit530-play.jpg" /></a></div>
Don't let the truly <em>ap</em><em>palling</em> voiceover work in the video posted after the jump distract you from said video's key thesis: Square Enix's <a href="http://www.joystiq.com/game/mindjack"><em>Mindjack</em>'s</a> multiplayer mode looks pretty unique. Online players can instantly jump into your single-player campaign, and can inhabit the bodies of monsters, mechs and humans to shoot and <em>sliiiiiide</em> their way towards either helping or hindering your progress. Check out the trailer below to see all the body hackin' (body, body hackin') unfold.<br />
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If the "Instant Multiplayer" shown below appeals to your manipulative senses, Square Enix has announced some incentives for early adopters. Anyone who pre-orders the game will be able to download the "Ability Pack," which gives them an unlimited sprint boost, as well as a gold uniform for their in-game soldier. Because nothing helps you blend in with the crowd like a bright gold jumpsuit, except for <em>literally anything else</em>.<p><a href="http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/" rel="bookmark">Continue reading <em>Mindjack video introduces 'Instant Multiplayer,' gaudy pre-order bonuses revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/">Mindjack video introduces 'Instant Multiplayer,' gaudy pre-order bonuses revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Dec 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19754293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/10/mindjack-video-introduces-instant-multiplayer-gaudy-pre-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>microsoft</category><category>mindjack</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 10 Dec 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Heroes' Paradise on PS3 includes bosses from No More Heroes 2]]></title><link>http://www.joystiq.com/2010/11/11/no-more-heroes-heroes-paradise-on-ps3-includes-bosses-from-no/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/no-more-heroes-heroes-paradise-on-ps3-includes-bosses-from-no/</guid><comments>http://www.joystiq.com/2010/11/11/no-more-heroes-heroes-paradise-on-ps3-includes-bosses-from-no/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/11/no-more-heroes-heroes-paradise-on-ps3-includes-bosses-from-no/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/skelter1111.jpg" /></a></center>Those "<a href="http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/">additional boss characters</a>" added to the Western PS3 release of <em><a href="http://joystiq.com/game/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em>? "All of the additional bosses in the game are from <em>No More Heroes 2</em>," Konami's Tak Fuji told <a href="http://gamesugar.net/2010/11/08/qa-konami-talks-no-more-heroes-heroes-paradise/">GameSugar</a>, "making this much more than just the original Wii game." That's welcome news for people experiencing the series for the first time through this PS3 game, as it now encompasses at least a bit of a sequel.<br />
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He didn't mention which bosses or how many -- but we can guarantee that whichever bosses are included, whether it's the revenge-obsessed young man who pulls his own head off, the flamethrower-wielding ghost of a murdered child, or the robot filled with cheerleaders, they're going to be <em>weird</em>.<br />
<br />
Fuji also indicated that Konami is at least considering a Kinect-enabled release on Xbox 360. "We have, and are still tossing around ideas for linking NMH with the Kinect for Xbox 360 gamers," he said, "but since the Kinect is such a unique device, it's a bit more difficult. This isn't to say that the Kinect is a poor interface by any means, but more that in its uniqueness it requires a bit more care and planning to bring Travis to the Xbox 360. So if we were to do so, we'd need more time." It's worth noting that <em>Heroes' Paradise</em> was released on both Xbox and PS3 in Japan, so there <em>is</em> a 360 version to work with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/no-more-heroes-heroes-paradise-on-ps3-includes-bosses-from-no/">No More Heroes: Heroes' Paradise on PS3 includes bosses from No More Heroes 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/no-more-heroes-heroes-paradise-on-ps3-includes-bosses-from-no/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19712545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/no-more-heroes-heroes-paradise-on-ps3-includes-bosses-from-no/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>konami</category><category>no-more-heroes</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>no-more-heroes-heroes-paradise</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 11 Nov 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Mindjack hacks your head on January 18]]></title><link>http://www.joystiq.com/2010/11/02/mindjack-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/02/mindjack-release-date/</guid><comments>http://www.joystiq.com/2010/11/02/mindjack-release-date/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/02/mindjack-release-date/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/mj01_530x330.jpg" alt="" /></a></div>
Square Enix has announced a January 18 release date in North America for <em><a href="http://www.joystiq.com/game/mindjack">Mindjack</a></em>, a <a href="http://www.joystiq.com/2010/09/08/mindjack-moves-to-2011/">once-delayed</a> shooter that sees urban environments descend into anarchy and everyday citizens succumb to remote control. The commentary on our connected society might be about as subtle as <strong>a steamroller</strong>, but developer Feelplus Inc. <strong>will</strong> put the concept to use in its networked single-player campaign. When the non-player characters in your game lose control, they become puppets to online invaders, who can either aid or <strong>crush</strong> you.<br />
<br />
Should that pique <strong>your</strong> curiosity -- along with that of your online friends or <strong>family</strong> -- you can pick up the game for either Xbox 360 or PlayStation 3 when it launches. Oh, and <strong>if</strong> you head past the break, <strong>you</strong>'ll encounter the latest trailer. We <strong>don't</strong> know yet if its bluster is indicative of the overall marketing campaign, or if Square Enix will <strong>get</strong> something more subversive and suited to the game's content. <strong>Mindjack</strong> is out in Japan on January 27.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mindjack-11-2-10/">Mindjack (11/2/10)</a></strong></p><a href="http://www.joystiq.com/photos/mindjack-11-2-10/#3531326"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/mj01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mindjack-11-2-10/#3531328"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/mj02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mindjack-11-2-10/#3531330"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/mj03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mindjack-11-2-10/#3531331"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/mj04_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/02/mindjack-release-date/" rel="bookmark">Continue reading <em>Mindjack hacks your head on January 18</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/02/mindjack-release-date/">Mindjack hacks your head on January 18</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Nov 2010 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/02/mindjack-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19699715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/02/mindjack-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>microsoft</category><category>mindjack</category><category>playstation</category><category>ps3</category><category>q1-2011</category><category>release-date</category><category>shooter</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 02 Nov 2010 16:20:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Heroes' Paradise will be PS3-exclusive in North America]]></title><link>http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/</guid><comments>http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/53051178841659e96b5ffb3b.jpg" alt="" /></a></div>
Two months after Konami <a href="http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/">announced</a> that it had picked up the PS3 publishing rights for <em>No More Heroes: Heroes' Paradise</em> in Europe -- with added PlayStation Move controls -- the publisher has revealed plans to release the same HD port in North America. <br />
<em><br />
Heroes' Paradise</em> is a high-definition version of Grasshopper Manufacture's Wii assassinate-em-up <em>No More Heroes</em>, with a few extra modes (including a cutscene viewer and a "Rebout" boss rush mode), new visuals and, for the North American and European releases, the choice between DualShock-based or Move controls. In addition, an announcement on the <a href="http://blog.us.playstation.com/2010/10/26/no-more-heroes-heroes-paradise-announced-exclusively-for-ps3-and-playstation-move/">PlayStation Blog</a> teases "additional boss characters that were not available in the original episode" for the PS3 version.<br />
<br />
<em>No More Heroes: Heroes' Paradise</em> will be released for PS3 in 2011 -- no plans for an Xbox 360 release outside of Japan have been announced. Of course, you could always go get the spectacular Wii version, which has been out since 2008, but if you've waited this long for an HD version, you may as well hold out.<a id="fck_paste_padding">﻿</a><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise/">No More Heroes: Heroes' Paradise</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise/#3510037"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/51178841659e96b5ffb3b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise/#3510038"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/5117884215912d19df3bo_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise/#3510039"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/5117884335005dc8f821o_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise/#3510040"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/5118486082a21049aefdo_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise/#3510041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/51184861261fa663a672o_thumbnail.jpg" alt="" title="" /></a></div><br />
[Thanks, Israel]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/">No More Heroes: Heroes' Paradise will be PS3-exclusive in North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Oct 2010 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19690477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/26/no-more-heroes-paradise-will-be-ps3-exclusive-in-north-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>grasshopper-manufacture</category><category>konami</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>playstation</category><category>playstation-move</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Oct 2010 17:20:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Heroes' Paradise, now with PlayStation Move icons]]></title><link>http://www.joystiq.com/2010/08/19/no-more-heroes-heroes-paradise-now-with-playstation-move-icon/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/19/no-more-heroes-heroes-paradise-now-with-playstation-move-icon/</guid><comments>http://www.joystiq.com/2010/08/19/no-more-heroes-heroes-paradise-now-with-playstation-move-icon/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/08/19/no-more-heroes-heroes-paradise-now-with-playstation-move-icon/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/nmhhp819.jpg" /></a></center>European PS3 owners can look forward to playing <em>No More Heroes</em> in HD, with Move controls, courtesy of Konami. Those of us in North America, so far, can only look forward to importing <em><a href="http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/">No More Heroes: Heroes' Paradise</a></em>, as the publisher hasn't made any announcements regarding the title.<br />
<br />
The screens released by Konami today look about how you would expect: No More Heroes, in HD, with little (non-pixelated!) Move controller icons in the UI where Wiimote simulacra once stood. However, it seems that Konami (or developer feelplus) took the initiative to put even <em>more</em> controller icons on screen than were in the Wii original, as seen above. In the original game that was just an arrow -- and we all figured out what it meant.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-gamescom-2010/">No More Heroes: Heroes' Paradise (Gamescom 2010)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-gamescom-2010/#3279446"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/ss00bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-gamescom-2010/#3279448"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/ss01bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-gamescom-2010/#3279449"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/ss03bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-gamescom-2010/#3279450"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/ss04bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-gamescom-2010/#3279451"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/ss07bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/19/no-more-heroes-heroes-paradise-now-with-playstation-move-icon/">No More Heroes: Heroes' Paradise, now with PlayStation Move icons</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Aug 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/19/no-more-heroes-heroes-paradise-now-with-playstation-move-icon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19600950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/19/no-more-heroes-heroes-paradise-now-with-playstation-move-icon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>feelplus</category><category>grasshopper-manufacture</category><category>konami</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>playstation</category><category>playstation-move</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 19 Aug 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Konami releasing No More Heroes: Heroes' Paradise on PS3 in Europe, with Move support]]></title><link>http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/</guid><comments>http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/nmh818.jpg" alt="" /></a></center>Konami Europe has picked up the rights to <em><a href="http://joystiq.com/game/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em>, the Feelplus-developed HD port of <em>No More Heroes</em> -- but seemingly <em>just</em> the PS3 version and not the <a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/">Xbox 360 release</a>. To make the news even more baffling, Konami is adding <a href="http://joystiq.com/game/playstation-move">PlayStation Move</a> support. That's right, the motion controls that were replaced in the game's transition from Wii to PS3 are <em>back</em>!<br />
<br />
Both previous <em>No More Heroes</em> games were published in Europe by Rising Star Games, which was first a subsidiary of -- and then a <a href="http://www.joystiq.com/2010/01/25/report-rising-star-regains-rights-to-marvelous-games-after-stoc/">content partner</a> with -- Japanese publisher Marvelous Interactive. We're following up with Konami's American branch to find out whether Travis Touchdown will appear in HD in North America. The European release is scheduled for 2011.<p><a href="http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/" rel="bookmark">Continue reading <em>Konami releasing No More Heroes: Heroes' Paradise on PS3 in Europe, with Move support</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/">Konami releasing No More Heroes: Heroes' Paradise on PS3 in Europe, with Move support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Aug 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19598411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/18/konami-releasing-no-more-heroes-heroes-paradise-on-ps3-in-euro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Europe</category><category>Feelplus</category><category>gamescom-2010</category><category>Konami</category><category>Marvelous-Interactive</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>playstation</category><category>PlayStation-Move</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 18 Aug 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Review: Ninety-Nine Nights 2]]></title><link>http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/</guid><comments>http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ninetyreview.jpg" alt="" /></a></div>
Galen hasn't had the best few months. Though he might be the self-proclaimed "ultimate warrior," his world has been invaded by the Army of the Night, his home has been destroyed and his family killed. So he's doing what any other ultimate warrior would do in a similar situation: He's slaughtering everything.<br />
<br />
But here's a surprise I learned from <a href="http://www.joystiq.com/game/ninety-nine-nights-2"><em>N3II: Ninety-Nine Nights</em></a>, a.k.a. <em>Ninety-Nine Nights 2:</em> Indiscriminately wiping out your enemies is, for the most part, crazy boring. When it's not boring, it's incredibly frustrating. And on a few rare occasions? Frustratingly boring.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninety-nine-nights-2-6-3-2010/">Ninety-Nine Nights 2 (6.3.2010)</a></strong></p><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-6-3-2010/#3039112"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/n32632010image1-1275574124_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-6-3-2010/#3039113"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/n32632010image2-1275574125_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-6-3-2010/#3039114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/n32632010image3-1275574125_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-6-3-2010/#3039115"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/n32632010image5-1275574126_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-6-3-2010/#3039116"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/n32632010image6-1275574126_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/" rel="bookmark">Continue reading <em>Review: Ninety-Nine Nights 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/">Review: Ninety-Nine Nights 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19544191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/review-ninety-nine-nights-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>konami</category><category>microsoft</category><category>ninety-nine-nights-2</category><category>xbox</category><dc:creator><![CDATA[Taylor Cocke]]></dc:creator><pubDate>Wed, 07 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Mindjack trailer hacks through your eyes, into your brain]]></title><link>http://www.joystiq.com/2010/06/17/mindjack-trailer-hacks-through-your-eyes-into-your-brain/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/17/mindjack-trailer-hacks-through-your-eyes-into-your-brain/</guid><comments>http://www.joystiq.com/2010/06/17/mindjack-trailer-hacks-through-your-eyes-into-your-brain/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mindjacky.jpg" /></div>
After talking to some of the game's producers and getting our hands on it, we think we're finally starting to understand feelplus and Square-Enix's <a href="http://www.joystiq.com/tag/mindjack"><em>Mindjack</em></a>. Though the single-player game seems like your typical cover-based third-person shooter, it's set apart by a single (albeit potentially massive) feature: Friends (or strangers, if you'd prefer) can, at any time, join your game, hack into and control a member of the opposing force or a member of your squad. <br />
<br />
In short, it's an instant action multiplayer experience that start at any moment without warning. It's a hugely compelling concept, and one we're looking forward to checking out for ourselves when the game launches in October. For now, we (and you) will have to make due with the trailer just after the break.<p><a href="http://www.joystiq.com/2010/06/17/mindjack-trailer-hacks-through-your-eyes-into-your-brain/" rel="bookmark">Continue reading <em>Mindjack trailer hacks through your eyes, into your brain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/17/mindjack-trailer-hacks-through-your-eyes-into-your-brain/">Mindjack trailer hacks through your eyes, into your brain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jun 2010 19:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/17/mindjack-trailer-hacks-through-your-eyes-into-your-brain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19521067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/17/mindjack-trailer-hacks-through-your-eyes-into-your-brain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>feelplus</category><category>microsoft</category><category>mindjack</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 17 Jun 2010 19:35:00 EST</pubDate></item><item><title><![CDATA[Mindjack coming from feelplus and Square this October]]></title><link>http://www.joystiq.com/2010/06/16/mindjack-coming-from-feelplus-and-square-this-october/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/16/mindjack-coming-from-feelplus-and-square-this-october/</guid><comments>http://www.joystiq.com/2010/06/16/mindjack-coming-from-feelplus-and-square-this-october/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mindjack530-1276671154.jpg"  alt="" /></div>
Japanese studio <a href="http://www.joystiq.com/tag/feelplus/">feelplus</a> has been busy lately, with a <em>New More Heroes </em>port, <em>Ninety-Nine Nights II</em> and the recently revealed <em>Necromachina.</em> Now, we get a look at its latest project, the third-person actioner <em>Mindjack</em>, coming to 360 and PS3 in October from Square-Enix. As a "Mind Hacker" you'll battle foes by possessing enemies, vehicles, even innocent bystanders to use as your meat puppets.<br />
<br />
We'll have more for you on the game soon, but, for now, would you settle for some screens?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mindjack/">Mindjack</a></strong></p><a href="http://www.joystiq.com/photos/mindjack/#3084999"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mindjackbioweaponlab1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mindjack/#3085000"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mindjackcampusa1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mindjack/#3085001"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mindjackcampusb2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mindjack/#3085058"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mindjackgorilla_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mindjack/#3085067"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mindjackmech_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/16/mindjack-coming-from-feelplus-and-square-this-october/">Mindjack coming from feelplus and Square this October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jun 2010 03:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/16/mindjack-coming-from-feelplus-and-square-this-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19518179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/16/mindjack-coming-from-feelplus-and-square-this-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>feelplus</category><category>microsoft</category><category>mindjack</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 16 Jun 2010 03:45:00 EST</pubDate></item><item><title><![CDATA['Moon Diver' now called Necromachina, added to Square Enix E3 lineup]]></title><link>http://www.joystiq.com/2010/06/10/moon-diver-now-called-necromachina-added-to-square-enix-e3-li/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/10/moon-diver-now-called-necromachina-added-to-square-enix-e3-li/</guid><comments>http://www.joystiq.com/2010/06/10/moon-diver-now-called-necromachina-added-to-square-enix-e3-li/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.siliconera.com/2010/06/10/hold-that-list-square-enix-has-another-e3-announcement/"><img hspace="0" height="290" border="0" width="530" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamnecromachinadebut580.jpg" /></a></div>
We don't think Square Enix appreciates the genuine toil that goes into producing a high-quality photoshop. That one we made yesterday, of the <a href="http://www.joystiq.com/2010/06/09/square-enix-and-feelplus-team-up-on-moon-diver-for-xbla/">guy diving into the moon</a>? It will never be relevant for <em>anything ever again</em>. The <a href="http://www.siliconera.com/2010/06/10/hold-that-list-square-enix-has-another-e3-announcement/">publisher recently announced</a> that the Feelplus-developed, side-scrolling action title formerly known as <em>Moon Diver</em> will come to the U.S. PSN and XBLA under the moniker <em>Necromachina</em>. (How are we supposed to make a photoshop out of that? It is virtually impossible.)<br />
<br />
Accompanying the announcement was a <a href="http://www.youtube.com/watch?v=iA0r9E46IGU">fast-paced gameplay trailer</a>, which is posted after the jump. It looks awfully slick, with sharp 2.5D visuals and old-school action-platforming -- but even from this very first trailer, we can already tell it's going to be <em>punishingly</em> difficult. We'll get a chance to test that hypothesis when we get our hands on the game <a href="http://www.joystiq.com/tag/e3-2010">at E3</a>.<p><a href="http://www.joystiq.com/2010/06/10/moon-diver-now-called-necromachina-added-to-square-enix-e3-li/" rel="bookmark">Continue reading <em>'Moon Diver' now called Necromachina, added to Square Enix E3 lineup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/10/moon-diver-now-called-necromachina-added-to-square-enix-e3-li/">'Moon Diver' now called Necromachina, added to Square Enix E3 lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jun 2010 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/06/10/hold-that-list-square-enix-has-another-e3-announcement/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/10/moon-diver-now-called-necromachina-added-to-square-enix-e3-li/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19510887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/10/moon-diver-now-called-necromachina-added-to-square-enix-e3-li/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>microsoft</category><category>Moon-Diver</category><category>Necromachina</category><category>playstation</category><category>ps3</category><category>psn</category><category>Square-Enix</category><category>xbla</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 10 Jun 2010 10:25:00 EST</pubDate></item><item><title><![CDATA[Square Enix and feelplus team up on 'Moon Diver' for XBLA]]></title><link>http://www.joystiq.com/2010/06/09/square-enix-and-feelplus-team-up-on-moon-diver-for-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/09/square-enix-and-feelplus-team-up-on-moon-diver-for-xbla/</guid><comments>http://www.joystiq.com/2010/06/09/square-enix-and-feelplus-team-up-on-moon-diver-for-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.andriasang.com/e/blog/2010/06/09/moon_diver/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gammoondiverbg580-copy2.jpg" /></a></div>
<a href="http://www.andriasang.com/e/blog/2010/06/09/moon_diver/">Andriasang reports</a> that Square Enix has pulled back the curtain obscuring the identity of its next project: a 2D action game called <em>Moon Diver</em>, coming this year to the Japanese Xbox Live Arcade. The title, which will be developed by <em>Lost Odyssey</em> and <em>Ninety-Nine Nights 2</em> creator <a href="http://www.joystiq.com/tag/feelplus">feelplus</a>, pits four-player teams of ninjas -- presumably moon ninjas, which we all know to be the coolest type of ninjas -- against waves of monsters in an attempt to protect a post-apocalyptic Earth.<br />
<br />
We still have so many questions: Is it coming to America? Can we see some screenshots? Are we expected to dive <em>into</em> or <em>off of</em> the moon? We suppose our curiosity will have to be sated by these slim, slim details for now. We'll try pestering Square Enix for answers to these pressing questions <a href="http://www.joystiq.com/tag/e3-2010">at E3</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/09/square-enix-and-feelplus-team-up-on-moon-diver-for-xbla/">Square Enix and feelplus team up on 'Moon Diver' for XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/06/09/moon_diver/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/09/square-enix-and-feelplus-team-up-on-moon-diver-for-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19509516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/09/square-enix-and-feelplus-team-up-on-moon-diver-for-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>microsoft</category><category>moon-diver</category><category>Necromachina</category><category>square-enix</category><category>xbla</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 09 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Ninety-Nine Nights 2 demo hacks, slashes XBLM]]></title><link>http://www.joystiq.com/2010/05/27/ninety-nine-nights-2-demo-hacks-slashes-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/27/ninety-nine-nights-2-demo-hacks-slashes-xblm/</guid><comments>http://www.joystiq.com/2010/05/27/ninety-nine-nights-2-demo-hacks-slashes-xblm/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/nn2-konami-monster.jpg" /></div>
A quick note for all the "Games that are like <em>Dynasty Warriors</em>" fans: a demo for <a href="http://joystiq.com/tag/ninety-nine-nights-2"><em>Ninety-Nine Nights 2</em></a> is now available on Xbox Live Marketplace. The demo offers up two missions from the game. One sees players hacking and slashing their way through massive hordes of enemies. The other mission <em>also</em> sees players hacking and slashing through massive hordes of enemies, only said horde of enemies is led by a gigantic beastie (as seen above).<br />
<br />
Two further notes:
<ul>
    <li>Check the equipment available to you -- particularly the fire resistance accessory, which helps a lot with the aforementioned beastie.</li>
    <li>Don't get too invested in the demo, because it doesn't let you actually <em>kill</em> the beastie.</li>
</ul>
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<br />
<hr width="100%" size="2" style="margin: 0pt;" />
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Xbox.com: <a href="http://marketplace.xbox.com/en-US/games/offers/0ddf0001-0000-4000-8000-00004b4e8821?cid=SLink"><strong>Add the <em>Ninety-Nine Nights 2</em> demo to your Xbox 360 download queue</strong></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/27/ninety-nine-nights-2-demo-hacks-slashes-xblm/">Ninety-Nine Nights 2 demo hacks, slashes XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 May 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/27/ninety-nine-nights-2-demo-hacks-slashes-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19494045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/27/ninety-nine-nights-2-demo-hacks-slashes-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>feelplus</category><category>konami</category><category>Ninety-Nine Nights</category><category>ninety-nine-nights-2</category><category>Ninety-nineNights</category><category>q-entertainment</category><category>xblm</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 27 May 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[No More Heroes remakes outsold the original by a little]]></title><link>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/</guid><comments>http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments</comments><description><![CDATA[<center><a href="http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nomoreheroes422.jpg" /></a></center>We're not going to say that <em><a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> is a <em>hit</em>, but those of us in constant fear of Marvelous <a href="http://www.joystiq.com/2010/01/27/marvelous-execs-take-pay-cuts-in-the-face-of-losses/">running out of money</a> can breathe a sigh of relief, as the remake has brought a <em>little</em> cash in (more considering that the game is a port and therefore probably less expensive to produce). <br />
<br />
In fact, both versions managed to make it into the <a href="http://www.gpara.com/ranking/mediacreatebn/ranking_20100422.php">Media Create top ten</a>, with the PS3 version's 16,000 copies securing a #7 position and the Xbox 360 version's 15,000 copies at #8. Both of these actually outperformed the Wii original, which sold 11,700 copies in its debut week back in 2007.<br />
<br />
Now that we think about it, however, the real story might be that 15,000 people in Japan bought an Xbox 360 game in a single week.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/">No More Heroes: Heroes' Paradise (PS3/Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111920_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111904_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/">No More Heroes remakes outsold the original by a little</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/04/22/no-more-heroes-sells-more-in-hd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/no-more-heroes-remakes-outsold-the-original-by-a-little/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>grasshopper-manufacture</category><category>japan</category><category>marvelous</category><category>media-create</category><category>Microsoft</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>remake</category><category>sales</category><category>suda-51</category><category>Suda51</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Apr 2010 23:15:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Wii vs. Xbox 360]]></title><link>http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/</guid><comments>http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/#comments</comments><description><![CDATA[<center><a href="http://blog.livedoor.jp/ps360/archives/51537395.html"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/nomoreheroes41910.jpg" /></a></center><em><a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> was released in Japan last week, allowing the site <a href="http://blog.livedoor.jp/ps360/archives/51537395.html">PS360</a> to set to work comparing the new HD version (in this case the Xbox 360 release), ported by Feelplus, to the Wii original. After the break, you can see the intro to both versions, presented in split-screen. We suggest watching them in full-screen, because you can't really compare resolutions or detail inside a tiny window. You can, however, see noticeable differences in texture detail, and especially shading -- the Xbox version has crazy high-contrast shadows on <em>everything</em>. You can also hear the new Japanese voice acting, which sounds totally silly.<br />
<br />
The second video compares load times between the Xbox 360 version installed to the hard drive and the Wii's disc-based version. Surprisingly, in some cases, the Xbox game takes much longer to load! While that's not a huge deal-breaker, <a href="http://www.siliconera.com/2010/04/19/no-more-heroes-xbox-360-and-wii-painstakingly-compared/">Siliconera</a> reports that users are complaining on <a href="http://www.amazon.co.jp/gp/product/B002XISALI/ref=sr_1_1?ie=UTF8&amp;redirect=true&amp;s=videogames&amp;qid=1271694799&amp;sr=1-1">Amazon</a> about freezing as well. It's hard to determine how widespread the issue is, because it's an Xbox 360 game released in Japan, and thus probably not in that many hands.<br type="_moz" /><p><a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/" rel="bookmark">Continue reading <em>No More Heroes: Wii vs. Xbox 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/">No More Heroes: Wii vs. Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Apr 2010 18:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.livedoor.jp/ps360/archives/51537395.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19445936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/19/no-more-heroes-wii-vs-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>Grasshopper-Manufacture</category><category>marvelous</category><category>Microsoft</category><category>Nintendo</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>port</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 Apr 2010 18:03:00 EST</pubDate></item><item><title><![CDATA[New trailer for No More Heroes: Heroes' Paradise adds to our frustration]]></title><link>http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/</guid><comments>http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.siliconera.com/2010/02/24/another-dose-of-no-more-heroes-in-hd/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nomoreheroes129.jpg" alt="" /></a></div>
Other than providing a more specific April release date of the 15th (in Japan at least), the latest trailer for <em><a href="http://www.joystiq.com/tag/no-more-heroes-heroes-paradise">No More Heroes: Heroes' Paradise</a></em> which we've dropped after the break does little but fill us with frustration. First and foremost, we don't have any idea what it says because the whole thing's in Japanese. Second, the quick cuts don't give us enough of a chance to ogle the newly HDified graphics in the Xbox 360 and PS3 port. Third, we wanna see <em>pure madness</em> produced by that light ... sword (not a <em>saber</em>, that's for sure) if the game's gonna be in HD.<br />
<br />
We might normally say something at this point about hoping for the best when the game arrives at retail, but this one's a Japan-only release, folks. Time to bust out that extra milk money (and Japanese dictionary) for the import copy, eh?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/">No More Heroes: Heroes' Paradise (PS3/Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111920_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111904_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/" rel="bookmark">Continue reading <em>New trailer for No More Heroes: Heroes' Paradise adds to our frustration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/">New trailer for No More Heroes: Heroes' Paradise adds to our frustration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Feb 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/02/24/another-dose-of-no-more-heroes-in-hd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19373436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/25/new-trailer-for-no-more-heroes-heroes-paradise-adds-to-our-fru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>grasshopper-manufacture</category><category>marvelous</category><category>Microsoft</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>remake</category><category>suda-51</category><category>trailer</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 25 Feb 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Konami publishing Ninety-Nine Nights II this spring in North America]]></title><link>http://www.joystiq.com/2010/02/17/konami-publishing-ninety-nine-nights-2-this-spring-in-us/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/konami-publishing-ninety-nine-nights-2-this-spring-in-us/</guid><comments>http://www.joystiq.com/2010/02/17/konami-publishing-ninety-nine-nights-2-this-spring-in-us/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_38c955d"><param name="movie" value="http://www.viddler.com/simple/38c955d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/38c955d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_38c955d"></embed></object></center>Konami, which <a href="http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/">picked up</a> the publishing rights for the Xbox 360-exclusive <em><a href="http://joystiq.com/tag/ninety-nine-nights-2">N3II: Ninety-Nine Nights</a> </em>in Japan, has announced that it'll also publish the feelplus-developed sequel in North America. In fact, the North American release is slated for the same spring 2010 window as the Japanese version. <em>N3II</em> features five different storylines telling the three sides -- humans, elves <em>and</em> goblins -- of a "free for all" battle. Prepare your thumbs, because that sounds like <em>a lot</em> of button-mashing!<br />
<br />
But you know, if all those storylines can maintain the kind of epic narration featured in this new trailer, <em>N3II</em> is guaranteed to be a multi-million seller. Wouldn't you agree?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninety-nine-nights-2-xbox-360/">Ninety-Nine Nights 2 (Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-xbox-360/#2719773"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/n322171_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-xbox-360/#2719774"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/n322172_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-xbox-360/#2719775"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/n322173_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-xbox-360/#2719776"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/n322174_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2-xbox-360/#2719777"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/n322175_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/konami-publishing-ninety-nine-nights-2-this-spring-in-us/">Konami publishing Ninety-Nine Nights II this spring in North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 14:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/17/konami-publishing-ninety-nine-nights-2-this-spring-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19362295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/konami-publishing-ninety-nine-nights-2-this-spring-in-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>feelplus</category><category>konami</category><category>Microsoft</category><category>ninety-nine-nights</category><category>ninety-nine-nights-2</category><category>q-entertainment</category><category>q2-2010</category><category>release-date</category><category>spring-2010</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Feb 2010 14:59:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Heroes' Paradise delayed in Japan]]></title><link>http://www.joystiq.com/2010/01/29/no-more-heroes-heroes-paradise-delayed-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/29/no-more-heroes-heroes-paradise-delayed-in-japan/</guid><comments>http://www.joystiq.com/2010/01/29/no-more-heroes-heroes-paradise-delayed-in-japan/#comments</comments><description><![CDATA[<center><a href="http://www.mmv.co.jp/special/game/nomoreheroes/"><img border="1" vspace="0" hspace="0" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nomoreheroes129.jpg" /></a></center>Japan is currently in the midst of a <em>No More Heroes</em> drought. Not only has Marvelous yet to give a release date to <a href="http://joystiq.com/tag/no-more-heroes-2-desperate-struggle"><em>No More Heroes 2: Desperate Struggle</em></a> (which is out this week in North America!), the publisher has also announced a delay for the PlayStation 3/Xbox 360 port of the original game, called <a href="http://joystiq.com/tag/no-more-heroes-heroes-paradise"><em>No More Heroes: Heroes' Paradise</em></a>. <br />
<br />
Originally set for release on February 25, <em>Heroes' Paradise</em> won't be delivering upgraded graphics and inappropriate new costumes for the female characters until April. <a href="http://www.siliconera.com/2010/01/29/no-more-heroes-heroes-paradise-on-vacation-until-april/">Siliconera</a> postulated that Marvelous is moving things into its next quarter in an attempt to boost profits in that period.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/">No More Heroes: Heroes' Paradise (PS3/Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111920_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111902_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111903_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/no-more-heroes-heroes-paradise-ps3-xbox-360/#2465344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/nomoreheroes111904_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.siliconera.com/2010/01/29/no-more-heroes-heroes-paradise-on-vacation-until-april/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/29/no-more-heroes-heroes-paradise-delayed-in-japan/">No More Heroes: Heroes' Paradise delayed in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jan 2010 21:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmv.co.jp/special/game/nomoreheroes/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/no-more-heroes-heroes-paradise-delayed-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19337953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/no-more-heroes-heroes-paradise-delayed-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>feelplus</category><category>japan</category><category>marvelous</category><category>Microsoft</category><category>no-more-heroes</category><category>no-more-heroes-heroes-paradise</category><category>release-date</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Jan 2010 21:31:00 EST</pubDate></item><item><title><![CDATA[Japan gets Ninety-Nine Nights 2 in Spring 2010]]></title><link>http://www.joystiq.com/2010/01/09/japan-gets-ninety-nine-nights-2-in-spring-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/09/japan-gets-ninety-nine-nights-2-in-spring-2010/</guid><comments>http://www.joystiq.com/2010/01/09/japan-gets-ninety-nine-nights-2-in-spring-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.konami.jp/gs/game/n3-2/"><img width="580" vspace="0" hspace="0" height="259" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/n32-2010.jpg" /></a></div>
<div style="text-align: left;"><a href="http://joystiq.com/tag/konami">Konami</a> has updated the <a href="http://www.konami.jp/gs/game/n3-2/">Japanese website</a> for <a href="http://joystiq.com/tag/ninety-nine-nights-2"><em>Ninety-Nine Nights II</em></a> -- or <em>N3II</em> if you insist on confusing people all the time -- with a release window of Spring 2010. There isn't much more info to be gleaned from the site, although it does note two-player support. One other tidbit that should help us all sleep through at least <em>one</em> night: The game will apparently ship on a single DVD, so you won't have to worry about swapping discs before mowing down the next horde of baddies.<br />
<br />
There's still no confirmation of a release outside of Japan, though the game was <a href="http://www.joystiq.com/2009/12/11/oflc-suggests-western-release-for-ninety-nine-nights-2/">rated by Australia's OFLC</a> in December.<br />
<br />
[Via <a href="http://www.siliconera.com/2010/01/07/ninety-nine-nights-ii-spreads-darkness-this-spring/">Siliconera</a>]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninety-nine-nights-2/">Ninety-Nine Nights 2</a></strong></p><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252512"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252513"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252514"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252515"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img05_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/09/japan-gets-ninety-nine-nights-2-in-spring-2010/">Japan gets Ninety-Nine Nights 2 in Spring 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jan 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.konami.jp/gs/game/n3-2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/japan-gets-ninety-nine-nights-2-in-spring-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19309655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/japan-gets-ninety-nine-nights-2-in-spring-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>99-nights-2</category><category>feelplus</category><category>konami</category><category>ninety-nine-nights-2</category><category>q-entertainment</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 09 Jan 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[OFLC suggests Western release for Ninety-Nine Nights 2]]></title><link>http://www.joystiq.com/2009/12/11/oflc-suggests-western-release-for-ninety-nine-nights-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/11/oflc-suggests-western-release-for-ninety-nine-nights-2/</guid><comments>http://www.joystiq.com/2009/12/11/oflc-suggests-western-release-for-ninety-nine-nights-2/#comments</comments><description><![CDATA[<center><a href="http://www.oflc.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/292030e43eddfe84ca2576880057f44c!OpenDocument"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/n31211.jpg" alt="" /></a></center>Konami appears to be daring enough to localize <a href="http://www.joystiq.com/tag/ninety-nine-nights-2"><em>Ninety-Nine Nights 2</em></a> -- which, we suppose, isn't too much of a surprise since it showed the <em>courage</em> to <a href="http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/">publish</a> the sequel to the <a href="http://www.joystiq.com/2006/08/17/metareview-ninety-nine-nights/">mediocre action title</a> in the first place. While Konami hasn't said anything official, an OFLC rating has appeared for <em>N32</em>, outing at least a tentative plan to publish the game in Australia. Speculation: Konami's not going to localize the game <em>just</em> for Australia.<br />
<br />
Whether the announcement is good news or not depends on your faith in <a href="http://en.wikipedia.org/wiki/Feelplus">Feelplus</a> (for whom this is the first action game) to deliver a better <em>Dynasty Warriors-</em>type game than Phantagram did.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninety-nine-nights-2/">Ninety-Nine Nights 2</a></strong></p><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252512"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252513"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252514"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252515"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/11/oflc-suggests-western-release-for-ninety-nine-nights-2/">OFLC suggests Western release for Ninety-Nine Nights 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Dec 2009 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.oflc.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/292030e43eddfe84ca2576880057f44c!OpenDocument>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/11/oflc-suggests-western-release-for-ninety-nine-nights-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19274943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/11/oflc-suggests-western-release-for-ninety-nine-nights-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>australia</category><category>feelplus</category><category>konami</category><category>Microsoft</category><category>ninety-nine-nights-2</category><category>oflc</category><category>q-entertainment</category><category>rating</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 Dec 2009 10:15:00 EST</pubDate></item><item><title><![CDATA[Konami publishing Ninety-Nine Nights 2, new screens]]></title><link>http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/</guid><comments>http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/2252512/full/"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" src="http://www.blogcdn.com/xbox.joystiq.com/media/2009/09/nn2-konami-monster.jpg" alt="" /></a><br /> <small><em>Click for monster-size.</em></small></div>
<br />An <a href="http://www.konami.jp/gs/game/n3-2/">official website</a> for <a href="http://joystiq.com/tag/feelplus">feelplus</a>' <a href="http://joystiq.com/tag/ninety-nine-nights-2"><em>Ninety-Nine Nights 2</em></a> is now live, and it looks like Microsoft won't be taking up publishing duties for the sequel. It appears that Konami will be publishing the game instead, at least in Japan -- the website notes that <em>Ninety-Nine Nights</em> is still a Microsoft trademark, though. Much more interesting than all of that, the site reveals some of the first screens for the game.<br /> <br /> It certainly looks pretty but, then again, so did the first game -- and that <a href="http://www.joystiq.com/2006/08/17/metareview-ninety-nine-nights/">didn't help much</a>. Giving us somewhat more hope for the sequel is the screen above, which depicts a gigantic monster. And of course, there are seemingly dozens of enemies on the same screen. Let's hope dispatching them is a little more entertaining this time. Check out the new screens in the gallery below:<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninety-nine-nights-2/">Ninety-Nine Nights 2</a></strong></p><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252512"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252513"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252514"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252515"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninety-nine-nights-2/#2252516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/img05_thumbnail.jpg" alt="" title="" /></a></div><br />[Via <a href="http://xbox360.ign.com/articles/102/1020800p1.html">IGN</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/">Konami publishing Ninety-Nine Nights 2, new screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Sep 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.konami.jp/gs/game/n3-2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19149215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/02/konami-publishing-ninety-nine-nights-2-new-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>konami</category><category>microsoft</category><category>ninety-nine-nights</category><category>ninety-nine-nights-2</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 02 Sep 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[XSEED shocks us with Ju-On localization announcement]]></title><link>http://www.joystiq.com/2009/05/22/xseed-shocks-us-with-ju-on-localization-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/22/xseed-shocks-us-with-ju-on-localization-announcement/</guid><comments>http://www.joystiq.com/2009/05/22/xseed-shocks-us-with-ju-on-localization-announcement/#comments</comments><description><![CDATA[<center><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon0522.jpg" alt="" /></center>We were minding our own business, not really paying attention, when an <a href="http://www.joystiq.com/tag/XSEED/">XSEED</a> press release JUMPED into our email inbox and scared us half to death. <a href="http://www.joystiq.com/2009/04/10/the-grudge-director-working-on-wii-horror-title-feel/"><em>Feel Fear: Ju-On</em></a>, a <a href="http://www.joystiq.com/2009/05/18/teaser-for-new-european-wii-game-feels-like-ju-on/">teaser for which</a> was just released in Europe, is coming to North America to scare our North American pants off (and imported pants as well) in October of this year.<br /><br />The press release announcing <em>Ju-On: The Grudge</em> offers a few new details about the gameplay. To the dismay of those expecting a third- or first-person survival horror game, XSEED bills <em>Ju-On</em> as a "haunted house simulator," in which players explore scary environments with a pointer-controlled flashlight, driven to "proceed forward even after being frightened and running away from the initial threat." The game includes the ability for a second player to trigger scares using a second Wiimote, causing the other player to "jump and hate you forever."<br /><br />So if you want <em>your</em> friends to hate you forever, check out <em>Ju-On: The Grudge</em> this October!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ju-on-the-grudge-wii/">Ju-On: The Grudge (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/ju-on-the-grudge-wii/#2030533"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ju-on-the-grudge-wii/#2030532"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052206_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ju-on-the-grudge-wii/#2030531"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052205_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ju-on-the-grudge-wii/#2030530"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052203_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ju-on-the-grudge-wii/#2030529"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052202_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/22/xseed-shocks-us-with-ju-on-localization-announcement/">XSEED shocks us with Ju-On localization announcement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 May 2009 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/22/xseed-shocks-us-with-ju-on-localization-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1554226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/xseed-shocks-us-with-ju-on-localization-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feel</category><category>feelplus</category><category>horror</category><category>ju-on</category><category>the-grudge</category><category>xseed</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 May 2009 15:15:00 EST</pubDate></item><item><title><![CDATA[Ninety-Nine Nights 2 details arrive in short supply]]></title><link>http://www.joystiq.com/2009/04/16/ninety-nine-nights-2-details-arrive-in-short-supply/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/16/ninety-nine-nights-2-details-arrive-in-short-supply/</guid><comments>http://www.joystiq.com/2009/04/16/ninety-nine-nights-2-details-arrive-in-short-supply/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.siliconera.com/2009/04/15/will-you-give-n3-ii-ninety-nine-nights-a-chance/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/n3-2_580px.jpg" /></a><br /></div>
<em>Ninety-Nine Nights 2</em> (<em>N3-2</em> from now on, dig?) is on the way, though we're certain <a href="http://www.joystiq.com/2006/08/17/metareview-ninety-nine-nights/">few were asking for it</a>, and the latest issue of Famitsu has revealed the first details. <a href="http://www.siliconera.com/2009/04/15/will-you-give-n3-ii-ninety-nine-nights-a-chance/">Siliconera</a> says the <a href="http://www.joystiq.com/tag/feelplus">feelplus</a>-developed title now contains support for two players, and a photo of the article reveals a couple new characters in "Guren" and "Sefia" (at least, we <em>think</em> -- it's all in Japanese!). <br /><br />The title remains exclusive to the Xbox 360 and is expected to arrive later this year. These are the folks who worked on <a href="http://www.joystiq.com/tag/lost-odyssey"><em>Lost Odyssey</em></a> and <a href="http://www.joystiq.com/tag/infinite-undiscovery"><em>Infinite Undiscovery</em></a> after all -- what could possibly go wrong?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/16/ninety-nine-nights-2-details-arrive-in-short-supply/">Ninety-Nine Nights 2 details arrive in short supply</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Apr 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/04/15/will-you-give-n3-ii-ninety-nine-nights-a-chance/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/16/ninety-nine-nights-2-details-arrive-in-short-supply/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1519062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/16/ninety-nine-nights-2-details-arrive-in-short-supply/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>mistwalker</category><category>n3</category><category>n3-2</category><category>ninety-nine-nights-2</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 16 Apr 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Blue Dragon Plus (DS)]]></title><link>http://www.joystiq.com/2009/02/20/joystiq-hands-on-blue-dragon-plus-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/20/joystiq-hands-on-blue-dragon-plus-ds/</guid><comments>http://www.joystiq.com/2009/02/20/joystiq-hands-on-blue-dragon-plus-ds/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/bluedragonlogo220.jpg" alt="" /></div>
After departing from Square Enix, <em>Final Fantasy </em>creator <a href="http://xbox.joystiq.com/2007/03/06/gdc-07-sakaguchi-part-one-blue-dragon/">Hironobu Sakaguchi</a> started his own studio, Mistwalker. The small company relies on contracted developers to collaborate on projects, while Mistwalker itself remains lean and back-to-basics. Its first project was <a href="http://xbox.joystiq.com/2007/01/02/lets-take-a-tour-of-blue-dragon/"><em>Blue Dragon</em></a>, which, despite being released on the Xbox 360, is also back to basics -- a linear, turn-based RPG with (admittedly high-end) Akira Toriyama character designs that recall the <em>Dragon Quest</em> tradition.<br /> <br /><em>Blue Dragon </em><a href="http://xbox.joystiq.com/2009/01/28/japanese-360-sales-blue-dragon-on-top-console-sales-on-the-up/">topped</a> Japanese Xbox 360 sales charts, but still didn't necessarily achieve <em>Dragon Quest</em>-like success. So, along with a merchandising blitz that includes manga, <a href="http://xbox.joystiq.com/2007/11/01/blue-dragon-anime-headed-to-xblm-for-the-free/">anime</a>, a card game, and toys, Mistwalker has taken <em>Blue Dragon</em> to a system that is <em>much</em> more popular in Japan, and much better suited to both the JRPG and Toriyama's cute designs: the Nintendo DS. Surprisingly, despite the move to less powerful hardware, <a href="http://www.joystiq.com/tag/blue-dragon-plus"><em>Blue Dragon Plus</em></a> is a more progressive role-playing experience than its predecessor, and offers elements of post-<em>Dragon Quest</em> presentation.<br /><p><a href="http://www.joystiq.com/2009/02/20/joystiq-hands-on-blue-dragon-plus-ds/" rel="bookmark">Continue reading <em>Joystiq hands-on: Blue Dragon Plus (DS)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/20/joystiq-hands-on-blue-dragon-plus-ds/">Joystiq hands-on: Blue Dragon Plus (DS)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Feb 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/20/joystiq-hands-on-blue-dragon-plus-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1464869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/joystiq-hands-on-blue-dragon-plus-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue-dragon-plus</category><category>brownie-brown</category><category>feelplus</category><category>ignition-entertainment</category><category>mistwalker</category><category>rpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 20 Feb 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Blue Dragon Plus: epic battles, small screens]]></title><link>http://www.joystiq.com/2008/12/11/blue-dragon-plus-epic-battles-small-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/11/blue-dragon-plus-epic-battles-small-screens/</guid><comments>http://www.joystiq.com/2008/12/11/blue-dragon-plus-epic-battles-small-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43555"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43555" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object><br /></div>
Mistwalker's <em>Blue Dragon Plus</em> bears the distinctive stamp of Akira Toriyama, and at every moment, the game is colorful, even a little cartoony, with bright colors and rubbery characters. Don't mistake that for a lack of <em>epic badassery</em>, however, because these <a href="http://www.joystiq.com/2008/12/04/new-trailer-website-bring-blue-dragon-plus-out-of-the-shadows/">last two trailers</a> for the RPG have been full of one of our favorite things: fighting. Also fire and explosions. Good stuff. <br /><br />Let's just hope we see a <a href="http://www.joystiq.com/2008/05/19/blue-dragon-plus-in-japan-this-september-with-uninspiring-box/">better box</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/11/blue-dragon-plus-epic-battles-small-screens/">Blue Dragon Plus: epic battles, small screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Dec 2008 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/43555.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/11/blue-dragon-plus-epic-battles-small-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1397859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/11/blue-dragon-plus-epic-battles-small-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aq-interactive</category><category>blue-dragon-plus</category><category>feelplus</category><category>mistwalker</category><category>rpg</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 11 Dec 2008 11:25:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey: Seeker of the Deep dungeon DLC]]></title><link>http://www.joystiq.com/2008/05/21/lost-odyssey-seeker-of-the-deep-dungeon-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/21/lost-odyssey-seeker-of-the-deep-dungeon-dlc/</guid><comments>http://www.joystiq.com/2008/05/21/lost-odyssey-seeker-of-the-deep-dungeon-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.xbox.com/en-US/live/marketplace/l/lostodyssey/dungeon.htm"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/seekthatdungeonlostody.jpg" /></a>Releasing this Friday, May 23rd to the Xbox Live Marketplace is a new chunk of dungeon DLC for <a href="http://www.joystiq.com/tag/lost-odyssey"><em>Lost Odyssey</em></a> called "<a href="http://www.xbox.com/en-US/live/marketplace/l/lostodyssey/dungeon.htm">Seeker of the Deep</a>". And for the 400 Microsoft point price of admission, the Seeker of the Deep DLC will add a new dungeon to the mix where (we expect) lots of dungeon shenanigans will take place. Lots of dungeon shenanigans and dungeon moistness ... uhh, yeah.<br />
<br />
Also, if you don't own a copy of <em>Lost Odyssey</em>, we oh so humbly remind you that there's a copy up for grabs as part of this week's <a href="http://www.joystiq.com/2008/05/21/fanswag-weekly-lost-odyssey/">Fanswag Weekly</a>. Enter today!<br />
<br />
[Via <a href="http://www.joystiq.com/2008/05/21/new-lost-odyssey-dlc-to-be-found-on-friday/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/21/lost-odyssey-seeker-of-the-deep-dungeon-dlc/">Lost Odyssey: Seeker of the Deep dungeon DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/live/marketplace/l/lostodyssey/dungeon.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/lost-odyssey-seeker-of-the-deep-dungeon-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1201908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/lost-odyssey-seeker-of-the-deep-dungeon-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>lost-odyssey</category><category>Microsoft</category><category>Mistwalker</category><category>RPG</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 21 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Blue Dragon Plus in Japan this September with uninspiring box]]></title><link>http://www.joystiq.com/2008/05/19/blue-dragon-plus-in-japan-this-september-with-uninspiring-box/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/19/blue-dragon-plus-in-japan-this-september-with-uninspiring-box/</guid><comments>http://www.joystiq.com/2008/05/19/blue-dragon-plus-in-japan-this-september-with-uninspiring-box/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://news.dengeki.com/elem/000/000/080/80502/"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bluedragon051908.jpg" /></a><br /></div>
This comes as little surprise, since AQ Interactive <a href="http://www.joystiq.com/2008/05/16/blue-dragon-away-shuffle-dungeon-confirmed-for-u-s/">announced</a> that <a href="http://www.joystiq.com/2008/03/31/blue-dragon-plus-touch-screen-equals-new-battle-system/"><em>Blue Dragon Plus</em></a> would release in the U.S. by the end of the fiscal year, but we're still glad to see a firm Japanese release date for Mistwalker/feelplus's strategy-RPG sequel. It's scheduled to be out September 4, for 5,229 yen ($50).<br /><br />We're slightly less enthused by what AQ Interactive decided to do with the box. It's less "grand adventure" (which is the feeling that most <em>Blue Dragon</em> artwork evokes for us) and more "horrific <a href="http://www.fisher-price.com/us/seensay/">See 'N Say</a>." The giant, blue, snake-tailed, winged horse says "Neigh! See you in your nightmares!"<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/19/blue-dragon-plus-in-japan-this-september-with-uninspiring-box/">Blue Dragon Plus in Japan this September with uninspiring box</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 May 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.dengeki.com/elem/000/000/080/80502/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/19/blue-dragon-plus-in-japan-this-september-with-uninspiring-box/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1199164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/19/blue-dragon-plus-in-japan-this-september-with-uninspiring-box/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aq-interactive</category><category>blue-dragon</category><category>blue-dragon-plus</category><category>boxart</category><category>feelplus</category><category>mistwalker</category><category>rpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 May 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[Blue Dragon Plus touch screen equals new battle system!]]></title><link>http://www.joystiq.com/2008/03/31/blue-dragon-plus-touch-screen-equals-new-battle-system/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/blue-dragon-plus-touch-screen-equals-new-battle-system/</guid><comments>http://www.joystiq.com/2008/03/31/blue-dragon-plus-touch-screen-equals-new-battle-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.famitsu.com/game/coming/1214333_1407.html?ref=rss"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/bluedragon033108.jpg" /></a><a href="http://www.joystiq.com/2008/02/04/new-blue-dragon-screens-toast-our-eyeballs/"><em>Blue Dragon Plus</em></a>'s combat interface has been revealed in the latest set of screens. It involves a set of three icons that appear on the right side of the touch screen. The top icon allows you to set one particular character's movement, and the bottom icon moves everybody. The middle icon allows you (we believe) to highlight multiple characters by drawing a circle around them.<br /><br />Each character has a selection of "killer techniques" accessible via the bottom left of the touch screen. Players cycle through them with the shoulder buttons and then must wait for a countdown before they are activated. <br /><br />We're encouraged by the presence of a new battle system in the DS game. It shows evidence of thought toward the platform, at least.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/31/blue-dragon-plus-touch-screen-equals-new-battle-system/">Blue Dragon Plus touch screen equals new battle system!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Mar 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/1214333_1407.html?ref=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/blue-dragon-plus-touch-screen-equals-new-battle-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1153166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/blue-dragon-plus-touch-screen-equals-new-battle-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aq-interactive</category><category>blue-dragon</category><category>brownie-brown</category><category>feelplus</category><category>mistwalker</category><category>rpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 31 Mar 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Totilo: Lost Odyssey is a slow-paced, well-written game]]></title><link>http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/</guid><comments>http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/01/14/lost-odyssey-impressions-on-the-xbox-360-a-final-fantasy-clone-thats-fun-to-read/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/lostodysseyfeb12na.jpg" /></a></div>
MTV's Stephen Totilo describes himself as a guy "who played <em>Fire Emblem</em> with the battle animations turned off." This is just so we're clear on <a href="http://multiplayerblog.mtv.com/2008/01/14/lost-odyssey-impressions-on-the-xbox-360-a-final-fantasy-clone-thats-fun-to-read/">his impressions</a> of a pre-release build of 360 epic RPG <em>Lost Odyssey</em>. According to Totilo, it's a slow-moving game which suffers from long load-times, but benefits from its <a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/">"Thousand-Year Dream" sequences</a>, well-written short stories which appear as on-screen text throughout the game.<br />
<br />
That's right. Like the <a href="http://www.joystiq.com/2008/01/11/warning-youve-got-to-read-to-play-harvey-birdman/">recent <em>Harvey Birdman</em> game</a>, you'll definitely need the ability to read to play through <a href="http://www.joystiq.com/tag/mistwalker">Mistwalker</a>'s epic tale (<a href="http://www.joystiq.com/2008/01/10/npr-takes-a-condescending-look-at-stories-in-games/">gamers read, right?</a>). For Totilo, it's these text sequences that set <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a> apart from the <a href="http://www.joystiq.com/tag/finalfantasy"><em>Final Fantasy</em></a> series, to which he draws many comparisons.<br />
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Ultimately, however, it seems <em>Lost Odyssey</em> will require a lot of patience, with the first non-tutorial fighting sequence not occurring until two hours in to the game. We'll have to see come <a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/">February 12</a> whether gamers have the attention span for the four-disc, 50-hour adventure.<br />
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[Via <a href="http://www.xbox360fanboy.com/2008/01/15/lost-odyssey-the-best-game-youll-ever-read-1/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/">Totilo: Lost Odyssey is a slow-paced, well-written game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2008 09:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/01/14/lost-odyssey-impressions-on-the-xbox-360-a-final-fantasy-clone-thats-fun-to-read/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>lost-odyssey</category><category>lostodyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><category>stories</category><category>writing</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 16 Jan 2008 09:14:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey gets found in North America Feb. 12; free DLC with pre-order]]></title><link>http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/</guid><comments>http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/50324"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/lostodysseyfeb12na.jpg" alt="" /></a></div>
Microsoft has <a href="http://www.shacknews.com/onearticle.x/50324">officially confirmed</a> the North American release date of <em>Lost Odyssey</em> -- <a href="http://www.joystiq.com/tag/mistwalker">Mistwalker</a>'s Xbox 360-exclusive RPG -- as February 12, Shacknews reports today. The <a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/">massive, 4-disc, 50-hour</a> RPG follows the amnesiac immortal Kaim, and tells the thousand-year story of his life, all penned by award-winning novelist Kiyoshi Shigematsu.<br />
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Pre-orders for <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a> from participating retailers will include a special download code, giving players access to a new mission and unlockable weapon. The downloadable content will eventually be made available to everyone, but will remain exclusive to pre-orders for a short while.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/">Lost Odyssey gets found in North America Feb. 12; free DLC with pre-order</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/50324>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>feelplus</category><category>lost-odyssey</category><category>lostodyssey</category><category>microsoft</category><category>mistwalker</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 11 Dec 2007 20:30:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey's wordy little secret]]></title><link>http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/</guid><comments>http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/824/824004p1.html"><img width="225" vspace="4" hspace="4" height="250" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/lo_glasses.gif" /></a>Looking forward to <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a>, the next big thing from <a href="http://www.joystiq.com/tag/Mistwalker/">Mistwalker</a>? Hope you enjoy reading then, because you'll be doing a lot of it according to <a href="http://xbox360.ign.com/articles/824/824004p1.html">IGN</a>. Kaim, the game's protagonist, often has flashbacks to moments in his past. Considering he can't die, he's been alive for a very long time, which means he has a long history to look back upon. However, instead of letting the players journey back and actually experience these flashbacks through gameplay, they are played out entirely through text. The flashbacks are actually short stories penned by famed Japanese author Kiyoshi Shigematsu, and <em>Lost Odyssey</em> director Hironobu Sakaguchi decided to let players experience them in their "purest" form. All in all, there are 34 of these flashbacks, each taking 5-10 minutes to read. We have to wonder if these flashbacks are considered gameplay, because Sakaguchi has noted that fully half of <em>Lost Odyssey</em>'s 40 hours of gameplay will be taken up by cutscenes.<br />
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Japanese gamers will find out when the game is released on December 6th, while the rest of us will have to wait until February of next year.<br />
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[Via <a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/">Lost Odyssey's wordy little secret</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/824/824004p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>lost-odyssey</category><category>lostodyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 02 Oct 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey will require patience, reading glasses]]></title><link>http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/</guid><comments>http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://xbox360.ign.com/articles/824/824004p1.html"><img vspace="0" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/lo_glasses.gif" alt="" /></a>The Xbox 360 exclusive <a href="http://www.joystiq.com/tag/LostOdyssey/"><em>Lost Odyssey</em></a> may be a beacon of hope for the console's anemic Japanese user base, but that success will come at a price -- your <em>eyes</em>. According to <em>Lost Odyssey</em> architect <a href="http://www.joystiq.com/tag/HironobuSakaguchi/">Hironobu Sakaguchi</a>, the upcoming plot-heavy RPG will feature several "1000 Year Dream" sequences, 34 to be precise, each designed to flesh out the narrative penned by Japanese author Kiyoshi Shigematsu; and each told <em>not </em>through cut scenes, but rather with pop-up text, taking upwards of 5 to 10 minutes to read. <br />
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Sakaguchi admits that he once entertained the idea of using voice overs for the sequences, but opted instead to make the player experience Shigematsu's work in its '<em>purest form</em>', namely written word. <em>You mean, we have to read?!</em> The idea of spending 4 or more hours scrolling through text on the screen is not our idea of fun, and we immediately feel sympathy for those players without bionic vision, or just those playing on smaller than average sets. <br />
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We'd like to think that there's a method to Sakaguchi's madness, though his admission that <em>Lost Odyssey</em> will clock in at 40 hours, with 20 of these devoted to non-interactive story sequences, seems to stretch the boundaries of what can be considered a <em>game</em>, rather than just an <em>interactive storybook</em>. Nevertheless, Japanese Xbox 360 owners can pick up <em>Lost Odyssey</em> on December 6, while those in North America and Europe will <a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/">have to wait</a> until February to <em>go blind</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/">Lost Odyssey will require patience, reading glasses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 11:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/824/824004p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyes</category><category>feelplus</category><category>Hironobu Sakaguchi</category><category>HironobuSakaguchi</category><category>Kiyoshi Shigematsu</category><category>KiyoshiShigematsu</category><category>Lost Odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 02 Oct 2007 11:27:00 EST</pubDate></item><item><title><![CDATA[TGS07: Lost Odyssey is crazy big: 4 DVDs, 50 hours]]></title><link>http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/</guid><comments>http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><a href="http://xbox360.ign.com/articles/821/821317p1.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lostodyssey4dvds.jpg" /></a></div>
Japanese developer Mistwalker apparently looks at larger storage capacities as some sort of challenge. Unsatisfied by the three discs of DVD content filled with their previous RPG <a href="http://www.joystiq.com/tag/bluedragon"><em>Blue Dragon</em></a>, Mistwalker has announced that the upcoming epic <em>Lost Odyssey</em> <a href="http://xbox360.ign.com/articles/821/821317p1.html">will span four DVDs</a>, reminding us that <a href="http://www.theonion.com/content/node/33930">razor blades</a> aren't the only medium that benefits from a steady increase in quantity.<br />
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The four discs are stuffed with a 40-to-50-hour RPG adventure, told using a mixture of CG and real-time cutscenes. Also contributing to the bloating are separate audio tracks for Japanese and English voices, allowing us to switch to the Japanese languages when we inevitably grow tired of the awful anglicized voice-acting (see also: <a href="http://www.joystiq.com/2007/09/20/tgs07-soul-calibur-iv-trailer-fully-clothed/"><em>Soul Calibur</em></a>). <em>Lost Odyssey</em> is due out in Japan in early December, with the North American and European releases pushed to February 2008. <br />
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[Via <a href="http://360.advancedmn.com/article.php?artid=11367">AMN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/">TGS07: Lost Odyssey is crazy big: 4 DVDs, 50 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/821/821317p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/994577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bloating</category><category>dvd</category><category>feelplus</category><category>Lost-Odyssey</category><category>lostodyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><category>TGS</category><category>tgs07</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 20 Sep 2007 20:20:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey journeys through 4 DVDs]]></title><link>http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/</guid><comments>http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/821/821317p1.html"><img width="415" vspace="4" hspace="4" height="217" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lostodyssey-small.jpg" alt="" /></a><br />
Speaking to <a href="http://xbox360.ign.com/articles/821/821317p1.html">IGN</a> in behind-closed-doors meeting at <a href="http://www.joystiq.com/tag/tgs07">TGS</a>, <a href="http://www.joystiq.com/tag/HironobuSakaguchi/">Hironobu Sakaguchi</a>, head of Mistwalker, intimated that the upcoming RPG <em><a href="http://www.joystiq.com/tag/LostOdyssey/">Lost Odyssey</a></em> will span 4 DVDs. Considering Mistwalker's previous title, <em><a href="http://www.joystiq.com/tag/BlueDragon/">Blue Dragon</a><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em> managed to hit retail on 3 DVDs, this isn't exactly surprising. Still, in the dark circles of the internet, the announcement is still likely to spark up the Blu-Ray / DVD debate yet again. Note to 360 defenders: the galaxy-trekking <em><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em> fits quite nicely on one DVD.<br />
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In less flame-worthy news, Sakaguchi also announced that <em>Lost Odyssey</em> will ship with multiple language options including English and Japanese, though facial animations will be synced to the English dialogue. Sakaguchi explains that many western movies are shown in Japan and that English lip sync is more or less a sign of gratitude to the support of Mistwalker's western audience.<br />
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[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=36420">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/">Lost Odyssey journeys through 4 DVDs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/821/821317p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/994583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>mgs</category><category>Microsoft</category><category>microsoft-game-studios</category><category>microsoftgamestudios</category><category>mistwalker</category><category>RPG</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 20 Sep 2007 16:45:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey delayed to 2008 in US]]></title><link>http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/</guid><comments>http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.joystiq.com/2007/09/12/live-at-the-microsoft-pre-tgs-press-briefing/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/pre-tgs-briefing-3.jpg" /></a></div>
<a href="http://en.wikipedia.org/wiki/Lorne_Lanning">Lorne Lanning</a>! If you're reading this, be sure to note our continued frustration at typing "Oddysee" instead of "Odyssey" <em>every single time</em> we discuss Hironobu Sakaguchi's upcoming Xbox 360 RPG. The cumulative seconds wasted in correcting every article must surely extend beyond 2008 by now -- much like the English version of <em>Lost <strike>Oddysee</strike> Odyssey</em>. Confound it!<br />
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In <a href="http://www.joystiq.com/2007/09/12/live-at-the-microsoft-pre-tgs-press-briefing/">Microsoft's pre-TGS conference</a> held in Japan, Mr. <em><a href="http://www.joystiq.com/tag/FinalFantasy/">Final Fantasy</a></em> announced that his <em>Unreal</em>-powered tale of turn-based timelessness would be radically altering the meaning of "simultaneous <a href="http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/">worldwide release</a>" to be more along the lines of "out in Japan on December 6th, then in North America in February 2008." Judging by the release schedule adopted by Mist Walker's most recent RPG, <em><a href="http://www.joystiq.com/tag/BlueDragon/">Blue Dragon</a></em>, a European date for this <em>Odyssey</em> should be found on the same calendar page.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/">Lost Odyssey delayed to 2008 in US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Sep 2007 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/09/12/live-at-the-microsoft-pre-tgs-press-briefing/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/987443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>feelplus</category><category>FinalFantasy</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mistwalker</category><category>RPG</category><category>Sakaguchi</category><category>TGS07</category><category>Unreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 12 Sep 2007 07:30:00 EST</pubDate></item><item><title><![CDATA[Sakaguchi gives tiny Lost Odyssey update]]></title><link>http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/</guid><comments>http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/794/794549p1.html"><img width="225" vspace="4" hspace="4" height="183" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lostody-clash.jpg" /></a>Details on the progress of <em><a href="http://www.joystiq.com/tag/lostodyssey">Lost Odyssey</a> </em>are few and far between these days, so we'll take what we can get. According to <a href="http://xbox360.ign.com/articles/794/794549p1.html">IGN</a>, <a href="http://www.joystiq.com/tag/HironobuSakaguchi/">Hironobu Sakaguchi</a>, head of <a href="http://www.joystiq.com/tag/Mistwalker/">Mistwalker</a>, has given a small update on <em>Lost Odyssey</em> to Japanese gaming magazine, <em>Famitsu</em>. According to Sakaguchi, the game's background music and packaging are complete. Also, an outside development team known as Feel Plus is currently tweaking the wall system and other gameplay systems. Readers will recall that <em>Lost Odyssey</em> uses a system in which soldiers in the front lines must protect the vulnerable but powerful magic users in the rear.<br />
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Sakaguchi notes that there will be new details revealed in the near future. IGN speculates we may hear more at E3. Considering this is one of Microsoft's biggest projects, we're inclined to agree.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/">Sakaguchi gives tiny Lost Odyssey update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/794/794549p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>mgs</category><category>Microsoft</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>mistwalker</category><category>mistwalker studios</category><category>MistwalkerStudios</category><category>nobuo uematsu</category><category>NobuoUematsu</category><category>RPG</category><category>sakaguchi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 06 Jun 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Sakaguchi reveals new Lost Odyssey details]]></title><link>http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/</guid><comments>http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/785/785924p1.html"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/lost-odyssey-sword-rm.jpg" alt="" /></a><br />
Speaking to <em>Famitsu</em> (translated by <a href="http://xbox360.ign.com/articles/785/785924p1.html">IGN</a>), Hironobu Sakaguchi reveals new details of Mistwalker's current Xbox 360 project <a href="http://www.joystiq.com/tag/LostOdyssey/">Lost Odyssey</a><em>. </em>The game is now 70% complete, and the development team has reached the "balancing and tuning" phase of production. The music (composed by RPG legend Nobuo Uematsu) is nearly done. Sakaguchi notes that the game's theme focuses on "humanity" and that the music conveys inner emotions. The camera will remain fixed in the game, though there will be cinematic rumbling and focus effects used.<br />
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Finally, Sakaguchi reveals more information about <em>Lost Odyssey</em>'s combat. <em>Lost Odyssey</em> will use a wall system that requires the front lines to defend those in the rear. This is crucial, as magic users cause the most damage and must be protected (this is in line with what Sakaguchi <a href="http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/">told us</a> at <a href="http://www.joystiq.com/tag/GDC07/">GDC</a>) Also revealed, certain items will require skills to equip and the game features a crafting system that binds magical items to weapons.<br />
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More <em>Lost Odyssey</em> details are expected soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/">Sakaguchi reveals new Lost Odyssey details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/785/785924p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mistwalker</category><category>mistwalker studio</category><category>mistwalker studios</category><category>MistwalkerStudio</category><category>MistwalkerStudios</category><category>RPG</category><category>sakaguchi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 07 May 2007 20:00:00 EST</pubDate></item></channel></rss>